@galacean/engine-core 0.9.11 → 0.9.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +170 -41
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +170 -41
- package/dist/module.js +170 -41
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/sprite/Sprite.d.ts +0 -4
- package/types/2d/sprite/SpriteMask.d.ts +0 -5
- package/types/sky/Sky.d.ts +12 -4
package/dist/miniprogram.js
CHANGED
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@@ -1466,9 +1466,11 @@ exports.GLCapabilityType = void 0;
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renderTexture
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];
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for(var i = 0, n = colorTextures.length; i < n; i++){
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1469
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-
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1469
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+
var colorTexture = colorTextures[i];
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if (colorTexture._isDepthTexture) {
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throw "Render texture can't use depth format.";
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}
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colorTexture._addRefCount(1);
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -1479,6 +1481,7 @@ exports.GLCapabilityType = void 0;
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throw "Depth texture must use depth format.";
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}
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_this._depthTexture = depth;
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_this._depthTexture._addRefCount(1);
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -1507,8 +1510,14 @@ exports.GLCapabilityType = void 0;
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/**
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* Destroy render target.
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*/ _proto.destroy = function destroy() {
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var _this__depthTexture;
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this._platformRenderTarget.destroy();
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1511
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-
this
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+
var _this = this, colorTextures = _this._colorTextures;
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for(var i = 0, n = colorTextures.length; i < n; i++){
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colorTextures[i]._addRefCount(-1);
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}
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colorTextures.length = 0;
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(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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this._depth = null;
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};
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@@ -1954,6 +1963,7 @@ exports.GLCapabilityType = void 0;
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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fontAtlas.texture = texture;
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+
fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -8759,6 +8769,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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Object.assign(target._macroMap, this._macroMap);
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+
var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -8770,6 +8781,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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targetPropertyValueMap[k] = property;
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} else if (_instanceof(property, Texture)) {
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targetPropertyValueMap[k] = property;
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referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof(property, Array) || _instanceof(property, Float32Array) || _instanceof(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -10514,16 +10526,6 @@ SimpleSpriteAssembler = __decorate([
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}
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var _proto = SpriteMask.prototype;
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/**
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-
* @override
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-
* @inheritdoc
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-
*/ _proto._onDestroy = function _onDestroy() {
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-
var _this__sprite;
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(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
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-
this._sprite = null;
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-
this._renderData = null;
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-
Renderer.prototype._onDestroy.call(this);
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};
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-
/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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@@ -10563,6 +10565,19 @@ SimpleSpriteAssembler = __decorate([
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context.camera._renderPipeline._allSpriteMasks.add(this);
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this._maskElement = maskElement;
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};
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+
/**
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* @internal
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
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Renderer.prototype._onDestroy.call(this);
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var sprite = this._sprite;
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if (sprite) {
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sprite._addRefCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._sprite = null;
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this._renderData = null;
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};
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_proto._calDefaultSize = function _calDefaultSize() {
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var sprite = this._sprite;
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if (sprite) {
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@@ -10681,9 +10696,13 @@ SimpleSpriteAssembler = __decorate([
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set: function set(value) {
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var lastSprite = this._sprite;
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if (lastSprite !== value) {
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-
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+
if (lastSprite) {
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lastSprite._addRefCount(-1);
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lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._dirtyUpdateFlag |= 0x7;
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if (value) {
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+
value._addRefCount(1);
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value._updateFlagManager.addListener(this._onSpriteChange);
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this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
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} else {
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@@ -11250,10 +11269,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @internal
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*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
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-
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-
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-
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-
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var referCount = this._getRefCount();
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if (referCount > 0) {
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var _this__vertexBufferBindings_index;
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(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
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binding == null ? void 0 : binding._buffer._addRefCount(referCount);
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}
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this._vertexBufferBindings[index] = binding;
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this._bufferStructChanged = true;
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@@ -11267,11 +11287,13 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @override
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*/ _proto._addRefCount = function _addRefCount(value) {
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+
var _this__indexBufferBinding;
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RefObject.prototype._addRefCount.call(this, value);
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var vertexBufferBindings = this._vertexBufferBindings;
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for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
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vertexBufferBindings[i]._buffer._addRefCount(value);
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}
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+
(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
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};
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/**
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* @override
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@@ -11291,6 +11313,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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};
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_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
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var lastBinding = this._indexBufferBinding;
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var referCount = this._getRefCount();
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if (referCount > 0) {
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lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
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binding == null ? void 0 : binding.buffer._addRefCount(referCount);
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+
}
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if (binding) {
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this._indexBufferBinding = binding;
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this._glIndexType = BufferUtil._getGLIndexType(binding.format);
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@@ -14469,14 +14496,17 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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_proto._createMesh = function _createMesh(engine, index) {
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var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
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var mesh = new BufferMesh(engine, "BufferMesh" + index);
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+
mesh.isGCIgnored = true;
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var vertexElements = [];
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var vertexStride = this.createVertexElements(vertexElements);
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// vertices
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-
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
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|
+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
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14504
|
+
vertexBuffer.isGCIgnored = true;
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// indices
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14477
|
-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
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14478
|
-
|
|
14479
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-
mesh.
|
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14506
|
+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
14507
|
+
indiceBuffer.isGCIgnored = true;
|
|
14508
|
+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
14509
|
+
mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
|
|
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mesh.setVertexElements(vertexElements);
|
|
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return mesh;
|
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|
};
|
|
@@ -14715,6 +14745,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
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14715
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var _proto = Sky.prototype;
|
|
14716
14746
|
/**
|
|
14717
14747
|
* @internal
|
|
14748
|
+
*/ _proto.destroy = function destroy() {
|
|
14749
|
+
this.mesh = null;
|
|
14750
|
+
this.material = null;
|
|
14751
|
+
};
|
|
14752
|
+
/**
|
|
14753
|
+
* @internal
|
|
14718
14754
|
*/ _proto._render = function _render(context) {
|
|
14719
14755
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var _this = this, material = _this.material, mesh = _this.mesh;
|
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if (!material) {
|
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@@ -14753,6 +14789,40 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14753
14789
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rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
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cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
14755
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|
};
|
|
14792
|
+
_create_class(Sky, [
|
|
14793
|
+
{
|
|
14794
|
+
key: "material",
|
|
14795
|
+
get: /**
|
|
14796
|
+
* Material of the sky.
|
|
14797
|
+
*/ function get() {
|
|
14798
|
+
return this._material;
|
|
14799
|
+
},
|
|
14800
|
+
set: function set(value) {
|
|
14801
|
+
if (this._material !== value) {
|
|
14802
|
+
var _this__material;
|
|
14803
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14804
|
+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
|
14805
|
+
this._material = value;
|
|
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|
+
}
|
|
14807
|
+
}
|
|
14808
|
+
},
|
|
14809
|
+
{
|
|
14810
|
+
key: "mesh",
|
|
14811
|
+
get: /**
|
|
14812
|
+
* Mesh of the sky.
|
|
14813
|
+
*/ function get() {
|
|
14814
|
+
return this._mesh;
|
|
14815
|
+
},
|
|
14816
|
+
set: function set(value) {
|
|
14817
|
+
if (this._mesh !== value) {
|
|
14818
|
+
var _this__mesh;
|
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14819
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14820
|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
|
14821
|
+
this._mesh = value;
|
|
14822
|
+
}
|
|
14823
|
+
}
|
|
14824
|
+
}
|
|
14825
|
+
]);
|
|
14756
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|
return Sky;
|
|
14757
14827
|
}();
|
|
14758
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|
(function() {
|
|
@@ -14783,11 +14853,28 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
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this.sky = new Sky();
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this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
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14785
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this._texture = null;
|
|
14786
|
-
this.
|
|
14856
|
+
this._initMesh(_engine);
|
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|
}
|
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var _proto = Background.prototype;
|
|
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/**
|
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* @internal
|
|
14861
|
+
*/ _proto.destroy = function destroy() {
|
|
14862
|
+
this._mesh._addRefCount(-1);
|
|
14863
|
+
this._mesh = null;
|
|
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|
+
this.texture = null;
|
|
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|
+
this.solidColor = null;
|
|
14866
|
+
this.sky.destroy();
|
|
14867
|
+
this._engine = null;
|
|
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|
+
};
|
|
14869
|
+
/**
|
|
14870
|
+
* @internal
|
|
14871
|
+
* Standalone for CanvasRenderer plugin.
|
|
14872
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
14873
|
+
this._mesh = this._createPlane(engine);
|
|
14874
|
+
this._mesh._addRefCount(1);
|
|
14875
|
+
};
|
|
14876
|
+
/**
|
|
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|
+
* @internal
|
|
14791
14878
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
14792
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|
if (!this._texture) {
|
|
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|
return;
|
|
@@ -14856,6 +14943,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14856
14943
|
},
|
|
14857
14944
|
set: function set(value) {
|
|
14858
14945
|
if (this._texture !== value) {
|
|
14946
|
+
var _this__texture;
|
|
14947
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14948
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
14859
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|
this._texture = value;
|
|
14860
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|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
14861
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|
}
|
|
@@ -15359,6 +15449,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15359
15449
|
this._rootEntities[0].destroy();
|
|
15360
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|
}
|
|
15361
15451
|
this._activeCameras.length = 0;
|
|
15452
|
+
this.background.destroy();
|
|
15362
15453
|
this.shaderData._addRefCount(-1);
|
|
15363
15454
|
};
|
|
15364
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|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -15772,7 +15863,7 @@ ShaderPool.init();
|
|
|
15772
15863
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15773
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|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15774
15865
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15775
|
-
_this._textDefaultFont.isGCIgnored =
|
|
15866
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
15776
15867
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15777
15868
|
var magentaPixel = new Uint8Array([
|
|
15778
15869
|
255,
|
|
@@ -15807,6 +15898,7 @@ ShaderPool.init();
|
|
|
15807
15898
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15808
15899
|
}
|
|
15809
15900
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15901
|
+
magentaMaterial.isGCIgnored = true;
|
|
15810
15902
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15811
15903
|
_this._magentaMaterial = magentaMaterial;
|
|
15812
15904
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -17339,7 +17431,11 @@ var /**
|
|
|
17339
17431
|
var height = shadowCascades == exports.ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
17340
17432
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
17341
17433
|
}
|
|
17342
|
-
this._renderTargets
|
|
17434
|
+
var renderTargets = this._renderTargets;
|
|
17435
|
+
if (renderTargets) {
|
|
17436
|
+
renderTargets.destroy();
|
|
17437
|
+
this._renderTargets = null;
|
|
17438
|
+
}
|
|
17343
17439
|
var viewportOffset = this._viewportOffsets;
|
|
17344
17440
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
17345
17441
|
switch(shadowCascades){
|
|
@@ -19381,10 +19477,17 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19381
19477
|
* @internal
|
|
19382
19478
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
19383
19479
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
19480
|
+
sprite._atlas = this;
|
|
19481
|
+
sprite.isGCIgnored = true;
|
|
19384
19482
|
};
|
|
19385
19483
|
/**
|
|
19386
19484
|
* @override
|
|
19387
19485
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19486
|
+
var _this = this, sprites = _this._sprites;
|
|
19487
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
19488
|
+
sprites[i].destroy();
|
|
19489
|
+
}
|
|
19490
|
+
sprites.length = 0;
|
|
19388
19491
|
this._sprites = null;
|
|
19389
19492
|
this._spriteNamesToIndex = null;
|
|
19390
19493
|
};
|
|
@@ -19485,10 +19588,29 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19485
19588
|
};
|
|
19486
19589
|
/**
|
|
19487
19590
|
* @override
|
|
19591
|
+
* @internal
|
|
19592
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
19593
|
+
var _this__atlas;
|
|
19594
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
19595
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
19596
|
+
};
|
|
19597
|
+
/**
|
|
19598
|
+
* @override
|
|
19599
|
+
* @internal
|
|
19488
19600
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19489
|
-
|
|
19490
|
-
|
|
19491
|
-
|
|
19601
|
+
this._positions.length = 0;
|
|
19602
|
+
this._positions = null;
|
|
19603
|
+
this._uvs.length = 0;
|
|
19604
|
+
this._uvs = null;
|
|
19605
|
+
this._atlasRegion = null;
|
|
19606
|
+
this._atlasRegionOffset = null;
|
|
19607
|
+
this._region = null;
|
|
19608
|
+
this._pivot = null;
|
|
19609
|
+
this._border = null;
|
|
19610
|
+
this._bounds = null;
|
|
19611
|
+
this._atlas = null;
|
|
19612
|
+
this._texture = null;
|
|
19613
|
+
this._updateFlagManager = null;
|
|
19492
19614
|
};
|
|
19493
19615
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19494
19616
|
if (this._texture) {
|
|
@@ -19591,7 +19713,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19591
19713
|
key: "width",
|
|
19592
19714
|
get: /**
|
|
19593
19715
|
* The width of the sprite (in world coordinates).
|
|
19594
|
-
*
|
|
19716
|
+
*
|
|
19595
19717
|
* @remarks
|
|
19596
19718
|
* If width is set, return the set value,
|
|
19597
19719
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19614,7 +19736,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19614
19736
|
key: "height",
|
|
19615
19737
|
get: /**
|
|
19616
19738
|
* The height of the sprite (in world coordinates).
|
|
19617
|
-
*
|
|
19739
|
+
*
|
|
19618
19740
|
* @remarks
|
|
19619
19741
|
* If height is set, return the set value,
|
|
19620
19742
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19922,17 +20044,6 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19922
20044
|
target.drawMode = this._drawMode;
|
|
19923
20045
|
};
|
|
19924
20046
|
/**
|
|
19925
|
-
* @internal
|
|
19926
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
19927
|
-
var _this__sprite;
|
|
19928
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19929
|
-
this._color = null;
|
|
19930
|
-
this._sprite = null;
|
|
19931
|
-
this._assembler = null;
|
|
19932
|
-
this._renderData = null;
|
|
19933
|
-
Renderer.prototype._onDestroy.call(this);
|
|
19934
|
-
};
|
|
19935
|
-
/**
|
|
19936
20047
|
* @override
|
|
19937
20048
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
19938
20049
|
if (this.sprite) {
|
|
@@ -19970,6 +20081,20 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19970
20081
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
19971
20082
|
}
|
|
19972
20083
|
};
|
|
20084
|
+
/**
|
|
20085
|
+
* @internal
|
|
20086
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
20087
|
+
Renderer.prototype._onDestroy.call(this);
|
|
20088
|
+
var sprite = this._sprite;
|
|
20089
|
+
if (sprite) {
|
|
20090
|
+
sprite._addRefCount(-1);
|
|
20091
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20092
|
+
}
|
|
20093
|
+
this._color = null;
|
|
20094
|
+
this._sprite = null;
|
|
20095
|
+
this._assembler = null;
|
|
20096
|
+
this._renderData = null;
|
|
20097
|
+
};
|
|
19973
20098
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19974
20099
|
var sprite = this._sprite;
|
|
19975
20100
|
if (sprite) {
|
|
@@ -20061,9 +20186,13 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20061
20186
|
set: function set(value) {
|
|
20062
20187
|
var lastSprite = this._sprite;
|
|
20063
20188
|
if (lastSprite !== value) {
|
|
20064
|
-
|
|
20189
|
+
if (lastSprite) {
|
|
20190
|
+
lastSprite._addRefCount(-1);
|
|
20191
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20192
|
+
}
|
|
20065
20193
|
this._dirtyUpdateFlag |= 0x7;
|
|
20066
20194
|
if (value) {
|
|
20195
|
+
value._addRefCount(1);
|
|
20067
20196
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
20068
20197
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
20069
20198
|
} else {
|