@galacean/engine-core 1.0.0-beta.3 → 1.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js CHANGED
@@ -678,7 +678,9 @@ __decorate([
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  */ _proto._addToResourceManager = function _addToResourceManager(path) {
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  this._engine.resourceManager._addAsset(path, this);
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  EngineObject.prototype._onDestroy.call(this);
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  this._engine.resourceManager._deleteReferResource(this);
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  var refCount = this._getReferCount();
@@ -810,7 +812,9 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource) {
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  return _this;
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  }
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  var _proto = GraphicsResource.prototype;
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  ReferResource.prototype._onDestroy.call(this);
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  this.engine.resourceManager._deleteGraphicResource(this);
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  };
@@ -889,7 +893,9 @@ var Logger = {
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  platformTexture.depthCompareFunction = this._depthCompareFunction;
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  platformTexture.setUseDepthCompareMode(this._useDepthCompareMode);
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  GraphicsResource.prototype._onDestroy.call(this);
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  this._platformTexture.destroy();
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  this._platformTexture = null;
@@ -1077,7 +1083,9 @@ var Logger = {
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  this._depthTexture && this._depthTexture.generateMipmaps();
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  }
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  GraphicsResource.prototype._onDestroy.call(this);
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  this._platformRenderTarget.destroy();
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  this._colorTextures.length = 0;
@@ -1455,7 +1463,9 @@ var Logger = {
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  _proto.getCharInfo = function getCharInfo(char) {
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  return this._charInfoMap[char.charCodeAt(0)];
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  ReferResource.prototype._onDestroy.call(this);
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  this.texture.destroy();
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  this.texture = null;
@@ -2018,7 +2028,9 @@ var Logger = {
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  subFontMap[key] = subFont;
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  return subFont;
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  ReferResource.prototype._onDestroy.call(this);
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  var subFontMap = this._subFontMap;
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  for(var k in subFontMap){
@@ -3237,7 +3249,9 @@ var GLCapabilityType;
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  }
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  }
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  EngineObject.prototype._onDestroy.call(this);
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  this._entity._removeComponent(this);
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  if (this._entity.isActiveInHierarchy) {
@@ -6010,7 +6024,9 @@ var Collider = /*#__PURE__*/ function(Component) {
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  */ _proto._onDisable = function _onDisable() {
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  this.engine.physicsManager._removeCollider(this);
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  Component.prototype._onDestroy.call(this);
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  this.clearShapes();
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  this._nativeCollider.destroy();
@@ -7860,7 +7876,9 @@ var DynamicColliderConstraints;
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  return _this;
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  }
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  var _proto = Light.prototype;
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- _proto._getLightColor = function _getLightColor() {
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+ /**
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+ * @internal
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+ */ _proto._getLightColor = function _getLightColor() {
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  this._lightColor.r = this.color.r * this.intensity;
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  this._lightColor.g = this.color.g * this.intensity;
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  this._lightColor.b = this.color.b * this.intensity;
@@ -9577,9 +9595,9 @@ var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gr
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  var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
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- var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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+ var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform float material_IOR;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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- var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(0.04),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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+ var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;float F0=pow2((material_IOR-1.0)/(material_IOR+1.0))\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(F0),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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  var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
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@@ -10777,14 +10795,18 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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  (_materials_i = materials[i]) == null ? void 0 : _materials_i._addReferCount(-1);
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  }
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  };
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- _proto._updateShaderData = function _updateShaderData(context) {
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+ /**
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+ * @internal
10800
+ */ _proto._updateShaderData = function _updateShaderData(context) {
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  var entity = this.entity;
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  var worldMatrix = entity.transform.worldMatrix;
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  this._updateTransformShaderData(context, worldMatrix);
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  var layer = entity.layer;
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  this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
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  };
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- _proto._updateTransformShaderData = function _updateTransformShaderData(context, worldMatrix) {
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+ /**
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+ * @internal
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+ */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, worldMatrix) {
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  var shaderData = this.shaderData;
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  var virtualCamera = context.virtualCamera;
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  var mvMatrix = this._mvMatrix;
@@ -10803,14 +10825,22 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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  shaderData.setMatrix(Renderer._mvInvMatrixProperty, mvInvMatrix);
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  shaderData.setMatrix(Renderer._normalMatrixProperty, normalMatrix);
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  };
10806
- _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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+ /**
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+ * @internal
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+ */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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  this.entity.transform._updateFlagManager.addListener(this._onTransformChanged);
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  };
10809
- _proto._updateBounds = function _updateBounds(worldBounds) {};
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- _proto._render = function _render(context) {
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+ /**
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+ * @internal
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+ */ _proto._updateBounds = function _updateBounds(worldBounds) {};
10836
+ /**
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+ * @internal
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+ */ _proto._render = function _render(context) {
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  throw "not implement";
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  };
10813
- _proto._createInstanceMaterial = function _createInstanceMaterial(material, index) {
10841
+ /**
10842
+ * @internal
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+ */ _proto._createInstanceMaterial = function _createInstanceMaterial(material, index) {
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  var insMaterial = material.clone();
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  insMaterial.name = insMaterial.name + "(Instance)";
10816
10846
  material._addReferCount(-1);
@@ -10833,7 +10863,9 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10833
10863
  materials[index] = material;
10834
10864
  }
10835
10865
  };
10836
- _proto._onTransformChanged = function _onTransformChanged(type) {
10866
+ /**
10867
+ * @internal
10868
+ */ _proto._onTransformChanged = function _onTransformChanged(type) {
10837
10869
  this._dirtyUpdateFlag |= 0x1;
10838
10870
  };
10839
10871
  _create_class(Renderer1, [
@@ -11158,7 +11190,9 @@ SimpleSpriteAssembler = __decorate([
11158
11190
  */ _proto._cloneTo = function _cloneTo(target) {
11159
11191
  target.sprite = this._sprite;
11160
11192
  };
11161
- _proto._updateBounds = function _updateBounds(worldBounds) {
11193
+ /**
11194
+ * @internal
11195
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
11162
11196
  var _this_sprite;
11163
11197
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
11164
11198
  worldBounds.min.set(0, 0, 0);
@@ -11168,6 +11202,7 @@ SimpleSpriteAssembler = __decorate([
11168
11202
  }
11169
11203
  };
11170
11204
  /**
11205
+ * @internal
11171
11206
  * @inheritdoc
11172
11207
  */ _proto._render = function _render(context) {
11173
11208
  var _this_sprite;
@@ -11193,6 +11228,7 @@ SimpleSpriteAssembler = __decorate([
11193
11228
  this._maskElement = renderElement;
11194
11229
  };
11195
11230
  /**
11231
+ * @internal
11196
11232
  * @inheritdoc
11197
11233
  */ _proto._onDestroy = function _onDestroy() {
11198
11234
  var _this__sprite;
@@ -11617,7 +11653,9 @@ var BufferUtil = /*#__PURE__*/ function() {
11617
11653
  var platformBuffer = this._engine._hardwareRenderer.createPlatformBuffer(this._type, this._byteLength, this._bufferUsage);
11618
11654
  this._platformBuffer = platformBuffer;
11619
11655
  };
11620
- _proto._onDestroy = function _onDestroy() {
11656
+ /**
11657
+ * @internal
11658
+ */ _proto._onDestroy = function _onDestroy() {
11621
11659
  GraphicsResource.prototype._onDestroy.call(this);
11622
11660
  this._platformBuffer.destroy();
11623
11661
  };
@@ -11830,13 +11868,17 @@ var BufferUtil = /*#__PURE__*/ function() {
11830
11868
  this._vertexElementMap = null;
11831
11869
  this._platformPrimitive.destroy();
11832
11870
  };
11833
- _proto._setVertexElements = function _setVertexElements(elements) {
11871
+ /**
11872
+ * @internal
11873
+ */ _proto._setVertexElements = function _setVertexElements(elements) {
11834
11874
  this._clearVertexElements();
11835
11875
  for(var i = 0, n = elements.length; i < n; i++){
11836
11876
  this._addVertexElement(elements[i]);
11837
11877
  }
11838
11878
  };
11839
- _proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
11879
+ /**
11880
+ * @internal
11881
+ */ _proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
11840
11882
  var lastBinding = this._indexBufferBinding;
11841
11883
  if (binding) {
11842
11884
  this._indexBufferBinding = binding;
@@ -12974,7 +13016,9 @@ var MeshModifyFlags;
12974
13016
  }
12975
13017
  this.setTangents(tangents);
12976
13018
  };
12977
- _proto._onDestroy = function _onDestroy() {
13019
+ /**
13020
+ * @internal
13021
+ */ _proto._onDestroy = function _onDestroy() {
12978
13022
  Mesh.prototype._onDestroy.call(this);
12979
13023
  this._readable && this._releaseCache();
12980
13024
  };
@@ -13449,7 +13493,9 @@ var VertexChangedFlags;
13449
13493
  return _this;
13450
13494
  }
13451
13495
  var _proto = MeshRenderer.prototype;
13452
- _proto._onDestroy = function _onDestroy() {
13496
+ /**
13497
+ * @internal
13498
+ */ _proto._onDestroy = function _onDestroy() {
13453
13499
  Renderer.prototype._onDestroy.call(this);
13454
13500
  var mesh = this._mesh;
13455
13501
  if (mesh && !mesh.destroyed) {
@@ -13462,7 +13508,9 @@ var VertexChangedFlags;
13462
13508
  */ _proto._cloneTo = function _cloneTo(target) {
13463
13509
  target.mesh = this._mesh;
13464
13510
  };
13465
- _proto._updateBounds = function _updateBounds(worldBounds) {
13511
+ /**
13512
+ * @internal
13513
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
13466
13514
  var mesh = this._mesh;
13467
13515
  if (mesh) {
13468
13516
  var localBounds = mesh.bounds;
@@ -13473,7 +13521,9 @@ var VertexChangedFlags;
13473
13521
  worldBounds.max.set(0, 0, 0);
13474
13522
  }
13475
13523
  };
13476
- _proto._render = function _render(context) {
13524
+ /**
13525
+ * @internal
13526
+ */ _proto._render = function _render(context) {
13477
13527
  var mesh = this._mesh;
13478
13528
  if (mesh) {
13479
13529
  if (this._dirtyUpdateFlag & 0x2) {
@@ -13634,7 +13684,9 @@ var /**
13634
13684
  }
13635
13685
  }
13636
13686
  };
13637
- _proto._updateShaderData = function _updateShaderData(context) {
13687
+ /**
13688
+ * @internal
13689
+ */ _proto._updateShaderData = function _updateShaderData(context) {
13638
13690
  var entity = this.entity;
13639
13691
  var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
13640
13692
  this._updateTransformShaderData(context, worldMatrix);
@@ -13689,10 +13741,14 @@ var /**
13689
13741
  MeshRenderer.prototype._cloneTo.call(this, target);
13690
13742
  this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
13691
13743
  };
13692
- _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
13744
+ /**
13745
+ * @internal
13746
+ */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
13693
13747
  // Cancel register listener to entity transform.
13694
13748
  };
13695
- _proto._updateBounds = function _updateBounds(worldBounds) {
13749
+ /**
13750
+ * @internal
13751
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
13696
13752
  if (this._rootBone) {
13697
13753
  var localBounds = this._localBounds;
13698
13754
  var worldMatrix = this._rootBone.transform.worldMatrix;
@@ -16787,7 +16843,9 @@ ShaderPool.init();
16787
16843
  this._magentaTexture2DArray = magentaTexture2DArray;
16788
16844
  }
16789
16845
  };
16790
- _proto._initialize = function _initialize(configuration) {
16846
+ /**
16847
+ * @internal
16848
+ */ _proto._initialize = function _initialize(configuration) {
16791
16849
  var _this = this;
16792
16850
  var physics = configuration.physics;
16793
16851
  if (physics) {
@@ -17109,7 +17167,9 @@ ShaderPool.init();
17109
17167
  this._entity._removeScript(this);
17110
17168
  this._waitHandlingInValid = false;
17111
17169
  };
17112
- _proto._onDestroy = function _onDestroy() {
17170
+ /**
17171
+ * @internal
17172
+ */ _proto._onDestroy = function _onDestroy() {
17113
17173
  Component.prototype._onDestroy.call(this);
17114
17174
  this._engine._componentsManager.addPendingDestroyScript(this);
17115
17175
  };
@@ -18792,6 +18852,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
18792
18852
  this.entity.scene._detachRenderCamera(this);
18793
18853
  };
18794
18854
  /**
18855
+ * @internal
18795
18856
  * @inheritdoc
18796
18857
  */ _proto._onDestroy = function _onDestroy() {
18797
18858
  var _this__renderPipeline;
@@ -19986,6 +20047,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19986
20047
  _this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
19987
20048
  _this.shaderData.setFloat(PBRMaterial._metallicProp, 1);
19988
20049
  _this.shaderData.setFloat(PBRMaterial._roughnessProp, 1);
20050
+ _this.shaderData.setFloat(PBRMaterial._iorProp, 1.5);
19989
20051
  return _this;
19990
20052
  }
19991
20053
  var _proto = PBRMaterial.prototype;
@@ -19997,10 +20059,23 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19997
20059
  return dest;
19998
20060
  };
19999
20061
  _create_class(PBRMaterial, [
20062
+ {
20063
+ key: "ior",
20064
+ get: /**
20065
+ * Index Of Refraction.
20066
+ * @defaultValue `1.5`
20067
+ */ function get() {
20068
+ return this.shaderData.getFloat(PBRMaterial._iorProp);
20069
+ },
20070
+ set: function set(v) {
20071
+ this.shaderData.setFloat(PBRMaterial._iorProp, Math.max(v, 0));
20072
+ }
20073
+ },
20000
20074
  {
20001
20075
  key: "metallic",
20002
20076
  get: /**
20003
- * Metallic, default 1.0.
20077
+ * Metallic.
20078
+ * @defaultValue `1.0`
20004
20079
  */ function get() {
20005
20080
  return this.shaderData.getFloat(PBRMaterial._metallicProp);
20006
20081
  },
@@ -20011,7 +20086,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
20011
20086
  {
20012
20087
  key: "roughness",
20013
20088
  get: /**
20014
- * Roughness, default 1.0.
20089
+ * Roughness. default 1.0.
20090
+ * @defaultValue `1.0`
20015
20091
  */ function get() {
20016
20092
  return this.shaderData.getFloat(PBRMaterial._roughnessProp);
20017
20093
  },
@@ -20048,6 +20124,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
20048
20124
  (function() {
20049
20125
  PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
20050
20126
  })();
20127
+ (function() {
20128
+ PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
20129
+ })();
20051
20130
 
20052
20131
  /**
20053
20132
  * PBR (Specular-Glossiness Workflow) Material.
@@ -20260,7 +20339,9 @@ var TextVerticalAlignment;
20260
20339
  */ _proto._addSprite = function _addSprite(sprite) {
20261
20340
  this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
20262
20341
  };
20263
- _proto._onDestroy = function _onDestroy() {
20342
+ /**
20343
+ * @internal
20344
+ */ _proto._onDestroy = function _onDestroy() {
20264
20345
  ReferResource.prototype._onDestroy.call(this);
20265
20346
  this._sprites = null;
20266
20347
  this._spriteNamesToIndex = null;
@@ -20369,7 +20450,9 @@ var TextVerticalAlignment;
20369
20450
  this._dirtyUpdateFlag & 0x1 && this._updatePositions();
20370
20451
  return this._bounds;
20371
20452
  };
20372
- _proto._onDestroy = function _onDestroy() {
20453
+ /**
20454
+ * @internal
20455
+ */ _proto._onDestroy = function _onDestroy() {
20373
20456
  ReferResource.prototype._onDestroy.call(this);
20374
20457
  this._texture = null;
20375
20458
  };
@@ -21107,11 +21190,15 @@ var TiledType;
21107
21190
  target._assembler.resetData(target);
21108
21191
  target.sprite = this._sprite;
21109
21192
  };
21110
- _proto._updateShaderData = function _updateShaderData(context) {
21193
+ /**
21194
+ * @internal
21195
+ */ _proto._updateShaderData = function _updateShaderData(context) {
21111
21196
  // @ts-ignore
21112
21197
  this._updateTransformShaderData(context, Matrix._identity);
21113
21198
  };
21114
- _proto._updateBounds = function _updateBounds(worldBounds) {
21199
+ /**
21200
+ * @internal
21201
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
21115
21202
  var _this_sprite;
21116
21203
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
21117
21204
  worldBounds.min.set(0, 0, 0);
@@ -21120,7 +21207,9 @@ var TiledType;
21120
21207
  this._assembler.updatePositions(this);
21121
21208
  }
21122
21209
  };
21123
- _proto._render = function _render(context) {
21210
+ /**
21211
+ * @internal
21212
+ */ _proto._render = function _render(context) {
21124
21213
  var _this_sprite;
21125
21214
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
21126
21215
  return;
@@ -21531,7 +21620,9 @@ var /**
21531
21620
  this._font._addReferCount(1);
21532
21621
  this.setMaterial(engine._spriteDefaultMaterial);
21533
21622
  };
21534
- _proto._onDestroy = function _onDestroy() {
21623
+ /**
21624
+ * @internal
21625
+ */ _proto._onDestroy = function _onDestroy() {
21535
21626
  Renderer.prototype._onDestroy.call(this);
21536
21627
  // Clear render data.
21537
21628
  var charRenderDatas = this._charRenderDatas;
@@ -21566,14 +21657,20 @@ var /**
21566
21657
  */ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
21567
21658
  this._dirtyFlag &= ~type;
21568
21659
  };
21569
- _proto._updateShaderData = function _updateShaderData(context) {
21660
+ /**
21661
+ * @internal
21662
+ */ _proto._updateShaderData = function _updateShaderData(context) {
21570
21663
  // @ts-ignore
21571
21664
  this._updateTransformShaderData(context, Matrix._identity);
21572
21665
  };
21573
- _proto._updateBounds = function _updateBounds(worldBounds) {
21666
+ /**
21667
+ * @internal
21668
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
21574
21669
  BoundingBox.transform(this._localBounds, this._entity.transform.worldMatrix, worldBounds);
21575
21670
  };
21576
- _proto._render = function _render(context) {
21671
+ /**
21672
+ * @internal
21673
+ */ _proto._render = function _render(context) {
21577
21674
  if (this._text === "" || this.enableWrapping && this.width <= 0 || this.overflowMode === OverflowMode.Truncate && this.height <= 0) {
21578
21675
  return;
21579
21676
  }
@@ -21756,7 +21853,9 @@ var /**
21756
21853
  return a.texture.instanceId - b.texture.instanceId;
21757
21854
  });
21758
21855
  };
21759
- _proto._onTransformChanged = function _onTransformChanged(bit) {
21856
+ /**
21857
+ * @internal
21858
+ */ _proto._onTransformChanged = function _onTransformChanged(bit) {
21760
21859
  Renderer.prototype._onTransformChanged.call(this, bit);
21761
21860
  this._setDirtyFlagTrue(0x4 | 0x8);
21762
21861
  };
@@ -25526,7 +25625,9 @@ var _tempVector3 = new Vector3();
25526
25625
  this.getMaterial().shaderData.setTexture("u_texture", texture);
25527
25626
  }
25528
25627
  };
25529
- _proto._render = function _render(context) {
25628
+ /**
25629
+ * @internal
25630
+ */ _proto._render = function _render(context) {
25530
25631
  this._updateStrapVertices(context.camera, this._points);
25531
25632
  this._updateStrapCoords();
25532
25633
  this._vertexBuffer.setData(this._vertices);
@@ -25720,7 +25821,7 @@ var cacheDir = new Vector3();
25720
25821
  /**
25721
25822
  * The position of the probe can be set, the default is the origin [0,0,0].
25722
25823
  */ _this.position = new Vector3(0, 0, 0);
25723
- _this._isCube = true;
25824
+ /** @internal */ _this._isCube = true;
25724
25825
  _this.oriViewMatrix = new Matrix();
25725
25826
  return _this;
25726
25827
  }