@galacean/engine-core 1.0.0-beta.3 → 1.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -683,7 +683,9 @@ __decorate([
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  */ _proto._addToResourceManager = function _addToResourceManager(path) {
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  this._engine.resourceManager._addAsset(path, this);
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  EngineObject.prototype._onDestroy.call(this);
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  this._engine.resourceManager._deleteReferResource(this);
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  var refCount = this._getReferCount();
@@ -815,7 +817,9 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource) {
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  return _this;
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  }
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  var _proto = GraphicsResource.prototype;
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  ReferResource.prototype._onDestroy.call(this);
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  this.engine.resourceManager._deleteGraphicResource(this);
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  };
@@ -894,7 +898,9 @@ var Logger = {
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  platformTexture.depthCompareFunction = this._depthCompareFunction;
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  platformTexture.setUseDepthCompareMode(this._useDepthCompareMode);
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  GraphicsResource.prototype._onDestroy.call(this);
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  this._platformTexture.destroy();
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  this._platformTexture = null;
@@ -1082,7 +1088,9 @@ var Logger = {
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  this._depthTexture && this._depthTexture.generateMipmaps();
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  }
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  GraphicsResource.prototype._onDestroy.call(this);
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  this._platformRenderTarget.destroy();
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  this._colorTextures.length = 0;
@@ -1460,7 +1468,9 @@ var Logger = {
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  _proto.getCharInfo = function getCharInfo(char) {
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  return this._charInfoMap[char.charCodeAt(0)];
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  ReferResource.prototype._onDestroy.call(this);
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  this.texture.destroy();
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  this.texture = null;
@@ -2023,7 +2033,9 @@ var Logger = {
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  subFontMap[key] = subFont;
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  return subFont;
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  ReferResource.prototype._onDestroy.call(this);
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  var subFontMap = this._subFontMap;
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  for(var k in subFontMap){
@@ -3242,7 +3254,9 @@ exports.GLCapabilityType = void 0;
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  }
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  }
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  EngineObject.prototype._onDestroy.call(this);
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  this._entity._removeComponent(this);
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  if (this._entity.isActiveInHierarchy) {
@@ -6015,7 +6029,9 @@ exports.Collider = /*#__PURE__*/ function(Component) {
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  */ _proto._onDisable = function _onDisable() {
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  this.engine.physicsManager._removeCollider(this);
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  };
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- _proto._onDestroy = function _onDestroy() {
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+ /**
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+ * @internal
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+ */ _proto._onDestroy = function _onDestroy() {
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  Component.prototype._onDestroy.call(this);
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  this.clearShapes();
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  this._nativeCollider.destroy();
@@ -7865,7 +7881,9 @@ exports.DynamicColliderConstraints = void 0;
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  return _this;
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  }
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  var _proto = Light.prototype;
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- _proto._getLightColor = function _getLightColor() {
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+ /**
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+ * @internal
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+ */ _proto._getLightColor = function _getLightColor() {
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  this._lightColor.r = this.color.r * this.intensity;
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  this._lightColor.g = this.color.g * this.intensity;
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  this._lightColor.b = this.color.b * this.intensity;
@@ -9582,9 +9600,9 @@ var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gr
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  var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
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- var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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+ var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform float material_IOR;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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- var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(0.04),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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+ var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;float F0=pow2((material_IOR-1.0)/(material_IOR+1.0))\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(F0),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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  var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
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@@ -10782,14 +10800,18 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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  (_materials_i = materials[i]) == null ? void 0 : _materials_i._addReferCount(-1);
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  }
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  };
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- _proto._updateShaderData = function _updateShaderData(context) {
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+ /**
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+ * @internal
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+ */ _proto._updateShaderData = function _updateShaderData(context) {
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  var entity = this.entity;
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  var worldMatrix = entity.transform.worldMatrix;
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  this._updateTransformShaderData(context, worldMatrix);
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  var layer = entity.layer;
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  this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
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  };
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- _proto._updateTransformShaderData = function _updateTransformShaderData(context, worldMatrix) {
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+ /**
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+ * @internal
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+ */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, worldMatrix) {
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  var shaderData = this.shaderData;
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  var virtualCamera = context.virtualCamera;
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  var mvMatrix = this._mvMatrix;
@@ -10808,14 +10830,22 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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  shaderData.setMatrix(exports.Renderer._mvInvMatrixProperty, mvInvMatrix);
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  shaderData.setMatrix(exports.Renderer._normalMatrixProperty, normalMatrix);
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  };
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- _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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+ /**
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+ * @internal
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+ */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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  this.entity.transform._updateFlagManager.addListener(this._onTransformChanged);
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  };
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- _proto._updateBounds = function _updateBounds(worldBounds) {};
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- _proto._render = function _render(context) {
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+ /**
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+ * @internal
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+ */ _proto._updateBounds = function _updateBounds(worldBounds) {};
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+ /**
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+ * @internal
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+ */ _proto._render = function _render(context) {
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  throw "not implement";
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  };
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- _proto._createInstanceMaterial = function _createInstanceMaterial(material, index) {
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+ /**
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+ * @internal
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+ */ _proto._createInstanceMaterial = function _createInstanceMaterial(material, index) {
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  var insMaterial = material.clone();
10820
10850
  insMaterial.name = insMaterial.name + "(Instance)";
10821
10851
  material._addReferCount(-1);
@@ -10838,7 +10868,9 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10838
10868
  materials[index] = material;
10839
10869
  }
10840
10870
  };
10841
- _proto._onTransformChanged = function _onTransformChanged(type) {
10871
+ /**
10872
+ * @internal
10873
+ */ _proto._onTransformChanged = function _onTransformChanged(type) {
10842
10874
  this._dirtyUpdateFlag |= 0x1;
10843
10875
  };
10844
10876
  _create_class(Renderer1, [
@@ -11163,7 +11195,9 @@ SimpleSpriteAssembler = __decorate([
11163
11195
  */ _proto._cloneTo = function _cloneTo(target) {
11164
11196
  target.sprite = this._sprite;
11165
11197
  };
11166
- _proto._updateBounds = function _updateBounds(worldBounds) {
11198
+ /**
11199
+ * @internal
11200
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
11167
11201
  var _this_sprite;
11168
11202
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
11169
11203
  worldBounds.min.set(0, 0, 0);
@@ -11173,6 +11207,7 @@ SimpleSpriteAssembler = __decorate([
11173
11207
  }
11174
11208
  };
11175
11209
  /**
11210
+ * @internal
11176
11211
  * @inheritdoc
11177
11212
  */ _proto._render = function _render(context) {
11178
11213
  var _this_sprite;
@@ -11198,6 +11233,7 @@ SimpleSpriteAssembler = __decorate([
11198
11233
  this._maskElement = renderElement;
11199
11234
  };
11200
11235
  /**
11236
+ * @internal
11201
11237
  * @inheritdoc
11202
11238
  */ _proto._onDestroy = function _onDestroy() {
11203
11239
  var _this__sprite;
@@ -11622,7 +11658,9 @@ var BufferUtil = /*#__PURE__*/ function() {
11622
11658
  var platformBuffer = this._engine._hardwareRenderer.createPlatformBuffer(this._type, this._byteLength, this._bufferUsage);
11623
11659
  this._platformBuffer = platformBuffer;
11624
11660
  };
11625
- _proto._onDestroy = function _onDestroy() {
11661
+ /**
11662
+ * @internal
11663
+ */ _proto._onDestroy = function _onDestroy() {
11626
11664
  GraphicsResource.prototype._onDestroy.call(this);
11627
11665
  this._platformBuffer.destroy();
11628
11666
  };
@@ -11835,13 +11873,17 @@ var BufferUtil = /*#__PURE__*/ function() {
11835
11873
  this._vertexElementMap = null;
11836
11874
  this._platformPrimitive.destroy();
11837
11875
  };
11838
- _proto._setVertexElements = function _setVertexElements(elements) {
11876
+ /**
11877
+ * @internal
11878
+ */ _proto._setVertexElements = function _setVertexElements(elements) {
11839
11879
  this._clearVertexElements();
11840
11880
  for(var i = 0, n = elements.length; i < n; i++){
11841
11881
  this._addVertexElement(elements[i]);
11842
11882
  }
11843
11883
  };
11844
- _proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
11884
+ /**
11885
+ * @internal
11886
+ */ _proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
11845
11887
  var lastBinding = this._indexBufferBinding;
11846
11888
  if (binding) {
11847
11889
  this._indexBufferBinding = binding;
@@ -12979,7 +13021,9 @@ var MeshModifyFlags;
12979
13021
  }
12980
13022
  this.setTangents(tangents);
12981
13023
  };
12982
- _proto._onDestroy = function _onDestroy() {
13024
+ /**
13025
+ * @internal
13026
+ */ _proto._onDestroy = function _onDestroy() {
12983
13027
  Mesh.prototype._onDestroy.call(this);
12984
13028
  this._readable && this._releaseCache();
12985
13029
  };
@@ -13454,7 +13498,9 @@ var VertexChangedFlags;
13454
13498
  return _this;
13455
13499
  }
13456
13500
  var _proto = MeshRenderer.prototype;
13457
- _proto._onDestroy = function _onDestroy() {
13501
+ /**
13502
+ * @internal
13503
+ */ _proto._onDestroy = function _onDestroy() {
13458
13504
  Renderer.prototype._onDestroy.call(this);
13459
13505
  var mesh = this._mesh;
13460
13506
  if (mesh && !mesh.destroyed) {
@@ -13467,7 +13513,9 @@ var VertexChangedFlags;
13467
13513
  */ _proto._cloneTo = function _cloneTo(target) {
13468
13514
  target.mesh = this._mesh;
13469
13515
  };
13470
- _proto._updateBounds = function _updateBounds(worldBounds) {
13516
+ /**
13517
+ * @internal
13518
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
13471
13519
  var mesh = this._mesh;
13472
13520
  if (mesh) {
13473
13521
  var localBounds = mesh.bounds;
@@ -13478,7 +13526,9 @@ var VertexChangedFlags;
13478
13526
  worldBounds.max.set(0, 0, 0);
13479
13527
  }
13480
13528
  };
13481
- _proto._render = function _render(context) {
13529
+ /**
13530
+ * @internal
13531
+ */ _proto._render = function _render(context) {
13482
13532
  var mesh = this._mesh;
13483
13533
  if (mesh) {
13484
13534
  if (this._dirtyUpdateFlag & 0x2) {
@@ -13639,7 +13689,9 @@ var /**
13639
13689
  }
13640
13690
  }
13641
13691
  };
13642
- _proto._updateShaderData = function _updateShaderData(context) {
13692
+ /**
13693
+ * @internal
13694
+ */ _proto._updateShaderData = function _updateShaderData(context) {
13643
13695
  var entity = this.entity;
13644
13696
  var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
13645
13697
  this._updateTransformShaderData(context, worldMatrix);
@@ -13694,10 +13746,14 @@ var /**
13694
13746
  MeshRenderer.prototype._cloneTo.call(this, target);
13695
13747
  this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
13696
13748
  };
13697
- _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
13749
+ /**
13750
+ * @internal
13751
+ */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
13698
13752
  // Cancel register listener to entity transform.
13699
13753
  };
13700
- _proto._updateBounds = function _updateBounds(worldBounds) {
13754
+ /**
13755
+ * @internal
13756
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
13701
13757
  if (this._rootBone) {
13702
13758
  var localBounds = this._localBounds;
13703
13759
  var worldMatrix = this._rootBone.transform.worldMatrix;
@@ -16792,7 +16848,9 @@ ShaderPool.init();
16792
16848
  this._magentaTexture2DArray = magentaTexture2DArray;
16793
16849
  }
16794
16850
  };
16795
- _proto._initialize = function _initialize(configuration) {
16851
+ /**
16852
+ * @internal
16853
+ */ _proto._initialize = function _initialize(configuration) {
16796
16854
  var _this = this;
16797
16855
  var physics = configuration.physics;
16798
16856
  if (physics) {
@@ -17114,7 +17172,9 @@ ShaderPool.init();
17114
17172
  this._entity._removeScript(this);
17115
17173
  this._waitHandlingInValid = false;
17116
17174
  };
17117
- _proto._onDestroy = function _onDestroy() {
17175
+ /**
17176
+ * @internal
17177
+ */ _proto._onDestroy = function _onDestroy() {
17118
17178
  Component.prototype._onDestroy.call(this);
17119
17179
  this._engine._componentsManager.addPendingDestroyScript(this);
17120
17180
  };
@@ -18797,6 +18857,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
18797
18857
  this.entity.scene._detachRenderCamera(this);
18798
18858
  };
18799
18859
  /**
18860
+ * @internal
18800
18861
  * @inheritdoc
18801
18862
  */ _proto._onDestroy = function _onDestroy() {
18802
18863
  var _this__renderPipeline;
@@ -19991,6 +20052,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19991
20052
  _this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
19992
20053
  _this.shaderData.setFloat(PBRMaterial._metallicProp, 1);
19993
20054
  _this.shaderData.setFloat(PBRMaterial._roughnessProp, 1);
20055
+ _this.shaderData.setFloat(PBRMaterial._iorProp, 1.5);
19994
20056
  return _this;
19995
20057
  }
19996
20058
  var _proto = PBRMaterial.prototype;
@@ -20002,10 +20064,23 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
20002
20064
  return dest;
20003
20065
  };
20004
20066
  _create_class(PBRMaterial, [
20067
+ {
20068
+ key: "ior",
20069
+ get: /**
20070
+ * Index Of Refraction.
20071
+ * @defaultValue `1.5`
20072
+ */ function get() {
20073
+ return this.shaderData.getFloat(PBRMaterial._iorProp);
20074
+ },
20075
+ set: function set(v) {
20076
+ this.shaderData.setFloat(PBRMaterial._iorProp, Math.max(v, 0));
20077
+ }
20078
+ },
20005
20079
  {
20006
20080
  key: "metallic",
20007
20081
  get: /**
20008
- * Metallic, default 1.0.
20082
+ * Metallic.
20083
+ * @defaultValue `1.0`
20009
20084
  */ function get() {
20010
20085
  return this.shaderData.getFloat(PBRMaterial._metallicProp);
20011
20086
  },
@@ -20016,7 +20091,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
20016
20091
  {
20017
20092
  key: "roughness",
20018
20093
  get: /**
20019
- * Roughness, default 1.0.
20094
+ * Roughness. default 1.0.
20095
+ * @defaultValue `1.0`
20020
20096
  */ function get() {
20021
20097
  return this.shaderData.getFloat(PBRMaterial._roughnessProp);
20022
20098
  },
@@ -20053,6 +20129,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
20053
20129
  (function() {
20054
20130
  PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
20055
20131
  })();
20132
+ (function() {
20133
+ PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
20134
+ })();
20056
20135
 
20057
20136
  /**
20058
20137
  * PBR (Specular-Glossiness Workflow) Material.
@@ -20265,7 +20344,9 @@ exports.TextVerticalAlignment = void 0;
20265
20344
  */ _proto._addSprite = function _addSprite(sprite) {
20266
20345
  this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
20267
20346
  };
20268
- _proto._onDestroy = function _onDestroy() {
20347
+ /**
20348
+ * @internal
20349
+ */ _proto._onDestroy = function _onDestroy() {
20269
20350
  ReferResource.prototype._onDestroy.call(this);
20270
20351
  this._sprites = null;
20271
20352
  this._spriteNamesToIndex = null;
@@ -20374,7 +20455,9 @@ exports.TextVerticalAlignment = void 0;
20374
20455
  this._dirtyUpdateFlag & 0x1 && this._updatePositions();
20375
20456
  return this._bounds;
20376
20457
  };
20377
- _proto._onDestroy = function _onDestroy() {
20458
+ /**
20459
+ * @internal
20460
+ */ _proto._onDestroy = function _onDestroy() {
20378
20461
  ReferResource.prototype._onDestroy.call(this);
20379
20462
  this._texture = null;
20380
20463
  };
@@ -21112,11 +21195,15 @@ var TiledType;
21112
21195
  target._assembler.resetData(target);
21113
21196
  target.sprite = this._sprite;
21114
21197
  };
21115
- _proto._updateShaderData = function _updateShaderData(context) {
21198
+ /**
21199
+ * @internal
21200
+ */ _proto._updateShaderData = function _updateShaderData(context) {
21116
21201
  // @ts-ignore
21117
21202
  this._updateTransformShaderData(context, miniprogram.Matrix._identity);
21118
21203
  };
21119
- _proto._updateBounds = function _updateBounds(worldBounds) {
21204
+ /**
21205
+ * @internal
21206
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
21120
21207
  var _this_sprite;
21121
21208
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
21122
21209
  worldBounds.min.set(0, 0, 0);
@@ -21125,7 +21212,9 @@ var TiledType;
21125
21212
  this._assembler.updatePositions(this);
21126
21213
  }
21127
21214
  };
21128
- _proto._render = function _render(context) {
21215
+ /**
21216
+ * @internal
21217
+ */ _proto._render = function _render(context) {
21129
21218
  var _this_sprite;
21130
21219
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
21131
21220
  return;
@@ -21536,7 +21625,9 @@ var /**
21536
21625
  this._font._addReferCount(1);
21537
21626
  this.setMaterial(engine._spriteDefaultMaterial);
21538
21627
  };
21539
- _proto._onDestroy = function _onDestroy() {
21628
+ /**
21629
+ * @internal
21630
+ */ _proto._onDestroy = function _onDestroy() {
21540
21631
  Renderer.prototype._onDestroy.call(this);
21541
21632
  // Clear render data.
21542
21633
  var charRenderDatas = this._charRenderDatas;
@@ -21571,14 +21662,20 @@ var /**
21571
21662
  */ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
21572
21663
  this._dirtyFlag &= ~type;
21573
21664
  };
21574
- _proto._updateShaderData = function _updateShaderData(context) {
21665
+ /**
21666
+ * @internal
21667
+ */ _proto._updateShaderData = function _updateShaderData(context) {
21575
21668
  // @ts-ignore
21576
21669
  this._updateTransformShaderData(context, miniprogram.Matrix._identity);
21577
21670
  };
21578
- _proto._updateBounds = function _updateBounds(worldBounds) {
21671
+ /**
21672
+ * @internal
21673
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
21579
21674
  miniprogram.BoundingBox.transform(this._localBounds, this._entity.transform.worldMatrix, worldBounds);
21580
21675
  };
21581
- _proto._render = function _render(context) {
21676
+ /**
21677
+ * @internal
21678
+ */ _proto._render = function _render(context) {
21582
21679
  if (this._text === "" || this.enableWrapping && this.width <= 0 || this.overflowMode === exports.OverflowMode.Truncate && this.height <= 0) {
21583
21680
  return;
21584
21681
  }
@@ -21761,7 +21858,9 @@ var /**
21761
21858
  return a.texture.instanceId - b.texture.instanceId;
21762
21859
  });
21763
21860
  };
21764
- _proto._onTransformChanged = function _onTransformChanged(bit) {
21861
+ /**
21862
+ * @internal
21863
+ */ _proto._onTransformChanged = function _onTransformChanged(bit) {
21765
21864
  Renderer.prototype._onTransformChanged.call(this, bit);
21766
21865
  this._setDirtyFlagTrue(0x4 | 0x8);
21767
21866
  };
@@ -25531,7 +25630,9 @@ var _tempVector3 = new miniprogram.Vector3();
25531
25630
  this.getMaterial().shaderData.setTexture("u_texture", texture);
25532
25631
  }
25533
25632
  };
25534
- _proto._render = function _render(context) {
25633
+ /**
25634
+ * @internal
25635
+ */ _proto._render = function _render(context) {
25535
25636
  this._updateStrapVertices(context.camera, this._points);
25536
25637
  this._updateStrapCoords();
25537
25638
  this._vertexBuffer.setData(this._vertices);
@@ -25725,7 +25826,7 @@ var cacheDir = new miniprogram.Vector3();
25725
25826
  /**
25726
25827
  * The position of the probe can be set, the default is the origin [0,0,0].
25727
25828
  */ _this.position = new miniprogram.Vector3(0, 0, 0);
25728
- _this._isCube = true;
25829
+ /** @internal */ _this._isCube = true;
25729
25830
  _this.oriViewMatrix = new miniprogram.Matrix();
25730
25831
  return _this;
25731
25832
  }