@galacean/engine-core 0.9.11 → 0.9.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +170 -41
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +170 -41
- package/dist/module.js +170 -41
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/sprite/Sprite.d.ts +0 -4
- package/types/2d/sprite/SpriteMask.d.ts +0 -5
- package/types/sky/Sky.d.ts +12 -4
package/dist/main.js
CHANGED
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@@ -1465,9 +1465,11 @@ exports.GLCapabilityType = void 0;
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renderTexture
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];
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1467
1467
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for(var i = 0, n = colorTextures.length; i < n; i++){
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1468
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-
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1468
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+
var colorTexture = colorTextures[i];
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1469
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if (colorTexture._isDepthTexture) {
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throw "Render texture can't use depth format.";
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}
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colorTexture._addRefCount(1);
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -1478,6 +1480,7 @@ exports.GLCapabilityType = void 0;
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throw "Depth texture must use depth format.";
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}
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_this._depthTexture = depth;
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_this._depthTexture._addRefCount(1);
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -1506,8 +1509,14 @@ exports.GLCapabilityType = void 0;
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/**
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* Destroy render target.
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*/ _proto.destroy = function destroy() {
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+
var _this__depthTexture;
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this._platformRenderTarget.destroy();
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1510
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-
this
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+
var _this = this, colorTextures = _this._colorTextures;
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for(var i = 0, n = colorTextures.length; i < n; i++){
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colorTextures[i]._addRefCount(-1);
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}
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colorTextures.length = 0;
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(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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this._depth = null;
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};
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@@ -1953,6 +1962,7 @@ exports.GLCapabilityType = void 0;
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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fontAtlas.texture = texture;
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+
fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -8758,6 +8768,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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Object.assign(target._macroMap, this._macroMap);
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+
var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -8769,6 +8780,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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targetPropertyValueMap[k] = property;
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} else if (_instanceof(property, Texture)) {
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targetPropertyValueMap[k] = property;
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referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof(property, Array) || _instanceof(property, Float32Array) || _instanceof(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -10513,16 +10525,6 @@ SimpleSpriteAssembler = __decorate([
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}
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var _proto = SpriteMask.prototype;
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/**
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-
* @override
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-
* @inheritdoc
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-
*/ _proto._onDestroy = function _onDestroy() {
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10519
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-
var _this__sprite;
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-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
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-
this._sprite = null;
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-
this._renderData = null;
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-
Renderer.prototype._onDestroy.call(this);
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-
};
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-
/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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@@ -10562,6 +10564,19 @@ SimpleSpriteAssembler = __decorate([
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context.camera._renderPipeline._allSpriteMasks.add(this);
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this._maskElement = maskElement;
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};
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+
/**
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* @internal
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
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10571
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Renderer.prototype._onDestroy.call(this);
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10572
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var sprite = this._sprite;
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if (sprite) {
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sprite._addRefCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._sprite = null;
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this._renderData = null;
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+
};
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_proto._calDefaultSize = function _calDefaultSize() {
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var sprite = this._sprite;
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if (sprite) {
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@@ -10680,9 +10695,13 @@ SimpleSpriteAssembler = __decorate([
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set: function set(value) {
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var lastSprite = this._sprite;
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if (lastSprite !== value) {
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-
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+
if (lastSprite) {
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lastSprite._addRefCount(-1);
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lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._dirtyUpdateFlag |= 0x7;
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if (value) {
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+
value._addRefCount(1);
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value._updateFlagManager.addListener(this._onSpriteChange);
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this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
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} else {
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@@ -11249,10 +11268,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @internal
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*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
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-
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-
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-
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-
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var referCount = this._getRefCount();
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if (referCount > 0) {
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var _this__vertexBufferBindings_index;
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(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
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binding == null ? void 0 : binding._buffer._addRefCount(referCount);
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}
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this._vertexBufferBindings[index] = binding;
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this._bufferStructChanged = true;
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@@ -11266,11 +11286,13 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @override
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*/ _proto._addRefCount = function _addRefCount(value) {
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+
var _this__indexBufferBinding;
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RefObject.prototype._addRefCount.call(this, value);
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var vertexBufferBindings = this._vertexBufferBindings;
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for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
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vertexBufferBindings[i]._buffer._addRefCount(value);
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}
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+
(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
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};
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/**
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* @override
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@@ -11290,6 +11312,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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};
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_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
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var lastBinding = this._indexBufferBinding;
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var referCount = this._getRefCount();
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if (referCount > 0) {
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lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
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binding == null ? void 0 : binding.buffer._addRefCount(referCount);
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+
}
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if (binding) {
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this._indexBufferBinding = binding;
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this._glIndexType = BufferUtil._getGLIndexType(binding.format);
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@@ -14468,14 +14495,17 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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_proto._createMesh = function _createMesh(engine, index) {
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var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
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var mesh = new BufferMesh(engine, "BufferMesh" + index);
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+
mesh.isGCIgnored = true;
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var vertexElements = [];
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14472
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var vertexStride = this.createVertexElements(vertexElements);
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// vertices
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14474
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-
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
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14502
|
+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
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14503
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+
vertexBuffer.isGCIgnored = true;
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// indices
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14476
|
-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
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14477
|
-
|
|
14478
|
-
mesh.
|
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14505
|
+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
14506
|
+
indiceBuffer.isGCIgnored = true;
|
|
14507
|
+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
14508
|
+
mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
|
|
14479
14509
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mesh.setVertexElements(vertexElements);
|
|
14480
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return mesh;
|
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14481
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|
};
|
|
@@ -14714,6 +14744,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14714
14744
|
var _proto = Sky.prototype;
|
|
14715
14745
|
/**
|
|
14716
14746
|
* @internal
|
|
14747
|
+
*/ _proto.destroy = function destroy() {
|
|
14748
|
+
this.mesh = null;
|
|
14749
|
+
this.material = null;
|
|
14750
|
+
};
|
|
14751
|
+
/**
|
|
14752
|
+
* @internal
|
|
14717
14753
|
*/ _proto._render = function _render(context) {
|
|
14718
14754
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var _this = this, material = _this.material, mesh = _this.mesh;
|
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14719
14755
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if (!material) {
|
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@@ -14752,6 +14788,40 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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|
|
14752
14788
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rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
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14753
14789
|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
14754
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|
};
|
|
14791
|
+
_create_class(Sky, [
|
|
14792
|
+
{
|
|
14793
|
+
key: "material",
|
|
14794
|
+
get: /**
|
|
14795
|
+
* Material of the sky.
|
|
14796
|
+
*/ function get() {
|
|
14797
|
+
return this._material;
|
|
14798
|
+
},
|
|
14799
|
+
set: function set(value) {
|
|
14800
|
+
if (this._material !== value) {
|
|
14801
|
+
var _this__material;
|
|
14802
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14803
|
+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
|
14804
|
+
this._material = value;
|
|
14805
|
+
}
|
|
14806
|
+
}
|
|
14807
|
+
},
|
|
14808
|
+
{
|
|
14809
|
+
key: "mesh",
|
|
14810
|
+
get: /**
|
|
14811
|
+
* Mesh of the sky.
|
|
14812
|
+
*/ function get() {
|
|
14813
|
+
return this._mesh;
|
|
14814
|
+
},
|
|
14815
|
+
set: function set(value) {
|
|
14816
|
+
if (this._mesh !== value) {
|
|
14817
|
+
var _this__mesh;
|
|
14818
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14819
|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
|
14820
|
+
this._mesh = value;
|
|
14821
|
+
}
|
|
14822
|
+
}
|
|
14823
|
+
}
|
|
14824
|
+
]);
|
|
14755
14825
|
return Sky;
|
|
14756
14826
|
}();
|
|
14757
14827
|
(function() {
|
|
@@ -14782,11 +14852,28 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14782
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this.sky = new Sky();
|
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this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
|
14784
14854
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this._texture = null;
|
|
14785
|
-
this.
|
|
14855
|
+
this._initMesh(_engine);
|
|
14786
14856
|
}
|
|
14787
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|
var _proto = Background.prototype;
|
|
14788
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/**
|
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14789
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* @internal
|
|
14860
|
+
*/ _proto.destroy = function destroy() {
|
|
14861
|
+
this._mesh._addRefCount(-1);
|
|
14862
|
+
this._mesh = null;
|
|
14863
|
+
this.texture = null;
|
|
14864
|
+
this.solidColor = null;
|
|
14865
|
+
this.sky.destroy();
|
|
14866
|
+
this._engine = null;
|
|
14867
|
+
};
|
|
14868
|
+
/**
|
|
14869
|
+
* @internal
|
|
14870
|
+
* Standalone for CanvasRenderer plugin.
|
|
14871
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
14872
|
+
this._mesh = this._createPlane(engine);
|
|
14873
|
+
this._mesh._addRefCount(1);
|
|
14874
|
+
};
|
|
14875
|
+
/**
|
|
14876
|
+
* @internal
|
|
14790
14877
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
14791
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|
if (!this._texture) {
|
|
14792
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|
return;
|
|
@@ -14855,6 +14942,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14855
14942
|
},
|
|
14856
14943
|
set: function set(value) {
|
|
14857
14944
|
if (this._texture !== value) {
|
|
14945
|
+
var _this__texture;
|
|
14946
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14947
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
14858
14948
|
this._texture = value;
|
|
14859
14949
|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
14860
14950
|
}
|
|
@@ -15358,6 +15448,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15358
15448
|
this._rootEntities[0].destroy();
|
|
15359
15449
|
}
|
|
15360
15450
|
this._activeCameras.length = 0;
|
|
15451
|
+
this.background.destroy();
|
|
15361
15452
|
this.shaderData._addRefCount(-1);
|
|
15362
15453
|
};
|
|
15363
15454
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -15771,7 +15862,7 @@ ShaderPool.init();
|
|
|
15771
15862
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15772
15863
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15773
15864
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15774
|
-
_this._textDefaultFont.isGCIgnored =
|
|
15865
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
15775
15866
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15776
15867
|
var magentaPixel = new Uint8Array([
|
|
15777
15868
|
255,
|
|
@@ -15806,6 +15897,7 @@ ShaderPool.init();
|
|
|
15806
15897
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15807
15898
|
}
|
|
15808
15899
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15900
|
+
magentaMaterial.isGCIgnored = true;
|
|
15809
15901
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15810
15902
|
_this._magentaMaterial = magentaMaterial;
|
|
15811
15903
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -17338,7 +17430,11 @@ var /**
|
|
|
17338
17430
|
var height = shadowCascades == exports.ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
17339
17431
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
17340
17432
|
}
|
|
17341
|
-
this._renderTargets
|
|
17433
|
+
var renderTargets = this._renderTargets;
|
|
17434
|
+
if (renderTargets) {
|
|
17435
|
+
renderTargets.destroy();
|
|
17436
|
+
this._renderTargets = null;
|
|
17437
|
+
}
|
|
17342
17438
|
var viewportOffset = this._viewportOffsets;
|
|
17343
17439
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
17344
17440
|
switch(shadowCascades){
|
|
@@ -19380,10 +19476,17 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19380
19476
|
* @internal
|
|
19381
19477
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
19382
19478
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
19479
|
+
sprite._atlas = this;
|
|
19480
|
+
sprite.isGCIgnored = true;
|
|
19383
19481
|
};
|
|
19384
19482
|
/**
|
|
19385
19483
|
* @override
|
|
19386
19484
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19485
|
+
var _this = this, sprites = _this._sprites;
|
|
19486
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
19487
|
+
sprites[i].destroy();
|
|
19488
|
+
}
|
|
19489
|
+
sprites.length = 0;
|
|
19387
19490
|
this._sprites = null;
|
|
19388
19491
|
this._spriteNamesToIndex = null;
|
|
19389
19492
|
};
|
|
@@ -19484,10 +19587,29 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19484
19587
|
};
|
|
19485
19588
|
/**
|
|
19486
19589
|
* @override
|
|
19590
|
+
* @internal
|
|
19591
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
19592
|
+
var _this__atlas;
|
|
19593
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
19594
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
19595
|
+
};
|
|
19596
|
+
/**
|
|
19597
|
+
* @override
|
|
19598
|
+
* @internal
|
|
19487
19599
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19488
|
-
|
|
19489
|
-
|
|
19490
|
-
|
|
19600
|
+
this._positions.length = 0;
|
|
19601
|
+
this._positions = null;
|
|
19602
|
+
this._uvs.length = 0;
|
|
19603
|
+
this._uvs = null;
|
|
19604
|
+
this._atlasRegion = null;
|
|
19605
|
+
this._atlasRegionOffset = null;
|
|
19606
|
+
this._region = null;
|
|
19607
|
+
this._pivot = null;
|
|
19608
|
+
this._border = null;
|
|
19609
|
+
this._bounds = null;
|
|
19610
|
+
this._atlas = null;
|
|
19611
|
+
this._texture = null;
|
|
19612
|
+
this._updateFlagManager = null;
|
|
19491
19613
|
};
|
|
19492
19614
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19493
19615
|
if (this._texture) {
|
|
@@ -19590,7 +19712,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19590
19712
|
key: "width",
|
|
19591
19713
|
get: /**
|
|
19592
19714
|
* The width of the sprite (in world coordinates).
|
|
19593
|
-
*
|
|
19715
|
+
*
|
|
19594
19716
|
* @remarks
|
|
19595
19717
|
* If width is set, return the set value,
|
|
19596
19718
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19613,7 +19735,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19613
19735
|
key: "height",
|
|
19614
19736
|
get: /**
|
|
19615
19737
|
* The height of the sprite (in world coordinates).
|
|
19616
|
-
*
|
|
19738
|
+
*
|
|
19617
19739
|
* @remarks
|
|
19618
19740
|
* If height is set, return the set value,
|
|
19619
19741
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19921,17 +20043,6 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19921
20043
|
target.drawMode = this._drawMode;
|
|
19922
20044
|
};
|
|
19923
20045
|
/**
|
|
19924
|
-
* @internal
|
|
19925
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
19926
|
-
var _this__sprite;
|
|
19927
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19928
|
-
this._color = null;
|
|
19929
|
-
this._sprite = null;
|
|
19930
|
-
this._assembler = null;
|
|
19931
|
-
this._renderData = null;
|
|
19932
|
-
Renderer.prototype._onDestroy.call(this);
|
|
19933
|
-
};
|
|
19934
|
-
/**
|
|
19935
20046
|
* @override
|
|
19936
20047
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
19937
20048
|
if (this.sprite) {
|
|
@@ -19969,6 +20080,20 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19969
20080
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
19970
20081
|
}
|
|
19971
20082
|
};
|
|
20083
|
+
/**
|
|
20084
|
+
* @internal
|
|
20085
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
20086
|
+
Renderer.prototype._onDestroy.call(this);
|
|
20087
|
+
var sprite = this._sprite;
|
|
20088
|
+
if (sprite) {
|
|
20089
|
+
sprite._addRefCount(-1);
|
|
20090
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20091
|
+
}
|
|
20092
|
+
this._color = null;
|
|
20093
|
+
this._sprite = null;
|
|
20094
|
+
this._assembler = null;
|
|
20095
|
+
this._renderData = null;
|
|
20096
|
+
};
|
|
19972
20097
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19973
20098
|
var sprite = this._sprite;
|
|
19974
20099
|
if (sprite) {
|
|
@@ -20060,9 +20185,13 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20060
20185
|
set: function set(value) {
|
|
20061
20186
|
var lastSprite = this._sprite;
|
|
20062
20187
|
if (lastSprite !== value) {
|
|
20063
|
-
|
|
20188
|
+
if (lastSprite) {
|
|
20189
|
+
lastSprite._addRefCount(-1);
|
|
20190
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20191
|
+
}
|
|
20064
20192
|
this._dirtyUpdateFlag |= 0x7;
|
|
20065
20193
|
if (value) {
|
|
20194
|
+
value._addRefCount(1);
|
|
20066
20195
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
20067
20196
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
20068
20197
|
} else {
|