@galacean/engine-core 0.9.11 → 0.9.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +342 -65
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +342 -65
- package/dist/module.js +342 -65
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/sprite/Sprite.d.ts +0 -4
- package/types/2d/sprite/SpriteMask.d.ts +0 -5
- package/types/Camera.d.ts +5 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Renderer.d.ts +5 -2
- package/types/Scene.d.ts +10 -4
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/material/Material.d.ts +5 -2
- package/types/sky/Sky.d.ts +12 -4
package/dist/module.js
CHANGED
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@@ -1461,9 +1461,11 @@ var GLCapabilityType;
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renderTexture
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];
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for(var i = 0, n = colorTextures.length; i < n; i++){
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-
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+
var colorTexture = colorTextures[i];
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if (colorTexture._isDepthTexture) {
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throw "Render texture can't use depth format.";
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}
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+
colorTexture._addRefCount(1);
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -1474,6 +1476,7 @@ var GLCapabilityType;
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throw "Depth texture must use depth format.";
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}
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_this._depthTexture = depth;
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_this._depthTexture._addRefCount(1);
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -1502,8 +1505,14 @@ var GLCapabilityType;
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/**
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* Destroy render target.
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*/ _proto.destroy = function destroy() {
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var _this__depthTexture;
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this._platformRenderTarget.destroy();
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-
this
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+
var _this = this, colorTextures = _this._colorTextures;
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for(var i = 0, n = colorTextures.length; i < n; i++){
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colorTextures[i]._addRefCount(-1);
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}
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colorTextures.length = 0;
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(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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this._depth = null;
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};
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@@ -1949,6 +1958,7 @@ var GLCapabilityType;
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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fontAtlas.texture = texture;
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fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -2228,6 +2238,28 @@ var /** @internal */ PromiseState;
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/ _proto.gc = function gc() {
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this._gc(false);
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var engine = this.engine;
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engine._renderElementPool.garbageCollection();
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engine._spriteElementPool.garbageCollection();
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engine._spriteMaskElementPool.garbageCollection();
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engine._textElementPool.garbageCollection();
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var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
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_componentsManager._renderers.garbageCollection();
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// @ts-ignore
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_componentsManager._onStartScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onLateUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onPhysicsUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateAnimations.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateRenderers.garbageCollection();
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_lightManager._spotLights.garbageCollection();
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_lightManager._pointLights.garbageCollection();
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_lightManager._directLights.garbageCollection();
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};
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/**
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* @internal
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@@ -4070,6 +4102,11 @@ var TransformModifyFlags;
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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var cloneEntity = new Entity(this._engine, this.name);
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var _this = this, hookResource = _this._hookResource;
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if (hookResource) {
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cloneEntity._hookResource = hookResource;
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hookResource._addRefCount(1);
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}
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cloneEntity._isActive = this._isActive;
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cloneEntity.transform.localMatrix = this.transform.localMatrix;
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var children = this._children;
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@@ -4094,6 +4131,10 @@ var TransformModifyFlags;
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return;
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}
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EngineObject.prototype.destroy.call(this);
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if (this._hookResource) {
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this._hookResource._addRefCount(-1);
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this._hookResource = null;
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}
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var components = this._components;
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for(var i = components.length - 1; i >= 0; i--){
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components[i].destroy();
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@@ -8754,6 +8795,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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Object.assign(target._macroMap, this._macroMap);
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var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -8765,6 +8807,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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targetPropertyValueMap[k] = property;
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} else if (_instanceof(property, Texture)) {
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targetPropertyValueMap[k] = property;
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referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof(property, Array) || _instanceof(property, Float32Array) || _instanceof(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -9768,9 +9811,9 @@ __decorate([
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function Material(engine, shader) {
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var _this;
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_this = RefObject.call(this, engine) || this;
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/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
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/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
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;
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_this._shaderData = new ShaderData(ShaderDataGroup.Material);
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_this.shader = shader;
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return _this;
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}
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@@ -9802,8 +9845,21 @@ __decorate([
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*/ _proto._preRender = function _preRender(renderElement) {};
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/**
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* @override
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-
*/ _proto._onDestroy = function _onDestroy() {
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*/ _proto._onDestroy = function _onDestroy() {
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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this._renderStates = null;
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};
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_create_class(Material, [
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{
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key: "shaderData",
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get: /**
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* Shader data.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "shader",
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get: /**
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@@ -9872,6 +9928,12 @@ __decorate([
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*/ _proto.resetPool = function resetPool() {
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this._elementPoolIndex = 0;
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};
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_proto.garbageCollection = function garbageCollection() {
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var _this = this, pool = _this._elementPool;
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for(var i = pool.length - 1; i >= 0; i--){
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pool[i].dispose && pool[i].dispose();
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}
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};
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return ClassPool;
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}();
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@@ -9894,6 +9956,9 @@ var RenderElement = function RenderElement() {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.mesh = this.subMesh = this.material = this.renderState = this.shaderPass = null;
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};
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return MeshRenderElement;
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}(RenderElement);
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@@ -9939,6 +10004,9 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = this.texture = this.renderState = this.shaderPass = null;
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};
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return SpriteElement;
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}(RenderElement);
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@@ -9957,6 +10025,9 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
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this.renderData = renderData;
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this.material = material;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = null;
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};
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return SpriteMaskElement;
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}(RenderElement);
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@@ -9975,7 +10046,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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function Renderer1(entity) {
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var _this;
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_this = Component.call(this, entity) || this;
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/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
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/** @internal */ _this._onUpdateIndex = -1;
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/** @internal */ _this._rendererIndex = -1;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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@@ -9983,6 +10053,7 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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_this._overrideUpdate = false;
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_this._materials = [];
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_this._dirtyUpdateFlag = 0;
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_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
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_this._mvMatrix = new Matrix();
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_this._mvpMatrix = new Matrix();
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_this._mvInvMatrix = new Matrix();
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@@ -10129,6 +10200,17 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var _materials_i;
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addRefCount(-1);
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}
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this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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this._shaderData = null;
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this._mvMatrix = null;
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this._mvpMatrix = null;
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this._mvInvMatrix = null;
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this._normalMatrix = null;
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this._materialsInstanced = null;
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this._rendererLayer = null;
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};
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_proto._updateShaderData = function _updateShaderData(context) {
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var entity = this.entity;
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@@ -10190,6 +10272,14 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class(Renderer1, [
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{
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key: "shaderData",
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get: /**
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* ShaderData related to renderer.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "isCulled",
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get: /**
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@@ -10274,9 +10364,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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}(), function() {
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_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
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}(), _Renderer);
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-
__decorate([
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-
deepClone
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-
], Renderer.prototype, "shaderData", void 0);
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__decorate([
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ignoreClone
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], Renderer.prototype, "_distanceForSort", void 0);
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@@ -10304,6 +10391,9 @@ __decorate([
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__decorate([
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ignoreClone
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], Renderer.prototype, "_dirtyUpdateFlag", void 0);
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__decorate([
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deepClone
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], Renderer.prototype, "_shaderData", void 0);
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__decorate([
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ignoreClone
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], Renderer.prototype, "_mvMatrix", void 0);
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@@ -10509,16 +10599,6 @@ SimpleSpriteAssembler = __decorate([
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}
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var _proto = SpriteMask.prototype;
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/**
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-
* @override
|
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|
-
* @inheritdoc
|
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|
-
*/ _proto._onDestroy = function _onDestroy() {
|
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-
var _this__sprite;
|
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|
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(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
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-
this._sprite = null;
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-
this._renderData = null;
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-
Renderer.prototype._onDestroy.call(this);
|
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-
};
|
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|
-
/**
|
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|
* @internal
|
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|
*/ _proto._cloneTo = function _cloneTo(target) {
|
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10524
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|
Renderer.prototype._cloneTo.call(this, target);
|
|
@@ -10558,6 +10638,20 @@ SimpleSpriteAssembler = __decorate([
|
|
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|
context.camera._renderPipeline._allSpriteMasks.add(this);
|
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|
this._maskElement = maskElement;
|
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|
};
|
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|
+
/**
|
|
10642
|
+
* @internal
|
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|
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* @inheritdoc
|
|
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|
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*/ _proto._onDestroy = function _onDestroy() {
|
|
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Renderer.prototype._onDestroy.call(this);
|
|
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|
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var sprite = this._sprite;
|
|
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|
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if (sprite) {
|
|
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|
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sprite._addRefCount(-1);
|
|
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
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}
|
|
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this._entity = null;
|
|
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|
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this._sprite = null;
|
|
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|
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this._renderData = null;
|
|
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|
+
};
|
|
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|
_proto._calDefaultSize = function _calDefaultSize() {
|
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|
var sprite = this._sprite;
|
|
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|
if (sprite) {
|
|
@@ -10676,9 +10770,13 @@ SimpleSpriteAssembler = __decorate([
|
|
|
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|
set: function set(value) {
|
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|
var lastSprite = this._sprite;
|
|
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|
if (lastSprite !== value) {
|
|
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|
-
|
|
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|
+
if (lastSprite) {
|
|
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|
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lastSprite._addRefCount(-1);
|
|
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|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
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|
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}
|
|
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|
this._dirtyUpdateFlag |= 0x7;
|
|
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|
if (value) {
|
|
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|
+
value._addRefCount(1);
|
|
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|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
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|
this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
|
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|
} else {
|
|
@@ -11156,14 +11254,19 @@ var BufferUtil = /*#__PURE__*/ function() {
|
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|
/**
|
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|
* Sub-mesh, mainly contains drawing information.
|
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|
-
*/ var SubMesh = function
|
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-
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-
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-
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-
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*/ var SubMesh = /*#__PURE__*/ function() {
|
|
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|
+
function SubMesh(start, count, topology) {
|
|
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|
+
if (start === void 0) start = 0;
|
|
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|
+
if (count === void 0) count = 0;
|
|
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|
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if (topology === void 0) topology = MeshTopology.Triangles;
|
|
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|
+
this.start = start;
|
|
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|
+
this.count = count;
|
|
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|
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this.topology = topology;
|
|
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|
+
}
|
|
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|
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var _proto = SubMesh.prototype;
|
|
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|
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_proto.dispose = function dispose() {};
|
|
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|
+
return SubMesh;
|
|
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|
+
}();
|
|
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|
|
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|
/**
|
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|
* Mesh.
|
|
@@ -11245,10 +11348,11 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
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|
/**
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|
* @internal
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|
*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
|
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-
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-
|
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-
|
|
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|
-
|
|
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|
+
var referCount = this._getRefCount();
|
|
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|
+
if (referCount > 0) {
|
|
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|
+
var _this__vertexBufferBindings_index;
|
|
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|
+
(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
|
|
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|
+
binding == null ? void 0 : binding._buffer._addRefCount(referCount);
|
|
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|
}
|
|
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|
this._vertexBufferBindings[index] = binding;
|
|
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|
this._bufferStructChanged = true;
|
|
@@ -11262,11 +11366,13 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
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11366
|
/**
|
|
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|
* @override
|
|
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|
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
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|
+
var _this__indexBufferBinding;
|
|
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|
RefObject.prototype._addRefCount.call(this, value);
|
|
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|
var vertexBufferBindings = this._vertexBufferBindings;
|
|
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|
for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
|
|
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11373
|
vertexBufferBindings[i]._buffer._addRefCount(value);
|
|
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|
}
|
|
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|
+
(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
|
|
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11376
|
};
|
|
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11377
|
/**
|
|
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|
* @override
|
|
@@ -11276,6 +11382,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
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|
this._indexBufferBinding = null;
|
|
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|
this._vertexElements = null;
|
|
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|
this._vertexElementMap = null;
|
|
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|
+
this._updateFlagManager = null;
|
|
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|
this._platformPrimitive.destroy();
|
|
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11387
|
};
|
|
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11388
|
_proto._setVertexElements = function _setVertexElements(elements) {
|
|
@@ -11286,6 +11393,11 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11286
11393
|
};
|
|
11287
11394
|
_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
|
|
11288
11395
|
var lastBinding = this._indexBufferBinding;
|
|
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|
+
var referCount = this._getRefCount();
|
|
11397
|
+
if (referCount > 0) {
|
|
11398
|
+
lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
|
|
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|
+
binding == null ? void 0 : binding.buffer._addRefCount(referCount);
|
|
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|
+
}
|
|
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11401
|
if (binding) {
|
|
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11402
|
this._indexBufferBinding = binding;
|
|
11291
11403
|
this._glIndexType = BufferUtil._getGLIndexType(binding.format);
|
|
@@ -12956,8 +13068,8 @@ var VertexChangedFlags;
|
|
|
12956
13068
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
12957
13069
|
Renderer.prototype._onDestroy.call(this);
|
|
12958
13070
|
var mesh = this._mesh;
|
|
12959
|
-
if (mesh
|
|
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|
-
mesh._addRefCount(-1);
|
|
13071
|
+
if (mesh) {
|
|
13072
|
+
mesh.destroyed || mesh._addRefCount(-1);
|
|
12961
13073
|
mesh._updateFlagManager.removeListener(this._onMeshChanged);
|
|
12962
13074
|
this._mesh = null;
|
|
12963
13075
|
}
|
|
@@ -13294,10 +13406,21 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13294
13406
|
* @internal
|
|
13295
13407
|
* @override
|
|
13296
13408
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
13297
|
-
var
|
|
13409
|
+
var _this__rootBone, _this__jointTexture;
|
|
13298
13410
|
MeshRenderer.prototype._onDestroy.call(this);
|
|
13299
|
-
(
|
|
13411
|
+
(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
|
|
13412
|
+
this._rootBone = null;
|
|
13413
|
+
this._jointDataCreateCache = null;
|
|
13414
|
+
this._skin = null;
|
|
13415
|
+
this._blendShapeWeights = null;
|
|
13416
|
+
this._localBounds = null;
|
|
13417
|
+
this._jointMatrices = null;
|
|
13300
13418
|
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
13419
|
+
this._jointTexture = null;
|
|
13420
|
+
if (this._jointEntities) {
|
|
13421
|
+
this._jointEntities.length = 0;
|
|
13422
|
+
this._jointEntities = null;
|
|
13423
|
+
}
|
|
13301
13424
|
};
|
|
13302
13425
|
/**
|
|
13303
13426
|
* @internal
|
|
@@ -14464,14 +14587,17 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14464
14587
|
_proto._createMesh = function _createMesh(engine, index) {
|
|
14465
14588
|
var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
|
|
14466
14589
|
var mesh = new BufferMesh(engine, "BufferMesh" + index);
|
|
14590
|
+
mesh.isGCIgnored = true;
|
|
14467
14591
|
var vertexElements = [];
|
|
14468
14592
|
var vertexStride = this.createVertexElements(vertexElements);
|
|
14469
14593
|
// vertices
|
|
14470
|
-
this._vertexBuffers[index] = new Buffer(engine, BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, BufferUsage.Dynamic);
|
|
14594
|
+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, BufferUsage.Dynamic);
|
|
14595
|
+
vertexBuffer.isGCIgnored = true;
|
|
14471
14596
|
// indices
|
|
14472
|
-
this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, BufferUsage.Dynamic);
|
|
14473
|
-
|
|
14474
|
-
mesh.
|
|
14597
|
+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, BufferUsage.Dynamic);
|
|
14598
|
+
indiceBuffer.isGCIgnored = true;
|
|
14599
|
+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
14600
|
+
mesh.setIndexBufferBinding(indiceBuffer, IndexFormat.UInt16);
|
|
14475
14601
|
mesh.setVertexElements(vertexElements);
|
|
14476
14602
|
return mesh;
|
|
14477
14603
|
};
|
|
@@ -14682,6 +14808,11 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14682
14808
|
_this.multiRenderData = true;
|
|
14683
14809
|
return _this;
|
|
14684
14810
|
}
|
|
14811
|
+
var _proto = TextRenderElement.prototype;
|
|
14812
|
+
_proto.dispose = function dispose() {
|
|
14813
|
+
this.component = this.material = this.renderState = this.shaderPass = null;
|
|
14814
|
+
this.charElements.length = 0;
|
|
14815
|
+
};
|
|
14685
14816
|
return TextRenderElement;
|
|
14686
14817
|
}(RenderElement);
|
|
14687
14818
|
|
|
@@ -14710,6 +14841,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14710
14841
|
var _proto = Sky.prototype;
|
|
14711
14842
|
/**
|
|
14712
14843
|
* @internal
|
|
14844
|
+
*/ _proto.destroy = function destroy() {
|
|
14845
|
+
this.mesh = null;
|
|
14846
|
+
this.material = null;
|
|
14847
|
+
};
|
|
14848
|
+
/**
|
|
14849
|
+
* @internal
|
|
14713
14850
|
*/ _proto._render = function _render(context) {
|
|
14714
14851
|
var _this = this, material = _this.material, mesh = _this.mesh;
|
|
14715
14852
|
if (!material) {
|
|
@@ -14748,6 +14885,40 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14748
14885
|
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
14749
14886
|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
14750
14887
|
};
|
|
14888
|
+
_create_class(Sky, [
|
|
14889
|
+
{
|
|
14890
|
+
key: "material",
|
|
14891
|
+
get: /**
|
|
14892
|
+
* Material of the sky.
|
|
14893
|
+
*/ function get() {
|
|
14894
|
+
return this._material;
|
|
14895
|
+
},
|
|
14896
|
+
set: function set(value) {
|
|
14897
|
+
if (this._material !== value) {
|
|
14898
|
+
var _this__material;
|
|
14899
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14900
|
+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
|
14901
|
+
this._material = value;
|
|
14902
|
+
}
|
|
14903
|
+
}
|
|
14904
|
+
},
|
|
14905
|
+
{
|
|
14906
|
+
key: "mesh",
|
|
14907
|
+
get: /**
|
|
14908
|
+
* Mesh of the sky.
|
|
14909
|
+
*/ function get() {
|
|
14910
|
+
return this._mesh;
|
|
14911
|
+
},
|
|
14912
|
+
set: function set(value) {
|
|
14913
|
+
if (this._mesh !== value) {
|
|
14914
|
+
var _this__mesh;
|
|
14915
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14916
|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
|
14917
|
+
this._mesh = value;
|
|
14918
|
+
}
|
|
14919
|
+
}
|
|
14920
|
+
}
|
|
14921
|
+
]);
|
|
14751
14922
|
return Sky;
|
|
14752
14923
|
}();
|
|
14753
14924
|
(function() {
|
|
@@ -14778,11 +14949,27 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14778
14949
|
this.sky = new Sky();
|
|
14779
14950
|
this./** @internal */ _textureFillMode = BackgroundTextureFillMode.AspectFitHeight;
|
|
14780
14951
|
this._texture = null;
|
|
14781
|
-
this.
|
|
14952
|
+
this._initMesh(_engine);
|
|
14782
14953
|
}
|
|
14783
14954
|
var _proto = Background.prototype;
|
|
14784
14955
|
/**
|
|
14785
14956
|
* @internal
|
|
14957
|
+
*/ _proto.destroy = function destroy() {
|
|
14958
|
+
this._mesh._addRefCount(-1);
|
|
14959
|
+
this._mesh = null;
|
|
14960
|
+
this.texture = null;
|
|
14961
|
+
this.solidColor = null;
|
|
14962
|
+
this.sky.destroy();
|
|
14963
|
+
};
|
|
14964
|
+
/**
|
|
14965
|
+
* @internal
|
|
14966
|
+
* Standalone for CanvasRenderer plugin.
|
|
14967
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
14968
|
+
this._mesh = this._createPlane(engine);
|
|
14969
|
+
this._mesh._addRefCount(1);
|
|
14970
|
+
};
|
|
14971
|
+
/**
|
|
14972
|
+
* @internal
|
|
14786
14973
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
14787
14974
|
if (!this._texture) {
|
|
14788
14975
|
return;
|
|
@@ -14851,6 +15038,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14851
15038
|
},
|
|
14852
15039
|
set: function set(value) {
|
|
14853
15040
|
if (this._texture !== value) {
|
|
15041
|
+
var _this__texture;
|
|
15042
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
15043
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
14854
15044
|
this._texture = value;
|
|
14855
15045
|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
14856
15046
|
}
|
|
@@ -15154,8 +15344,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15154
15344
|
function Scene(engine, name) {
|
|
15155
15345
|
var _this;
|
|
15156
15346
|
_this = EngineObject.call(this, engine) || this;
|
|
15157
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
15158
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15159
15347
|
/** If cast shadows. */ _this.castShadows = true;
|
|
15160
15348
|
/** The resolution of the shadow maps. */ _this.shadowResolution = ShadowResolution.Medium;
|
|
15161
15349
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -15165,6 +15353,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15165
15353
|
/** @internal */ _this._isActiveInEngine = false;
|
|
15166
15354
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
15167
15355
|
/** @internal */ _this._rootEntities = [];
|
|
15356
|
+
_this._background = new Background(_this._engine);
|
|
15357
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15168
15358
|
_this._shadowCascades = ShadowCascadesMode.NoCascades;
|
|
15169
15359
|
_this._fogMode = FogMode.None;
|
|
15170
15360
|
_this._fogColor = new Color$1(0.5, 0.5, 0.5, 1.0);
|
|
@@ -15326,6 +15516,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15326
15516
|
var sunLightIndex = lightManager._getSunLightIndex();
|
|
15327
15517
|
if (sunLightIndex !== -1) {
|
|
15328
15518
|
this._sunLight = lightManager._directLights.get(sunLightIndex);
|
|
15519
|
+
} else {
|
|
15520
|
+
this._sunLight = null;
|
|
15329
15521
|
}
|
|
15330
15522
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== ShadowType.None) {
|
|
15331
15523
|
shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -15354,6 +15546,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15354
15546
|
this._rootEntities[0].destroy();
|
|
15355
15547
|
}
|
|
15356
15548
|
this._activeCameras.length = 0;
|
|
15549
|
+
this.background.destroy();
|
|
15357
15550
|
this.shaderData._addRefCount(-1);
|
|
15358
15551
|
};
|
|
15359
15552
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -15384,6 +15577,22 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15384
15577
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15385
15578
|
};
|
|
15386
15579
|
_create_class(Scene, [
|
|
15580
|
+
{
|
|
15581
|
+
key: "shaderData",
|
|
15582
|
+
get: /**
|
|
15583
|
+
* Scene-related shader data.
|
|
15584
|
+
*/ function get() {
|
|
15585
|
+
return this._shaderData;
|
|
15586
|
+
}
|
|
15587
|
+
},
|
|
15588
|
+
{
|
|
15589
|
+
key: "background",
|
|
15590
|
+
get: /**
|
|
15591
|
+
* The background of the scene.
|
|
15592
|
+
*/ function get() {
|
|
15593
|
+
return this._background;
|
|
15594
|
+
}
|
|
15595
|
+
},
|
|
15387
15596
|
{
|
|
15388
15597
|
key: "shadowCascades",
|
|
15389
15598
|
get: /**
|
|
@@ -15767,7 +15976,7 @@ ShaderPool.init();
|
|
|
15767
15976
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15768
15977
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15769
15978
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15770
|
-
_this._textDefaultFont.isGCIgnored =
|
|
15979
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
15771
15980
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15772
15981
|
var magentaPixel = new Uint8Array([
|
|
15773
15982
|
255,
|
|
@@ -15802,6 +16011,7 @@ ShaderPool.init();
|
|
|
15802
16011
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15803
16012
|
}
|
|
15804
16013
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
16014
|
+
magentaMaterial.isGCIgnored = true;
|
|
15805
16015
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15806
16016
|
_this._magentaMaterial = magentaMaterial;
|
|
15807
16017
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -17334,7 +17544,11 @@ var /**
|
|
|
17334
17544
|
var height = shadowCascades == ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
17335
17545
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
17336
17546
|
}
|
|
17337
|
-
this._renderTargets
|
|
17547
|
+
var renderTargets = this._renderTargets;
|
|
17548
|
+
if (renderTargets) {
|
|
17549
|
+
renderTargets.destroy();
|
|
17550
|
+
this._renderTargets = null;
|
|
17551
|
+
}
|
|
17338
17552
|
var viewportOffset = this._viewportOffsets;
|
|
17339
17553
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
17340
17554
|
switch(shadowCascades){
|
|
@@ -17670,7 +17884,6 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17670
17884
|
function Camera1(entity) {
|
|
17671
17885
|
var _this;
|
|
17672
17886
|
_this = Component.call(this, entity) || this;
|
|
17673
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17674
17887
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
17675
17888
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
17676
17889
|
/**
|
|
@@ -17684,6 +17897,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17684
17897
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17685
17898
|
/** @internal */ _this._frustum = new BoundingFrustum();
|
|
17686
17899
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17900
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17687
17901
|
_this._isProjMatSetting = false;
|
|
17688
17902
|
_this._nearClipPlane = 0.1;
|
|
17689
17903
|
_this._farClipPlane = 100;
|
|
@@ -17882,6 +18096,20 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17882
18096
|
this._isInvViewProjDirty.destroy();
|
|
17883
18097
|
this._isViewMatrixDirty.destroy();
|
|
17884
18098
|
this.shaderData._addRefCount(-1);
|
|
18099
|
+
this._entity = null;
|
|
18100
|
+
this._globalShaderMacro = null;
|
|
18101
|
+
this._frustum = null;
|
|
18102
|
+
this._renderPipeline = null;
|
|
18103
|
+
this._virtualCamera = null;
|
|
18104
|
+
this._shaderData = null;
|
|
18105
|
+
this._frustumViewChangeFlag = null;
|
|
18106
|
+
this._transform = null;
|
|
18107
|
+
this._isViewMatrixDirty = null;
|
|
18108
|
+
this._isInvViewProjDirty = null;
|
|
18109
|
+
this._viewport = null;
|
|
18110
|
+
this._inverseProjectionMatrix = null;
|
|
18111
|
+
this._lastAspectSize = null;
|
|
18112
|
+
this._invViewProjMat = null;
|
|
17885
18113
|
};
|
|
17886
18114
|
_proto._projMatChange = function _projMatChange() {
|
|
17887
18115
|
this._isFrustumProjectDirty = true;
|
|
@@ -17921,6 +18149,14 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17921
18149
|
return this._inverseProjectionMatrix;
|
|
17922
18150
|
};
|
|
17923
18151
|
_create_class(Camera1, [
|
|
18152
|
+
{
|
|
18153
|
+
key: "shaderData",
|
|
18154
|
+
get: /**
|
|
18155
|
+
* Shader data.
|
|
18156
|
+
*/ function get() {
|
|
18157
|
+
return this._shaderData;
|
|
18158
|
+
}
|
|
18159
|
+
},
|
|
17924
18160
|
{
|
|
17925
18161
|
key: "nearClipPlane",
|
|
17926
18162
|
get: /**
|
|
@@ -19376,10 +19612,17 @@ var TextVerticalAlignment;
|
|
|
19376
19612
|
* @internal
|
|
19377
19613
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
19378
19614
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
19615
|
+
sprite._atlas = this;
|
|
19616
|
+
sprite.isGCIgnored = true;
|
|
19379
19617
|
};
|
|
19380
19618
|
/**
|
|
19381
19619
|
* @override
|
|
19382
19620
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19621
|
+
var _this = this, sprites = _this._sprites;
|
|
19622
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
19623
|
+
sprites[i].destroy();
|
|
19624
|
+
}
|
|
19625
|
+
sprites.length = 0;
|
|
19383
19626
|
this._sprites = null;
|
|
19384
19627
|
this._spriteNamesToIndex = null;
|
|
19385
19628
|
};
|
|
@@ -19480,10 +19723,29 @@ var TextVerticalAlignment;
|
|
|
19480
19723
|
};
|
|
19481
19724
|
/**
|
|
19482
19725
|
* @override
|
|
19726
|
+
* @internal
|
|
19727
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
19728
|
+
var _this__atlas;
|
|
19729
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
19730
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
19731
|
+
};
|
|
19732
|
+
/**
|
|
19733
|
+
* @override
|
|
19734
|
+
* @internal
|
|
19483
19735
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19484
|
-
|
|
19485
|
-
|
|
19486
|
-
|
|
19736
|
+
this._positions.length = 0;
|
|
19737
|
+
this._positions = null;
|
|
19738
|
+
this._uvs.length = 0;
|
|
19739
|
+
this._uvs = null;
|
|
19740
|
+
this._atlasRegion = null;
|
|
19741
|
+
this._atlasRegionOffset = null;
|
|
19742
|
+
this._region = null;
|
|
19743
|
+
this._pivot = null;
|
|
19744
|
+
this._border = null;
|
|
19745
|
+
this._bounds = null;
|
|
19746
|
+
this._atlas = null;
|
|
19747
|
+
this._texture = null;
|
|
19748
|
+
this._updateFlagManager = null;
|
|
19487
19749
|
};
|
|
19488
19750
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19489
19751
|
if (this._texture) {
|
|
@@ -19586,7 +19848,7 @@ var TextVerticalAlignment;
|
|
|
19586
19848
|
key: "width",
|
|
19587
19849
|
get: /**
|
|
19588
19850
|
* The width of the sprite (in world coordinates).
|
|
19589
|
-
*
|
|
19851
|
+
*
|
|
19590
19852
|
* @remarks
|
|
19591
19853
|
* If width is set, return the set value,
|
|
19592
19854
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19609,7 +19871,7 @@ var TextVerticalAlignment;
|
|
|
19609
19871
|
key: "height",
|
|
19610
19872
|
get: /**
|
|
19611
19873
|
* The height of the sprite (in world coordinates).
|
|
19612
|
-
*
|
|
19874
|
+
*
|
|
19613
19875
|
* @remarks
|
|
19614
19876
|
* If height is set, return the set value,
|
|
19615
19877
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19917,17 +20179,6 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19917
20179
|
target.drawMode = this._drawMode;
|
|
19918
20180
|
};
|
|
19919
20181
|
/**
|
|
19920
|
-
* @internal
|
|
19921
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
19922
|
-
var _this__sprite;
|
|
19923
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19924
|
-
this._color = null;
|
|
19925
|
-
this._sprite = null;
|
|
19926
|
-
this._assembler = null;
|
|
19927
|
-
this._renderData = null;
|
|
19928
|
-
Renderer.prototype._onDestroy.call(this);
|
|
19929
|
-
};
|
|
19930
|
-
/**
|
|
19931
20182
|
* @override
|
|
19932
20183
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
19933
20184
|
if (this.sprite) {
|
|
@@ -19965,6 +20216,21 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19965
20216
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
19966
20217
|
}
|
|
19967
20218
|
};
|
|
20219
|
+
/**
|
|
20220
|
+
* @internal
|
|
20221
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
20222
|
+
Renderer.prototype._onDestroy.call(this);
|
|
20223
|
+
var sprite = this._sprite;
|
|
20224
|
+
if (sprite) {
|
|
20225
|
+
sprite._addRefCount(-1);
|
|
20226
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20227
|
+
}
|
|
20228
|
+
this._entity = null;
|
|
20229
|
+
this._color = null;
|
|
20230
|
+
this._sprite = null;
|
|
20231
|
+
this._assembler = null;
|
|
20232
|
+
this._renderData = null;
|
|
20233
|
+
};
|
|
19968
20234
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19969
20235
|
var sprite = this._sprite;
|
|
19970
20236
|
if (sprite) {
|
|
@@ -20056,9 +20322,13 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20056
20322
|
set: function set(value) {
|
|
20057
20323
|
var lastSprite = this._sprite;
|
|
20058
20324
|
if (lastSprite !== value) {
|
|
20059
|
-
|
|
20325
|
+
if (lastSprite) {
|
|
20326
|
+
lastSprite._addRefCount(-1);
|
|
20327
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20328
|
+
}
|
|
20060
20329
|
this._dirtyUpdateFlag |= 0x7;
|
|
20061
20330
|
if (value) {
|
|
20331
|
+
value._addRefCount(1);
|
|
20062
20332
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
20063
20333
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
20064
20334
|
} else {
|
|
@@ -22502,9 +22772,16 @@ var AnimatorLayerBlendingMode;
|
|
|
22502
22772
|
|
|
22503
22773
|
/**
|
|
22504
22774
|
* @internal
|
|
22505
|
-
*/ var AnimationEventHandler = function
|
|
22506
|
-
|
|
22507
|
-
|
|
22775
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
22776
|
+
function AnimationEventHandler() {
|
|
22777
|
+
this.handlers = [];
|
|
22778
|
+
}
|
|
22779
|
+
var _proto = AnimationEventHandler.prototype;
|
|
22780
|
+
_proto.dispose = function dispose() {
|
|
22781
|
+
this.handlers.length = 0;
|
|
22782
|
+
};
|
|
22783
|
+
return AnimationEventHandler;
|
|
22784
|
+
}();
|
|
22508
22785
|
|
|
22509
22786
|
/**
|
|
22510
22787
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|