@galacean/engine-core 0.9.11 → 0.9.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +342 -65
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +342 -65
- package/dist/module.js +342 -65
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/sprite/Sprite.d.ts +0 -4
- package/types/2d/sprite/SpriteMask.d.ts +0 -5
- package/types/Camera.d.ts +5 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Renderer.d.ts +5 -2
- package/types/Scene.d.ts +10 -4
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/material/Material.d.ts +5 -2
- package/types/sky/Sky.d.ts +12 -4
package/dist/miniprogram.js
CHANGED
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@@ -1466,9 +1466,11 @@ exports.GLCapabilityType = void 0;
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renderTexture
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];
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for(var i = 0, n = colorTextures.length; i < n; i++){
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-
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+
var colorTexture = colorTextures[i];
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if (colorTexture._isDepthTexture) {
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throw "Render texture can't use depth format.";
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}
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colorTexture._addRefCount(1);
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -1479,6 +1481,7 @@ exports.GLCapabilityType = void 0;
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throw "Depth texture must use depth format.";
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}
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_this._depthTexture = depth;
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_this._depthTexture._addRefCount(1);
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -1507,8 +1510,14 @@ exports.GLCapabilityType = void 0;
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/**
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* Destroy render target.
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*/ _proto.destroy = function destroy() {
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var _this__depthTexture;
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this._platformRenderTarget.destroy();
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-
this
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var _this = this, colorTextures = _this._colorTextures;
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for(var i = 0, n = colorTextures.length; i < n; i++){
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colorTextures[i]._addRefCount(-1);
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}
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colorTextures.length = 0;
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(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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this._depth = null;
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};
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@@ -1954,6 +1963,7 @@ exports.GLCapabilityType = void 0;
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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fontAtlas.texture = texture;
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fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -2233,6 +2243,28 @@ var /** @internal */ PromiseState;
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/ _proto.gc = function gc() {
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this._gc(false);
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var engine = this.engine;
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engine._renderElementPool.garbageCollection();
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engine._spriteElementPool.garbageCollection();
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engine._spriteMaskElementPool.garbageCollection();
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engine._textElementPool.garbageCollection();
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var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
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_componentsManager._renderers.garbageCollection();
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// @ts-ignore
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_componentsManager._onStartScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onLateUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onPhysicsUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateAnimations.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateRenderers.garbageCollection();
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_lightManager._spotLights.garbageCollection();
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_lightManager._pointLights.garbageCollection();
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_lightManager._directLights.garbageCollection();
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};
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/**
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* @internal
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@@ -4075,6 +4107,11 @@ var TransformModifyFlags;
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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var cloneEntity = new Entity(this._engine, this.name);
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var _this = this, hookResource = _this._hookResource;
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if (hookResource) {
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cloneEntity._hookResource = hookResource;
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hookResource._addRefCount(1);
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}
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cloneEntity._isActive = this._isActive;
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cloneEntity.transform.localMatrix = this.transform.localMatrix;
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var children = this._children;
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@@ -4099,6 +4136,10 @@ var TransformModifyFlags;
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return;
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}
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EngineObject.prototype.destroy.call(this);
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if (this._hookResource) {
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this._hookResource._addRefCount(-1);
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this._hookResource = null;
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}
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var components = this._components;
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for(var i = components.length - 1; i >= 0; i--){
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components[i].destroy();
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@@ -8759,6 +8800,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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Object.assign(target._macroMap, this._macroMap);
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var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -8770,6 +8812,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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targetPropertyValueMap[k] = property;
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} else if (_instanceof(property, Texture)) {
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targetPropertyValueMap[k] = property;
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referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof(property, Array) || _instanceof(property, Float32Array) || _instanceof(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -9773,9 +9816,9 @@ __decorate([
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function Material(engine, shader) {
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var _this;
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_this = RefObject.call(this, engine) || this;
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/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
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/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
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;
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_this._shaderData = new ShaderData(ShaderDataGroup.Material);
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_this.shader = shader;
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return _this;
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}
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@@ -9807,8 +9850,21 @@ __decorate([
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*/ _proto._preRender = function _preRender(renderElement) {};
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/**
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* @override
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-
*/ _proto._onDestroy = function _onDestroy() {
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*/ _proto._onDestroy = function _onDestroy() {
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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this._renderStates = null;
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};
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_create_class(Material, [
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{
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key: "shaderData",
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get: /**
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* Shader data.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "shader",
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get: /**
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@@ -9877,6 +9933,12 @@ __decorate([
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*/ _proto.resetPool = function resetPool() {
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this._elementPoolIndex = 0;
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};
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_proto.garbageCollection = function garbageCollection() {
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var _this = this, pool = _this._elementPool;
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for(var i = pool.length - 1; i >= 0; i--){
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pool[i].dispose && pool[i].dispose();
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}
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};
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return ClassPool;
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}();
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@@ -9899,6 +9961,9 @@ var RenderElement = function RenderElement() {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.mesh = this.subMesh = this.material = this.renderState = this.shaderPass = null;
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};
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return MeshRenderElement;
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}(RenderElement);
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@@ -9944,6 +10009,9 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = this.texture = this.renderState = this.shaderPass = null;
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};
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return SpriteElement;
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}(RenderElement);
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this.renderData = renderData;
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this.material = material;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = null;
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};
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return SpriteMaskElement;
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}(RenderElement);
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@@ -9980,7 +10051,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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function Renderer1(entity) {
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var _this;
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_this = Component.call(this, entity) || this;
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/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
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/** @internal */ _this._onUpdateIndex = -1;
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/** @internal */ _this._rendererIndex = -1;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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@@ -9988,6 +10058,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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_this._overrideUpdate = false;
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_this._materials = [];
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_this._dirtyUpdateFlag = 0;
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_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
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_this._mvMatrix = new miniprogram.Matrix();
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_this._mvpMatrix = new miniprogram.Matrix();
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_this._mvInvMatrix = new miniprogram.Matrix();
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@@ -10134,6 +10205,17 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var _materials_i;
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addRefCount(-1);
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}
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this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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this._shaderData = null;
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this._mvMatrix = null;
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this._mvpMatrix = null;
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this._mvInvMatrix = null;
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this._normalMatrix = null;
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this._materialsInstanced = null;
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this._rendererLayer = null;
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};
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_proto._updateShaderData = function _updateShaderData(context) {
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var entity = this.entity;
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@@ -10195,6 +10277,14 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class(Renderer1, [
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{
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key: "shaderData",
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get: /**
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* ShaderData related to renderer.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "isCulled",
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get: /**
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@@ -10279,9 +10369,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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}(), function() {
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_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
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}(), _Renderer);
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-
__decorate([
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-
deepClone
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-
], exports.Renderer.prototype, "shaderData", void 0);
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__decorate([
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ignoreClone
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], exports.Renderer.prototype, "_distanceForSort", void 0);
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@@ -10309,6 +10396,9 @@ __decorate([
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__decorate([
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ignoreClone
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], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
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__decorate([
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deepClone
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], exports.Renderer.prototype, "_shaderData", void 0);
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__decorate([
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], exports.Renderer.prototype, "_mvMatrix", void 0);
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@@ -10514,16 +10604,6 @@ SimpleSpriteAssembler = __decorate([
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}
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var _proto = SpriteMask.prototype;
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/**
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* @override
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
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var _this__sprite;
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(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
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this._sprite = null;
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this._renderData = null;
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Renderer.prototype._onDestroy.call(this);
|
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-
};
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-
/**
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* @internal
|
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
|
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@@ -10563,6 +10643,20 @@ SimpleSpriteAssembler = __decorate([
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context.camera._renderPipeline._allSpriteMasks.add(this);
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this._maskElement = maskElement;
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|
};
|
|
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|
+
/**
|
|
10647
|
+
* @internal
|
|
10648
|
+
* @inheritdoc
|
|
10649
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
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|
+
Renderer.prototype._onDestroy.call(this);
|
|
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|
+
var sprite = this._sprite;
|
|
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|
+
if (sprite) {
|
|
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|
+
sprite._addRefCount(-1);
|
|
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|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
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|
+
}
|
|
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|
+
this._entity = null;
|
|
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|
+
this._sprite = null;
|
|
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|
+
this._renderData = null;
|
|
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|
+
};
|
|
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|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
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10661
|
var sprite = this._sprite;
|
|
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10662
|
if (sprite) {
|
|
@@ -10681,9 +10775,13 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10681
10775
|
set: function set(value) {
|
|
10682
10776
|
var lastSprite = this._sprite;
|
|
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10777
|
if (lastSprite !== value) {
|
|
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|
-
|
|
10778
|
+
if (lastSprite) {
|
|
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|
+
lastSprite._addRefCount(-1);
|
|
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|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
10781
|
+
}
|
|
10685
10782
|
this._dirtyUpdateFlag |= 0x7;
|
|
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10783
|
if (value) {
|
|
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|
+
value._addRefCount(1);
|
|
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10785
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
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10786
|
this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
|
|
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10787
|
} else {
|
|
@@ -11161,14 +11259,19 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11161
11259
|
|
|
11162
11260
|
/**
|
|
11163
11261
|
* Sub-mesh, mainly contains drawing information.
|
|
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|
-
*/ var SubMesh = function
|
|
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|
-
|
|
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|
-
|
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|
-
|
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|
-
|
|
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|
-
|
|
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|
-
|
|
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|
-
|
|
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|
+
*/ var SubMesh = /*#__PURE__*/ function() {
|
|
11263
|
+
function SubMesh(start, count, topology) {
|
|
11264
|
+
if (start === void 0) start = 0;
|
|
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|
+
if (count === void 0) count = 0;
|
|
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|
+
if (topology === void 0) topology = exports.MeshTopology.Triangles;
|
|
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|
+
this.start = start;
|
|
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|
+
this.count = count;
|
|
11269
|
+
this.topology = topology;
|
|
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|
+
}
|
|
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|
+
var _proto = SubMesh.prototype;
|
|
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|
+
_proto.dispose = function dispose() {};
|
|
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|
+
return SubMesh;
|
|
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|
+
}();
|
|
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11275
|
|
|
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11276
|
/**
|
|
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11277
|
* Mesh.
|
|
@@ -11250,10 +11353,11 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
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11353
|
/**
|
|
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11354
|
* @internal
|
|
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|
*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
|
|
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|
-
|
|
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|
-
|
|
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|
-
|
|
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|
-
|
|
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|
+
var referCount = this._getRefCount();
|
|
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|
+
if (referCount > 0) {
|
|
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|
+
var _this__vertexBufferBindings_index;
|
|
11359
|
+
(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
|
|
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|
+
binding == null ? void 0 : binding._buffer._addRefCount(referCount);
|
|
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11361
|
}
|
|
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11362
|
this._vertexBufferBindings[index] = binding;
|
|
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11363
|
this._bufferStructChanged = true;
|
|
@@ -11267,11 +11371,13 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11267
11371
|
/**
|
|
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11372
|
* @override
|
|
11269
11373
|
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
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|
+
var _this__indexBufferBinding;
|
|
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11375
|
RefObject.prototype._addRefCount.call(this, value);
|
|
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11376
|
var vertexBufferBindings = this._vertexBufferBindings;
|
|
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11377
|
for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
|
|
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11378
|
vertexBufferBindings[i]._buffer._addRefCount(value);
|
|
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11379
|
}
|
|
11380
|
+
(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
|
|
11275
11381
|
};
|
|
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11382
|
/**
|
|
11277
11383
|
* @override
|
|
@@ -11281,6 +11387,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11281
11387
|
this._indexBufferBinding = null;
|
|
11282
11388
|
this._vertexElements = null;
|
|
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11389
|
this._vertexElementMap = null;
|
|
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|
+
this._updateFlagManager = null;
|
|
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11391
|
this._platformPrimitive.destroy();
|
|
11285
11392
|
};
|
|
11286
11393
|
_proto._setVertexElements = function _setVertexElements(elements) {
|
|
@@ -11291,6 +11398,11 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11291
11398
|
};
|
|
11292
11399
|
_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
|
|
11293
11400
|
var lastBinding = this._indexBufferBinding;
|
|
11401
|
+
var referCount = this._getRefCount();
|
|
11402
|
+
if (referCount > 0) {
|
|
11403
|
+
lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
|
|
11404
|
+
binding == null ? void 0 : binding.buffer._addRefCount(referCount);
|
|
11405
|
+
}
|
|
11294
11406
|
if (binding) {
|
|
11295
11407
|
this._indexBufferBinding = binding;
|
|
11296
11408
|
this._glIndexType = BufferUtil._getGLIndexType(binding.format);
|
|
@@ -12961,8 +13073,8 @@ var VertexChangedFlags;
|
|
|
12961
13073
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
12962
13074
|
Renderer.prototype._onDestroy.call(this);
|
|
12963
13075
|
var mesh = this._mesh;
|
|
12964
|
-
if (mesh
|
|
12965
|
-
mesh._addRefCount(-1);
|
|
13076
|
+
if (mesh) {
|
|
13077
|
+
mesh.destroyed || mesh._addRefCount(-1);
|
|
12966
13078
|
mesh._updateFlagManager.removeListener(this._onMeshChanged);
|
|
12967
13079
|
this._mesh = null;
|
|
12968
13080
|
}
|
|
@@ -13299,10 +13411,21 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13299
13411
|
* @internal
|
|
13300
13412
|
* @override
|
|
13301
13413
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
13302
|
-
var
|
|
13414
|
+
var _this__rootBone, _this__jointTexture;
|
|
13303
13415
|
MeshRenderer.prototype._onDestroy.call(this);
|
|
13304
|
-
(
|
|
13416
|
+
(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
|
|
13417
|
+
this._rootBone = null;
|
|
13418
|
+
this._jointDataCreateCache = null;
|
|
13419
|
+
this._skin = null;
|
|
13420
|
+
this._blendShapeWeights = null;
|
|
13421
|
+
this._localBounds = null;
|
|
13422
|
+
this._jointMatrices = null;
|
|
13305
13423
|
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
13424
|
+
this._jointTexture = null;
|
|
13425
|
+
if (this._jointEntities) {
|
|
13426
|
+
this._jointEntities.length = 0;
|
|
13427
|
+
this._jointEntities = null;
|
|
13428
|
+
}
|
|
13306
13429
|
};
|
|
13307
13430
|
/**
|
|
13308
13431
|
* @internal
|
|
@@ -14469,14 +14592,17 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14469
14592
|
_proto._createMesh = function _createMesh(engine, index) {
|
|
14470
14593
|
var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
|
|
14471
14594
|
var mesh = new BufferMesh(engine, "BufferMesh" + index);
|
|
14595
|
+
mesh.isGCIgnored = true;
|
|
14472
14596
|
var vertexElements = [];
|
|
14473
14597
|
var vertexStride = this.createVertexElements(vertexElements);
|
|
14474
14598
|
// vertices
|
|
14475
|
-
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
14599
|
+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
14600
|
+
vertexBuffer.isGCIgnored = true;
|
|
14476
14601
|
// indices
|
|
14477
|
-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
14478
|
-
|
|
14479
|
-
mesh.
|
|
14602
|
+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
14603
|
+
indiceBuffer.isGCIgnored = true;
|
|
14604
|
+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
14605
|
+
mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
|
|
14480
14606
|
mesh.setVertexElements(vertexElements);
|
|
14481
14607
|
return mesh;
|
|
14482
14608
|
};
|
|
@@ -14687,6 +14813,11 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14687
14813
|
_this.multiRenderData = true;
|
|
14688
14814
|
return _this;
|
|
14689
14815
|
}
|
|
14816
|
+
var _proto = TextRenderElement.prototype;
|
|
14817
|
+
_proto.dispose = function dispose() {
|
|
14818
|
+
this.component = this.material = this.renderState = this.shaderPass = null;
|
|
14819
|
+
this.charElements.length = 0;
|
|
14820
|
+
};
|
|
14690
14821
|
return TextRenderElement;
|
|
14691
14822
|
}(RenderElement);
|
|
14692
14823
|
|
|
@@ -14715,6 +14846,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14715
14846
|
var _proto = Sky.prototype;
|
|
14716
14847
|
/**
|
|
14717
14848
|
* @internal
|
|
14849
|
+
*/ _proto.destroy = function destroy() {
|
|
14850
|
+
this.mesh = null;
|
|
14851
|
+
this.material = null;
|
|
14852
|
+
};
|
|
14853
|
+
/**
|
|
14854
|
+
* @internal
|
|
14718
14855
|
*/ _proto._render = function _render(context) {
|
|
14719
14856
|
var _this = this, material = _this.material, mesh = _this.mesh;
|
|
14720
14857
|
if (!material) {
|
|
@@ -14753,6 +14890,40 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14753
14890
|
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
14754
14891
|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
14755
14892
|
};
|
|
14893
|
+
_create_class(Sky, [
|
|
14894
|
+
{
|
|
14895
|
+
key: "material",
|
|
14896
|
+
get: /**
|
|
14897
|
+
* Material of the sky.
|
|
14898
|
+
*/ function get() {
|
|
14899
|
+
return this._material;
|
|
14900
|
+
},
|
|
14901
|
+
set: function set(value) {
|
|
14902
|
+
if (this._material !== value) {
|
|
14903
|
+
var _this__material;
|
|
14904
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14905
|
+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
|
14906
|
+
this._material = value;
|
|
14907
|
+
}
|
|
14908
|
+
}
|
|
14909
|
+
},
|
|
14910
|
+
{
|
|
14911
|
+
key: "mesh",
|
|
14912
|
+
get: /**
|
|
14913
|
+
* Mesh of the sky.
|
|
14914
|
+
*/ function get() {
|
|
14915
|
+
return this._mesh;
|
|
14916
|
+
},
|
|
14917
|
+
set: function set(value) {
|
|
14918
|
+
if (this._mesh !== value) {
|
|
14919
|
+
var _this__mesh;
|
|
14920
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14921
|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
|
14922
|
+
this._mesh = value;
|
|
14923
|
+
}
|
|
14924
|
+
}
|
|
14925
|
+
}
|
|
14926
|
+
]);
|
|
14756
14927
|
return Sky;
|
|
14757
14928
|
}();
|
|
14758
14929
|
(function() {
|
|
@@ -14783,11 +14954,27 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14783
14954
|
this.sky = new Sky();
|
|
14784
14955
|
this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
|
14785
14956
|
this._texture = null;
|
|
14786
|
-
this.
|
|
14957
|
+
this._initMesh(_engine);
|
|
14787
14958
|
}
|
|
14788
14959
|
var _proto = Background.prototype;
|
|
14789
14960
|
/**
|
|
14790
14961
|
* @internal
|
|
14962
|
+
*/ _proto.destroy = function destroy() {
|
|
14963
|
+
this._mesh._addRefCount(-1);
|
|
14964
|
+
this._mesh = null;
|
|
14965
|
+
this.texture = null;
|
|
14966
|
+
this.solidColor = null;
|
|
14967
|
+
this.sky.destroy();
|
|
14968
|
+
};
|
|
14969
|
+
/**
|
|
14970
|
+
* @internal
|
|
14971
|
+
* Standalone for CanvasRenderer plugin.
|
|
14972
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
14973
|
+
this._mesh = this._createPlane(engine);
|
|
14974
|
+
this._mesh._addRefCount(1);
|
|
14975
|
+
};
|
|
14976
|
+
/**
|
|
14977
|
+
* @internal
|
|
14791
14978
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
14792
14979
|
if (!this._texture) {
|
|
14793
14980
|
return;
|
|
@@ -14856,6 +15043,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14856
15043
|
},
|
|
14857
15044
|
set: function set(value) {
|
|
14858
15045
|
if (this._texture !== value) {
|
|
15046
|
+
var _this__texture;
|
|
15047
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
15048
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
14859
15049
|
this._texture = value;
|
|
14860
15050
|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
14861
15051
|
}
|
|
@@ -15159,8 +15349,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15159
15349
|
function Scene(engine, name) {
|
|
15160
15350
|
var _this;
|
|
15161
15351
|
_this = EngineObject.call(this, engine) || this;
|
|
15162
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
15163
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15164
15352
|
/** If cast shadows. */ _this.castShadows = true;
|
|
15165
15353
|
/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
|
|
15166
15354
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -15170,6 +15358,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15170
15358
|
/** @internal */ _this._isActiveInEngine = false;
|
|
15171
15359
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
15172
15360
|
/** @internal */ _this._rootEntities = [];
|
|
15361
|
+
_this._background = new Background(_this._engine);
|
|
15362
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15173
15363
|
_this._shadowCascades = exports.ShadowCascadesMode.NoCascades;
|
|
15174
15364
|
_this._fogMode = exports.FogMode.None;
|
|
15175
15365
|
_this._fogColor = new miniprogram.Color(0.5, 0.5, 0.5, 1.0);
|
|
@@ -15331,6 +15521,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15331
15521
|
var sunLightIndex = lightManager._getSunLightIndex();
|
|
15332
15522
|
if (sunLightIndex !== -1) {
|
|
15333
15523
|
this._sunLight = lightManager._directLights.get(sunLightIndex);
|
|
15524
|
+
} else {
|
|
15525
|
+
this._sunLight = null;
|
|
15334
15526
|
}
|
|
15335
15527
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
|
|
15336
15528
|
shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -15359,6 +15551,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15359
15551
|
this._rootEntities[0].destroy();
|
|
15360
15552
|
}
|
|
15361
15553
|
this._activeCameras.length = 0;
|
|
15554
|
+
this.background.destroy();
|
|
15362
15555
|
this.shaderData._addRefCount(-1);
|
|
15363
15556
|
};
|
|
15364
15557
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -15389,6 +15582,22 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15389
15582
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15390
15583
|
};
|
|
15391
15584
|
_create_class(Scene, [
|
|
15585
|
+
{
|
|
15586
|
+
key: "shaderData",
|
|
15587
|
+
get: /**
|
|
15588
|
+
* Scene-related shader data.
|
|
15589
|
+
*/ function get() {
|
|
15590
|
+
return this._shaderData;
|
|
15591
|
+
}
|
|
15592
|
+
},
|
|
15593
|
+
{
|
|
15594
|
+
key: "background",
|
|
15595
|
+
get: /**
|
|
15596
|
+
* The background of the scene.
|
|
15597
|
+
*/ function get() {
|
|
15598
|
+
return this._background;
|
|
15599
|
+
}
|
|
15600
|
+
},
|
|
15392
15601
|
{
|
|
15393
15602
|
key: "shadowCascades",
|
|
15394
15603
|
get: /**
|
|
@@ -15772,7 +15981,7 @@ ShaderPool.init();
|
|
|
15772
15981
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15773
15982
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15774
15983
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15775
|
-
_this._textDefaultFont.isGCIgnored =
|
|
15984
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
15776
15985
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15777
15986
|
var magentaPixel = new Uint8Array([
|
|
15778
15987
|
255,
|
|
@@ -15807,6 +16016,7 @@ ShaderPool.init();
|
|
|
15807
16016
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15808
16017
|
}
|
|
15809
16018
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
16019
|
+
magentaMaterial.isGCIgnored = true;
|
|
15810
16020
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15811
16021
|
_this._magentaMaterial = magentaMaterial;
|
|
15812
16022
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -17339,7 +17549,11 @@ var /**
|
|
|
17339
17549
|
var height = shadowCascades == exports.ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
17340
17550
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
17341
17551
|
}
|
|
17342
|
-
this._renderTargets
|
|
17552
|
+
var renderTargets = this._renderTargets;
|
|
17553
|
+
if (renderTargets) {
|
|
17554
|
+
renderTargets.destroy();
|
|
17555
|
+
this._renderTargets = null;
|
|
17556
|
+
}
|
|
17343
17557
|
var viewportOffset = this._viewportOffsets;
|
|
17344
17558
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
17345
17559
|
switch(shadowCascades){
|
|
@@ -17675,7 +17889,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17675
17889
|
function Camera1(entity) {
|
|
17676
17890
|
var _this;
|
|
17677
17891
|
_this = Component.call(this, entity) || this;
|
|
17678
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17679
17892
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
17680
17893
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
17681
17894
|
/**
|
|
@@ -17689,6 +17902,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17689
17902
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17690
17903
|
/** @internal */ _this._frustum = new miniprogram.BoundingFrustum();
|
|
17691
17904
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17905
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17692
17906
|
_this._isProjMatSetting = false;
|
|
17693
17907
|
_this._nearClipPlane = 0.1;
|
|
17694
17908
|
_this._farClipPlane = 100;
|
|
@@ -17887,6 +18101,20 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17887
18101
|
this._isInvViewProjDirty.destroy();
|
|
17888
18102
|
this._isViewMatrixDirty.destroy();
|
|
17889
18103
|
this.shaderData._addRefCount(-1);
|
|
18104
|
+
this._entity = null;
|
|
18105
|
+
this._globalShaderMacro = null;
|
|
18106
|
+
this._frustum = null;
|
|
18107
|
+
this._renderPipeline = null;
|
|
18108
|
+
this._virtualCamera = null;
|
|
18109
|
+
this._shaderData = null;
|
|
18110
|
+
this._frustumViewChangeFlag = null;
|
|
18111
|
+
this._transform = null;
|
|
18112
|
+
this._isViewMatrixDirty = null;
|
|
18113
|
+
this._isInvViewProjDirty = null;
|
|
18114
|
+
this._viewport = null;
|
|
18115
|
+
this._inverseProjectionMatrix = null;
|
|
18116
|
+
this._lastAspectSize = null;
|
|
18117
|
+
this._invViewProjMat = null;
|
|
17890
18118
|
};
|
|
17891
18119
|
_proto._projMatChange = function _projMatChange() {
|
|
17892
18120
|
this._isFrustumProjectDirty = true;
|
|
@@ -17926,6 +18154,14 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17926
18154
|
return this._inverseProjectionMatrix;
|
|
17927
18155
|
};
|
|
17928
18156
|
_create_class(Camera1, [
|
|
18157
|
+
{
|
|
18158
|
+
key: "shaderData",
|
|
18159
|
+
get: /**
|
|
18160
|
+
* Shader data.
|
|
18161
|
+
*/ function get() {
|
|
18162
|
+
return this._shaderData;
|
|
18163
|
+
}
|
|
18164
|
+
},
|
|
17929
18165
|
{
|
|
17930
18166
|
key: "nearClipPlane",
|
|
17931
18167
|
get: /**
|
|
@@ -19381,10 +19617,17 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19381
19617
|
* @internal
|
|
19382
19618
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
19383
19619
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
19620
|
+
sprite._atlas = this;
|
|
19621
|
+
sprite.isGCIgnored = true;
|
|
19384
19622
|
};
|
|
19385
19623
|
/**
|
|
19386
19624
|
* @override
|
|
19387
19625
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19626
|
+
var _this = this, sprites = _this._sprites;
|
|
19627
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
19628
|
+
sprites[i].destroy();
|
|
19629
|
+
}
|
|
19630
|
+
sprites.length = 0;
|
|
19388
19631
|
this._sprites = null;
|
|
19389
19632
|
this._spriteNamesToIndex = null;
|
|
19390
19633
|
};
|
|
@@ -19485,10 +19728,29 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19485
19728
|
};
|
|
19486
19729
|
/**
|
|
19487
19730
|
* @override
|
|
19731
|
+
* @internal
|
|
19732
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
19733
|
+
var _this__atlas;
|
|
19734
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
19735
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
19736
|
+
};
|
|
19737
|
+
/**
|
|
19738
|
+
* @override
|
|
19739
|
+
* @internal
|
|
19488
19740
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19489
|
-
|
|
19490
|
-
|
|
19491
|
-
|
|
19741
|
+
this._positions.length = 0;
|
|
19742
|
+
this._positions = null;
|
|
19743
|
+
this._uvs.length = 0;
|
|
19744
|
+
this._uvs = null;
|
|
19745
|
+
this._atlasRegion = null;
|
|
19746
|
+
this._atlasRegionOffset = null;
|
|
19747
|
+
this._region = null;
|
|
19748
|
+
this._pivot = null;
|
|
19749
|
+
this._border = null;
|
|
19750
|
+
this._bounds = null;
|
|
19751
|
+
this._atlas = null;
|
|
19752
|
+
this._texture = null;
|
|
19753
|
+
this._updateFlagManager = null;
|
|
19492
19754
|
};
|
|
19493
19755
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19494
19756
|
if (this._texture) {
|
|
@@ -19591,7 +19853,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19591
19853
|
key: "width",
|
|
19592
19854
|
get: /**
|
|
19593
19855
|
* The width of the sprite (in world coordinates).
|
|
19594
|
-
*
|
|
19856
|
+
*
|
|
19595
19857
|
* @remarks
|
|
19596
19858
|
* If width is set, return the set value,
|
|
19597
19859
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19614,7 +19876,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19614
19876
|
key: "height",
|
|
19615
19877
|
get: /**
|
|
19616
19878
|
* The height of the sprite (in world coordinates).
|
|
19617
|
-
*
|
|
19879
|
+
*
|
|
19618
19880
|
* @remarks
|
|
19619
19881
|
* If height is set, return the set value,
|
|
19620
19882
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19922,17 +20184,6 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19922
20184
|
target.drawMode = this._drawMode;
|
|
19923
20185
|
};
|
|
19924
20186
|
/**
|
|
19925
|
-
* @internal
|
|
19926
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
19927
|
-
var _this__sprite;
|
|
19928
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19929
|
-
this._color = null;
|
|
19930
|
-
this._sprite = null;
|
|
19931
|
-
this._assembler = null;
|
|
19932
|
-
this._renderData = null;
|
|
19933
|
-
Renderer.prototype._onDestroy.call(this);
|
|
19934
|
-
};
|
|
19935
|
-
/**
|
|
19936
20187
|
* @override
|
|
19937
20188
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
19938
20189
|
if (this.sprite) {
|
|
@@ -19970,6 +20221,21 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19970
20221
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
19971
20222
|
}
|
|
19972
20223
|
};
|
|
20224
|
+
/**
|
|
20225
|
+
* @internal
|
|
20226
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
20227
|
+
Renderer.prototype._onDestroy.call(this);
|
|
20228
|
+
var sprite = this._sprite;
|
|
20229
|
+
if (sprite) {
|
|
20230
|
+
sprite._addRefCount(-1);
|
|
20231
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20232
|
+
}
|
|
20233
|
+
this._entity = null;
|
|
20234
|
+
this._color = null;
|
|
20235
|
+
this._sprite = null;
|
|
20236
|
+
this._assembler = null;
|
|
20237
|
+
this._renderData = null;
|
|
20238
|
+
};
|
|
19973
20239
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19974
20240
|
var sprite = this._sprite;
|
|
19975
20241
|
if (sprite) {
|
|
@@ -20061,9 +20327,13 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20061
20327
|
set: function set(value) {
|
|
20062
20328
|
var lastSprite = this._sprite;
|
|
20063
20329
|
if (lastSprite !== value) {
|
|
20064
|
-
|
|
20330
|
+
if (lastSprite) {
|
|
20331
|
+
lastSprite._addRefCount(-1);
|
|
20332
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20333
|
+
}
|
|
20065
20334
|
this._dirtyUpdateFlag |= 0x7;
|
|
20066
20335
|
if (value) {
|
|
20336
|
+
value._addRefCount(1);
|
|
20067
20337
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
20068
20338
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
20069
20339
|
} else {
|
|
@@ -22507,9 +22777,16 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22507
22777
|
|
|
22508
22778
|
/**
|
|
22509
22779
|
* @internal
|
|
22510
|
-
*/ var AnimationEventHandler = function
|
|
22511
|
-
|
|
22512
|
-
|
|
22780
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
22781
|
+
function AnimationEventHandler() {
|
|
22782
|
+
this.handlers = [];
|
|
22783
|
+
}
|
|
22784
|
+
var _proto = AnimationEventHandler.prototype;
|
|
22785
|
+
_proto.dispose = function dispose() {
|
|
22786
|
+
this.handlers.length = 0;
|
|
22787
|
+
};
|
|
22788
|
+
return AnimationEventHandler;
|
|
22789
|
+
}();
|
|
22513
22790
|
|
|
22514
22791
|
/**
|
|
22515
22792
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|