@galacean/engine-core 1.0.0-beta.0 → 1.0.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +124 -265
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +124 -265
- package/dist/module.js +124 -265
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +1 -0
- package/types/2d/data/RenderData2D.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +2 -1
- package/types/2d/sprite/SpriteMask.d.ts +2 -7
- package/types/2d/sprite/SpriteRenderer.d.ts +2 -11
- package/types/2d/text/Font.d.ts +1 -0
- package/types/2d/text/TextRenderer.d.ts +3 -11
- package/types/Camera.d.ts +0 -3
- package/types/Component.d.ts +1 -0
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
- package/types/RenderPipeline/SpriteElement.d.ts +13 -0
- package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
- package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
- package/types/Renderer.d.ts +1 -1
- package/types/Scene.d.ts +1 -1
- package/types/Script.d.ts +1 -0
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/asset/GraphicsResource.d.ts +0 -3
- package/types/asset/IRefObject.d.ts +2 -0
- package/types/asset/RefObject.d.ts +27 -0
- package/types/asset/ReferResource.d.ts +0 -4
- package/types/base/Event.d.ts +24 -0
- package/types/base/Util.d.ts +14 -0
- package/types/env-probe/CubeProbe.d.ts +0 -6
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +1 -3
- package/types/graphic/Mesh.d.ts +0 -6
- package/types/material/BaseMaterial.d.ts +0 -2
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +1 -4
- package/types/material/PBRMaterial.d.ts +1 -1
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/MeshRenderer.d.ts +3 -8
- package/types/mesh/ModelMesh.d.ts +1 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -9
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -0
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/sky/SkyBoxMaterial.d.ts +0 -3
- package/types/sky/SkyProceduralMaterial.d.ts +1 -1
- package/types/texture/RenderTarget.d.ts +0 -3
- package/types/texture/Texture.d.ts +1 -0
- package/types/texture/Texture2DArray.d.ts +0 -4
- package/types/texture/TextureCube.d.ts +0 -4
- package/types/trail/TrailRenderer.d.ts +1 -4
package/dist/module.js
CHANGED
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@@ -652,7 +652,6 @@ __decorate([
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}
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var _proto = ReferResource.prototype;
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/**
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* @override
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* Destroy self.
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* @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
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* @returns Whether the release was successful.
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@@ -679,9 +678,7 @@ __decorate([
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*/ _proto._addToResourceManager = function _addToResourceManager(path) {
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this._engine.resourceManager._addAsset(path, this);
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};
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-
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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EngineObject.prototype._onDestroy.call(this);
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this._engine.resourceManager._deleteReferResource(this);
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var refCount = this._getReferCount();
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@@ -813,9 +810,7 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource) {
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return _this;
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}
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var _proto = GraphicsResource.prototype;
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-
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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this.engine.resourceManager._deleteGraphicResource(this);
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};
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@@ -884,7 +879,6 @@ var Logger = {
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}
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};
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/**
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* @override
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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var platformTexture = this._platformTexture;
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@@ -895,10 +889,7 @@ var Logger = {
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platformTexture.depthCompareFunction = this._depthCompareFunction;
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platformTexture.setUseDepthCompareMode(this._useDepthCompareMode);
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformTexture.destroy();
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this._platformTexture = null;
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@@ -1086,9 +1077,7 @@ var Logger = {
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this._depthTexture && this._depthTexture.generateMipmaps();
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}
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};
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformRenderTarget.destroy();
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this._colorTextures.length = 0;
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this._platformRenderTarget.blitRenderTarget();
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};
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/**
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* @override
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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this._platformRenderTarget = this._engine._hardwareRenderer.createPlatformRenderTarget(this);
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}
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};
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* @
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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this._platformTexture = this._engine._hardwareRenderer.createPlatformTexture2DArray(this);
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Texture.prototype._rebuild.call(this);
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}
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};
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* @
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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this._platformTexture = this._engine._hardwareRenderer.createPlatformTextureCube(this);
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Texture.prototype._rebuild.call(this);
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_proto.getCharInfo = function getCharInfo(char) {
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return this._charInfoMap[char.charCodeAt(0)];
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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this.texture.destroy();
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this.texture = null;
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@@ -2033,10 +2018,7 @@ var Logger = {
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subFontMap[key] = subFont;
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return subFont;
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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var subFontMap = this._subFontMap;
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for(var k in subFontMap){
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@@ -3208,54 +3190,6 @@ var GLCapabilityType;
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return ComponentsManager;
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}();
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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* Clone component.
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*/ ComponentCloner.cloneComponent = function cloneComponent(source, target) {
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var cloneModes = CloneManager.getCloneMode(source.constructor);
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var keys = Object.keys(source);
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for(var i = 0, n = keys.length; i < n; i++){
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var k = keys[i];
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var cloneMode = cloneModes[k];
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switch(cloneMode){
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case undefined:
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case CloneMode.Assignment:
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target[k] = source[k];
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break;
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case CloneMode.Shallow:
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var sourcePropS = source[k];
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if (_instanceof(sourcePropS, Object)) {
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tarProp == null && (tarProp = target[k] = sourcePropS.constructor());
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} else {
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target[k] = sourcePropS;
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}
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break;
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case CloneMode.Deep:
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var sourcePropD = source[k];
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tarProp1 == null && (tarProp1 = target[k] = sourcePropD.constructor());
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} else {
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}
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break;
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}
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}
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if (source._cloneTo) {
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}
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};
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return ComponentCloner;
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}();
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/**
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* The base class of the components.
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*/ var Component = /*#__PURE__*/ function(EngineObject) {
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@@ -3303,10 +3237,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
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}
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}
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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+
_proto._onDestroy = function _onDestroy() {
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EngineObject.prototype._onDestroy.call(this);
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this._entity._removeComponent(this);
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if (this._entity.isActiveInHierarchy) {
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@@ -4538,6 +4469,54 @@ var TransformModifyFlags;
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TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale */ "WmWpWeWqWs"] = 0xbc] = "WmWpWeWqWs";
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})(TransformModifyFlags || (TransformModifyFlags = {}));
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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* Clone component.
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* @param source - Clone source
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* @param target - Clone target
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*/ ComponentCloner.cloneComponent = function cloneComponent(source, target) {
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var cloneModes = CloneManager.getCloneMode(source.constructor);
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var keys = Object.keys(source);
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for(var i = 0, n = keys.length; i < n; i++){
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var k = keys[i];
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var cloneMode = cloneModes[k];
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switch(cloneMode){
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case undefined:
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case CloneMode.Assignment:
|
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4487
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target[k] = source[k];
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+
break;
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case CloneMode.Shallow:
|
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var sourcePropS = source[k];
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if (_instanceof(sourcePropS, Object)) {
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var tarProp = target[k];
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tarProp == null && (tarProp = target[k] = sourcePropS.constructor());
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Object.assign(tarProp, sourcePropS);
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} else {
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// Null or undefined and primitive type.
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target[k] = sourcePropS;
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}
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break;
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case CloneMode.Deep:
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var sourcePropD = source[k];
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if (_instanceof(sourcePropD, Object)) {
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} else {
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}
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break;
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}
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}
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if (source._cloneTo) {
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}
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};
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}();
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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Component.prototype._onDestroy.call(this);
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this.clearShapes();
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this._nativeCollider.destroy();
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@@ -6075,7 +6049,6 @@ Collider = __decorate([
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function CharacterController(entity) {
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var _this;
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_this = Collider.call(this, entity) || this;
|
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/** @internal */ _this._index = -1;
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_this._stepOffset = 0.5;
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_this._nonWalkableMode = ControllerNonWalkableMode.PreventClimbing;
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_this._upDirection = new Vector3(0, 1, 0);
|
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@@ -6099,7 +6072,6 @@ Collider = __decorate([
|
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/**
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* @param shape - Collider shape
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* @override
|
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*/ _proto.addShape = function addShape(shape) {
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if (this._shapes.length > 0) {
|
|
6105
6077
|
throw "only allow single shape on controller!";
|
|
@@ -6109,7 +6081,6 @@ Collider = __decorate([
|
|
|
6109
6081
|
};
|
|
6110
6082
|
/**
|
|
6111
6083
|
* Remove all shape attached.
|
|
6112
|
-
* @override
|
|
6113
6084
|
*/ _proto.clearShapes = function clearShapes() {
|
|
6114
6085
|
if (this._shapes.length > 0) {
|
|
6115
6086
|
Collider.prototype.removeShape.call(this, this._shapes[0]);
|
|
@@ -6117,7 +6088,6 @@ Collider = __decorate([
|
|
|
6117
6088
|
};
|
|
6118
6089
|
/**
|
|
6119
6090
|
* @internal
|
|
6120
|
-
* @override
|
|
6121
6091
|
*/ _proto._onUpdate = function _onUpdate() {
|
|
6122
6092
|
if (this._updateFlag.flag) {
|
|
6123
6093
|
var transform = this.entity.transform;
|
|
@@ -6132,7 +6102,6 @@ Collider = __decorate([
|
|
|
6132
6102
|
};
|
|
6133
6103
|
/**
|
|
6134
6104
|
* @internal
|
|
6135
|
-
* @override
|
|
6136
6105
|
*/ _proto._onLateUpdate = function _onLateUpdate() {
|
|
6137
6106
|
var position = this.entity.transform.worldPosition;
|
|
6138
6107
|
this._nativeCollider.getWorldPosition(position);
|
|
@@ -6140,13 +6109,11 @@ Collider = __decorate([
|
|
|
6140
6109
|
this._updateFlag.flag = false;
|
|
6141
6110
|
};
|
|
6142
6111
|
/**
|
|
6143
|
-
* @override
|
|
6144
6112
|
* @internal
|
|
6145
6113
|
*/ _proto._onEnable = function _onEnable() {
|
|
6146
6114
|
this.engine.physicsManager._addCharacterController(this);
|
|
6147
6115
|
};
|
|
6148
6116
|
/**
|
|
6149
|
-
* @override
|
|
6150
6117
|
* @internal
|
|
6151
6118
|
*/ _proto._onDisable = function _onDisable() {
|
|
6152
6119
|
this.engine.physicsManager._removeCharacterController(this);
|
|
@@ -6639,7 +6606,6 @@ Joint = __decorate([
|
|
|
6639
6606
|
}
|
|
6640
6607
|
var _proto = FixedJoint.prototype;
|
|
6641
6608
|
/**
|
|
6642
|
-
* @override
|
|
6643
6609
|
* @internal
|
|
6644
6610
|
*/ _proto._onAwake = function _onAwake() {
|
|
6645
6611
|
var collider = this._collider;
|
|
@@ -6673,7 +6639,6 @@ Joint = __decorate([
|
|
|
6673
6639
|
}
|
|
6674
6640
|
var _proto = HingeJoint.prototype;
|
|
6675
6641
|
/**
|
|
6676
|
-
* @override
|
|
6677
6642
|
* @internal
|
|
6678
6643
|
*/ _proto._onAwake = function _onAwake() {
|
|
6679
6644
|
var collider = this._collider;
|
|
@@ -6825,7 +6790,6 @@ Joint = __decorate([
|
|
|
6825
6790
|
}
|
|
6826
6791
|
var _proto = SpringJoint.prototype;
|
|
6827
6792
|
/**
|
|
6828
|
-
* @override
|
|
6829
6793
|
* @internal
|
|
6830
6794
|
*/ _proto._onAwake = function _onAwake() {
|
|
6831
6795
|
var collider = this._collider;
|
|
@@ -7030,7 +6994,6 @@ Joint = __decorate([
|
|
|
7030
6994
|
this._nativeCollider.wakeUp();
|
|
7031
6995
|
};
|
|
7032
6996
|
/**
|
|
7033
|
-
* @override
|
|
7034
6997
|
* @internal
|
|
7035
6998
|
*/ _proto._onLateUpdate = function _onLateUpdate() {
|
|
7036
6999
|
var transform = this.entity.transform;
|
|
@@ -7983,14 +7946,12 @@ __decorate([
|
|
|
7983
7946
|
/**
|
|
7984
7947
|
* Mount to the current Scene.
|
|
7985
7948
|
* @internal
|
|
7986
|
-
* @override
|
|
7987
7949
|
*/ _proto._onEnable = function _onEnable() {
|
|
7988
7950
|
this.engine._lightManager._attachDirectLight(this);
|
|
7989
7951
|
};
|
|
7990
7952
|
/**
|
|
7991
7953
|
* Unmount from the current Scene.
|
|
7992
7954
|
* @internal
|
|
7993
|
-
* @override
|
|
7994
7955
|
*/ _proto._onDisable = function _onDisable() {
|
|
7995
7956
|
this.engine._lightManager._detachDirectLight(this);
|
|
7996
7957
|
};
|
|
@@ -8024,7 +7985,6 @@ __decorate([
|
|
|
8024
7985
|
key: "_shadowProjectionMatrix",
|
|
8025
7986
|
get: /**
|
|
8026
7987
|
* @internal
|
|
8027
|
-
* @override
|
|
8028
7988
|
*/ function get() {
|
|
8029
7989
|
throw "Unknown!";
|
|
8030
7990
|
}
|
|
@@ -8084,14 +8044,12 @@ __decorate([
|
|
|
8084
8044
|
/**
|
|
8085
8045
|
* Mount to the current Scene.
|
|
8086
8046
|
* @internal
|
|
8087
|
-
* @override
|
|
8088
8047
|
*/ _proto._onEnable = function _onEnable() {
|
|
8089
8048
|
this.engine._lightManager._attachPointLight(this);
|
|
8090
8049
|
};
|
|
8091
8050
|
/**
|
|
8092
8051
|
* Unmount from the current Scene.
|
|
8093
8052
|
* @internal
|
|
8094
|
-
* @override
|
|
8095
8053
|
*/ _proto._onDisable = function _onDisable() {
|
|
8096
8054
|
this.engine._lightManager._detachPointLight(this);
|
|
8097
8055
|
};
|
|
@@ -8117,7 +8075,6 @@ __decorate([
|
|
|
8117
8075
|
key: "_shadowProjectionMatrix",
|
|
8118
8076
|
get: /**
|
|
8119
8077
|
* @internal
|
|
8120
|
-
* @override
|
|
8121
8078
|
*/ function get() {
|
|
8122
8079
|
throw "Unknown!";
|
|
8123
8080
|
}
|
|
@@ -8194,14 +8151,12 @@ __decorate([
|
|
|
8194
8151
|
/**
|
|
8195
8152
|
* Mount to the current Scene.
|
|
8196
8153
|
* @internal
|
|
8197
|
-
* @override
|
|
8198
8154
|
*/ _proto._onEnable = function _onEnable() {
|
|
8199
8155
|
this.engine._lightManager._attachSpotLight(this);
|
|
8200
8156
|
};
|
|
8201
8157
|
/**
|
|
8202
8158
|
* Unmount from the current Scene.
|
|
8203
8159
|
* @internal
|
|
8204
|
-
* @override
|
|
8205
8160
|
*/ _proto._onDisable = function _onDisable() {
|
|
8206
8161
|
this.engine._lightManager._detachSpotLight(this);
|
|
8207
8162
|
};
|
|
@@ -8247,7 +8202,6 @@ __decorate([
|
|
|
8247
8202
|
key: "_shadowProjectionMatrix",
|
|
8248
8203
|
get: /**
|
|
8249
8204
|
* @internal
|
|
8250
|
-
* @override
|
|
8251
8205
|
*/ function get() {
|
|
8252
8206
|
var matrix = this._projectMatrix;
|
|
8253
8207
|
var fov = Math.min(Math.PI / 2, this.angle * 2 * Math.sqrt(2));
|
|
@@ -9416,9 +9370,7 @@ __decorate([
|
|
|
9416
9370
|
this.shaderData.cloneTo(target.shaderData);
|
|
9417
9371
|
CloneManager.deepCloneObject(this.renderStates, target.renderStates);
|
|
9418
9372
|
};
|
|
9419
|
-
|
|
9420
|
-
* @override
|
|
9421
|
-
*/ _proto._addReferCount = function _addReferCount(value) {
|
|
9373
|
+
_proto._addReferCount = function _addReferCount(value) {
|
|
9422
9374
|
ReferResource.prototype._addReferCount.call(this, value);
|
|
9423
9375
|
this.shaderData._addReferCount(value);
|
|
9424
9376
|
};
|
|
@@ -9553,11 +9505,11 @@ var FogFragmentDeclaration = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvaryin
|
|
|
9553
9505
|
|
|
9554
9506
|
var FogVertexDeclaration = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvarying vec3 v_positionVS;\n#endif\n"; // eslint-disable-line
|
|
9555
9507
|
|
|
9556
|
-
var normal_share = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvarying vec3 v_normal;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9508
|
+
var normal_share = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvarying vec3 v_normal;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvarying mat3 v_TBN;\n#endif\n#endif\n#endif\n"; // eslint-disable-line
|
|
9557
9509
|
|
|
9558
9510
|
var uv_share = "#define GLSLIFY 1\nvarying vec2 v_uv;\n#ifdef RENDERER_HAS_UV1\nvarying vec2 v_uv1;\n#endif\n"; // eslint-disable-line
|
|
9559
9511
|
|
|
9560
|
-
var worldpos_share = "#define GLSLIFY 1\n#ifdef
|
|
9512
|
+
var worldpos_share = "#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvarying vec3 v_pos;\n#endif\n"; // eslint-disable-line
|
|
9561
9513
|
|
|
9562
9514
|
var begin_normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=vec3(NORMAL);\n#endif\n#ifdef RENDERER_HAS_TANGENT\nvec4 tangent=vec4(TANGENT);\n#endif\n#endif\n"; // eslint-disable-line
|
|
9563
9515
|
|
|
@@ -9565,21 +9517,21 @@ var begin_position_vert = "#define GLSLIFY 1\nvec4 position=vec4(POSITION,1.0);"
|
|
|
9565
9517
|
|
|
9566
9518
|
var blendShape_input = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nuniform mediump sampler2DArray renderer_BlendShapeTexture;uniform ivec3 renderer_BlendShapeTextureInfo;uniform float renderer_BlendShapeWeights[RENDERER_BLENDSHAPE_COUNT];\n#else\nattribute vec3 POSITION_BS0;attribute vec3 POSITION_BS1;\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;uniform float renderer_BlendShapeWeights[2];\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;\n#ifdef RENDERER_BLENDSHAPE_HAS_NORMAL\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 NORMAL_BS2;attribute vec3 NORMAL_BS3;\n#endif\n#ifdef RENDERER_BLENDSHAPE_HAS_TANGENT\nattribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;attribute vec3 TANGENT_BS2;attribute vec3 TANGENT_BS3;\n#endif\nuniform float renderer_BlendShapeWeights[4];\n#else\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;attribute vec3 POSITION_BS4;attribute vec3 POSITION_BS5;attribute vec3 POSITION_BS6;attribute vec3 POSITION_BS7;uniform float renderer_BlendShapeWeights[8];\n#endif\n#endif\n#endif\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nvec3 getBlendShapeVertexElement(int blendShapeIndex,int vertexElementIndex){int y=vertexElementIndex/renderer_BlendShapeTextureInfo.y;int x=vertexElementIndex-y*renderer_BlendShapeTextureInfo.y;ivec3 uv=ivec3(x,y,blendShapeIndex);return texelFetch(renderer_BlendShapeTexture,uv,0).xyz;}\n#endif\n#endif\n"; // eslint-disable-line
|
|
9567
9519
|
|
|
9568
|
-
var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9520
|
+
var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
|
|
9569
9521
|
|
|
9570
9522
|
var color_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_VERTEXCOLOR\nv_color=COLOR_0;\n#endif\n"; // eslint-disable-line
|
|
9571
9523
|
|
|
9572
9524
|
var FogVertex = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvec4 positionVS=renderer_MVMat*position;v_positionVS=positionVS.xyz/positionVS.w;\n#endif\n"; // eslint-disable-line
|
|
9573
9525
|
|
|
9574
|
-
var normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9526
|
+
var normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvec3 normalW=normalize(mat3(renderer_NormalMat)*normal.xyz);vec3 tangentW=normalize(mat3(renderer_NormalMat)*tangent.xyz);vec3 bitangentW=cross(normalW,tangentW)*tangent.w;v_TBN=mat3(tangentW,bitangentW,normalW);\n#endif\n#endif\n#endif\n"; // eslint-disable-line
|
|
9575
9527
|
|
|
9576
9528
|
var position_vert = "#define GLSLIFY 1\ngl_Position=renderer_MVPMat*position;"; // eslint-disable-line
|
|
9577
9529
|
|
|
9578
|
-
var skinning_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_SKIN\n#ifdef RENDERER_USE_JOINT_TEXTURE\nmat4 skinMatrix=WEIGHTS_0.x*getJointMatrix(renderer_JointSampler,JOINTS_0.x)+WEIGHTS_0.y*getJointMatrix(renderer_JointSampler,JOINTS_0.y)+WEIGHTS_0.z*getJointMatrix(renderer_JointSampler,JOINTS_0.z)+WEIGHTS_0.w*getJointMatrix(renderer_JointSampler,JOINTS_0.w);\n#else\nmat4 skinMatrix=WEIGHTS_0.x*renderer_JointMatrix[int(JOINTS_0.x)]+WEIGHTS_0.y*renderer_JointMatrix[int(JOINTS_0.y)]+WEIGHTS_0.z*renderer_JointMatrix[int(JOINTS_0.z)]+WEIGHTS_0.w*renderer_JointMatrix[int(JOINTS_0.w)];\n#endif\nposition=skinMatrix*position;\n#if defined(RENDERER_HAS_NORMAL) && !defined(MATERIAL_OMIT_NORMAL)\nmat3 skinNormalMatrix=INVERSE_MAT(mat3(skinMatrix));normal=normal*skinNormalMatrix;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9530
|
+
var skinning_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_SKIN\n#ifdef RENDERER_USE_JOINT_TEXTURE\nmat4 skinMatrix=WEIGHTS_0.x*getJointMatrix(renderer_JointSampler,JOINTS_0.x)+WEIGHTS_0.y*getJointMatrix(renderer_JointSampler,JOINTS_0.y)+WEIGHTS_0.z*getJointMatrix(renderer_JointSampler,JOINTS_0.z)+WEIGHTS_0.w*getJointMatrix(renderer_JointSampler,JOINTS_0.w);\n#else\nmat4 skinMatrix=WEIGHTS_0.x*renderer_JointMatrix[int(JOINTS_0.x)]+WEIGHTS_0.y*renderer_JointMatrix[int(JOINTS_0.y)]+WEIGHTS_0.z*renderer_JointMatrix[int(JOINTS_0.z)]+WEIGHTS_0.w*renderer_JointMatrix[int(JOINTS_0.w)];\n#endif\nposition=skinMatrix*position;\n#if defined(RENDERER_HAS_NORMAL) && !defined(MATERIAL_OMIT_NORMAL)\nmat3 skinNormalMatrix=INVERSE_MAT(mat3(skinMatrix));normal=normal*skinNormalMatrix;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz=tangent.xyz*skinNormalMatrix;\n#endif\n#endif\n#endif\n"; // eslint-disable-line
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var uv_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_UV\nv_uv=TEXCOORD_0;\n#else\nv_uv=vec2(0.,0.);\n#endif\n#ifdef RENDERER_HAS_UV1\nv_uv1=TEXCOORD_1;\n#endif\n#ifdef
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var uv_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_UV\nv_uv=TEXCOORD_0;\n#else\nv_uv=vec2(0.,0.);\n#endif\n#ifdef RENDERER_HAS_UV1\nv_uv1=TEXCOORD_1;\n#endif\n#ifdef MATERIAL_NEED_TILING_OFFSET\nv_uv=v_uv*material_TilingOffset.xy+material_TilingOffset.zw;\n#endif\n"; // eslint-disable-line
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var worldpos_vert = "#define GLSLIFY 1\n#ifdef
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var worldpos_vert = "#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvec4 temp_pos=renderer_ModelMat*position;v_pos=temp_pos.xyz/temp_pos.w;\n#endif\n"; // eslint-disable-line
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var FogFragment = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nfloat fogIntensity=ComputeFogIntensity(length(v_positionVS));gl_FragColor.rgb=mix(scene_FogColor.rgb,gl_FragColor.rgb,fogIntensity);\n#endif\n"; // eslint-disable-line
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@@ -9589,7 +9541,7 @@ var mobile_material_frag = "#define GLSLIFY 1\nuniform vec4 material_EmissiveCol
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var begin_mobile_frag = "#define GLSLIFY 1\nvec4 ambient=vec4(0.0);vec4 emission=material_EmissiveColor;vec4 diffuse=material_BaseColor;vec4 specular=material_SpecularColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nvec4 emissiveTextureColor=texture2D(material_EmissiveTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nemissiveTextureColor=gammaToLinear(emissiveTextureColor);\n#endif\nemission*=emissiveTextureColor;\n#endif\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 diffuseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ndiffuseTextureColor=gammaToLinear(diffuseTextureColor);\n#endif\ndiffuse*=diffuseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\ndiffuse*=v_color;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_TEXTURE\nvec4 specularTextureColor=texture2D(material_SpecularTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularTextureColor=gammaToLinear(specularTextureColor);\n#endif\nspecular*=specularTextureColor;\n#endif\nambient=vec4(scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity,1.0)*diffuse;"; // eslint-disable-line
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var begin_viewdir_frag = "#define GLSLIFY 1\n#ifdef
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var begin_viewdir_frag = "#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvec3 V=normalize(camera_Position-v_pos);\n#endif\n"; // eslint-disable-line
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var mobile_blinnphong_frag = "#define GLSLIFY 1\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nmat3 tbn=getTBN();vec3 N=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\nvec3 N=getNormal();\n#endif\nvec3 lightDiffuse=vec3(0.0,0.0,0.0);vec3 lightSpecular=vec3(0.0,0.0,0.0);float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(scene_ShadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i]))continue;directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];float d=max(dot(N,-directionalLight.direction),0.0);lightDiffuse+=directionalLight.color*d;vec3 halfDir=normalize(V-directionalLight.direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess);lightSpecular+=directionalLight.color*s;}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i]))continue;pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];vec3 direction=v_pos-pointLight.position;float dist=length(direction);direction/=dist;float decay=clamp(1.0-pow(dist/pointLight.distance,4.0),0.0,1.0);float d=max(dot(N,-direction),0.0)*decay;lightDiffuse+=pointLight.color*d;vec3 halfDir=normalize(V-direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess)*decay;lightSpecular+=pointLight.color*s;}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i]))continue;spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];vec3 direction=spotLight.position-v_pos;float lightDistance=length(direction);direction/=lightDistance;float angleCos=dot(direction,-spotLight.direction);float decay=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayTotal=decay*spotEffect;float d=max(dot(N,direction),0.0)*decayTotal;lightDiffuse+=spotLight.color*d;vec3 halfDir=normalize(V+direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess)*decayTotal;lightSpecular+=spotLight.color*s;}\n#endif\ndiffuse*=vec4(lightDiffuse,1.0);specular*=vec4(lightSpecular,1.0);\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(diffuse.a<material_AlphaCutoff){discard;}\n#endif\n"; // eslint-disable-line
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@@ -9625,17 +9577,17 @@ var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gr
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var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(0.04),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
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var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef
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var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoatDotNL=saturate(dot(geometry.clearCoatNormal,incidentDirection));vec3 clearCoatIrradiance=clearCoatDotNL*color;reflectedLight.directSpecular+=material.clearCoat*clearCoatIrradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.clearCoatNormal,vec3(0.04),material.clearCoatRoughness);attenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nfloat dotNL=saturate(dot(geometry.normal,incidentDirection));vec3 irradiance=dotNL*color*PI;reflectedLight.directSpecular+=attenuation*irradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.normal,material.specularColor,material.roughness);reflectedLight.directDiffuse+=attenuation*irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);}\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nvoid addDirectionalDirectLightRadiance(DirectLight directionalLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 color=directionalLight.color;vec3 direction=-directionalLight.direction;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nvoid addPointDirectLightRadiance(PointLight pointLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=pointLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);vec3 color=pointLight.color;color*=clamp(1.0-pow(lightDistance/pointLight.distance,4.0),0.0,1.0);addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nvoid addSpotDirectLightRadiance(SpotLight spotLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=spotLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);float angleCos=dot(direction,-spotLight.direction);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayEffect=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);vec3 color=spotLight.color;color*=spotEffect*decayEffect;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\nvoid addTotalDirectRadiance(Geometry geometry,Material material,inout ReflectedLight reflectedLight){float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(scene_ShadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i]))continue;directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];addDirectionalDirectLightRadiance(directionalLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i]))continue;pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];addPointDirectLightRadiance(pointLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i]))continue;spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];addSpotDirectLightRadiance(spotLight,geometry,material,reflectedLight);}\n#endif\n}"; // eslint-disable-line
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var ibl_frag_define = "#define GLSLIFY 1\nvec3 getLightProbeIrradiance(vec3 sh[9],vec3 normal){normal.x=-normal.x;vec3 result=sh[0]+sh[1]*(normal.y)+sh[2]*(normal.z)+sh[3]*(normal.x)+sh[4]*(normal.y*normal.x)+sh[5]*(normal.y*normal.z)+sh[6]*(3.0*normal.z*normal.z-1.0)+sh[7]*(normal.z*normal.x)+sh[8]*(normal.x*normal.x-normal.y*normal.y);return max(result,vec3(0.0));}vec3 envBRDFApprox(vec3 specularColor,float roughness,float dotNV){const vec4 c0=vec4(-1,-0.0275,-0.572,0.022);const vec4 c1=vec4(1,0.0425,1.04,-0.04);vec4 r=roughness*c0+c1;float a004=min(r.x*r.x,exp2(-9.28*dotNV))*r.x+r.y;vec2 AB=vec2(-1.04,1.04)*a004+r.zw;return specularColor*AB.x+AB.y;}float getSpecularMIPLevel(float roughness,int maxMIPLevel){return roughness*float(maxMIPLevel);}vec3 getLightProbeRadiance(vec3 viewDir,vec3 normal,float roughness,int maxMIPLevel,float specularIntensity){\n#ifndef SCENE_USE_SPECULAR_ENV\nreturn vec3(0);\n#else\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec.x=-reflectVec.x;float specularMIPLevel=getSpecularMIPLevel(roughness,maxMIPLevel);\n#ifdef HAS_TEX_LOD\nvec4 envMapColor=textureCubeLodEXT(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#else\nvec4 envMapColor=textureCube(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#endif\n#ifdef SCENE_IS_DECODE_ENV_RGBM\nenvMapColor.rgb=RGBMToLinear(envMapColor,5.0).rgb;\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=linearToGamma(envMapColor);\n#endif\n#else\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=gammaToLinear(envMapColor);\n#endif\n#endif\nreturn envMapColor.rgb*specularIntensity;\n#endif\n}"; // eslint-disable-line
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-
var pbr_frag = "#define GLSLIFY 1\nGeometry geometry;Material material;ReflectedLight reflectedLight=ReflectedLight(vec3(0.0),vec3(0.0),vec3(0.0),vec3(0.0));initGeometry(geometry);initMaterial(material,geometry);addTotalDirectRadiance(geometry,material,reflectedLight);\n#ifdef SCENE_USE_SH\nvec3 irradiance=getLightProbeIrradiance(scene_EnvSH,geometry.normal);\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nirradiance=linearToGamma(vec4(irradiance,1.0)).rgb;\n#endif\nirradiance*=scene_EnvMapLight.diffuseIntensity;\n#else\nvec3 irradiance=scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity;irradiance*=PI;\n#endif\nreflectedLight.indirectDiffuse+=irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);vec3 radiance=getLightProbeRadiance(geometry.viewDir,geometry.normal,material.roughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);float radianceAttenuation=1.0;\n#ifdef
|
|
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+
var pbr_frag = "#define GLSLIFY 1\nGeometry geometry;Material material;ReflectedLight reflectedLight=ReflectedLight(vec3(0.0),vec3(0.0),vec3(0.0),vec3(0.0));initGeometry(geometry);initMaterial(material,geometry);addTotalDirectRadiance(geometry,material,reflectedLight);\n#ifdef SCENE_USE_SH\nvec3 irradiance=getLightProbeIrradiance(scene_EnvSH,geometry.normal);\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nirradiance=linearToGamma(vec4(irradiance,1.0)).rgb;\n#endif\nirradiance*=scene_EnvMapLight.diffuseIntensity;\n#else\nvec3 irradiance=scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity;irradiance*=PI;\n#endif\nreflectedLight.indirectDiffuse+=irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);vec3 radiance=getLightProbeRadiance(geometry.viewDir,geometry.normal,material.roughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);float radianceAttenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatRadiance=getLightProbeRadiance(geometry.viewDir,geometry.clearCoatNormal,material.clearCoatRoughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);reflectedLight.indirectSpecular+=clearCoatRadiance*material.clearCoat*envBRDFApprox(vec3(0.04),material.clearCoatRoughness,geometry.clearCoatDotNV);radianceAttenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nreflectedLight.indirectSpecular+=radianceAttenuation*radiance*envBRDFApprox(material.specularColor,material.roughness,geometry.dotNV);\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nvec2 aoUV=v_uv;\n#ifdef RENDERER_HAS_UV1\nif(material_OcclusionTextureCoord==1.0){aoUV=v_uv1;}\n#endif\nfloat ambientOcclusion=(texture2D(material_OcclusionTexture,aoUV).r-1.0)*material_OcclusionIntensity+1.0;reflectedLight.indirectDiffuse*=ambientOcclusion;\n#ifdef SCENE_USE_SPECULAR_ENV\nreflectedLight.indirectSpecular*=computeSpecularOcclusion(ambientOcclusion,material.roughness,geometry.dotNV);\n#endif\n#endif\nvec3 emissiveRadiance=material_EmissiveColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nvec4 emissiveColor=texture2D(material_EmissiveTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nemissiveColor=gammaToLinear(emissiveColor);\n#endif\nemissiveRadiance*=emissiveColor.rgb;\n#endif\nvec3 totalRadiance=reflectedLight.directDiffuse+reflectedLight.indirectDiffuse+reflectedLight.directSpecular+reflectedLight.indirectSpecular+emissiveRadiance;vec4 targetColor=vec4(totalRadiance,material.opacity);gl_FragColor=targetColor;"; // eslint-disable-line
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var PBRShaderLib = {
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pbr_frag_define: pbr_frag_define,
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@@ -9664,7 +9616,7 @@ var ShadowLib = {
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ShadowVertex: ShadowVertex
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};
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-
var normal_get = "#define GLSLIFY 1\nvec3 getNormal(){\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(gl_FrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(gl_FrontFacing)*2.0-1.0;return normal;}mat3 getTBN(){\n#if defined(RENDERER_HAS_NORMAL) && defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
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+
var normal_get = "#define GLSLIFY 1\nvec3 getNormal(){\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(gl_FrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(gl_FrontFacing)*2.0-1.0;return normal;}mat3 getTBN(){\n#if defined(RENDERER_HAS_NORMAL) && defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nmat3 tbn=v_TBN;\n#else\nvec3 normal=getNormal();vec3 position=v_pos;vec2 uv=gl_FrontFacing? v_uv:-v_uv;\n#ifdef HAS_DERIVATIVES\nvec3 dp1=dFdx(position);vec3 dp2=dFdy(position);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;float invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));mat3 tbn=mat3(tangent*invmax,binormal*invmax,normal);\n#else\nmat3 tbn=mat3(vec3(0.0),vec3(0.0),normal);\n#endif\n#endif\nreturn tbn;}"; // eslint-disable-line
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var ShaderLib = _extends({
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common: common,
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@@ -10779,7 +10731,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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};
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_proto.update = function update(deltaTime) {};
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* @override
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* @internal
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*/ _proto._onEnable = function _onEnable() {
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var componentsManager = this.engine._componentsManager;
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@@ -10789,7 +10740,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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componentsManager.addRenderer(this);
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};
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* @override
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* @internal
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*/ _proto._onDisable = function _onDisable() {
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var componentsManager = this.engine._componentsManager;
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|
@@ -10816,7 +10766,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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ShaderMacroCollection.unionCollection(context.camera._globalShaderMacro, this.shaderData._macroCollection, this._globalShaderMacro);
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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Component.prototype._onDestroy.call(this);
|
|
@@ -11209,9 +11158,7 @@ SimpleSpriteAssembler = __decorate([
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*/ _proto._cloneTo = function _cloneTo(target) {
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target.sprite = this._sprite;
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};
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* @override
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*/ _proto._updateBounds = function _updateBounds(worldBounds) {
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+
_proto._updateBounds = function _updateBounds(worldBounds) {
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var _this_sprite;
|
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if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
|
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worldBounds.min.set(0, 0, 0);
|
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@@ -11221,7 +11168,6 @@ SimpleSpriteAssembler = __decorate([
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}
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};
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/**
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-
* @override
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|
* @inheritdoc
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|
*/ _proto._render = function _render(context) {
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|
var _this_sprite;
|
|
@@ -11247,7 +11193,6 @@ SimpleSpriteAssembler = __decorate([
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|
this._maskElement = renderElement;
|
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|
};
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/**
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* @override
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|
* @inheritdoc
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|
*/ _proto._onDestroy = function _onDestroy() {
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|
var _this__sprite;
|
|
@@ -11668,16 +11613,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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if (dataOffset === void 0) dataOffset = 0;
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this._platformBuffer.getData(data, bufferByteOffset, dataOffset, dataLength);
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|
};
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-
|
|
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|
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* @override
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|
-
*/ _proto._rebuild = function _rebuild() {
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|
+
_proto._rebuild = function _rebuild() {
|
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var platformBuffer = this._engine._hardwareRenderer.createPlatformBuffer(this._type, this._byteLength, this._bufferUsage);
|
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|
this._platformBuffer = platformBuffer;
|
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|
};
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* @override
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|
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* @internal
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|
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*/ _proto._onDestroy = function _onDestroy() {
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+
_proto._onDestroy = function _onDestroy() {
|
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|
GraphicsResource.prototype._onDestroy.call(this);
|
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|
this._platformBuffer.destroy();
|
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|
};
|
|
@@ -11870,22 +11810,17 @@ var BufferUtil = /*#__PURE__*/ function() {
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this._platformPrimitive.draw(shaderProgram, subMesh);
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this._bufferStructChanged = false;
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|
};
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|
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|
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|
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* @override
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-
*/ _proto._addReferCount = function _addReferCount(value) {
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|
+
_proto._addReferCount = function _addReferCount(value) {
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|
GraphicsResource.prototype._addReferCount.call(this, value);
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|
var vertexBufferBindings = this._vertexBufferBindings;
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|
for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
|
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vertexBufferBindings[i]._buffer._addReferCount(value);
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}
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|
};
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|
-
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|
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* @override
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-
*/ _proto._rebuild = function _rebuild() {
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+
_proto._rebuild = function _rebuild() {
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|
this._engine._hardwareRenderer.createPlatformPrimitive(this);
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|
};
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|
* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
|
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@@ -13039,10 +12974,7 @@ var MeshModifyFlags;
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}
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this.setTangents(tangents);
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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Mesh.prototype._onDestroy.call(this);
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|
this._readable && this._releaseCache();
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};
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@@ -13517,10 +13449,7 @@ var VertexChangedFlags;
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return _this;
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}
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var _proto = MeshRenderer.prototype;
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|
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* @internal
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|
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* @override
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|
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*/ _proto._onDestroy = function _onDestroy() {
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|
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|
+
_proto._onDestroy = function _onDestroy() {
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|
Renderer.prototype._onDestroy.call(this);
|
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|
var mesh = this._mesh;
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|
if (mesh && !mesh.destroyed) {
|
|
@@ -13533,9 +13462,7 @@ var VertexChangedFlags;
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|
*/ _proto._cloneTo = function _cloneTo(target) {
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|
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|
target.mesh = this._mesh;
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|
};
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|
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|
|
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|
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* @override
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|
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|
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*/ _proto._updateBounds = function _updateBounds(worldBounds) {
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|
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|
+
_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
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|
var mesh = this._mesh;
|
|
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|
if (mesh) {
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|
var localBounds = mesh.bounds;
|
|
@@ -13546,9 +13473,7 @@ var VertexChangedFlags;
|
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|
worldBounds.max.set(0, 0, 0);
|
|
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|
}
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|
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|
};
|
|
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|
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|
|
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|
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* @override
|
|
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|
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*/ _proto._render = function _render(context) {
|
|
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|
+
_proto._render = function _render(context) {
|
|
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13477
|
var mesh = this._mesh;
|
|
13553
13478
|
if (mesh) {
|
|
13554
13479
|
if (this._dirtyUpdateFlag & 0x2) {
|
|
@@ -13709,9 +13634,7 @@ var /**
|
|
|
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13634
|
}
|
|
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13635
|
}
|
|
13711
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|
};
|
|
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|
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|
|
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|
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* @override
|
|
13714
|
-
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
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|
+
_proto._updateShaderData = function _updateShaderData(context) {
|
|
13715
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|
var entity = this.entity;
|
|
13716
13639
|
var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
|
|
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|
this._updateTransformShaderData(context, worldMatrix);
|
|
@@ -13766,14 +13689,10 @@ var /**
|
|
|
13766
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|
MeshRenderer.prototype._cloneTo.call(this, target);
|
|
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13690
|
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
13768
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|
};
|
|
13769
|
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|
|
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|
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* @override
|
|
13771
|
-
*/ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
|
|
13692
|
+
_proto._registerEntityTransformListener = function _registerEntityTransformListener() {
|
|
13772
13693
|
// Cancel register listener to entity transform.
|
|
13773
13694
|
};
|
|
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|
-
|
|
13775
|
-
* @override
|
|
13776
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
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|
+
_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
13777
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|
if (this._rootBone) {
|
|
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|
var localBounds = this._localBounds;
|
|
13779
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|
var worldMatrix = this._rootBone.transform.worldMatrix;
|
|
@@ -13993,9 +13912,7 @@ __decorate([
|
|
|
13993
13912
|
return _this;
|
|
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13913
|
}
|
|
13995
13914
|
var _proto = PrimitiveMeshRestorer.prototype;
|
|
13996
|
-
|
|
13997
|
-
* @override
|
|
13998
|
-
*/ _proto.restoreContent = function restoreContent() {
|
|
13915
|
+
_proto.restoreContent = function restoreContent() {
|
|
13999
13916
|
var primitiveInfo = this.primitiveInfo;
|
|
14000
13917
|
switch(primitiveInfo.type){
|
|
14001
13918
|
case 0:
|
|
@@ -14055,7 +13972,6 @@ var PrimitiveType;
|
|
|
14055
13972
|
_this = PrimitiveRestoreInfo.call(this, 0, noLongerAccessible) || this;
|
|
14056
13973
|
_this.radius = radius;
|
|
14057
13974
|
_this.segments = segments;
|
|
14058
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14059
13975
|
return _this;
|
|
14060
13976
|
}
|
|
14061
13977
|
return SphereRestoreInfo;
|
|
@@ -14070,7 +13986,6 @@ var PrimitiveType;
|
|
|
14070
13986
|
_this.width = width;
|
|
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13987
|
_this.height = height;
|
|
14072
13988
|
_this.depth = depth;
|
|
14073
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14074
13989
|
return _this;
|
|
14075
13990
|
}
|
|
14076
13991
|
return CuboidRestoreInfo;
|
|
@@ -14086,7 +14001,6 @@ var PrimitiveType;
|
|
|
14086
14001
|
_this.height = height;
|
|
14087
14002
|
_this.horizontalSegments = horizontalSegments;
|
|
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14003
|
_this.verticalSegments = verticalSegments;
|
|
14089
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14090
14004
|
return _this;
|
|
14091
14005
|
}
|
|
14092
14006
|
return PlaneRestoreInfo;
|
|
@@ -14103,7 +14017,6 @@ var PrimitiveType;
|
|
|
14103
14017
|
_this.height = height;
|
|
14104
14018
|
_this.radialSegments = radialSegments;
|
|
14105
14019
|
_this.heightSegments = heightSegments;
|
|
14106
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14107
14020
|
return _this;
|
|
14108
14021
|
}
|
|
14109
14022
|
return CylinderRestoreInfo;
|
|
@@ -14120,7 +14033,6 @@ var PrimitiveType;
|
|
|
14120
14033
|
_this.radialSegments = radialSegments;
|
|
14121
14034
|
_this.tubularSegments = tubularSegments;
|
|
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14035
|
_this.arc = arc;
|
|
14123
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14124
14036
|
return _this;
|
|
14125
14037
|
}
|
|
14126
14038
|
return TorusRestoreInfo;
|
|
@@ -14136,7 +14048,6 @@ var PrimitiveType;
|
|
|
14136
14048
|
_this.height = height;
|
|
14137
14049
|
_this.radialSegments = radialSegments;
|
|
14138
14050
|
_this.heightSegments = heightSegments;
|
|
14139
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14140
14051
|
return _this;
|
|
14141
14052
|
}
|
|
14142
14053
|
return ConeRestoreInfo;
|
|
@@ -14152,7 +14063,6 @@ var PrimitiveType;
|
|
|
14152
14063
|
_this.height = height;
|
|
14153
14064
|
_this.radialSegments = radialSegments;
|
|
14154
14065
|
_this.heightSegments = heightSegments;
|
|
14155
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14156
14066
|
return _this;
|
|
14157
14067
|
}
|
|
14158
14068
|
return CapsuleRestoreInfo;
|
|
@@ -17146,14 +17056,12 @@ ShaderPool.init();
|
|
|
17146
17056
|
/**
|
|
17147
17057
|
* @internal
|
|
17148
17058
|
* @inheritDoc
|
|
17149
|
-
* @override
|
|
17150
17059
|
*/ _proto._onAwake = function _onAwake() {
|
|
17151
17060
|
this.onAwake();
|
|
17152
17061
|
};
|
|
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17062
|
/**
|
|
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17063
|
* @internal
|
|
17155
17064
|
* @inheritDoc
|
|
17156
|
-
* @override
|
|
17157
17065
|
*/ _proto._onEnable = function _onEnable() {
|
|
17158
17066
|
if (this._waitHandlingInValid) {
|
|
17159
17067
|
this._waitHandlingInValid = false;
|
|
@@ -17179,7 +17087,6 @@ ShaderPool.init();
|
|
|
17179
17087
|
/**
|
|
17180
17088
|
* @internal
|
|
17181
17089
|
* @inheritDoc
|
|
17182
|
-
* @override
|
|
17183
17090
|
*/ _proto._onDisable = function _onDisable() {
|
|
17184
17091
|
this._waitHandlingInValid = true;
|
|
17185
17092
|
this._engine._componentsManager.addDisableScript(this);
|
|
@@ -17202,10 +17109,7 @@ ShaderPool.init();
|
|
|
17202
17109
|
this._entity._removeScript(this);
|
|
17203
17110
|
this._waitHandlingInValid = false;
|
|
17204
17111
|
};
|
|
17205
|
-
|
|
17206
|
-
* @override
|
|
17207
|
-
* @internal
|
|
17208
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
17112
|
+
_proto._onDestroy = function _onDestroy() {
|
|
17209
17113
|
Component.prototype._onDestroy.call(this);
|
|
17210
17114
|
this._engine._componentsManager.addPendingDestroyScript(this);
|
|
17211
17115
|
};
|
|
@@ -18878,19 +18782,16 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18878
18782
|
this._replacementSubShaderTag = null;
|
|
18879
18783
|
};
|
|
18880
18784
|
/**
|
|
18881
|
-
* @override
|
|
18882
18785
|
* @inheritdoc
|
|
18883
18786
|
*/ _proto._onEnable = function _onEnable() {
|
|
18884
18787
|
this.entity.scene._attachRenderCamera(this);
|
|
18885
18788
|
};
|
|
18886
18789
|
/**
|
|
18887
|
-
* @override
|
|
18888
18790
|
* @inheritdoc
|
|
18889
18791
|
*/ _proto._onDisable = function _onDisable() {
|
|
18890
18792
|
this.entity.scene._detachRenderCamera(this);
|
|
18891
18793
|
};
|
|
18892
18794
|
/**
|
|
18893
|
-
* @override
|
|
18894
18795
|
* @inheritdoc
|
|
18895
18796
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18896
18797
|
var _this__renderPipeline;
|
|
@@ -19454,7 +19355,6 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19454
19355
|
}
|
|
19455
19356
|
};
|
|
19456
19357
|
/**
|
|
19457
|
-
* @override
|
|
19458
19358
|
* Clone and return the instance.
|
|
19459
19359
|
*/ _proto.clone = function clone() {
|
|
19460
19360
|
var dest = new BaseMaterial(this._engine, this.shader);
|
|
@@ -19462,7 +19362,6 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19462
19362
|
return dest;
|
|
19463
19363
|
};
|
|
19464
19364
|
/**
|
|
19465
|
-
* @override
|
|
19466
19365
|
* Clone to the target material.
|
|
19467
19366
|
* @param target - target material
|
|
19468
19367
|
*/ _proto.cloneTo = function cloneTo(target) {
|
|
@@ -19623,8 +19522,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19623
19522
|
var _this;
|
|
19624
19523
|
_this = BaseMaterial.call(this, engine, Shader.find("blinn-phong")) || this;
|
|
19625
19524
|
var shaderData = _this.shaderData;
|
|
19626
|
-
shaderData.enableMacro("
|
|
19627
|
-
shaderData.enableMacro("
|
|
19525
|
+
shaderData.enableMacro("MATERIAL_NEED_WORLD_POS");
|
|
19526
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
19628
19527
|
shaderData.setColor(BlinnPhongMaterial._baseColorProp, new Color$1(1, 1, 1, 1));
|
|
19629
19528
|
shaderData.setColor(BlinnPhongMaterial._specularColorProp, new Color$1(1, 1, 1, 1));
|
|
19630
19529
|
shaderData.setColor(BlinnPhongMaterial._emissiveColorProp, new Color$1(0, 0, 0, 1));
|
|
@@ -19634,9 +19533,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19634
19533
|
return _this;
|
|
19635
19534
|
}
|
|
19636
19535
|
var _proto = BlinnPhongMaterial.prototype;
|
|
19637
|
-
|
|
19638
|
-
* @override
|
|
19639
|
-
*/ _proto.clone = function clone() {
|
|
19536
|
+
_proto.clone = function clone() {
|
|
19640
19537
|
var dest = new BlinnPhongMaterial(this._engine);
|
|
19641
19538
|
this.cloneTo(dest);
|
|
19642
19539
|
return dest;
|
|
@@ -19819,8 +19716,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19819
19716
|
var _this;
|
|
19820
19717
|
_this = BaseMaterial.call(this, engine, shader) || this;
|
|
19821
19718
|
var shaderData = _this.shaderData;
|
|
19822
|
-
shaderData.enableMacro("
|
|
19823
|
-
shaderData.enableMacro("
|
|
19719
|
+
shaderData.enableMacro("MATERIAL_NEED_WORLD_POS");
|
|
19720
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
19824
19721
|
shaderData.setColor(PBRBaseMaterial._baseColorProp, new Color$1(1, 1, 1, 1));
|
|
19825
19722
|
shaderData.setColor(PBRBaseMaterial._emissiveColorProp, new Color$1(0, 0, 0, 1));
|
|
19826
19723
|
shaderData.setVector4(PBRBaseMaterial._tilingOffsetProp, new Vector4(1, 1, 0, 0));
|
|
@@ -19929,9 +19826,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19929
19826
|
set: function set(value) {
|
|
19930
19827
|
this.shaderData.setTexture(PBRBaseMaterial._occlusionTextureProp, value);
|
|
19931
19828
|
if (value) {
|
|
19932
|
-
this.shaderData.enableMacro("
|
|
19829
|
+
this.shaderData.enableMacro("MATERIAL_HAS_OCCLUSION_TEXTURE");
|
|
19933
19830
|
} else {
|
|
19934
|
-
this.shaderData.disableMacro("
|
|
19831
|
+
this.shaderData.disableMacro("MATERIAL_HAS_OCCLUSION_TEXTURE");
|
|
19935
19832
|
}
|
|
19936
19833
|
}
|
|
19937
19834
|
},
|
|
@@ -19985,9 +19882,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19985
19882
|
set: function set(value) {
|
|
19986
19883
|
if (!!this.shaderData.getFloat(PBRBaseMaterial._clearCoatProp) !== !!value) {
|
|
19987
19884
|
if (value === 0) {
|
|
19988
|
-
this.shaderData.disableMacro("
|
|
19885
|
+
this.shaderData.disableMacro("MATERIAL_ENABLE_CLEAR_COAT");
|
|
19989
19886
|
} else {
|
|
19990
|
-
this.shaderData.enableMacro("
|
|
19887
|
+
this.shaderData.enableMacro("MATERIAL_ENABLE_CLEAR_COAT");
|
|
19991
19888
|
}
|
|
19992
19889
|
}
|
|
19993
19890
|
this.shaderData.setFloat(PBRBaseMaterial._clearCoatProp, value);
|
|
@@ -20003,9 +19900,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20003
19900
|
set: function set(value) {
|
|
20004
19901
|
this.shaderData.setTexture(PBRBaseMaterial._clearCoatTextureProp, value);
|
|
20005
19902
|
if (value) {
|
|
20006
|
-
this.shaderData.enableMacro("
|
|
19903
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE");
|
|
20007
19904
|
} else {
|
|
20008
|
-
this.shaderData.disableMacro("
|
|
19905
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE");
|
|
20009
19906
|
}
|
|
20010
19907
|
}
|
|
20011
19908
|
},
|
|
@@ -20030,9 +19927,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20030
19927
|
set: function set(value) {
|
|
20031
19928
|
this.shaderData.setTexture(PBRBaseMaterial._clearCoatRoughnessTextureProp, value);
|
|
20032
19929
|
if (value) {
|
|
20033
|
-
this.shaderData.enableMacro("
|
|
19930
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE");
|
|
20034
19931
|
} else {
|
|
20035
|
-
this.shaderData.disableMacro("
|
|
19932
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE");
|
|
20036
19933
|
}
|
|
20037
19934
|
}
|
|
20038
19935
|
},
|
|
@@ -20046,9 +19943,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20046
19943
|
set: function set(value) {
|
|
20047
19944
|
this.shaderData.setTexture(PBRBaseMaterial._clearCoatNormalTextureProp, value);
|
|
20048
19945
|
if (value) {
|
|
20049
|
-
this.shaderData.enableMacro("
|
|
19946
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE");
|
|
20050
19947
|
} else {
|
|
20051
|
-
this.shaderData.disableMacro("
|
|
19948
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE");
|
|
20052
19949
|
}
|
|
20053
19950
|
}
|
|
20054
19951
|
}
|
|
@@ -20093,7 +19990,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20093
19990
|
}
|
|
20094
19991
|
var _proto = PBRMaterial.prototype;
|
|
20095
19992
|
/**
|
|
20096
|
-
* @
|
|
19993
|
+
* @inheritdoc
|
|
20097
19994
|
*/ _proto.clone = function clone() {
|
|
20098
19995
|
var dest = new PBRMaterial(this._engine);
|
|
20099
19996
|
this.cloneTo(dest);
|
|
@@ -20133,9 +20030,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20133
20030
|
set: function set(value) {
|
|
20134
20031
|
this.shaderData.setTexture(PBRMaterial._roughnessMetallicTextureProp, value);
|
|
20135
20032
|
if (value) {
|
|
20136
|
-
this.shaderData.enableMacro("
|
|
20033
|
+
this.shaderData.enableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE");
|
|
20137
20034
|
} else {
|
|
20138
|
-
this.shaderData.disableMacro("
|
|
20035
|
+
this.shaderData.disableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE");
|
|
20139
20036
|
}
|
|
20140
20037
|
}
|
|
20141
20038
|
}
|
|
@@ -20165,7 +20062,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20165
20062
|
}
|
|
20166
20063
|
var _proto = PBRSpecularMaterial.prototype;
|
|
20167
20064
|
/**
|
|
20168
|
-
* @
|
|
20065
|
+
* @inheritdoc
|
|
20169
20066
|
*/ _proto.clone = function clone() {
|
|
20170
20067
|
var dest = new PBRSpecularMaterial(this._engine);
|
|
20171
20068
|
this.cloneTo(dest);
|
|
@@ -20227,7 +20124,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20227
20124
|
PBRSpecularMaterial._specularGlossinessTextureProp = ShaderProperty.getByName("material_SpecularGlossinessTexture");
|
|
20228
20125
|
})();
|
|
20229
20126
|
(function() {
|
|
20230
|
-
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("
|
|
20127
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");
|
|
20231
20128
|
})();
|
|
20232
20129
|
|
|
20233
20130
|
/**
|
|
@@ -20239,14 +20136,14 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20239
20136
|
_this = BaseMaterial.call(this, engine, Shader.find("unlit")) || this;
|
|
20240
20137
|
var shaderData = _this.shaderData;
|
|
20241
20138
|
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
20242
|
-
shaderData.enableMacro("
|
|
20139
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
20243
20140
|
shaderData.setColor(UnlitMaterial._baseColorProp, new Color$1(1, 1, 1, 1));
|
|
20244
20141
|
shaderData.setVector4(UnlitMaterial._tilingOffsetProp, new Vector4(1, 1, 0, 0));
|
|
20245
20142
|
return _this;
|
|
20246
20143
|
}
|
|
20247
20144
|
var _proto = UnlitMaterial.prototype;
|
|
20248
20145
|
/**
|
|
20249
|
-
* @
|
|
20146
|
+
* @inheritdoc
|
|
20250
20147
|
*/ _proto.clone = function clone() {
|
|
20251
20148
|
var dest = new UnlitMaterial(this._engine);
|
|
20252
20149
|
this.cloneTo(dest);
|
|
@@ -20363,10 +20260,7 @@ var TextVerticalAlignment;
|
|
|
20363
20260
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
20364
20261
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
20365
20262
|
};
|
|
20366
|
-
|
|
20367
|
-
* @override
|
|
20368
|
-
* @internal
|
|
20369
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
20263
|
+
_proto._onDestroy = function _onDestroy() {
|
|
20370
20264
|
ReferResource.prototype._onDestroy.call(this);
|
|
20371
20265
|
this._sprites = null;
|
|
20372
20266
|
this._spriteNamesToIndex = null;
|
|
@@ -20475,10 +20369,7 @@ var TextVerticalAlignment;
|
|
|
20475
20369
|
this._dirtyUpdateFlag & 0x1 && this._updatePositions();
|
|
20476
20370
|
return this._bounds;
|
|
20477
20371
|
};
|
|
20478
|
-
|
|
20479
|
-
* @override
|
|
20480
|
-
* @internal
|
|
20481
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
20372
|
+
_proto._onDestroy = function _onDestroy() {
|
|
20482
20373
|
ReferResource.prototype._onDestroy.call(this);
|
|
20483
20374
|
this._texture = null;
|
|
20484
20375
|
};
|
|
@@ -21216,15 +21107,11 @@ var TiledType;
|
|
|
21216
21107
|
target._assembler.resetData(target);
|
|
21217
21108
|
target.sprite = this._sprite;
|
|
21218
21109
|
};
|
|
21219
|
-
|
|
21220
|
-
* @override
|
|
21221
|
-
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
21110
|
+
_proto._updateShaderData = function _updateShaderData(context) {
|
|
21222
21111
|
// @ts-ignore
|
|
21223
21112
|
this._updateTransformShaderData(context, Matrix._identity);
|
|
21224
21113
|
};
|
|
21225
|
-
|
|
21226
|
-
* @override
|
|
21227
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21114
|
+
_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21228
21115
|
var _this_sprite;
|
|
21229
21116
|
if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
|
|
21230
21117
|
worldBounds.min.set(0, 0, 0);
|
|
@@ -21233,9 +21120,7 @@ var TiledType;
|
|
|
21233
21120
|
this._assembler.updatePositions(this);
|
|
21234
21121
|
}
|
|
21235
21122
|
};
|
|
21236
|
-
|
|
21237
|
-
* @override
|
|
21238
|
-
*/ _proto._render = function _render(context) {
|
|
21123
|
+
_proto._render = function _render(context) {
|
|
21239
21124
|
var _this_sprite;
|
|
21240
21125
|
if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
|
|
21241
21126
|
return;
|
|
@@ -21258,7 +21143,6 @@ var TiledType;
|
|
|
21258
21143
|
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
21259
21144
|
};
|
|
21260
21145
|
/**
|
|
21261
|
-
* @override
|
|
21262
21146
|
* @internal
|
|
21263
21147
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
21264
21148
|
var _this__sprite;
|
|
@@ -21647,9 +21531,7 @@ var /**
|
|
|
21647
21531
|
this._font._addReferCount(1);
|
|
21648
21532
|
this.setMaterial(engine._spriteDefaultMaterial);
|
|
21649
21533
|
};
|
|
21650
|
-
|
|
21651
|
-
* @internal
|
|
21652
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
21534
|
+
_proto._onDestroy = function _onDestroy() {
|
|
21653
21535
|
Renderer.prototype._onDestroy.call(this);
|
|
21654
21536
|
// Clear render data.
|
|
21655
21537
|
var charRenderDatas = this._charRenderDatas;
|
|
@@ -21684,20 +21566,14 @@ var /**
|
|
|
21684
21566
|
*/ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
|
|
21685
21567
|
this._dirtyFlag &= ~type;
|
|
21686
21568
|
};
|
|
21687
|
-
|
|
21688
|
-
* @override
|
|
21689
|
-
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
21569
|
+
_proto._updateShaderData = function _updateShaderData(context) {
|
|
21690
21570
|
// @ts-ignore
|
|
21691
21571
|
this._updateTransformShaderData(context, Matrix._identity);
|
|
21692
21572
|
};
|
|
21693
|
-
|
|
21694
|
-
* @override
|
|
21695
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21573
|
+
_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21696
21574
|
BoundingBox.transform(this._localBounds, this._entity.transform.worldMatrix, worldBounds);
|
|
21697
21575
|
};
|
|
21698
|
-
|
|
21699
|
-
* @override
|
|
21700
|
-
*/ _proto._render = function _render(context) {
|
|
21576
|
+
_proto._render = function _render(context) {
|
|
21701
21577
|
if (this._text === "" || this.enableWrapping && this.width <= 0 || this.overflowMode === OverflowMode.Truncate && this.height <= 0) {
|
|
21702
21578
|
return;
|
|
21703
21579
|
}
|
|
@@ -22932,7 +22808,6 @@ var AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ functi
|
|
|
22932
22808
|
var _proto = AnimationFloatArrayCurve.prototype;
|
|
22933
22809
|
/**
|
|
22934
22810
|
* @inheritdoc
|
|
22935
|
-
* @override
|
|
22936
22811
|
*/ _proto.addKey = function addKey(key) {
|
|
22937
22812
|
AnimationCurve.prototype.addKey.call(this, key);
|
|
22938
22813
|
var evaluateData = this._evaluateData;
|
|
@@ -23714,7 +23589,6 @@ var AnimatorLayerBlendingMode;
|
|
|
23714
23589
|
return this._getAnimatorStateInfo(stateName, layerIndex).state;
|
|
23715
23590
|
};
|
|
23716
23591
|
/**
|
|
23717
|
-
* @override
|
|
23718
23592
|
* @internal
|
|
23719
23593
|
*/ _proto._onEnable = function _onEnable() {
|
|
23720
23594
|
this.engine._componentsManager.addOnUpdateAnimations(this);
|
|
@@ -23722,7 +23596,6 @@ var AnimatorLayerBlendingMode;
|
|
|
23722
23596
|
this._entity.getComponentsIncludeChildren(Renderer, this._controlledRenderers);
|
|
23723
23597
|
};
|
|
23724
23598
|
/**
|
|
23725
|
-
* @override
|
|
23726
23599
|
* @internal
|
|
23727
23600
|
*/ _proto._onDisable = function _onDisable() {
|
|
23728
23601
|
this.engine._componentsManager.removeOnUpdateAnimations(this);
|
|
@@ -24547,9 +24420,7 @@ var AnimatorConditionMode;
|
|
|
24547
24420
|
return _this;
|
|
24548
24421
|
}
|
|
24549
24422
|
var _proto = SkyBoxMaterial.prototype;
|
|
24550
|
-
|
|
24551
|
-
* @override
|
|
24552
|
-
*/ _proto.clone = function clone() {
|
|
24423
|
+
_proto.clone = function clone() {
|
|
24553
24424
|
var dest = new SkyBoxMaterial(this._engine);
|
|
24554
24425
|
this.cloneTo(dest);
|
|
24555
24426
|
return dest;
|
|
@@ -24662,7 +24533,7 @@ var SunMode;
|
|
|
24662
24533
|
}
|
|
24663
24534
|
var _proto = SkyProceduralMaterial.prototype;
|
|
24664
24535
|
/**
|
|
24665
|
-
* @
|
|
24536
|
+
* @inheritDoc
|
|
24666
24537
|
*/ _proto.clone = function clone() {
|
|
24667
24538
|
var dest = new SkyProceduralMaterial(this._engine);
|
|
24668
24539
|
this.cloneTo(dest);
|
|
@@ -24860,7 +24731,6 @@ var ParticleRendererBlendMode;
|
|
|
24860
24731
|
}
|
|
24861
24732
|
var _proto = ParticleRenderer.prototype;
|
|
24862
24733
|
/**
|
|
24863
|
-
* @override
|
|
24864
24734
|
* @internal
|
|
24865
24735
|
*/ _proto.update = function update(deltaTime) {
|
|
24866
24736
|
if (!this._isInit || !this._isStart) {
|
|
@@ -24878,7 +24748,6 @@ var ParticleRendererBlendMode;
|
|
|
24878
24748
|
this.shaderData.setFloat("u_time", this._time);
|
|
24879
24749
|
};
|
|
24880
24750
|
/**
|
|
24881
|
-
* @override
|
|
24882
24751
|
* @internal
|
|
24883
24752
|
*/ _proto._onEnable = function _onEnable() {
|
|
24884
24753
|
MeshRenderer.prototype._onEnable.call(this);
|
|
@@ -25657,9 +25526,7 @@ var _tempVector3 = new Vector3();
|
|
|
25657
25526
|
this.getMaterial().shaderData.setTexture("u_texture", texture);
|
|
25658
25527
|
}
|
|
25659
25528
|
};
|
|
25660
|
-
|
|
25661
|
-
* @override
|
|
25662
|
-
*/ _proto._render = function _render(context) {
|
|
25529
|
+
_proto._render = function _render(context) {
|
|
25663
25530
|
this._updateStrapVertices(context.camera, this._points);
|
|
25664
25531
|
this._updateStrapCoords();
|
|
25665
25532
|
this._vertexBuffer.setData(this._vertices);
|
|
@@ -25805,9 +25672,7 @@ var _tempVector3 = new Vector3();
|
|
|
25805
25672
|
* Provide hooks for users to exchange Texture.
|
|
25806
25673
|
* @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
|
|
25807
25674
|
*/ _proto.onTextureChange = function onTextureChange(renderColorTexture) {};
|
|
25808
|
-
|
|
25809
|
-
* @override
|
|
25810
|
-
*/ _proto.onBeginRender = function onBeginRender(camera) {
|
|
25675
|
+
_proto.onBeginRender = function onBeginRender(camera) {
|
|
25811
25676
|
if (!this.enabled) return;
|
|
25812
25677
|
this._camera = camera;
|
|
25813
25678
|
this._oriCameraCullingMask = camera.cullingMask;
|
|
@@ -25820,9 +25685,7 @@ var _tempVector3 = new Vector3();
|
|
|
25820
25685
|
this._oriCameraRenderTarget = camera.renderTarget;
|
|
25821
25686
|
camera.renderTarget = this._activeRenderTarget;
|
|
25822
25687
|
};
|
|
25823
|
-
|
|
25824
|
-
* @override
|
|
25825
|
-
*/ _proto.onEndRender = function onEndRender(camera) {
|
|
25688
|
+
_proto.onEndRender = function onEndRender(camera) {
|
|
25826
25689
|
if (!this.enabled) return;
|
|
25827
25690
|
this.onTextureChange && this.onTextureChange(this._texture);
|
|
25828
25691
|
this._activeRenderTarget = this._activeRenderTarget === this._renderTarget ? this._renderTargetSwap : this._renderTarget;
|
|
@@ -25857,16 +25720,12 @@ var cacheDir = new Vector3();
|
|
|
25857
25720
|
/**
|
|
25858
25721
|
* The position of the probe can be set, the default is the origin [0,0,0].
|
|
25859
25722
|
*/ _this.position = new Vector3(0, 0, 0);
|
|
25860
|
-
|
|
25861
|
-
* @override
|
|
25862
|
-
*/ _this._isCube = true;
|
|
25723
|
+
_this._isCube = true;
|
|
25863
25724
|
_this.oriViewMatrix = new Matrix();
|
|
25864
25725
|
return _this;
|
|
25865
25726
|
}
|
|
25866
25727
|
var _proto = CubeProbe.prototype;
|
|
25867
|
-
|
|
25868
|
-
* @override
|
|
25869
|
-
*/ _proto.onBeginRender = function onBeginRender(camera) {
|
|
25728
|
+
_proto.onBeginRender = function onBeginRender(camera) {
|
|
25870
25729
|
if (!this.enabled) return;
|
|
25871
25730
|
Probe.prototype.onBeginRender.call(this, camera);
|
|
25872
25731
|
this._storeCamera(camera);
|