@galacean/engine-core 1.0.0-beta.0 → 1.0.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +124 -265
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +124 -265
- package/dist/module.js +124 -265
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +1 -0
- package/types/2d/data/RenderData2D.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +2 -1
- package/types/2d/sprite/SpriteMask.d.ts +2 -7
- package/types/2d/sprite/SpriteRenderer.d.ts +2 -11
- package/types/2d/text/Font.d.ts +1 -0
- package/types/2d/text/TextRenderer.d.ts +3 -11
- package/types/Camera.d.ts +0 -3
- package/types/Component.d.ts +1 -0
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
- package/types/RenderPipeline/SpriteElement.d.ts +13 -0
- package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
- package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
- package/types/Renderer.d.ts +1 -1
- package/types/Scene.d.ts +1 -1
- package/types/Script.d.ts +1 -0
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/asset/GraphicsResource.d.ts +0 -3
- package/types/asset/IRefObject.d.ts +2 -0
- package/types/asset/RefObject.d.ts +27 -0
- package/types/asset/ReferResource.d.ts +0 -4
- package/types/base/Event.d.ts +24 -0
- package/types/base/Util.d.ts +14 -0
- package/types/env-probe/CubeProbe.d.ts +0 -6
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +1 -3
- package/types/graphic/Mesh.d.ts +0 -6
- package/types/material/BaseMaterial.d.ts +0 -2
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +1 -4
- package/types/material/PBRMaterial.d.ts +1 -1
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/MeshRenderer.d.ts +3 -8
- package/types/mesh/ModelMesh.d.ts +1 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +0 -9
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -0
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/sky/SkyBoxMaterial.d.ts +0 -3
- package/types/sky/SkyProceduralMaterial.d.ts +1 -1
- package/types/texture/RenderTarget.d.ts +0 -3
- package/types/texture/Texture.d.ts +1 -0
- package/types/texture/Texture2DArray.d.ts +0 -4
- package/types/texture/TextureCube.d.ts +0 -4
- package/types/trail/TrailRenderer.d.ts +1 -4
package/dist/miniprogram.js
CHANGED
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@@ -657,7 +657,6 @@ __decorate([
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}
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var _proto = ReferResource.prototype;
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/**
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* @override
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* Destroy self.
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* @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
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* @returns Whether the release was successful.
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@@ -684,9 +683,7 @@ __decorate([
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*/ _proto._addToResourceManager = function _addToResourceManager(path) {
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this._engine.resourceManager._addAsset(path, this);
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};
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-
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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EngineObject.prototype._onDestroy.call(this);
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this._engine.resourceManager._deleteReferResource(this);
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var refCount = this._getReferCount();
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@@ -818,9 +815,7 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource) {
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return _this;
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}
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var _proto = GraphicsResource.prototype;
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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this.engine.resourceManager._deleteGraphicResource(this);
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};
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@@ -889,7 +884,6 @@ var Logger = {
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}
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};
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/**
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* @override
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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var platformTexture = this._platformTexture;
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platformTexture.depthCompareFunction = this._depthCompareFunction;
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platformTexture.setUseDepthCompareMode(this._useDepthCompareMode);
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformTexture.destroy();
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this._platformTexture = null;
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this._depthTexture && this._depthTexture.generateMipmaps();
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}
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};
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformRenderTarget.destroy();
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this._colorTextures.length = 0;
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this._platformRenderTarget.blitRenderTarget();
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};
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* @override
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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this._platformRenderTarget = this._engine._hardwareRenderer.createPlatformRenderTarget(this);
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}
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};
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* @
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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this._platformTexture = this._engine._hardwareRenderer.createPlatformTexture2DArray(this);
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Texture.prototype._rebuild.call(this);
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}
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};
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* @
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* @internal
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*/ _proto._rebuild = function _rebuild() {
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this._platformTexture = this._engine._hardwareRenderer.createPlatformTextureCube(this);
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Texture.prototype._rebuild.call(this);
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_proto.getCharInfo = function getCharInfo(char) {
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return this._charInfoMap[char.charCodeAt(0)];
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};
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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this.texture.destroy();
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this.texture = null;
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subFontMap[key] = subFont;
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return subFont;
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};
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-
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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var subFontMap = this._subFontMap;
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for(var k in subFontMap){
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@@ -3213,54 +3195,6 @@ exports.GLCapabilityType = void 0;
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return ComponentsManager;
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}();
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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* Clone component.
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* @param source - Clone source
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*/ ComponentCloner.cloneComponent = function cloneComponent(source, target) {
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var keys = Object.keys(source);
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for(var i = 0, n = keys.length; i < n; i++){
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var cloneMode = cloneModes[k];
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switch(cloneMode){
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case undefined:
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target[k] = source[k];
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break;
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case CloneMode.Shallow:
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tarProp == null && (tarProp = target[k] = sourcePropS.constructor());
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} else {
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}
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break;
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case CloneMode.Deep:
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tarProp1 == null && (tarProp1 = target[k] = sourcePropD.constructor());
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} else {
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}
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}
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}
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}
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};
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return ComponentCloner;
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}();
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-
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}
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* @override
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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EngineObject.prototype._onDestroy.call(this);
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this._entity._removeComponent(this);
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if (this._entity.isActiveInHierarchy) {
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@@ -4543,6 +4474,54 @@ var TransformModifyFlags;
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TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale */ "WmWpWeWqWs"] = 0xbc] = "WmWpWeWqWs";
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})(TransformModifyFlags || (TransformModifyFlags = {}));
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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* Clone component.
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* @param source - Clone source
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* @param target - Clone target
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var cloneModes = CloneManager.getCloneMode(source.constructor);
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var keys = Object.keys(source);
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for(var i = 0, n = keys.length; i < n; i++){
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var k = keys[i];
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var cloneMode = cloneModes[k];
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switch(cloneMode){
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case undefined:
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case CloneMode.Assignment:
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target[k] = source[k];
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break;
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case CloneMode.Shallow:
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var sourcePropS = source[k];
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if (_instanceof(sourcePropS, Object)) {
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var tarProp = target[k];
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} else {
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}
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break;
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case CloneMode.Deep:
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var sourcePropD = source[k];
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} else {
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}
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}
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}
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};
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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_proto._onDestroy = function _onDestroy() {
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this.clearShapes();
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@@ -6080,7 +6054,6 @@ exports.Collider = __decorate([
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function CharacterController(entity) {
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var _this;
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_this = Collider.call(this, entity) || this;
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/** @internal */ _this._index = -1;
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_this._stepOffset = 0.5;
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_this._nonWalkableMode = exports.ControllerNonWalkableMode.PreventClimbing;
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_this._upDirection = new miniprogram.Vector3(0, 1, 0);
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@@ -6104,7 +6077,6 @@ exports.Collider = __decorate([
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/**
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* @param shape - Collider shape
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* @override
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*/ _proto.addShape = function addShape(shape) {
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6109
6081
|
if (this._shapes.length > 0) {
|
|
6110
6082
|
throw "only allow single shape on controller!";
|
|
@@ -6114,7 +6086,6 @@ exports.Collider = __decorate([
|
|
|
6114
6086
|
};
|
|
6115
6087
|
/**
|
|
6116
6088
|
* Remove all shape attached.
|
|
6117
|
-
* @override
|
|
6118
6089
|
*/ _proto.clearShapes = function clearShapes() {
|
|
6119
6090
|
if (this._shapes.length > 0) {
|
|
6120
6091
|
Collider.prototype.removeShape.call(this, this._shapes[0]);
|
|
@@ -6122,7 +6093,6 @@ exports.Collider = __decorate([
|
|
|
6122
6093
|
};
|
|
6123
6094
|
/**
|
|
6124
6095
|
* @internal
|
|
6125
|
-
* @override
|
|
6126
6096
|
*/ _proto._onUpdate = function _onUpdate() {
|
|
6127
6097
|
if (this._updateFlag.flag) {
|
|
6128
6098
|
var transform = this.entity.transform;
|
|
@@ -6137,7 +6107,6 @@ exports.Collider = __decorate([
|
|
|
6137
6107
|
};
|
|
6138
6108
|
/**
|
|
6139
6109
|
* @internal
|
|
6140
|
-
* @override
|
|
6141
6110
|
*/ _proto._onLateUpdate = function _onLateUpdate() {
|
|
6142
6111
|
var position = this.entity.transform.worldPosition;
|
|
6143
6112
|
this._nativeCollider.getWorldPosition(position);
|
|
@@ -6145,13 +6114,11 @@ exports.Collider = __decorate([
|
|
|
6145
6114
|
this._updateFlag.flag = false;
|
|
6146
6115
|
};
|
|
6147
6116
|
/**
|
|
6148
|
-
* @override
|
|
6149
6117
|
* @internal
|
|
6150
6118
|
*/ _proto._onEnable = function _onEnable() {
|
|
6151
6119
|
this.engine.physicsManager._addCharacterController(this);
|
|
6152
6120
|
};
|
|
6153
6121
|
/**
|
|
6154
|
-
* @override
|
|
6155
6122
|
* @internal
|
|
6156
6123
|
*/ _proto._onDisable = function _onDisable() {
|
|
6157
6124
|
this.engine.physicsManager._removeCharacterController(this);
|
|
@@ -6644,7 +6611,6 @@ exports.Joint = __decorate([
|
|
|
6644
6611
|
}
|
|
6645
6612
|
var _proto = FixedJoint.prototype;
|
|
6646
6613
|
/**
|
|
6647
|
-
* @override
|
|
6648
6614
|
* @internal
|
|
6649
6615
|
*/ _proto._onAwake = function _onAwake() {
|
|
6650
6616
|
var collider = this._collider;
|
|
@@ -6678,7 +6644,6 @@ exports.Joint = __decorate([
|
|
|
6678
6644
|
}
|
|
6679
6645
|
var _proto = HingeJoint.prototype;
|
|
6680
6646
|
/**
|
|
6681
|
-
* @override
|
|
6682
6647
|
* @internal
|
|
6683
6648
|
*/ _proto._onAwake = function _onAwake() {
|
|
6684
6649
|
var collider = this._collider;
|
|
@@ -6830,7 +6795,6 @@ exports.Joint = __decorate([
|
|
|
6830
6795
|
}
|
|
6831
6796
|
var _proto = SpringJoint.prototype;
|
|
6832
6797
|
/**
|
|
6833
|
-
* @override
|
|
6834
6798
|
* @internal
|
|
6835
6799
|
*/ _proto._onAwake = function _onAwake() {
|
|
6836
6800
|
var collider = this._collider;
|
|
@@ -7035,7 +6999,6 @@ exports.Joint = __decorate([
|
|
|
7035
6999
|
this._nativeCollider.wakeUp();
|
|
7036
7000
|
};
|
|
7037
7001
|
/**
|
|
7038
|
-
* @override
|
|
7039
7002
|
* @internal
|
|
7040
7003
|
*/ _proto._onLateUpdate = function _onLateUpdate() {
|
|
7041
7004
|
var transform = this.entity.transform;
|
|
@@ -7988,14 +7951,12 @@ __decorate([
|
|
|
7988
7951
|
/**
|
|
7989
7952
|
* Mount to the current Scene.
|
|
7990
7953
|
* @internal
|
|
7991
|
-
* @override
|
|
7992
7954
|
*/ _proto._onEnable = function _onEnable() {
|
|
7993
7955
|
this.engine._lightManager._attachDirectLight(this);
|
|
7994
7956
|
};
|
|
7995
7957
|
/**
|
|
7996
7958
|
* Unmount from the current Scene.
|
|
7997
7959
|
* @internal
|
|
7998
|
-
* @override
|
|
7999
7960
|
*/ _proto._onDisable = function _onDisable() {
|
|
8000
7961
|
this.engine._lightManager._detachDirectLight(this);
|
|
8001
7962
|
};
|
|
@@ -8029,7 +7990,6 @@ __decorate([
|
|
|
8029
7990
|
key: "_shadowProjectionMatrix",
|
|
8030
7991
|
get: /**
|
|
8031
7992
|
* @internal
|
|
8032
|
-
* @override
|
|
8033
7993
|
*/ function get() {
|
|
8034
7994
|
throw "Unknown!";
|
|
8035
7995
|
}
|
|
@@ -8089,14 +8049,12 @@ __decorate([
|
|
|
8089
8049
|
/**
|
|
8090
8050
|
* Mount to the current Scene.
|
|
8091
8051
|
* @internal
|
|
8092
|
-
* @override
|
|
8093
8052
|
*/ _proto._onEnable = function _onEnable() {
|
|
8094
8053
|
this.engine._lightManager._attachPointLight(this);
|
|
8095
8054
|
};
|
|
8096
8055
|
/**
|
|
8097
8056
|
* Unmount from the current Scene.
|
|
8098
8057
|
* @internal
|
|
8099
|
-
* @override
|
|
8100
8058
|
*/ _proto._onDisable = function _onDisable() {
|
|
8101
8059
|
this.engine._lightManager._detachPointLight(this);
|
|
8102
8060
|
};
|
|
@@ -8122,7 +8080,6 @@ __decorate([
|
|
|
8122
8080
|
key: "_shadowProjectionMatrix",
|
|
8123
8081
|
get: /**
|
|
8124
8082
|
* @internal
|
|
8125
|
-
* @override
|
|
8126
8083
|
*/ function get() {
|
|
8127
8084
|
throw "Unknown!";
|
|
8128
8085
|
}
|
|
@@ -8199,14 +8156,12 @@ __decorate([
|
|
|
8199
8156
|
/**
|
|
8200
8157
|
* Mount to the current Scene.
|
|
8201
8158
|
* @internal
|
|
8202
|
-
* @override
|
|
8203
8159
|
*/ _proto._onEnable = function _onEnable() {
|
|
8204
8160
|
this.engine._lightManager._attachSpotLight(this);
|
|
8205
8161
|
};
|
|
8206
8162
|
/**
|
|
8207
8163
|
* Unmount from the current Scene.
|
|
8208
8164
|
* @internal
|
|
8209
|
-
* @override
|
|
8210
8165
|
*/ _proto._onDisable = function _onDisable() {
|
|
8211
8166
|
this.engine._lightManager._detachSpotLight(this);
|
|
8212
8167
|
};
|
|
@@ -8252,7 +8207,6 @@ __decorate([
|
|
|
8252
8207
|
key: "_shadowProjectionMatrix",
|
|
8253
8208
|
get: /**
|
|
8254
8209
|
* @internal
|
|
8255
|
-
* @override
|
|
8256
8210
|
*/ function get() {
|
|
8257
8211
|
var matrix = this._projectMatrix;
|
|
8258
8212
|
var fov = Math.min(Math.PI / 2, this.angle * 2 * Math.sqrt(2));
|
|
@@ -9421,9 +9375,7 @@ __decorate([
|
|
|
9421
9375
|
this.shaderData.cloneTo(target.shaderData);
|
|
9422
9376
|
CloneManager.deepCloneObject(this.renderStates, target.renderStates);
|
|
9423
9377
|
};
|
|
9424
|
-
|
|
9425
|
-
* @override
|
|
9426
|
-
*/ _proto._addReferCount = function _addReferCount(value) {
|
|
9378
|
+
_proto._addReferCount = function _addReferCount(value) {
|
|
9427
9379
|
ReferResource.prototype._addReferCount.call(this, value);
|
|
9428
9380
|
this.shaderData._addReferCount(value);
|
|
9429
9381
|
};
|
|
@@ -9558,11 +9510,11 @@ var FogFragmentDeclaration = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvaryin
|
|
|
9558
9510
|
|
|
9559
9511
|
var FogVertexDeclaration = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvarying vec3 v_positionVS;\n#endif\n"; // eslint-disable-line
|
|
9560
9512
|
|
|
9561
|
-
var normal_share = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvarying vec3 v_normal;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9513
|
+
var normal_share = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvarying vec3 v_normal;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvarying mat3 v_TBN;\n#endif\n#endif\n#endif\n"; // eslint-disable-line
|
|
9562
9514
|
|
|
9563
9515
|
var uv_share = "#define GLSLIFY 1\nvarying vec2 v_uv;\n#ifdef RENDERER_HAS_UV1\nvarying vec2 v_uv1;\n#endif\n"; // eslint-disable-line
|
|
9564
9516
|
|
|
9565
|
-
var worldpos_share = "#define GLSLIFY 1\n#ifdef
|
|
9517
|
+
var worldpos_share = "#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvarying vec3 v_pos;\n#endif\n"; // eslint-disable-line
|
|
9566
9518
|
|
|
9567
9519
|
var begin_normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=vec3(NORMAL);\n#endif\n#ifdef RENDERER_HAS_TANGENT\nvec4 tangent=vec4(TANGENT);\n#endif\n#endif\n"; // eslint-disable-line
|
|
9568
9520
|
|
|
@@ -9570,21 +9522,21 @@ var begin_position_vert = "#define GLSLIFY 1\nvec4 position=vec4(POSITION,1.0);"
|
|
|
9570
9522
|
|
|
9571
9523
|
var blendShape_input = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nuniform mediump sampler2DArray renderer_BlendShapeTexture;uniform ivec3 renderer_BlendShapeTextureInfo;uniform float renderer_BlendShapeWeights[RENDERER_BLENDSHAPE_COUNT];\n#else\nattribute vec3 POSITION_BS0;attribute vec3 POSITION_BS1;\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;uniform float renderer_BlendShapeWeights[2];\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;\n#ifdef RENDERER_BLENDSHAPE_HAS_NORMAL\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 NORMAL_BS2;attribute vec3 NORMAL_BS3;\n#endif\n#ifdef RENDERER_BLENDSHAPE_HAS_TANGENT\nattribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;attribute vec3 TANGENT_BS2;attribute vec3 TANGENT_BS3;\n#endif\nuniform float renderer_BlendShapeWeights[4];\n#else\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;attribute vec3 POSITION_BS4;attribute vec3 POSITION_BS5;attribute vec3 POSITION_BS6;attribute vec3 POSITION_BS7;uniform float renderer_BlendShapeWeights[8];\n#endif\n#endif\n#endif\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nvec3 getBlendShapeVertexElement(int blendShapeIndex,int vertexElementIndex){int y=vertexElementIndex/renderer_BlendShapeTextureInfo.y;int x=vertexElementIndex-y*renderer_BlendShapeTextureInfo.y;ivec3 uv=ivec3(x,y,blendShapeIndex);return texelFetch(renderer_BlendShapeTexture,uv,0).xyz;}\n#endif\n#endif\n"; // eslint-disable-line
|
|
9572
9524
|
|
|
9573
|
-
var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9525
|
+
var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
|
|
9574
9526
|
|
|
9575
9527
|
var color_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_VERTEXCOLOR\nv_color=COLOR_0;\n#endif\n"; // eslint-disable-line
|
|
9576
9528
|
|
|
9577
9529
|
var FogVertex = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvec4 positionVS=renderer_MVMat*position;v_positionVS=positionVS.xyz/positionVS.w;\n#endif\n"; // eslint-disable-line
|
|
9578
9530
|
|
|
9579
|
-
var normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9531
|
+
var normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvec3 normalW=normalize(mat3(renderer_NormalMat)*normal.xyz);vec3 tangentW=normalize(mat3(renderer_NormalMat)*tangent.xyz);vec3 bitangentW=cross(normalW,tangentW)*tangent.w;v_TBN=mat3(tangentW,bitangentW,normalW);\n#endif\n#endif\n#endif\n"; // eslint-disable-line
|
|
9580
9532
|
|
|
9581
9533
|
var position_vert = "#define GLSLIFY 1\ngl_Position=renderer_MVPMat*position;"; // eslint-disable-line
|
|
9582
9534
|
|
|
9583
|
-
var skinning_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_SKIN\n#ifdef RENDERER_USE_JOINT_TEXTURE\nmat4 skinMatrix=WEIGHTS_0.x*getJointMatrix(renderer_JointSampler,JOINTS_0.x)+WEIGHTS_0.y*getJointMatrix(renderer_JointSampler,JOINTS_0.y)+WEIGHTS_0.z*getJointMatrix(renderer_JointSampler,JOINTS_0.z)+WEIGHTS_0.w*getJointMatrix(renderer_JointSampler,JOINTS_0.w);\n#else\nmat4 skinMatrix=WEIGHTS_0.x*renderer_JointMatrix[int(JOINTS_0.x)]+WEIGHTS_0.y*renderer_JointMatrix[int(JOINTS_0.y)]+WEIGHTS_0.z*renderer_JointMatrix[int(JOINTS_0.z)]+WEIGHTS_0.w*renderer_JointMatrix[int(JOINTS_0.w)];\n#endif\nposition=skinMatrix*position;\n#if defined(RENDERER_HAS_NORMAL) && !defined(MATERIAL_OMIT_NORMAL)\nmat3 skinNormalMatrix=INVERSE_MAT(mat3(skinMatrix));normal=normal*skinNormalMatrix;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
|
9535
|
+
var skinning_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_SKIN\n#ifdef RENDERER_USE_JOINT_TEXTURE\nmat4 skinMatrix=WEIGHTS_0.x*getJointMatrix(renderer_JointSampler,JOINTS_0.x)+WEIGHTS_0.y*getJointMatrix(renderer_JointSampler,JOINTS_0.y)+WEIGHTS_0.z*getJointMatrix(renderer_JointSampler,JOINTS_0.z)+WEIGHTS_0.w*getJointMatrix(renderer_JointSampler,JOINTS_0.w);\n#else\nmat4 skinMatrix=WEIGHTS_0.x*renderer_JointMatrix[int(JOINTS_0.x)]+WEIGHTS_0.y*renderer_JointMatrix[int(JOINTS_0.y)]+WEIGHTS_0.z*renderer_JointMatrix[int(JOINTS_0.z)]+WEIGHTS_0.w*renderer_JointMatrix[int(JOINTS_0.w)];\n#endif\nposition=skinMatrix*position;\n#if defined(RENDERER_HAS_NORMAL) && !defined(MATERIAL_OMIT_NORMAL)\nmat3 skinNormalMatrix=INVERSE_MAT(mat3(skinMatrix));normal=normal*skinNormalMatrix;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz=tangent.xyz*skinNormalMatrix;\n#endif\n#endif\n#endif\n"; // eslint-disable-line
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var uv_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_UV\nv_uv=TEXCOORD_0;\n#else\nv_uv=vec2(0.,0.);\n#endif\n#ifdef RENDERER_HAS_UV1\nv_uv1=TEXCOORD_1;\n#endif\n#ifdef
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var uv_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_UV\nv_uv=TEXCOORD_0;\n#else\nv_uv=vec2(0.,0.);\n#endif\n#ifdef RENDERER_HAS_UV1\nv_uv1=TEXCOORD_1;\n#endif\n#ifdef MATERIAL_NEED_TILING_OFFSET\nv_uv=v_uv*material_TilingOffset.xy+material_TilingOffset.zw;\n#endif\n"; // eslint-disable-line
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var worldpos_vert = "#define GLSLIFY 1\n#ifdef
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var worldpos_vert = "#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvec4 temp_pos=renderer_ModelMat*position;v_pos=temp_pos.xyz/temp_pos.w;\n#endif\n"; // eslint-disable-line
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var FogFragment = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nfloat fogIntensity=ComputeFogIntensity(length(v_positionVS));gl_FragColor.rgb=mix(scene_FogColor.rgb,gl_FragColor.rgb,fogIntensity);\n#endif\n"; // eslint-disable-line
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@@ -9594,7 +9546,7 @@ var mobile_material_frag = "#define GLSLIFY 1\nuniform vec4 material_EmissiveCol
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var begin_mobile_frag = "#define GLSLIFY 1\nvec4 ambient=vec4(0.0);vec4 emission=material_EmissiveColor;vec4 diffuse=material_BaseColor;vec4 specular=material_SpecularColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nvec4 emissiveTextureColor=texture2D(material_EmissiveTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nemissiveTextureColor=gammaToLinear(emissiveTextureColor);\n#endif\nemission*=emissiveTextureColor;\n#endif\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 diffuseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ndiffuseTextureColor=gammaToLinear(diffuseTextureColor);\n#endif\ndiffuse*=diffuseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\ndiffuse*=v_color;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_TEXTURE\nvec4 specularTextureColor=texture2D(material_SpecularTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularTextureColor=gammaToLinear(specularTextureColor);\n#endif\nspecular*=specularTextureColor;\n#endif\nambient=vec4(scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity,1.0)*diffuse;"; // eslint-disable-line
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var begin_viewdir_frag = "#define GLSLIFY 1\n#ifdef
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var begin_viewdir_frag = "#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvec3 V=normalize(camera_Position-v_pos);\n#endif\n"; // eslint-disable-line
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var mobile_blinnphong_frag = "#define GLSLIFY 1\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nmat3 tbn=getTBN();vec3 N=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\nvec3 N=getNormal();\n#endif\nvec3 lightDiffuse=vec3(0.0,0.0,0.0);vec3 lightSpecular=vec3(0.0,0.0,0.0);float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(scene_ShadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i]))continue;directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];float d=max(dot(N,-directionalLight.direction),0.0);lightDiffuse+=directionalLight.color*d;vec3 halfDir=normalize(V-directionalLight.direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess);lightSpecular+=directionalLight.color*s;}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i]))continue;pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];vec3 direction=v_pos-pointLight.position;float dist=length(direction);direction/=dist;float decay=clamp(1.0-pow(dist/pointLight.distance,4.0),0.0,1.0);float d=max(dot(N,-direction),0.0)*decay;lightDiffuse+=pointLight.color*d;vec3 halfDir=normalize(V-direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess)*decay;lightSpecular+=pointLight.color*s;}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i]))continue;spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];vec3 direction=spotLight.position-v_pos;float lightDistance=length(direction);direction/=lightDistance;float angleCos=dot(direction,-spotLight.direction);float decay=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayTotal=decay*spotEffect;float d=max(dot(N,direction),0.0)*decayTotal;lightDiffuse+=spotLight.color*d;vec3 halfDir=normalize(V+direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess)*decayTotal;lightSpecular+=spotLight.color*s;}\n#endif\ndiffuse*=vec4(lightDiffuse,1.0);specular*=vec4(lightSpecular,1.0);\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(diffuse.a<material_AlphaCutoff){discard;}\n#endif\n"; // eslint-disable-line
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@@ -9630,17 +9582,17 @@ var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gr
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var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(0.04),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
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var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef
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var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoatDotNL=saturate(dot(geometry.clearCoatNormal,incidentDirection));vec3 clearCoatIrradiance=clearCoatDotNL*color;reflectedLight.directSpecular+=material.clearCoat*clearCoatIrradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.clearCoatNormal,vec3(0.04),material.clearCoatRoughness);attenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nfloat dotNL=saturate(dot(geometry.normal,incidentDirection));vec3 irradiance=dotNL*color*PI;reflectedLight.directSpecular+=attenuation*irradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.normal,material.specularColor,material.roughness);reflectedLight.directDiffuse+=attenuation*irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);}\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nvoid addDirectionalDirectLightRadiance(DirectLight directionalLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 color=directionalLight.color;vec3 direction=-directionalLight.direction;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nvoid addPointDirectLightRadiance(PointLight pointLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=pointLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);vec3 color=pointLight.color;color*=clamp(1.0-pow(lightDistance/pointLight.distance,4.0),0.0,1.0);addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nvoid addSpotDirectLightRadiance(SpotLight spotLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=spotLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);float angleCos=dot(direction,-spotLight.direction);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayEffect=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);vec3 color=spotLight.color;color*=spotEffect*decayEffect;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\nvoid addTotalDirectRadiance(Geometry geometry,Material material,inout ReflectedLight reflectedLight){float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(scene_ShadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i]))continue;directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];addDirectionalDirectLightRadiance(directionalLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i]))continue;pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];addPointDirectLightRadiance(pointLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i]))continue;spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];addSpotDirectLightRadiance(spotLight,geometry,material,reflectedLight);}\n#endif\n}"; // eslint-disable-line
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var ibl_frag_define = "#define GLSLIFY 1\nvec3 getLightProbeIrradiance(vec3 sh[9],vec3 normal){normal.x=-normal.x;vec3 result=sh[0]+sh[1]*(normal.y)+sh[2]*(normal.z)+sh[3]*(normal.x)+sh[4]*(normal.y*normal.x)+sh[5]*(normal.y*normal.z)+sh[6]*(3.0*normal.z*normal.z-1.0)+sh[7]*(normal.z*normal.x)+sh[8]*(normal.x*normal.x-normal.y*normal.y);return max(result,vec3(0.0));}vec3 envBRDFApprox(vec3 specularColor,float roughness,float dotNV){const vec4 c0=vec4(-1,-0.0275,-0.572,0.022);const vec4 c1=vec4(1,0.0425,1.04,-0.04);vec4 r=roughness*c0+c1;float a004=min(r.x*r.x,exp2(-9.28*dotNV))*r.x+r.y;vec2 AB=vec2(-1.04,1.04)*a004+r.zw;return specularColor*AB.x+AB.y;}float getSpecularMIPLevel(float roughness,int maxMIPLevel){return roughness*float(maxMIPLevel);}vec3 getLightProbeRadiance(vec3 viewDir,vec3 normal,float roughness,int maxMIPLevel,float specularIntensity){\n#ifndef SCENE_USE_SPECULAR_ENV\nreturn vec3(0);\n#else\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec.x=-reflectVec.x;float specularMIPLevel=getSpecularMIPLevel(roughness,maxMIPLevel);\n#ifdef HAS_TEX_LOD\nvec4 envMapColor=textureCubeLodEXT(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#else\nvec4 envMapColor=textureCube(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#endif\n#ifdef SCENE_IS_DECODE_ENV_RGBM\nenvMapColor.rgb=RGBMToLinear(envMapColor,5.0).rgb;\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=linearToGamma(envMapColor);\n#endif\n#else\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=gammaToLinear(envMapColor);\n#endif\n#endif\nreturn envMapColor.rgb*specularIntensity;\n#endif\n}"; // eslint-disable-line
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-
var pbr_frag = "#define GLSLIFY 1\nGeometry geometry;Material material;ReflectedLight reflectedLight=ReflectedLight(vec3(0.0),vec3(0.0),vec3(0.0),vec3(0.0));initGeometry(geometry);initMaterial(material,geometry);addTotalDirectRadiance(geometry,material,reflectedLight);\n#ifdef SCENE_USE_SH\nvec3 irradiance=getLightProbeIrradiance(scene_EnvSH,geometry.normal);\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nirradiance=linearToGamma(vec4(irradiance,1.0)).rgb;\n#endif\nirradiance*=scene_EnvMapLight.diffuseIntensity;\n#else\nvec3 irradiance=scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity;irradiance*=PI;\n#endif\nreflectedLight.indirectDiffuse+=irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);vec3 radiance=getLightProbeRadiance(geometry.viewDir,geometry.normal,material.roughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);float radianceAttenuation=1.0;\n#ifdef
|
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+
var pbr_frag = "#define GLSLIFY 1\nGeometry geometry;Material material;ReflectedLight reflectedLight=ReflectedLight(vec3(0.0),vec3(0.0),vec3(0.0),vec3(0.0));initGeometry(geometry);initMaterial(material,geometry);addTotalDirectRadiance(geometry,material,reflectedLight);\n#ifdef SCENE_USE_SH\nvec3 irradiance=getLightProbeIrradiance(scene_EnvSH,geometry.normal);\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nirradiance=linearToGamma(vec4(irradiance,1.0)).rgb;\n#endif\nirradiance*=scene_EnvMapLight.diffuseIntensity;\n#else\nvec3 irradiance=scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity;irradiance*=PI;\n#endif\nreflectedLight.indirectDiffuse+=irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);vec3 radiance=getLightProbeRadiance(geometry.viewDir,geometry.normal,material.roughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);float radianceAttenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatRadiance=getLightProbeRadiance(geometry.viewDir,geometry.clearCoatNormal,material.clearCoatRoughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);reflectedLight.indirectSpecular+=clearCoatRadiance*material.clearCoat*envBRDFApprox(vec3(0.04),material.clearCoatRoughness,geometry.clearCoatDotNV);radianceAttenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nreflectedLight.indirectSpecular+=radianceAttenuation*radiance*envBRDFApprox(material.specularColor,material.roughness,geometry.dotNV);\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nvec2 aoUV=v_uv;\n#ifdef RENDERER_HAS_UV1\nif(material_OcclusionTextureCoord==1.0){aoUV=v_uv1;}\n#endif\nfloat ambientOcclusion=(texture2D(material_OcclusionTexture,aoUV).r-1.0)*material_OcclusionIntensity+1.0;reflectedLight.indirectDiffuse*=ambientOcclusion;\n#ifdef SCENE_USE_SPECULAR_ENV\nreflectedLight.indirectSpecular*=computeSpecularOcclusion(ambientOcclusion,material.roughness,geometry.dotNV);\n#endif\n#endif\nvec3 emissiveRadiance=material_EmissiveColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nvec4 emissiveColor=texture2D(material_EmissiveTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nemissiveColor=gammaToLinear(emissiveColor);\n#endif\nemissiveRadiance*=emissiveColor.rgb;\n#endif\nvec3 totalRadiance=reflectedLight.directDiffuse+reflectedLight.indirectDiffuse+reflectedLight.directSpecular+reflectedLight.indirectSpecular+emissiveRadiance;vec4 targetColor=vec4(totalRadiance,material.opacity);gl_FragColor=targetColor;"; // eslint-disable-line
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var PBRShaderLib = {
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pbr_frag_define: pbr_frag_define,
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@@ -9669,7 +9621,7 @@ var ShadowLib = {
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ShadowVertex: ShadowVertex
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};
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var normal_get = "#define GLSLIFY 1\nvec3 getNormal(){\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(gl_FrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(gl_FrontFacing)*2.0-1.0;return normal;}mat3 getTBN(){\n#if defined(RENDERER_HAS_NORMAL) && defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(
|
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var normal_get = "#define GLSLIFY 1\nvec3 getNormal(){\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(gl_FrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(gl_FrontFacing)*2.0-1.0;return normal;}mat3 getTBN(){\n#if defined(RENDERER_HAS_NORMAL) && defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nmat3 tbn=v_TBN;\n#else\nvec3 normal=getNormal();vec3 position=v_pos;vec2 uv=gl_FrontFacing? v_uv:-v_uv;\n#ifdef HAS_DERIVATIVES\nvec3 dp1=dFdx(position);vec3 dp2=dFdy(position);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;float invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));mat3 tbn=mat3(tangent*invmax,binormal*invmax,normal);\n#else\nmat3 tbn=mat3(vec3(0.0),vec3(0.0),normal);\n#endif\n#endif\nreturn tbn;}"; // eslint-disable-line
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var ShaderLib = _extends({
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* @override
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* @internal
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var componentsManager = this.engine._componentsManager;
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@@ -10794,7 +10745,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var componentsManager = this.engine._componentsManager;
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@@ -10821,7 +10771,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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ShaderMacroCollection.unionCollection(context.camera._globalShaderMacro, this.shaderData._macroCollection, this._globalShaderMacro);
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*/ _proto._onDestroy = function _onDestroy() {
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Component.prototype._onDestroy.call(this);
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@@ -11214,9 +11163,7 @@ SimpleSpriteAssembler = __decorate([
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*/ _proto._cloneTo = function _cloneTo(target) {
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target.sprite = this._sprite;
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* @override
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*/ _proto._updateBounds = function _updateBounds(worldBounds) {
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_proto._updateBounds = function _updateBounds(worldBounds) {
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var _this_sprite;
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if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
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worldBounds.min.set(0, 0, 0);
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@@ -11226,7 +11173,6 @@ SimpleSpriteAssembler = __decorate([
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*/ _proto._render = function _render(context) {
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var _this_sprite;
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@@ -11252,7 +11198,6 @@ SimpleSpriteAssembler = __decorate([
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this._maskElement = renderElement;
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var _this__sprite;
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@@ -11673,16 +11618,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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if (dataOffset === void 0) dataOffset = 0;
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this._platformBuffer.getData(data, bufferByteOffset, dataOffset, dataLength);
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};
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* @override
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*/ _proto._rebuild = function _rebuild() {
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+
_proto._rebuild = function _rebuild() {
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var platformBuffer = this._engine._hardwareRenderer.createPlatformBuffer(this._type, this._byteLength, this._bufferUsage);
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this._platformBuffer = platformBuffer;
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};
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* @internal
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_proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformBuffer.destroy();
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};
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@@ -11875,22 +11815,17 @@ var BufferUtil = /*#__PURE__*/ function() {
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this._platformPrimitive.draw(shaderProgram, subMesh);
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this._bufferStructChanged = false;
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};
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* @override
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var vertexBufferBindings = this._vertexBufferBindings;
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for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
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vertexBufferBindings[i]._buffer._addReferCount(value);
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}
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*/ _proto._rebuild = function _rebuild() {
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_proto._rebuild = function _rebuild() {
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this._engine._hardwareRenderer.createPlatformPrimitive(this);
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GraphicsResource.prototype._onDestroy.call(this);
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@@ -13044,10 +12979,7 @@ var MeshModifyFlags;
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}
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this.setTangents(tangents);
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this._readable && this._releaseCache();
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};
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@@ -13522,10 +13454,7 @@ var VertexChangedFlags;
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var mesh = this._mesh;
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if (mesh && !mesh.destroyed) {
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@@ -13538,9 +13467,7 @@ var VertexChangedFlags;
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var localBounds = mesh.bounds;
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|
@@ -13551,9 +13478,7 @@ var VertexChangedFlags;
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|
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|
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|
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*/ _proto._render = function _render(context) {
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|
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|
+
_proto._render = function _render(context) {
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|
var mesh = this._mesh;
|
|
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|
if (mesh) {
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|
if (this._dirtyUpdateFlag & 0x2) {
|
|
@@ -13714,9 +13639,7 @@ var /**
|
|
|
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|
}
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|
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|
};
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|
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|
|
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|
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* @override
|
|
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|
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*/ _proto._updateShaderData = function _updateShaderData(context) {
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|
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|
+
_proto._updateShaderData = function _updateShaderData(context) {
|
|
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|
var entity = this.entity;
|
|
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|
var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
|
|
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|
this._updateTransformShaderData(context, worldMatrix);
|
|
@@ -13771,14 +13694,10 @@ var /**
|
|
|
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|
MeshRenderer.prototype._cloneTo.call(this, target);
|
|
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|
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
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};
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|
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|
|
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|
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* @override
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*/ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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|
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|
+
_proto._registerEntityTransformListener = function _registerEntityTransformListener() {
|
|
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|
// Cancel register listener to entity transform.
|
|
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|
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|
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|
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|
|
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|
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* @override
|
|
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|
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*/ _proto._updateBounds = function _updateBounds(worldBounds) {
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|
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|
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_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
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|
if (this._rootBone) {
|
|
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|
var localBounds = this._localBounds;
|
|
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|
var worldMatrix = this._rootBone.transform.worldMatrix;
|
|
@@ -13998,9 +13917,7 @@ __decorate([
|
|
|
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|
return _this;
|
|
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|
}
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|
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|
var _proto = PrimitiveMeshRestorer.prototype;
|
|
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|
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|
|
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|
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* @override
|
|
14003
|
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*/ _proto.restoreContent = function restoreContent() {
|
|
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|
+
_proto.restoreContent = function restoreContent() {
|
|
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|
var primitiveInfo = this.primitiveInfo;
|
|
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13922
|
switch(primitiveInfo.type){
|
|
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13923
|
case 0:
|
|
@@ -14060,7 +13977,6 @@ var PrimitiveType;
|
|
|
14060
13977
|
_this = PrimitiveRestoreInfo.call(this, 0, noLongerAccessible) || this;
|
|
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|
_this.radius = radius;
|
|
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|
_this.segments = segments;
|
|
14063
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
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13980
|
return _this;
|
|
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|
}
|
|
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13982
|
return SphereRestoreInfo;
|
|
@@ -14075,7 +13991,6 @@ var PrimitiveType;
|
|
|
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13991
|
_this.width = width;
|
|
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13992
|
_this.height = height;
|
|
14077
13993
|
_this.depth = depth;
|
|
14078
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14079
13994
|
return _this;
|
|
14080
13995
|
}
|
|
14081
13996
|
return CuboidRestoreInfo;
|
|
@@ -14091,7 +14006,6 @@ var PrimitiveType;
|
|
|
14091
14006
|
_this.height = height;
|
|
14092
14007
|
_this.horizontalSegments = horizontalSegments;
|
|
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14008
|
_this.verticalSegments = verticalSegments;
|
|
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|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14095
14009
|
return _this;
|
|
14096
14010
|
}
|
|
14097
14011
|
return PlaneRestoreInfo;
|
|
@@ -14108,7 +14022,6 @@ var PrimitiveType;
|
|
|
14108
14022
|
_this.height = height;
|
|
14109
14023
|
_this.radialSegments = radialSegments;
|
|
14110
14024
|
_this.heightSegments = heightSegments;
|
|
14111
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14112
14025
|
return _this;
|
|
14113
14026
|
}
|
|
14114
14027
|
return CylinderRestoreInfo;
|
|
@@ -14125,7 +14038,6 @@ var PrimitiveType;
|
|
|
14125
14038
|
_this.radialSegments = radialSegments;
|
|
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14039
|
_this.tubularSegments = tubularSegments;
|
|
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14040
|
_this.arc = arc;
|
|
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|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14129
14041
|
return _this;
|
|
14130
14042
|
}
|
|
14131
14043
|
return TorusRestoreInfo;
|
|
@@ -14141,7 +14053,6 @@ var PrimitiveType;
|
|
|
14141
14053
|
_this.height = height;
|
|
14142
14054
|
_this.radialSegments = radialSegments;
|
|
14143
14055
|
_this.heightSegments = heightSegments;
|
|
14144
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14145
14056
|
return _this;
|
|
14146
14057
|
}
|
|
14147
14058
|
return ConeRestoreInfo;
|
|
@@ -14157,7 +14068,6 @@ var PrimitiveType;
|
|
|
14157
14068
|
_this.height = height;
|
|
14158
14069
|
_this.radialSegments = radialSegments;
|
|
14159
14070
|
_this.heightSegments = heightSegments;
|
|
14160
|
-
_this.noLongerAccessible = noLongerAccessible;
|
|
14161
14071
|
return _this;
|
|
14162
14072
|
}
|
|
14163
14073
|
return CapsuleRestoreInfo;
|
|
@@ -17151,14 +17061,12 @@ ShaderPool.init();
|
|
|
17151
17061
|
/**
|
|
17152
17062
|
* @internal
|
|
17153
17063
|
* @inheritDoc
|
|
17154
|
-
* @override
|
|
17155
17064
|
*/ _proto._onAwake = function _onAwake() {
|
|
17156
17065
|
this.onAwake();
|
|
17157
17066
|
};
|
|
17158
17067
|
/**
|
|
17159
17068
|
* @internal
|
|
17160
17069
|
* @inheritDoc
|
|
17161
|
-
* @override
|
|
17162
17070
|
*/ _proto._onEnable = function _onEnable() {
|
|
17163
17071
|
if (this._waitHandlingInValid) {
|
|
17164
17072
|
this._waitHandlingInValid = false;
|
|
@@ -17184,7 +17092,6 @@ ShaderPool.init();
|
|
|
17184
17092
|
/**
|
|
17185
17093
|
* @internal
|
|
17186
17094
|
* @inheritDoc
|
|
17187
|
-
* @override
|
|
17188
17095
|
*/ _proto._onDisable = function _onDisable() {
|
|
17189
17096
|
this._waitHandlingInValid = true;
|
|
17190
17097
|
this._engine._componentsManager.addDisableScript(this);
|
|
@@ -17207,10 +17114,7 @@ ShaderPool.init();
|
|
|
17207
17114
|
this._entity._removeScript(this);
|
|
17208
17115
|
this._waitHandlingInValid = false;
|
|
17209
17116
|
};
|
|
17210
|
-
|
|
17211
|
-
* @override
|
|
17212
|
-
* @internal
|
|
17213
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
17117
|
+
_proto._onDestroy = function _onDestroy() {
|
|
17214
17118
|
Component.prototype._onDestroy.call(this);
|
|
17215
17119
|
this._engine._componentsManager.addPendingDestroyScript(this);
|
|
17216
17120
|
};
|
|
@@ -18883,19 +18787,16 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18883
18787
|
this._replacementSubShaderTag = null;
|
|
18884
18788
|
};
|
|
18885
18789
|
/**
|
|
18886
|
-
* @override
|
|
18887
18790
|
* @inheritdoc
|
|
18888
18791
|
*/ _proto._onEnable = function _onEnable() {
|
|
18889
18792
|
this.entity.scene._attachRenderCamera(this);
|
|
18890
18793
|
};
|
|
18891
18794
|
/**
|
|
18892
|
-
* @override
|
|
18893
18795
|
* @inheritdoc
|
|
18894
18796
|
*/ _proto._onDisable = function _onDisable() {
|
|
18895
18797
|
this.entity.scene._detachRenderCamera(this);
|
|
18896
18798
|
};
|
|
18897
18799
|
/**
|
|
18898
|
-
* @override
|
|
18899
18800
|
* @inheritdoc
|
|
18900
18801
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18901
18802
|
var _this__renderPipeline;
|
|
@@ -19459,7 +19360,6 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19459
19360
|
}
|
|
19460
19361
|
};
|
|
19461
19362
|
/**
|
|
19462
|
-
* @override
|
|
19463
19363
|
* Clone and return the instance.
|
|
19464
19364
|
*/ _proto.clone = function clone() {
|
|
19465
19365
|
var dest = new BaseMaterial(this._engine, this.shader);
|
|
@@ -19467,7 +19367,6 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19467
19367
|
return dest;
|
|
19468
19368
|
};
|
|
19469
19369
|
/**
|
|
19470
|
-
* @override
|
|
19471
19370
|
* Clone to the target material.
|
|
19472
19371
|
* @param target - target material
|
|
19473
19372
|
*/ _proto.cloneTo = function cloneTo(target) {
|
|
@@ -19628,8 +19527,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19628
19527
|
var _this;
|
|
19629
19528
|
_this = BaseMaterial.call(this, engine, Shader.find("blinn-phong")) || this;
|
|
19630
19529
|
var shaderData = _this.shaderData;
|
|
19631
|
-
shaderData.enableMacro("
|
|
19632
|
-
shaderData.enableMacro("
|
|
19530
|
+
shaderData.enableMacro("MATERIAL_NEED_WORLD_POS");
|
|
19531
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
19633
19532
|
shaderData.setColor(BlinnPhongMaterial._baseColorProp, new miniprogram.Color(1, 1, 1, 1));
|
|
19634
19533
|
shaderData.setColor(BlinnPhongMaterial._specularColorProp, new miniprogram.Color(1, 1, 1, 1));
|
|
19635
19534
|
shaderData.setColor(BlinnPhongMaterial._emissiveColorProp, new miniprogram.Color(0, 0, 0, 1));
|
|
@@ -19639,9 +19538,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19639
19538
|
return _this;
|
|
19640
19539
|
}
|
|
19641
19540
|
var _proto = BlinnPhongMaterial.prototype;
|
|
19642
|
-
|
|
19643
|
-
* @override
|
|
19644
|
-
*/ _proto.clone = function clone() {
|
|
19541
|
+
_proto.clone = function clone() {
|
|
19645
19542
|
var dest = new BlinnPhongMaterial(this._engine);
|
|
19646
19543
|
this.cloneTo(dest);
|
|
19647
19544
|
return dest;
|
|
@@ -19824,8 +19721,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19824
19721
|
var _this;
|
|
19825
19722
|
_this = BaseMaterial.call(this, engine, shader) || this;
|
|
19826
19723
|
var shaderData = _this.shaderData;
|
|
19827
|
-
shaderData.enableMacro("
|
|
19828
|
-
shaderData.enableMacro("
|
|
19724
|
+
shaderData.enableMacro("MATERIAL_NEED_WORLD_POS");
|
|
19725
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
19829
19726
|
shaderData.setColor(PBRBaseMaterial._baseColorProp, new miniprogram.Color(1, 1, 1, 1));
|
|
19830
19727
|
shaderData.setColor(PBRBaseMaterial._emissiveColorProp, new miniprogram.Color(0, 0, 0, 1));
|
|
19831
19728
|
shaderData.setVector4(PBRBaseMaterial._tilingOffsetProp, new miniprogram.Vector4(1, 1, 0, 0));
|
|
@@ -19934,9 +19831,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19934
19831
|
set: function set(value) {
|
|
19935
19832
|
this.shaderData.setTexture(PBRBaseMaterial._occlusionTextureProp, value);
|
|
19936
19833
|
if (value) {
|
|
19937
|
-
this.shaderData.enableMacro("
|
|
19834
|
+
this.shaderData.enableMacro("MATERIAL_HAS_OCCLUSION_TEXTURE");
|
|
19938
19835
|
} else {
|
|
19939
|
-
this.shaderData.disableMacro("
|
|
19836
|
+
this.shaderData.disableMacro("MATERIAL_HAS_OCCLUSION_TEXTURE");
|
|
19940
19837
|
}
|
|
19941
19838
|
}
|
|
19942
19839
|
},
|
|
@@ -19990,9 +19887,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
19990
19887
|
set: function set(value) {
|
|
19991
19888
|
if (!!this.shaderData.getFloat(PBRBaseMaterial._clearCoatProp) !== !!value) {
|
|
19992
19889
|
if (value === 0) {
|
|
19993
|
-
this.shaderData.disableMacro("
|
|
19890
|
+
this.shaderData.disableMacro("MATERIAL_ENABLE_CLEAR_COAT");
|
|
19994
19891
|
} else {
|
|
19995
|
-
this.shaderData.enableMacro("
|
|
19892
|
+
this.shaderData.enableMacro("MATERIAL_ENABLE_CLEAR_COAT");
|
|
19996
19893
|
}
|
|
19997
19894
|
}
|
|
19998
19895
|
this.shaderData.setFloat(PBRBaseMaterial._clearCoatProp, value);
|
|
@@ -20008,9 +19905,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20008
19905
|
set: function set(value) {
|
|
20009
19906
|
this.shaderData.setTexture(PBRBaseMaterial._clearCoatTextureProp, value);
|
|
20010
19907
|
if (value) {
|
|
20011
|
-
this.shaderData.enableMacro("
|
|
19908
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE");
|
|
20012
19909
|
} else {
|
|
20013
|
-
this.shaderData.disableMacro("
|
|
19910
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE");
|
|
20014
19911
|
}
|
|
20015
19912
|
}
|
|
20016
19913
|
},
|
|
@@ -20035,9 +19932,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20035
19932
|
set: function set(value) {
|
|
20036
19933
|
this.shaderData.setTexture(PBRBaseMaterial._clearCoatRoughnessTextureProp, value);
|
|
20037
19934
|
if (value) {
|
|
20038
|
-
this.shaderData.enableMacro("
|
|
19935
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE");
|
|
20039
19936
|
} else {
|
|
20040
|
-
this.shaderData.disableMacro("
|
|
19937
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE");
|
|
20041
19938
|
}
|
|
20042
19939
|
}
|
|
20043
19940
|
},
|
|
@@ -20051,9 +19948,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20051
19948
|
set: function set(value) {
|
|
20052
19949
|
this.shaderData.setTexture(PBRBaseMaterial._clearCoatNormalTextureProp, value);
|
|
20053
19950
|
if (value) {
|
|
20054
|
-
this.shaderData.enableMacro("
|
|
19951
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE");
|
|
20055
19952
|
} else {
|
|
20056
|
-
this.shaderData.disableMacro("
|
|
19953
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE");
|
|
20057
19954
|
}
|
|
20058
19955
|
}
|
|
20059
19956
|
}
|
|
@@ -20098,7 +19995,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20098
19995
|
}
|
|
20099
19996
|
var _proto = PBRMaterial.prototype;
|
|
20100
19997
|
/**
|
|
20101
|
-
* @
|
|
19998
|
+
* @inheritdoc
|
|
20102
19999
|
*/ _proto.clone = function clone() {
|
|
20103
20000
|
var dest = new PBRMaterial(this._engine);
|
|
20104
20001
|
this.cloneTo(dest);
|
|
@@ -20138,9 +20035,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20138
20035
|
set: function set(value) {
|
|
20139
20036
|
this.shaderData.setTexture(PBRMaterial._roughnessMetallicTextureProp, value);
|
|
20140
20037
|
if (value) {
|
|
20141
|
-
this.shaderData.enableMacro("
|
|
20038
|
+
this.shaderData.enableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE");
|
|
20142
20039
|
} else {
|
|
20143
|
-
this.shaderData.disableMacro("
|
|
20040
|
+
this.shaderData.disableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE");
|
|
20144
20041
|
}
|
|
20145
20042
|
}
|
|
20146
20043
|
}
|
|
@@ -20170,7 +20067,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20170
20067
|
}
|
|
20171
20068
|
var _proto = PBRSpecularMaterial.prototype;
|
|
20172
20069
|
/**
|
|
20173
|
-
* @
|
|
20070
|
+
* @inheritdoc
|
|
20174
20071
|
*/ _proto.clone = function clone() {
|
|
20175
20072
|
var dest = new PBRSpecularMaterial(this._engine);
|
|
20176
20073
|
this.cloneTo(dest);
|
|
@@ -20232,7 +20129,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20232
20129
|
PBRSpecularMaterial._specularGlossinessTextureProp = ShaderProperty.getByName("material_SpecularGlossinessTexture");
|
|
20233
20130
|
})();
|
|
20234
20131
|
(function() {
|
|
20235
|
-
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("
|
|
20132
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");
|
|
20236
20133
|
})();
|
|
20237
20134
|
|
|
20238
20135
|
/**
|
|
@@ -20244,14 +20141,14 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
20244
20141
|
_this = BaseMaterial.call(this, engine, Shader.find("unlit")) || this;
|
|
20245
20142
|
var shaderData = _this.shaderData;
|
|
20246
20143
|
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
20247
|
-
shaderData.enableMacro("
|
|
20144
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
20248
20145
|
shaderData.setColor(UnlitMaterial._baseColorProp, new miniprogram.Color(1, 1, 1, 1));
|
|
20249
20146
|
shaderData.setVector4(UnlitMaterial._tilingOffsetProp, new miniprogram.Vector4(1, 1, 0, 0));
|
|
20250
20147
|
return _this;
|
|
20251
20148
|
}
|
|
20252
20149
|
var _proto = UnlitMaterial.prototype;
|
|
20253
20150
|
/**
|
|
20254
|
-
* @
|
|
20151
|
+
* @inheritdoc
|
|
20255
20152
|
*/ _proto.clone = function clone() {
|
|
20256
20153
|
var dest = new UnlitMaterial(this._engine);
|
|
20257
20154
|
this.cloneTo(dest);
|
|
@@ -20368,10 +20265,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
20368
20265
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
20369
20266
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
20370
20267
|
};
|
|
20371
|
-
|
|
20372
|
-
* @override
|
|
20373
|
-
* @internal
|
|
20374
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
20268
|
+
_proto._onDestroy = function _onDestroy() {
|
|
20375
20269
|
ReferResource.prototype._onDestroy.call(this);
|
|
20376
20270
|
this._sprites = null;
|
|
20377
20271
|
this._spriteNamesToIndex = null;
|
|
@@ -20480,10 +20374,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
20480
20374
|
this._dirtyUpdateFlag & 0x1 && this._updatePositions();
|
|
20481
20375
|
return this._bounds;
|
|
20482
20376
|
};
|
|
20483
|
-
|
|
20484
|
-
* @override
|
|
20485
|
-
* @internal
|
|
20486
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
20377
|
+
_proto._onDestroy = function _onDestroy() {
|
|
20487
20378
|
ReferResource.prototype._onDestroy.call(this);
|
|
20488
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|
this._texture = null;
|
|
20489
20380
|
};
|
|
@@ -21221,15 +21112,11 @@ var TiledType;
|
|
|
21221
21112
|
target._assembler.resetData(target);
|
|
21222
21113
|
target.sprite = this._sprite;
|
|
21223
21114
|
};
|
|
21224
|
-
|
|
21225
|
-
* @override
|
|
21226
|
-
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
21115
|
+
_proto._updateShaderData = function _updateShaderData(context) {
|
|
21227
21116
|
// @ts-ignore
|
|
21228
21117
|
this._updateTransformShaderData(context, miniprogram.Matrix._identity);
|
|
21229
21118
|
};
|
|
21230
|
-
|
|
21231
|
-
* @override
|
|
21232
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21119
|
+
_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21233
21120
|
var _this_sprite;
|
|
21234
21121
|
if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
|
|
21235
21122
|
worldBounds.min.set(0, 0, 0);
|
|
@@ -21238,9 +21125,7 @@ var TiledType;
|
|
|
21238
21125
|
this._assembler.updatePositions(this);
|
|
21239
21126
|
}
|
|
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21127
|
};
|
|
21241
|
-
|
|
21242
|
-
* @override
|
|
21243
|
-
*/ _proto._render = function _render(context) {
|
|
21128
|
+
_proto._render = function _render(context) {
|
|
21244
21129
|
var _this_sprite;
|
|
21245
21130
|
if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
|
|
21246
21131
|
return;
|
|
@@ -21263,7 +21148,6 @@ var TiledType;
|
|
|
21263
21148
|
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
21264
21149
|
};
|
|
21265
21150
|
/**
|
|
21266
|
-
* @override
|
|
21267
21151
|
* @internal
|
|
21268
21152
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
21269
21153
|
var _this__sprite;
|
|
@@ -21652,9 +21536,7 @@ var /**
|
|
|
21652
21536
|
this._font._addReferCount(1);
|
|
21653
21537
|
this.setMaterial(engine._spriteDefaultMaterial);
|
|
21654
21538
|
};
|
|
21655
|
-
|
|
21656
|
-
* @internal
|
|
21657
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
21539
|
+
_proto._onDestroy = function _onDestroy() {
|
|
21658
21540
|
Renderer.prototype._onDestroy.call(this);
|
|
21659
21541
|
// Clear render data.
|
|
21660
21542
|
var charRenderDatas = this._charRenderDatas;
|
|
@@ -21689,20 +21571,14 @@ var /**
|
|
|
21689
21571
|
*/ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
|
|
21690
21572
|
this._dirtyFlag &= ~type;
|
|
21691
21573
|
};
|
|
21692
|
-
|
|
21693
|
-
* @override
|
|
21694
|
-
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
21574
|
+
_proto._updateShaderData = function _updateShaderData(context) {
|
|
21695
21575
|
// @ts-ignore
|
|
21696
21576
|
this._updateTransformShaderData(context, miniprogram.Matrix._identity);
|
|
21697
21577
|
};
|
|
21698
|
-
|
|
21699
|
-
* @override
|
|
21700
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21578
|
+
_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
21701
21579
|
miniprogram.BoundingBox.transform(this._localBounds, this._entity.transform.worldMatrix, worldBounds);
|
|
21702
21580
|
};
|
|
21703
|
-
|
|
21704
|
-
* @override
|
|
21705
|
-
*/ _proto._render = function _render(context) {
|
|
21581
|
+
_proto._render = function _render(context) {
|
|
21706
21582
|
if (this._text === "" || this.enableWrapping && this.width <= 0 || this.overflowMode === exports.OverflowMode.Truncate && this.height <= 0) {
|
|
21707
21583
|
return;
|
|
21708
21584
|
}
|
|
@@ -22937,7 +22813,6 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
|
|
|
22937
22813
|
var _proto = AnimationFloatArrayCurve.prototype;
|
|
22938
22814
|
/**
|
|
22939
22815
|
* @inheritdoc
|
|
22940
|
-
* @override
|
|
22941
22816
|
*/ _proto.addKey = function addKey(key) {
|
|
22942
22817
|
AnimationCurve.prototype.addKey.call(this, key);
|
|
22943
22818
|
var evaluateData = this._evaluateData;
|
|
@@ -23719,7 +23594,6 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
23719
23594
|
return this._getAnimatorStateInfo(stateName, layerIndex).state;
|
|
23720
23595
|
};
|
|
23721
23596
|
/**
|
|
23722
|
-
* @override
|
|
23723
23597
|
* @internal
|
|
23724
23598
|
*/ _proto._onEnable = function _onEnable() {
|
|
23725
23599
|
this.engine._componentsManager.addOnUpdateAnimations(this);
|
|
@@ -23727,7 +23601,6 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
23727
23601
|
this._entity.getComponentsIncludeChildren(exports.Renderer, this._controlledRenderers);
|
|
23728
23602
|
};
|
|
23729
23603
|
/**
|
|
23730
|
-
* @override
|
|
23731
23604
|
* @internal
|
|
23732
23605
|
*/ _proto._onDisable = function _onDisable() {
|
|
23733
23606
|
this.engine._componentsManager.removeOnUpdateAnimations(this);
|
|
@@ -24552,9 +24425,7 @@ exports.AnimatorConditionMode = void 0;
|
|
|
24552
24425
|
return _this;
|
|
24553
24426
|
}
|
|
24554
24427
|
var _proto = SkyBoxMaterial.prototype;
|
|
24555
|
-
|
|
24556
|
-
* @override
|
|
24557
|
-
*/ _proto.clone = function clone() {
|
|
24428
|
+
_proto.clone = function clone() {
|
|
24558
24429
|
var dest = new SkyBoxMaterial(this._engine);
|
|
24559
24430
|
this.cloneTo(dest);
|
|
24560
24431
|
return dest;
|
|
@@ -24667,7 +24538,7 @@ exports.SunMode = void 0;
|
|
|
24667
24538
|
}
|
|
24668
24539
|
var _proto = SkyProceduralMaterial.prototype;
|
|
24669
24540
|
/**
|
|
24670
|
-
* @
|
|
24541
|
+
* @inheritDoc
|
|
24671
24542
|
*/ _proto.clone = function clone() {
|
|
24672
24543
|
var dest = new SkyProceduralMaterial(this._engine);
|
|
24673
24544
|
this.cloneTo(dest);
|
|
@@ -24865,7 +24736,6 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
24865
24736
|
}
|
|
24866
24737
|
var _proto = ParticleRenderer.prototype;
|
|
24867
24738
|
/**
|
|
24868
|
-
* @override
|
|
24869
24739
|
* @internal
|
|
24870
24740
|
*/ _proto.update = function update(deltaTime) {
|
|
24871
24741
|
if (!this._isInit || !this._isStart) {
|
|
@@ -24883,7 +24753,6 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
24883
24753
|
this.shaderData.setFloat("u_time", this._time);
|
|
24884
24754
|
};
|
|
24885
24755
|
/**
|
|
24886
|
-
* @override
|
|
24887
24756
|
* @internal
|
|
24888
24757
|
*/ _proto._onEnable = function _onEnable() {
|
|
24889
24758
|
MeshRenderer.prototype._onEnable.call(this);
|
|
@@ -25662,9 +25531,7 @@ var _tempVector3 = new miniprogram.Vector3();
|
|
|
25662
25531
|
this.getMaterial().shaderData.setTexture("u_texture", texture);
|
|
25663
25532
|
}
|
|
25664
25533
|
};
|
|
25665
|
-
|
|
25666
|
-
* @override
|
|
25667
|
-
*/ _proto._render = function _render(context) {
|
|
25534
|
+
_proto._render = function _render(context) {
|
|
25668
25535
|
this._updateStrapVertices(context.camera, this._points);
|
|
25669
25536
|
this._updateStrapCoords();
|
|
25670
25537
|
this._vertexBuffer.setData(this._vertices);
|
|
@@ -25810,9 +25677,7 @@ var _tempVector3 = new miniprogram.Vector3();
|
|
|
25810
25677
|
* Provide hooks for users to exchange Texture.
|
|
25811
25678
|
* @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
|
|
25812
25679
|
*/ _proto.onTextureChange = function onTextureChange(renderColorTexture) {};
|
|
25813
|
-
|
|
25814
|
-
* @override
|
|
25815
|
-
*/ _proto.onBeginRender = function onBeginRender(camera) {
|
|
25680
|
+
_proto.onBeginRender = function onBeginRender(camera) {
|
|
25816
25681
|
if (!this.enabled) return;
|
|
25817
25682
|
this._camera = camera;
|
|
25818
25683
|
this._oriCameraCullingMask = camera.cullingMask;
|
|
@@ -25825,9 +25690,7 @@ var _tempVector3 = new miniprogram.Vector3();
|
|
|
25825
25690
|
this._oriCameraRenderTarget = camera.renderTarget;
|
|
25826
25691
|
camera.renderTarget = this._activeRenderTarget;
|
|
25827
25692
|
};
|
|
25828
|
-
|
|
25829
|
-
* @override
|
|
25830
|
-
*/ _proto.onEndRender = function onEndRender(camera) {
|
|
25693
|
+
_proto.onEndRender = function onEndRender(camera) {
|
|
25831
25694
|
if (!this.enabled) return;
|
|
25832
25695
|
this.onTextureChange && this.onTextureChange(this._texture);
|
|
25833
25696
|
this._activeRenderTarget = this._activeRenderTarget === this._renderTarget ? this._renderTargetSwap : this._renderTarget;
|
|
@@ -25862,16 +25725,12 @@ var cacheDir = new miniprogram.Vector3();
|
|
|
25862
25725
|
/**
|
|
25863
25726
|
* The position of the probe can be set, the default is the origin [0,0,0].
|
|
25864
25727
|
*/ _this.position = new miniprogram.Vector3(0, 0, 0);
|
|
25865
|
-
|
|
25866
|
-
* @override
|
|
25867
|
-
*/ _this._isCube = true;
|
|
25728
|
+
_this._isCube = true;
|
|
25868
25729
|
_this.oriViewMatrix = new miniprogram.Matrix();
|
|
25869
25730
|
return _this;
|
|
25870
25731
|
}
|
|
25871
25732
|
var _proto = CubeProbe.prototype;
|
|
25872
|
-
|
|
25873
|
-
* @override
|
|
25874
|
-
*/ _proto.onBeginRender = function onBeginRender(camera) {
|
|
25733
|
+
_proto.onBeginRender = function onBeginRender(camera) {
|
|
25875
25734
|
if (!this.enabled) return;
|
|
25876
25735
|
Probe.prototype.onBeginRender.call(this, camera);
|
|
25877
25736
|
this._storeCamera(camera);
|