@galacean/engine-core 0.9.11 → 0.9.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +170 -41
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +170 -41
- package/dist/module.js +170 -41
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/sprite/Sprite.d.ts +0 -4
- package/types/2d/sprite/SpriteMask.d.ts +0 -5
- package/types/sky/Sky.d.ts +12 -4
package/dist/module.js
CHANGED
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@@ -1461,9 +1461,11 @@ var GLCapabilityType;
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renderTexture
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];
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1463
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for(var i = 0, n = colorTextures.length; i < n; i++){
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1464
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-
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1464
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+
var colorTexture = colorTextures[i];
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1465
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+
if (colorTexture._isDepthTexture) {
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throw "Render texture can't use depth format.";
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}
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+
colorTexture._addRefCount(1);
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -1474,6 +1476,7 @@ var GLCapabilityType;
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throw "Depth texture must use depth format.";
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}
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_this._depthTexture = depth;
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_this._depthTexture._addRefCount(1);
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -1502,8 +1505,14 @@ var GLCapabilityType;
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/**
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* Destroy render target.
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*/ _proto.destroy = function destroy() {
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+
var _this__depthTexture;
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this._platformRenderTarget.destroy();
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1506
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-
this
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+
var _this = this, colorTextures = _this._colorTextures;
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for(var i = 0, n = colorTextures.length; i < n; i++){
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1512
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colorTextures[i]._addRefCount(-1);
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}
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colorTextures.length = 0;
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(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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this._depth = null;
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};
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@@ -1949,6 +1958,7 @@ var GLCapabilityType;
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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fontAtlas.texture = texture;
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+
fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -8754,6 +8764,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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Object.assign(target._macroMap, this._macroMap);
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+
var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -8765,6 +8776,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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targetPropertyValueMap[k] = property;
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} else if (_instanceof(property, Texture)) {
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targetPropertyValueMap[k] = property;
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referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof(property, Array) || _instanceof(property, Float32Array) || _instanceof(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -10509,16 +10521,6 @@ SimpleSpriteAssembler = __decorate([
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}
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var _proto = SpriteMask.prototype;
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/**
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-
* @override
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-
* @inheritdoc
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10514
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-
*/ _proto._onDestroy = function _onDestroy() {
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10515
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-
var _this__sprite;
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-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
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-
this._sprite = null;
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-
this._renderData = null;
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-
Renderer.prototype._onDestroy.call(this);
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-
};
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-
/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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@@ -10558,6 +10560,19 @@ SimpleSpriteAssembler = __decorate([
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context.camera._renderPipeline._allSpriteMasks.add(this);
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this._maskElement = maskElement;
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};
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+
/**
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* @internal
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
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10567
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Renderer.prototype._onDestroy.call(this);
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10568
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var sprite = this._sprite;
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if (sprite) {
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sprite._addRefCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._sprite = null;
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this._renderData = null;
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};
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_proto._calDefaultSize = function _calDefaultSize() {
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var sprite = this._sprite;
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if (sprite) {
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@@ -10676,9 +10691,13 @@ SimpleSpriteAssembler = __decorate([
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set: function set(value) {
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var lastSprite = this._sprite;
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if (lastSprite !== value) {
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-
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+
if (lastSprite) {
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lastSprite._addRefCount(-1);
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lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._dirtyUpdateFlag |= 0x7;
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if (value) {
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+
value._addRefCount(1);
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value._updateFlagManager.addListener(this._onSpriteChange);
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this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
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} else {
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@@ -11245,10 +11264,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @internal
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*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
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-
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-
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-
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-
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var referCount = this._getRefCount();
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if (referCount > 0) {
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var _this__vertexBufferBindings_index;
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(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
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binding == null ? void 0 : binding._buffer._addRefCount(referCount);
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}
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this._vertexBufferBindings[index] = binding;
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this._bufferStructChanged = true;
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@@ -11262,11 +11282,13 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @override
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*/ _proto._addRefCount = function _addRefCount(value) {
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+
var _this__indexBufferBinding;
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RefObject.prototype._addRefCount.call(this, value);
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var vertexBufferBindings = this._vertexBufferBindings;
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for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
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vertexBufferBindings[i]._buffer._addRefCount(value);
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}
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(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
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};
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/**
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* @override
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@@ -11286,6 +11308,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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};
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_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
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var lastBinding = this._indexBufferBinding;
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+
var referCount = this._getRefCount();
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if (referCount > 0) {
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11313
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lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
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+
binding == null ? void 0 : binding.buffer._addRefCount(referCount);
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}
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if (binding) {
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this._indexBufferBinding = binding;
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this._glIndexType = BufferUtil._getGLIndexType(binding.format);
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@@ -14464,14 +14491,17 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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_proto._createMesh = function _createMesh(engine, index) {
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var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
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var mesh = new BufferMesh(engine, "BufferMesh" + index);
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14494
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+
mesh.isGCIgnored = true;
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14467
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var vertexElements = [];
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14468
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var vertexStride = this.createVertexElements(vertexElements);
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14497
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// vertices
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14470
|
-
this._vertexBuffers[index] = new Buffer(engine, BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, BufferUsage.Dynamic);
|
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14498
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+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, BufferUsage.Dynamic);
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14499
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+
vertexBuffer.isGCIgnored = true;
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14471
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// indices
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14472
|
-
this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, BufferUsage.Dynamic);
|
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14473
|
-
|
|
14474
|
-
mesh.
|
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14501
|
+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, BufferUsage.Dynamic);
|
|
14502
|
+
indiceBuffer.isGCIgnored = true;
|
|
14503
|
+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
14504
|
+
mesh.setIndexBufferBinding(indiceBuffer, IndexFormat.UInt16);
|
|
14475
14505
|
mesh.setVertexElements(vertexElements);
|
|
14476
14506
|
return mesh;
|
|
14477
14507
|
};
|
|
@@ -14710,6 +14740,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14710
14740
|
var _proto = Sky.prototype;
|
|
14711
14741
|
/**
|
|
14712
14742
|
* @internal
|
|
14743
|
+
*/ _proto.destroy = function destroy() {
|
|
14744
|
+
this.mesh = null;
|
|
14745
|
+
this.material = null;
|
|
14746
|
+
};
|
|
14747
|
+
/**
|
|
14748
|
+
* @internal
|
|
14713
14749
|
*/ _proto._render = function _render(context) {
|
|
14714
14750
|
var _this = this, material = _this.material, mesh = _this.mesh;
|
|
14715
14751
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if (!material) {
|
|
@@ -14748,6 +14784,40 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14748
14784
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rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
14749
14785
|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
14750
14786
|
};
|
|
14787
|
+
_create_class(Sky, [
|
|
14788
|
+
{
|
|
14789
|
+
key: "material",
|
|
14790
|
+
get: /**
|
|
14791
|
+
* Material of the sky.
|
|
14792
|
+
*/ function get() {
|
|
14793
|
+
return this._material;
|
|
14794
|
+
},
|
|
14795
|
+
set: function set(value) {
|
|
14796
|
+
if (this._material !== value) {
|
|
14797
|
+
var _this__material;
|
|
14798
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14799
|
+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
|
14800
|
+
this._material = value;
|
|
14801
|
+
}
|
|
14802
|
+
}
|
|
14803
|
+
},
|
|
14804
|
+
{
|
|
14805
|
+
key: "mesh",
|
|
14806
|
+
get: /**
|
|
14807
|
+
* Mesh of the sky.
|
|
14808
|
+
*/ function get() {
|
|
14809
|
+
return this._mesh;
|
|
14810
|
+
},
|
|
14811
|
+
set: function set(value) {
|
|
14812
|
+
if (this._mesh !== value) {
|
|
14813
|
+
var _this__mesh;
|
|
14814
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14815
|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
|
14816
|
+
this._mesh = value;
|
|
14817
|
+
}
|
|
14818
|
+
}
|
|
14819
|
+
}
|
|
14820
|
+
]);
|
|
14751
14821
|
return Sky;
|
|
14752
14822
|
}();
|
|
14753
14823
|
(function() {
|
|
@@ -14778,11 +14848,28 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14778
14848
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this.sky = new Sky();
|
|
14779
14849
|
this./** @internal */ _textureFillMode = BackgroundTextureFillMode.AspectFitHeight;
|
|
14780
14850
|
this._texture = null;
|
|
14781
|
-
this.
|
|
14851
|
+
this._initMesh(_engine);
|
|
14782
14852
|
}
|
|
14783
14853
|
var _proto = Background.prototype;
|
|
14784
14854
|
/**
|
|
14785
14855
|
* @internal
|
|
14856
|
+
*/ _proto.destroy = function destroy() {
|
|
14857
|
+
this._mesh._addRefCount(-1);
|
|
14858
|
+
this._mesh = null;
|
|
14859
|
+
this.texture = null;
|
|
14860
|
+
this.solidColor = null;
|
|
14861
|
+
this.sky.destroy();
|
|
14862
|
+
this._engine = null;
|
|
14863
|
+
};
|
|
14864
|
+
/**
|
|
14865
|
+
* @internal
|
|
14866
|
+
* Standalone for CanvasRenderer plugin.
|
|
14867
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
14868
|
+
this._mesh = this._createPlane(engine);
|
|
14869
|
+
this._mesh._addRefCount(1);
|
|
14870
|
+
};
|
|
14871
|
+
/**
|
|
14872
|
+
* @internal
|
|
14786
14873
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
14787
14874
|
if (!this._texture) {
|
|
14788
14875
|
return;
|
|
@@ -14851,6 +14938,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14851
14938
|
},
|
|
14852
14939
|
set: function set(value) {
|
|
14853
14940
|
if (this._texture !== value) {
|
|
14941
|
+
var _this__texture;
|
|
14942
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14943
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
14854
14944
|
this._texture = value;
|
|
14855
14945
|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
14856
14946
|
}
|
|
@@ -15354,6 +15444,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15354
15444
|
this._rootEntities[0].destroy();
|
|
15355
15445
|
}
|
|
15356
15446
|
this._activeCameras.length = 0;
|
|
15447
|
+
this.background.destroy();
|
|
15357
15448
|
this.shaderData._addRefCount(-1);
|
|
15358
15449
|
};
|
|
15359
15450
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -15767,7 +15858,7 @@ ShaderPool.init();
|
|
|
15767
15858
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15768
15859
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15769
15860
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15770
|
-
_this._textDefaultFont.isGCIgnored =
|
|
15861
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
15771
15862
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15772
15863
|
var magentaPixel = new Uint8Array([
|
|
15773
15864
|
255,
|
|
@@ -15802,6 +15893,7 @@ ShaderPool.init();
|
|
|
15802
15893
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15803
15894
|
}
|
|
15804
15895
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15896
|
+
magentaMaterial.isGCIgnored = true;
|
|
15805
15897
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15806
15898
|
_this._magentaMaterial = magentaMaterial;
|
|
15807
15899
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -17334,7 +17426,11 @@ var /**
|
|
|
17334
17426
|
var height = shadowCascades == ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
17335
17427
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
17336
17428
|
}
|
|
17337
|
-
this._renderTargets
|
|
17429
|
+
var renderTargets = this._renderTargets;
|
|
17430
|
+
if (renderTargets) {
|
|
17431
|
+
renderTargets.destroy();
|
|
17432
|
+
this._renderTargets = null;
|
|
17433
|
+
}
|
|
17338
17434
|
var viewportOffset = this._viewportOffsets;
|
|
17339
17435
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
17340
17436
|
switch(shadowCascades){
|
|
@@ -19376,10 +19472,17 @@ var TextVerticalAlignment;
|
|
|
19376
19472
|
* @internal
|
|
19377
19473
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
19378
19474
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
19475
|
+
sprite._atlas = this;
|
|
19476
|
+
sprite.isGCIgnored = true;
|
|
19379
19477
|
};
|
|
19380
19478
|
/**
|
|
19381
19479
|
* @override
|
|
19382
19480
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19481
|
+
var _this = this, sprites = _this._sprites;
|
|
19482
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
19483
|
+
sprites[i].destroy();
|
|
19484
|
+
}
|
|
19485
|
+
sprites.length = 0;
|
|
19383
19486
|
this._sprites = null;
|
|
19384
19487
|
this._spriteNamesToIndex = null;
|
|
19385
19488
|
};
|
|
@@ -19480,10 +19583,29 @@ var TextVerticalAlignment;
|
|
|
19480
19583
|
};
|
|
19481
19584
|
/**
|
|
19482
19585
|
* @override
|
|
19586
|
+
* @internal
|
|
19587
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
19588
|
+
var _this__atlas;
|
|
19589
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
19590
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
19591
|
+
};
|
|
19592
|
+
/**
|
|
19593
|
+
* @override
|
|
19594
|
+
* @internal
|
|
19483
19595
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19484
|
-
|
|
19485
|
-
|
|
19486
|
-
|
|
19596
|
+
this._positions.length = 0;
|
|
19597
|
+
this._positions = null;
|
|
19598
|
+
this._uvs.length = 0;
|
|
19599
|
+
this._uvs = null;
|
|
19600
|
+
this._atlasRegion = null;
|
|
19601
|
+
this._atlasRegionOffset = null;
|
|
19602
|
+
this._region = null;
|
|
19603
|
+
this._pivot = null;
|
|
19604
|
+
this._border = null;
|
|
19605
|
+
this._bounds = null;
|
|
19606
|
+
this._atlas = null;
|
|
19607
|
+
this._texture = null;
|
|
19608
|
+
this._updateFlagManager = null;
|
|
19487
19609
|
};
|
|
19488
19610
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19489
19611
|
if (this._texture) {
|
|
@@ -19586,7 +19708,7 @@ var TextVerticalAlignment;
|
|
|
19586
19708
|
key: "width",
|
|
19587
19709
|
get: /**
|
|
19588
19710
|
* The width of the sprite (in world coordinates).
|
|
19589
|
-
*
|
|
19711
|
+
*
|
|
19590
19712
|
* @remarks
|
|
19591
19713
|
* If width is set, return the set value,
|
|
19592
19714
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19609,7 +19731,7 @@ var TextVerticalAlignment;
|
|
|
19609
19731
|
key: "height",
|
|
19610
19732
|
get: /**
|
|
19611
19733
|
* The height of the sprite (in world coordinates).
|
|
19612
|
-
*
|
|
19734
|
+
*
|
|
19613
19735
|
* @remarks
|
|
19614
19736
|
* If height is set, return the set value,
|
|
19615
19737
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19917,17 +20039,6 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19917
20039
|
target.drawMode = this._drawMode;
|
|
19918
20040
|
};
|
|
19919
20041
|
/**
|
|
19920
|
-
* @internal
|
|
19921
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
19922
|
-
var _this__sprite;
|
|
19923
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19924
|
-
this._color = null;
|
|
19925
|
-
this._sprite = null;
|
|
19926
|
-
this._assembler = null;
|
|
19927
|
-
this._renderData = null;
|
|
19928
|
-
Renderer.prototype._onDestroy.call(this);
|
|
19929
|
-
};
|
|
19930
|
-
/**
|
|
19931
20042
|
* @override
|
|
19932
20043
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
19933
20044
|
if (this.sprite) {
|
|
@@ -19965,6 +20076,20 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19965
20076
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
19966
20077
|
}
|
|
19967
20078
|
};
|
|
20079
|
+
/**
|
|
20080
|
+
* @internal
|
|
20081
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
20082
|
+
Renderer.prototype._onDestroy.call(this);
|
|
20083
|
+
var sprite = this._sprite;
|
|
20084
|
+
if (sprite) {
|
|
20085
|
+
sprite._addRefCount(-1);
|
|
20086
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20087
|
+
}
|
|
20088
|
+
this._color = null;
|
|
20089
|
+
this._sprite = null;
|
|
20090
|
+
this._assembler = null;
|
|
20091
|
+
this._renderData = null;
|
|
20092
|
+
};
|
|
19968
20093
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19969
20094
|
var sprite = this._sprite;
|
|
19970
20095
|
if (sprite) {
|
|
@@ -20056,9 +20181,13 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20056
20181
|
set: function set(value) {
|
|
20057
20182
|
var lastSprite = this._sprite;
|
|
20058
20183
|
if (lastSprite !== value) {
|
|
20059
|
-
|
|
20184
|
+
if (lastSprite) {
|
|
20185
|
+
lastSprite._addRefCount(-1);
|
|
20186
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20187
|
+
}
|
|
20060
20188
|
this._dirtyUpdateFlag |= 0x7;
|
|
20061
20189
|
if (value) {
|
|
20190
|
+
value._addRefCount(1);
|
|
20062
20191
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
20063
20192
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
20064
20193
|
} else {
|