@galacean/engine-core 1.0.0-beta.0 → 1.0.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/dist/main.js +124 -265
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +124 -265
  4. package/dist/module.js +124 -265
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/atlas/SpriteAtlas.d.ts +1 -0
  8. package/types/2d/data/RenderData2D.d.ts +1 -0
  9. package/types/2d/sprite/Sprite.d.ts +2 -1
  10. package/types/2d/sprite/SpriteMask.d.ts +2 -7
  11. package/types/2d/sprite/SpriteRenderer.d.ts +2 -11
  12. package/types/2d/text/Font.d.ts +1 -0
  13. package/types/2d/text/TextRenderer.d.ts +3 -11
  14. package/types/Camera.d.ts +0 -3
  15. package/types/Component.d.ts +1 -0
  16. package/types/Entity.d.ts +1 -1
  17. package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
  18. package/types/RenderPipeline/SpriteElement.d.ts +13 -0
  19. package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
  20. package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
  21. package/types/Renderer.d.ts +1 -1
  22. package/types/Scene.d.ts +1 -1
  23. package/types/Script.d.ts +1 -0
  24. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
  25. package/types/asset/GraphicsResource.d.ts +0 -3
  26. package/types/asset/IRefObject.d.ts +2 -0
  27. package/types/asset/RefObject.d.ts +27 -0
  28. package/types/asset/ReferResource.d.ts +0 -4
  29. package/types/base/Event.d.ts +24 -0
  30. package/types/base/Util.d.ts +14 -0
  31. package/types/env-probe/CubeProbe.d.ts +0 -6
  32. package/types/env-probe/Probe.d.ts +0 -6
  33. package/types/graphic/Buffer.d.ts +1 -3
  34. package/types/graphic/Mesh.d.ts +0 -6
  35. package/types/material/BaseMaterial.d.ts +0 -2
  36. package/types/material/BlinnPhongMaterial.d.ts +0 -3
  37. package/types/material/Material.d.ts +1 -4
  38. package/types/material/PBRMaterial.d.ts +1 -1
  39. package/types/material/PBRSpecularMaterial.d.ts +1 -1
  40. package/types/material/UnlitMaterial.d.ts +1 -1
  41. package/types/mesh/MeshRenderer.d.ts +3 -8
  42. package/types/mesh/ModelMesh.d.ts +1 -0
  43. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -9
  44. package/types/physics/CharacterController.d.ts +0 -2
  45. package/types/physics/Collider.d.ts +1 -0
  46. package/types/physics/joint/HingeJoint.d.ts +2 -2
  47. package/types/physics/joint/SpringJoint.d.ts +1 -1
  48. package/types/sky/SkyBoxMaterial.d.ts +0 -3
  49. package/types/sky/SkyProceduralMaterial.d.ts +1 -1
  50. package/types/texture/RenderTarget.d.ts +0 -3
  51. package/types/texture/Texture.d.ts +1 -0
  52. package/types/texture/Texture2DArray.d.ts +0 -4
  53. package/types/texture/TextureCube.d.ts +0 -4
  54. package/types/trail/TrailRenderer.d.ts +1 -4
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-core",
3
- "version": "1.0.0-beta.0",
3
+ "version": "1.0.0-beta.3",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
15
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  "types/**/*"
16
16
  ],
17
17
  "dependencies": {
18
- "@galacean/engine-math": "1.0.0-beta.0"
18
+ "@galacean/engine-math": "1.0.0-beta.3"
19
19
  },
20
20
  "devDependencies": {
21
- "@galacean/engine-design": "1.0.0-beta.0"
21
+ "@galacean/engine-design": "1.0.0-beta.3"
22
22
  },
23
23
  "scripts": {
24
24
  "b:types": "tsc"
@@ -29,4 +29,5 @@ export declare class SpriteAtlas extends ReferResource {
29
29
  * @param engine - Engine to which the SpriteAtlas belongs
30
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  */
31
31
  constructor(engine: Engine);
32
+ protected _onDestroy(): void;
32
33
  }
@@ -0,0 +1 @@
1
+ export {};
@@ -1,6 +1,6 @@
1
1
  import { Rect, Vector2, Vector4 } from "@galacean/engine-math";
2
- import { ReferResource } from "../../asset/ReferResource";
3
2
  import { Engine } from "../../Engine";
3
+ import { ReferResource } from "../../asset/ReferResource";
4
4
  import { Texture2D } from "../../texture/Texture2D";
5
5
  /**
6
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  * 2D sprite.
@@ -86,6 +86,7 @@ export declare class Sprite extends ReferResource {
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  * @returns Cloned sprite
87
87
  */
88
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  clone(): Sprite;
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+ protected _onDestroy(): void;
89
90
  private _calDefaultSize;
90
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  private _updatePositions;
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  private _updateUVs;
@@ -1,7 +1,7 @@
1
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  import { BoundingBox } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
3
- import { Renderer } from "../../Renderer";
4
2
  import { RenderContext } from "../../RenderPipeline/RenderContext";
3
+ import { Renderer } from "../../Renderer";
4
+ import { ICustomClone } from "../../clone/ComponentCloner";
5
5
  import { Sprite } from "./Sprite";
6
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  /**
7
7
  * A component for masking Sprites.
@@ -45,17 +45,12 @@ export declare class SpriteMask extends Renderer implements ICustomClone {
45
45
  */
46
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  get alphaCutoff(): number;
47
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  set alphaCutoff(value: number);
48
- /**
49
- * @override
50
- */
51
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  protected _updateBounds(worldBounds: BoundingBox): void;
52
49
  /**
53
- * @override
54
50
  * @inheritdoc
55
51
  */
56
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  protected _render(context: RenderContext): void;
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  /**
58
- * @override
59
54
  * @inheritdoc
60
55
  */
61
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  protected _onDestroy(): void;
@@ -1,7 +1,7 @@
1
1
  import { BoundingBox, Color } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
3
- import { Renderer } from "../../Renderer";
4
2
  import { RenderContext } from "../../RenderPipeline/RenderContext";
3
+ import { Renderer } from "../../Renderer";
4
+ import { ICustomClone } from "../../clone/ComponentCloner";
5
5
  import { SpriteDrawMode } from "../enums/SpriteDrawMode";
6
6
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
7
7
  import { SpriteTileMode } from "../enums/SpriteTileMode";
@@ -77,17 +77,8 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
77
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  */
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  get maskInteraction(): SpriteMaskInteraction;
79
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  set maskInteraction(value: SpriteMaskInteraction);
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- /**
81
- * @override
82
- */
83
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  protected _updateShaderData(context: RenderContext): void;
84
- /**
85
- * @override
86
- */
87
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  protected _updateBounds(worldBounds: BoundingBox): void;
88
- /**
89
- * @override
90
- */
91
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  protected _render(context: RenderContext): void;
92
83
  private _updateStencilState;
93
84
  private _onSpriteChange;
@@ -18,4 +18,5 @@ export declare class Font extends ReferResource {
18
18
  */
19
19
  get name(): string;
20
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  constructor(engine: Engine, name?: string);
21
+ protected _onDestroy(): void;
21
22
  }
@@ -1,9 +1,9 @@
1
1
  import { BoundingBox, Color } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
3
2
  import { Entity } from "../../Entity";
4
- import { Renderer } from "../../Renderer";
5
3
  import { RenderContext } from "../../RenderPipeline/RenderContext";
4
+ import { Renderer } from "../../Renderer";
6
5
  import { TransformModifyFlags } from "../../Transform";
6
+ import { ICustomClone } from "../../clone/ComponentCloner";
7
7
  import { FontStyle } from "../enums/FontStyle";
8
8
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
9
9
  import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
@@ -107,17 +107,9 @@ export declare class TextRenderer extends Renderer implements ICustomClone {
107
107
  */
108
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  get bounds(): BoundingBox;
109
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  constructor(entity: Entity);
110
- /**
111
- * @override
112
- */
110
+ protected _onDestroy(): void;
113
111
  protected _updateShaderData(context: RenderContext): void;
114
- /**
115
- * @override
116
- */
117
112
  protected _updateBounds(worldBounds: BoundingBox): void;
118
- /**
119
- * @override
120
- */
121
113
  protected _render(context: RenderContext): void;
122
114
  private _updateStencilState;
123
115
  private _resetSubFont;
package/types/Camera.d.ts CHANGED
@@ -204,17 +204,14 @@ export declare class Camera extends Component {
204
204
  */
205
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  resetReplacementShader(): void;
206
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  /**
207
- * @override
208
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  * @inheritdoc
209
208
  */
210
209
  _onEnable(): void;
211
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  /**
212
- * @override
213
211
  * @inheritdoc
214
212
  */
215
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  _onDisable(): void;
216
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  /**
217
- * @override
218
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  * @inheritdoc
219
216
  */
220
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  protected _onDestroy(): void;
@@ -21,4 +21,5 @@ export declare class Component extends EngineObject {
21
21
  */
22
22
  get scene(): Scene;
23
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  constructor(entity: Entity);
24
+ protected _onDestroy(): void;
24
25
  }
package/types/Entity.d.ts CHANGED
@@ -1,10 +1,10 @@
1
1
  import { Matrix } from "@galacean/engine-math";
2
- import { EngineObject } from "./base";
3
2
  import { Component } from "./Component";
4
3
  import { Engine } from "./Engine";
5
4
  import { Layer } from "./Layer";
6
5
  import { Scene } from "./Scene";
7
6
  import { Transform } from "./Transform";
7
+ import { EngineObject } from "./base";
8
8
  /**
9
9
  * Entity, be used as components container.
10
10
  */
@@ -0,0 +1,17 @@
1
+ import { Mesh } from "../graphic/Mesh";
2
+ import { SubMesh } from "../graphic/SubMesh";
3
+ import { Material } from "../material/Material";
4
+ import { Renderer } from "../Renderer";
5
+ import { ShaderPass } from "../shader/ShaderPass";
6
+ import { RenderState } from "../shader/state/RenderState";
7
+ import { RenderElement } from "./RenderElement";
8
+ /**
9
+ * Render element.
10
+ */
11
+ export declare class MeshRenderElement extends RenderElement {
12
+ /** Mesh. */
13
+ mesh: Mesh;
14
+ /** Sub mesh. */
15
+ subMesh: SubMesh;
16
+ setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
17
+ }
@@ -0,0 +1,13 @@
1
+ import { RenderData2D } from "../2d/data/RenderData2D";
2
+ import { Material } from "../material/Material";
3
+ import { Renderer } from "../Renderer";
4
+ import { ShaderPass } from "../shader";
5
+ import { RenderState } from "../shader/state/RenderState";
6
+ import { Texture2D } from "../texture";
7
+ import { RenderElement } from "./RenderElement";
8
+ export declare class SpriteElement extends RenderElement {
9
+ renderData: RenderData2D;
10
+ texture: Texture2D;
11
+ constructor();
12
+ setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
13
+ }
@@ -0,0 +1,10 @@
1
+ import { RenderData2D } from "../2d/data/RenderData2D";
2
+ import { Material } from "../material/Material";
3
+ import { Renderer } from "../Renderer";
4
+ import { RenderElement } from "./RenderElement";
5
+ export declare class SpriteMaskElement extends RenderElement {
6
+ renderData: RenderData2D;
7
+ isAdd: boolean;
8
+ constructor();
9
+ setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
10
+ }
@@ -0,0 +1,6 @@
1
+ import { RenderElement } from "./RenderElement";
2
+ import { SpriteElement } from "./SpriteElement";
3
+ export declare class TextRenderElement extends RenderElement {
4
+ charElements: SpriteElement[];
5
+ constructor();
6
+ }
@@ -2,8 +2,8 @@ import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
2
2
  import { Component } from "./Component";
3
3
  import { RenderContext } from "./RenderPipeline/RenderContext";
4
4
  import { TransformModifyFlags } from "./Transform";
5
- import { ShaderData } from "./shader/ShaderData";
6
5
  import { Material } from "./material";
6
+ import { ShaderData } from "./shader/ShaderData";
7
7
  /**
8
8
  * Basis for all renderers.
9
9
  * @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
package/types/Scene.d.ts CHANGED
@@ -1,8 +1,8 @@
1
1
  import { Color, Vector3 } from "@galacean/engine-math";
2
2
  import { Background } from "./Background";
3
- import { EngineObject } from "./base";
4
3
  import { Engine } from "./Engine";
5
4
  import { Entity } from "./Entity";
5
+ import { EngineObject } from "./base";
6
6
  import { FogMode } from "./enums/FogMode";
7
7
  import { AmbientLight } from "./lighting/AmbientLight";
8
8
  import { ShaderData } from "./shader/ShaderData";
package/types/Script.d.ts CHANGED
@@ -118,4 +118,5 @@ export declare class Script extends Component {
118
118
  * Called at the end of the destroyed frame.
119
119
  */
120
120
  onDestroy(): void;
121
+ protected _onDestroy(): void;
121
122
  }
@@ -6,7 +6,6 @@ import { AnimationCurve } from "./AnimationCurve";
6
6
  export declare class AnimationFloatArrayCurve extends AnimationCurve<Float32Array> {
7
7
  /**
8
8
  * @inheritdoc
9
- * @override
10
9
  */
11
10
  addKey(key: Keyframe<Float32Array>): void;
12
11
  }
@@ -2,8 +2,5 @@ import { Engine } from "../Engine";
2
2
  import { ReferResource } from "./ReferResource";
3
3
  export declare abstract class GraphicsResource extends ReferResource {
4
4
  protected constructor(engine: Engine);
5
- /**
6
- * @override
7
- */
8
5
  protected _onDestroy(): void;
9
6
  }
@@ -0,0 +1,2 @@
1
+ export interface IRefObject {
2
+ }
@@ -0,0 +1,27 @@
1
+ import { EngineObject } from "../base/EngineObject";
2
+ import { Engine } from "../Engine";
3
+ import { IRefObject } from "./IRefObject";
4
+ /**
5
+ * The base class of assets, with reference counting capability.
6
+ */
7
+ export declare abstract class RefObject extends EngineObject implements IRefObject {
8
+ /** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */
9
+ isGCIgnored: boolean;
10
+ private _refCount;
11
+ /**
12
+ * Counted by valid references.
13
+ */
14
+ get refCount(): number;
15
+ protected constructor(engine: Engine);
16
+ /**
17
+ * Destroy self.
18
+ * @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
19
+ * @returns Whether the release was successful.
20
+ */
21
+ destroy(force?: boolean): boolean;
22
+ /**
23
+ * Called when the resource is destroyed.
24
+ * Subclasses can override this function.
25
+ */
26
+ protected abstract _onDestroy(): void;
27
+ }
@@ -14,14 +14,10 @@ export declare abstract class ReferResource extends EngineObject implements IRef
14
14
  get refCount(): number;
15
15
  protected constructor(engine: Engine);
16
16
  /**
17
- * @override
18
17
  * Destroy self.
19
18
  * @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
20
19
  * @returns Whether the release was successful.
21
20
  */
22
21
  destroy(force?: boolean): boolean;
23
- /**
24
- * @override
25
- */
26
22
  protected _onDestroy(): void;
27
23
  }
@@ -0,0 +1,24 @@
1
+ import { EventDispatcher } from "./EventDispatcher";
2
+ export type Listener = ((e: Event) => any) & {
3
+ once?: boolean;
4
+ };
5
+ /** Event Object. * @class */
6
+ export declare class Event {
7
+ get propagationStopped(): boolean;
8
+ get target(): EventDispatcher;
9
+ set target(t: EventDispatcher);
10
+ get timeStamp(): number;
11
+ get currentTarget(): EventDispatcher;
12
+ set currentTarget(t: EventDispatcher);
13
+ get bubbles(): boolean;
14
+ get type(): string | number;
15
+ data: any;
16
+ private _timeStamp;
17
+ private _target;
18
+ private _currentTarget;
19
+ private _bubbles;
20
+ private _propagationStopped;
21
+ private _type;
22
+ constructor(type: string | number, target?: EventDispatcher, data?: any, bubbles?: boolean);
23
+ stopPropagation(): void;
24
+ }
@@ -0,0 +1,14 @@
1
+ export declare const Util: {
2
+ isArray: (value: any) => boolean;
3
+ isArrayLike(x: any): boolean;
4
+ clone<T>(obj: T): T;
5
+ downloadBlob(blob: Blob, fileName?: string): void;
6
+ };
7
+ export declare const isArrayLike: <T>(x: any) => x is ArrayLike<T>;
8
+ /**
9
+ * Fastly remove an element from array.
10
+ * @param array - Array
11
+ * @param item - Element
12
+ */
13
+ export declare function removeFromArray(array: any[], item: any): boolean;
14
+ export declare function ObjectValues(obj: any): any[];
@@ -9,15 +9,9 @@ export declare class CubeProbe extends Probe {
9
9
  * The position of the probe can be set, the default is the origin [0,0,0].
10
10
  */
11
11
  position: Vector3;
12
- /**
13
- * @override
14
- */
15
12
  protected readonly _isCube: boolean;
16
13
  private oriViewMatrix;
17
14
  private _oriFieldOfView;
18
- /**
19
- * @override
20
- */
21
15
  onBeginRender(camera: Camera): void;
22
16
  /**
23
17
  * Store original camera parameters.
@@ -46,13 +46,7 @@ export declare abstract class Probe extends Script {
46
46
  * @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
47
47
  */
48
48
  onTextureChange(renderColorTexture: Texture): void;
49
- /**
50
- * @override
51
- */
52
49
  onBeginRender(camera: Camera): void;
53
- /**
54
- * @override
55
- */
56
50
  onEndRender(camera: Camera): void;
57
51
  protected _reset(): void;
58
52
  }
@@ -90,10 +90,8 @@ export declare class Buffer extends GraphicsResource {
90
90
  * @param dataLength - Output data length
91
91
  */
92
92
  getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
93
- /**
94
- * @override
95
- */
96
93
  _rebuild(): void;
94
+ protected _onDestroy(): void;
97
95
  /**
98
96
  * @deprecated
99
97
  */
@@ -55,13 +55,7 @@ export declare abstract class Mesh extends GraphicsResource {
55
55
  * Clear all sub-mesh.
56
56
  */
57
57
  clearSubMesh(): void;
58
- /**
59
- * @override
60
- */
61
58
  _addReferCount(value: number): void;
62
- /**
63
- * @override
64
- */
65
59
  _rebuild(): void;
66
60
  protected _setVertexElements(elements: VertexElement[]): void;
67
61
  protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
@@ -75,12 +75,10 @@ export declare class BaseMaterial extends Material {
75
75
  */
76
76
  setRenderFace(passIndex: number, renderFace: RenderFace): void;
77
77
  /**
78
- * @override
79
78
  * Clone and return the instance.
80
79
  */
81
80
  clone(): BaseMaterial;
82
81
  /**
83
- * @override
84
82
  * Clone to the target material.
85
83
  * @param target - target material
86
84
  */
@@ -64,8 +64,5 @@ export declare class BlinnPhongMaterial extends BaseMaterial {
64
64
  * @param engine - Engine to which the material belongs
65
65
  */
66
66
  constructor(engine: Engine);
67
- /**
68
- * @override
69
- */
70
67
  clone(): BlinnPhongMaterial;
71
68
  }
@@ -1,6 +1,6 @@
1
1
  import { IClone } from "@galacean/engine-design";
2
- import { ReferResource } from "../asset/ReferResource";
3
2
  import { Engine } from "../Engine";
3
+ import { ReferResource } from "../asset/ReferResource";
4
4
  import { Shader } from "../shader/Shader";
5
5
  import { ShaderData } from "../shader/ShaderData";
6
6
  import { RenderState } from "../shader/state/RenderState";
@@ -40,8 +40,5 @@ export declare class Material extends ReferResource implements IClone {
40
40
  * @param target - target material
41
41
  */
42
42
  cloneTo(target: Material): void;
43
- /**
44
- * @override
45
- */
46
43
  _addReferCount(value: number): void;
47
44
  }
@@ -30,7 +30,7 @@ export declare class PBRMaterial extends PBRBaseMaterial {
30
30
  */
31
31
  constructor(engine: Engine);
32
32
  /**
33
- * @override
33
+ * @inheritdoc
34
34
  */
35
35
  clone(): PBRMaterial;
36
36
  }
@@ -32,7 +32,7 @@ export declare class PBRSpecularMaterial extends PBRBaseMaterial {
32
32
  */
33
33
  constructor(engine: Engine);
34
34
  /**
35
- * @override
35
+ * @inheritdoc
36
36
  */
37
37
  clone(): PBRSpecularMaterial;
38
38
  }
@@ -27,7 +27,7 @@ export declare class UnlitMaterial extends BaseMaterial {
27
27
  */
28
28
  constructor(engine: Engine);
29
29
  /**
30
- * @override
30
+ * @inheritdoc
31
31
  */
32
32
  clone(): UnlitMaterial;
33
33
  }
@@ -1,8 +1,8 @@
1
1
  import { BoundingBox } from "@galacean/engine-math";
2
+ import { RenderContext } from "../RenderPipeline/RenderContext";
3
+ import { Renderer } from "../Renderer";
2
4
  import { ICustomClone } from "../clone/ComponentCloner";
3
5
  import { Mesh } from "../graphic/Mesh";
4
- import { Renderer } from "../Renderer";
5
- import { RenderContext } from "../RenderPipeline/RenderContext";
6
6
  /**
7
7
  * MeshRenderer Component.
8
8
  */
@@ -17,13 +17,8 @@ export declare class MeshRenderer extends Renderer implements ICustomClone {
17
17
  */
18
18
  get mesh(): Mesh;
19
19
  set mesh(value: Mesh);
20
- /**
21
- * @override
22
- */
20
+ protected _onDestroy(): void;
23
21
  protected _updateBounds(worldBounds: BoundingBox): void;
24
- /**
25
- * @override
26
- */
27
22
  protected _render(context: RenderContext): void;
28
23
  private _setMesh;
29
24
  private _onMeshChanged;
@@ -216,6 +216,7 @@ export declare class ModelMesh extends Mesh {
216
216
  * @remark based on http://foundationsofgameenginedev.com/FGED2-sample.pdf
217
217
  */
218
218
  calculateTangents(): void;
219
+ protected _onDestroy(): void;
219
220
  private _supplementaryVertexElements;
220
221
  private _updateVertexElements;
221
222
  private _updateVertices;
@@ -41,17 +41,8 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
41
41
  */
42
42
  get rootBone(): Entity;
43
43
  set rootBone(value: Entity);
44
- /**
45
- * @override
46
- */
47
44
  protected _updateShaderData(context: RenderContext): void;
48
- /**
49
- * @override
50
- */
51
45
  protected _registerEntityTransformListener(): void;
52
- /**
53
- * @override
54
- */
55
46
  protected _updateBounds(worldBounds: BoundingBox): void;
56
47
  private _initSkin;
57
48
  private _computeApproximateBindMatrix;
@@ -41,12 +41,10 @@ export declare class CharacterController extends Collider {
41
41
  /**
42
42
  * Add collider shape on this controller.
43
43
  * @param shape - Collider shape
44
- * @override
45
44
  */
46
45
  addShape(shape: ColliderShape): void;
47
46
  /**
48
47
  * Remove all shape attached.
49
- * @override
50
48
  */
51
49
  clearShapes(): void;
52
50
  private _setUpDirection;
@@ -26,4 +26,5 @@ export declare class Collider extends Component {
26
26
  * Remove all shape attached.
27
27
  */
28
28
  clearShapes(): void;
29
+ protected _onDestroy(): void;
29
30
  }
@@ -1,7 +1,7 @@
1
- import { Joint } from "./Joint";
2
1
  import { Vector3 } from "@galacean/engine-math";
3
- import { JointMotor } from "./JointMotor";
2
+ import { Joint } from "./Joint";
4
3
  import { JointLimits } from "./JointLimits";
4
+ import { JointMotor } from "./JointMotor";
5
5
  /**
6
6
  * A joint which behaves in a similar way to a hinge or axle.
7
7
  */
@@ -1,5 +1,5 @@
1
- import { Joint } from "./Joint";
2
1
  import { Vector3 } from "@galacean/engine-math";
2
+ import { Joint } from "./Joint";
3
3
  /**
4
4
  * A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
5
5
  */
@@ -39,8 +39,5 @@ export declare class SkyBoxMaterial extends Material {
39
39
  get tintColor(): Color;
40
40
  set tintColor(value: Color);
41
41
  constructor(engine: Engine);
42
- /**
43
- * @override
44
- */
45
42
  clone(): SkyBoxMaterial;
46
43
  }
@@ -66,7 +66,7 @@ export declare class SkyProceduralMaterial extends Material {
66
66
  */
67
67
  constructor(engine: Engine);
68
68
  /**
69
- * @override
69
+ * @inheritDoc
70
70
  */
71
71
  clone(): SkyProceduralMaterial;
72
72
  }
@@ -88,8 +88,5 @@ export declare class RenderTarget extends GraphicsResource {
88
88
  * Generate the mipmap of each attachment texture of the renderTarget according to the configuration.
89
89
  */
90
90
  generateMipmaps(): void;
91
- /**
92
- * @override
93
- */
94
91
  protected _onDestroy(): void;
95
92
  }
@@ -64,6 +64,7 @@ export declare abstract class Texture extends GraphicsResource {
64
64
  * Generate multi-level textures based on the 0th level data.
65
65
  */
66
66
  generateMipmaps(): void;
67
+ protected _onDestroy(): void;
67
68
  /**
68
69
  * Get the maximum mip level of the corresponding size:rounding down.
69
70
  * @remarks http://download.nvidia.com/developer/Papers/2005/NP2_Mipmapping/NP2_Mipmap_Creation.pdf
@@ -78,8 +78,4 @@ export declare class Texture2DArray extends Texture {
78
78
  * @param out - Color buffer
79
79
  */
80
80
  getPixelBuffer(elementIndex: number, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
81
- /**
82
- * @override
83
- */
84
- _rebuild(): void;
85
81
  }