@galacean/engine-core 0.9.0-beta.81 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1009 -612
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1009 -612
- package/dist/module.js +1009 -612
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/graphic/BufferUtil.d.ts +1 -1
- package/types/shaderlib/ShaderLib.d.ts +0 -1
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/enums/SpriteTileMode.d.ts +0 -11
- package/types/RenderPipeline/MeshRenderData.d.ts +0 -15
- package/types/RenderPipeline/RenderData.d.ts +0 -7
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -10
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -12
- package/types/RenderPipeline/TextRenderData.d.ts +0 -6
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -9
- package/types/RenderPipeline/index.d.ts +0 -4
- package/types/asset/ContentRestorer.d.ts +0 -17
- package/types/asset/GraphicsResource.d.ts +0 -9
- package/types/asset/IReferable.d.ts +0 -2
- package/types/asset/ReferResource.d.ts +0 -27
- package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
- package/types/physics/Collision.d.ts +0 -4
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -8
- package/types/shader/ShaderPart.d.ts +0 -41
- package/types/shader/ShaderTagKey.d.ts +0 -16
- package/types/shader/SubShader.d.ts +0 -19
- package/types/sky/SkyProceduralMaterial.d.ts +0 -72
package/dist/module.js
CHANGED
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@@ -11,56 +11,48 @@ import { Quaternion, Vector3, Matrix3x3, Matrix, MathUtil as MathUtil$1, Vector2
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Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
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})(Platform || (Platform = {}));
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function
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throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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}
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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function _defineProperties(target, props) {
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for (var i = 0; i < props.length; i++) {
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var descriptor = props[i];
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descriptor.enumerable = descriptor.enumerable || false;
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descriptor.configurable = true;
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if ("value" in descriptor) descriptor.writable = true;
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Object.defineProperty(target, descriptor.key, descriptor);
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}
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}
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function _create_class(Constructor, protoProps, staticProps) {
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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if (staticProps) _defineProperties(Constructor, staticProps);
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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if (staticProps) _defineProperties(Constructor, staticProps);
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return Constructor;
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return Constructor;
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}
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function
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return o;
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};
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function _set_prototype_of(o, p) {
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_set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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o.__proto__ = p;
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}
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return o;
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};
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return setPrototypeOf(o, p);
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return _set_prototype_of(o, p);
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}
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function _inherits(subClass, superClass) {
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}
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subClass.prototype = Object.create(superClass && superClass.prototype, {
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constructor: {
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value: subClass,
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writable: true,
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configurable: true
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if (typeof superClass !== "function" && superClass !== null) {
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throw new TypeError("Super expression must either be null or a function");
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}
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subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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/**
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@@ -108,9 +100,15 @@ function _inherits(subClass, superClass) {
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};
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return MathUtil;
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}();
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/** The
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(function() {
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/** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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})();
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(function() {
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/** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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})();
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(function() {
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/** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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})();
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/**
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* Describes a color in the from of RGBA (in order: R, G, B, A).
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@@ -320,7 +318,7 @@ function _inherits(subClass, superClass) {
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out._onValueChanged && out._onValueChanged();
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return out;
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};
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_create_class(Color, [
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{
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key: "r",
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get: /**
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@@ -396,11 +394,9 @@ function __decorate(decorators, target, key, desc) {
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}
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function _instanceof(left, right) {
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}
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if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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return !!right[Symbol.hasInstance](left);
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} else return left instanceof right;
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}
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/**
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@@ -581,16 +577,22 @@ function _instanceof(left, right) {
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};
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return CloneManager;
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}();
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/** @internal */ CloneManager.
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(function() {
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/** @internal */ CloneManager._subCloneModeMap = new Map();
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})();
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(function() {
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/** @internal */ CloneManager._cloneModeMap = new Map();
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})();
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(function() {
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CloneManager._objectType = Object.getPrototypeOf(Object);
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})();
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/**
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* EngineObject.
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*/ var EngineObject = /*#__PURE__*/ function() {
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function EngineObject(engine) {
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this._destroyed = false;
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/** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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this._destroyed = false;
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this._engine = engine;
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}
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var _proto = EngineObject.prototype;
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(_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
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this._destroyed = true;
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};
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_create_class(EngineObject, [
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{
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key: "engine",
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get: /**
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return EngineObject;
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}();
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EngineObject._instanceIdCounter = 0;
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})();
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__decorate([
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ignoreClone
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], EngineObject.prototype, "instanceId", void 0);
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_this = EngineObject.call(this, engine) || this;
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/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
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_this._refCount = 0;
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return _this;
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*/ _proto._addToResourceManager = function _addToResourceManager(path) {
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_proto.stopPropagation = function stopPropagation() {
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get: function get() {
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this._lastTickTime = now;
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};
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get: /*
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_proto._getMipmapCount = function _getMipmapCount() {
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return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
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_this._depthTexture = depth;
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(
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_this._isDepthTexture = format == TextureFormat.Depth || format == TextureFormat.DepthStencil || format == TextureFormat.Depth16 || format == TextureFormat.Depth24 || format == TextureFormat.Depth32 || format == TextureFormat.Depth24Stencil8 || format == TextureFormat.Depth32Stencil8;
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var _Symbol_toStringTag = Symbol.toStringTag;
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function AssetPromise(executor) {
|
|
2026
2031
|
var _this = this;
|
|
@@ -2139,9 +2144,9 @@ var AssetPromise = /*#__PURE__*/ function() {
|
|
|
2139
2144
|
}
|
|
2140
2145
|
});
|
|
2141
2146
|
};
|
|
2142
|
-
|
|
2147
|
+
_create_class(AssetPromise, [
|
|
2143
2148
|
{
|
|
2144
|
-
key:
|
|
2149
|
+
key: Symbol.toStringTag,
|
|
2145
2150
|
get: /** compatible with Promise */ function get() {
|
|
2146
2151
|
return "AssetPromise";
|
|
2147
2152
|
}
|
|
@@ -2454,8 +2459,12 @@ var /** @internal */ PromiseState;
|
|
|
2454
2459
|
};
|
|
2455
2460
|
return ResourceManager;
|
|
2456
2461
|
}();
|
|
2457
|
-
|
|
2458
|
-
ResourceManager.
|
|
2462
|
+
(function() {
|
|
2463
|
+
/** Loader collection. */ ResourceManager._loaders = {};
|
|
2464
|
+
})();
|
|
2465
|
+
(function() {
|
|
2466
|
+
ResourceManager._extTypeMapping = {};
|
|
2467
|
+
})();
|
|
2459
2468
|
/**
|
|
2460
2469
|
* Declare ResourceLoader's decorator.
|
|
2461
2470
|
* @param assetType - Type of asset
|
|
@@ -2813,10 +2822,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2813
2822
|
};
|
|
2814
2823
|
return ComponentsDependencies;
|
|
2815
2824
|
}();
|
|
2816
|
-
|
|
2825
|
+
(function() {
|
|
2826
|
+
/**
|
|
2817
2827
|
* @internal
|
|
2818
2828
|
*/ ComponentsDependencies._dependenciesMap = new Map();
|
|
2819
|
-
|
|
2829
|
+
})();
|
|
2830
|
+
(function() {
|
|
2831
|
+
ComponentsDependencies._invDependenciesMap = new Map();
|
|
2832
|
+
})();
|
|
2820
2833
|
/**
|
|
2821
2834
|
* Dependent components, automatically added if they do not exist.
|
|
2822
2835
|
* @param components - Dependent components
|
|
@@ -2982,7 +2995,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
|
|
|
2982
2995
|
}
|
|
2983
2996
|
}
|
|
2984
2997
|
};
|
|
2985
|
-
|
|
2998
|
+
_create_class(Component, [
|
|
2986
2999
|
{
|
|
2987
3000
|
key: "enabled",
|
|
2988
3001
|
get: /**
|
|
@@ -3116,7 +3129,6 @@ __decorate([
|
|
|
3116
3129
|
function Transform(entity) {
|
|
3117
3130
|
var _this;
|
|
3118
3131
|
_this = Component.call(this, entity) || this;
|
|
3119
|
-
_this._dirtyFlag = 0xbc;
|
|
3120
3132
|
_this._position = new Vector3();
|
|
3121
3133
|
_this._rotation = new Vector3();
|
|
3122
3134
|
_this._rotationQuaternion = new Quaternion();
|
|
@@ -3129,14 +3141,15 @@ __decorate([
|
|
|
3129
3141
|
_this._worldMatrix = new Matrix();
|
|
3130
3142
|
_this._isParentDirty = true;
|
|
3131
3143
|
_this._parentTransformCache = null;
|
|
3144
|
+
_this._dirtyFlag = 0xbc;
|
|
3132
3145
|
/** @internal */ _this._updateFlagManager = new UpdateFlagManager();
|
|
3133
|
-
_this._onPositionChanged = _this._onPositionChanged.bind(
|
|
3134
|
-
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(
|
|
3135
|
-
_this._onRotationChanged = _this._onRotationChanged.bind(
|
|
3136
|
-
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(
|
|
3137
|
-
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(
|
|
3138
|
-
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(
|
|
3139
|
-
_this._onScaleChanged = _this._onScaleChanged.bind(
|
|
3146
|
+
_this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
|
|
3147
|
+
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
|
|
3148
|
+
_this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
|
|
3149
|
+
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
|
|
3150
|
+
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3151
|
+
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3152
|
+
_this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
|
|
3140
3153
|
//@ts-ignore
|
|
3141
3154
|
_this._position._onValueChanged = _this._onPositionChanged;
|
|
3142
3155
|
//@ts-ignore
|
|
@@ -3528,7 +3541,7 @@ __decorate([
|
|
|
3528
3541
|
this._setDirtyFlagTrue(0x40);
|
|
3529
3542
|
this._updateWorldScaleFlag();
|
|
3530
3543
|
};
|
|
3531
|
-
|
|
3544
|
+
_create_class(Transform, [
|
|
3532
3545
|
{
|
|
3533
3546
|
key: "position",
|
|
3534
3547
|
get: /**
|
|
@@ -3774,15 +3787,33 @@ __decorate([
|
|
|
3774
3787
|
]);
|
|
3775
3788
|
return Transform;
|
|
3776
3789
|
}(Component);
|
|
3777
|
-
|
|
3778
|
-
Transform.
|
|
3779
|
-
|
|
3780
|
-
|
|
3781
|
-
Transform.
|
|
3782
|
-
|
|
3783
|
-
|
|
3784
|
-
Transform.
|
|
3785
|
-
|
|
3790
|
+
(function() {
|
|
3791
|
+
Transform._tempQuat0 = new Quaternion();
|
|
3792
|
+
})();
|
|
3793
|
+
(function() {
|
|
3794
|
+
Transform._tempVec30 = new Vector3();
|
|
3795
|
+
})();
|
|
3796
|
+
(function() {
|
|
3797
|
+
Transform._tempVec31 = new Vector3();
|
|
3798
|
+
})();
|
|
3799
|
+
(function() {
|
|
3800
|
+
Transform._tempVec32 = new Vector3();
|
|
3801
|
+
})();
|
|
3802
|
+
(function() {
|
|
3803
|
+
Transform._tempMat30 = new Matrix3x3();
|
|
3804
|
+
})();
|
|
3805
|
+
(function() {
|
|
3806
|
+
Transform._tempMat31 = new Matrix3x3();
|
|
3807
|
+
})();
|
|
3808
|
+
(function() {
|
|
3809
|
+
Transform._tempMat32 = new Matrix3x3();
|
|
3810
|
+
})();
|
|
3811
|
+
(function() {
|
|
3812
|
+
Transform._tempMat41 = new Matrix();
|
|
3813
|
+
})();
|
|
3814
|
+
(function() {
|
|
3815
|
+
Transform._tempMat42 = new Matrix();
|
|
3816
|
+
})();
|
|
3786
3817
|
__decorate([
|
|
3787
3818
|
deepClone
|
|
3788
3819
|
], Transform.prototype, "_position", void 0);
|
|
@@ -4282,7 +4313,7 @@ var TransformModifyFlags;
|
|
|
4282
4313
|
this._traverseSetOwnerScene(children[i], scene);
|
|
4283
4314
|
}
|
|
4284
4315
|
};
|
|
4285
|
-
|
|
4316
|
+
_create_class(Entity, [
|
|
4286
4317
|
{
|
|
4287
4318
|
key: "isActive",
|
|
4288
4319
|
get: /**
|
|
@@ -4500,7 +4531,7 @@ var TransformModifyFlags;
|
|
|
4500
4531
|
}
|
|
4501
4532
|
}
|
|
4502
4533
|
};
|
|
4503
|
-
|
|
4534
|
+
_create_class(SystemInfo, null, [
|
|
4504
4535
|
{
|
|
4505
4536
|
key: "devicePixelRatio",
|
|
4506
4537
|
get: /**
|
|
@@ -4512,8 +4543,12 @@ var TransformModifyFlags;
|
|
|
4512
4543
|
]);
|
|
4513
4544
|
return SystemInfo;
|
|
4514
4545
|
}();
|
|
4515
|
-
|
|
4516
|
-
/** The
|
|
4546
|
+
(function() {
|
|
4547
|
+
/** The platform is running on. */ SystemInfo.platform = Platform.Unknown;
|
|
4548
|
+
})();
|
|
4549
|
+
(function() {
|
|
4550
|
+
/** The operating system is running on. */ SystemInfo.operatingSystem = "";
|
|
4551
|
+
})();
|
|
4517
4552
|
SystemInfo._initialize();
|
|
4518
4553
|
|
|
4519
4554
|
/**
|
|
@@ -5130,7 +5165,7 @@ SystemInfo._initialize();
|
|
|
5130
5165
|
_proto._setGravity = function _setGravity() {
|
|
5131
5166
|
this._nativePhysicsManager.setGravity(this._gravity);
|
|
5132
5167
|
};
|
|
5133
|
-
|
|
5168
|
+
_create_class(PhysicsManager, [
|
|
5134
5169
|
{
|
|
5135
5170
|
key: "gravity",
|
|
5136
5171
|
get: /**
|
|
@@ -5188,7 +5223,7 @@ SystemInfo._initialize();
|
|
|
5188
5223
|
*/ _proto._destroy = function _destroy() {
|
|
5189
5224
|
this._nativeMaterial.destroy();
|
|
5190
5225
|
};
|
|
5191
|
-
|
|
5226
|
+
_create_class(PhysicsMaterial, [
|
|
5192
5227
|
{
|
|
5193
5228
|
key: "bounciness",
|
|
5194
5229
|
get: /**
|
|
@@ -5268,8 +5303,8 @@ var Collider = /*#__PURE__*/ function(Component) {
|
|
|
5268
5303
|
function Collider(entity) {
|
|
5269
5304
|
var _this;
|
|
5270
5305
|
_this = Component.call(this, entity) || this;
|
|
5271
|
-
_this._shapes = [];
|
|
5272
5306
|
/** @internal */ _this._index = -1;
|
|
5307
|
+
_this._shapes = [];
|
|
5273
5308
|
_this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
|
|
5274
5309
|
return _this;
|
|
5275
5310
|
}
|
|
@@ -5348,7 +5383,7 @@ var Collider = /*#__PURE__*/ function(Component) {
|
|
|
5348
5383
|
this.clearShapes();
|
|
5349
5384
|
this._nativeCollider.destroy();
|
|
5350
5385
|
};
|
|
5351
|
-
|
|
5386
|
+
_create_class(Collider, [
|
|
5352
5387
|
{
|
|
5353
5388
|
key: "shapes",
|
|
5354
5389
|
get: /**
|
|
@@ -5388,7 +5423,7 @@ Collider = __decorate([
|
|
|
5388
5423
|
_this._upDirection = new Vector3(0, 1, 0);
|
|
5389
5424
|
_this._slopeLimit = 0.707;
|
|
5390
5425
|
_this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
|
|
5391
|
-
_this._setUpDirection = _this._setUpDirection.bind(
|
|
5426
|
+
_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
|
|
5392
5427
|
//@ts-ignore
|
|
5393
5428
|
_this._upDirection._onValueChanged = _this._setUpDirection;
|
|
5394
5429
|
return _this;
|
|
@@ -5461,7 +5496,7 @@ Collider = __decorate([
|
|
|
5461
5496
|
_proto._setUpDirection = function _setUpDirection() {
|
|
5462
5497
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
5463
5498
|
};
|
|
5464
|
-
|
|
5499
|
+
_create_class(CharacterController, [
|
|
5465
5500
|
{
|
|
5466
5501
|
key: "stepOffset",
|
|
5467
5502
|
get: /**
|
|
@@ -5556,7 +5591,7 @@ Collider = __decorate([
|
|
|
5556
5591
|
_proto._setRotation = function _setRotation() {
|
|
5557
5592
|
this._nativeShape.setRotation(this._rotation);
|
|
5558
5593
|
};
|
|
5559
|
-
|
|
5594
|
+
_create_class(ColliderShape, [
|
|
5560
5595
|
{
|
|
5561
5596
|
key: "collider",
|
|
5562
5597
|
get: /**
|
|
@@ -5644,7 +5679,9 @@ Collider = __decorate([
|
|
|
5644
5679
|
]);
|
|
5645
5680
|
return ColliderShape;
|
|
5646
5681
|
}();
|
|
5647
|
-
|
|
5682
|
+
(function() {
|
|
5683
|
+
ColliderShape._idGenerator = 0;
|
|
5684
|
+
})();
|
|
5648
5685
|
|
|
5649
5686
|
/**
|
|
5650
5687
|
* Physical collider shape for box.
|
|
@@ -5655,7 +5692,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5655
5692
|
_this = ColliderShape.call(this) || this;
|
|
5656
5693
|
_this._size = new Vector3(1, 1, 1);
|
|
5657
5694
|
_this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
|
|
5658
|
-
_this._setSize = _this._setSize.bind(
|
|
5695
|
+
_this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
|
|
5659
5696
|
//@ts-ignore
|
|
5660
5697
|
_this._size._onValueChanged = _this._setSize;
|
|
5661
5698
|
return _this;
|
|
@@ -5664,7 +5701,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5664
5701
|
_proto._setSize = function _setSize() {
|
|
5665
5702
|
this._nativeShape.setSize(this._size);
|
|
5666
5703
|
};
|
|
5667
|
-
|
|
5704
|
+
_create_class(BoxColliderShape, [
|
|
5668
5705
|
{
|
|
5669
5706
|
key: "size",
|
|
5670
5707
|
get: /**
|
|
@@ -5693,7 +5730,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5693
5730
|
_this._nativeShape = PhysicsManager._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
5694
5731
|
return _this;
|
|
5695
5732
|
}
|
|
5696
|
-
|
|
5733
|
+
_create_class(SphereColliderShape, [
|
|
5697
5734
|
{
|
|
5698
5735
|
key: "radius",
|
|
5699
5736
|
get: /**
|
|
@@ -5747,7 +5784,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5747
5784
|
_this._nativeShape = PhysicsManager._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
5748
5785
|
return _this;
|
|
5749
5786
|
}
|
|
5750
|
-
|
|
5787
|
+
_create_class(CapsuleColliderShape, [
|
|
5751
5788
|
{
|
|
5752
5789
|
key: "radius",
|
|
5753
5790
|
get: /**
|
|
@@ -5806,7 +5843,7 @@ var Joint = /*#__PURE__*/ function(Component) {
|
|
|
5806
5843
|
_this._connectedCollider.localPosition = new Vector3();
|
|
5807
5844
|
return _this;
|
|
5808
5845
|
}
|
|
5809
|
-
|
|
5846
|
+
_create_class(Joint, [
|
|
5810
5847
|
{
|
|
5811
5848
|
key: "connectedCollider",
|
|
5812
5849
|
get: /**
|
|
@@ -5986,7 +6023,7 @@ Joint = __decorate([
|
|
|
5986
6023
|
collider.collider = this.entity.getComponent(Collider);
|
|
5987
6024
|
this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
|
|
5988
6025
|
};
|
|
5989
|
-
|
|
6026
|
+
_create_class(HingeJoint, [
|
|
5990
6027
|
{
|
|
5991
6028
|
key: "axis",
|
|
5992
6029
|
get: /**
|
|
@@ -6138,7 +6175,7 @@ Joint = __decorate([
|
|
|
6138
6175
|
collider.collider = this.entity.getComponent(Collider);
|
|
6139
6176
|
this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
|
|
6140
6177
|
};
|
|
6141
|
-
|
|
6178
|
+
_create_class(SpringJoint, [
|
|
6142
6179
|
{
|
|
6143
6180
|
key: "swingOffset",
|
|
6144
6181
|
get: /**
|
|
@@ -6294,10 +6331,10 @@ Joint = __decorate([
|
|
|
6294
6331
|
_this._sleepThreshold = 5e-3;
|
|
6295
6332
|
var transform = _this.entity.transform;
|
|
6296
6333
|
_this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
|
|
6297
|
-
_this._setLinearVelocity = _this._setLinearVelocity.bind(
|
|
6298
|
-
_this._setAngularVelocity = _this._setAngularVelocity.bind(
|
|
6299
|
-
_this._setCenterOfMass = _this._setCenterOfMass.bind(
|
|
6300
|
-
_this._setInertiaTensor = _this._setInertiaTensor.bind(
|
|
6334
|
+
_this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
|
|
6335
|
+
_this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
|
|
6336
|
+
_this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
|
|
6337
|
+
_this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
|
|
6301
6338
|
//@ts-ignore
|
|
6302
6339
|
_this._linearVelocity._onValueChanged = _this._setLinearVelocity;
|
|
6303
6340
|
//@ts-ignore
|
|
@@ -6355,7 +6392,7 @@ Joint = __decorate([
|
|
|
6355
6392
|
_proto._setInertiaTensor = function _setInertiaTensor() {
|
|
6356
6393
|
this._nativeCollider.setInertiaTensor(this._inertiaTensor);
|
|
6357
6394
|
};
|
|
6358
|
-
|
|
6395
|
+
_create_class(DynamicCollider, [
|
|
6359
6396
|
{
|
|
6360
6397
|
key: "linearDamping",
|
|
6361
6398
|
get: /**
|
|
@@ -6899,9 +6936,15 @@ var DynamicColliderConstraints;
|
|
|
6899
6936
|
};
|
|
6900
6937
|
return PointerManager;
|
|
6901
6938
|
}();
|
|
6902
|
-
|
|
6903
|
-
PointerManager.
|
|
6904
|
-
|
|
6939
|
+
(function() {
|
|
6940
|
+
PointerManager._tempRay = new Ray();
|
|
6941
|
+
})();
|
|
6942
|
+
(function() {
|
|
6943
|
+
PointerManager._tempPoint = new Vector2();
|
|
6944
|
+
})();
|
|
6945
|
+
(function() {
|
|
6946
|
+
PointerManager._tempHitResult = new HitResult();
|
|
6947
|
+
})();
|
|
6905
6948
|
|
|
6906
6949
|
/**
|
|
6907
6950
|
* Wheel Manager.
|
|
@@ -7107,7 +7150,7 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7107
7150
|
this._pointerManager._onFocus();
|
|
7108
7151
|
this._keyboardManager._onFocus();
|
|
7109
7152
|
};
|
|
7110
|
-
|
|
7153
|
+
_create_class(InputManager, [
|
|
7111
7154
|
{
|
|
7112
7155
|
key: "pointers",
|
|
7113
7156
|
get: /**
|
|
@@ -7294,8 +7337,12 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7294
7337
|
}
|
|
7295
7338
|
this._nameId = nameID;
|
|
7296
7339
|
};
|
|
7297
|
-
|
|
7298
|
-
ShaderMacro.
|
|
7340
|
+
(function() {
|
|
7341
|
+
/** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
|
|
7342
|
+
})();
|
|
7343
|
+
(function() {
|
|
7344
|
+
ShaderMacro._macroNameCounter = 0;
|
|
7345
|
+
})();
|
|
7299
7346
|
|
|
7300
7347
|
/**
|
|
7301
7348
|
* Shader macro collection.
|
|
@@ -7447,26 +7494,17 @@ ShaderMacro._macroNameCounter = 0;
|
|
|
7447
7494
|
return ShaderMacroCollection;
|
|
7448
7495
|
}();
|
|
7449
7496
|
|
|
7450
|
-
function
|
|
7451
|
-
|
|
7452
|
-
|
|
7453
|
-
|
|
7454
|
-
|
|
7455
|
-
for (var key in source) {
|
|
7456
|
-
if (Object.prototype.hasOwnProperty.call(source, key)) {
|
|
7457
|
-
target[key] = source[key];
|
|
7497
|
+
function _extends() {
|
|
7498
|
+
_extends = Object.assign || function assign(target) {
|
|
7499
|
+
for (var i = 1; i < arguments.length; i++) {
|
|
7500
|
+
var source = arguments[i];
|
|
7501
|
+
for (var key in source) if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
|
|
7458
7502
|
}
|
|
7459
|
-
}
|
|
7460
|
-
}
|
|
7461
|
-
|
|
7462
|
-
return target;
|
|
7463
|
-
};
|
|
7464
7503
|
|
|
7465
|
-
|
|
7466
|
-
}
|
|
7504
|
+
return target;
|
|
7505
|
+
};
|
|
7467
7506
|
|
|
7468
|
-
|
|
7469
|
-
return extends_.apply(this, arguments);
|
|
7507
|
+
return _extends.apply(this, arguments);
|
|
7470
7508
|
}
|
|
7471
7509
|
|
|
7472
7510
|
var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
|
|
@@ -7479,8 +7517,6 @@ var transform_declare = "#define GLSLIFY 1\nuniform mat4 u_localMat;uniform mat4
|
|
|
7479
7517
|
|
|
7480
7518
|
var color_share = "#define GLSLIFY 1\n#ifdef O3_HAS_VERTEXCOLOR\nvarying vec4 v_color;\n#endif\n"; // eslint-disable-line
|
|
7481
7519
|
|
|
7482
|
-
var RendererFragmentDeclaration = "#define GLSLIFY 1\nuniform highp ivec4 oasis_RendererLayer;"; // eslint-disable-line
|
|
7483
|
-
|
|
7484
7520
|
var FogFragmentDeclaration = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nvarying vec3 v_positionVS;uniform vec4 oasis_FogColor;uniform vec4 oasis_FogParams;float ComputeFogIntensity(float fogDepth){\n#if OASIS_FOG_MODE == 1\nreturn clamp(fogDepth*oasis_FogParams.x+oasis_FogParams.y,0.0,1.0);\n#elif OASIS_FOG_MODE == 2\nreturn clamp(exp2(-fogDepth*oasis_FogParams.z),0.0,1.0);\n#elif OASIS_FOG_MODE == 3\nfloat factor=fogDepth*oasis_FogParams.w;return clamp(exp2(-factor*factor),0.0,1.0);\n#endif\n}\n#endif\n"; // eslint-disable-line
|
|
7485
7521
|
|
|
7486
7522
|
var FogVertexDeclaration = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nvarying vec3 v_positionVS;\n#endif\n"; // eslint-disable-line
|
|
@@ -7515,7 +7551,7 @@ var worldpos_vert = "#define GLSLIFY 1\n#ifdef O3_NEED_WORLDPOS\nvec4 temp_pos=u
|
|
|
7515
7551
|
|
|
7516
7552
|
var FogFragment = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nfloat fogIntensity=ComputeFogIntensity(length(v_positionVS));gl_FragColor.rgb=mix(oasis_FogColor.rgb,gl_FragColor.rgb,fogIntensity);\n#endif\n"; // eslint-disable-line
|
|
7517
7553
|
|
|
7518
|
-
var light_frag_define = "#define GLSLIFY 1\n#ifdef O3_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 u_directLightCullingMask[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightColor[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightDirection[O3_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 u_pointLightCullingMask[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightColor[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightPosition[O3_POINT_LIGHT_COUNT];uniform float u_pointLightDistance[O3_POINT_LIGHT_COUNT];\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 u_spotLightCullingMask[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightColor[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightPosition[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightDirection[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightDistance[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightAngleCos[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightPenumbraCos[O3_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight u_envMapLight;\n#ifdef O3_USE_SH\nuniform vec3 u_env_sh[9];\n#endif\n#ifdef O3_USE_SPECULAR_ENV\nuniform samplerCube u_env_specularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}"; // eslint-disable-line
|
|
7554
|
+
var light_frag_define = "#define GLSLIFY 1\n#ifdef O3_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 u_directLightCullingMask[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightColor[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightDirection[O3_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 u_pointLightCullingMask[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightColor[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightPosition[O3_POINT_LIGHT_COUNT];uniform float u_pointLightDistance[O3_POINT_LIGHT_COUNT];\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 u_spotLightCullingMask[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightColor[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightPosition[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightDirection[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightDistance[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightAngleCos[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightPenumbraCos[O3_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight u_envMapLight;uniform ivec4 oasis_RendererLayer;\n#ifdef O3_USE_SH\nuniform vec3 u_env_sh[9];\n#endif\n#ifdef O3_USE_SPECULAR_ENV\nuniform samplerCube u_env_specularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}"; // eslint-disable-line
|
|
7519
7555
|
|
|
7520
7556
|
var mobile_material_frag = "#define GLSLIFY 1\nuniform vec4 u_emissiveColor;uniform vec4 u_baseColor;uniform vec4 u_specularColor;uniform float u_shininess;uniform float u_normalIntensity;uniform float u_alphaCutoff;\n#ifdef EMISSIVETEXTURE\nuniform sampler2D u_emissiveTexture;\n#endif\n#ifdef BASETEXTURE\nuniform sampler2D u_baseTexture;\n#endif\n#ifdef O3_SPECULAR_TEXTURE\nuniform sampler2D u_specularTexture;\n#endif\n#ifdef NORMALTEXTURE\nuniform sampler2D u_normalTexture;\n#endif\n"; // eslint-disable-line
|
|
7521
7557
|
|
|
@@ -7607,7 +7643,6 @@ var ShaderLib = _extends({
|
|
|
7607
7643
|
normal_share: normal_share,
|
|
7608
7644
|
uv_share: uv_share,
|
|
7609
7645
|
worldpos_share: worldpos_share,
|
|
7610
|
-
RendererFragmentDeclaration: RendererFragmentDeclaration,
|
|
7611
7646
|
FogVertexDeclaration: FogVertexDeclaration,
|
|
7612
7647
|
FogFragmentDeclaration: FogFragmentDeclaration,
|
|
7613
7648
|
begin_normal_vert: begin_normal_vert,
|
|
@@ -8311,7 +8346,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8311
8346
|
return prefix + line;
|
|
8312
8347
|
}).join("\n");
|
|
8313
8348
|
};
|
|
8314
|
-
|
|
8349
|
+
_create_class(ShaderProgram, [
|
|
8315
8350
|
{
|
|
8316
8351
|
key: "isValid",
|
|
8317
8352
|
get: /**
|
|
@@ -8323,7 +8358,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8323
8358
|
]);
|
|
8324
8359
|
return ShaderProgram;
|
|
8325
8360
|
}();
|
|
8326
|
-
|
|
8361
|
+
(function() {
|
|
8362
|
+
ShaderProgram._counter = 0;
|
|
8363
|
+
})();
|
|
8327
8364
|
|
|
8328
8365
|
/**
|
|
8329
8366
|
* Shader pass containing vertex and fragment source.
|
|
@@ -8368,7 +8405,9 @@ ShaderProgram._counter = 0;
|
|
|
8368
8405
|
};
|
|
8369
8406
|
return ShaderPass;
|
|
8370
8407
|
}();
|
|
8371
|
-
|
|
8408
|
+
(function() {
|
|
8409
|
+
ShaderPass._shaderPassCounter = 0;
|
|
8410
|
+
})();
|
|
8372
8411
|
|
|
8373
8412
|
/**
|
|
8374
8413
|
* Shader property.
|
|
@@ -8377,7 +8416,7 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8377
8416
|
this.name = name;
|
|
8378
8417
|
this._uniqueId = ShaderProperty._propertyNameCounter++;
|
|
8379
8418
|
}
|
|
8380
|
-
|
|
8419
|
+
_create_class(ShaderProperty, [
|
|
8381
8420
|
{
|
|
8382
8421
|
key: "type",
|
|
8383
8422
|
get: /**
|
|
@@ -8389,7 +8428,9 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8389
8428
|
]);
|
|
8390
8429
|
return ShaderProperty;
|
|
8391
8430
|
}();
|
|
8392
|
-
|
|
8431
|
+
(function() {
|
|
8432
|
+
ShaderProperty._propertyNameCounter = 0;
|
|
8433
|
+
})();
|
|
8393
8434
|
|
|
8394
8435
|
/**
|
|
8395
8436
|
* Shader for rendering.
|
|
@@ -8502,7 +8543,7 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8502
8543
|
}
|
|
8503
8544
|
}
|
|
8504
8545
|
};
|
|
8505
|
-
|
|
8546
|
+
_create_class(Shader, [
|
|
8506
8547
|
{
|
|
8507
8548
|
key: "passes",
|
|
8508
8549
|
get: /**
|
|
@@ -8514,18 +8555,34 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8514
8555
|
]);
|
|
8515
8556
|
return Shader;
|
|
8516
8557
|
}();
|
|
8517
|
-
|
|
8518
|
-
/** @internal */ Shader.
|
|
8519
|
-
|
|
8520
|
-
|
|
8521
|
-
|
|
8522
|
-
|
|
8523
|
-
|
|
8524
|
-
|
|
8525
|
-
|
|
8526
|
-
|
|
8527
|
-
|
|
8528
|
-
Shader.
|
|
8558
|
+
(function() {
|
|
8559
|
+
/** @internal */ Shader._compileMacros = new ShaderMacroCollection();
|
|
8560
|
+
})();
|
|
8561
|
+
(function() {
|
|
8562
|
+
/** @internal */ Shader._shaderExtension = [
|
|
8563
|
+
"GL_EXT_shader_texture_lod",
|
|
8564
|
+
"GL_OES_standard_derivatives",
|
|
8565
|
+
"GL_EXT_draw_buffers"
|
|
8566
|
+
];
|
|
8567
|
+
})();
|
|
8568
|
+
(function() {
|
|
8569
|
+
/** @internal */ Shader._propertyIdMap = Object.create(null);
|
|
8570
|
+
})();
|
|
8571
|
+
(function() {
|
|
8572
|
+
Shader._shaderMap = Object.create(null);
|
|
8573
|
+
})();
|
|
8574
|
+
(function() {
|
|
8575
|
+
Shader._propertyNameMap = Object.create(null);
|
|
8576
|
+
})();
|
|
8577
|
+
(function() {
|
|
8578
|
+
Shader._macroMaskMap = [];
|
|
8579
|
+
})();
|
|
8580
|
+
(function() {
|
|
8581
|
+
Shader._macroCounter = 0;
|
|
8582
|
+
})();
|
|
8583
|
+
(function() {
|
|
8584
|
+
Shader._macroMap = Object.create(null);
|
|
8585
|
+
})();
|
|
8529
8586
|
|
|
8530
8587
|
/**
|
|
8531
8588
|
* Shader data collection,Correspondence includes shader properties data and macros data.
|
|
@@ -8783,9 +8840,9 @@ Shader._macroMap = Object.create(null);
|
|
|
8783
8840
|
/** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
|
|
8784
8841
|
/** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
|
|
8785
8842
|
/** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
|
|
8843
|
+
/** @internal */ _this._lightIndex = -1;
|
|
8786
8844
|
_this._color = new Color$1(1, 1, 1, 1);
|
|
8787
8845
|
_this._lightColor = new Color$1();
|
|
8788
|
-
/** @internal */ _this._lightIndex = -1;
|
|
8789
8846
|
return _this;
|
|
8790
8847
|
}
|
|
8791
8848
|
var _proto = Light.prototype;
|
|
@@ -8796,7 +8853,7 @@ Shader._macroMap = Object.create(null);
|
|
|
8796
8853
|
this._lightColor.a = this.color.a * this.intensity;
|
|
8797
8854
|
return this._lightColor;
|
|
8798
8855
|
};
|
|
8799
|
-
|
|
8856
|
+
_create_class(Light, [
|
|
8800
8857
|
{
|
|
8801
8858
|
key: "color",
|
|
8802
8859
|
get: /**
|
|
@@ -8833,9 +8890,11 @@ Shader._macroMap = Object.create(null);
|
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]);
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8834
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return Light;
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}(Component);
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8836
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-
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8893
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+
(function() {
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8894
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+
/**
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* Each type of light source is at most 10, beyond which it will not take effect.
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8838
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* */ Light._maxLight = 10;
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8897
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+
})();
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__decorate([
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ignoreClone
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8841
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], Light.prototype, "_lightIndex", void 0);
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@@ -8893,7 +8952,7 @@ __decorate([
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shaderData.setFloatArray(DirectLight._colorProperty, data.color);
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shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
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};
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8896
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-
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8955
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+
_create_class(DirectLight, [
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{
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key: "direction",
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get: /**
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@@ -8924,14 +8983,22 @@ __decorate([
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]);
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return DirectLight;
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}(Light);
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8927
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-
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8928
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DirectLight.
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-
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-
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-
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(function() {
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DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
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8988
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+
})();
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8989
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+
(function() {
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8990
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DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
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8991
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})();
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8992
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+
(function() {
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8993
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DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
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8994
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})();
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8995
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+
(function() {
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8996
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DirectLight._combinedData = {
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8997
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cullingMask: new Int32Array(Light._maxLight * 2),
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8998
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color: new Float32Array(Light._maxLight * 3),
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8999
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direction: new Float32Array(Light._maxLight * 3)
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9000
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};
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9001
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})();
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/**
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* Point light.
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@@ -8988,7 +9055,7 @@ DirectLight._combinedData = {
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shaderData.setFloatArray(PointLight._positionProperty, data.position);
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shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
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};
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8991
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-
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+
_create_class(PointLight, [
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{
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key: "position",
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8994
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get: /**
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@@ -9009,16 +9076,26 @@ DirectLight._combinedData = {
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9009
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]);
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return PointLight;
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}(Light);
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9012
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-
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9013
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PointLight.
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9014
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9015
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PointLight.
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9017
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-
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(function() {
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PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
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})();
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(function() {
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PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
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})();
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(function() {
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PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
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})();
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(function() {
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PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
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})();
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(function() {
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PointLight._combinedData = {
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cullingMask: new Int32Array(Light._maxLight * 2),
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color: new Float32Array(Light._maxLight * 3),
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position: new Float32Array(Light._maxLight * 3),
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+
distance: new Float32Array(Light._maxLight)
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};
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+
})();
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/**
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9024
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* Spot light.
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@@ -9092,7 +9169,7 @@ PointLight._combinedData = {
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shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
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shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
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};
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-
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+
_create_class(SpotLight, [
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{
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key: "position",
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9098
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get: /**
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@@ -9134,22 +9211,38 @@ PointLight._combinedData = {
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9134
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]);
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return SpotLight;
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}(Light);
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9137
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-
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9138
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SpotLight.
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-
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9141
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SpotLight.
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-
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9144
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SpotLight.
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-
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(function() {
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SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
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9216
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+
})();
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9217
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+
(function() {
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+
SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
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9219
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+
})();
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9220
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+
(function() {
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9221
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+
SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
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9222
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+
})();
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9223
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+
(function() {
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SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
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9225
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+
})();
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9226
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+
(function() {
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9227
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+
SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
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9228
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+
})();
|
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9229
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+
(function() {
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9230
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+
SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
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9231
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+
})();
|
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9232
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+
(function() {
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9233
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+
SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
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9234
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+
})();
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9235
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+
(function() {
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9236
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SpotLight._combinedData = {
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9237
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cullingMask: new Int32Array(Light._maxLight * 2),
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color: new Float32Array(Light._maxLight * 3),
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9239
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position: new Float32Array(Light._maxLight * 3),
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9240
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direction: new Float32Array(Light._maxLight * 3),
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9241
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+
distance: new Float32Array(Light._maxLight),
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9242
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+
angleCos: new Float32Array(Light._maxLight),
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9243
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+
penumbraCos: new Float32Array(Light._maxLight)
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9244
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+
};
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9245
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+
})();
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9153
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9154
9247
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/**
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9155
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* Light manager.
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@@ -9710,7 +9803,7 @@ SpotLight._combinedData = {
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9710
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/**
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9711
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* @override
|
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9712
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*/ _proto._onDestroy = function _onDestroy() {};
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9713
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-
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9806
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+
_create_class(Material, [
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{
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9715
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key: "shader",
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9716
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get: /**
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@@ -9819,9 +9912,15 @@ var RenderElement = function RenderElement() {
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9819
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};
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return RenderContext;
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9821
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}();
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-
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RenderContext.
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-
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9915
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+
(function() {
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/** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
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9917
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+
})();
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9918
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+
(function() {
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9919
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+
RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
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9920
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+
})();
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9921
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+
(function() {
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9922
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+
RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
|
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9923
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+
})();
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9825
9924
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9826
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var SpriteElement = /*#__PURE__*/ function(RenderElement) {
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9827
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_inherits(SpriteElement, RenderElement);
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@@ -9876,7 +9975,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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9876
9975
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function Renderer1(entity) {
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9877
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var _this;
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9878
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_this = Component.call(this, entity) || this;
|
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9879
|
-
/** Whether cast shadow. */ _this.castShadows = true;
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9880
9978
|
/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
|
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9881
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/** @internal */ _this._onUpdateIndex = -1;
|
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9882
9980
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/** @internal */ _this._rendererIndex = -1;
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@@ -9893,11 +9991,12 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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9893
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_this._priority = 0;
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9894
9992
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_this._receiveShadows = true;
|
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9895
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|
_this._rendererLayer = new Vector4();
|
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9994
|
+
/** Whether cast shadow. */ _this.castShadows = true;
|
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9896
9995
|
var prototype = Renderer.prototype;
|
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9897
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var shaderData = _this.shaderData;
|
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9898
9997
|
_this._overrideUpdate = _this.update !== prototype.update;
|
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9899
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|
shaderData._addRefCount(1);
|
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9900
|
-
_this._onTransformChanged = _this._onTransformChanged.bind(
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9999
|
+
_this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
|
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9901
10000
|
_this._registerEntityTransformListener();
|
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9902
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shaderData.enableMacro(Renderer._receiveShadowMacro);
|
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9903
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shaderData.setVector4(Renderer._rendererLayerProperty, _this._rendererLayer);
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@@ -10082,7 +10181,7 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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10082
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_proto._onTransformChanged = function _onTransformChanged(type) {
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10083
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this._dirtyUpdateFlag |= 0x1;
|
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10084
10183
|
};
|
|
10085
|
-
|
|
10184
|
+
_create_class(Renderer1, [
|
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10086
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{
|
|
10087
10186
|
key: "isCulled",
|
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10088
10187
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get: /**
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@@ -10148,7 +10247,25 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10148
10247
|
}
|
|
10149
10248
|
]);
|
|
10150
10249
|
return Renderer1;
|
|
10151
|
-
}(Component),
|
|
10250
|
+
}(Component), function() {
|
|
10251
|
+
_Renderer._tempVector0 = new Vector3();
|
|
10252
|
+
}(), function() {
|
|
10253
|
+
_Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
|
|
10254
|
+
}(), function() {
|
|
10255
|
+
_Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
|
|
10256
|
+
}(), function() {
|
|
10257
|
+
_Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
|
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10258
|
+
}(), function() {
|
|
10259
|
+
_Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
|
|
10260
|
+
}(), function() {
|
|
10261
|
+
_Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
|
|
10262
|
+
}(), function() {
|
|
10263
|
+
_Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
|
|
10264
|
+
}(), function() {
|
|
10265
|
+
_Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
|
|
10266
|
+
}(), function() {
|
|
10267
|
+
_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
|
|
10268
|
+
}(), _Renderer);
|
|
10152
10269
|
__decorate([
|
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10153
10270
|
deepClone
|
|
10154
10271
|
], Renderer.prototype, "shaderData", void 0);
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@@ -10278,14 +10395,18 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
10278
10395
|
renderUVs[3].set(right, top);
|
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10279
10396
|
};
|
|
10280
10397
|
return SimpleSpriteAssembler1;
|
|
10281
|
-
}(),
|
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10282
|
-
|
|
10283
|
-
|
|
10284
|
-
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10285
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-
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10286
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-
|
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10287
|
-
|
|
10288
|
-
|
|
10398
|
+
}(), function() {
|
|
10399
|
+
_SimpleSpriteAssembler._rectangleTriangles = [
|
|
10400
|
+
0,
|
|
10401
|
+
1,
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10402
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+
2,
|
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10403
|
+
2,
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10404
|
+
1,
|
|
10405
|
+
3
|
|
10406
|
+
];
|
|
10407
|
+
}(), function() {
|
|
10408
|
+
_SimpleSpriteAssembler._worldMatrix = new Matrix();
|
|
10409
|
+
}(), _SimpleSpriteAssembler);
|
|
10289
10410
|
SimpleSpriteAssembler = __decorate([
|
|
10290
10411
|
StaticInterfaceImplement()
|
|
10291
10412
|
], SimpleSpriteAssembler);
|
|
@@ -10370,10 +10491,10 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10370
10491
|
_this._flipY = false;
|
|
10371
10492
|
_this._alphaCutoff = 0.5;
|
|
10372
10493
|
_this._renderData = new RenderData2D(4, [], []);
|
|
10373
|
-
SimpleSpriteAssembler.resetData(
|
|
10494
|
+
SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
|
|
10374
10495
|
_this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
|
|
10375
10496
|
_this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
|
|
10376
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
10497
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
10377
10498
|
return _this;
|
|
10378
10499
|
}
|
|
10379
10500
|
var _proto = SpriteMask.prototype;
|
|
@@ -10441,7 +10562,7 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10441
10562
|
break;
|
|
10442
10563
|
}
|
|
10443
10564
|
};
|
|
10444
|
-
|
|
10565
|
+
_create_class(SpriteMask, [
|
|
10445
10566
|
{
|
|
10446
10567
|
key: "width",
|
|
10447
10568
|
get: /**
|
|
@@ -10543,8 +10664,12 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10543
10664
|
]);
|
|
10544
10665
|
return SpriteMask;
|
|
10545
10666
|
}(Renderer);
|
|
10546
|
-
|
|
10547
|
-
/** @internal */ SpriteMask.
|
|
10667
|
+
(function() {
|
|
10668
|
+
/** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
|
|
10669
|
+
})();
|
|
10670
|
+
(function() {
|
|
10671
|
+
/** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
|
|
10672
|
+
})();
|
|
10548
10673
|
__decorate([
|
|
10549
10674
|
assignmentClone
|
|
10550
10675
|
], SpriteMask.prototype, "influenceLayers", void 0);
|
|
@@ -10750,7 +10875,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10750
10875
|
this._glElementInfo = BufferUtil._getElementInfo(this.format);
|
|
10751
10876
|
this._instanceStepRate = Math.floor(instanceStepRate);
|
|
10752
10877
|
}
|
|
10753
|
-
|
|
10878
|
+
_create_class(VertexElement, [
|
|
10754
10879
|
{
|
|
10755
10880
|
key: "semantic",
|
|
10756
10881
|
get: /**
|
|
@@ -10910,7 +11035,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10910
11035
|
gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
|
|
10911
11036
|
this._byteLength = dataLength;
|
|
10912
11037
|
};
|
|
10913
|
-
|
|
11038
|
+
_create_class(Buffer, [
|
|
10914
11039
|
{
|
|
10915
11040
|
key: "type",
|
|
10916
11041
|
get: /**
|
|
@@ -10959,7 +11084,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10959
11084
|
this._buffer = buffer;
|
|
10960
11085
|
this._format = format;
|
|
10961
11086
|
}
|
|
10962
|
-
|
|
11087
|
+
_create_class(IndexBufferBinding, [
|
|
10963
11088
|
{
|
|
10964
11089
|
key: "buffer",
|
|
10965
11090
|
get: /**
|
|
@@ -11008,8 +11133,8 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11008
11133
|
_this._bounds = new BoundingBox();
|
|
11009
11134
|
_this._subMeshes = [];
|
|
11010
11135
|
_this.name = name;
|
|
11011
|
-
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(
|
|
11012
|
-
_this._onBoundsChanged = _this._onBoundsChanged.bind(
|
|
11136
|
+
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
|
|
11137
|
+
_this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
|
|
11013
11138
|
var bounds = _this._bounds;
|
|
11014
11139
|
// @ts-ignore
|
|
11015
11140
|
bounds.min._onValueChanged = _this._onBoundsChanged;
|
|
@@ -11126,7 +11251,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11126
11251
|
_proto._onBoundsChanged = function _onBoundsChanged() {
|
|
11127
11252
|
this._updateFlagManager.dispatch(0x1);
|
|
11128
11253
|
};
|
|
11129
|
-
|
|
11254
|
+
_create_class(Mesh, [
|
|
11130
11255
|
{
|
|
11131
11256
|
key: "bounds",
|
|
11132
11257
|
get: /**
|
|
@@ -11172,7 +11297,7 @@ var MeshModifyFlags;
|
|
|
11172
11297
|
this._buffer = buffer;
|
|
11173
11298
|
this._stride = stride;
|
|
11174
11299
|
}
|
|
11175
|
-
|
|
11300
|
+
_create_class(VertexBufferBinding, [
|
|
11176
11301
|
{
|
|
11177
11302
|
key: "buffer",
|
|
11178
11303
|
get: /**
|
|
@@ -11618,13 +11743,27 @@ var MeshModifyFlags;
|
|
|
11618
11743
|
};
|
|
11619
11744
|
return BlendShapeManager;
|
|
11620
11745
|
}();
|
|
11621
|
-
|
|
11622
|
-
BlendShapeManager.
|
|
11623
|
-
|
|
11624
|
-
|
|
11625
|
-
BlendShapeManager.
|
|
11626
|
-
|
|
11627
|
-
|
|
11746
|
+
(function() {
|
|
11747
|
+
BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
|
|
11748
|
+
})();
|
|
11749
|
+
(function() {
|
|
11750
|
+
BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
|
|
11751
|
+
})();
|
|
11752
|
+
(function() {
|
|
11753
|
+
BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
|
|
11754
|
+
})();
|
|
11755
|
+
(function() {
|
|
11756
|
+
BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
|
|
11757
|
+
})();
|
|
11758
|
+
(function() {
|
|
11759
|
+
BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
|
|
11760
|
+
})();
|
|
11761
|
+
(function() {
|
|
11762
|
+
BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
|
|
11763
|
+
})();
|
|
11764
|
+
(function() {
|
|
11765
|
+
BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
|
|
11766
|
+
})();
|
|
11628
11767
|
|
|
11629
11768
|
/**
|
|
11630
11769
|
* Vertex attribute types of a vertex in a ModelMesh.
|
|
@@ -11681,7 +11820,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
11681
11820
|
_this._customVertexElements = [];
|
|
11682
11821
|
_this._vertexCountChanged = false;
|
|
11683
11822
|
_this.name = name;
|
|
11684
|
-
_this._blendShapeManager = new BlendShapeManager(engine,
|
|
11823
|
+
_this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
|
|
11685
11824
|
return _this;
|
|
11686
11825
|
}
|
|
11687
11826
|
var _proto = ModelMesh.prototype;
|
|
@@ -12631,7 +12770,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12631
12770
|
this._uv7 = null;
|
|
12632
12771
|
this._blendShapeManager._releaseMemoryCache();
|
|
12633
12772
|
};
|
|
12634
|
-
|
|
12773
|
+
_create_class(ModelMesh, [
|
|
12635
12774
|
{
|
|
12636
12775
|
key: "accessible",
|
|
12637
12776
|
get: /**
|
|
@@ -12699,11 +12838,21 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12699
12838
|
]);
|
|
12700
12839
|
return ModelMesh;
|
|
12701
12840
|
}(Mesh);
|
|
12702
|
-
|
|
12703
|
-
ModelMesh.
|
|
12704
|
-
|
|
12705
|
-
|
|
12706
|
-
ModelMesh.
|
|
12841
|
+
(function() {
|
|
12842
|
+
ModelMesh._tempVec0 = new Vector3();
|
|
12843
|
+
})();
|
|
12844
|
+
(function() {
|
|
12845
|
+
ModelMesh._tempVec1 = new Vector3();
|
|
12846
|
+
})();
|
|
12847
|
+
(function() {
|
|
12848
|
+
ModelMesh._tempVec2 = new Vector3();
|
|
12849
|
+
})();
|
|
12850
|
+
(function() {
|
|
12851
|
+
ModelMesh._tempVec3 = new Vector3();
|
|
12852
|
+
})();
|
|
12853
|
+
(function() {
|
|
12854
|
+
ModelMesh._tempVec4 = new Vector3();
|
|
12855
|
+
})();
|
|
12707
12856
|
var VertexChangedFlags;
|
|
12708
12857
|
(function(VertexChangedFlags) {
|
|
12709
12858
|
VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
|
|
@@ -12746,7 +12895,7 @@ var VertexChangedFlags;
|
|
|
12746
12895
|
function MeshRenderer(entity) {
|
|
12747
12896
|
var _this;
|
|
12748
12897
|
_this = Renderer.call(this, entity) || this;
|
|
12749
|
-
_this._onMeshChanged = _this._onMeshChanged.bind(
|
|
12898
|
+
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
|
|
12750
12899
|
return _this;
|
|
12751
12900
|
}
|
|
12752
12901
|
var _proto = MeshRenderer.prototype;
|
|
@@ -12849,7 +12998,7 @@ var VertexChangedFlags;
|
|
|
12849
12998
|
type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
|
|
12850
12999
|
type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
|
|
12851
13000
|
};
|
|
12852
|
-
|
|
13001
|
+
_create_class(MeshRenderer, [
|
|
12853
13002
|
{
|
|
12854
13003
|
key: "mesh",
|
|
12855
13004
|
get: /**
|
|
@@ -12866,11 +13015,21 @@ var VertexChangedFlags;
|
|
|
12866
13015
|
]);
|
|
12867
13016
|
return MeshRenderer;
|
|
12868
13017
|
}(Renderer);
|
|
12869
|
-
|
|
12870
|
-
MeshRenderer.
|
|
12871
|
-
|
|
12872
|
-
|
|
12873
|
-
MeshRenderer.
|
|
13018
|
+
(function() {
|
|
13019
|
+
MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
|
|
13020
|
+
})();
|
|
13021
|
+
(function() {
|
|
13022
|
+
MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
|
|
13023
|
+
})();
|
|
13024
|
+
(function() {
|
|
13025
|
+
MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
|
|
13026
|
+
})();
|
|
13027
|
+
(function() {
|
|
13028
|
+
MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
|
|
13029
|
+
})();
|
|
13030
|
+
(function() {
|
|
13031
|
+
MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
|
|
13032
|
+
})();
|
|
12874
13033
|
__decorate([
|
|
12875
13034
|
ignoreClone
|
|
12876
13035
|
], MeshRenderer.prototype, "_mesh", void 0);
|
|
@@ -12973,7 +13132,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
12973
13132
|
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
12974
13133
|
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, 256);
|
|
12975
13134
|
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
12976
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(
|
|
13135
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
|
12977
13136
|
var localBounds = _this._localBounds;
|
|
12978
13137
|
// @ts-ignore
|
|
12979
13138
|
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
@@ -13171,7 +13330,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13171
13330
|
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
13172
13331
|
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
13173
13332
|
};
|
|
13174
|
-
|
|
13333
|
+
_create_class(SkinnedMeshRenderer, [
|
|
13175
13334
|
{
|
|
13176
13335
|
key: "blendShapeWeights",
|
|
13177
13336
|
get: /**
|
|
@@ -13236,10 +13395,18 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13236
13395
|
]);
|
|
13237
13396
|
return SkinnedMeshRenderer;
|
|
13238
13397
|
}(MeshRenderer);
|
|
13239
|
-
|
|
13240
|
-
SkinnedMeshRenderer.
|
|
13241
|
-
|
|
13242
|
-
|
|
13398
|
+
(function() {
|
|
13399
|
+
SkinnedMeshRenderer._tempMatrix = new Matrix();
|
|
13400
|
+
})();
|
|
13401
|
+
(function() {
|
|
13402
|
+
SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
|
|
13403
|
+
})();
|
|
13404
|
+
(function() {
|
|
13405
|
+
SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
|
|
13406
|
+
})();
|
|
13407
|
+
(function() {
|
|
13408
|
+
SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
|
|
13409
|
+
})();
|
|
13243
13410
|
__decorate([
|
|
13244
13411
|
ignoreClone
|
|
13245
13412
|
], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
|
|
@@ -14005,7 +14172,7 @@ __decorate([
|
|
|
14005
14172
|
}
|
|
14006
14173
|
this._setIndexBufferBinding(binding);
|
|
14007
14174
|
};
|
|
14008
|
-
|
|
14175
|
+
_create_class(BufferMesh, [
|
|
14009
14176
|
{
|
|
14010
14177
|
key: "instanceCount",
|
|
14011
14178
|
get: /**
|
|
@@ -14119,7 +14286,7 @@ __decorate([
|
|
|
14119
14286
|
this._layoutChangeManager.dispatch(0, this);
|
|
14120
14287
|
}
|
|
14121
14288
|
};
|
|
14122
|
-
|
|
14289
|
+
_create_class(BlendShape, [
|
|
14123
14290
|
{
|
|
14124
14291
|
key: "frames",
|
|
14125
14292
|
get: /**
|
|
@@ -14277,8 +14444,12 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14277
14444
|
};
|
|
14278
14445
|
return Basic2DBatcher;
|
|
14279
14446
|
}();
|
|
14280
|
-
|
|
14281
|
-
Basic2DBatcher.
|
|
14447
|
+
(function() {
|
|
14448
|
+
/** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
|
|
14449
|
+
})();
|
|
14450
|
+
(function() {
|
|
14451
|
+
Basic2DBatcher._canUploadSameBuffer = true;
|
|
14452
|
+
})();
|
|
14282
14453
|
|
|
14283
14454
|
var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
14284
14455
|
_inherits(SpriteMaskBatcher, Basic2DBatcher);
|
|
@@ -14493,9 +14664,15 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14493
14664
|
};
|
|
14494
14665
|
return Sky;
|
|
14495
14666
|
}();
|
|
14496
|
-
|
|
14497
|
-
Sky.
|
|
14498
|
-
|
|
14667
|
+
(function() {
|
|
14668
|
+
Sky._epsilon = 1e-6;
|
|
14669
|
+
})();
|
|
14670
|
+
(function() {
|
|
14671
|
+
Sky._viewProjMatrix = new Matrix();
|
|
14672
|
+
})();
|
|
14673
|
+
(function() {
|
|
14674
|
+
Sky._projectionMatrix = new Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
|
|
14675
|
+
})();
|
|
14499
14676
|
|
|
14500
14677
|
/**
|
|
14501
14678
|
* Background of scene.
|
|
@@ -14577,7 +14754,7 @@ Sky._projectionMatrix = new Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon -
|
|
|
14577
14754
|
mesh.addSubMesh(0, indices.length);
|
|
14578
14755
|
return mesh;
|
|
14579
14756
|
};
|
|
14580
|
-
|
|
14757
|
+
_create_class(Background, [
|
|
14581
14758
|
{
|
|
14582
14759
|
key: "texture",
|
|
14583
14760
|
get: /**
|
|
@@ -14745,7 +14922,7 @@ Sky._projectionMatrix = new Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon -
|
|
|
14745
14922
|
out[25] = src[25] * 0.429042;
|
|
14746
14923
|
out[26] = src[26] * 0.429042;
|
|
14747
14924
|
};
|
|
14748
|
-
|
|
14925
|
+
_create_class(AmbientLight, [
|
|
14749
14926
|
{
|
|
14750
14927
|
key: "specularTextureDecodeRGBM",
|
|
14751
14928
|
get: /**
|
|
@@ -14856,15 +15033,33 @@ Sky._projectionMatrix = new Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon -
|
|
|
14856
15033
|
]);
|
|
14857
15034
|
return AmbientLight;
|
|
14858
15035
|
}();
|
|
14859
|
-
|
|
14860
|
-
AmbientLight.
|
|
14861
|
-
|
|
14862
|
-
|
|
14863
|
-
AmbientLight.
|
|
14864
|
-
|
|
14865
|
-
|
|
14866
|
-
AmbientLight.
|
|
14867
|
-
|
|
15036
|
+
(function() {
|
|
15037
|
+
AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
|
|
15038
|
+
})();
|
|
15039
|
+
(function() {
|
|
15040
|
+
AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
|
|
15041
|
+
})();
|
|
15042
|
+
(function() {
|
|
15043
|
+
AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
|
|
15044
|
+
})();
|
|
15045
|
+
(function() {
|
|
15046
|
+
AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
|
|
15047
|
+
})();
|
|
15048
|
+
(function() {
|
|
15049
|
+
AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
|
|
15050
|
+
})();
|
|
15051
|
+
(function() {
|
|
15052
|
+
AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
|
|
15053
|
+
})();
|
|
15054
|
+
(function() {
|
|
15055
|
+
AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
|
|
15056
|
+
})();
|
|
15057
|
+
(function() {
|
|
15058
|
+
AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
|
|
15059
|
+
})();
|
|
15060
|
+
(function() {
|
|
15061
|
+
AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
|
|
15062
|
+
})();
|
|
14868
15063
|
|
|
14869
15064
|
/**
|
|
14870
15065
|
* Scene.
|
|
@@ -14895,7 +15090,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
14895
15090
|
var shaderData = _this.shaderData;
|
|
14896
15091
|
shaderData._addRefCount(1);
|
|
14897
15092
|
_this.ambientLight = new AmbientLight();
|
|
14898
|
-
engine.sceneManager._allScenes.push(
|
|
15093
|
+
engine.sceneManager._allScenes.push(_assert_this_initialized(_this));
|
|
14899
15094
|
shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
|
|
14900
15095
|
shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
|
|
14901
15096
|
shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
|
|
@@ -15102,7 +15297,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15102
15297
|
this._fogParams.z = density / Math.LN2;
|
|
15103
15298
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15104
15299
|
};
|
|
15105
|
-
|
|
15300
|
+
_create_class(Scene, [
|
|
15106
15301
|
{
|
|
15107
15302
|
key: "shadowCascades",
|
|
15108
15303
|
get: /**
|
|
@@ -15230,8 +15425,12 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15230
15425
|
]);
|
|
15231
15426
|
return Scene;
|
|
15232
15427
|
}(EngineObject);
|
|
15233
|
-
|
|
15234
|
-
Scene.
|
|
15428
|
+
(function() {
|
|
15429
|
+
Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
|
|
15430
|
+
})();
|
|
15431
|
+
(function() {
|
|
15432
|
+
Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
15433
|
+
})();
|
|
15235
15434
|
|
|
15236
15435
|
/**
|
|
15237
15436
|
* Scene manager.
|
|
@@ -15279,7 +15478,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
|
15279
15478
|
}
|
|
15280
15479
|
allScenes.length = 0;
|
|
15281
15480
|
};
|
|
15282
|
-
|
|
15481
|
+
_create_class(SceneManager, [
|
|
15283
15482
|
{
|
|
15284
15483
|
key: "activeScene",
|
|
15285
15484
|
get: /**
|
|
@@ -15300,7 +15499,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
|
15300
15499
|
return SceneManager;
|
|
15301
15500
|
}();
|
|
15302
15501
|
|
|
15303
|
-
var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <
|
|
15502
|
+
var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <FogFragmentDeclaration>\n#include <normal_get>\nvoid main(){\n#include <begin_mobile_frag>\n#include <begin_viewdir_frag>\n#include <mobile_blinnphong_frag>\ngl_FragColor=emission+ambient+diffuse+specular;\n#ifdef OASIS_TRANSPARENT\ngl_FragColor.a=diffuse.a;\n#else\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
|
|
15304
15503
|
|
|
15305
15504
|
var blinnPhongVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}"; // eslint-disable-line
|
|
15306
15505
|
|
|
@@ -15308,7 +15507,7 @@ var particleFs = "#define GLSLIFY 1\nvarying vec4 v_color;varying float v_lifeLe
|
|
|
15308
15507
|
|
|
15309
15508
|
var particleVs = "#define GLSLIFY 1\nattribute vec3 a_position;attribute vec3 a_velocity;attribute vec3 a_acceleration;attribute vec4 a_color;attribute vec4 a_lifeAndSize;attribute vec2 a_rotation;attribute vec3 a_uv;attribute vec2 a_normalizedUv;uniform float u_time;uniform bool u_once;uniform mat4 u_MVPMat;varying vec4 v_color;varying float v_lifeLeft;varying vec2 v_uv;\n#ifdef is2d\nuniform mat4 u_viewInvMat;uniform mat4 u_projMat;uniform mat4 u_viewMat;uniform mat4 u_modelMat;\n#endif\nmat2 rotation2d(float angle){float s=sin(angle);float c=cos(angle);return mat2(c,-s,s,c);}void main(){v_color=a_color;v_uv=a_uv.xy;float life=a_lifeAndSize.y;float startTime=a_lifeAndSize.x;float deltaTime=max(mod(u_time-startTime,life),0.0);if((u_once&&u_time>life+startTime)){deltaTime=0.0;}v_lifeLeft=1.0-deltaTime/life;float scale=a_lifeAndSize.z;vec3 position=a_position+(a_velocity+a_acceleration*deltaTime*0.5)*deltaTime;\n#ifdef isScaleByLifetime\nscale*=v_lifeLeft;\n#else\nscale*=pow(a_lifeAndSize.w,deltaTime);\n#endif\n#ifdef rotateToVelocity\nvec3 v=a_velocity+a_acceleration*deltaTime;float angle=atan(v.z,v.x)*2.0;\n#else\nfloat deltaAngle=deltaTime*a_rotation.y;float angle=a_rotation.x+deltaAngle;\n#endif\n#ifdef is2d\nvec2 rotatedPoint=rotation2d(angle)*vec2(a_normalizedUv.x,a_normalizedUv.y*a_uv.z);vec3 basisX=u_viewInvMat[0].xyz;vec3 basisZ=u_viewInvMat[1].xyz;vec3 localPosition=vec3(basisX*rotatedPoint.x+basisZ*rotatedPoint.y)*scale+position;gl_Position=u_projMat*u_viewMat*vec4(localPosition+u_modelMat[3].xyz,1.);\n#else\n#ifdef rotateToVelocity\nfloat s=sin(angle);float c=cos(angle);\n#else\nfloat s=sin(angle);float c=cos(angle);\n#endif\nvec4 rotatedPoint=vec4((a_normalizedUv.x*c+a_normalizedUv.y*a_uv.z*s)*scale,0.,(a_normalizedUv.x*s-a_normalizedUv.y*a_uv.z*c)*scale,1.);vec4 orientation=vec4(0,0,0,1);vec4 q2=orientation+orientation;vec4 qx=orientation.xxxw*q2.xyzx;vec4 qy=orientation.xyyw*q2.xyzy;vec4 qz=orientation.xxzw*q2.xxzz;mat4 localMatrix=mat4((1.0-qy.y)-qz.z,qx.y+qz.w,qx.z-qy.w,0,qx.y-qz.w,(1.0-qx.x)-qz.z,qy.z+qx.w,0,qx.z+qy.w,qy.z-qx.w,(1.0-qx.x)-qy.y,0,position.x,position.y,position.z,1);rotatedPoint=localMatrix*rotatedPoint;gl_Position=u_MVPMat*rotatedPoint;\n#endif\n}"; // eslint-disable-line
|
|
15310
15509
|
|
|
15311
|
-
var pbrFs = "#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <
|
|
15510
|
+
var pbrFs = "#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
|
|
15312
15511
|
|
|
15313
15512
|
var pbrSpecularFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
|
|
15314
15513
|
|
|
@@ -15450,8 +15649,8 @@ ShaderPool.init();
|
|
|
15450
15649
|
/** @internal */ _this._canSpriteBatch = true;
|
|
15451
15650
|
/** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
|
|
15452
15651
|
_this._settings = {};
|
|
15453
|
-
_this._resourceManager = new ResourceManager(
|
|
15454
|
-
_this._sceneManager = new SceneManager(
|
|
15652
|
+
_this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
|
|
15653
|
+
_this._sceneManager = new SceneManager(_assert_this_initialized(_this));
|
|
15455
15654
|
_this._vSyncCount = 1;
|
|
15456
15655
|
_this._targetFrameRate = 60;
|
|
15457
15656
|
_this._time = new Time();
|
|
@@ -15475,25 +15674,25 @@ ShaderPool.init();
|
|
|
15475
15674
|
};
|
|
15476
15675
|
_this._hardwareRenderer = hardwareRenderer;
|
|
15477
15676
|
_this._hardwareRenderer.init(canvas);
|
|
15478
|
-
_this.physicsManager = new PhysicsManager(
|
|
15677
|
+
_this.physicsManager = new PhysicsManager(_assert_this_initialized(_this));
|
|
15479
15678
|
_this._canvas = canvas;
|
|
15480
|
-
_this._sceneManager.activeScene = new Scene(
|
|
15481
|
-
_this._spriteMaskManager = new SpriteMaskManager(
|
|
15679
|
+
_this._sceneManager.activeScene = new Scene(_assert_this_initialized(_this), "DefaultScene");
|
|
15680
|
+
_this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized(_this));
|
|
15482
15681
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15483
15682
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15484
|
-
_this._textDefaultFont = Font.createFromOS(
|
|
15683
|
+
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15485
15684
|
_this._textDefaultFont.isGCIgnored = false;
|
|
15486
|
-
_this.inputManager = new InputManager(
|
|
15685
|
+
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15487
15686
|
var magentaPixel = new Uint8Array([
|
|
15488
15687
|
255,
|
|
15489
15688
|
0,
|
|
15490
15689
|
255,
|
|
15491
15690
|
255
|
|
15492
15691
|
]);
|
|
15493
|
-
var magentaTexture2D = new Texture2D(
|
|
15692
|
+
var magentaTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, TextureFormat.R8G8B8A8, false);
|
|
15494
15693
|
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
15495
15694
|
magentaTexture2D.isGCIgnored = true;
|
|
15496
|
-
var magentaTextureCube = new TextureCube(
|
|
15695
|
+
var magentaTextureCube = new TextureCube(_assert_this_initialized(_this), 1, TextureFormat.R8G8B8A8, false);
|
|
15497
15696
|
magentaTextureCube.setPixelBuffer(TextureCubeFace.PositiveX, magentaPixel);
|
|
15498
15697
|
magentaTextureCube.setPixelBuffer(TextureCubeFace.NegativeX, magentaPixel);
|
|
15499
15698
|
magentaTextureCube.setPixelBuffer(TextureCubeFace.PositiveY, magentaPixel);
|
|
@@ -15504,22 +15703,22 @@ ShaderPool.init();
|
|
|
15504
15703
|
if (!hardwareRenderer.canIUse(GLCapabilityType.depthTexture)) {
|
|
15505
15704
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
15506
15705
|
} else {
|
|
15507
|
-
var depthTexture2D = new Texture2D(
|
|
15706
|
+
var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, TextureFormat.Depth16, false);
|
|
15508
15707
|
depthTexture2D.isGCIgnored = true;
|
|
15509
15708
|
_this._depthTexture2D = depthTexture2D;
|
|
15510
15709
|
}
|
|
15511
15710
|
_this._magentaTexture2D = magentaTexture2D;
|
|
15512
15711
|
_this._magentaTextureCube = magentaTextureCube;
|
|
15513
15712
|
if (hardwareRenderer.isWebGL2) {
|
|
15514
|
-
var magentaTexture2DArray = new Texture2DArray(
|
|
15713
|
+
var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized(_this), 1, 1, 1, TextureFormat.R8G8B8A8, false);
|
|
15515
15714
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
15516
15715
|
magentaTexture2DArray.isGCIgnored = true;
|
|
15517
15716
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15518
15717
|
}
|
|
15519
|
-
var magentaMaterial = new Material(
|
|
15718
|
+
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15520
15719
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15521
15720
|
_this._magentaMaterial = magentaMaterial;
|
|
15522
|
-
var backgroundTextureMaterial = new Material(
|
|
15721
|
+
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
15523
15722
|
backgroundTextureMaterial.isGCIgnored = true;
|
|
15524
15723
|
backgroundTextureMaterial.renderState.depthState.compareFunction = CompareFunction.LessEqual;
|
|
15525
15724
|
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
@@ -15690,7 +15889,7 @@ ShaderPool.init();
|
|
|
15690
15889
|
material.isGCIgnored = true;
|
|
15691
15890
|
return material;
|
|
15692
15891
|
};
|
|
15693
|
-
|
|
15892
|
+
_create_class(Engine, [
|
|
15694
15893
|
{
|
|
15695
15894
|
key: "settings",
|
|
15696
15895
|
get: /**
|
|
@@ -15778,9 +15977,15 @@ ShaderPool.init();
|
|
|
15778
15977
|
]);
|
|
15779
15978
|
return Engine;
|
|
15780
15979
|
}(EventDispatcher);
|
|
15781
|
-
|
|
15782
|
-
/** @internal */ Engine.
|
|
15783
|
-
|
|
15980
|
+
(function() {
|
|
15981
|
+
/** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
|
|
15982
|
+
})();
|
|
15983
|
+
(function() {
|
|
15984
|
+
/** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
|
|
15985
|
+
})();
|
|
15986
|
+
(function() {
|
|
15987
|
+
/** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
|
|
15988
|
+
})();
|
|
15784
15989
|
|
|
15785
15990
|
/**
|
|
15786
15991
|
* Script class, used for logic writing.
|
|
@@ -16095,7 +16300,9 @@ __decorate([
|
|
|
16095
16300
|
};
|
|
16096
16301
|
return SpriteBatcher;
|
|
16097
16302
|
}(Basic2DBatcher);
|
|
16098
|
-
|
|
16303
|
+
(function() {
|
|
16304
|
+
SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
16305
|
+
})();
|
|
16099
16306
|
|
|
16100
16307
|
/**
|
|
16101
16308
|
* Render queue.
|
|
@@ -16593,227 +16800,247 @@ var /**
|
|
|
16593
16800
|
};
|
|
16594
16801
|
return ShadowUtils;
|
|
16595
16802
|
}();
|
|
16596
|
-
|
|
16597
|
-
|
|
16598
|
-
|
|
16599
|
-
|
|
16600
|
-
|
|
16601
|
-
new
|
|
16602
|
-
|
|
16603
|
-
|
|
16604
|
-
|
|
16605
|
-
|
|
16606
|
-
|
|
16607
|
-
|
|
16608
|
-
|
|
16609
|
-
|
|
16610
|
-
|
|
16611
|
-
|
|
16612
|
-
|
|
16613
|
-
|
|
16614
|
-
|
|
16615
|
-
|
|
16616
|
-
|
|
16617
|
-
|
|
16618
|
-
|
|
16619
|
-
|
|
16620
|
-
|
|
16621
|
-
|
|
16622
|
-
|
|
16623
|
-
|
|
16624
|
-
|
|
16625
|
-
|
|
16626
|
-
|
|
16627
|
-
|
|
16628
|
-
|
|
16629
|
-
FrustumFace.Top,
|
|
16630
|
-
FrustumFace.Bottom
|
|
16631
|
-
],
|
|
16632
|
-
[
|
|
16633
|
-
FrustumFace.Near,
|
|
16634
|
-
FrustumFace.Far,
|
|
16635
|
-
FrustumFace.Top,
|
|
16636
|
-
FrustumFace.Bottom
|
|
16637
|
-
],
|
|
16638
|
-
[
|
|
16639
|
-
FrustumFace.Near,
|
|
16640
|
-
FrustumFace.Far,
|
|
16641
|
-
FrustumFace.Left,
|
|
16642
|
-
FrustumFace.Right
|
|
16643
|
-
],
|
|
16644
|
-
[
|
|
16645
|
-
FrustumFace.Near,
|
|
16646
|
-
FrustumFace.Far,
|
|
16647
|
-
FrustumFace.Left,
|
|
16648
|
-
FrustumFace.Right
|
|
16649
|
-
]
|
|
16650
|
-
];
|
|
16651
|
-
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16652
|
-
[
|
|
16653
|
-
// near, far, left, right, bottom, top
|
|
16654
|
-
[
|
|
16655
|
-
8,
|
|
16656
|
-
8
|
|
16657
|
-
],
|
|
16658
|
-
[
|
|
16659
|
-
8,
|
|
16660
|
-
8
|
|
16661
|
-
],
|
|
16662
|
-
[
|
|
16663
|
-
4,
|
|
16664
|
-
5
|
|
16665
|
-
],
|
|
16666
|
-
[
|
|
16667
|
-
6,
|
|
16668
|
-
7
|
|
16669
|
-
],
|
|
16670
|
-
[
|
|
16671
|
-
7,
|
|
16672
|
-
4
|
|
16673
|
-
],
|
|
16674
|
-
[
|
|
16675
|
-
5,
|
|
16676
|
-
6
|
|
16677
|
-
]
|
|
16678
|
-
],
|
|
16679
|
-
[
|
|
16680
|
-
// near, far, left, right, bottom, top
|
|
16681
|
-
[
|
|
16682
|
-
8,
|
|
16683
|
-
8
|
|
16684
|
-
],
|
|
16685
|
-
[
|
|
16686
|
-
8,
|
|
16687
|
-
8
|
|
16688
|
-
],
|
|
16689
|
-
[
|
|
16690
|
-
1,
|
|
16691
|
-
0
|
|
16692
|
-
],
|
|
16693
|
-
[
|
|
16694
|
-
3,
|
|
16695
|
-
2
|
|
16696
|
-
],
|
|
16697
|
-
[
|
|
16698
|
-
0,
|
|
16699
|
-
3
|
|
16700
|
-
],
|
|
16701
|
-
[
|
|
16702
|
-
2,
|
|
16703
|
-
1
|
|
16704
|
-
]
|
|
16705
|
-
],
|
|
16706
|
-
[
|
|
16707
|
-
// near, far, left, right, bottom, top
|
|
16708
|
-
[
|
|
16709
|
-
5,
|
|
16710
|
-
4
|
|
16711
|
-
],
|
|
16712
|
-
[
|
|
16713
|
-
0,
|
|
16714
|
-
1
|
|
16715
|
-
],
|
|
16716
|
-
[
|
|
16717
|
-
8,
|
|
16718
|
-
8
|
|
16719
|
-
],
|
|
16720
|
-
[
|
|
16721
|
-
8,
|
|
16722
|
-
8
|
|
16723
|
-
],
|
|
16724
|
-
[
|
|
16725
|
-
4,
|
|
16726
|
-
0
|
|
16727
|
-
],
|
|
16728
|
-
[
|
|
16729
|
-
1,
|
|
16730
|
-
5
|
|
16731
|
-
]
|
|
16732
|
-
],
|
|
16733
|
-
[
|
|
16734
|
-
// near, far, left, right, bottom, top
|
|
16735
|
-
[
|
|
16736
|
-
7,
|
|
16737
|
-
6
|
|
16738
|
-
],
|
|
16739
|
-
[
|
|
16740
|
-
2,
|
|
16741
|
-
3
|
|
16742
|
-
],
|
|
16743
|
-
[
|
|
16744
|
-
8,
|
|
16745
|
-
8
|
|
16746
|
-
],
|
|
16747
|
-
[
|
|
16748
|
-
8,
|
|
16749
|
-
8
|
|
16750
|
-
],
|
|
16751
|
-
[
|
|
16752
|
-
3,
|
|
16753
|
-
7
|
|
16754
|
-
],
|
|
16755
|
-
[
|
|
16756
|
-
6,
|
|
16757
|
-
2
|
|
16758
|
-
]
|
|
16759
|
-
],
|
|
16760
|
-
[
|
|
16761
|
-
// near, far, left, right, bottom, top
|
|
16803
|
+
(function() {
|
|
16804
|
+
ShadowUtils._tempMatrix0 = new Matrix();
|
|
16805
|
+
})();
|
|
16806
|
+
(function() {
|
|
16807
|
+
// prettier-ignore
|
|
16808
|
+
/** @internal */ ShadowUtils._shadowMapCoordMatrix = new Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
|
|
16809
|
+
})();
|
|
16810
|
+
(function() {
|
|
16811
|
+
ShadowUtils._frustumCorners = [
|
|
16812
|
+
new Vector3(),
|
|
16813
|
+
new Vector3(),
|
|
16814
|
+
new Vector3(),
|
|
16815
|
+
new Vector3(),
|
|
16816
|
+
new Vector3(),
|
|
16817
|
+
new Vector3(),
|
|
16818
|
+
new Vector3(),
|
|
16819
|
+
new Vector3()
|
|
16820
|
+
];
|
|
16821
|
+
})();
|
|
16822
|
+
(function() {
|
|
16823
|
+
ShadowUtils._adjustNearPlane = new Plane(new Vector3());
|
|
16824
|
+
})();
|
|
16825
|
+
(function() {
|
|
16826
|
+
ShadowUtils._adjustFarPlane = new Plane(new Vector3());
|
|
16827
|
+
})();
|
|
16828
|
+
(function() {
|
|
16829
|
+
ShadowUtils._backPlaneFaces = new Array(5);
|
|
16830
|
+
})();
|
|
16831
|
+
(function() {
|
|
16832
|
+
ShadowUtils._edgePlanePoint2 = new Vector3();
|
|
16833
|
+
})();
|
|
16834
|
+
(function() {
|
|
16835
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
|
|
16762
16836
|
[
|
|
16763
|
-
|
|
16764
|
-
|
|
16837
|
+
FrustumFace.Left,
|
|
16838
|
+
FrustumFace.Right,
|
|
16839
|
+
FrustumFace.Top,
|
|
16840
|
+
FrustumFace.Bottom
|
|
16765
16841
|
],
|
|
16766
16842
|
[
|
|
16767
|
-
|
|
16768
|
-
|
|
16843
|
+
FrustumFace.Left,
|
|
16844
|
+
FrustumFace.Right,
|
|
16845
|
+
FrustumFace.Top,
|
|
16846
|
+
FrustumFace.Bottom
|
|
16769
16847
|
],
|
|
16770
16848
|
[
|
|
16771
|
-
|
|
16772
|
-
|
|
16849
|
+
FrustumFace.Near,
|
|
16850
|
+
FrustumFace.Far,
|
|
16851
|
+
FrustumFace.Top,
|
|
16852
|
+
FrustumFace.Bottom
|
|
16773
16853
|
],
|
|
16774
16854
|
[
|
|
16775
|
-
|
|
16776
|
-
|
|
16855
|
+
FrustumFace.Near,
|
|
16856
|
+
FrustumFace.Far,
|
|
16857
|
+
FrustumFace.Top,
|
|
16858
|
+
FrustumFace.Bottom
|
|
16777
16859
|
],
|
|
16778
16860
|
[
|
|
16779
|
-
|
|
16780
|
-
|
|
16861
|
+
FrustumFace.Near,
|
|
16862
|
+
FrustumFace.Far,
|
|
16863
|
+
FrustumFace.Left,
|
|
16864
|
+
FrustumFace.Right
|
|
16781
16865
|
],
|
|
16782
16866
|
[
|
|
16783
|
-
|
|
16784
|
-
|
|
16867
|
+
FrustumFace.Near,
|
|
16868
|
+
FrustumFace.Far,
|
|
16869
|
+
FrustumFace.Left,
|
|
16870
|
+
FrustumFace.Right
|
|
16785
16871
|
]
|
|
16786
|
-
]
|
|
16787
|
-
|
|
16788
|
-
|
|
16872
|
+
];
|
|
16873
|
+
})();
|
|
16874
|
+
(function() {
|
|
16875
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16789
16876
|
[
|
|
16790
|
-
|
|
16791
|
-
|
|
16877
|
+
// near, far, left, right, bottom, top
|
|
16878
|
+
[
|
|
16879
|
+
8,
|
|
16880
|
+
8
|
|
16881
|
+
],
|
|
16882
|
+
[
|
|
16883
|
+
8,
|
|
16884
|
+
8
|
|
16885
|
+
],
|
|
16886
|
+
[
|
|
16887
|
+
4,
|
|
16888
|
+
5
|
|
16889
|
+
],
|
|
16890
|
+
[
|
|
16891
|
+
6,
|
|
16892
|
+
7
|
|
16893
|
+
],
|
|
16894
|
+
[
|
|
16895
|
+
7,
|
|
16896
|
+
4
|
|
16897
|
+
],
|
|
16898
|
+
[
|
|
16899
|
+
5,
|
|
16900
|
+
6
|
|
16901
|
+
]
|
|
16792
16902
|
],
|
|
16793
16903
|
[
|
|
16794
|
-
|
|
16795
|
-
|
|
16904
|
+
// near, far, left, right, bottom, top
|
|
16905
|
+
[
|
|
16906
|
+
8,
|
|
16907
|
+
8
|
|
16908
|
+
],
|
|
16909
|
+
[
|
|
16910
|
+
8,
|
|
16911
|
+
8
|
|
16912
|
+
],
|
|
16913
|
+
[
|
|
16914
|
+
1,
|
|
16915
|
+
0
|
|
16916
|
+
],
|
|
16917
|
+
[
|
|
16918
|
+
3,
|
|
16919
|
+
2
|
|
16920
|
+
],
|
|
16921
|
+
[
|
|
16922
|
+
0,
|
|
16923
|
+
3
|
|
16924
|
+
],
|
|
16925
|
+
[
|
|
16926
|
+
2,
|
|
16927
|
+
1
|
|
16928
|
+
]
|
|
16796
16929
|
],
|
|
16797
16930
|
[
|
|
16798
|
-
|
|
16799
|
-
|
|
16931
|
+
// near, far, left, right, bottom, top
|
|
16932
|
+
[
|
|
16933
|
+
5,
|
|
16934
|
+
4
|
|
16935
|
+
],
|
|
16936
|
+
[
|
|
16937
|
+
0,
|
|
16938
|
+
1
|
|
16939
|
+
],
|
|
16940
|
+
[
|
|
16941
|
+
8,
|
|
16942
|
+
8
|
|
16943
|
+
],
|
|
16944
|
+
[
|
|
16945
|
+
8,
|
|
16946
|
+
8
|
|
16947
|
+
],
|
|
16948
|
+
[
|
|
16949
|
+
4,
|
|
16950
|
+
0
|
|
16951
|
+
],
|
|
16952
|
+
[
|
|
16953
|
+
1,
|
|
16954
|
+
5
|
|
16955
|
+
]
|
|
16800
16956
|
],
|
|
16801
16957
|
[
|
|
16802
|
-
|
|
16803
|
-
|
|
16958
|
+
// near, far, left, right, bottom, top
|
|
16959
|
+
[
|
|
16960
|
+
7,
|
|
16961
|
+
6
|
|
16962
|
+
],
|
|
16963
|
+
[
|
|
16964
|
+
2,
|
|
16965
|
+
3
|
|
16966
|
+
],
|
|
16967
|
+
[
|
|
16968
|
+
8,
|
|
16969
|
+
8
|
|
16970
|
+
],
|
|
16971
|
+
[
|
|
16972
|
+
8,
|
|
16973
|
+
8
|
|
16974
|
+
],
|
|
16975
|
+
[
|
|
16976
|
+
3,
|
|
16977
|
+
7
|
|
16978
|
+
],
|
|
16979
|
+
[
|
|
16980
|
+
6,
|
|
16981
|
+
2
|
|
16982
|
+
]
|
|
16804
16983
|
],
|
|
16805
16984
|
[
|
|
16806
|
-
|
|
16807
|
-
|
|
16985
|
+
// near, far, left, right, bottom, top
|
|
16986
|
+
[
|
|
16987
|
+
4,
|
|
16988
|
+
7
|
|
16989
|
+
],
|
|
16990
|
+
[
|
|
16991
|
+
3,
|
|
16992
|
+
0
|
|
16993
|
+
],
|
|
16994
|
+
[
|
|
16995
|
+
0,
|
|
16996
|
+
4
|
|
16997
|
+
],
|
|
16998
|
+
[
|
|
16999
|
+
7,
|
|
17000
|
+
3
|
|
17001
|
+
],
|
|
17002
|
+
[
|
|
17003
|
+
8,
|
|
17004
|
+
8
|
|
17005
|
+
],
|
|
17006
|
+
[
|
|
17007
|
+
8,
|
|
17008
|
+
8
|
|
17009
|
+
]
|
|
16808
17010
|
],
|
|
16809
17011
|
[
|
|
16810
|
-
|
|
16811
|
-
|
|
17012
|
+
// near, far, left, right, bottom, top
|
|
17013
|
+
[
|
|
17014
|
+
6,
|
|
17015
|
+
5
|
|
17016
|
+
],
|
|
17017
|
+
[
|
|
17018
|
+
1,
|
|
17019
|
+
2
|
|
17020
|
+
],
|
|
17021
|
+
[
|
|
17022
|
+
5,
|
|
17023
|
+
1
|
|
17024
|
+
],
|
|
17025
|
+
[
|
|
17026
|
+
2,
|
|
17027
|
+
6
|
|
17028
|
+
],
|
|
17029
|
+
[
|
|
17030
|
+
8,
|
|
17031
|
+
8
|
|
17032
|
+
],
|
|
17033
|
+
[
|
|
17034
|
+
8,
|
|
17035
|
+
8
|
|
17036
|
+
]
|
|
16812
17037
|
]
|
|
16813
|
-
]
|
|
16814
|
-
|
|
16815
|
-
|
|
16816
|
-
|
|
17038
|
+
];
|
|
17039
|
+
})();
|
|
17040
|
+
(function() {
|
|
17041
|
+
//now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
|
|
17042
|
+
ShadowUtils.atlasBorderSize = 4.0;
|
|
17043
|
+
})();
|
|
16817
17044
|
|
|
16818
17045
|
/**
|
|
16819
17046
|
* Cascade shadow caster.
|
|
@@ -17050,18 +17277,42 @@ ShadowUtils.atlasBorderSize = 4.0;
|
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};
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17051
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return CascadedShadowCasterPass;
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17052
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}();
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17053
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-
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17054
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CascadedShadowCasterPass.
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17055
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-
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17056
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-
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17057
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CascadedShadowCasterPass.
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17058
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-
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17059
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-
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17060
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CascadedShadowCasterPass.
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17061
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-
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17062
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-
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17063
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CascadedShadowCasterPass.
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17064
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-
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17280
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+
(function() {
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17281
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CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
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})();
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17283
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(function() {
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CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
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})();
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17286
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(function() {
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CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
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})();
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(function() {
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CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
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})();
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(function() {
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CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
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})();
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(function() {
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CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
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})();
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(function() {
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CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
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})();
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(function() {
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CascadedShadowCasterPass._maxCascades = 4;
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})();
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17304
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(function() {
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CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
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})();
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17307
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(function() {
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CascadedShadowCasterPass._clearColor = new Color$1(1, 1, 1, 1);
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})();
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(function() {
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CascadedShadowCasterPass._tempVector = new Vector3();
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})();
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(function() {
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CascadedShadowCasterPass._tempMatrix0 = new Matrix();
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})();
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var passNum = 0;
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/**
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@@ -17294,7 +17545,7 @@ var passNum = 0;
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renderer._prepareRender(context);
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}
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};
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-
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+
_create_class(BasicRenderPipeline, [
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{
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key: "defaultRenderPass",
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get: /**
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@@ -17306,15 +17557,25 @@ var passNum = 0;
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]);
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return BasicRenderPipeline;
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}();
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-
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BasicRenderPipeline.
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(function() {
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BasicRenderPipeline._tempVector0 = new Vector3();
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})();
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(function() {
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BasicRenderPipeline._tempVector1 = new Vector3();
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})();
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var _Camera;
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var MathTemp = function MathTemp() {
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};
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MathTemp.
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(function() {
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MathTemp.tempVec4 = new Vector4();
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})();
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(function() {
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MathTemp.tempVec3 = new Vector3();
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})();
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(function() {
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MathTemp.tempVec2 = new Vector2();
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})();
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var Camera = (_Camera = /*#__PURE__*/ function(Component) {
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_inherits(Camera1, Component);
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function Camera1(entity) {
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@@ -17332,6 +17593,8 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
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* @remarks Support bit manipulation, corresponding to `Layer`.
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*/ _this.cullingMask = Layer.Everything;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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17596
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/** @internal */ _this._frustum = new BoundingFrustum();
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17597
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/** @internal */ _this._virtualCamera = new VirtualCamera();
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_this._isProjMatSetting = false;
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_this._nearClipPlane = 0.1;
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_this._farClipPlane = 100;
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@@ -17342,8 +17605,6 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
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_this._isFrustumProjectDirty = true;
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_this._customAspectRatio = undefined;
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_this._renderTarget = null;
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17345
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-
/** @internal */ _this._frustum = new BoundingFrustum();
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/** @internal */ _this._virtualCamera = new VirtualCamera();
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_this._viewport = new Vector4(0, 0, 1, 1);
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_this._inverseProjectionMatrix = new Matrix();
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_this._lastAspectSize = new Vector2(0, 0);
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@@ -17353,7 +17614,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
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_this._isViewMatrixDirty = transform.registerWorldChangeFlag();
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_this._isInvViewProjDirty = transform.registerWorldChangeFlag();
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_this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
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17356
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-
_this._renderPipeline = new BasicRenderPipeline(
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17617
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_this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
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_this.shaderData._addRefCount(1);
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return _this;
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}
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@@ -17570,7 +17831,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
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}
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return this._inverseProjectionMatrix;
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};
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-
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_create_class(Camera1, [
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{
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key: "nearClipPlane",
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17576
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get: /**
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@@ -17734,7 +17995,11 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
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}
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]);
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return Camera1;
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-
}(Component),
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}(Component), function() {
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/** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat");
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18000
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}(), function() {
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18001
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/** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
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18002
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}(), _Camera);
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__decorate([
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deepClone
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17740
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], Camera.prototype, "_frustum", void 0);
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@@ -17945,7 +18210,9 @@ var MultiExecutor = /*#__PURE__*/ function() {
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};
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return Loader;
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}();
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17948
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-
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(function() {
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Loader._engineObjects = {};
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})();
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/**
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* Asset Type.
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@@ -18098,7 +18365,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
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target._isTransparent = this._isTransparent;
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target._blendMode = this._blendMode;
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};
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18101
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-
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18368
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+
_create_class(BaseMaterial, [
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{
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key: "shader",
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18104
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get: /**
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@@ -18198,19 +18465,45 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
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18198
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]);
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18199
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return BaseMaterial;
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18200
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}(Material);
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18201
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-
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18202
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BaseMaterial.
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18203
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-
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18204
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18205
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BaseMaterial.
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18206
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-
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18207
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18208
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BaseMaterial.
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18209
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-
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18210
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18211
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BaseMaterial.
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18212
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-
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18213
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-
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18468
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(function() {
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BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
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18470
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+
})();
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18471
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+
(function() {
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18472
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BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
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18473
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+
})();
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18474
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+
(function() {
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18475
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+
BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
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18476
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+
})();
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18477
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+
(function() {
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18478
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BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
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18479
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+
})();
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18480
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(function() {
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18481
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BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
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18482
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+
})();
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18483
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(function() {
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18484
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BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
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18485
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})();
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18486
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(function() {
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18487
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BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
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18488
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+
})();
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18489
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(function() {
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BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
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})();
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18492
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(function() {
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BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
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18494
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+
})();
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(function() {
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BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
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18497
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+
})();
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18498
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(function() {
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BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
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})();
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(function() {
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BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
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})();
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(function() {
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BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
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})();
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/**
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18216
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* Blinn-phong Material.
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@@ -18238,7 +18531,7 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
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this.cloneTo(dest);
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return dest;
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};
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18241
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-
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18534
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+
_create_class(BlinnPhongMaterial, [
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{
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key: "baseColor",
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get: /**
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@@ -18384,9 +18677,15 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
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18384
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]);
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18385
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return BlinnPhongMaterial;
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18386
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}(BaseMaterial);
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18387
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-
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18388
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BlinnPhongMaterial.
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18389
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-
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+
(function() {
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18681
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BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
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18682
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+
})();
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18683
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+
(function() {
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18684
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+
BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
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+
})();
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18686
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+
(function() {
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18687
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+
BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
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+
})();
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18390
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18391
18690
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/**
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18392
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* Texture UV coordinate.
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@@ -18422,7 +18721,7 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
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18422
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shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
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return _this;
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}
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18425
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-
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18724
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+
_create_class(PBRBaseMaterial, [
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{
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key: "baseColor",
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18428
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get: /**
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@@ -18646,14 +18945,30 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
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18646
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]);
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18647
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return PBRBaseMaterial;
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18648
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}(BaseMaterial);
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18649
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-
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18650
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PBRBaseMaterial.
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18651
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-
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18652
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-
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18653
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PBRBaseMaterial.
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18654
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-
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18655
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-
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18656
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-
PBRBaseMaterial.
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18948
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+
(function() {
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18949
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+
PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
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18950
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+
})();
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18951
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+
(function() {
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18952
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+
PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
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18953
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+
})();
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18954
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+
(function() {
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18955
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+
PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
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18956
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+
})();
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18957
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+
(function() {
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18958
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+
PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
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18959
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+
})();
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18960
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+
(function() {
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18961
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+
PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
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18962
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+
})();
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18963
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+
(function() {
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18964
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+
PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
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18965
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+
})();
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18966
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+
(function() {
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18967
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+
PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
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18968
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+
})();
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18969
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+
(function() {
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18970
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+
PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
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18971
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+
})();
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18657
18972
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|
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18658
18973
|
/**
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|
18659
18974
|
* PBR (Metallic-Roughness Workflow) Material.
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|
@@ -18674,7 +18989,7 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
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18674
18989
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this.cloneTo(dest);
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18675
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return dest;
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18676
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|
};
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|
18677
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-
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18992
|
+
_create_class(PBRMaterial, [
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18678
18993
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{
|
|
18679
18994
|
key: "metallic",
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18680
18995
|
get: /**
|
|
@@ -18717,9 +19032,15 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
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|
|
18717
19032
|
]);
|
|
18718
19033
|
return PBRMaterial;
|
|
18719
19034
|
}(PBRBaseMaterial);
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18720
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-
|
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18721
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-
PBRMaterial.
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18722
|
-
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|
19035
|
+
(function() {
|
|
19036
|
+
PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
|
|
19037
|
+
})();
|
|
19038
|
+
(function() {
|
|
19039
|
+
PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
|
|
19040
|
+
})();
|
|
19041
|
+
(function() {
|
|
19042
|
+
PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
|
|
19043
|
+
})();
|
|
18723
19044
|
|
|
18724
19045
|
/**
|
|
18725
19046
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
@@ -18740,7 +19061,7 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
|
|
|
18740
19061
|
this.cloneTo(dest);
|
|
18741
19062
|
return dest;
|
|
18742
19063
|
};
|
|
18743
|
-
|
|
19064
|
+
_create_class(PBRSpecularMaterial, [
|
|
18744
19065
|
{
|
|
18745
19066
|
key: "specularColor",
|
|
18746
19067
|
get: /**
|
|
@@ -18786,10 +19107,18 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
|
|
|
18786
19107
|
]);
|
|
18787
19108
|
return PBRSpecularMaterial;
|
|
18788
19109
|
}(PBRBaseMaterial);
|
|
18789
|
-
|
|
18790
|
-
PBRSpecularMaterial.
|
|
18791
|
-
|
|
18792
|
-
|
|
19110
|
+
(function() {
|
|
19111
|
+
PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
|
|
19112
|
+
})();
|
|
19113
|
+
(function() {
|
|
19114
|
+
PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
|
|
19115
|
+
})();
|
|
19116
|
+
(function() {
|
|
19117
|
+
PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
|
|
19118
|
+
})();
|
|
19119
|
+
(function() {
|
|
19120
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
|
|
19121
|
+
})();
|
|
18793
19122
|
|
|
18794
19123
|
/**
|
|
18795
19124
|
* Unlit Material.
|
|
@@ -18813,7 +19142,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
18813
19142
|
this.cloneTo(dest);
|
|
18814
19143
|
return dest;
|
|
18815
19144
|
};
|
|
18816
|
-
|
|
19145
|
+
_create_class(UnlitMaterial, [
|
|
18817
19146
|
{
|
|
18818
19147
|
key: "baseColor",
|
|
18819
19148
|
get: /**
|
|
@@ -18947,7 +19276,7 @@ var TextVerticalAlignment;
|
|
|
18947
19276
|
this._sprites = null;
|
|
18948
19277
|
this._spriteNamesToIndex = null;
|
|
18949
19278
|
};
|
|
18950
|
-
|
|
19279
|
+
_create_class(SpriteAtlas, [
|
|
18951
19280
|
{
|
|
18952
19281
|
key: "sprites",
|
|
18953
19282
|
get: /**
|
|
@@ -19118,7 +19447,7 @@ var TextVerticalAlignment;
|
|
|
19118
19447
|
}
|
|
19119
19448
|
this._updateFlagManager.dispatch(type);
|
|
19120
19449
|
};
|
|
19121
|
-
|
|
19450
|
+
_create_class(Sprite, [
|
|
19122
19451
|
{
|
|
19123
19452
|
key: "texture",
|
|
19124
19453
|
get: /**
|
|
@@ -19407,7 +19736,9 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
19407
19736
|
};
|
|
19408
19737
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
19409
19738
|
return SlicedSpriteAssembler1;
|
|
19410
|
-
}(),
|
|
19739
|
+
}(), function() {
|
|
19740
|
+
_SlicedSpriteAssembler._worldMatrix = new Matrix();
|
|
19741
|
+
}(), _SlicedSpriteAssembler);
|
|
19411
19742
|
SlicedSpriteAssembler = __decorate([
|
|
19412
19743
|
StaticInterfaceImplement()
|
|
19413
19744
|
], SlicedSpriteAssembler);
|
|
@@ -19430,7 +19761,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19430
19761
|
_this._renderData = new RenderData2D(4, [], [], null, _this._color);
|
|
19431
19762
|
_this.drawMode = SpriteDrawMode.Simple;
|
|
19432
19763
|
_this.setMaterial(_this._engine._spriteDefaultMaterial);
|
|
19433
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
19764
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
19434
19765
|
return _this;
|
|
19435
19766
|
}
|
|
19436
19767
|
var _proto = SpriteRenderer.prototype;
|
|
@@ -19535,7 +19866,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19535
19866
|
break;
|
|
19536
19867
|
}
|
|
19537
19868
|
};
|
|
19538
|
-
|
|
19869
|
+
_create_class(SpriteRenderer, [
|
|
19539
19870
|
{
|
|
19540
19871
|
key: "drawMode",
|
|
19541
19872
|
get: /**
|
|
@@ -19684,7 +20015,9 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19684
20015
|
]);
|
|
19685
20016
|
return SpriteRenderer;
|
|
19686
20017
|
}(Renderer);
|
|
19687
|
-
|
|
20018
|
+
(function() {
|
|
20019
|
+
/** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
20020
|
+
})();
|
|
19688
20021
|
__decorate([
|
|
19689
20022
|
ignoreClone
|
|
19690
20023
|
], SpriteRenderer.prototype, "_renderData", void 0);
|
|
@@ -19741,14 +20074,16 @@ var /**
|
|
|
19741
20074
|
];
|
|
19742
20075
|
this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
|
|
19743
20076
|
};
|
|
19744
|
-
|
|
19745
|
-
|
|
19746
|
-
|
|
19747
|
-
|
|
19748
|
-
|
|
19749
|
-
|
|
19750
|
-
|
|
19751
|
-
|
|
20077
|
+
(function() {
|
|
20078
|
+
CharRenderData.triangles = [
|
|
20079
|
+
0,
|
|
20080
|
+
2,
|
|
20081
|
+
1,
|
|
20082
|
+
2,
|
|
20083
|
+
0,
|
|
20084
|
+
3
|
|
20085
|
+
];
|
|
20086
|
+
})();
|
|
19752
20087
|
|
|
19753
20088
|
/**
|
|
19754
20089
|
* @internal
|
|
@@ -20072,23 +20407,37 @@ CharRenderData.triangles = [
|
|
|
20072
20407
|
};
|
|
20073
20408
|
return TextUtils;
|
|
20074
20409
|
}();
|
|
20075
|
-
|
|
20076
|
-
|
|
20077
|
-
|
|
20078
|
-
|
|
20079
|
-
|
|
20080
|
-
|
|
20081
|
-
|
|
20082
|
-
|
|
20083
|
-
|
|
20084
|
-
|
|
20085
|
-
|
|
20086
|
-
|
|
20087
|
-
|
|
20088
|
-
|
|
20089
|
-
TextUtils.
|
|
20090
|
-
|
|
20091
|
-
|
|
20410
|
+
(function() {
|
|
20411
|
+
/** @internal */ TextUtils._genericFontFamilies = [
|
|
20412
|
+
"serif",
|
|
20413
|
+
"sans-serif",
|
|
20414
|
+
"monospace",
|
|
20415
|
+
"cursive",
|
|
20416
|
+
"fantasy",
|
|
20417
|
+
"system-ui",
|
|
20418
|
+
"math",
|
|
20419
|
+
"emoji",
|
|
20420
|
+
"fangsong"
|
|
20421
|
+
];
|
|
20422
|
+
})();
|
|
20423
|
+
(function() {
|
|
20424
|
+
/** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
|
|
20425
|
+
})();
|
|
20426
|
+
(function() {
|
|
20427
|
+
TextUtils._measureBaseline = "M";
|
|
20428
|
+
})();
|
|
20429
|
+
(function() {
|
|
20430
|
+
TextUtils._heightMultiplier = 2;
|
|
20431
|
+
})();
|
|
20432
|
+
(function() {
|
|
20433
|
+
TextUtils._baselineMultiplier = 1.4;
|
|
20434
|
+
})();
|
|
20435
|
+
(function() {
|
|
20436
|
+
TextUtils._fontSizeInfoCache = {};
|
|
20437
|
+
})();
|
|
20438
|
+
(function() {
|
|
20439
|
+
TextUtils._textContext = null;
|
|
20440
|
+
})();
|
|
20092
20441
|
|
|
20093
20442
|
/**
|
|
20094
20443
|
* Renders a text for 2D graphics.
|
|
@@ -20115,7 +20464,7 @@ TextUtils._textContext = null;
|
|
|
20115
20464
|
_this._overflowMode = OverflowMode.Overflow;
|
|
20116
20465
|
_this._maskInteraction = SpriteMaskInteraction.None;
|
|
20117
20466
|
_this._maskLayer = SpriteMaskLayer.Layer0;
|
|
20118
|
-
var engine =
|
|
20467
|
+
var engine = _assert_this_initialized(_this).engine;
|
|
20119
20468
|
_this._font = engine._textDefaultFont;
|
|
20120
20469
|
_this._font._addRefCount(1);
|
|
20121
20470
|
_this.setMaterial(engine._spriteDefaultMaterial);
|
|
@@ -20354,7 +20703,7 @@ TextUtils._textContext = null;
|
|
|
20354
20703
|
Renderer.prototype._onTransformChanged.call(this, bit);
|
|
20355
20704
|
this._setDirtyFlagTrue(0x4 | 0x8);
|
|
20356
20705
|
};
|
|
20357
|
-
|
|
20706
|
+
_create_class(TextRenderer, [
|
|
20358
20707
|
{
|
|
20359
20708
|
key: "color",
|
|
20360
20709
|
get: /**
|
|
@@ -20567,9 +20916,15 @@ TextUtils._textContext = null;
|
|
|
20567
20916
|
]);
|
|
20568
20917
|
return TextRenderer;
|
|
20569
20918
|
}(Renderer);
|
|
20570
|
-
|
|
20571
|
-
TextRenderer.
|
|
20572
|
-
|
|
20919
|
+
(function() {
|
|
20920
|
+
TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
|
|
20921
|
+
})();
|
|
20922
|
+
(function() {
|
|
20923
|
+
TextRenderer._tempVec30 = new Vector3();
|
|
20924
|
+
})();
|
|
20925
|
+
(function() {
|
|
20926
|
+
TextRenderer._tempVec31 = new Vector3();
|
|
20927
|
+
})();
|
|
20573
20928
|
__decorate([
|
|
20574
20929
|
assignmentClone
|
|
20575
20930
|
], TextRenderer.prototype, "_subFont", void 0);
|
|
@@ -20786,7 +21141,9 @@ var DirtyFlag;
|
|
|
20786
21141
|
};
|
|
20787
21142
|
return AnimationCurveOwner;
|
|
20788
21143
|
}();
|
|
20789
|
-
|
|
21144
|
+
(function() {
|
|
21145
|
+
AnimationCurveOwner._assemblerMap = new Map();
|
|
21146
|
+
})();
|
|
20790
21147
|
|
|
20791
21148
|
/**
|
|
20792
21149
|
* @internal
|
|
@@ -20960,7 +21317,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
20960
21317
|
}
|
|
20961
21318
|
}
|
|
20962
21319
|
};
|
|
20963
|
-
|
|
21320
|
+
_create_class(AnimationClip, [
|
|
20964
21321
|
{
|
|
20965
21322
|
key: "events",
|
|
20966
21323
|
get: /**
|
|
@@ -21108,7 +21465,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21108
21465
|
var result = this._evaluate(time, evaluateData);
|
|
21109
21466
|
return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
|
|
21110
21467
|
};
|
|
21111
|
-
|
|
21468
|
+
_create_class(AnimationCurve, [
|
|
21112
21469
|
{
|
|
21113
21470
|
key: "interpolation",
|
|
21114
21471
|
get: /**
|
|
@@ -21218,7 +21575,11 @@ var AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Animati
|
|
|
21218
21575
|
return out;
|
|
21219
21576
|
};
|
|
21220
21577
|
return AnimationArrayCurve;
|
|
21221
|
-
}(AnimationCurve),
|
|
21578
|
+
}(AnimationCurve), function() {
|
|
21579
|
+
/** @internal */ _AnimationArrayCurve._isReferenceType = true;
|
|
21580
|
+
}(), function() {
|
|
21581
|
+
/** @internal */ _AnimationArrayCurve._isInterpolationType = true;
|
|
21582
|
+
}(), _AnimationArrayCurve);
|
|
21222
21583
|
AnimationArrayCurve = __decorate([
|
|
21223
21584
|
StaticInterfaceImplement()
|
|
21224
21585
|
], AnimationArrayCurve);
|
|
@@ -21271,7 +21632,11 @@ var AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Animation
|
|
|
21271
21632
|
return frame.value;
|
|
21272
21633
|
};
|
|
21273
21634
|
return AnimationBoolCurve;
|
|
21274
|
-
}(AnimationCurve),
|
|
21635
|
+
}(AnimationCurve), function() {
|
|
21636
|
+
/** @internal */ _AnimationBoolCurve._isReferenceType = false;
|
|
21637
|
+
}(), function() {
|
|
21638
|
+
/** @internal */ _AnimationBoolCurve._isInterpolationType = false;
|
|
21639
|
+
}(), _AnimationBoolCurve);
|
|
21275
21640
|
AnimationBoolCurve = __decorate([
|
|
21276
21641
|
StaticInterfaceImplement()
|
|
21277
21642
|
], AnimationBoolCurve);
|
|
@@ -21364,7 +21729,11 @@ var AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Animati
|
|
|
21364
21729
|
return out;
|
|
21365
21730
|
};
|
|
21366
21731
|
return AnimationColorCurve;
|
|
21367
|
-
}(AnimationCurve),
|
|
21732
|
+
}(AnimationCurve), function() {
|
|
21733
|
+
/** @internal */ _AnimationColorCurve._isReferenceType = true;
|
|
21734
|
+
}(), function() {
|
|
21735
|
+
/** @internal */ _AnimationColorCurve._isInterpolationType = true;
|
|
21736
|
+
}(), _AnimationColorCurve);
|
|
21368
21737
|
AnimationColorCurve = __decorate([
|
|
21369
21738
|
StaticInterfaceImplement()
|
|
21370
21739
|
], AnimationColorCurve);
|
|
@@ -21460,7 +21829,11 @@ var AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ functi
|
|
|
21460
21829
|
return out;
|
|
21461
21830
|
};
|
|
21462
21831
|
return AnimationFloatArrayCurve;
|
|
21463
|
-
}(AnimationCurve),
|
|
21832
|
+
}(AnimationCurve), function() {
|
|
21833
|
+
/** @internal */ _AnimationFloatArrayCurve._isReferenceType = true;
|
|
21834
|
+
}(), function() {
|
|
21835
|
+
/** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
|
|
21836
|
+
}(), _AnimationFloatArrayCurve);
|
|
21464
21837
|
AnimationFloatArrayCurve = __decorate([
|
|
21465
21838
|
StaticInterfaceImplement()
|
|
21466
21839
|
], AnimationFloatArrayCurve);
|
|
@@ -21525,7 +21898,11 @@ var AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Animati
|
|
|
21525
21898
|
}
|
|
21526
21899
|
};
|
|
21527
21900
|
return AnimationFloatCurve;
|
|
21528
|
-
}(AnimationCurve),
|
|
21901
|
+
}(AnimationCurve), function() {
|
|
21902
|
+
/** @internal */ _AnimationFloatCurve._isReferenceType = false;
|
|
21903
|
+
}(), function() {
|
|
21904
|
+
/** @internal */ _AnimationFloatCurve._isInterpolationType = true;
|
|
21905
|
+
}(), _AnimationFloatCurve);
|
|
21529
21906
|
AnimationFloatCurve = __decorate([
|
|
21530
21907
|
StaticInterfaceImplement()
|
|
21531
21908
|
], AnimationFloatCurve);
|
|
@@ -21623,7 +22000,13 @@ var AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ functi
|
|
|
21623
22000
|
return out;
|
|
21624
22001
|
};
|
|
21625
22002
|
return AnimationQuaternionCurve1;
|
|
21626
|
-
}(AnimationCurve),
|
|
22003
|
+
}(AnimationCurve), function() {
|
|
22004
|
+
/** @internal */ _AnimationQuaternionCurve._isInterpolationType = true;
|
|
22005
|
+
}(), function() {
|
|
22006
|
+
/** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
|
|
22007
|
+
}(), function() {
|
|
22008
|
+
/** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new Quaternion();
|
|
22009
|
+
}(), _AnimationQuaternionCurve);
|
|
21627
22010
|
AnimationQuaternionCurve = __decorate([
|
|
21628
22011
|
StaticInterfaceImplement()
|
|
21629
22012
|
], AnimationQuaternionCurve);
|
|
@@ -21704,7 +22087,11 @@ var AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function(Ani
|
|
|
21704
22087
|
return out;
|
|
21705
22088
|
};
|
|
21706
22089
|
return AnimationVector2Curve;
|
|
21707
|
-
}(AnimationCurve),
|
|
22090
|
+
}(AnimationCurve), function() {
|
|
22091
|
+
/** @internal */ _AnimationVector2Curve._isReferenceType = true;
|
|
22092
|
+
}(), function() {
|
|
22093
|
+
/** @internal */ _AnimationVector2Curve._isInterpolationType = true;
|
|
22094
|
+
}(), _AnimationVector2Curve);
|
|
21708
22095
|
AnimationVector2Curve = __decorate([
|
|
21709
22096
|
StaticInterfaceImplement()
|
|
21710
22097
|
], AnimationVector2Curve);
|
|
@@ -21797,7 +22184,11 @@ var AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function(Ani
|
|
|
21797
22184
|
return out;
|
|
21798
22185
|
};
|
|
21799
22186
|
return AnimationVector3Curve;
|
|
21800
|
-
}(AnimationCurve),
|
|
22187
|
+
}(AnimationCurve), function() {
|
|
22188
|
+
/** @internal */ _AnimationVector3Curve._isReferenceType = true;
|
|
22189
|
+
}(), function() {
|
|
22190
|
+
/** @internal */ _AnimationVector3Curve._isInterpolationType = true;
|
|
22191
|
+
}(), _AnimationVector3Curve);
|
|
21801
22192
|
AnimationVector3Curve = __decorate([
|
|
21802
22193
|
StaticInterfaceImplement()
|
|
21803
22194
|
], AnimationVector3Curve);
|
|
@@ -21890,7 +22281,11 @@ var AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function(Ani
|
|
|
21890
22281
|
return out;
|
|
21891
22282
|
};
|
|
21892
22283
|
return AnimationVector4Curve;
|
|
21893
|
-
}(AnimationCurve),
|
|
22284
|
+
}(AnimationCurve), function() {
|
|
22285
|
+
/** @internal */ _AnimationVector4Curve._isReferenceType = true;
|
|
22286
|
+
}(), function() {
|
|
22287
|
+
/** @internal */ _AnimationVector4Curve._isInterpolationType = true;
|
|
22288
|
+
}(), _AnimationVector4Curve);
|
|
21894
22289
|
AnimationVector4Curve = __decorate([
|
|
21895
22290
|
StaticInterfaceImplement()
|
|
21896
22291
|
], AnimationVector4Curve);
|
|
@@ -22606,7 +23001,7 @@ var AnimatorLayerBlendingMode;
|
|
|
22606
23001
|
}
|
|
22607
23002
|
}
|
|
22608
23003
|
};
|
|
22609
|
-
|
|
23004
|
+
_create_class(Animator, [
|
|
22610
23005
|
{
|
|
22611
23006
|
key: "animatorController",
|
|
22612
23007
|
get: /**
|
|
@@ -22697,7 +23092,7 @@ __decorate([
|
|
|
22697
23092
|
*/ _proto._registerChangeFlag = function _registerChangeFlag() {
|
|
22698
23093
|
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
22699
23094
|
};
|
|
22700
|
-
|
|
23095
|
+
_create_class(AnimatorController, [
|
|
22701
23096
|
{
|
|
22702
23097
|
key: "layers",
|
|
22703
23098
|
get: /**
|
|
@@ -22831,7 +23226,7 @@ __decorate([
|
|
|
22831
23226
|
index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
|
|
22832
23227
|
}
|
|
22833
23228
|
};
|
|
22834
|
-
|
|
23229
|
+
_create_class(AnimatorState, [
|
|
22835
23230
|
{
|
|
22836
23231
|
key: "transitions",
|
|
22837
23232
|
get: /**
|
|
@@ -22963,7 +23358,7 @@ var AnimatorConditionMode;
|
|
|
22963
23358
|
_this.shaderData.setVector4("u_cubeDecodeParam", _this._decodeParam);
|
|
22964
23359
|
return _this;
|
|
22965
23360
|
}
|
|
22966
|
-
|
|
23361
|
+
_create_class(SkyBoxMaterial, [
|
|
22967
23362
|
{
|
|
22968
23363
|
key: "textureDecodeRGBM",
|
|
22969
23364
|
get: /**
|
|
@@ -23062,7 +23457,7 @@ var ParticleRendererBlendMode;
|
|
|
23062
23457
|
_this._isFadeOut = false;
|
|
23063
23458
|
_this._playOnEnable = true;
|
|
23064
23459
|
_this._blendMode = 0;
|
|
23065
|
-
_this._onColorChanged = _this._onColorChanged.bind(
|
|
23460
|
+
_this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
|
|
23066
23461
|
//@ts-ignore
|
|
23067
23462
|
_this._color._onValueChanged = _this._onColorChanged;
|
|
23068
23463
|
_this.setMaterial(_this._createMaterial());
|
|
@@ -23339,7 +23734,7 @@ var ParticleRendererBlendMode;
|
|
|
23339
23734
|
ParticleRenderer._getRandom = function _getRandom() {
|
|
23340
23735
|
return Math.random() - 0.5;
|
|
23341
23736
|
};
|
|
23342
|
-
|
|
23737
|
+
_create_class(ParticleRenderer, [
|
|
23343
23738
|
{
|
|
23344
23739
|
key: "texture",
|
|
23345
23740
|
get: /**
|
|
@@ -23770,7 +24165,9 @@ var ParticleRendererBlendMode;
|
|
|
23770
24165
|
]);
|
|
23771
24166
|
return ParticleRenderer;
|
|
23772
24167
|
}(MeshRenderer);
|
|
23773
|
-
|
|
24168
|
+
(function() {
|
|
24169
|
+
/** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
|
|
24170
|
+
})();
|
|
23774
24171
|
__decorate([
|
|
23775
24172
|
ignoreClone
|
|
23776
24173
|
], ParticleRenderer.prototype, "_onColorChanged", null);
|
|
@@ -24040,7 +24437,7 @@ var _tempVector3 = new Vector3();
|
|
|
24040
24437
|
this._camera.renderTarget = this._oriCameraRenderTarget;
|
|
24041
24438
|
this._camera.cullingMask = this._oriCameraCullingMask;
|
|
24042
24439
|
};
|
|
24043
|
-
|
|
24440
|
+
_create_class(Probe, [
|
|
24044
24441
|
{
|
|
24045
24442
|
key: "_texture",
|
|
24046
24443
|
get: function get() {
|