@galacean/engine-core 0.9.0-beta.81 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1009 -612
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1009 -612
- package/dist/module.js +1009 -612
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/graphic/BufferUtil.d.ts +1 -1
- package/types/shaderlib/ShaderLib.d.ts +0 -1
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/enums/SpriteTileMode.d.ts +0 -11
- package/types/RenderPipeline/MeshRenderData.d.ts +0 -15
- package/types/RenderPipeline/RenderData.d.ts +0 -7
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -10
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -12
- package/types/RenderPipeline/TextRenderData.d.ts +0 -6
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -9
- package/types/RenderPipeline/index.d.ts +0 -4
- package/types/asset/ContentRestorer.d.ts +0 -17
- package/types/asset/GraphicsResource.d.ts +0 -9
- package/types/asset/IReferable.d.ts +0 -2
- package/types/asset/ReferResource.d.ts +0 -27
- package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
- package/types/physics/Collision.d.ts +0 -4
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -8
- package/types/shader/ShaderPart.d.ts +0 -41
- package/types/shader/ShaderTagKey.d.ts +0 -16
- package/types/shader/SubShader.d.ts +0 -19
- package/types/sky/SkyProceduralMaterial.d.ts +0 -72
package/dist/miniprogram.js
CHANGED
|
@@ -16,56 +16,48 @@ var miniprogram = require('@galacean/engine-math/dist/miniprogram');
|
|
|
16
16
|
Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
|
|
17
17
|
})(exports.Platform || (exports.Platform = {}));
|
|
18
18
|
|
|
19
|
-
function
|
|
20
|
-
|
|
21
|
-
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
|
|
22
|
-
}
|
|
19
|
+
function _assert_this_initialized(self) {
|
|
20
|
+
if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
|
|
23
21
|
|
|
24
|
-
|
|
22
|
+
return self;
|
|
25
23
|
}
|
|
26
24
|
|
|
27
25
|
function _defineProperties(target, props) {
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
26
|
+
for (var i = 0; i < props.length; i++) {
|
|
27
|
+
var descriptor = props[i];
|
|
28
|
+
descriptor.enumerable = descriptor.enumerable || false;
|
|
29
|
+
descriptor.configurable = true;
|
|
30
|
+
|
|
31
|
+
if ("value" in descriptor) descriptor.writable = true;
|
|
32
|
+
|
|
33
|
+
Object.defineProperty(target, descriptor.key, descriptor);
|
|
34
|
+
}
|
|
35
35
|
}
|
|
36
|
+
function _create_class(Constructor, protoProps, staticProps) {
|
|
37
|
+
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
|
|
38
|
+
if (staticProps) _defineProperties(Constructor, staticProps);
|
|
36
39
|
|
|
37
|
-
|
|
38
|
-
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
|
|
39
|
-
if (staticProps) _defineProperties(Constructor, staticProps);
|
|
40
|
-
return Constructor;
|
|
40
|
+
return Constructor;
|
|
41
41
|
}
|
|
42
42
|
|
|
43
|
-
function
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
return o;
|
|
47
|
-
};
|
|
43
|
+
function _set_prototype_of(o, p) {
|
|
44
|
+
_set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
|
|
45
|
+
o.__proto__ = p;
|
|
48
46
|
|
|
49
|
-
|
|
50
|
-
}
|
|
47
|
+
return o;
|
|
48
|
+
};
|
|
51
49
|
|
|
52
|
-
|
|
53
|
-
return setPrototypeOf(o, p);
|
|
50
|
+
return _set_prototype_of(o, p);
|
|
54
51
|
}
|
|
55
52
|
|
|
56
53
|
function _inherits(subClass, superClass) {
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
subClass.prototype = Object.create(superClass && superClass.prototype, {
|
|
62
|
-
constructor: {
|
|
63
|
-
value: subClass,
|
|
64
|
-
writable: true,
|
|
65
|
-
configurable: true
|
|
54
|
+
if (typeof superClass !== "function" && superClass !== null) {
|
|
55
|
+
throw new TypeError("Super expression must either be null or a function");
|
|
66
56
|
}
|
|
67
|
-
|
|
68
|
-
|
|
57
|
+
|
|
58
|
+
subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
|
|
59
|
+
|
|
60
|
+
if (superClass) _set_prototype_of(subClass, superClass);
|
|
69
61
|
}
|
|
70
62
|
|
|
71
63
|
/**
|
|
@@ -113,9 +105,15 @@ function _inherits(subClass, superClass) {
|
|
|
113
105
|
};
|
|
114
106
|
return MathUtil;
|
|
115
107
|
}();
|
|
116
|
-
|
|
117
|
-
/** The
|
|
118
|
-
|
|
108
|
+
(function() {
|
|
109
|
+
/** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
|
|
110
|
+
})();
|
|
111
|
+
(function() {
|
|
112
|
+
/** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
|
|
113
|
+
})();
|
|
114
|
+
(function() {
|
|
115
|
+
/** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
|
|
116
|
+
})();
|
|
119
117
|
|
|
120
118
|
/**
|
|
121
119
|
* Describes a color in the from of RGBA (in order: R, G, B, A).
|
|
@@ -325,7 +323,7 @@ function _inherits(subClass, superClass) {
|
|
|
325
323
|
out._onValueChanged && out._onValueChanged();
|
|
326
324
|
return out;
|
|
327
325
|
};
|
|
328
|
-
|
|
326
|
+
_create_class(Color, [
|
|
329
327
|
{
|
|
330
328
|
key: "r",
|
|
331
329
|
get: /**
|
|
@@ -401,11 +399,9 @@ function __decorate(decorators, target, key, desc) {
|
|
|
401
399
|
}
|
|
402
400
|
|
|
403
401
|
function _instanceof(left, right) {
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
return left instanceof right;
|
|
408
|
-
}
|
|
402
|
+
if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
|
|
403
|
+
return !!right[Symbol.hasInstance](left);
|
|
404
|
+
} else return left instanceof right;
|
|
409
405
|
}
|
|
410
406
|
|
|
411
407
|
/**
|
|
@@ -586,16 +582,22 @@ function _instanceof(left, right) {
|
|
|
586
582
|
};
|
|
587
583
|
return CloneManager;
|
|
588
584
|
}();
|
|
589
|
-
|
|
590
|
-
/** @internal */ CloneManager.
|
|
591
|
-
|
|
585
|
+
(function() {
|
|
586
|
+
/** @internal */ CloneManager._subCloneModeMap = new Map();
|
|
587
|
+
})();
|
|
588
|
+
(function() {
|
|
589
|
+
/** @internal */ CloneManager._cloneModeMap = new Map();
|
|
590
|
+
})();
|
|
591
|
+
(function() {
|
|
592
|
+
CloneManager._objectType = Object.getPrototypeOf(Object);
|
|
593
|
+
})();
|
|
592
594
|
|
|
593
595
|
/**
|
|
594
596
|
* EngineObject.
|
|
595
597
|
*/ var EngineObject = /*#__PURE__*/ function() {
|
|
596
598
|
function EngineObject(engine) {
|
|
597
|
-
this._destroyed = false;
|
|
598
599
|
/** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
|
|
600
|
+
this._destroyed = false;
|
|
599
601
|
this._engine = engine;
|
|
600
602
|
}
|
|
601
603
|
var _proto = EngineObject.prototype;
|
|
@@ -607,7 +609,7 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
|
|
|
607
609
|
(_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
|
|
608
610
|
this._destroyed = true;
|
|
609
611
|
};
|
|
610
|
-
|
|
612
|
+
_create_class(EngineObject, [
|
|
611
613
|
{
|
|
612
614
|
key: "engine",
|
|
613
615
|
get: /**
|
|
@@ -627,7 +629,9 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
|
|
|
627
629
|
]);
|
|
628
630
|
return EngineObject;
|
|
629
631
|
}();
|
|
630
|
-
|
|
632
|
+
(function() {
|
|
633
|
+
EngineObject._instanceIdCounter = 0;
|
|
634
|
+
})();
|
|
631
635
|
__decorate([
|
|
632
636
|
ignoreClone
|
|
633
637
|
], EngineObject.prototype, "instanceId", void 0);
|
|
@@ -644,7 +648,7 @@ __decorate([
|
|
|
644
648
|
_this = EngineObject.call(this, engine) || this;
|
|
645
649
|
/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
|
|
646
650
|
_this._refCount = 0;
|
|
647
|
-
engine.resourceManager._addRefObject(_this.instanceId,
|
|
651
|
+
engine.resourceManager._addRefObject(_this.instanceId, _assert_this_initialized(_this));
|
|
648
652
|
return _this;
|
|
649
653
|
}
|
|
650
654
|
var _proto = RefObject.prototype;
|
|
@@ -686,7 +690,7 @@ __decorate([
|
|
|
686
690
|
*/ _proto._addToResourceManager = function _addToResourceManager(path) {
|
|
687
691
|
this._engine.resourceManager._addAsset(path, this);
|
|
688
692
|
};
|
|
689
|
-
|
|
693
|
+
_create_class(RefObject, [
|
|
690
694
|
{
|
|
691
695
|
key: "refCount",
|
|
692
696
|
get: /**
|
|
@@ -812,7 +816,7 @@ __decorate([
|
|
|
812
816
|
_proto.stopPropagation = function stopPropagation() {
|
|
813
817
|
this._propagationStopped = true;
|
|
814
818
|
};
|
|
815
|
-
|
|
819
|
+
_create_class(Event, [
|
|
816
820
|
{
|
|
817
821
|
key: "propagationStopped",
|
|
818
822
|
get: function get() {
|
|
@@ -1088,7 +1092,7 @@ var Time = /*#__PURE__*/ function() {
|
|
|
1088
1092
|
this._lastTickTime = now;
|
|
1089
1093
|
this._frameCount++;
|
|
1090
1094
|
};
|
|
1091
|
-
|
|
1095
|
+
_create_class(Time, [
|
|
1092
1096
|
{
|
|
1093
1097
|
key: "frameCount",
|
|
1094
1098
|
get: /*
|
|
@@ -1326,7 +1330,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1326
1330
|
_proto._getMipmapCount = function _getMipmapCount() {
|
|
1327
1331
|
return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
|
|
1328
1332
|
};
|
|
1329
|
-
|
|
1333
|
+
_create_class(Texture, [
|
|
1330
1334
|
{
|
|
1331
1335
|
key: "format",
|
|
1332
1336
|
get: /**
|
|
@@ -1476,7 +1480,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1476
1480
|
}
|
|
1477
1481
|
_this._depthTexture = depth;
|
|
1478
1482
|
}
|
|
1479
|
-
_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(
|
|
1483
|
+
_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
|
|
1480
1484
|
return _this;
|
|
1481
1485
|
}
|
|
1482
1486
|
var _proto = RenderTarget.prototype;
|
|
@@ -1518,7 +1522,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1518
1522
|
*/ _proto._blitRenderTarget = function _blitRenderTarget() {
|
|
1519
1523
|
this._platformRenderTarget.blitRenderTarget();
|
|
1520
1524
|
};
|
|
1521
|
-
|
|
1525
|
+
_create_class(RenderTarget, [
|
|
1522
1526
|
{
|
|
1523
1527
|
key: "autoGenerateMipmaps",
|
|
1524
1528
|
get: /**
|
|
@@ -1590,7 +1594,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1590
1594
|
_this._format = format;
|
|
1591
1595
|
_this._mipmapCount = _this._getMipmapCount();
|
|
1592
1596
|
_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
|
|
1593
|
-
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(
|
|
1597
|
+
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
|
|
1594
1598
|
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
1595
1599
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
|
1596
1600
|
return _this;
|
|
@@ -1657,7 +1661,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1657
1661
|
_this._length = length;
|
|
1658
1662
|
_this._format = format;
|
|
1659
1663
|
_this._mipmapCount = _this._getMipmapCount();
|
|
1660
|
-
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(
|
|
1664
|
+
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
|
|
1661
1665
|
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
1662
1666
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
|
1663
1667
|
return _this;
|
|
@@ -1709,7 +1713,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1709
1713
|
this._platformTexture.getPixelBuffer(elementIndex, xOrMipLevelOrOut, yOrMipLevel, width, height, mipLevelOrOut, out);
|
|
1710
1714
|
}
|
|
1711
1715
|
};
|
|
1712
|
-
|
|
1716
|
+
_create_class(Texture2DArray, [
|
|
1713
1717
|
{
|
|
1714
1718
|
key: "length",
|
|
1715
1719
|
get: /**
|
|
@@ -1736,7 +1740,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1736
1740
|
_this._height = size;
|
|
1737
1741
|
_this._format = format;
|
|
1738
1742
|
_this._mipmapCount = _this._getMipmapCount();
|
|
1739
|
-
_this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(
|
|
1743
|
+
_this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized(_this));
|
|
1740
1744
|
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
1741
1745
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Clamp;
|
|
1742
1746
|
return _this;
|
|
@@ -1863,7 +1867,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1863
1867
|
_proto.getCharInfo = function getCharInfo(char) {
|
|
1864
1868
|
return this._charInfoMap[char.charCodeAt(0)];
|
|
1865
1869
|
};
|
|
1866
|
-
|
|
1870
|
+
_create_class(FontAtlas, [
|
|
1867
1871
|
{
|
|
1868
1872
|
key: "texture",
|
|
1869
1873
|
get: function get() {
|
|
@@ -2011,7 +2015,7 @@ exports.GLCapabilityType = void 0;
|
|
|
2011
2015
|
}
|
|
2012
2016
|
return null;
|
|
2013
2017
|
};
|
|
2014
|
-
|
|
2018
|
+
_create_class(Font, [
|
|
2015
2019
|
{
|
|
2016
2020
|
key: "name",
|
|
2017
2021
|
get: /**
|
|
@@ -2023,9 +2027,10 @@ exports.GLCapabilityType = void 0;
|
|
|
2023
2027
|
]);
|
|
2024
2028
|
return Font;
|
|
2025
2029
|
}(RefObject);
|
|
2026
|
-
|
|
2030
|
+
(function() {
|
|
2031
|
+
Font._fontMap = {};
|
|
2032
|
+
})();
|
|
2027
2033
|
|
|
2028
|
-
var _Symbol_toStringTag = Symbol.toStringTag;
|
|
2029
2034
|
var AssetPromise = /*#__PURE__*/ function() {
|
|
2030
2035
|
function AssetPromise(executor) {
|
|
2031
2036
|
var _this = this;
|
|
@@ -2144,9 +2149,9 @@ var AssetPromise = /*#__PURE__*/ function() {
|
|
|
2144
2149
|
}
|
|
2145
2150
|
});
|
|
2146
2151
|
};
|
|
2147
|
-
|
|
2152
|
+
_create_class(AssetPromise, [
|
|
2148
2153
|
{
|
|
2149
|
-
key:
|
|
2154
|
+
key: Symbol.toStringTag,
|
|
2150
2155
|
get: /** compatible with Promise */ function get() {
|
|
2151
2156
|
return "AssetPromise";
|
|
2152
2157
|
}
|
|
@@ -2459,8 +2464,12 @@ var /** @internal */ PromiseState;
|
|
|
2459
2464
|
};
|
|
2460
2465
|
return ResourceManager;
|
|
2461
2466
|
}();
|
|
2462
|
-
|
|
2463
|
-
ResourceManager.
|
|
2467
|
+
(function() {
|
|
2468
|
+
/** Loader collection. */ ResourceManager._loaders = {};
|
|
2469
|
+
})();
|
|
2470
|
+
(function() {
|
|
2471
|
+
ResourceManager._extTypeMapping = {};
|
|
2472
|
+
})();
|
|
2464
2473
|
/**
|
|
2465
2474
|
* Declare ResourceLoader's decorator.
|
|
2466
2475
|
* @param assetType - Type of asset
|
|
@@ -2818,10 +2827,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2818
2827
|
};
|
|
2819
2828
|
return ComponentsDependencies;
|
|
2820
2829
|
}();
|
|
2821
|
-
|
|
2830
|
+
(function() {
|
|
2831
|
+
/**
|
|
2822
2832
|
* @internal
|
|
2823
2833
|
*/ ComponentsDependencies._dependenciesMap = new Map();
|
|
2824
|
-
|
|
2834
|
+
})();
|
|
2835
|
+
(function() {
|
|
2836
|
+
ComponentsDependencies._invDependenciesMap = new Map();
|
|
2837
|
+
})();
|
|
2825
2838
|
/**
|
|
2826
2839
|
* Dependent components, automatically added if they do not exist.
|
|
2827
2840
|
* @param components - Dependent components
|
|
@@ -2987,7 +3000,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
|
|
|
2987
3000
|
}
|
|
2988
3001
|
}
|
|
2989
3002
|
};
|
|
2990
|
-
|
|
3003
|
+
_create_class(Component, [
|
|
2991
3004
|
{
|
|
2992
3005
|
key: "enabled",
|
|
2993
3006
|
get: /**
|
|
@@ -3121,7 +3134,6 @@ __decorate([
|
|
|
3121
3134
|
function Transform(entity) {
|
|
3122
3135
|
var _this;
|
|
3123
3136
|
_this = Component.call(this, entity) || this;
|
|
3124
|
-
_this._dirtyFlag = 0xbc;
|
|
3125
3137
|
_this._position = new miniprogram.Vector3();
|
|
3126
3138
|
_this._rotation = new miniprogram.Vector3();
|
|
3127
3139
|
_this._rotationQuaternion = new miniprogram.Quaternion();
|
|
@@ -3134,14 +3146,15 @@ __decorate([
|
|
|
3134
3146
|
_this._worldMatrix = new miniprogram.Matrix();
|
|
3135
3147
|
_this._isParentDirty = true;
|
|
3136
3148
|
_this._parentTransformCache = null;
|
|
3149
|
+
_this._dirtyFlag = 0xbc;
|
|
3137
3150
|
/** @internal */ _this._updateFlagManager = new UpdateFlagManager();
|
|
3138
|
-
_this._onPositionChanged = _this._onPositionChanged.bind(
|
|
3139
|
-
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(
|
|
3140
|
-
_this._onRotationChanged = _this._onRotationChanged.bind(
|
|
3141
|
-
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(
|
|
3142
|
-
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(
|
|
3143
|
-
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(
|
|
3144
|
-
_this._onScaleChanged = _this._onScaleChanged.bind(
|
|
3151
|
+
_this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
|
|
3152
|
+
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
|
|
3153
|
+
_this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
|
|
3154
|
+
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
|
|
3155
|
+
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3156
|
+
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3157
|
+
_this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
|
|
3145
3158
|
//@ts-ignore
|
|
3146
3159
|
_this._position._onValueChanged = _this._onPositionChanged;
|
|
3147
3160
|
//@ts-ignore
|
|
@@ -3533,7 +3546,7 @@ __decorate([
|
|
|
3533
3546
|
this._setDirtyFlagTrue(0x40);
|
|
3534
3547
|
this._updateWorldScaleFlag();
|
|
3535
3548
|
};
|
|
3536
|
-
|
|
3549
|
+
_create_class(Transform, [
|
|
3537
3550
|
{
|
|
3538
3551
|
key: "position",
|
|
3539
3552
|
get: /**
|
|
@@ -3779,15 +3792,33 @@ __decorate([
|
|
|
3779
3792
|
]);
|
|
3780
3793
|
return Transform;
|
|
3781
3794
|
}(Component);
|
|
3782
|
-
|
|
3783
|
-
Transform.
|
|
3784
|
-
|
|
3785
|
-
|
|
3786
|
-
Transform.
|
|
3787
|
-
|
|
3788
|
-
|
|
3789
|
-
Transform.
|
|
3790
|
-
|
|
3795
|
+
(function() {
|
|
3796
|
+
Transform._tempQuat0 = new miniprogram.Quaternion();
|
|
3797
|
+
})();
|
|
3798
|
+
(function() {
|
|
3799
|
+
Transform._tempVec30 = new miniprogram.Vector3();
|
|
3800
|
+
})();
|
|
3801
|
+
(function() {
|
|
3802
|
+
Transform._tempVec31 = new miniprogram.Vector3();
|
|
3803
|
+
})();
|
|
3804
|
+
(function() {
|
|
3805
|
+
Transform._tempVec32 = new miniprogram.Vector3();
|
|
3806
|
+
})();
|
|
3807
|
+
(function() {
|
|
3808
|
+
Transform._tempMat30 = new miniprogram.Matrix3x3();
|
|
3809
|
+
})();
|
|
3810
|
+
(function() {
|
|
3811
|
+
Transform._tempMat31 = new miniprogram.Matrix3x3();
|
|
3812
|
+
})();
|
|
3813
|
+
(function() {
|
|
3814
|
+
Transform._tempMat32 = new miniprogram.Matrix3x3();
|
|
3815
|
+
})();
|
|
3816
|
+
(function() {
|
|
3817
|
+
Transform._tempMat41 = new miniprogram.Matrix();
|
|
3818
|
+
})();
|
|
3819
|
+
(function() {
|
|
3820
|
+
Transform._tempMat42 = new miniprogram.Matrix();
|
|
3821
|
+
})();
|
|
3791
3822
|
__decorate([
|
|
3792
3823
|
deepClone
|
|
3793
3824
|
], Transform.prototype, "_position", void 0);
|
|
@@ -4287,7 +4318,7 @@ var TransformModifyFlags;
|
|
|
4287
4318
|
this._traverseSetOwnerScene(children[i], scene);
|
|
4288
4319
|
}
|
|
4289
4320
|
};
|
|
4290
|
-
|
|
4321
|
+
_create_class(Entity, [
|
|
4291
4322
|
{
|
|
4292
4323
|
key: "isActive",
|
|
4293
4324
|
get: /**
|
|
@@ -4505,7 +4536,7 @@ var TransformModifyFlags;
|
|
|
4505
4536
|
}
|
|
4506
4537
|
}
|
|
4507
4538
|
};
|
|
4508
|
-
|
|
4539
|
+
_create_class(SystemInfo, null, [
|
|
4509
4540
|
{
|
|
4510
4541
|
key: "devicePixelRatio",
|
|
4511
4542
|
get: /**
|
|
@@ -4517,8 +4548,12 @@ var TransformModifyFlags;
|
|
|
4517
4548
|
]);
|
|
4518
4549
|
return SystemInfo;
|
|
4519
4550
|
}();
|
|
4520
|
-
|
|
4521
|
-
/** The
|
|
4551
|
+
(function() {
|
|
4552
|
+
/** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
|
|
4553
|
+
})();
|
|
4554
|
+
(function() {
|
|
4555
|
+
/** The operating system is running on. */ SystemInfo.operatingSystem = "";
|
|
4556
|
+
})();
|
|
4522
4557
|
SystemInfo._initialize();
|
|
4523
4558
|
|
|
4524
4559
|
/**
|
|
@@ -5135,7 +5170,7 @@ SystemInfo._initialize();
|
|
|
5135
5170
|
_proto._setGravity = function _setGravity() {
|
|
5136
5171
|
this._nativePhysicsManager.setGravity(this._gravity);
|
|
5137
5172
|
};
|
|
5138
|
-
|
|
5173
|
+
_create_class(PhysicsManager, [
|
|
5139
5174
|
{
|
|
5140
5175
|
key: "gravity",
|
|
5141
5176
|
get: /**
|
|
@@ -5193,7 +5228,7 @@ SystemInfo._initialize();
|
|
|
5193
5228
|
*/ _proto._destroy = function _destroy() {
|
|
5194
5229
|
this._nativeMaterial.destroy();
|
|
5195
5230
|
};
|
|
5196
|
-
|
|
5231
|
+
_create_class(PhysicsMaterial, [
|
|
5197
5232
|
{
|
|
5198
5233
|
key: "bounciness",
|
|
5199
5234
|
get: /**
|
|
@@ -5273,8 +5308,8 @@ exports.Collider = /*#__PURE__*/ function(Component) {
|
|
|
5273
5308
|
function Collider(entity) {
|
|
5274
5309
|
var _this;
|
|
5275
5310
|
_this = Component.call(this, entity) || this;
|
|
5276
|
-
_this._shapes = [];
|
|
5277
5311
|
/** @internal */ _this._index = -1;
|
|
5312
|
+
_this._shapes = [];
|
|
5278
5313
|
_this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
|
|
5279
5314
|
return _this;
|
|
5280
5315
|
}
|
|
@@ -5353,7 +5388,7 @@ exports.Collider = /*#__PURE__*/ function(Component) {
|
|
|
5353
5388
|
this.clearShapes();
|
|
5354
5389
|
this._nativeCollider.destroy();
|
|
5355
5390
|
};
|
|
5356
|
-
|
|
5391
|
+
_create_class(Collider, [
|
|
5357
5392
|
{
|
|
5358
5393
|
key: "shapes",
|
|
5359
5394
|
get: /**
|
|
@@ -5393,7 +5428,7 @@ exports.Collider = __decorate([
|
|
|
5393
5428
|
_this._upDirection = new miniprogram.Vector3(0, 1, 0);
|
|
5394
5429
|
_this._slopeLimit = 0.707;
|
|
5395
5430
|
_this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
|
|
5396
|
-
_this._setUpDirection = _this._setUpDirection.bind(
|
|
5431
|
+
_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
|
|
5397
5432
|
//@ts-ignore
|
|
5398
5433
|
_this._upDirection._onValueChanged = _this._setUpDirection;
|
|
5399
5434
|
return _this;
|
|
@@ -5466,7 +5501,7 @@ exports.Collider = __decorate([
|
|
|
5466
5501
|
_proto._setUpDirection = function _setUpDirection() {
|
|
5467
5502
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
5468
5503
|
};
|
|
5469
|
-
|
|
5504
|
+
_create_class(CharacterController, [
|
|
5470
5505
|
{
|
|
5471
5506
|
key: "stepOffset",
|
|
5472
5507
|
get: /**
|
|
@@ -5561,7 +5596,7 @@ exports.Collider = __decorate([
|
|
|
5561
5596
|
_proto._setRotation = function _setRotation() {
|
|
5562
5597
|
this._nativeShape.setRotation(this._rotation);
|
|
5563
5598
|
};
|
|
5564
|
-
|
|
5599
|
+
_create_class(ColliderShape, [
|
|
5565
5600
|
{
|
|
5566
5601
|
key: "collider",
|
|
5567
5602
|
get: /**
|
|
@@ -5649,7 +5684,9 @@ exports.Collider = __decorate([
|
|
|
5649
5684
|
]);
|
|
5650
5685
|
return ColliderShape;
|
|
5651
5686
|
}();
|
|
5652
|
-
|
|
5687
|
+
(function() {
|
|
5688
|
+
ColliderShape._idGenerator = 0;
|
|
5689
|
+
})();
|
|
5653
5690
|
|
|
5654
5691
|
/**
|
|
5655
5692
|
* Physical collider shape for box.
|
|
@@ -5660,7 +5697,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5660
5697
|
_this = ColliderShape.call(this) || this;
|
|
5661
5698
|
_this._size = new miniprogram.Vector3(1, 1, 1);
|
|
5662
5699
|
_this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
|
|
5663
|
-
_this._setSize = _this._setSize.bind(
|
|
5700
|
+
_this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
|
|
5664
5701
|
//@ts-ignore
|
|
5665
5702
|
_this._size._onValueChanged = _this._setSize;
|
|
5666
5703
|
return _this;
|
|
@@ -5669,7 +5706,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5669
5706
|
_proto._setSize = function _setSize() {
|
|
5670
5707
|
this._nativeShape.setSize(this._size);
|
|
5671
5708
|
};
|
|
5672
|
-
|
|
5709
|
+
_create_class(BoxColliderShape, [
|
|
5673
5710
|
{
|
|
5674
5711
|
key: "size",
|
|
5675
5712
|
get: /**
|
|
@@ -5698,7 +5735,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5698
5735
|
_this._nativeShape = PhysicsManager._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
5699
5736
|
return _this;
|
|
5700
5737
|
}
|
|
5701
|
-
|
|
5738
|
+
_create_class(SphereColliderShape, [
|
|
5702
5739
|
{
|
|
5703
5740
|
key: "radius",
|
|
5704
5741
|
get: /**
|
|
@@ -5752,7 +5789,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5752
5789
|
_this._nativeShape = PhysicsManager._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
5753
5790
|
return _this;
|
|
5754
5791
|
}
|
|
5755
|
-
|
|
5792
|
+
_create_class(CapsuleColliderShape, [
|
|
5756
5793
|
{
|
|
5757
5794
|
key: "radius",
|
|
5758
5795
|
get: /**
|
|
@@ -5811,7 +5848,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
|
|
|
5811
5848
|
_this._connectedCollider.localPosition = new miniprogram.Vector3();
|
|
5812
5849
|
return _this;
|
|
5813
5850
|
}
|
|
5814
|
-
|
|
5851
|
+
_create_class(Joint, [
|
|
5815
5852
|
{
|
|
5816
5853
|
key: "connectedCollider",
|
|
5817
5854
|
get: /**
|
|
@@ -5991,7 +6028,7 @@ exports.Joint = __decorate([
|
|
|
5991
6028
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
5992
6029
|
this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
|
|
5993
6030
|
};
|
|
5994
|
-
|
|
6031
|
+
_create_class(HingeJoint, [
|
|
5995
6032
|
{
|
|
5996
6033
|
key: "axis",
|
|
5997
6034
|
get: /**
|
|
@@ -6143,7 +6180,7 @@ exports.Joint = __decorate([
|
|
|
6143
6180
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
6144
6181
|
this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
|
|
6145
6182
|
};
|
|
6146
|
-
|
|
6183
|
+
_create_class(SpringJoint, [
|
|
6147
6184
|
{
|
|
6148
6185
|
key: "swingOffset",
|
|
6149
6186
|
get: /**
|
|
@@ -6299,10 +6336,10 @@ exports.Joint = __decorate([
|
|
|
6299
6336
|
_this._sleepThreshold = 5e-3;
|
|
6300
6337
|
var transform = _this.entity.transform;
|
|
6301
6338
|
_this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
|
|
6302
|
-
_this._setLinearVelocity = _this._setLinearVelocity.bind(
|
|
6303
|
-
_this._setAngularVelocity = _this._setAngularVelocity.bind(
|
|
6304
|
-
_this._setCenterOfMass = _this._setCenterOfMass.bind(
|
|
6305
|
-
_this._setInertiaTensor = _this._setInertiaTensor.bind(
|
|
6339
|
+
_this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
|
|
6340
|
+
_this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
|
|
6341
|
+
_this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
|
|
6342
|
+
_this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
|
|
6306
6343
|
//@ts-ignore
|
|
6307
6344
|
_this._linearVelocity._onValueChanged = _this._setLinearVelocity;
|
|
6308
6345
|
//@ts-ignore
|
|
@@ -6360,7 +6397,7 @@ exports.Joint = __decorate([
|
|
|
6360
6397
|
_proto._setInertiaTensor = function _setInertiaTensor() {
|
|
6361
6398
|
this._nativeCollider.setInertiaTensor(this._inertiaTensor);
|
|
6362
6399
|
};
|
|
6363
|
-
|
|
6400
|
+
_create_class(DynamicCollider, [
|
|
6364
6401
|
{
|
|
6365
6402
|
key: "linearDamping",
|
|
6366
6403
|
get: /**
|
|
@@ -6904,9 +6941,15 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
6904
6941
|
};
|
|
6905
6942
|
return PointerManager;
|
|
6906
6943
|
}();
|
|
6907
|
-
|
|
6908
|
-
PointerManager.
|
|
6909
|
-
|
|
6944
|
+
(function() {
|
|
6945
|
+
PointerManager._tempRay = new miniprogram.Ray();
|
|
6946
|
+
})();
|
|
6947
|
+
(function() {
|
|
6948
|
+
PointerManager._tempPoint = new miniprogram.Vector2();
|
|
6949
|
+
})();
|
|
6950
|
+
(function() {
|
|
6951
|
+
PointerManager._tempHitResult = new HitResult();
|
|
6952
|
+
})();
|
|
6910
6953
|
|
|
6911
6954
|
/**
|
|
6912
6955
|
* Wheel Manager.
|
|
@@ -7112,7 +7155,7 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7112
7155
|
this._pointerManager._onFocus();
|
|
7113
7156
|
this._keyboardManager._onFocus();
|
|
7114
7157
|
};
|
|
7115
|
-
|
|
7158
|
+
_create_class(InputManager, [
|
|
7116
7159
|
{
|
|
7117
7160
|
key: "pointers",
|
|
7118
7161
|
get: /**
|
|
@@ -7299,8 +7342,12 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7299
7342
|
}
|
|
7300
7343
|
this._nameId = nameID;
|
|
7301
7344
|
};
|
|
7302
|
-
|
|
7303
|
-
ShaderMacro.
|
|
7345
|
+
(function() {
|
|
7346
|
+
/** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
|
|
7347
|
+
})();
|
|
7348
|
+
(function() {
|
|
7349
|
+
ShaderMacro._macroNameCounter = 0;
|
|
7350
|
+
})();
|
|
7304
7351
|
|
|
7305
7352
|
/**
|
|
7306
7353
|
* Shader macro collection.
|
|
@@ -7452,26 +7499,17 @@ ShaderMacro._macroNameCounter = 0;
|
|
|
7452
7499
|
return ShaderMacroCollection;
|
|
7453
7500
|
}();
|
|
7454
7501
|
|
|
7455
|
-
function
|
|
7456
|
-
|
|
7457
|
-
|
|
7458
|
-
|
|
7459
|
-
|
|
7460
|
-
for (var key in source) {
|
|
7461
|
-
if (Object.prototype.hasOwnProperty.call(source, key)) {
|
|
7462
|
-
target[key] = source[key];
|
|
7502
|
+
function _extends() {
|
|
7503
|
+
_extends = Object.assign || function assign(target) {
|
|
7504
|
+
for (var i = 1; i < arguments.length; i++) {
|
|
7505
|
+
var source = arguments[i];
|
|
7506
|
+
for (var key in source) if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
|
|
7463
7507
|
}
|
|
7464
|
-
}
|
|
7465
|
-
}
|
|
7466
|
-
|
|
7467
|
-
return target;
|
|
7468
|
-
};
|
|
7469
7508
|
|
|
7470
|
-
|
|
7471
|
-
}
|
|
7509
|
+
return target;
|
|
7510
|
+
};
|
|
7472
7511
|
|
|
7473
|
-
|
|
7474
|
-
return extends_.apply(this, arguments);
|
|
7512
|
+
return _extends.apply(this, arguments);
|
|
7475
7513
|
}
|
|
7476
7514
|
|
|
7477
7515
|
var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
|
|
@@ -7484,8 +7522,6 @@ var transform_declare = "#define GLSLIFY 1\nuniform mat4 u_localMat;uniform mat4
|
|
|
7484
7522
|
|
|
7485
7523
|
var color_share = "#define GLSLIFY 1\n#ifdef O3_HAS_VERTEXCOLOR\nvarying vec4 v_color;\n#endif\n"; // eslint-disable-line
|
|
7486
7524
|
|
|
7487
|
-
var RendererFragmentDeclaration = "#define GLSLIFY 1\nuniform highp ivec4 oasis_RendererLayer;"; // eslint-disable-line
|
|
7488
|
-
|
|
7489
7525
|
var FogFragmentDeclaration = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nvarying vec3 v_positionVS;uniform vec4 oasis_FogColor;uniform vec4 oasis_FogParams;float ComputeFogIntensity(float fogDepth){\n#if OASIS_FOG_MODE == 1\nreturn clamp(fogDepth*oasis_FogParams.x+oasis_FogParams.y,0.0,1.0);\n#elif OASIS_FOG_MODE == 2\nreturn clamp(exp2(-fogDepth*oasis_FogParams.z),0.0,1.0);\n#elif OASIS_FOG_MODE == 3\nfloat factor=fogDepth*oasis_FogParams.w;return clamp(exp2(-factor*factor),0.0,1.0);\n#endif\n}\n#endif\n"; // eslint-disable-line
|
|
7490
7526
|
|
|
7491
7527
|
var FogVertexDeclaration = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nvarying vec3 v_positionVS;\n#endif\n"; // eslint-disable-line
|
|
@@ -7520,7 +7556,7 @@ var worldpos_vert = "#define GLSLIFY 1\n#ifdef O3_NEED_WORLDPOS\nvec4 temp_pos=u
|
|
|
7520
7556
|
|
|
7521
7557
|
var FogFragment = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nfloat fogIntensity=ComputeFogIntensity(length(v_positionVS));gl_FragColor.rgb=mix(oasis_FogColor.rgb,gl_FragColor.rgb,fogIntensity);\n#endif\n"; // eslint-disable-line
|
|
7522
7558
|
|
|
7523
|
-
var light_frag_define = "#define GLSLIFY 1\n#ifdef O3_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 u_directLightCullingMask[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightColor[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightDirection[O3_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 u_pointLightCullingMask[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightColor[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightPosition[O3_POINT_LIGHT_COUNT];uniform float u_pointLightDistance[O3_POINT_LIGHT_COUNT];\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 u_spotLightCullingMask[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightColor[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightPosition[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightDirection[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightDistance[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightAngleCos[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightPenumbraCos[O3_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight u_envMapLight;\n#ifdef O3_USE_SH\nuniform vec3 u_env_sh[9];\n#endif\n#ifdef O3_USE_SPECULAR_ENV\nuniform samplerCube u_env_specularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}"; // eslint-disable-line
|
|
7559
|
+
var light_frag_define = "#define GLSLIFY 1\n#ifdef O3_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 u_directLightCullingMask[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightColor[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightDirection[O3_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 u_pointLightCullingMask[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightColor[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightPosition[O3_POINT_LIGHT_COUNT];uniform float u_pointLightDistance[O3_POINT_LIGHT_COUNT];\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 u_spotLightCullingMask[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightColor[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightPosition[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightDirection[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightDistance[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightAngleCos[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightPenumbraCos[O3_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight u_envMapLight;uniform ivec4 oasis_RendererLayer;\n#ifdef O3_USE_SH\nuniform vec3 u_env_sh[9];\n#endif\n#ifdef O3_USE_SPECULAR_ENV\nuniform samplerCube u_env_specularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}"; // eslint-disable-line
|
|
7524
7560
|
|
|
7525
7561
|
var mobile_material_frag = "#define GLSLIFY 1\nuniform vec4 u_emissiveColor;uniform vec4 u_baseColor;uniform vec4 u_specularColor;uniform float u_shininess;uniform float u_normalIntensity;uniform float u_alphaCutoff;\n#ifdef EMISSIVETEXTURE\nuniform sampler2D u_emissiveTexture;\n#endif\n#ifdef BASETEXTURE\nuniform sampler2D u_baseTexture;\n#endif\n#ifdef O3_SPECULAR_TEXTURE\nuniform sampler2D u_specularTexture;\n#endif\n#ifdef NORMALTEXTURE\nuniform sampler2D u_normalTexture;\n#endif\n"; // eslint-disable-line
|
|
7526
7562
|
|
|
@@ -7612,7 +7648,6 @@ var ShaderLib = _extends({
|
|
|
7612
7648
|
normal_share: normal_share,
|
|
7613
7649
|
uv_share: uv_share,
|
|
7614
7650
|
worldpos_share: worldpos_share,
|
|
7615
|
-
RendererFragmentDeclaration: RendererFragmentDeclaration,
|
|
7616
7651
|
FogVertexDeclaration: FogVertexDeclaration,
|
|
7617
7652
|
FogFragmentDeclaration: FogFragmentDeclaration,
|
|
7618
7653
|
begin_normal_vert: begin_normal_vert,
|
|
@@ -8316,7 +8351,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8316
8351
|
return prefix + line;
|
|
8317
8352
|
}).join("\n");
|
|
8318
8353
|
};
|
|
8319
|
-
|
|
8354
|
+
_create_class(ShaderProgram, [
|
|
8320
8355
|
{
|
|
8321
8356
|
key: "isValid",
|
|
8322
8357
|
get: /**
|
|
@@ -8328,7 +8363,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8328
8363
|
]);
|
|
8329
8364
|
return ShaderProgram;
|
|
8330
8365
|
}();
|
|
8331
|
-
|
|
8366
|
+
(function() {
|
|
8367
|
+
ShaderProgram._counter = 0;
|
|
8368
|
+
})();
|
|
8332
8369
|
|
|
8333
8370
|
/**
|
|
8334
8371
|
* Shader pass containing vertex and fragment source.
|
|
@@ -8373,7 +8410,9 @@ ShaderProgram._counter = 0;
|
|
|
8373
8410
|
};
|
|
8374
8411
|
return ShaderPass;
|
|
8375
8412
|
}();
|
|
8376
|
-
|
|
8413
|
+
(function() {
|
|
8414
|
+
ShaderPass._shaderPassCounter = 0;
|
|
8415
|
+
})();
|
|
8377
8416
|
|
|
8378
8417
|
/**
|
|
8379
8418
|
* Shader property.
|
|
@@ -8382,7 +8421,7 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8382
8421
|
this.name = name;
|
|
8383
8422
|
this._uniqueId = ShaderProperty._propertyNameCounter++;
|
|
8384
8423
|
}
|
|
8385
|
-
|
|
8424
|
+
_create_class(ShaderProperty, [
|
|
8386
8425
|
{
|
|
8387
8426
|
key: "type",
|
|
8388
8427
|
get: /**
|
|
@@ -8394,7 +8433,9 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8394
8433
|
]);
|
|
8395
8434
|
return ShaderProperty;
|
|
8396
8435
|
}();
|
|
8397
|
-
|
|
8436
|
+
(function() {
|
|
8437
|
+
ShaderProperty._propertyNameCounter = 0;
|
|
8438
|
+
})();
|
|
8398
8439
|
|
|
8399
8440
|
/**
|
|
8400
8441
|
* Shader for rendering.
|
|
@@ -8507,7 +8548,7 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8507
8548
|
}
|
|
8508
8549
|
}
|
|
8509
8550
|
};
|
|
8510
|
-
|
|
8551
|
+
_create_class(Shader, [
|
|
8511
8552
|
{
|
|
8512
8553
|
key: "passes",
|
|
8513
8554
|
get: /**
|
|
@@ -8519,18 +8560,34 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8519
8560
|
]);
|
|
8520
8561
|
return Shader;
|
|
8521
8562
|
}();
|
|
8522
|
-
|
|
8523
|
-
/** @internal */ Shader.
|
|
8524
|
-
|
|
8525
|
-
|
|
8526
|
-
|
|
8527
|
-
|
|
8528
|
-
|
|
8529
|
-
|
|
8530
|
-
|
|
8531
|
-
|
|
8532
|
-
|
|
8533
|
-
Shader.
|
|
8563
|
+
(function() {
|
|
8564
|
+
/** @internal */ Shader._compileMacros = new ShaderMacroCollection();
|
|
8565
|
+
})();
|
|
8566
|
+
(function() {
|
|
8567
|
+
/** @internal */ Shader._shaderExtension = [
|
|
8568
|
+
"GL_EXT_shader_texture_lod",
|
|
8569
|
+
"GL_OES_standard_derivatives",
|
|
8570
|
+
"GL_EXT_draw_buffers"
|
|
8571
|
+
];
|
|
8572
|
+
})();
|
|
8573
|
+
(function() {
|
|
8574
|
+
/** @internal */ Shader._propertyIdMap = Object.create(null);
|
|
8575
|
+
})();
|
|
8576
|
+
(function() {
|
|
8577
|
+
Shader._shaderMap = Object.create(null);
|
|
8578
|
+
})();
|
|
8579
|
+
(function() {
|
|
8580
|
+
Shader._propertyNameMap = Object.create(null);
|
|
8581
|
+
})();
|
|
8582
|
+
(function() {
|
|
8583
|
+
Shader._macroMaskMap = [];
|
|
8584
|
+
})();
|
|
8585
|
+
(function() {
|
|
8586
|
+
Shader._macroCounter = 0;
|
|
8587
|
+
})();
|
|
8588
|
+
(function() {
|
|
8589
|
+
Shader._macroMap = Object.create(null);
|
|
8590
|
+
})();
|
|
8534
8591
|
|
|
8535
8592
|
/**
|
|
8536
8593
|
* Shader data collection,Correspondence includes shader properties data and macros data.
|
|
@@ -8788,9 +8845,9 @@ Shader._macroMap = Object.create(null);
|
|
|
8788
8845
|
/** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
|
|
8789
8846
|
/** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
|
|
8790
8847
|
/** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
|
|
8848
|
+
/** @internal */ _this._lightIndex = -1;
|
|
8791
8849
|
_this._color = new miniprogram.Color(1, 1, 1, 1);
|
|
8792
8850
|
_this._lightColor = new miniprogram.Color();
|
|
8793
|
-
/** @internal */ _this._lightIndex = -1;
|
|
8794
8851
|
return _this;
|
|
8795
8852
|
}
|
|
8796
8853
|
var _proto = Light.prototype;
|
|
@@ -8801,7 +8858,7 @@ Shader._macroMap = Object.create(null);
|
|
|
8801
8858
|
this._lightColor.a = this.color.a * this.intensity;
|
|
8802
8859
|
return this._lightColor;
|
|
8803
8860
|
};
|
|
8804
|
-
|
|
8861
|
+
_create_class(Light, [
|
|
8805
8862
|
{
|
|
8806
8863
|
key: "color",
|
|
8807
8864
|
get: /**
|
|
@@ -8838,9 +8895,11 @@ Shader._macroMap = Object.create(null);
|
|
|
8838
8895
|
]);
|
|
8839
8896
|
return Light;
|
|
8840
8897
|
}(Component);
|
|
8841
|
-
|
|
8898
|
+
(function() {
|
|
8899
|
+
/**
|
|
8842
8900
|
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
8843
8901
|
* */ Light._maxLight = 10;
|
|
8902
|
+
})();
|
|
8844
8903
|
__decorate([
|
|
8845
8904
|
ignoreClone
|
|
8846
8905
|
], Light.prototype, "_lightIndex", void 0);
|
|
@@ -8898,7 +8957,7 @@ __decorate([
|
|
|
8898
8957
|
shaderData.setFloatArray(DirectLight._colorProperty, data.color);
|
|
8899
8958
|
shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
|
|
8900
8959
|
};
|
|
8901
|
-
|
|
8960
|
+
_create_class(DirectLight, [
|
|
8902
8961
|
{
|
|
8903
8962
|
key: "direction",
|
|
8904
8963
|
get: /**
|
|
@@ -8929,14 +8988,22 @@ __decorate([
|
|
|
8929
8988
|
]);
|
|
8930
8989
|
return DirectLight;
|
|
8931
8990
|
}(Light);
|
|
8932
|
-
|
|
8933
|
-
DirectLight.
|
|
8934
|
-
|
|
8935
|
-
|
|
8936
|
-
|
|
8937
|
-
|
|
8938
|
-
|
|
8939
|
-
|
|
8991
|
+
(function() {
|
|
8992
|
+
DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
|
|
8993
|
+
})();
|
|
8994
|
+
(function() {
|
|
8995
|
+
DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
|
|
8996
|
+
})();
|
|
8997
|
+
(function() {
|
|
8998
|
+
DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
|
|
8999
|
+
})();
|
|
9000
|
+
(function() {
|
|
9001
|
+
DirectLight._combinedData = {
|
|
9002
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9003
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9004
|
+
direction: new Float32Array(Light._maxLight * 3)
|
|
9005
|
+
};
|
|
9006
|
+
})();
|
|
8940
9007
|
|
|
8941
9008
|
/**
|
|
8942
9009
|
* Point light.
|
|
@@ -8993,7 +9060,7 @@ DirectLight._combinedData = {
|
|
|
8993
9060
|
shaderData.setFloatArray(PointLight._positionProperty, data.position);
|
|
8994
9061
|
shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
|
|
8995
9062
|
};
|
|
8996
|
-
|
|
9063
|
+
_create_class(PointLight, [
|
|
8997
9064
|
{
|
|
8998
9065
|
key: "position",
|
|
8999
9066
|
get: /**
|
|
@@ -9014,16 +9081,26 @@ DirectLight._combinedData = {
|
|
|
9014
9081
|
]);
|
|
9015
9082
|
return PointLight;
|
|
9016
9083
|
}(Light);
|
|
9017
|
-
|
|
9018
|
-
PointLight.
|
|
9019
|
-
|
|
9020
|
-
|
|
9021
|
-
PointLight.
|
|
9022
|
-
|
|
9023
|
-
|
|
9024
|
-
|
|
9025
|
-
|
|
9026
|
-
|
|
9084
|
+
(function() {
|
|
9085
|
+
PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
|
|
9086
|
+
})();
|
|
9087
|
+
(function() {
|
|
9088
|
+
PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
|
|
9089
|
+
})();
|
|
9090
|
+
(function() {
|
|
9091
|
+
PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
|
|
9092
|
+
})();
|
|
9093
|
+
(function() {
|
|
9094
|
+
PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
|
|
9095
|
+
})();
|
|
9096
|
+
(function() {
|
|
9097
|
+
PointLight._combinedData = {
|
|
9098
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9099
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9100
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9101
|
+
distance: new Float32Array(Light._maxLight)
|
|
9102
|
+
};
|
|
9103
|
+
})();
|
|
9027
9104
|
|
|
9028
9105
|
/**
|
|
9029
9106
|
* Spot light.
|
|
@@ -9097,7 +9174,7 @@ PointLight._combinedData = {
|
|
|
9097
9174
|
shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
|
|
9098
9175
|
shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
|
|
9099
9176
|
};
|
|
9100
|
-
|
|
9177
|
+
_create_class(SpotLight, [
|
|
9101
9178
|
{
|
|
9102
9179
|
key: "position",
|
|
9103
9180
|
get: /**
|
|
@@ -9139,22 +9216,38 @@ PointLight._combinedData = {
|
|
|
9139
9216
|
]);
|
|
9140
9217
|
return SpotLight;
|
|
9141
9218
|
}(Light);
|
|
9142
|
-
|
|
9143
|
-
SpotLight.
|
|
9144
|
-
|
|
9145
|
-
|
|
9146
|
-
SpotLight.
|
|
9147
|
-
|
|
9148
|
-
|
|
9149
|
-
SpotLight.
|
|
9150
|
-
|
|
9151
|
-
|
|
9152
|
-
|
|
9153
|
-
|
|
9154
|
-
|
|
9155
|
-
|
|
9156
|
-
|
|
9157
|
-
|
|
9219
|
+
(function() {
|
|
9220
|
+
SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
|
|
9221
|
+
})();
|
|
9222
|
+
(function() {
|
|
9223
|
+
SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
|
|
9224
|
+
})();
|
|
9225
|
+
(function() {
|
|
9226
|
+
SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
|
|
9227
|
+
})();
|
|
9228
|
+
(function() {
|
|
9229
|
+
SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
|
|
9230
|
+
})();
|
|
9231
|
+
(function() {
|
|
9232
|
+
SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
|
|
9233
|
+
})();
|
|
9234
|
+
(function() {
|
|
9235
|
+
SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
|
|
9236
|
+
})();
|
|
9237
|
+
(function() {
|
|
9238
|
+
SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
|
|
9239
|
+
})();
|
|
9240
|
+
(function() {
|
|
9241
|
+
SpotLight._combinedData = {
|
|
9242
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9243
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9244
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9245
|
+
direction: new Float32Array(Light._maxLight * 3),
|
|
9246
|
+
distance: new Float32Array(Light._maxLight),
|
|
9247
|
+
angleCos: new Float32Array(Light._maxLight),
|
|
9248
|
+
penumbraCos: new Float32Array(Light._maxLight)
|
|
9249
|
+
};
|
|
9250
|
+
})();
|
|
9158
9251
|
|
|
9159
9252
|
/**
|
|
9160
9253
|
* Light manager.
|
|
@@ -9715,7 +9808,7 @@ SpotLight._combinedData = {
|
|
|
9715
9808
|
/**
|
|
9716
9809
|
* @override
|
|
9717
9810
|
*/ _proto._onDestroy = function _onDestroy() {};
|
|
9718
|
-
|
|
9811
|
+
_create_class(Material, [
|
|
9719
9812
|
{
|
|
9720
9813
|
key: "shader",
|
|
9721
9814
|
get: /**
|
|
@@ -9824,9 +9917,15 @@ var RenderElement = function RenderElement() {
|
|
|
9824
9917
|
};
|
|
9825
9918
|
return RenderContext;
|
|
9826
9919
|
}();
|
|
9827
|
-
|
|
9828
|
-
RenderContext.
|
|
9829
|
-
|
|
9920
|
+
(function() {
|
|
9921
|
+
/** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
|
|
9922
|
+
})();
|
|
9923
|
+
(function() {
|
|
9924
|
+
RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
|
|
9925
|
+
})();
|
|
9926
|
+
(function() {
|
|
9927
|
+
RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
|
|
9928
|
+
})();
|
|
9830
9929
|
|
|
9831
9930
|
var SpriteElement = /*#__PURE__*/ function(RenderElement) {
|
|
9832
9931
|
_inherits(SpriteElement, RenderElement);
|
|
@@ -9881,7 +9980,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
9881
9980
|
function Renderer1(entity) {
|
|
9882
9981
|
var _this;
|
|
9883
9982
|
_this = Component.call(this, entity) || this;
|
|
9884
|
-
/** Whether cast shadow. */ _this.castShadows = true;
|
|
9885
9983
|
/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
|
|
9886
9984
|
/** @internal */ _this._onUpdateIndex = -1;
|
|
9887
9985
|
/** @internal */ _this._rendererIndex = -1;
|
|
@@ -9898,11 +9996,12 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
9898
9996
|
_this._priority = 0;
|
|
9899
9997
|
_this._receiveShadows = true;
|
|
9900
9998
|
_this._rendererLayer = new miniprogram.Vector4();
|
|
9999
|
+
/** Whether cast shadow. */ _this.castShadows = true;
|
|
9901
10000
|
var prototype = exports.Renderer.prototype;
|
|
9902
10001
|
var shaderData = _this.shaderData;
|
|
9903
10002
|
_this._overrideUpdate = _this.update !== prototype.update;
|
|
9904
10003
|
shaderData._addRefCount(1);
|
|
9905
|
-
_this._onTransformChanged = _this._onTransformChanged.bind(
|
|
10004
|
+
_this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
|
|
9906
10005
|
_this._registerEntityTransformListener();
|
|
9907
10006
|
shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
|
|
9908
10007
|
shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
|
|
@@ -10087,7 +10186,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10087
10186
|
_proto._onTransformChanged = function _onTransformChanged(type) {
|
|
10088
10187
|
this._dirtyUpdateFlag |= 0x1;
|
|
10089
10188
|
};
|
|
10090
|
-
|
|
10189
|
+
_create_class(Renderer1, [
|
|
10091
10190
|
{
|
|
10092
10191
|
key: "isCulled",
|
|
10093
10192
|
get: /**
|
|
@@ -10153,7 +10252,25 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10153
10252
|
}
|
|
10154
10253
|
]);
|
|
10155
10254
|
return Renderer1;
|
|
10156
|
-
}(Component),
|
|
10255
|
+
}(Component), function() {
|
|
10256
|
+
_Renderer._tempVector0 = new miniprogram.Vector3();
|
|
10257
|
+
}(), function() {
|
|
10258
|
+
_Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
|
|
10259
|
+
}(), function() {
|
|
10260
|
+
_Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
|
|
10261
|
+
}(), function() {
|
|
10262
|
+
_Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
|
|
10263
|
+
}(), function() {
|
|
10264
|
+
_Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
|
|
10265
|
+
}(), function() {
|
|
10266
|
+
_Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
|
|
10267
|
+
}(), function() {
|
|
10268
|
+
_Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
|
|
10269
|
+
}(), function() {
|
|
10270
|
+
_Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
|
|
10271
|
+
}(), function() {
|
|
10272
|
+
_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
|
|
10273
|
+
}(), _Renderer);
|
|
10157
10274
|
__decorate([
|
|
10158
10275
|
deepClone
|
|
10159
10276
|
], exports.Renderer.prototype, "shaderData", void 0);
|
|
@@ -10283,14 +10400,18 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
10283
10400
|
renderUVs[3].set(right, top);
|
|
10284
10401
|
};
|
|
10285
10402
|
return SimpleSpriteAssembler1;
|
|
10286
|
-
}(),
|
|
10287
|
-
|
|
10288
|
-
|
|
10289
|
-
|
|
10290
|
-
|
|
10291
|
-
|
|
10292
|
-
|
|
10293
|
-
|
|
10403
|
+
}(), function() {
|
|
10404
|
+
_SimpleSpriteAssembler._rectangleTriangles = [
|
|
10405
|
+
0,
|
|
10406
|
+
1,
|
|
10407
|
+
2,
|
|
10408
|
+
2,
|
|
10409
|
+
1,
|
|
10410
|
+
3
|
|
10411
|
+
];
|
|
10412
|
+
}(), function() {
|
|
10413
|
+
_SimpleSpriteAssembler._worldMatrix = new miniprogram.Matrix();
|
|
10414
|
+
}(), _SimpleSpriteAssembler);
|
|
10294
10415
|
SimpleSpriteAssembler = __decorate([
|
|
10295
10416
|
StaticInterfaceImplement()
|
|
10296
10417
|
], SimpleSpriteAssembler);
|
|
@@ -10375,10 +10496,10 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10375
10496
|
_this._flipY = false;
|
|
10376
10497
|
_this._alphaCutoff = 0.5;
|
|
10377
10498
|
_this._renderData = new RenderData2D(4, [], []);
|
|
10378
|
-
SimpleSpriteAssembler.resetData(
|
|
10499
|
+
SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
|
|
10379
10500
|
_this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
|
|
10380
10501
|
_this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
|
|
10381
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
10502
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
10382
10503
|
return _this;
|
|
10383
10504
|
}
|
|
10384
10505
|
var _proto = SpriteMask.prototype;
|
|
@@ -10446,7 +10567,7 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10446
10567
|
break;
|
|
10447
10568
|
}
|
|
10448
10569
|
};
|
|
10449
|
-
|
|
10570
|
+
_create_class(SpriteMask, [
|
|
10450
10571
|
{
|
|
10451
10572
|
key: "width",
|
|
10452
10573
|
get: /**
|
|
@@ -10548,8 +10669,12 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10548
10669
|
]);
|
|
10549
10670
|
return SpriteMask;
|
|
10550
10671
|
}(exports.Renderer);
|
|
10551
|
-
|
|
10552
|
-
/** @internal */ SpriteMask.
|
|
10672
|
+
(function() {
|
|
10673
|
+
/** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
|
|
10674
|
+
})();
|
|
10675
|
+
(function() {
|
|
10676
|
+
/** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
|
|
10677
|
+
})();
|
|
10553
10678
|
__decorate([
|
|
10554
10679
|
assignmentClone
|
|
10555
10680
|
], SpriteMask.prototype, "influenceLayers", void 0);
|
|
@@ -10755,7 +10880,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10755
10880
|
this._glElementInfo = BufferUtil._getElementInfo(this.format);
|
|
10756
10881
|
this._instanceStepRate = Math.floor(instanceStepRate);
|
|
10757
10882
|
}
|
|
10758
|
-
|
|
10883
|
+
_create_class(VertexElement, [
|
|
10759
10884
|
{
|
|
10760
10885
|
key: "semantic",
|
|
10761
10886
|
get: /**
|
|
@@ -10915,7 +11040,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10915
11040
|
gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
|
|
10916
11041
|
this._byteLength = dataLength;
|
|
10917
11042
|
};
|
|
10918
|
-
|
|
11043
|
+
_create_class(Buffer, [
|
|
10919
11044
|
{
|
|
10920
11045
|
key: "type",
|
|
10921
11046
|
get: /**
|
|
@@ -10964,7 +11089,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10964
11089
|
this._buffer = buffer;
|
|
10965
11090
|
this._format = format;
|
|
10966
11091
|
}
|
|
10967
|
-
|
|
11092
|
+
_create_class(IndexBufferBinding, [
|
|
10968
11093
|
{
|
|
10969
11094
|
key: "buffer",
|
|
10970
11095
|
get: /**
|
|
@@ -11013,8 +11138,8 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11013
11138
|
_this._bounds = new miniprogram.BoundingBox();
|
|
11014
11139
|
_this._subMeshes = [];
|
|
11015
11140
|
_this.name = name;
|
|
11016
|
-
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(
|
|
11017
|
-
_this._onBoundsChanged = _this._onBoundsChanged.bind(
|
|
11141
|
+
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
|
|
11142
|
+
_this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
|
|
11018
11143
|
var bounds = _this._bounds;
|
|
11019
11144
|
// @ts-ignore
|
|
11020
11145
|
bounds.min._onValueChanged = _this._onBoundsChanged;
|
|
@@ -11131,7 +11256,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11131
11256
|
_proto._onBoundsChanged = function _onBoundsChanged() {
|
|
11132
11257
|
this._updateFlagManager.dispatch(0x1);
|
|
11133
11258
|
};
|
|
11134
|
-
|
|
11259
|
+
_create_class(Mesh, [
|
|
11135
11260
|
{
|
|
11136
11261
|
key: "bounds",
|
|
11137
11262
|
get: /**
|
|
@@ -11177,7 +11302,7 @@ var MeshModifyFlags;
|
|
|
11177
11302
|
this._buffer = buffer;
|
|
11178
11303
|
this._stride = stride;
|
|
11179
11304
|
}
|
|
11180
|
-
|
|
11305
|
+
_create_class(VertexBufferBinding, [
|
|
11181
11306
|
{
|
|
11182
11307
|
key: "buffer",
|
|
11183
11308
|
get: /**
|
|
@@ -11623,13 +11748,27 @@ var MeshModifyFlags;
|
|
|
11623
11748
|
};
|
|
11624
11749
|
return BlendShapeManager;
|
|
11625
11750
|
}();
|
|
11626
|
-
|
|
11627
|
-
BlendShapeManager.
|
|
11628
|
-
|
|
11629
|
-
|
|
11630
|
-
BlendShapeManager.
|
|
11631
|
-
|
|
11632
|
-
|
|
11751
|
+
(function() {
|
|
11752
|
+
BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
|
|
11753
|
+
})();
|
|
11754
|
+
(function() {
|
|
11755
|
+
BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
|
|
11756
|
+
})();
|
|
11757
|
+
(function() {
|
|
11758
|
+
BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
|
|
11759
|
+
})();
|
|
11760
|
+
(function() {
|
|
11761
|
+
BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
|
|
11762
|
+
})();
|
|
11763
|
+
(function() {
|
|
11764
|
+
BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
|
|
11765
|
+
})();
|
|
11766
|
+
(function() {
|
|
11767
|
+
BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
|
|
11768
|
+
})();
|
|
11769
|
+
(function() {
|
|
11770
|
+
BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
|
|
11771
|
+
})();
|
|
11633
11772
|
|
|
11634
11773
|
/**
|
|
11635
11774
|
* Vertex attribute types of a vertex in a ModelMesh.
|
|
@@ -11686,7 +11825,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
11686
11825
|
_this._customVertexElements = [];
|
|
11687
11826
|
_this._vertexCountChanged = false;
|
|
11688
11827
|
_this.name = name;
|
|
11689
|
-
_this._blendShapeManager = new BlendShapeManager(engine,
|
|
11828
|
+
_this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
|
|
11690
11829
|
return _this;
|
|
11691
11830
|
}
|
|
11692
11831
|
var _proto = ModelMesh.prototype;
|
|
@@ -12636,7 +12775,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12636
12775
|
this._uv7 = null;
|
|
12637
12776
|
this._blendShapeManager._releaseMemoryCache();
|
|
12638
12777
|
};
|
|
12639
|
-
|
|
12778
|
+
_create_class(ModelMesh, [
|
|
12640
12779
|
{
|
|
12641
12780
|
key: "accessible",
|
|
12642
12781
|
get: /**
|
|
@@ -12704,11 +12843,21 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12704
12843
|
]);
|
|
12705
12844
|
return ModelMesh;
|
|
12706
12845
|
}(Mesh);
|
|
12707
|
-
|
|
12708
|
-
ModelMesh.
|
|
12709
|
-
|
|
12710
|
-
|
|
12711
|
-
ModelMesh.
|
|
12846
|
+
(function() {
|
|
12847
|
+
ModelMesh._tempVec0 = new miniprogram.Vector3();
|
|
12848
|
+
})();
|
|
12849
|
+
(function() {
|
|
12850
|
+
ModelMesh._tempVec1 = new miniprogram.Vector3();
|
|
12851
|
+
})();
|
|
12852
|
+
(function() {
|
|
12853
|
+
ModelMesh._tempVec2 = new miniprogram.Vector3();
|
|
12854
|
+
})();
|
|
12855
|
+
(function() {
|
|
12856
|
+
ModelMesh._tempVec3 = new miniprogram.Vector3();
|
|
12857
|
+
})();
|
|
12858
|
+
(function() {
|
|
12859
|
+
ModelMesh._tempVec4 = new miniprogram.Vector3();
|
|
12860
|
+
})();
|
|
12712
12861
|
var VertexChangedFlags;
|
|
12713
12862
|
(function(VertexChangedFlags) {
|
|
12714
12863
|
VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
|
|
@@ -12751,7 +12900,7 @@ var VertexChangedFlags;
|
|
|
12751
12900
|
function MeshRenderer(entity) {
|
|
12752
12901
|
var _this;
|
|
12753
12902
|
_this = Renderer.call(this, entity) || this;
|
|
12754
|
-
_this._onMeshChanged = _this._onMeshChanged.bind(
|
|
12903
|
+
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
|
|
12755
12904
|
return _this;
|
|
12756
12905
|
}
|
|
12757
12906
|
var _proto = MeshRenderer.prototype;
|
|
@@ -12854,7 +13003,7 @@ var VertexChangedFlags;
|
|
|
12854
13003
|
type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
|
|
12855
13004
|
type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
|
|
12856
13005
|
};
|
|
12857
|
-
|
|
13006
|
+
_create_class(MeshRenderer, [
|
|
12858
13007
|
{
|
|
12859
13008
|
key: "mesh",
|
|
12860
13009
|
get: /**
|
|
@@ -12871,11 +13020,21 @@ var VertexChangedFlags;
|
|
|
12871
13020
|
]);
|
|
12872
13021
|
return MeshRenderer;
|
|
12873
13022
|
}(exports.Renderer);
|
|
12874
|
-
|
|
12875
|
-
MeshRenderer.
|
|
12876
|
-
|
|
12877
|
-
|
|
12878
|
-
MeshRenderer.
|
|
13023
|
+
(function() {
|
|
13024
|
+
MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
|
|
13025
|
+
})();
|
|
13026
|
+
(function() {
|
|
13027
|
+
MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
|
|
13028
|
+
})();
|
|
13029
|
+
(function() {
|
|
13030
|
+
MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
|
|
13031
|
+
})();
|
|
13032
|
+
(function() {
|
|
13033
|
+
MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
|
|
13034
|
+
})();
|
|
13035
|
+
(function() {
|
|
13036
|
+
MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
|
|
13037
|
+
})();
|
|
12879
13038
|
__decorate([
|
|
12880
13039
|
ignoreClone
|
|
12881
13040
|
], MeshRenderer.prototype, "_mesh", void 0);
|
|
@@ -12978,7 +13137,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
12978
13137
|
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
12979
13138
|
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, 256);
|
|
12980
13139
|
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
12981
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(
|
|
13140
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
|
12982
13141
|
var localBounds = _this._localBounds;
|
|
12983
13142
|
// @ts-ignore
|
|
12984
13143
|
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
@@ -13176,7 +13335,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13176
13335
|
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
13177
13336
|
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
13178
13337
|
};
|
|
13179
|
-
|
|
13338
|
+
_create_class(SkinnedMeshRenderer, [
|
|
13180
13339
|
{
|
|
13181
13340
|
key: "blendShapeWeights",
|
|
13182
13341
|
get: /**
|
|
@@ -13241,10 +13400,18 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13241
13400
|
]);
|
|
13242
13401
|
return SkinnedMeshRenderer;
|
|
13243
13402
|
}(MeshRenderer);
|
|
13244
|
-
|
|
13245
|
-
SkinnedMeshRenderer.
|
|
13246
|
-
|
|
13247
|
-
|
|
13403
|
+
(function() {
|
|
13404
|
+
SkinnedMeshRenderer._tempMatrix = new miniprogram.Matrix();
|
|
13405
|
+
})();
|
|
13406
|
+
(function() {
|
|
13407
|
+
SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
|
|
13408
|
+
})();
|
|
13409
|
+
(function() {
|
|
13410
|
+
SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
|
|
13411
|
+
})();
|
|
13412
|
+
(function() {
|
|
13413
|
+
SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
|
|
13414
|
+
})();
|
|
13248
13415
|
__decorate([
|
|
13249
13416
|
ignoreClone
|
|
13250
13417
|
], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
|
|
@@ -14010,7 +14177,7 @@ __decorate([
|
|
|
14010
14177
|
}
|
|
14011
14178
|
this._setIndexBufferBinding(binding);
|
|
14012
14179
|
};
|
|
14013
|
-
|
|
14180
|
+
_create_class(BufferMesh, [
|
|
14014
14181
|
{
|
|
14015
14182
|
key: "instanceCount",
|
|
14016
14183
|
get: /**
|
|
@@ -14124,7 +14291,7 @@ __decorate([
|
|
|
14124
14291
|
this._layoutChangeManager.dispatch(0, this);
|
|
14125
14292
|
}
|
|
14126
14293
|
};
|
|
14127
|
-
|
|
14294
|
+
_create_class(BlendShape, [
|
|
14128
14295
|
{
|
|
14129
14296
|
key: "frames",
|
|
14130
14297
|
get: /**
|
|
@@ -14282,8 +14449,12 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14282
14449
|
};
|
|
14283
14450
|
return Basic2DBatcher;
|
|
14284
14451
|
}();
|
|
14285
|
-
|
|
14286
|
-
Basic2DBatcher.
|
|
14452
|
+
(function() {
|
|
14453
|
+
/** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
|
|
14454
|
+
})();
|
|
14455
|
+
(function() {
|
|
14456
|
+
Basic2DBatcher._canUploadSameBuffer = true;
|
|
14457
|
+
})();
|
|
14287
14458
|
|
|
14288
14459
|
var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
14289
14460
|
_inherits(SpriteMaskBatcher, Basic2DBatcher);
|
|
@@ -14498,9 +14669,15 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14498
14669
|
};
|
|
14499
14670
|
return Sky;
|
|
14500
14671
|
}();
|
|
14501
|
-
|
|
14502
|
-
Sky.
|
|
14503
|
-
|
|
14672
|
+
(function() {
|
|
14673
|
+
Sky._epsilon = 1e-6;
|
|
14674
|
+
})();
|
|
14675
|
+
(function() {
|
|
14676
|
+
Sky._viewProjMatrix = new miniprogram.Matrix();
|
|
14677
|
+
})();
|
|
14678
|
+
(function() {
|
|
14679
|
+
Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
|
|
14680
|
+
})();
|
|
14504
14681
|
|
|
14505
14682
|
/**
|
|
14506
14683
|
* Background of scene.
|
|
@@ -14582,7 +14759,7 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
|
|
|
14582
14759
|
mesh.addSubMesh(0, indices.length);
|
|
14583
14760
|
return mesh;
|
|
14584
14761
|
};
|
|
14585
|
-
|
|
14762
|
+
_create_class(Background, [
|
|
14586
14763
|
{
|
|
14587
14764
|
key: "texture",
|
|
14588
14765
|
get: /**
|
|
@@ -14750,7 +14927,7 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
|
|
|
14750
14927
|
out[25] = src[25] * 0.429042;
|
|
14751
14928
|
out[26] = src[26] * 0.429042;
|
|
14752
14929
|
};
|
|
14753
|
-
|
|
14930
|
+
_create_class(AmbientLight, [
|
|
14754
14931
|
{
|
|
14755
14932
|
key: "specularTextureDecodeRGBM",
|
|
14756
14933
|
get: /**
|
|
@@ -14861,15 +15038,33 @@ Sky._projectionMatrix = new miniprogram.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky
|
|
|
14861
15038
|
]);
|
|
14862
15039
|
return AmbientLight;
|
|
14863
15040
|
}();
|
|
14864
|
-
|
|
14865
|
-
AmbientLight.
|
|
14866
|
-
|
|
14867
|
-
|
|
14868
|
-
AmbientLight.
|
|
14869
|
-
|
|
14870
|
-
|
|
14871
|
-
AmbientLight.
|
|
14872
|
-
|
|
15041
|
+
(function() {
|
|
15042
|
+
AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
|
|
15043
|
+
})();
|
|
15044
|
+
(function() {
|
|
15045
|
+
AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
|
|
15046
|
+
})();
|
|
15047
|
+
(function() {
|
|
15048
|
+
AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
|
|
15049
|
+
})();
|
|
15050
|
+
(function() {
|
|
15051
|
+
AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
|
|
15052
|
+
})();
|
|
15053
|
+
(function() {
|
|
15054
|
+
AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
|
|
15055
|
+
})();
|
|
15056
|
+
(function() {
|
|
15057
|
+
AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
|
|
15058
|
+
})();
|
|
15059
|
+
(function() {
|
|
15060
|
+
AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
|
|
15061
|
+
})();
|
|
15062
|
+
(function() {
|
|
15063
|
+
AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
|
|
15064
|
+
})();
|
|
15065
|
+
(function() {
|
|
15066
|
+
AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
|
|
15067
|
+
})();
|
|
14873
15068
|
|
|
14874
15069
|
/**
|
|
14875
15070
|
* Scene.
|
|
@@ -14900,7 +15095,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
14900
15095
|
var shaderData = _this.shaderData;
|
|
14901
15096
|
shaderData._addRefCount(1);
|
|
14902
15097
|
_this.ambientLight = new AmbientLight();
|
|
14903
|
-
engine.sceneManager._allScenes.push(
|
|
15098
|
+
engine.sceneManager._allScenes.push(_assert_this_initialized(_this));
|
|
14904
15099
|
shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
|
|
14905
15100
|
shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
|
|
14906
15101
|
shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
|
|
@@ -15107,7 +15302,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15107
15302
|
this._fogParams.z = density / Math.LN2;
|
|
15108
15303
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15109
15304
|
};
|
|
15110
|
-
|
|
15305
|
+
_create_class(Scene, [
|
|
15111
15306
|
{
|
|
15112
15307
|
key: "shadowCascades",
|
|
15113
15308
|
get: /**
|
|
@@ -15235,8 +15430,12 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15235
15430
|
]);
|
|
15236
15431
|
return Scene;
|
|
15237
15432
|
}(EngineObject);
|
|
15238
|
-
|
|
15239
|
-
Scene.
|
|
15433
|
+
(function() {
|
|
15434
|
+
Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
|
|
15435
|
+
})();
|
|
15436
|
+
(function() {
|
|
15437
|
+
Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
15438
|
+
})();
|
|
15240
15439
|
|
|
15241
15440
|
/**
|
|
15242
15441
|
* Scene manager.
|
|
@@ -15284,7 +15483,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
|
15284
15483
|
}
|
|
15285
15484
|
allScenes.length = 0;
|
|
15286
15485
|
};
|
|
15287
|
-
|
|
15486
|
+
_create_class(SceneManager, [
|
|
15288
15487
|
{
|
|
15289
15488
|
key: "activeScene",
|
|
15290
15489
|
get: /**
|
|
@@ -15305,7 +15504,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
|
15305
15504
|
return SceneManager;
|
|
15306
15505
|
}();
|
|
15307
15506
|
|
|
15308
|
-
var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <
|
|
15507
|
+
var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <FogFragmentDeclaration>\n#include <normal_get>\nvoid main(){\n#include <begin_mobile_frag>\n#include <begin_viewdir_frag>\n#include <mobile_blinnphong_frag>\ngl_FragColor=emission+ambient+diffuse+specular;\n#ifdef OASIS_TRANSPARENT\ngl_FragColor.a=diffuse.a;\n#else\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
|
|
15309
15508
|
|
|
15310
15509
|
var blinnPhongVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}"; // eslint-disable-line
|
|
15311
15510
|
|
|
@@ -15313,7 +15512,7 @@ var particleFs = "#define GLSLIFY 1\nvarying vec4 v_color;varying float v_lifeLe
|
|
|
15313
15512
|
|
|
15314
15513
|
var particleVs = "#define GLSLIFY 1\nattribute vec3 a_position;attribute vec3 a_velocity;attribute vec3 a_acceleration;attribute vec4 a_color;attribute vec4 a_lifeAndSize;attribute vec2 a_rotation;attribute vec3 a_uv;attribute vec2 a_normalizedUv;uniform float u_time;uniform bool u_once;uniform mat4 u_MVPMat;varying vec4 v_color;varying float v_lifeLeft;varying vec2 v_uv;\n#ifdef is2d\nuniform mat4 u_viewInvMat;uniform mat4 u_projMat;uniform mat4 u_viewMat;uniform mat4 u_modelMat;\n#endif\nmat2 rotation2d(float angle){float s=sin(angle);float c=cos(angle);return mat2(c,-s,s,c);}void main(){v_color=a_color;v_uv=a_uv.xy;float life=a_lifeAndSize.y;float startTime=a_lifeAndSize.x;float deltaTime=max(mod(u_time-startTime,life),0.0);if((u_once&&u_time>life+startTime)){deltaTime=0.0;}v_lifeLeft=1.0-deltaTime/life;float scale=a_lifeAndSize.z;vec3 position=a_position+(a_velocity+a_acceleration*deltaTime*0.5)*deltaTime;\n#ifdef isScaleByLifetime\nscale*=v_lifeLeft;\n#else\nscale*=pow(a_lifeAndSize.w,deltaTime);\n#endif\n#ifdef rotateToVelocity\nvec3 v=a_velocity+a_acceleration*deltaTime;float angle=atan(v.z,v.x)*2.0;\n#else\nfloat deltaAngle=deltaTime*a_rotation.y;float angle=a_rotation.x+deltaAngle;\n#endif\n#ifdef is2d\nvec2 rotatedPoint=rotation2d(angle)*vec2(a_normalizedUv.x,a_normalizedUv.y*a_uv.z);vec3 basisX=u_viewInvMat[0].xyz;vec3 basisZ=u_viewInvMat[1].xyz;vec3 localPosition=vec3(basisX*rotatedPoint.x+basisZ*rotatedPoint.y)*scale+position;gl_Position=u_projMat*u_viewMat*vec4(localPosition+u_modelMat[3].xyz,1.);\n#else\n#ifdef rotateToVelocity\nfloat s=sin(angle);float c=cos(angle);\n#else\nfloat s=sin(angle);float c=cos(angle);\n#endif\nvec4 rotatedPoint=vec4((a_normalizedUv.x*c+a_normalizedUv.y*a_uv.z*s)*scale,0.,(a_normalizedUv.x*s-a_normalizedUv.y*a_uv.z*c)*scale,1.);vec4 orientation=vec4(0,0,0,1);vec4 q2=orientation+orientation;vec4 qx=orientation.xxxw*q2.xyzx;vec4 qy=orientation.xyyw*q2.xyzy;vec4 qz=orientation.xxzw*q2.xxzz;mat4 localMatrix=mat4((1.0-qy.y)-qz.z,qx.y+qz.w,qx.z-qy.w,0,qx.y-qz.w,(1.0-qx.x)-qz.z,qy.z+qx.w,0,qx.z+qy.w,qy.z-qx.w,(1.0-qx.x)-qy.y,0,position.x,position.y,position.z,1);rotatedPoint=localMatrix*rotatedPoint;gl_Position=u_MVPMat*rotatedPoint;\n#endif\n}"; // eslint-disable-line
|
|
15315
15514
|
|
|
15316
|
-
var pbrFs = "#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <
|
|
15515
|
+
var pbrFs = "#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
|
|
15317
15516
|
|
|
15318
15517
|
var pbrSpecularFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
|
|
15319
15518
|
|
|
@@ -15455,8 +15654,8 @@ ShaderPool.init();
|
|
|
15455
15654
|
/** @internal */ _this._canSpriteBatch = true;
|
|
15456
15655
|
/** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
|
|
15457
15656
|
_this._settings = {};
|
|
15458
|
-
_this._resourceManager = new ResourceManager(
|
|
15459
|
-
_this._sceneManager = new SceneManager(
|
|
15657
|
+
_this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
|
|
15658
|
+
_this._sceneManager = new SceneManager(_assert_this_initialized(_this));
|
|
15460
15659
|
_this._vSyncCount = 1;
|
|
15461
15660
|
_this._targetFrameRate = 60;
|
|
15462
15661
|
_this._time = new Time();
|
|
@@ -15480,25 +15679,25 @@ ShaderPool.init();
|
|
|
15480
15679
|
};
|
|
15481
15680
|
_this._hardwareRenderer = hardwareRenderer;
|
|
15482
15681
|
_this._hardwareRenderer.init(canvas);
|
|
15483
|
-
_this.physicsManager = new PhysicsManager(
|
|
15682
|
+
_this.physicsManager = new PhysicsManager(_assert_this_initialized(_this));
|
|
15484
15683
|
_this._canvas = canvas;
|
|
15485
|
-
_this._sceneManager.activeScene = new Scene(
|
|
15486
|
-
_this._spriteMaskManager = new SpriteMaskManager(
|
|
15684
|
+
_this._sceneManager.activeScene = new Scene(_assert_this_initialized(_this), "DefaultScene");
|
|
15685
|
+
_this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized(_this));
|
|
15487
15686
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15488
15687
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15489
|
-
_this._textDefaultFont = Font.createFromOS(
|
|
15688
|
+
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15490
15689
|
_this._textDefaultFont.isGCIgnored = false;
|
|
15491
|
-
_this.inputManager = new InputManager(
|
|
15690
|
+
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15492
15691
|
var magentaPixel = new Uint8Array([
|
|
15493
15692
|
255,
|
|
15494
15693
|
0,
|
|
15495
15694
|
255,
|
|
15496
15695
|
255
|
|
15497
15696
|
]);
|
|
15498
|
-
var magentaTexture2D = new Texture2D(
|
|
15697
|
+
var magentaTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15499
15698
|
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
15500
15699
|
magentaTexture2D.isGCIgnored = true;
|
|
15501
|
-
var magentaTextureCube = new TextureCube(
|
|
15700
|
+
var magentaTextureCube = new TextureCube(_assert_this_initialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15502
15701
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX, magentaPixel);
|
|
15503
15702
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.NegativeX, magentaPixel);
|
|
15504
15703
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveY, magentaPixel);
|
|
@@ -15509,22 +15708,22 @@ ShaderPool.init();
|
|
|
15509
15708
|
if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
|
|
15510
15709
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
15511
15710
|
} else {
|
|
15512
|
-
var depthTexture2D = new Texture2D(
|
|
15711
|
+
var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
|
|
15513
15712
|
depthTexture2D.isGCIgnored = true;
|
|
15514
15713
|
_this._depthTexture2D = depthTexture2D;
|
|
15515
15714
|
}
|
|
15516
15715
|
_this._magentaTexture2D = magentaTexture2D;
|
|
15517
15716
|
_this._magentaTextureCube = magentaTextureCube;
|
|
15518
15717
|
if (hardwareRenderer.isWebGL2) {
|
|
15519
|
-
var magentaTexture2DArray = new Texture2DArray(
|
|
15718
|
+
var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15520
15719
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
15521
15720
|
magentaTexture2DArray.isGCIgnored = true;
|
|
15522
15721
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15523
15722
|
}
|
|
15524
|
-
var magentaMaterial = new Material(
|
|
15723
|
+
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15525
15724
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15526
15725
|
_this._magentaMaterial = magentaMaterial;
|
|
15527
|
-
var backgroundTextureMaterial = new Material(
|
|
15726
|
+
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
15528
15727
|
backgroundTextureMaterial.isGCIgnored = true;
|
|
15529
15728
|
backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
15530
15729
|
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
@@ -15695,7 +15894,7 @@ ShaderPool.init();
|
|
|
15695
15894
|
material.isGCIgnored = true;
|
|
15696
15895
|
return material;
|
|
15697
15896
|
};
|
|
15698
|
-
|
|
15897
|
+
_create_class(Engine, [
|
|
15699
15898
|
{
|
|
15700
15899
|
key: "settings",
|
|
15701
15900
|
get: /**
|
|
@@ -15783,9 +15982,15 @@ ShaderPool.init();
|
|
|
15783
15982
|
]);
|
|
15784
15983
|
return Engine;
|
|
15785
15984
|
}(EventDispatcher);
|
|
15786
|
-
|
|
15787
|
-
/** @internal */ Engine.
|
|
15788
|
-
|
|
15985
|
+
(function() {
|
|
15986
|
+
/** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
|
|
15987
|
+
})();
|
|
15988
|
+
(function() {
|
|
15989
|
+
/** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
|
|
15990
|
+
})();
|
|
15991
|
+
(function() {
|
|
15992
|
+
/** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
|
|
15993
|
+
})();
|
|
15789
15994
|
|
|
15790
15995
|
/**
|
|
15791
15996
|
* Script class, used for logic writing.
|
|
@@ -16100,7 +16305,9 @@ __decorate([
|
|
|
16100
16305
|
};
|
|
16101
16306
|
return SpriteBatcher;
|
|
16102
16307
|
}(Basic2DBatcher);
|
|
16103
|
-
|
|
16308
|
+
(function() {
|
|
16309
|
+
SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
16310
|
+
})();
|
|
16104
16311
|
|
|
16105
16312
|
/**
|
|
16106
16313
|
* Render queue.
|
|
@@ -16598,227 +16805,247 @@ var /**
|
|
|
16598
16805
|
};
|
|
16599
16806
|
return ShadowUtils;
|
|
16600
16807
|
}();
|
|
16601
|
-
|
|
16602
|
-
|
|
16603
|
-
|
|
16604
|
-
|
|
16605
|
-
|
|
16606
|
-
new miniprogram.
|
|
16607
|
-
|
|
16608
|
-
|
|
16609
|
-
|
|
16610
|
-
|
|
16611
|
-
|
|
16612
|
-
|
|
16613
|
-
|
|
16614
|
-
|
|
16615
|
-
|
|
16616
|
-
|
|
16617
|
-
|
|
16618
|
-
|
|
16619
|
-
|
|
16620
|
-
|
|
16621
|
-
|
|
16622
|
-
|
|
16623
|
-
|
|
16624
|
-
|
|
16625
|
-
|
|
16626
|
-
|
|
16627
|
-
|
|
16628
|
-
|
|
16629
|
-
|
|
16630
|
-
|
|
16631
|
-
|
|
16632
|
-
|
|
16633
|
-
|
|
16634
|
-
miniprogram.FrustumFace.Top,
|
|
16635
|
-
miniprogram.FrustumFace.Bottom
|
|
16636
|
-
],
|
|
16637
|
-
[
|
|
16638
|
-
miniprogram.FrustumFace.Near,
|
|
16639
|
-
miniprogram.FrustumFace.Far,
|
|
16640
|
-
miniprogram.FrustumFace.Top,
|
|
16641
|
-
miniprogram.FrustumFace.Bottom
|
|
16642
|
-
],
|
|
16643
|
-
[
|
|
16644
|
-
miniprogram.FrustumFace.Near,
|
|
16645
|
-
miniprogram.FrustumFace.Far,
|
|
16646
|
-
miniprogram.FrustumFace.Left,
|
|
16647
|
-
miniprogram.FrustumFace.Right
|
|
16648
|
-
],
|
|
16649
|
-
[
|
|
16650
|
-
miniprogram.FrustumFace.Near,
|
|
16651
|
-
miniprogram.FrustumFace.Far,
|
|
16652
|
-
miniprogram.FrustumFace.Left,
|
|
16653
|
-
miniprogram.FrustumFace.Right
|
|
16654
|
-
]
|
|
16655
|
-
];
|
|
16656
|
-
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16657
|
-
[
|
|
16658
|
-
// near, far, left, right, bottom, top
|
|
16659
|
-
[
|
|
16660
|
-
8,
|
|
16661
|
-
8
|
|
16662
|
-
],
|
|
16663
|
-
[
|
|
16664
|
-
8,
|
|
16665
|
-
8
|
|
16666
|
-
],
|
|
16667
|
-
[
|
|
16668
|
-
4,
|
|
16669
|
-
5
|
|
16670
|
-
],
|
|
16671
|
-
[
|
|
16672
|
-
6,
|
|
16673
|
-
7
|
|
16674
|
-
],
|
|
16675
|
-
[
|
|
16676
|
-
7,
|
|
16677
|
-
4
|
|
16678
|
-
],
|
|
16679
|
-
[
|
|
16680
|
-
5,
|
|
16681
|
-
6
|
|
16682
|
-
]
|
|
16683
|
-
],
|
|
16684
|
-
[
|
|
16685
|
-
// near, far, left, right, bottom, top
|
|
16686
|
-
[
|
|
16687
|
-
8,
|
|
16688
|
-
8
|
|
16689
|
-
],
|
|
16690
|
-
[
|
|
16691
|
-
8,
|
|
16692
|
-
8
|
|
16693
|
-
],
|
|
16694
|
-
[
|
|
16695
|
-
1,
|
|
16696
|
-
0
|
|
16697
|
-
],
|
|
16698
|
-
[
|
|
16699
|
-
3,
|
|
16700
|
-
2
|
|
16701
|
-
],
|
|
16702
|
-
[
|
|
16703
|
-
0,
|
|
16704
|
-
3
|
|
16705
|
-
],
|
|
16706
|
-
[
|
|
16707
|
-
2,
|
|
16708
|
-
1
|
|
16709
|
-
]
|
|
16710
|
-
],
|
|
16711
|
-
[
|
|
16712
|
-
// near, far, left, right, bottom, top
|
|
16713
|
-
[
|
|
16714
|
-
5,
|
|
16715
|
-
4
|
|
16716
|
-
],
|
|
16717
|
-
[
|
|
16718
|
-
0,
|
|
16719
|
-
1
|
|
16720
|
-
],
|
|
16721
|
-
[
|
|
16722
|
-
8,
|
|
16723
|
-
8
|
|
16724
|
-
],
|
|
16725
|
-
[
|
|
16726
|
-
8,
|
|
16727
|
-
8
|
|
16728
|
-
],
|
|
16729
|
-
[
|
|
16730
|
-
4,
|
|
16731
|
-
0
|
|
16732
|
-
],
|
|
16733
|
-
[
|
|
16734
|
-
1,
|
|
16735
|
-
5
|
|
16736
|
-
]
|
|
16737
|
-
],
|
|
16738
|
-
[
|
|
16739
|
-
// near, far, left, right, bottom, top
|
|
16740
|
-
[
|
|
16741
|
-
7,
|
|
16742
|
-
6
|
|
16743
|
-
],
|
|
16744
|
-
[
|
|
16745
|
-
2,
|
|
16746
|
-
3
|
|
16747
|
-
],
|
|
16748
|
-
[
|
|
16749
|
-
8,
|
|
16750
|
-
8
|
|
16751
|
-
],
|
|
16752
|
-
[
|
|
16753
|
-
8,
|
|
16754
|
-
8
|
|
16755
|
-
],
|
|
16756
|
-
[
|
|
16757
|
-
3,
|
|
16758
|
-
7
|
|
16759
|
-
],
|
|
16760
|
-
[
|
|
16761
|
-
6,
|
|
16762
|
-
2
|
|
16763
|
-
]
|
|
16764
|
-
],
|
|
16765
|
-
[
|
|
16766
|
-
// near, far, left, right, bottom, top
|
|
16808
|
+
(function() {
|
|
16809
|
+
ShadowUtils._tempMatrix0 = new miniprogram.Matrix();
|
|
16810
|
+
})();
|
|
16811
|
+
(function() {
|
|
16812
|
+
// prettier-ignore
|
|
16813
|
+
/** @internal */ ShadowUtils._shadowMapCoordMatrix = new miniprogram.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
|
|
16814
|
+
})();
|
|
16815
|
+
(function() {
|
|
16816
|
+
ShadowUtils._frustumCorners = [
|
|
16817
|
+
new miniprogram.Vector3(),
|
|
16818
|
+
new miniprogram.Vector3(),
|
|
16819
|
+
new miniprogram.Vector3(),
|
|
16820
|
+
new miniprogram.Vector3(),
|
|
16821
|
+
new miniprogram.Vector3(),
|
|
16822
|
+
new miniprogram.Vector3(),
|
|
16823
|
+
new miniprogram.Vector3(),
|
|
16824
|
+
new miniprogram.Vector3()
|
|
16825
|
+
];
|
|
16826
|
+
})();
|
|
16827
|
+
(function() {
|
|
16828
|
+
ShadowUtils._adjustNearPlane = new miniprogram.Plane(new miniprogram.Vector3());
|
|
16829
|
+
})();
|
|
16830
|
+
(function() {
|
|
16831
|
+
ShadowUtils._adjustFarPlane = new miniprogram.Plane(new miniprogram.Vector3());
|
|
16832
|
+
})();
|
|
16833
|
+
(function() {
|
|
16834
|
+
ShadowUtils._backPlaneFaces = new Array(5);
|
|
16835
|
+
})();
|
|
16836
|
+
(function() {
|
|
16837
|
+
ShadowUtils._edgePlanePoint2 = new miniprogram.Vector3();
|
|
16838
|
+
})();
|
|
16839
|
+
(function() {
|
|
16840
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
|
|
16767
16841
|
[
|
|
16768
|
-
|
|
16769
|
-
|
|
16842
|
+
miniprogram.FrustumFace.Left,
|
|
16843
|
+
miniprogram.FrustumFace.Right,
|
|
16844
|
+
miniprogram.FrustumFace.Top,
|
|
16845
|
+
miniprogram.FrustumFace.Bottom
|
|
16770
16846
|
],
|
|
16771
16847
|
[
|
|
16772
|
-
|
|
16773
|
-
|
|
16848
|
+
miniprogram.FrustumFace.Left,
|
|
16849
|
+
miniprogram.FrustumFace.Right,
|
|
16850
|
+
miniprogram.FrustumFace.Top,
|
|
16851
|
+
miniprogram.FrustumFace.Bottom
|
|
16774
16852
|
],
|
|
16775
16853
|
[
|
|
16776
|
-
|
|
16777
|
-
|
|
16854
|
+
miniprogram.FrustumFace.Near,
|
|
16855
|
+
miniprogram.FrustumFace.Far,
|
|
16856
|
+
miniprogram.FrustumFace.Top,
|
|
16857
|
+
miniprogram.FrustumFace.Bottom
|
|
16778
16858
|
],
|
|
16779
16859
|
[
|
|
16780
|
-
|
|
16781
|
-
|
|
16860
|
+
miniprogram.FrustumFace.Near,
|
|
16861
|
+
miniprogram.FrustumFace.Far,
|
|
16862
|
+
miniprogram.FrustumFace.Top,
|
|
16863
|
+
miniprogram.FrustumFace.Bottom
|
|
16782
16864
|
],
|
|
16783
16865
|
[
|
|
16784
|
-
|
|
16785
|
-
|
|
16866
|
+
miniprogram.FrustumFace.Near,
|
|
16867
|
+
miniprogram.FrustumFace.Far,
|
|
16868
|
+
miniprogram.FrustumFace.Left,
|
|
16869
|
+
miniprogram.FrustumFace.Right
|
|
16786
16870
|
],
|
|
16787
16871
|
[
|
|
16788
|
-
|
|
16789
|
-
|
|
16872
|
+
miniprogram.FrustumFace.Near,
|
|
16873
|
+
miniprogram.FrustumFace.Far,
|
|
16874
|
+
miniprogram.FrustumFace.Left,
|
|
16875
|
+
miniprogram.FrustumFace.Right
|
|
16790
16876
|
]
|
|
16791
|
-
]
|
|
16792
|
-
|
|
16793
|
-
|
|
16877
|
+
];
|
|
16878
|
+
})();
|
|
16879
|
+
(function() {
|
|
16880
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16794
16881
|
[
|
|
16795
|
-
|
|
16796
|
-
|
|
16882
|
+
// near, far, left, right, bottom, top
|
|
16883
|
+
[
|
|
16884
|
+
8,
|
|
16885
|
+
8
|
|
16886
|
+
],
|
|
16887
|
+
[
|
|
16888
|
+
8,
|
|
16889
|
+
8
|
|
16890
|
+
],
|
|
16891
|
+
[
|
|
16892
|
+
4,
|
|
16893
|
+
5
|
|
16894
|
+
],
|
|
16895
|
+
[
|
|
16896
|
+
6,
|
|
16897
|
+
7
|
|
16898
|
+
],
|
|
16899
|
+
[
|
|
16900
|
+
7,
|
|
16901
|
+
4
|
|
16902
|
+
],
|
|
16903
|
+
[
|
|
16904
|
+
5,
|
|
16905
|
+
6
|
|
16906
|
+
]
|
|
16797
16907
|
],
|
|
16798
16908
|
[
|
|
16799
|
-
|
|
16800
|
-
|
|
16909
|
+
// near, far, left, right, bottom, top
|
|
16910
|
+
[
|
|
16911
|
+
8,
|
|
16912
|
+
8
|
|
16913
|
+
],
|
|
16914
|
+
[
|
|
16915
|
+
8,
|
|
16916
|
+
8
|
|
16917
|
+
],
|
|
16918
|
+
[
|
|
16919
|
+
1,
|
|
16920
|
+
0
|
|
16921
|
+
],
|
|
16922
|
+
[
|
|
16923
|
+
3,
|
|
16924
|
+
2
|
|
16925
|
+
],
|
|
16926
|
+
[
|
|
16927
|
+
0,
|
|
16928
|
+
3
|
|
16929
|
+
],
|
|
16930
|
+
[
|
|
16931
|
+
2,
|
|
16932
|
+
1
|
|
16933
|
+
]
|
|
16801
16934
|
],
|
|
16802
16935
|
[
|
|
16803
|
-
|
|
16804
|
-
|
|
16936
|
+
// near, far, left, right, bottom, top
|
|
16937
|
+
[
|
|
16938
|
+
5,
|
|
16939
|
+
4
|
|
16940
|
+
],
|
|
16941
|
+
[
|
|
16942
|
+
0,
|
|
16943
|
+
1
|
|
16944
|
+
],
|
|
16945
|
+
[
|
|
16946
|
+
8,
|
|
16947
|
+
8
|
|
16948
|
+
],
|
|
16949
|
+
[
|
|
16950
|
+
8,
|
|
16951
|
+
8
|
|
16952
|
+
],
|
|
16953
|
+
[
|
|
16954
|
+
4,
|
|
16955
|
+
0
|
|
16956
|
+
],
|
|
16957
|
+
[
|
|
16958
|
+
1,
|
|
16959
|
+
5
|
|
16960
|
+
]
|
|
16805
16961
|
],
|
|
16806
16962
|
[
|
|
16807
|
-
|
|
16808
|
-
|
|
16963
|
+
// near, far, left, right, bottom, top
|
|
16964
|
+
[
|
|
16965
|
+
7,
|
|
16966
|
+
6
|
|
16967
|
+
],
|
|
16968
|
+
[
|
|
16969
|
+
2,
|
|
16970
|
+
3
|
|
16971
|
+
],
|
|
16972
|
+
[
|
|
16973
|
+
8,
|
|
16974
|
+
8
|
|
16975
|
+
],
|
|
16976
|
+
[
|
|
16977
|
+
8,
|
|
16978
|
+
8
|
|
16979
|
+
],
|
|
16980
|
+
[
|
|
16981
|
+
3,
|
|
16982
|
+
7
|
|
16983
|
+
],
|
|
16984
|
+
[
|
|
16985
|
+
6,
|
|
16986
|
+
2
|
|
16987
|
+
]
|
|
16809
16988
|
],
|
|
16810
16989
|
[
|
|
16811
|
-
|
|
16812
|
-
|
|
16990
|
+
// near, far, left, right, bottom, top
|
|
16991
|
+
[
|
|
16992
|
+
4,
|
|
16993
|
+
7
|
|
16994
|
+
],
|
|
16995
|
+
[
|
|
16996
|
+
3,
|
|
16997
|
+
0
|
|
16998
|
+
],
|
|
16999
|
+
[
|
|
17000
|
+
0,
|
|
17001
|
+
4
|
|
17002
|
+
],
|
|
17003
|
+
[
|
|
17004
|
+
7,
|
|
17005
|
+
3
|
|
17006
|
+
],
|
|
17007
|
+
[
|
|
17008
|
+
8,
|
|
17009
|
+
8
|
|
17010
|
+
],
|
|
17011
|
+
[
|
|
17012
|
+
8,
|
|
17013
|
+
8
|
|
17014
|
+
]
|
|
16813
17015
|
],
|
|
16814
17016
|
[
|
|
16815
|
-
|
|
16816
|
-
|
|
17017
|
+
// near, far, left, right, bottom, top
|
|
17018
|
+
[
|
|
17019
|
+
6,
|
|
17020
|
+
5
|
|
17021
|
+
],
|
|
17022
|
+
[
|
|
17023
|
+
1,
|
|
17024
|
+
2
|
|
17025
|
+
],
|
|
17026
|
+
[
|
|
17027
|
+
5,
|
|
17028
|
+
1
|
|
17029
|
+
],
|
|
17030
|
+
[
|
|
17031
|
+
2,
|
|
17032
|
+
6
|
|
17033
|
+
],
|
|
17034
|
+
[
|
|
17035
|
+
8,
|
|
17036
|
+
8
|
|
17037
|
+
],
|
|
17038
|
+
[
|
|
17039
|
+
8,
|
|
17040
|
+
8
|
|
17041
|
+
]
|
|
16817
17042
|
]
|
|
16818
|
-
]
|
|
16819
|
-
|
|
16820
|
-
|
|
16821
|
-
|
|
17043
|
+
];
|
|
17044
|
+
})();
|
|
17045
|
+
(function() {
|
|
17046
|
+
//now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
|
|
17047
|
+
ShadowUtils.atlasBorderSize = 4.0;
|
|
17048
|
+
})();
|
|
16822
17049
|
|
|
16823
17050
|
/**
|
|
16824
17051
|
* Cascade shadow caster.
|
|
@@ -17055,18 +17282,42 @@ ShadowUtils.atlasBorderSize = 4.0;
|
|
|
17055
17282
|
};
|
|
17056
17283
|
return CascadedShadowCasterPass;
|
|
17057
17284
|
}();
|
|
17058
|
-
|
|
17059
|
-
CascadedShadowCasterPass.
|
|
17060
|
-
|
|
17061
|
-
|
|
17062
|
-
CascadedShadowCasterPass.
|
|
17063
|
-
|
|
17064
|
-
|
|
17065
|
-
CascadedShadowCasterPass.
|
|
17066
|
-
|
|
17067
|
-
|
|
17068
|
-
CascadedShadowCasterPass.
|
|
17069
|
-
|
|
17285
|
+
(function() {
|
|
17286
|
+
CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
|
|
17287
|
+
})();
|
|
17288
|
+
(function() {
|
|
17289
|
+
CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
|
|
17290
|
+
})();
|
|
17291
|
+
(function() {
|
|
17292
|
+
CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
|
|
17293
|
+
})();
|
|
17294
|
+
(function() {
|
|
17295
|
+
CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
|
|
17296
|
+
})();
|
|
17297
|
+
(function() {
|
|
17298
|
+
CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
|
|
17299
|
+
})();
|
|
17300
|
+
(function() {
|
|
17301
|
+
CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
|
|
17302
|
+
})();
|
|
17303
|
+
(function() {
|
|
17304
|
+
CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
|
|
17305
|
+
})();
|
|
17306
|
+
(function() {
|
|
17307
|
+
CascadedShadowCasterPass._maxCascades = 4;
|
|
17308
|
+
})();
|
|
17309
|
+
(function() {
|
|
17310
|
+
CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
|
|
17311
|
+
})();
|
|
17312
|
+
(function() {
|
|
17313
|
+
CascadedShadowCasterPass._clearColor = new miniprogram.Color(1, 1, 1, 1);
|
|
17314
|
+
})();
|
|
17315
|
+
(function() {
|
|
17316
|
+
CascadedShadowCasterPass._tempVector = new miniprogram.Vector3();
|
|
17317
|
+
})();
|
|
17318
|
+
(function() {
|
|
17319
|
+
CascadedShadowCasterPass._tempMatrix0 = new miniprogram.Matrix();
|
|
17320
|
+
})();
|
|
17070
17321
|
|
|
17071
17322
|
var passNum = 0;
|
|
17072
17323
|
/**
|
|
@@ -17299,7 +17550,7 @@ var passNum = 0;
|
|
|
17299
17550
|
renderer._prepareRender(context);
|
|
17300
17551
|
}
|
|
17301
17552
|
};
|
|
17302
|
-
|
|
17553
|
+
_create_class(BasicRenderPipeline, [
|
|
17303
17554
|
{
|
|
17304
17555
|
key: "defaultRenderPass",
|
|
17305
17556
|
get: /**
|
|
@@ -17311,15 +17562,25 @@ var passNum = 0;
|
|
|
17311
17562
|
]);
|
|
17312
17563
|
return BasicRenderPipeline;
|
|
17313
17564
|
}();
|
|
17314
|
-
|
|
17315
|
-
BasicRenderPipeline.
|
|
17565
|
+
(function() {
|
|
17566
|
+
BasicRenderPipeline._tempVector0 = new miniprogram.Vector3();
|
|
17567
|
+
})();
|
|
17568
|
+
(function() {
|
|
17569
|
+
BasicRenderPipeline._tempVector1 = new miniprogram.Vector3();
|
|
17570
|
+
})();
|
|
17316
17571
|
|
|
17317
17572
|
var _Camera;
|
|
17318
17573
|
var MathTemp = function MathTemp() {
|
|
17319
17574
|
};
|
|
17320
|
-
|
|
17321
|
-
MathTemp.
|
|
17322
|
-
|
|
17575
|
+
(function() {
|
|
17576
|
+
MathTemp.tempVec4 = new miniprogram.Vector4();
|
|
17577
|
+
})();
|
|
17578
|
+
(function() {
|
|
17579
|
+
MathTemp.tempVec3 = new miniprogram.Vector3();
|
|
17580
|
+
})();
|
|
17581
|
+
(function() {
|
|
17582
|
+
MathTemp.tempVec2 = new miniprogram.Vector2();
|
|
17583
|
+
})();
|
|
17323
17584
|
exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
17324
17585
|
_inherits(Camera1, Component);
|
|
17325
17586
|
function Camera1(entity) {
|
|
@@ -17337,6 +17598,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17337
17598
|
* @remarks Support bit manipulation, corresponding to `Layer`.
|
|
17338
17599
|
*/ _this.cullingMask = exports.Layer.Everything;
|
|
17339
17600
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17601
|
+
/** @internal */ _this._frustum = new miniprogram.BoundingFrustum();
|
|
17602
|
+
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17340
17603
|
_this._isProjMatSetting = false;
|
|
17341
17604
|
_this._nearClipPlane = 0.1;
|
|
17342
17605
|
_this._farClipPlane = 100;
|
|
@@ -17347,8 +17610,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17347
17610
|
_this._isFrustumProjectDirty = true;
|
|
17348
17611
|
_this._customAspectRatio = undefined;
|
|
17349
17612
|
_this._renderTarget = null;
|
|
17350
|
-
/** @internal */ _this._frustum = new miniprogram.BoundingFrustum();
|
|
17351
|
-
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17352
17613
|
_this._viewport = new miniprogram.Vector4(0, 0, 1, 1);
|
|
17353
17614
|
_this._inverseProjectionMatrix = new miniprogram.Matrix();
|
|
17354
17615
|
_this._lastAspectSize = new miniprogram.Vector2(0, 0);
|
|
@@ -17358,7 +17619,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17358
17619
|
_this._isViewMatrixDirty = transform.registerWorldChangeFlag();
|
|
17359
17620
|
_this._isInvViewProjDirty = transform.registerWorldChangeFlag();
|
|
17360
17621
|
_this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
|
|
17361
|
-
_this._renderPipeline = new BasicRenderPipeline(
|
|
17622
|
+
_this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
|
|
17362
17623
|
_this.shaderData._addRefCount(1);
|
|
17363
17624
|
return _this;
|
|
17364
17625
|
}
|
|
@@ -17575,7 +17836,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17575
17836
|
}
|
|
17576
17837
|
return this._inverseProjectionMatrix;
|
|
17577
17838
|
};
|
|
17578
|
-
|
|
17839
|
+
_create_class(Camera1, [
|
|
17579
17840
|
{
|
|
17580
17841
|
key: "nearClipPlane",
|
|
17581
17842
|
get: /**
|
|
@@ -17739,7 +18000,11 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17739
18000
|
}
|
|
17740
18001
|
]);
|
|
17741
18002
|
return Camera1;
|
|
17742
|
-
}(Component),
|
|
18003
|
+
}(Component), function() {
|
|
18004
|
+
/** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat");
|
|
18005
|
+
}(), function() {
|
|
18006
|
+
/** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
|
|
18007
|
+
}(), _Camera);
|
|
17743
18008
|
__decorate([
|
|
17744
18009
|
deepClone
|
|
17745
18010
|
], exports.Camera.prototype, "_frustum", void 0);
|
|
@@ -17950,7 +18215,9 @@ var MultiExecutor = /*#__PURE__*/ function() {
|
|
|
17950
18215
|
};
|
|
17951
18216
|
return Loader;
|
|
17952
18217
|
}();
|
|
17953
|
-
|
|
18218
|
+
(function() {
|
|
18219
|
+
Loader._engineObjects = {};
|
|
18220
|
+
})();
|
|
17954
18221
|
|
|
17955
18222
|
/**
|
|
17956
18223
|
* Asset Type.
|
|
@@ -18103,7 +18370,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18103
18370
|
target._isTransparent = this._isTransparent;
|
|
18104
18371
|
target._blendMode = this._blendMode;
|
|
18105
18372
|
};
|
|
18106
|
-
|
|
18373
|
+
_create_class(BaseMaterial, [
|
|
18107
18374
|
{
|
|
18108
18375
|
key: "shader",
|
|
18109
18376
|
get: /**
|
|
@@ -18203,19 +18470,45 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18203
18470
|
]);
|
|
18204
18471
|
return BaseMaterial;
|
|
18205
18472
|
}(Material);
|
|
18206
|
-
|
|
18207
|
-
BaseMaterial.
|
|
18208
|
-
|
|
18209
|
-
|
|
18210
|
-
BaseMaterial.
|
|
18211
|
-
|
|
18212
|
-
|
|
18213
|
-
BaseMaterial.
|
|
18214
|
-
|
|
18215
|
-
|
|
18216
|
-
BaseMaterial.
|
|
18217
|
-
|
|
18218
|
-
|
|
18473
|
+
(function() {
|
|
18474
|
+
BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
|
|
18475
|
+
})();
|
|
18476
|
+
(function() {
|
|
18477
|
+
BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
|
|
18478
|
+
})();
|
|
18479
|
+
(function() {
|
|
18480
|
+
BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
|
|
18481
|
+
})();
|
|
18482
|
+
(function() {
|
|
18483
|
+
BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
|
|
18484
|
+
})();
|
|
18485
|
+
(function() {
|
|
18486
|
+
BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
|
|
18487
|
+
})();
|
|
18488
|
+
(function() {
|
|
18489
|
+
BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
|
|
18490
|
+
})();
|
|
18491
|
+
(function() {
|
|
18492
|
+
BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
|
|
18493
|
+
})();
|
|
18494
|
+
(function() {
|
|
18495
|
+
BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
|
|
18496
|
+
})();
|
|
18497
|
+
(function() {
|
|
18498
|
+
BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
|
|
18499
|
+
})();
|
|
18500
|
+
(function() {
|
|
18501
|
+
BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
|
|
18502
|
+
})();
|
|
18503
|
+
(function() {
|
|
18504
|
+
BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
|
|
18505
|
+
})();
|
|
18506
|
+
(function() {
|
|
18507
|
+
BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
|
|
18508
|
+
})();
|
|
18509
|
+
(function() {
|
|
18510
|
+
BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
18511
|
+
})();
|
|
18219
18512
|
|
|
18220
18513
|
/**
|
|
18221
18514
|
* Blinn-phong Material.
|
|
@@ -18243,7 +18536,7 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
|
18243
18536
|
this.cloneTo(dest);
|
|
18244
18537
|
return dest;
|
|
18245
18538
|
};
|
|
18246
|
-
|
|
18539
|
+
_create_class(BlinnPhongMaterial, [
|
|
18247
18540
|
{
|
|
18248
18541
|
key: "baseColor",
|
|
18249
18542
|
get: /**
|
|
@@ -18389,9 +18682,15 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
|
18389
18682
|
]);
|
|
18390
18683
|
return BlinnPhongMaterial;
|
|
18391
18684
|
}(BaseMaterial);
|
|
18392
|
-
|
|
18393
|
-
BlinnPhongMaterial.
|
|
18394
|
-
|
|
18685
|
+
(function() {
|
|
18686
|
+
BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
|
|
18687
|
+
})();
|
|
18688
|
+
(function() {
|
|
18689
|
+
BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
|
|
18690
|
+
})();
|
|
18691
|
+
(function() {
|
|
18692
|
+
BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
|
|
18693
|
+
})();
|
|
18395
18694
|
|
|
18396
18695
|
/**
|
|
18397
18696
|
* Texture UV coordinate.
|
|
@@ -18427,7 +18726,7 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18427
18726
|
shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
|
|
18428
18727
|
return _this;
|
|
18429
18728
|
}
|
|
18430
|
-
|
|
18729
|
+
_create_class(PBRBaseMaterial, [
|
|
18431
18730
|
{
|
|
18432
18731
|
key: "baseColor",
|
|
18433
18732
|
get: /**
|
|
@@ -18651,14 +18950,30 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18651
18950
|
]);
|
|
18652
18951
|
return PBRBaseMaterial;
|
|
18653
18952
|
}(BaseMaterial);
|
|
18654
|
-
|
|
18655
|
-
PBRBaseMaterial.
|
|
18656
|
-
|
|
18657
|
-
|
|
18658
|
-
PBRBaseMaterial.
|
|
18659
|
-
|
|
18660
|
-
|
|
18661
|
-
PBRBaseMaterial.
|
|
18953
|
+
(function() {
|
|
18954
|
+
PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
|
|
18955
|
+
})();
|
|
18956
|
+
(function() {
|
|
18957
|
+
PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
|
|
18958
|
+
})();
|
|
18959
|
+
(function() {
|
|
18960
|
+
PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
|
|
18961
|
+
})();
|
|
18962
|
+
(function() {
|
|
18963
|
+
PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
|
|
18964
|
+
})();
|
|
18965
|
+
(function() {
|
|
18966
|
+
PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
|
|
18967
|
+
})();
|
|
18968
|
+
(function() {
|
|
18969
|
+
PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
|
|
18970
|
+
})();
|
|
18971
|
+
(function() {
|
|
18972
|
+
PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
|
|
18973
|
+
})();
|
|
18974
|
+
(function() {
|
|
18975
|
+
PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
|
|
18976
|
+
})();
|
|
18662
18977
|
|
|
18663
18978
|
/**
|
|
18664
18979
|
* PBR (Metallic-Roughness Workflow) Material.
|
|
@@ -18679,7 +18994,7 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
|
|
|
18679
18994
|
this.cloneTo(dest);
|
|
18680
18995
|
return dest;
|
|
18681
18996
|
};
|
|
18682
|
-
|
|
18997
|
+
_create_class(PBRMaterial, [
|
|
18683
18998
|
{
|
|
18684
18999
|
key: "metallic",
|
|
18685
19000
|
get: /**
|
|
@@ -18722,9 +19037,15 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
|
|
|
18722
19037
|
]);
|
|
18723
19038
|
return PBRMaterial;
|
|
18724
19039
|
}(PBRBaseMaterial);
|
|
18725
|
-
|
|
18726
|
-
PBRMaterial.
|
|
18727
|
-
|
|
19040
|
+
(function() {
|
|
19041
|
+
PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
|
|
19042
|
+
})();
|
|
19043
|
+
(function() {
|
|
19044
|
+
PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
|
|
19045
|
+
})();
|
|
19046
|
+
(function() {
|
|
19047
|
+
PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
|
|
19048
|
+
})();
|
|
18728
19049
|
|
|
18729
19050
|
/**
|
|
18730
19051
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
@@ -18745,7 +19066,7 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
|
|
|
18745
19066
|
this.cloneTo(dest);
|
|
18746
19067
|
return dest;
|
|
18747
19068
|
};
|
|
18748
|
-
|
|
19069
|
+
_create_class(PBRSpecularMaterial, [
|
|
18749
19070
|
{
|
|
18750
19071
|
key: "specularColor",
|
|
18751
19072
|
get: /**
|
|
@@ -18791,10 +19112,18 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
|
|
|
18791
19112
|
]);
|
|
18792
19113
|
return PBRSpecularMaterial;
|
|
18793
19114
|
}(PBRBaseMaterial);
|
|
18794
|
-
|
|
18795
|
-
PBRSpecularMaterial.
|
|
18796
|
-
|
|
18797
|
-
|
|
19115
|
+
(function() {
|
|
19116
|
+
PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
|
|
19117
|
+
})();
|
|
19118
|
+
(function() {
|
|
19119
|
+
PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
|
|
19120
|
+
})();
|
|
19121
|
+
(function() {
|
|
19122
|
+
PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
|
|
19123
|
+
})();
|
|
19124
|
+
(function() {
|
|
19125
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
|
|
19126
|
+
})();
|
|
18798
19127
|
|
|
18799
19128
|
/**
|
|
18800
19129
|
* Unlit Material.
|
|
@@ -18818,7 +19147,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
18818
19147
|
this.cloneTo(dest);
|
|
18819
19148
|
return dest;
|
|
18820
19149
|
};
|
|
18821
|
-
|
|
19150
|
+
_create_class(UnlitMaterial, [
|
|
18822
19151
|
{
|
|
18823
19152
|
key: "baseColor",
|
|
18824
19153
|
get: /**
|
|
@@ -18952,7 +19281,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
18952
19281
|
this._sprites = null;
|
|
18953
19282
|
this._spriteNamesToIndex = null;
|
|
18954
19283
|
};
|
|
18955
|
-
|
|
19284
|
+
_create_class(SpriteAtlas, [
|
|
18956
19285
|
{
|
|
18957
19286
|
key: "sprites",
|
|
18958
19287
|
get: /**
|
|
@@ -19123,7 +19452,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19123
19452
|
}
|
|
19124
19453
|
this._updateFlagManager.dispatch(type);
|
|
19125
19454
|
};
|
|
19126
|
-
|
|
19455
|
+
_create_class(Sprite, [
|
|
19127
19456
|
{
|
|
19128
19457
|
key: "texture",
|
|
19129
19458
|
get: /**
|
|
@@ -19412,7 +19741,9 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
19412
19741
|
};
|
|
19413
19742
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
19414
19743
|
return SlicedSpriteAssembler1;
|
|
19415
|
-
}(),
|
|
19744
|
+
}(), function() {
|
|
19745
|
+
_SlicedSpriteAssembler._worldMatrix = new miniprogram.Matrix();
|
|
19746
|
+
}(), _SlicedSpriteAssembler);
|
|
19416
19747
|
SlicedSpriteAssembler = __decorate([
|
|
19417
19748
|
StaticInterfaceImplement()
|
|
19418
19749
|
], SlicedSpriteAssembler);
|
|
@@ -19435,7 +19766,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19435
19766
|
_this._renderData = new RenderData2D(4, [], [], null, _this._color);
|
|
19436
19767
|
_this.drawMode = exports.SpriteDrawMode.Simple;
|
|
19437
19768
|
_this.setMaterial(_this._engine._spriteDefaultMaterial);
|
|
19438
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
19769
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
19439
19770
|
return _this;
|
|
19440
19771
|
}
|
|
19441
19772
|
var _proto = SpriteRenderer.prototype;
|
|
@@ -19540,7 +19871,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19540
19871
|
break;
|
|
19541
19872
|
}
|
|
19542
19873
|
};
|
|
19543
|
-
|
|
19874
|
+
_create_class(SpriteRenderer, [
|
|
19544
19875
|
{
|
|
19545
19876
|
key: "drawMode",
|
|
19546
19877
|
get: /**
|
|
@@ -19689,7 +20020,9 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19689
20020
|
]);
|
|
19690
20021
|
return SpriteRenderer;
|
|
19691
20022
|
}(exports.Renderer);
|
|
19692
|
-
|
|
20023
|
+
(function() {
|
|
20024
|
+
/** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
20025
|
+
})();
|
|
19693
20026
|
__decorate([
|
|
19694
20027
|
ignoreClone
|
|
19695
20028
|
], SpriteRenderer.prototype, "_renderData", void 0);
|
|
@@ -19746,14 +20079,16 @@ var /**
|
|
|
19746
20079
|
];
|
|
19747
20080
|
this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
|
|
19748
20081
|
};
|
|
19749
|
-
|
|
19750
|
-
|
|
19751
|
-
|
|
19752
|
-
|
|
19753
|
-
|
|
19754
|
-
|
|
19755
|
-
|
|
19756
|
-
|
|
20082
|
+
(function() {
|
|
20083
|
+
CharRenderData.triangles = [
|
|
20084
|
+
0,
|
|
20085
|
+
2,
|
|
20086
|
+
1,
|
|
20087
|
+
2,
|
|
20088
|
+
0,
|
|
20089
|
+
3
|
|
20090
|
+
];
|
|
20091
|
+
})();
|
|
19757
20092
|
|
|
19758
20093
|
/**
|
|
19759
20094
|
* @internal
|
|
@@ -20077,23 +20412,37 @@ CharRenderData.triangles = [
|
|
|
20077
20412
|
};
|
|
20078
20413
|
return TextUtils;
|
|
20079
20414
|
}();
|
|
20080
|
-
|
|
20081
|
-
|
|
20082
|
-
|
|
20083
|
-
|
|
20084
|
-
|
|
20085
|
-
|
|
20086
|
-
|
|
20087
|
-
|
|
20088
|
-
|
|
20089
|
-
|
|
20090
|
-
|
|
20091
|
-
|
|
20092
|
-
|
|
20093
|
-
|
|
20094
|
-
TextUtils.
|
|
20095
|
-
|
|
20096
|
-
|
|
20415
|
+
(function() {
|
|
20416
|
+
/** @internal */ TextUtils._genericFontFamilies = [
|
|
20417
|
+
"serif",
|
|
20418
|
+
"sans-serif",
|
|
20419
|
+
"monospace",
|
|
20420
|
+
"cursive",
|
|
20421
|
+
"fantasy",
|
|
20422
|
+
"system-ui",
|
|
20423
|
+
"math",
|
|
20424
|
+
"emoji",
|
|
20425
|
+
"fangsong"
|
|
20426
|
+
];
|
|
20427
|
+
})();
|
|
20428
|
+
(function() {
|
|
20429
|
+
/** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
|
|
20430
|
+
})();
|
|
20431
|
+
(function() {
|
|
20432
|
+
TextUtils._measureBaseline = "M";
|
|
20433
|
+
})();
|
|
20434
|
+
(function() {
|
|
20435
|
+
TextUtils._heightMultiplier = 2;
|
|
20436
|
+
})();
|
|
20437
|
+
(function() {
|
|
20438
|
+
TextUtils._baselineMultiplier = 1.4;
|
|
20439
|
+
})();
|
|
20440
|
+
(function() {
|
|
20441
|
+
TextUtils._fontSizeInfoCache = {};
|
|
20442
|
+
})();
|
|
20443
|
+
(function() {
|
|
20444
|
+
TextUtils._textContext = null;
|
|
20445
|
+
})();
|
|
20097
20446
|
|
|
20098
20447
|
/**
|
|
20099
20448
|
* Renders a text for 2D graphics.
|
|
@@ -20120,7 +20469,7 @@ TextUtils._textContext = null;
|
|
|
20120
20469
|
_this._overflowMode = exports.OverflowMode.Overflow;
|
|
20121
20470
|
_this._maskInteraction = exports.SpriteMaskInteraction.None;
|
|
20122
20471
|
_this._maskLayer = exports.SpriteMaskLayer.Layer0;
|
|
20123
|
-
var engine =
|
|
20472
|
+
var engine = _assert_this_initialized(_this).engine;
|
|
20124
20473
|
_this._font = engine._textDefaultFont;
|
|
20125
20474
|
_this._font._addRefCount(1);
|
|
20126
20475
|
_this.setMaterial(engine._spriteDefaultMaterial);
|
|
@@ -20359,7 +20708,7 @@ TextUtils._textContext = null;
|
|
|
20359
20708
|
Renderer.prototype._onTransformChanged.call(this, bit);
|
|
20360
20709
|
this._setDirtyFlagTrue(0x4 | 0x8);
|
|
20361
20710
|
};
|
|
20362
|
-
|
|
20711
|
+
_create_class(TextRenderer, [
|
|
20363
20712
|
{
|
|
20364
20713
|
key: "color",
|
|
20365
20714
|
get: /**
|
|
@@ -20572,9 +20921,15 @@ TextUtils._textContext = null;
|
|
|
20572
20921
|
]);
|
|
20573
20922
|
return TextRenderer;
|
|
20574
20923
|
}(exports.Renderer);
|
|
20575
|
-
|
|
20576
|
-
TextRenderer.
|
|
20577
|
-
|
|
20924
|
+
(function() {
|
|
20925
|
+
TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
|
|
20926
|
+
})();
|
|
20927
|
+
(function() {
|
|
20928
|
+
TextRenderer._tempVec30 = new miniprogram.Vector3();
|
|
20929
|
+
})();
|
|
20930
|
+
(function() {
|
|
20931
|
+
TextRenderer._tempVec31 = new miniprogram.Vector3();
|
|
20932
|
+
})();
|
|
20578
20933
|
__decorate([
|
|
20579
20934
|
assignmentClone
|
|
20580
20935
|
], TextRenderer.prototype, "_subFont", void 0);
|
|
@@ -20791,7 +21146,9 @@ var DirtyFlag;
|
|
|
20791
21146
|
};
|
|
20792
21147
|
return AnimationCurveOwner;
|
|
20793
21148
|
}();
|
|
20794
|
-
|
|
21149
|
+
(function() {
|
|
21150
|
+
AnimationCurveOwner._assemblerMap = new Map();
|
|
21151
|
+
})();
|
|
20795
21152
|
|
|
20796
21153
|
/**
|
|
20797
21154
|
* @internal
|
|
@@ -20965,7 +21322,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
20965
21322
|
}
|
|
20966
21323
|
}
|
|
20967
21324
|
};
|
|
20968
|
-
|
|
21325
|
+
_create_class(AnimationClip, [
|
|
20969
21326
|
{
|
|
20970
21327
|
key: "events",
|
|
20971
21328
|
get: /**
|
|
@@ -21113,7 +21470,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21113
21470
|
var result = this._evaluate(time, evaluateData);
|
|
21114
21471
|
return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
|
|
21115
21472
|
};
|
|
21116
|
-
|
|
21473
|
+
_create_class(AnimationCurve, [
|
|
21117
21474
|
{
|
|
21118
21475
|
key: "interpolation",
|
|
21119
21476
|
get: /**
|
|
@@ -21223,7 +21580,11 @@ exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Ani
|
|
|
21223
21580
|
return out;
|
|
21224
21581
|
};
|
|
21225
21582
|
return AnimationArrayCurve;
|
|
21226
|
-
}(AnimationCurve),
|
|
21583
|
+
}(AnimationCurve), function() {
|
|
21584
|
+
/** @internal */ _AnimationArrayCurve._isReferenceType = true;
|
|
21585
|
+
}(), function() {
|
|
21586
|
+
/** @internal */ _AnimationArrayCurve._isInterpolationType = true;
|
|
21587
|
+
}(), _AnimationArrayCurve);
|
|
21227
21588
|
exports.AnimationArrayCurve = __decorate([
|
|
21228
21589
|
StaticInterfaceImplement()
|
|
21229
21590
|
], exports.AnimationArrayCurve);
|
|
@@ -21276,7 +21637,11 @@ exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Anima
|
|
|
21276
21637
|
return frame.value;
|
|
21277
21638
|
};
|
|
21278
21639
|
return AnimationBoolCurve;
|
|
21279
|
-
}(AnimationCurve),
|
|
21640
|
+
}(AnimationCurve), function() {
|
|
21641
|
+
/** @internal */ _AnimationBoolCurve._isReferenceType = false;
|
|
21642
|
+
}(), function() {
|
|
21643
|
+
/** @internal */ _AnimationBoolCurve._isInterpolationType = false;
|
|
21644
|
+
}(), _AnimationBoolCurve);
|
|
21280
21645
|
exports.AnimationBoolCurve = __decorate([
|
|
21281
21646
|
StaticInterfaceImplement()
|
|
21282
21647
|
], exports.AnimationBoolCurve);
|
|
@@ -21369,7 +21734,11 @@ exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Ani
|
|
|
21369
21734
|
return out;
|
|
21370
21735
|
};
|
|
21371
21736
|
return AnimationColorCurve;
|
|
21372
|
-
}(AnimationCurve),
|
|
21737
|
+
}(AnimationCurve), function() {
|
|
21738
|
+
/** @internal */ _AnimationColorCurve._isReferenceType = true;
|
|
21739
|
+
}(), function() {
|
|
21740
|
+
/** @internal */ _AnimationColorCurve._isInterpolationType = true;
|
|
21741
|
+
}(), _AnimationColorCurve);
|
|
21373
21742
|
exports.AnimationColorCurve = __decorate([
|
|
21374
21743
|
StaticInterfaceImplement()
|
|
21375
21744
|
], exports.AnimationColorCurve);
|
|
@@ -21465,7 +21834,11 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
|
|
|
21465
21834
|
return out;
|
|
21466
21835
|
};
|
|
21467
21836
|
return AnimationFloatArrayCurve;
|
|
21468
|
-
}(AnimationCurve),
|
|
21837
|
+
}(AnimationCurve), function() {
|
|
21838
|
+
/** @internal */ _AnimationFloatArrayCurve._isReferenceType = true;
|
|
21839
|
+
}(), function() {
|
|
21840
|
+
/** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
|
|
21841
|
+
}(), _AnimationFloatArrayCurve);
|
|
21469
21842
|
exports.AnimationFloatArrayCurve = __decorate([
|
|
21470
21843
|
StaticInterfaceImplement()
|
|
21471
21844
|
], exports.AnimationFloatArrayCurve);
|
|
@@ -21530,7 +21903,11 @@ exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Ani
|
|
|
21530
21903
|
}
|
|
21531
21904
|
};
|
|
21532
21905
|
return AnimationFloatCurve;
|
|
21533
|
-
}(AnimationCurve),
|
|
21906
|
+
}(AnimationCurve), function() {
|
|
21907
|
+
/** @internal */ _AnimationFloatCurve._isReferenceType = false;
|
|
21908
|
+
}(), function() {
|
|
21909
|
+
/** @internal */ _AnimationFloatCurve._isInterpolationType = true;
|
|
21910
|
+
}(), _AnimationFloatCurve);
|
|
21534
21911
|
exports.AnimationFloatCurve = __decorate([
|
|
21535
21912
|
StaticInterfaceImplement()
|
|
21536
21913
|
], exports.AnimationFloatCurve);
|
|
@@ -21628,7 +22005,13 @@ exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ fu
|
|
|
21628
22005
|
return out;
|
|
21629
22006
|
};
|
|
21630
22007
|
return AnimationQuaternionCurve1;
|
|
21631
|
-
}(AnimationCurve),
|
|
22008
|
+
}(AnimationCurve), function() {
|
|
22009
|
+
/** @internal */ _AnimationQuaternionCurve._isInterpolationType = true;
|
|
22010
|
+
}(), function() {
|
|
22011
|
+
/** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
|
|
22012
|
+
}(), function() {
|
|
22013
|
+
/** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new miniprogram.Quaternion();
|
|
22014
|
+
}(), _AnimationQuaternionCurve);
|
|
21632
22015
|
exports.AnimationQuaternionCurve = __decorate([
|
|
21633
22016
|
StaticInterfaceImplement()
|
|
21634
22017
|
], exports.AnimationQuaternionCurve);
|
|
@@ -21709,7 +22092,11 @@ exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function
|
|
|
21709
22092
|
return out;
|
|
21710
22093
|
};
|
|
21711
22094
|
return AnimationVector2Curve;
|
|
21712
|
-
}(AnimationCurve),
|
|
22095
|
+
}(AnimationCurve), function() {
|
|
22096
|
+
/** @internal */ _AnimationVector2Curve._isReferenceType = true;
|
|
22097
|
+
}(), function() {
|
|
22098
|
+
/** @internal */ _AnimationVector2Curve._isInterpolationType = true;
|
|
22099
|
+
}(), _AnimationVector2Curve);
|
|
21713
22100
|
exports.AnimationVector2Curve = __decorate([
|
|
21714
22101
|
StaticInterfaceImplement()
|
|
21715
22102
|
], exports.AnimationVector2Curve);
|
|
@@ -21802,7 +22189,11 @@ exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function
|
|
|
21802
22189
|
return out;
|
|
21803
22190
|
};
|
|
21804
22191
|
return AnimationVector3Curve;
|
|
21805
|
-
}(AnimationCurve),
|
|
22192
|
+
}(AnimationCurve), function() {
|
|
22193
|
+
/** @internal */ _AnimationVector3Curve._isReferenceType = true;
|
|
22194
|
+
}(), function() {
|
|
22195
|
+
/** @internal */ _AnimationVector3Curve._isInterpolationType = true;
|
|
22196
|
+
}(), _AnimationVector3Curve);
|
|
21806
22197
|
exports.AnimationVector3Curve = __decorate([
|
|
21807
22198
|
StaticInterfaceImplement()
|
|
21808
22199
|
], exports.AnimationVector3Curve);
|
|
@@ -21895,7 +22286,11 @@ exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function
|
|
|
21895
22286
|
return out;
|
|
21896
22287
|
};
|
|
21897
22288
|
return AnimationVector4Curve;
|
|
21898
|
-
}(AnimationCurve),
|
|
22289
|
+
}(AnimationCurve), function() {
|
|
22290
|
+
/** @internal */ _AnimationVector4Curve._isReferenceType = true;
|
|
22291
|
+
}(), function() {
|
|
22292
|
+
/** @internal */ _AnimationVector4Curve._isInterpolationType = true;
|
|
22293
|
+
}(), _AnimationVector4Curve);
|
|
21899
22294
|
exports.AnimationVector4Curve = __decorate([
|
|
21900
22295
|
StaticInterfaceImplement()
|
|
21901
22296
|
], exports.AnimationVector4Curve);
|
|
@@ -22611,7 +23006,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22611
23006
|
}
|
|
22612
23007
|
}
|
|
22613
23008
|
};
|
|
22614
|
-
|
|
23009
|
+
_create_class(Animator, [
|
|
22615
23010
|
{
|
|
22616
23011
|
key: "animatorController",
|
|
22617
23012
|
get: /**
|
|
@@ -22702,7 +23097,7 @@ __decorate([
|
|
|
22702
23097
|
*/ _proto._registerChangeFlag = function _registerChangeFlag() {
|
|
22703
23098
|
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
22704
23099
|
};
|
|
22705
|
-
|
|
23100
|
+
_create_class(AnimatorController, [
|
|
22706
23101
|
{
|
|
22707
23102
|
key: "layers",
|
|
22708
23103
|
get: /**
|
|
@@ -22836,7 +23231,7 @@ __decorate([
|
|
|
22836
23231
|
index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
|
|
22837
23232
|
}
|
|
22838
23233
|
};
|
|
22839
|
-
|
|
23234
|
+
_create_class(AnimatorState, [
|
|
22840
23235
|
{
|
|
22841
23236
|
key: "transitions",
|
|
22842
23237
|
get: /**
|
|
@@ -22968,7 +23363,7 @@ exports.AnimatorConditionMode = void 0;
|
|
|
22968
23363
|
_this.shaderData.setVector4("u_cubeDecodeParam", _this._decodeParam);
|
|
22969
23364
|
return _this;
|
|
22970
23365
|
}
|
|
22971
|
-
|
|
23366
|
+
_create_class(SkyBoxMaterial, [
|
|
22972
23367
|
{
|
|
22973
23368
|
key: "textureDecodeRGBM",
|
|
22974
23369
|
get: /**
|
|
@@ -23067,7 +23462,7 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
23067
23462
|
_this._isFadeOut = false;
|
|
23068
23463
|
_this._playOnEnable = true;
|
|
23069
23464
|
_this._blendMode = 0;
|
|
23070
|
-
_this._onColorChanged = _this._onColorChanged.bind(
|
|
23465
|
+
_this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
|
|
23071
23466
|
//@ts-ignore
|
|
23072
23467
|
_this._color._onValueChanged = _this._onColorChanged;
|
|
23073
23468
|
_this.setMaterial(_this._createMaterial());
|
|
@@ -23344,7 +23739,7 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
23344
23739
|
ParticleRenderer._getRandom = function _getRandom() {
|
|
23345
23740
|
return Math.random() - 0.5;
|
|
23346
23741
|
};
|
|
23347
|
-
|
|
23742
|
+
_create_class(ParticleRenderer, [
|
|
23348
23743
|
{
|
|
23349
23744
|
key: "texture",
|
|
23350
23745
|
get: /**
|
|
@@ -23775,7 +24170,9 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
23775
24170
|
]);
|
|
23776
24171
|
return ParticleRenderer;
|
|
23777
24172
|
}(MeshRenderer);
|
|
23778
|
-
|
|
24173
|
+
(function() {
|
|
24174
|
+
/** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
|
|
24175
|
+
})();
|
|
23779
24176
|
__decorate([
|
|
23780
24177
|
ignoreClone
|
|
23781
24178
|
], ParticleRenderer.prototype, "_onColorChanged", null);
|
|
@@ -24045,7 +24442,7 @@ var _tempVector3 = new miniprogram.Vector3();
|
|
|
24045
24442
|
this._camera.renderTarget = this._oriCameraRenderTarget;
|
|
24046
24443
|
this._camera.cullingMask = this._oriCameraCullingMask;
|
|
24047
24444
|
};
|
|
24048
|
-
|
|
24445
|
+
_create_class(Probe, [
|
|
24049
24446
|
{
|
|
24050
24447
|
key: "_texture",
|
|
24051
24448
|
get: function get() {
|