@galacean/engine-core 0.9.11 → 0.9.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +342 -65
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +342 -65
- package/dist/module.js +342 -65
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/sprite/Sprite.d.ts +0 -4
- package/types/2d/sprite/SpriteMask.d.ts +0 -5
- package/types/Camera.d.ts +5 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Renderer.d.ts +5 -2
- package/types/Scene.d.ts +10 -4
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/material/Material.d.ts +5 -2
- package/types/sky/Sky.d.ts +12 -4
package/dist/main.js
CHANGED
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@@ -1465,9 +1465,11 @@ exports.GLCapabilityType = void 0;
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renderTexture
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];
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for(var i = 0, n = colorTextures.length; i < n; i++){
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1468
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-
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+
var colorTexture = colorTextures[i];
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if (colorTexture._isDepthTexture) {
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throw "Render texture can't use depth format.";
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}
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colorTexture._addRefCount(1);
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -1478,6 +1480,7 @@ exports.GLCapabilityType = void 0;
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throw "Depth texture must use depth format.";
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}
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_this._depthTexture = depth;
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_this._depthTexture._addRefCount(1);
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -1506,8 +1509,14 @@ exports.GLCapabilityType = void 0;
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/**
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* Destroy render target.
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*/ _proto.destroy = function destroy() {
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var _this__depthTexture;
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this._platformRenderTarget.destroy();
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-
this
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var _this = this, colorTextures = _this._colorTextures;
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for(var i = 0, n = colorTextures.length; i < n; i++){
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colorTextures[i]._addRefCount(-1);
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}
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colorTextures.length = 0;
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(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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this._depth = null;
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};
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@@ -1953,6 +1962,7 @@ exports.GLCapabilityType = void 0;
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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fontAtlas.texture = texture;
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fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -2232,6 +2242,28 @@ var /** @internal */ PromiseState;
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/ _proto.gc = function gc() {
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this._gc(false);
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var engine = this.engine;
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engine._renderElementPool.garbageCollection();
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engine._spriteElementPool.garbageCollection();
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engine._spriteMaskElementPool.garbageCollection();
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engine._textElementPool.garbageCollection();
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var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
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_componentsManager._renderers.garbageCollection();
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// @ts-ignore
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_componentsManager._onStartScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onLateUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onPhysicsUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateAnimations.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateRenderers.garbageCollection();
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_lightManager._spotLights.garbageCollection();
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_lightManager._pointLights.garbageCollection();
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_lightManager._directLights.garbageCollection();
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};
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/**
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* @internal
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@@ -4074,6 +4106,11 @@ var TransformModifyFlags;
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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var cloneEntity = new Entity(this._engine, this.name);
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var _this = this, hookResource = _this._hookResource;
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if (hookResource) {
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cloneEntity._hookResource = hookResource;
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hookResource._addRefCount(1);
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}
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cloneEntity._isActive = this._isActive;
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cloneEntity.transform.localMatrix = this.transform.localMatrix;
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var children = this._children;
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@@ -4098,6 +4135,10 @@ var TransformModifyFlags;
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return;
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}
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EngineObject.prototype.destroy.call(this);
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if (this._hookResource) {
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this._hookResource._addRefCount(-1);
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this._hookResource = null;
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}
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var components = this._components;
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for(var i = components.length - 1; i >= 0; i--){
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components[i].destroy();
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@@ -8758,6 +8799,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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Object.assign(target._macroMap, this._macroMap);
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var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -8769,6 +8811,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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targetPropertyValueMap[k] = property;
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} else if (_instanceof(property, Texture)) {
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targetPropertyValueMap[k] = property;
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referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof(property, Array) || _instanceof(property, Float32Array) || _instanceof(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -9772,9 +9815,9 @@ __decorate([
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function Material(engine, shader) {
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var _this;
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_this = RefObject.call(this, engine) || this;
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/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
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/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
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;
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_this._shaderData = new ShaderData(ShaderDataGroup.Material);
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_this.shader = shader;
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return _this;
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}
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@@ -9806,8 +9849,21 @@ __decorate([
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*/ _proto._preRender = function _preRender(renderElement) {};
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/**
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* @override
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-
*/ _proto._onDestroy = function _onDestroy() {
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*/ _proto._onDestroy = function _onDestroy() {
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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this._renderStates = null;
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};
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_create_class(Material, [
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{
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key: "shaderData",
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get: /**
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* Shader data.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "shader",
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get: /**
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@@ -9876,6 +9932,12 @@ __decorate([
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*/ _proto.resetPool = function resetPool() {
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this._elementPoolIndex = 0;
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};
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_proto.garbageCollection = function garbageCollection() {
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var _this = this, pool = _this._elementPool;
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for(var i = pool.length - 1; i >= 0; i--){
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pool[i].dispose && pool[i].dispose();
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}
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};
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return ClassPool;
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}();
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@@ -9898,6 +9960,9 @@ var RenderElement = function RenderElement() {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.mesh = this.subMesh = this.material = this.renderState = this.shaderPass = null;
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};
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return MeshRenderElement;
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}(RenderElement);
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@@ -9943,6 +10008,9 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = this.texture = this.renderState = this.shaderPass = null;
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};
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return SpriteElement;
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}(RenderElement);
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this.renderData = renderData;
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this.material = material;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = null;
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};
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return SpriteMaskElement;
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}(RenderElement);
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@@ -9979,7 +10050,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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function Renderer1(entity) {
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var _this;
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_this = Component.call(this, entity) || this;
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/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
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/** @internal */ _this._onUpdateIndex = -1;
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/** @internal */ _this._rendererIndex = -1;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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@@ -9987,6 +10057,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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_this._overrideUpdate = false;
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_this._materials = [];
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_this._dirtyUpdateFlag = 0;
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_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
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_this._mvMatrix = new engineMath.Matrix();
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_this._mvpMatrix = new engineMath.Matrix();
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_this._mvInvMatrix = new engineMath.Matrix();
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@@ -10133,6 +10204,17 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var _materials_i;
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addRefCount(-1);
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}
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this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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this._shaderData = null;
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this._mvMatrix = null;
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this._mvpMatrix = null;
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this._mvInvMatrix = null;
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this._normalMatrix = null;
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this._materialsInstanced = null;
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this._rendererLayer = null;
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};
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_proto._updateShaderData = function _updateShaderData(context) {
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var entity = this.entity;
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@@ -10194,6 +10276,14 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class(Renderer1, [
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{
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key: "shaderData",
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get: /**
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* ShaderData related to renderer.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "isCulled",
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get: /**
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}(), function() {
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_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
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}(), _Renderer);
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__decorate([
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deepClone
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-
], exports.Renderer.prototype, "shaderData", void 0);
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__decorate([
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ignoreClone
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], exports.Renderer.prototype, "_distanceForSort", void 0);
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@@ -10308,6 +10395,9 @@ __decorate([
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__decorate([
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ignoreClone
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], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
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__decorate([
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deepClone
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], exports.Renderer.prototype, "_shaderData", void 0);
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__decorate([
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], exports.Renderer.prototype, "_mvMatrix", void 0);
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@@ -10513,16 +10603,6 @@ SimpleSpriteAssembler = __decorate([
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}
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var _proto = SpriteMask.prototype;
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/**
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* @override
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
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var _this__sprite;
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(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
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this._sprite = null;
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this._renderData = null;
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Renderer.prototype._onDestroy.call(this);
|
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};
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-
/**
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* @internal
|
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*/ _proto._cloneTo = function _cloneTo(target) {
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|
Renderer.prototype._cloneTo.call(this, target);
|
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@@ -10562,6 +10642,20 @@ SimpleSpriteAssembler = __decorate([
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context.camera._renderPipeline._allSpriteMasks.add(this);
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|
this._maskElement = maskElement;
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};
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|
+
/**
|
|
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|
+
* @internal
|
|
10647
|
+
* @inheritdoc
|
|
10648
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
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|
+
Renderer.prototype._onDestroy.call(this);
|
|
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|
+
var sprite = this._sprite;
|
|
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|
+
if (sprite) {
|
|
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|
+
sprite._addRefCount(-1);
|
|
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|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
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|
+
}
|
|
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|
+
this._entity = null;
|
|
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|
+
this._sprite = null;
|
|
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|
+
this._renderData = null;
|
|
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|
+
};
|
|
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10659
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
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|
var sprite = this._sprite;
|
|
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10661
|
if (sprite) {
|
|
@@ -10680,9 +10774,13 @@ SimpleSpriteAssembler = __decorate([
|
|
|
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10774
|
set: function set(value) {
|
|
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10775
|
var lastSprite = this._sprite;
|
|
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|
if (lastSprite !== value) {
|
|
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|
-
|
|
10777
|
+
if (lastSprite) {
|
|
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|
+
lastSprite._addRefCount(-1);
|
|
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|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
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|
+
}
|
|
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10781
|
this._dirtyUpdateFlag |= 0x7;
|
|
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10782
|
if (value) {
|
|
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|
+
value._addRefCount(1);
|
|
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|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
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10785
|
this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
|
|
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10786
|
} else {
|
|
@@ -11160,14 +11258,19 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11160
11258
|
|
|
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11259
|
/**
|
|
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|
* Sub-mesh, mainly contains drawing information.
|
|
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|
-
*/ var SubMesh = function
|
|
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|
-
|
|
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|
-
|
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|
-
|
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|
-
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|
-
|
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|
-
|
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|
-
|
|
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|
+
*/ var SubMesh = /*#__PURE__*/ function() {
|
|
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|
+
function SubMesh(start, count, topology) {
|
|
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|
+
if (start === void 0) start = 0;
|
|
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|
+
if (count === void 0) count = 0;
|
|
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|
+
if (topology === void 0) topology = exports.MeshTopology.Triangles;
|
|
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|
+
this.start = start;
|
|
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|
+
this.count = count;
|
|
11268
|
+
this.topology = topology;
|
|
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|
+
}
|
|
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|
+
var _proto = SubMesh.prototype;
|
|
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|
+
_proto.dispose = function dispose() {};
|
|
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|
+
return SubMesh;
|
|
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|
+
}();
|
|
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|
|
|
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|
/**
|
|
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|
* Mesh.
|
|
@@ -11249,10 +11352,11 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
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11352
|
/**
|
|
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|
* @internal
|
|
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|
*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
|
|
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|
-
|
|
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|
-
|
|
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|
-
|
|
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|
-
|
|
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|
+
var referCount = this._getRefCount();
|
|
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|
+
if (referCount > 0) {
|
|
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|
+
var _this__vertexBufferBindings_index;
|
|
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|
+
(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
|
|
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|
+
binding == null ? void 0 : binding._buffer._addRefCount(referCount);
|
|
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|
}
|
|
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|
this._vertexBufferBindings[index] = binding;
|
|
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11362
|
this._bufferStructChanged = true;
|
|
@@ -11266,11 +11370,13 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
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11370
|
/**
|
|
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11371
|
* @override
|
|
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|
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
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|
+
var _this__indexBufferBinding;
|
|
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11374
|
RefObject.prototype._addRefCount.call(this, value);
|
|
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|
var vertexBufferBindings = this._vertexBufferBindings;
|
|
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11376
|
for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
|
|
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11377
|
vertexBufferBindings[i]._buffer._addRefCount(value);
|
|
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11378
|
}
|
|
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|
+
(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
|
|
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11380
|
};
|
|
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11381
|
/**
|
|
11276
11382
|
* @override
|
|
@@ -11280,6 +11386,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
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11386
|
this._indexBufferBinding = null;
|
|
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11387
|
this._vertexElements = null;
|
|
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|
this._vertexElementMap = null;
|
|
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|
+
this._updateFlagManager = null;
|
|
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11390
|
this._platformPrimitive.destroy();
|
|
11284
11391
|
};
|
|
11285
11392
|
_proto._setVertexElements = function _setVertexElements(elements) {
|
|
@@ -11290,6 +11397,11 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11290
11397
|
};
|
|
11291
11398
|
_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
|
|
11292
11399
|
var lastBinding = this._indexBufferBinding;
|
|
11400
|
+
var referCount = this._getRefCount();
|
|
11401
|
+
if (referCount > 0) {
|
|
11402
|
+
lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
|
|
11403
|
+
binding == null ? void 0 : binding.buffer._addRefCount(referCount);
|
|
11404
|
+
}
|
|
11293
11405
|
if (binding) {
|
|
11294
11406
|
this._indexBufferBinding = binding;
|
|
11295
11407
|
this._glIndexType = BufferUtil._getGLIndexType(binding.format);
|
|
@@ -12960,8 +13072,8 @@ var VertexChangedFlags;
|
|
|
12960
13072
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
12961
13073
|
Renderer.prototype._onDestroy.call(this);
|
|
12962
13074
|
var mesh = this._mesh;
|
|
12963
|
-
if (mesh
|
|
12964
|
-
mesh._addRefCount(-1);
|
|
13075
|
+
if (mesh) {
|
|
13076
|
+
mesh.destroyed || mesh._addRefCount(-1);
|
|
12965
13077
|
mesh._updateFlagManager.removeListener(this._onMeshChanged);
|
|
12966
13078
|
this._mesh = null;
|
|
12967
13079
|
}
|
|
@@ -13298,10 +13410,21 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13298
13410
|
* @internal
|
|
13299
13411
|
* @override
|
|
13300
13412
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
13301
|
-
var
|
|
13413
|
+
var _this__rootBone, _this__jointTexture;
|
|
13302
13414
|
MeshRenderer.prototype._onDestroy.call(this);
|
|
13303
|
-
(
|
|
13415
|
+
(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
|
|
13416
|
+
this._rootBone = null;
|
|
13417
|
+
this._jointDataCreateCache = null;
|
|
13418
|
+
this._skin = null;
|
|
13419
|
+
this._blendShapeWeights = null;
|
|
13420
|
+
this._localBounds = null;
|
|
13421
|
+
this._jointMatrices = null;
|
|
13304
13422
|
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
13423
|
+
this._jointTexture = null;
|
|
13424
|
+
if (this._jointEntities) {
|
|
13425
|
+
this._jointEntities.length = 0;
|
|
13426
|
+
this._jointEntities = null;
|
|
13427
|
+
}
|
|
13305
13428
|
};
|
|
13306
13429
|
/**
|
|
13307
13430
|
* @internal
|
|
@@ -14468,14 +14591,17 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14468
14591
|
_proto._createMesh = function _createMesh(engine, index) {
|
|
14469
14592
|
var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
|
|
14470
14593
|
var mesh = new BufferMesh(engine, "BufferMesh" + index);
|
|
14594
|
+
mesh.isGCIgnored = true;
|
|
14471
14595
|
var vertexElements = [];
|
|
14472
14596
|
var vertexStride = this.createVertexElements(vertexElements);
|
|
14473
14597
|
// vertices
|
|
14474
|
-
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
14598
|
+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
14599
|
+
vertexBuffer.isGCIgnored = true;
|
|
14475
14600
|
// indices
|
|
14476
|
-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
14477
|
-
|
|
14478
|
-
mesh.
|
|
14601
|
+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
14602
|
+
indiceBuffer.isGCIgnored = true;
|
|
14603
|
+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
14604
|
+
mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
|
|
14479
14605
|
mesh.setVertexElements(vertexElements);
|
|
14480
14606
|
return mesh;
|
|
14481
14607
|
};
|
|
@@ -14686,6 +14812,11 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14686
14812
|
_this.multiRenderData = true;
|
|
14687
14813
|
return _this;
|
|
14688
14814
|
}
|
|
14815
|
+
var _proto = TextRenderElement.prototype;
|
|
14816
|
+
_proto.dispose = function dispose() {
|
|
14817
|
+
this.component = this.material = this.renderState = this.shaderPass = null;
|
|
14818
|
+
this.charElements.length = 0;
|
|
14819
|
+
};
|
|
14689
14820
|
return TextRenderElement;
|
|
14690
14821
|
}(RenderElement);
|
|
14691
14822
|
|
|
@@ -14714,6 +14845,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14714
14845
|
var _proto = Sky.prototype;
|
|
14715
14846
|
/**
|
|
14716
14847
|
* @internal
|
|
14848
|
+
*/ _proto.destroy = function destroy() {
|
|
14849
|
+
this.mesh = null;
|
|
14850
|
+
this.material = null;
|
|
14851
|
+
};
|
|
14852
|
+
/**
|
|
14853
|
+
* @internal
|
|
14717
14854
|
*/ _proto._render = function _render(context) {
|
|
14718
14855
|
var _this = this, material = _this.material, mesh = _this.mesh;
|
|
14719
14856
|
if (!material) {
|
|
@@ -14752,6 +14889,40 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14752
14889
|
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
14753
14890
|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
14754
14891
|
};
|
|
14892
|
+
_create_class(Sky, [
|
|
14893
|
+
{
|
|
14894
|
+
key: "material",
|
|
14895
|
+
get: /**
|
|
14896
|
+
* Material of the sky.
|
|
14897
|
+
*/ function get() {
|
|
14898
|
+
return this._material;
|
|
14899
|
+
},
|
|
14900
|
+
set: function set(value) {
|
|
14901
|
+
if (this._material !== value) {
|
|
14902
|
+
var _this__material;
|
|
14903
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14904
|
+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
|
14905
|
+
this._material = value;
|
|
14906
|
+
}
|
|
14907
|
+
}
|
|
14908
|
+
},
|
|
14909
|
+
{
|
|
14910
|
+
key: "mesh",
|
|
14911
|
+
get: /**
|
|
14912
|
+
* Mesh of the sky.
|
|
14913
|
+
*/ function get() {
|
|
14914
|
+
return this._mesh;
|
|
14915
|
+
},
|
|
14916
|
+
set: function set(value) {
|
|
14917
|
+
if (this._mesh !== value) {
|
|
14918
|
+
var _this__mesh;
|
|
14919
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14920
|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
|
14921
|
+
this._mesh = value;
|
|
14922
|
+
}
|
|
14923
|
+
}
|
|
14924
|
+
}
|
|
14925
|
+
]);
|
|
14755
14926
|
return Sky;
|
|
14756
14927
|
}();
|
|
14757
14928
|
(function() {
|
|
@@ -14782,11 +14953,27 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14782
14953
|
this.sky = new Sky();
|
|
14783
14954
|
this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
|
14784
14955
|
this._texture = null;
|
|
14785
|
-
this.
|
|
14956
|
+
this._initMesh(_engine);
|
|
14786
14957
|
}
|
|
14787
14958
|
var _proto = Background.prototype;
|
|
14788
14959
|
/**
|
|
14789
14960
|
* @internal
|
|
14961
|
+
*/ _proto.destroy = function destroy() {
|
|
14962
|
+
this._mesh._addRefCount(-1);
|
|
14963
|
+
this._mesh = null;
|
|
14964
|
+
this.texture = null;
|
|
14965
|
+
this.solidColor = null;
|
|
14966
|
+
this.sky.destroy();
|
|
14967
|
+
};
|
|
14968
|
+
/**
|
|
14969
|
+
* @internal
|
|
14970
|
+
* Standalone for CanvasRenderer plugin.
|
|
14971
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
14972
|
+
this._mesh = this._createPlane(engine);
|
|
14973
|
+
this._mesh._addRefCount(1);
|
|
14974
|
+
};
|
|
14975
|
+
/**
|
|
14976
|
+
* @internal
|
|
14790
14977
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
14791
14978
|
if (!this._texture) {
|
|
14792
14979
|
return;
|
|
@@ -14855,6 +15042,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14855
15042
|
},
|
|
14856
15043
|
set: function set(value) {
|
|
14857
15044
|
if (this._texture !== value) {
|
|
15045
|
+
var _this__texture;
|
|
15046
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
15047
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
14858
15048
|
this._texture = value;
|
|
14859
15049
|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
14860
15050
|
}
|
|
@@ -15158,8 +15348,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15158
15348
|
function Scene(engine, name) {
|
|
15159
15349
|
var _this;
|
|
15160
15350
|
_this = EngineObject.call(this, engine) || this;
|
|
15161
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
15162
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15163
15351
|
/** If cast shadows. */ _this.castShadows = true;
|
|
15164
15352
|
/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
|
|
15165
15353
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -15169,6 +15357,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15169
15357
|
/** @internal */ _this._isActiveInEngine = false;
|
|
15170
15358
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
15171
15359
|
/** @internal */ _this._rootEntities = [];
|
|
15360
|
+
_this._background = new Background(_this._engine);
|
|
15361
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15172
15362
|
_this._shadowCascades = exports.ShadowCascadesMode.NoCascades;
|
|
15173
15363
|
_this._fogMode = exports.FogMode.None;
|
|
15174
15364
|
_this._fogColor = new engineMath.Color(0.5, 0.5, 0.5, 1.0);
|
|
@@ -15330,6 +15520,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15330
15520
|
var sunLightIndex = lightManager._getSunLightIndex();
|
|
15331
15521
|
if (sunLightIndex !== -1) {
|
|
15332
15522
|
this._sunLight = lightManager._directLights.get(sunLightIndex);
|
|
15523
|
+
} else {
|
|
15524
|
+
this._sunLight = null;
|
|
15333
15525
|
}
|
|
15334
15526
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
|
|
15335
15527
|
shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -15358,6 +15550,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15358
15550
|
this._rootEntities[0].destroy();
|
|
15359
15551
|
}
|
|
15360
15552
|
this._activeCameras.length = 0;
|
|
15553
|
+
this.background.destroy();
|
|
15361
15554
|
this.shaderData._addRefCount(-1);
|
|
15362
15555
|
};
|
|
15363
15556
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -15388,6 +15581,22 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15388
15581
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15389
15582
|
};
|
|
15390
15583
|
_create_class(Scene, [
|
|
15584
|
+
{
|
|
15585
|
+
key: "shaderData",
|
|
15586
|
+
get: /**
|
|
15587
|
+
* Scene-related shader data.
|
|
15588
|
+
*/ function get() {
|
|
15589
|
+
return this._shaderData;
|
|
15590
|
+
}
|
|
15591
|
+
},
|
|
15592
|
+
{
|
|
15593
|
+
key: "background",
|
|
15594
|
+
get: /**
|
|
15595
|
+
* The background of the scene.
|
|
15596
|
+
*/ function get() {
|
|
15597
|
+
return this._background;
|
|
15598
|
+
}
|
|
15599
|
+
},
|
|
15391
15600
|
{
|
|
15392
15601
|
key: "shadowCascades",
|
|
15393
15602
|
get: /**
|
|
@@ -15771,7 +15980,7 @@ ShaderPool.init();
|
|
|
15771
15980
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15772
15981
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15773
15982
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15774
|
-
_this._textDefaultFont.isGCIgnored =
|
|
15983
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
15775
15984
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15776
15985
|
var magentaPixel = new Uint8Array([
|
|
15777
15986
|
255,
|
|
@@ -15806,6 +16015,7 @@ ShaderPool.init();
|
|
|
15806
16015
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15807
16016
|
}
|
|
15808
16017
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
16018
|
+
magentaMaterial.isGCIgnored = true;
|
|
15809
16019
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15810
16020
|
_this._magentaMaterial = magentaMaterial;
|
|
15811
16021
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -17338,7 +17548,11 @@ var /**
|
|
|
17338
17548
|
var height = shadowCascades == exports.ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
17339
17549
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
17340
17550
|
}
|
|
17341
|
-
this._renderTargets
|
|
17551
|
+
var renderTargets = this._renderTargets;
|
|
17552
|
+
if (renderTargets) {
|
|
17553
|
+
renderTargets.destroy();
|
|
17554
|
+
this._renderTargets = null;
|
|
17555
|
+
}
|
|
17342
17556
|
var viewportOffset = this._viewportOffsets;
|
|
17343
17557
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
17344
17558
|
switch(shadowCascades){
|
|
@@ -17674,7 +17888,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17674
17888
|
function Camera1(entity) {
|
|
17675
17889
|
var _this;
|
|
17676
17890
|
_this = Component.call(this, entity) || this;
|
|
17677
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17678
17891
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
17679
17892
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
17680
17893
|
/**
|
|
@@ -17688,6 +17901,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17688
17901
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17689
17902
|
/** @internal */ _this._frustum = new engineMath.BoundingFrustum();
|
|
17690
17903
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17904
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17691
17905
|
_this._isProjMatSetting = false;
|
|
17692
17906
|
_this._nearClipPlane = 0.1;
|
|
17693
17907
|
_this._farClipPlane = 100;
|
|
@@ -17886,6 +18100,20 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17886
18100
|
this._isInvViewProjDirty.destroy();
|
|
17887
18101
|
this._isViewMatrixDirty.destroy();
|
|
17888
18102
|
this.shaderData._addRefCount(-1);
|
|
18103
|
+
this._entity = null;
|
|
18104
|
+
this._globalShaderMacro = null;
|
|
18105
|
+
this._frustum = null;
|
|
18106
|
+
this._renderPipeline = null;
|
|
18107
|
+
this._virtualCamera = null;
|
|
18108
|
+
this._shaderData = null;
|
|
18109
|
+
this._frustumViewChangeFlag = null;
|
|
18110
|
+
this._transform = null;
|
|
18111
|
+
this._isViewMatrixDirty = null;
|
|
18112
|
+
this._isInvViewProjDirty = null;
|
|
18113
|
+
this._viewport = null;
|
|
18114
|
+
this._inverseProjectionMatrix = null;
|
|
18115
|
+
this._lastAspectSize = null;
|
|
18116
|
+
this._invViewProjMat = null;
|
|
17889
18117
|
};
|
|
17890
18118
|
_proto._projMatChange = function _projMatChange() {
|
|
17891
18119
|
this._isFrustumProjectDirty = true;
|
|
@@ -17925,6 +18153,14 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17925
18153
|
return this._inverseProjectionMatrix;
|
|
17926
18154
|
};
|
|
17927
18155
|
_create_class(Camera1, [
|
|
18156
|
+
{
|
|
18157
|
+
key: "shaderData",
|
|
18158
|
+
get: /**
|
|
18159
|
+
* Shader data.
|
|
18160
|
+
*/ function get() {
|
|
18161
|
+
return this._shaderData;
|
|
18162
|
+
}
|
|
18163
|
+
},
|
|
17928
18164
|
{
|
|
17929
18165
|
key: "nearClipPlane",
|
|
17930
18166
|
get: /**
|
|
@@ -19380,10 +19616,17 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19380
19616
|
* @internal
|
|
19381
19617
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
19382
19618
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
19619
|
+
sprite._atlas = this;
|
|
19620
|
+
sprite.isGCIgnored = true;
|
|
19383
19621
|
};
|
|
19384
19622
|
/**
|
|
19385
19623
|
* @override
|
|
19386
19624
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19625
|
+
var _this = this, sprites = _this._sprites;
|
|
19626
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
19627
|
+
sprites[i].destroy();
|
|
19628
|
+
}
|
|
19629
|
+
sprites.length = 0;
|
|
19387
19630
|
this._sprites = null;
|
|
19388
19631
|
this._spriteNamesToIndex = null;
|
|
19389
19632
|
};
|
|
@@ -19484,10 +19727,29 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19484
19727
|
};
|
|
19485
19728
|
/**
|
|
19486
19729
|
* @override
|
|
19730
|
+
* @internal
|
|
19731
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
19732
|
+
var _this__atlas;
|
|
19733
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
19734
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
19735
|
+
};
|
|
19736
|
+
/**
|
|
19737
|
+
* @override
|
|
19738
|
+
* @internal
|
|
19487
19739
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19488
|
-
|
|
19489
|
-
|
|
19490
|
-
|
|
19740
|
+
this._positions.length = 0;
|
|
19741
|
+
this._positions = null;
|
|
19742
|
+
this._uvs.length = 0;
|
|
19743
|
+
this._uvs = null;
|
|
19744
|
+
this._atlasRegion = null;
|
|
19745
|
+
this._atlasRegionOffset = null;
|
|
19746
|
+
this._region = null;
|
|
19747
|
+
this._pivot = null;
|
|
19748
|
+
this._border = null;
|
|
19749
|
+
this._bounds = null;
|
|
19750
|
+
this._atlas = null;
|
|
19751
|
+
this._texture = null;
|
|
19752
|
+
this._updateFlagManager = null;
|
|
19491
19753
|
};
|
|
19492
19754
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19493
19755
|
if (this._texture) {
|
|
@@ -19590,7 +19852,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19590
19852
|
key: "width",
|
|
19591
19853
|
get: /**
|
|
19592
19854
|
* The width of the sprite (in world coordinates).
|
|
19593
|
-
*
|
|
19855
|
+
*
|
|
19594
19856
|
* @remarks
|
|
19595
19857
|
* If width is set, return the set value,
|
|
19596
19858
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19613,7 +19875,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19613
19875
|
key: "height",
|
|
19614
19876
|
get: /**
|
|
19615
19877
|
* The height of the sprite (in world coordinates).
|
|
19616
|
-
*
|
|
19878
|
+
*
|
|
19617
19879
|
* @remarks
|
|
19618
19880
|
* If height is set, return the set value,
|
|
19619
19881
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19921,17 +20183,6 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19921
20183
|
target.drawMode = this._drawMode;
|
|
19922
20184
|
};
|
|
19923
20185
|
/**
|
|
19924
|
-
* @internal
|
|
19925
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
19926
|
-
var _this__sprite;
|
|
19927
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19928
|
-
this._color = null;
|
|
19929
|
-
this._sprite = null;
|
|
19930
|
-
this._assembler = null;
|
|
19931
|
-
this._renderData = null;
|
|
19932
|
-
Renderer.prototype._onDestroy.call(this);
|
|
19933
|
-
};
|
|
19934
|
-
/**
|
|
19935
20186
|
* @override
|
|
19936
20187
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
19937
20188
|
if (this.sprite) {
|
|
@@ -19969,6 +20220,21 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19969
20220
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
19970
20221
|
}
|
|
19971
20222
|
};
|
|
20223
|
+
/**
|
|
20224
|
+
* @internal
|
|
20225
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
20226
|
+
Renderer.prototype._onDestroy.call(this);
|
|
20227
|
+
var sprite = this._sprite;
|
|
20228
|
+
if (sprite) {
|
|
20229
|
+
sprite._addRefCount(-1);
|
|
20230
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20231
|
+
}
|
|
20232
|
+
this._entity = null;
|
|
20233
|
+
this._color = null;
|
|
20234
|
+
this._sprite = null;
|
|
20235
|
+
this._assembler = null;
|
|
20236
|
+
this._renderData = null;
|
|
20237
|
+
};
|
|
19972
20238
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19973
20239
|
var sprite = this._sprite;
|
|
19974
20240
|
if (sprite) {
|
|
@@ -20060,9 +20326,13 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20060
20326
|
set: function set(value) {
|
|
20061
20327
|
var lastSprite = this._sprite;
|
|
20062
20328
|
if (lastSprite !== value) {
|
|
20063
|
-
|
|
20329
|
+
if (lastSprite) {
|
|
20330
|
+
lastSprite._addRefCount(-1);
|
|
20331
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20332
|
+
}
|
|
20064
20333
|
this._dirtyUpdateFlag |= 0x7;
|
|
20065
20334
|
if (value) {
|
|
20335
|
+
value._addRefCount(1);
|
|
20066
20336
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
20067
20337
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
20068
20338
|
} else {
|
|
@@ -22506,9 +22776,16 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22506
22776
|
|
|
22507
22777
|
/**
|
|
22508
22778
|
* @internal
|
|
22509
|
-
*/ var AnimationEventHandler = function
|
|
22510
|
-
|
|
22511
|
-
|
|
22779
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
22780
|
+
function AnimationEventHandler() {
|
|
22781
|
+
this.handlers = [];
|
|
22782
|
+
}
|
|
22783
|
+
var _proto = AnimationEventHandler.prototype;
|
|
22784
|
+
_proto.dispose = function dispose() {
|
|
22785
|
+
this.handlers.length = 0;
|
|
22786
|
+
};
|
|
22787
|
+
return AnimationEventHandler;
|
|
22788
|
+
}();
|
|
22512
22789
|
|
|
22513
22790
|
/**
|
|
22514
22791
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|