@galacean/engine-core 0.9.0-beta.81 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1009 -612
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1009 -612
- package/dist/module.js +1009 -612
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/graphic/BufferUtil.d.ts +1 -1
- package/types/shaderlib/ShaderLib.d.ts +0 -1
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/enums/SpriteTileMode.d.ts +0 -11
- package/types/RenderPipeline/MeshRenderData.d.ts +0 -15
- package/types/RenderPipeline/RenderData.d.ts +0 -7
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -10
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -12
- package/types/RenderPipeline/TextRenderData.d.ts +0 -6
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -9
- package/types/RenderPipeline/index.d.ts +0 -4
- package/types/asset/ContentRestorer.d.ts +0 -17
- package/types/asset/GraphicsResource.d.ts +0 -9
- package/types/asset/IReferable.d.ts +0 -2
- package/types/asset/ReferResource.d.ts +0 -27
- package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
- package/types/physics/Collision.d.ts +0 -4
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -8
- package/types/shader/ShaderPart.d.ts +0 -41
- package/types/shader/ShaderTagKey.d.ts +0 -16
- package/types/shader/SubShader.d.ts +0 -19
- package/types/sky/SkyProceduralMaterial.d.ts +0 -72
package/dist/main.js
CHANGED
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@@ -15,56 +15,48 @@ var engineMath = require('@galacean/engine-math');
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Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
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})(exports.Platform || (exports.Platform = {}));
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function
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throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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}
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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function _defineProperties(target, props) {
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for (var i = 0; i < props.length; i++) {
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var descriptor = props[i];
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descriptor.enumerable = descriptor.enumerable || false;
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descriptor.configurable = true;
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if ("value" in descriptor) descriptor.writable = true;
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Object.defineProperty(target, descriptor.key, descriptor);
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}
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}
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function _create_class(Constructor, protoProps, staticProps) {
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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if (staticProps) _defineProperties(Constructor, staticProps);
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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if (staticProps) _defineProperties(Constructor, staticProps);
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return Constructor;
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return Constructor;
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}
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function
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return o;
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};
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function _set_prototype_of(o, p) {
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_set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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o.__proto__ = p;
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}
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return o;
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};
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return setPrototypeOf(o, p);
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return _set_prototype_of(o, p);
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}
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function _inherits(subClass, superClass) {
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}
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subClass.prototype = Object.create(superClass && superClass.prototype, {
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constructor: {
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value: subClass,
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writable: true,
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configurable: true
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if (typeof superClass !== "function" && superClass !== null) {
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throw new TypeError("Super expression must either be null or a function");
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}
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subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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/**
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@@ -112,9 +104,15 @@ function _inherits(subClass, superClass) {
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};
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return MathUtil;
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}();
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/** The
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(function() {
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/** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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})();
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(function() {
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/** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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})();
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(function() {
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/** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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})();
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/**
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* Describes a color in the from of RGBA (in order: R, G, B, A).
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@@ -324,7 +322,7 @@ function _inherits(subClass, superClass) {
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out._onValueChanged && out._onValueChanged();
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return out;
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};
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_create_class(Color, [
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{
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key: "r",
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get: /**
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@@ -400,11 +398,9 @@ function __decorate(decorators, target, key, desc) {
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}
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function _instanceof(left, right) {
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return left instanceof right;
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}
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if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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return !!right[Symbol.hasInstance](left);
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} else return left instanceof right;
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}
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/**
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@@ -585,16 +581,22 @@ function _instanceof(left, right) {
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};
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return CloneManager;
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}();
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/** @internal */ CloneManager.
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(function() {
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/** @internal */ CloneManager._subCloneModeMap = new Map();
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})();
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(function() {
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/** @internal */ CloneManager._cloneModeMap = new Map();
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})();
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(function() {
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CloneManager._objectType = Object.getPrototypeOf(Object);
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})();
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/**
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* EngineObject.
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*/ var EngineObject = /*#__PURE__*/ function() {
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function EngineObject(engine) {
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this._destroyed = false;
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/** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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this._destroyed = false;
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this._engine = engine;
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}
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var _proto = EngineObject.prototype;
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@@ -606,7 +608,7 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
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(_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
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this._destroyed = true;
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};
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_create_class(EngineObject, [
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{
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key: "engine",
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get: /**
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]);
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return EngineObject;
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}();
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EngineObject._instanceIdCounter = 0;
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})();
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__decorate([
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ignoreClone
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], EngineObject.prototype, "instanceId", void 0);
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_this = EngineObject.call(this, engine) || this;
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/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
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_this._refCount = 0;
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engine.resourceManager._addRefObject(_this.instanceId,
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engine.resourceManager._addRefObject(_this.instanceId, _assert_this_initialized(_this));
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return _this;
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}
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var _proto = RefObject.prototype;
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*/ _proto._addToResourceManager = function _addToResourceManager(path) {
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this._engine.resourceManager._addAsset(path, this);
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};
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_create_class(RefObject, [
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{
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_proto.stopPropagation = function stopPropagation() {
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this._propagationStopped = true;
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};
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_create_class(Event, [
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this._lastTickTime = now;
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this._frameCount++;
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};
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_create_class(Time, [
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get: /*
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_proto._getMipmapCount = function _getMipmapCount() {
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return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
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_create_class(Texture, [
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_this._depthTexture = depth;
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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}
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_this._format = format;
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_this._mipmapCount = _this._getMipmapCount();
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_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
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_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(
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_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
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_this.filterMode = exports.TextureFilterMode.Bilinear;
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_this._mipmapCount = _this._getMipmapCount();
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_this.filterMode = exports.TextureFilterMode.Bilinear;
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this._platformTexture.getPixelBuffer(elementIndex, xOrMipLevelOrOut, yOrMipLevel, width, height, mipLevelOrOut, out);
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_proto.getCharInfo = function getCharInfo(char) {
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})();
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var _Symbol_toStringTag = Symbol.toStringTag;
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var AssetPromise = /*#__PURE__*/ function() {
|
|
2029
2034
|
function AssetPromise(executor) {
|
|
2030
2035
|
var _this = this;
|
|
@@ -2143,9 +2148,9 @@ var AssetPromise = /*#__PURE__*/ function() {
|
|
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2143
2148
|
}
|
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2149
|
});
|
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|
};
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-
|
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2151
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+
_create_class(AssetPromise, [
|
|
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|
{
|
|
2148
|
-
key:
|
|
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|
+
key: Symbol.toStringTag,
|
|
2149
2154
|
get: /** compatible with Promise */ function get() {
|
|
2150
2155
|
return "AssetPromise";
|
|
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2156
|
}
|
|
@@ -2458,8 +2463,12 @@ var /** @internal */ PromiseState;
|
|
|
2458
2463
|
};
|
|
2459
2464
|
return ResourceManager;
|
|
2460
2465
|
}();
|
|
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|
-
|
|
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|
-
ResourceManager.
|
|
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|
+
(function() {
|
|
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|
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/** Loader collection. */ ResourceManager._loaders = {};
|
|
2468
|
+
})();
|
|
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|
+
(function() {
|
|
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|
+
ResourceManager._extTypeMapping = {};
|
|
2471
|
+
})();
|
|
2463
2472
|
/**
|
|
2464
2473
|
* Declare ResourceLoader's decorator.
|
|
2465
2474
|
* @param assetType - Type of asset
|
|
@@ -2817,10 +2826,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
2817
2826
|
};
|
|
2818
2827
|
return ComponentsDependencies;
|
|
2819
2828
|
}();
|
|
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|
-
|
|
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|
+
(function() {
|
|
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|
+
/**
|
|
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2831
|
* @internal
|
|
2822
2832
|
*/ ComponentsDependencies._dependenciesMap = new Map();
|
|
2823
|
-
|
|
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|
+
})();
|
|
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|
+
(function() {
|
|
2835
|
+
ComponentsDependencies._invDependenciesMap = new Map();
|
|
2836
|
+
})();
|
|
2824
2837
|
/**
|
|
2825
2838
|
* Dependent components, automatically added if they do not exist.
|
|
2826
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|
* @param components - Dependent components
|
|
@@ -2986,7 +2999,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
|
|
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|
}
|
|
2987
3000
|
}
|
|
2988
3001
|
};
|
|
2989
|
-
|
|
3002
|
+
_create_class(Component, [
|
|
2990
3003
|
{
|
|
2991
3004
|
key: "enabled",
|
|
2992
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|
get: /**
|
|
@@ -3120,7 +3133,6 @@ __decorate([
|
|
|
3120
3133
|
function Transform(entity) {
|
|
3121
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|
var _this;
|
|
3122
3135
|
_this = Component.call(this, entity) || this;
|
|
3123
|
-
_this._dirtyFlag = 0xbc;
|
|
3124
3136
|
_this._position = new engineMath.Vector3();
|
|
3125
3137
|
_this._rotation = new engineMath.Vector3();
|
|
3126
3138
|
_this._rotationQuaternion = new engineMath.Quaternion();
|
|
@@ -3133,14 +3145,15 @@ __decorate([
|
|
|
3133
3145
|
_this._worldMatrix = new engineMath.Matrix();
|
|
3134
3146
|
_this._isParentDirty = true;
|
|
3135
3147
|
_this._parentTransformCache = null;
|
|
3148
|
+
_this._dirtyFlag = 0xbc;
|
|
3136
3149
|
/** @internal */ _this._updateFlagManager = new UpdateFlagManager();
|
|
3137
|
-
_this._onPositionChanged = _this._onPositionChanged.bind(
|
|
3138
|
-
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(
|
|
3139
|
-
_this._onRotationChanged = _this._onRotationChanged.bind(
|
|
3140
|
-
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(
|
|
3141
|
-
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(
|
|
3142
|
-
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(
|
|
3143
|
-
_this._onScaleChanged = _this._onScaleChanged.bind(
|
|
3150
|
+
_this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
|
|
3151
|
+
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
|
|
3152
|
+
_this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
|
|
3153
|
+
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
|
|
3154
|
+
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3155
|
+
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
|
|
3156
|
+
_this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
|
|
3144
3157
|
//@ts-ignore
|
|
3145
3158
|
_this._position._onValueChanged = _this._onPositionChanged;
|
|
3146
3159
|
//@ts-ignore
|
|
@@ -3532,7 +3545,7 @@ __decorate([
|
|
|
3532
3545
|
this._setDirtyFlagTrue(0x40);
|
|
3533
3546
|
this._updateWorldScaleFlag();
|
|
3534
3547
|
};
|
|
3535
|
-
|
|
3548
|
+
_create_class(Transform, [
|
|
3536
3549
|
{
|
|
3537
3550
|
key: "position",
|
|
3538
3551
|
get: /**
|
|
@@ -3778,15 +3791,33 @@ __decorate([
|
|
|
3778
3791
|
]);
|
|
3779
3792
|
return Transform;
|
|
3780
3793
|
}(Component);
|
|
3781
|
-
|
|
3782
|
-
Transform.
|
|
3783
|
-
|
|
3784
|
-
|
|
3785
|
-
Transform.
|
|
3786
|
-
|
|
3787
|
-
|
|
3788
|
-
Transform.
|
|
3789
|
-
|
|
3794
|
+
(function() {
|
|
3795
|
+
Transform._tempQuat0 = new engineMath.Quaternion();
|
|
3796
|
+
})();
|
|
3797
|
+
(function() {
|
|
3798
|
+
Transform._tempVec30 = new engineMath.Vector3();
|
|
3799
|
+
})();
|
|
3800
|
+
(function() {
|
|
3801
|
+
Transform._tempVec31 = new engineMath.Vector3();
|
|
3802
|
+
})();
|
|
3803
|
+
(function() {
|
|
3804
|
+
Transform._tempVec32 = new engineMath.Vector3();
|
|
3805
|
+
})();
|
|
3806
|
+
(function() {
|
|
3807
|
+
Transform._tempMat30 = new engineMath.Matrix3x3();
|
|
3808
|
+
})();
|
|
3809
|
+
(function() {
|
|
3810
|
+
Transform._tempMat31 = new engineMath.Matrix3x3();
|
|
3811
|
+
})();
|
|
3812
|
+
(function() {
|
|
3813
|
+
Transform._tempMat32 = new engineMath.Matrix3x3();
|
|
3814
|
+
})();
|
|
3815
|
+
(function() {
|
|
3816
|
+
Transform._tempMat41 = new engineMath.Matrix();
|
|
3817
|
+
})();
|
|
3818
|
+
(function() {
|
|
3819
|
+
Transform._tempMat42 = new engineMath.Matrix();
|
|
3820
|
+
})();
|
|
3790
3821
|
__decorate([
|
|
3791
3822
|
deepClone
|
|
3792
3823
|
], Transform.prototype, "_position", void 0);
|
|
@@ -4286,7 +4317,7 @@ var TransformModifyFlags;
|
|
|
4286
4317
|
this._traverseSetOwnerScene(children[i], scene);
|
|
4287
4318
|
}
|
|
4288
4319
|
};
|
|
4289
|
-
|
|
4320
|
+
_create_class(Entity, [
|
|
4290
4321
|
{
|
|
4291
4322
|
key: "isActive",
|
|
4292
4323
|
get: /**
|
|
@@ -4504,7 +4535,7 @@ var TransformModifyFlags;
|
|
|
4504
4535
|
}
|
|
4505
4536
|
}
|
|
4506
4537
|
};
|
|
4507
|
-
|
|
4538
|
+
_create_class(SystemInfo, null, [
|
|
4508
4539
|
{
|
|
4509
4540
|
key: "devicePixelRatio",
|
|
4510
4541
|
get: /**
|
|
@@ -4516,8 +4547,12 @@ var TransformModifyFlags;
|
|
|
4516
4547
|
]);
|
|
4517
4548
|
return SystemInfo;
|
|
4518
4549
|
}();
|
|
4519
|
-
|
|
4520
|
-
/** The
|
|
4550
|
+
(function() {
|
|
4551
|
+
/** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
|
|
4552
|
+
})();
|
|
4553
|
+
(function() {
|
|
4554
|
+
/** The operating system is running on. */ SystemInfo.operatingSystem = "";
|
|
4555
|
+
})();
|
|
4521
4556
|
SystemInfo._initialize();
|
|
4522
4557
|
|
|
4523
4558
|
/**
|
|
@@ -5134,7 +5169,7 @@ SystemInfo._initialize();
|
|
|
5134
5169
|
_proto._setGravity = function _setGravity() {
|
|
5135
5170
|
this._nativePhysicsManager.setGravity(this._gravity);
|
|
5136
5171
|
};
|
|
5137
|
-
|
|
5172
|
+
_create_class(PhysicsManager, [
|
|
5138
5173
|
{
|
|
5139
5174
|
key: "gravity",
|
|
5140
5175
|
get: /**
|
|
@@ -5192,7 +5227,7 @@ SystemInfo._initialize();
|
|
|
5192
5227
|
*/ _proto._destroy = function _destroy() {
|
|
5193
5228
|
this._nativeMaterial.destroy();
|
|
5194
5229
|
};
|
|
5195
|
-
|
|
5230
|
+
_create_class(PhysicsMaterial, [
|
|
5196
5231
|
{
|
|
5197
5232
|
key: "bounciness",
|
|
5198
5233
|
get: /**
|
|
@@ -5272,8 +5307,8 @@ exports.Collider = /*#__PURE__*/ function(Component) {
|
|
|
5272
5307
|
function Collider(entity) {
|
|
5273
5308
|
var _this;
|
|
5274
5309
|
_this = Component.call(this, entity) || this;
|
|
5275
|
-
_this._shapes = [];
|
|
5276
5310
|
/** @internal */ _this._index = -1;
|
|
5311
|
+
_this._shapes = [];
|
|
5277
5312
|
_this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
|
|
5278
5313
|
return _this;
|
|
5279
5314
|
}
|
|
@@ -5352,7 +5387,7 @@ exports.Collider = /*#__PURE__*/ function(Component) {
|
|
|
5352
5387
|
this.clearShapes();
|
|
5353
5388
|
this._nativeCollider.destroy();
|
|
5354
5389
|
};
|
|
5355
|
-
|
|
5390
|
+
_create_class(Collider, [
|
|
5356
5391
|
{
|
|
5357
5392
|
key: "shapes",
|
|
5358
5393
|
get: /**
|
|
@@ -5392,7 +5427,7 @@ exports.Collider = __decorate([
|
|
|
5392
5427
|
_this._upDirection = new engineMath.Vector3(0, 1, 0);
|
|
5393
5428
|
_this._slopeLimit = 0.707;
|
|
5394
5429
|
_this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
|
|
5395
|
-
_this._setUpDirection = _this._setUpDirection.bind(
|
|
5430
|
+
_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
|
|
5396
5431
|
//@ts-ignore
|
|
5397
5432
|
_this._upDirection._onValueChanged = _this._setUpDirection;
|
|
5398
5433
|
return _this;
|
|
@@ -5465,7 +5500,7 @@ exports.Collider = __decorate([
|
|
|
5465
5500
|
_proto._setUpDirection = function _setUpDirection() {
|
|
5466
5501
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
5467
5502
|
};
|
|
5468
|
-
|
|
5503
|
+
_create_class(CharacterController, [
|
|
5469
5504
|
{
|
|
5470
5505
|
key: "stepOffset",
|
|
5471
5506
|
get: /**
|
|
@@ -5560,7 +5595,7 @@ exports.Collider = __decorate([
|
|
|
5560
5595
|
_proto._setRotation = function _setRotation() {
|
|
5561
5596
|
this._nativeShape.setRotation(this._rotation);
|
|
5562
5597
|
};
|
|
5563
|
-
|
|
5598
|
+
_create_class(ColliderShape, [
|
|
5564
5599
|
{
|
|
5565
5600
|
key: "collider",
|
|
5566
5601
|
get: /**
|
|
@@ -5648,7 +5683,9 @@ exports.Collider = __decorate([
|
|
|
5648
5683
|
]);
|
|
5649
5684
|
return ColliderShape;
|
|
5650
5685
|
}();
|
|
5651
|
-
|
|
5686
|
+
(function() {
|
|
5687
|
+
ColliderShape._idGenerator = 0;
|
|
5688
|
+
})();
|
|
5652
5689
|
|
|
5653
5690
|
/**
|
|
5654
5691
|
* Physical collider shape for box.
|
|
@@ -5659,7 +5696,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5659
5696
|
_this = ColliderShape.call(this) || this;
|
|
5660
5697
|
_this._size = new engineMath.Vector3(1, 1, 1);
|
|
5661
5698
|
_this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
|
|
5662
|
-
_this._setSize = _this._setSize.bind(
|
|
5699
|
+
_this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
|
|
5663
5700
|
//@ts-ignore
|
|
5664
5701
|
_this._size._onValueChanged = _this._setSize;
|
|
5665
5702
|
return _this;
|
|
@@ -5668,7 +5705,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5668
5705
|
_proto._setSize = function _setSize() {
|
|
5669
5706
|
this._nativeShape.setSize(this._size);
|
|
5670
5707
|
};
|
|
5671
|
-
|
|
5708
|
+
_create_class(BoxColliderShape, [
|
|
5672
5709
|
{
|
|
5673
5710
|
key: "size",
|
|
5674
5711
|
get: /**
|
|
@@ -5697,7 +5734,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5697
5734
|
_this._nativeShape = PhysicsManager._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
5698
5735
|
return _this;
|
|
5699
5736
|
}
|
|
5700
|
-
|
|
5737
|
+
_create_class(SphereColliderShape, [
|
|
5701
5738
|
{
|
|
5702
5739
|
key: "radius",
|
|
5703
5740
|
get: /**
|
|
@@ -5751,7 +5788,7 @@ ColliderShape._idGenerator = 0;
|
|
|
5751
5788
|
_this._nativeShape = PhysicsManager._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
5752
5789
|
return _this;
|
|
5753
5790
|
}
|
|
5754
|
-
|
|
5791
|
+
_create_class(CapsuleColliderShape, [
|
|
5755
5792
|
{
|
|
5756
5793
|
key: "radius",
|
|
5757
5794
|
get: /**
|
|
@@ -5810,7 +5847,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
|
|
|
5810
5847
|
_this._connectedCollider.localPosition = new engineMath.Vector3();
|
|
5811
5848
|
return _this;
|
|
5812
5849
|
}
|
|
5813
|
-
|
|
5850
|
+
_create_class(Joint, [
|
|
5814
5851
|
{
|
|
5815
5852
|
key: "connectedCollider",
|
|
5816
5853
|
get: /**
|
|
@@ -5990,7 +6027,7 @@ exports.Joint = __decorate([
|
|
|
5990
6027
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
5991
6028
|
this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
|
|
5992
6029
|
};
|
|
5993
|
-
|
|
6030
|
+
_create_class(HingeJoint, [
|
|
5994
6031
|
{
|
|
5995
6032
|
key: "axis",
|
|
5996
6033
|
get: /**
|
|
@@ -6142,7 +6179,7 @@ exports.Joint = __decorate([
|
|
|
6142
6179
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
6143
6180
|
this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
|
|
6144
6181
|
};
|
|
6145
|
-
|
|
6182
|
+
_create_class(SpringJoint, [
|
|
6146
6183
|
{
|
|
6147
6184
|
key: "swingOffset",
|
|
6148
6185
|
get: /**
|
|
@@ -6298,10 +6335,10 @@ exports.Joint = __decorate([
|
|
|
6298
6335
|
_this._sleepThreshold = 5e-3;
|
|
6299
6336
|
var transform = _this.entity.transform;
|
|
6300
6337
|
_this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
|
|
6301
|
-
_this._setLinearVelocity = _this._setLinearVelocity.bind(
|
|
6302
|
-
_this._setAngularVelocity = _this._setAngularVelocity.bind(
|
|
6303
|
-
_this._setCenterOfMass = _this._setCenterOfMass.bind(
|
|
6304
|
-
_this._setInertiaTensor = _this._setInertiaTensor.bind(
|
|
6338
|
+
_this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
|
|
6339
|
+
_this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
|
|
6340
|
+
_this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
|
|
6341
|
+
_this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
|
|
6305
6342
|
//@ts-ignore
|
|
6306
6343
|
_this._linearVelocity._onValueChanged = _this._setLinearVelocity;
|
|
6307
6344
|
//@ts-ignore
|
|
@@ -6359,7 +6396,7 @@ exports.Joint = __decorate([
|
|
|
6359
6396
|
_proto._setInertiaTensor = function _setInertiaTensor() {
|
|
6360
6397
|
this._nativeCollider.setInertiaTensor(this._inertiaTensor);
|
|
6361
6398
|
};
|
|
6362
|
-
|
|
6399
|
+
_create_class(DynamicCollider, [
|
|
6363
6400
|
{
|
|
6364
6401
|
key: "linearDamping",
|
|
6365
6402
|
get: /**
|
|
@@ -6903,9 +6940,15 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
6903
6940
|
};
|
|
6904
6941
|
return PointerManager;
|
|
6905
6942
|
}();
|
|
6906
|
-
|
|
6907
|
-
PointerManager.
|
|
6908
|
-
|
|
6943
|
+
(function() {
|
|
6944
|
+
PointerManager._tempRay = new engineMath.Ray();
|
|
6945
|
+
})();
|
|
6946
|
+
(function() {
|
|
6947
|
+
PointerManager._tempPoint = new engineMath.Vector2();
|
|
6948
|
+
})();
|
|
6949
|
+
(function() {
|
|
6950
|
+
PointerManager._tempHitResult = new HitResult();
|
|
6951
|
+
})();
|
|
6909
6952
|
|
|
6910
6953
|
/**
|
|
6911
6954
|
* Wheel Manager.
|
|
@@ -7111,7 +7154,7 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7111
7154
|
this._pointerManager._onFocus();
|
|
7112
7155
|
this._keyboardManager._onFocus();
|
|
7113
7156
|
};
|
|
7114
|
-
|
|
7157
|
+
_create_class(InputManager, [
|
|
7115
7158
|
{
|
|
7116
7159
|
key: "pointers",
|
|
7117
7160
|
get: /**
|
|
@@ -7298,8 +7341,12 @@ PointerManager._tempHitResult = new HitResult();
|
|
|
7298
7341
|
}
|
|
7299
7342
|
this._nameId = nameID;
|
|
7300
7343
|
};
|
|
7301
|
-
|
|
7302
|
-
ShaderMacro.
|
|
7344
|
+
(function() {
|
|
7345
|
+
/** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
|
|
7346
|
+
})();
|
|
7347
|
+
(function() {
|
|
7348
|
+
ShaderMacro._macroNameCounter = 0;
|
|
7349
|
+
})();
|
|
7303
7350
|
|
|
7304
7351
|
/**
|
|
7305
7352
|
* Shader macro collection.
|
|
@@ -7451,26 +7498,17 @@ ShaderMacro._macroNameCounter = 0;
|
|
|
7451
7498
|
return ShaderMacroCollection;
|
|
7452
7499
|
}();
|
|
7453
7500
|
|
|
7454
|
-
function
|
|
7455
|
-
|
|
7456
|
-
|
|
7457
|
-
|
|
7458
|
-
|
|
7459
|
-
for (var key in source) {
|
|
7460
|
-
if (Object.prototype.hasOwnProperty.call(source, key)) {
|
|
7461
|
-
target[key] = source[key];
|
|
7501
|
+
function _extends() {
|
|
7502
|
+
_extends = Object.assign || function assign(target) {
|
|
7503
|
+
for (var i = 1; i < arguments.length; i++) {
|
|
7504
|
+
var source = arguments[i];
|
|
7505
|
+
for (var key in source) if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
|
|
7462
7506
|
}
|
|
7463
|
-
}
|
|
7464
|
-
}
|
|
7465
|
-
|
|
7466
|
-
return target;
|
|
7467
|
-
};
|
|
7468
7507
|
|
|
7469
|
-
|
|
7470
|
-
}
|
|
7508
|
+
return target;
|
|
7509
|
+
};
|
|
7471
7510
|
|
|
7472
|
-
|
|
7473
|
-
return extends_.apply(this, arguments);
|
|
7511
|
+
return _extends.apply(this, arguments);
|
|
7474
7512
|
}
|
|
7475
7513
|
|
|
7476
7514
|
var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
|
|
@@ -7483,8 +7521,6 @@ var transform_declare = "#define GLSLIFY 1\nuniform mat4 u_localMat;uniform mat4
|
|
|
7483
7521
|
|
|
7484
7522
|
var color_share = "#define GLSLIFY 1\n#ifdef O3_HAS_VERTEXCOLOR\nvarying vec4 v_color;\n#endif\n"; // eslint-disable-line
|
|
7485
7523
|
|
|
7486
|
-
var RendererFragmentDeclaration = "#define GLSLIFY 1\nuniform highp ivec4 oasis_RendererLayer;"; // eslint-disable-line
|
|
7487
|
-
|
|
7488
7524
|
var FogFragmentDeclaration = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nvarying vec3 v_positionVS;uniform vec4 oasis_FogColor;uniform vec4 oasis_FogParams;float ComputeFogIntensity(float fogDepth){\n#if OASIS_FOG_MODE == 1\nreturn clamp(fogDepth*oasis_FogParams.x+oasis_FogParams.y,0.0,1.0);\n#elif OASIS_FOG_MODE == 2\nreturn clamp(exp2(-fogDepth*oasis_FogParams.z),0.0,1.0);\n#elif OASIS_FOG_MODE == 3\nfloat factor=fogDepth*oasis_FogParams.w;return clamp(exp2(-factor*factor),0.0,1.0);\n#endif\n}\n#endif\n"; // eslint-disable-line
|
|
7489
7525
|
|
|
7490
7526
|
var FogVertexDeclaration = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nvarying vec3 v_positionVS;\n#endif\n"; // eslint-disable-line
|
|
@@ -7519,7 +7555,7 @@ var worldpos_vert = "#define GLSLIFY 1\n#ifdef O3_NEED_WORLDPOS\nvec4 temp_pos=u
|
|
|
7519
7555
|
|
|
7520
7556
|
var FogFragment = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nfloat fogIntensity=ComputeFogIntensity(length(v_positionVS));gl_FragColor.rgb=mix(oasis_FogColor.rgb,gl_FragColor.rgb,fogIntensity);\n#endif\n"; // eslint-disable-line
|
|
7521
7557
|
|
|
7522
|
-
var light_frag_define = "#define GLSLIFY 1\n#ifdef O3_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 u_directLightCullingMask[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightColor[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightDirection[O3_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 u_pointLightCullingMask[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightColor[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightPosition[O3_POINT_LIGHT_COUNT];uniform float u_pointLightDistance[O3_POINT_LIGHT_COUNT];\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 u_spotLightCullingMask[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightColor[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightPosition[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightDirection[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightDistance[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightAngleCos[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightPenumbraCos[O3_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight u_envMapLight;\n#ifdef O3_USE_SH\nuniform vec3 u_env_sh[9];\n#endif\n#ifdef O3_USE_SPECULAR_ENV\nuniform samplerCube u_env_specularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}"; // eslint-disable-line
|
|
7558
|
+
var light_frag_define = "#define GLSLIFY 1\n#ifdef O3_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 u_directLightCullingMask[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightColor[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightDirection[O3_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 u_pointLightCullingMask[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightColor[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightPosition[O3_POINT_LIGHT_COUNT];uniform float u_pointLightDistance[O3_POINT_LIGHT_COUNT];\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 u_spotLightCullingMask[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightColor[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightPosition[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightDirection[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightDistance[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightAngleCos[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightPenumbraCos[O3_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight u_envMapLight;uniform ivec4 oasis_RendererLayer;\n#ifdef O3_USE_SH\nuniform vec3 u_env_sh[9];\n#endif\n#ifdef O3_USE_SPECULAR_ENV\nuniform samplerCube u_env_specularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}"; // eslint-disable-line
|
|
7523
7559
|
|
|
7524
7560
|
var mobile_material_frag = "#define GLSLIFY 1\nuniform vec4 u_emissiveColor;uniform vec4 u_baseColor;uniform vec4 u_specularColor;uniform float u_shininess;uniform float u_normalIntensity;uniform float u_alphaCutoff;\n#ifdef EMISSIVETEXTURE\nuniform sampler2D u_emissiveTexture;\n#endif\n#ifdef BASETEXTURE\nuniform sampler2D u_baseTexture;\n#endif\n#ifdef O3_SPECULAR_TEXTURE\nuniform sampler2D u_specularTexture;\n#endif\n#ifdef NORMALTEXTURE\nuniform sampler2D u_normalTexture;\n#endif\n"; // eslint-disable-line
|
|
7525
7561
|
|
|
@@ -7611,7 +7647,6 @@ var ShaderLib = _extends({
|
|
|
7611
7647
|
normal_share: normal_share,
|
|
7612
7648
|
uv_share: uv_share,
|
|
7613
7649
|
worldpos_share: worldpos_share,
|
|
7614
|
-
RendererFragmentDeclaration: RendererFragmentDeclaration,
|
|
7615
7650
|
FogVertexDeclaration: FogVertexDeclaration,
|
|
7616
7651
|
FogFragmentDeclaration: FogFragmentDeclaration,
|
|
7617
7652
|
begin_normal_vert: begin_normal_vert,
|
|
@@ -8315,7 +8350,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8315
8350
|
return prefix + line;
|
|
8316
8351
|
}).join("\n");
|
|
8317
8352
|
};
|
|
8318
|
-
|
|
8353
|
+
_create_class(ShaderProgram, [
|
|
8319
8354
|
{
|
|
8320
8355
|
key: "isValid",
|
|
8321
8356
|
get: /**
|
|
@@ -8327,7 +8362,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
8327
8362
|
]);
|
|
8328
8363
|
return ShaderProgram;
|
|
8329
8364
|
}();
|
|
8330
|
-
|
|
8365
|
+
(function() {
|
|
8366
|
+
ShaderProgram._counter = 0;
|
|
8367
|
+
})();
|
|
8331
8368
|
|
|
8332
8369
|
/**
|
|
8333
8370
|
* Shader pass containing vertex and fragment source.
|
|
@@ -8372,7 +8409,9 @@ ShaderProgram._counter = 0;
|
|
|
8372
8409
|
};
|
|
8373
8410
|
return ShaderPass;
|
|
8374
8411
|
}();
|
|
8375
|
-
|
|
8412
|
+
(function() {
|
|
8413
|
+
ShaderPass._shaderPassCounter = 0;
|
|
8414
|
+
})();
|
|
8376
8415
|
|
|
8377
8416
|
/**
|
|
8378
8417
|
* Shader property.
|
|
@@ -8381,7 +8420,7 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8381
8420
|
this.name = name;
|
|
8382
8421
|
this._uniqueId = ShaderProperty._propertyNameCounter++;
|
|
8383
8422
|
}
|
|
8384
|
-
|
|
8423
|
+
_create_class(ShaderProperty, [
|
|
8385
8424
|
{
|
|
8386
8425
|
key: "type",
|
|
8387
8426
|
get: /**
|
|
@@ -8393,7 +8432,9 @@ ShaderPass._shaderPassCounter = 0;
|
|
|
8393
8432
|
]);
|
|
8394
8433
|
return ShaderProperty;
|
|
8395
8434
|
}();
|
|
8396
|
-
|
|
8435
|
+
(function() {
|
|
8436
|
+
ShaderProperty._propertyNameCounter = 0;
|
|
8437
|
+
})();
|
|
8397
8438
|
|
|
8398
8439
|
/**
|
|
8399
8440
|
* Shader for rendering.
|
|
@@ -8506,7 +8547,7 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8506
8547
|
}
|
|
8507
8548
|
}
|
|
8508
8549
|
};
|
|
8509
|
-
|
|
8550
|
+
_create_class(Shader, [
|
|
8510
8551
|
{
|
|
8511
8552
|
key: "passes",
|
|
8512
8553
|
get: /**
|
|
@@ -8518,18 +8559,34 @@ ShaderProperty._propertyNameCounter = 0;
|
|
|
8518
8559
|
]);
|
|
8519
8560
|
return Shader;
|
|
8520
8561
|
}();
|
|
8521
|
-
|
|
8522
|
-
/** @internal */ Shader.
|
|
8523
|
-
|
|
8524
|
-
|
|
8525
|
-
|
|
8526
|
-
|
|
8527
|
-
|
|
8528
|
-
|
|
8529
|
-
|
|
8530
|
-
|
|
8531
|
-
|
|
8532
|
-
Shader.
|
|
8562
|
+
(function() {
|
|
8563
|
+
/** @internal */ Shader._compileMacros = new ShaderMacroCollection();
|
|
8564
|
+
})();
|
|
8565
|
+
(function() {
|
|
8566
|
+
/** @internal */ Shader._shaderExtension = [
|
|
8567
|
+
"GL_EXT_shader_texture_lod",
|
|
8568
|
+
"GL_OES_standard_derivatives",
|
|
8569
|
+
"GL_EXT_draw_buffers"
|
|
8570
|
+
];
|
|
8571
|
+
})();
|
|
8572
|
+
(function() {
|
|
8573
|
+
/** @internal */ Shader._propertyIdMap = Object.create(null);
|
|
8574
|
+
})();
|
|
8575
|
+
(function() {
|
|
8576
|
+
Shader._shaderMap = Object.create(null);
|
|
8577
|
+
})();
|
|
8578
|
+
(function() {
|
|
8579
|
+
Shader._propertyNameMap = Object.create(null);
|
|
8580
|
+
})();
|
|
8581
|
+
(function() {
|
|
8582
|
+
Shader._macroMaskMap = [];
|
|
8583
|
+
})();
|
|
8584
|
+
(function() {
|
|
8585
|
+
Shader._macroCounter = 0;
|
|
8586
|
+
})();
|
|
8587
|
+
(function() {
|
|
8588
|
+
Shader._macroMap = Object.create(null);
|
|
8589
|
+
})();
|
|
8533
8590
|
|
|
8534
8591
|
/**
|
|
8535
8592
|
* Shader data collection,Correspondence includes shader properties data and macros data.
|
|
@@ -8787,9 +8844,9 @@ Shader._macroMap = Object.create(null);
|
|
|
8787
8844
|
/** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
|
|
8788
8845
|
/** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
|
|
8789
8846
|
/** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
|
|
8847
|
+
/** @internal */ _this._lightIndex = -1;
|
|
8790
8848
|
_this._color = new engineMath.Color(1, 1, 1, 1);
|
|
8791
8849
|
_this._lightColor = new engineMath.Color();
|
|
8792
|
-
/** @internal */ _this._lightIndex = -1;
|
|
8793
8850
|
return _this;
|
|
8794
8851
|
}
|
|
8795
8852
|
var _proto = Light.prototype;
|
|
@@ -8800,7 +8857,7 @@ Shader._macroMap = Object.create(null);
|
|
|
8800
8857
|
this._lightColor.a = this.color.a * this.intensity;
|
|
8801
8858
|
return this._lightColor;
|
|
8802
8859
|
};
|
|
8803
|
-
|
|
8860
|
+
_create_class(Light, [
|
|
8804
8861
|
{
|
|
8805
8862
|
key: "color",
|
|
8806
8863
|
get: /**
|
|
@@ -8837,9 +8894,11 @@ Shader._macroMap = Object.create(null);
|
|
|
8837
8894
|
]);
|
|
8838
8895
|
return Light;
|
|
8839
8896
|
}(Component);
|
|
8840
|
-
|
|
8897
|
+
(function() {
|
|
8898
|
+
/**
|
|
8841
8899
|
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
8842
8900
|
* */ Light._maxLight = 10;
|
|
8901
|
+
})();
|
|
8843
8902
|
__decorate([
|
|
8844
8903
|
ignoreClone
|
|
8845
8904
|
], Light.prototype, "_lightIndex", void 0);
|
|
@@ -8897,7 +8956,7 @@ __decorate([
|
|
|
8897
8956
|
shaderData.setFloatArray(DirectLight._colorProperty, data.color);
|
|
8898
8957
|
shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
|
|
8899
8958
|
};
|
|
8900
|
-
|
|
8959
|
+
_create_class(DirectLight, [
|
|
8901
8960
|
{
|
|
8902
8961
|
key: "direction",
|
|
8903
8962
|
get: /**
|
|
@@ -8928,14 +8987,22 @@ __decorate([
|
|
|
8928
8987
|
]);
|
|
8929
8988
|
return DirectLight;
|
|
8930
8989
|
}(Light);
|
|
8931
|
-
|
|
8932
|
-
DirectLight.
|
|
8933
|
-
|
|
8934
|
-
|
|
8935
|
-
|
|
8936
|
-
|
|
8937
|
-
|
|
8938
|
-
|
|
8990
|
+
(function() {
|
|
8991
|
+
DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
|
|
8992
|
+
})();
|
|
8993
|
+
(function() {
|
|
8994
|
+
DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
|
|
8995
|
+
})();
|
|
8996
|
+
(function() {
|
|
8997
|
+
DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
|
|
8998
|
+
})();
|
|
8999
|
+
(function() {
|
|
9000
|
+
DirectLight._combinedData = {
|
|
9001
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9002
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9003
|
+
direction: new Float32Array(Light._maxLight * 3)
|
|
9004
|
+
};
|
|
9005
|
+
})();
|
|
8939
9006
|
|
|
8940
9007
|
/**
|
|
8941
9008
|
* Point light.
|
|
@@ -8992,7 +9059,7 @@ DirectLight._combinedData = {
|
|
|
8992
9059
|
shaderData.setFloatArray(PointLight._positionProperty, data.position);
|
|
8993
9060
|
shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
|
|
8994
9061
|
};
|
|
8995
|
-
|
|
9062
|
+
_create_class(PointLight, [
|
|
8996
9063
|
{
|
|
8997
9064
|
key: "position",
|
|
8998
9065
|
get: /**
|
|
@@ -9013,16 +9080,26 @@ DirectLight._combinedData = {
|
|
|
9013
9080
|
]);
|
|
9014
9081
|
return PointLight;
|
|
9015
9082
|
}(Light);
|
|
9016
|
-
|
|
9017
|
-
PointLight.
|
|
9018
|
-
|
|
9019
|
-
|
|
9020
|
-
PointLight.
|
|
9021
|
-
|
|
9022
|
-
|
|
9023
|
-
|
|
9024
|
-
|
|
9025
|
-
|
|
9083
|
+
(function() {
|
|
9084
|
+
PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
|
|
9085
|
+
})();
|
|
9086
|
+
(function() {
|
|
9087
|
+
PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
|
|
9088
|
+
})();
|
|
9089
|
+
(function() {
|
|
9090
|
+
PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
|
|
9091
|
+
})();
|
|
9092
|
+
(function() {
|
|
9093
|
+
PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
|
|
9094
|
+
})();
|
|
9095
|
+
(function() {
|
|
9096
|
+
PointLight._combinedData = {
|
|
9097
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9098
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9099
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9100
|
+
distance: new Float32Array(Light._maxLight)
|
|
9101
|
+
};
|
|
9102
|
+
})();
|
|
9026
9103
|
|
|
9027
9104
|
/**
|
|
9028
9105
|
* Spot light.
|
|
@@ -9096,7 +9173,7 @@ PointLight._combinedData = {
|
|
|
9096
9173
|
shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
|
|
9097
9174
|
shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
|
|
9098
9175
|
};
|
|
9099
|
-
|
|
9176
|
+
_create_class(SpotLight, [
|
|
9100
9177
|
{
|
|
9101
9178
|
key: "position",
|
|
9102
9179
|
get: /**
|
|
@@ -9138,22 +9215,38 @@ PointLight._combinedData = {
|
|
|
9138
9215
|
]);
|
|
9139
9216
|
return SpotLight;
|
|
9140
9217
|
}(Light);
|
|
9141
|
-
|
|
9142
|
-
SpotLight.
|
|
9143
|
-
|
|
9144
|
-
|
|
9145
|
-
SpotLight.
|
|
9146
|
-
|
|
9147
|
-
|
|
9148
|
-
SpotLight.
|
|
9149
|
-
|
|
9150
|
-
|
|
9151
|
-
|
|
9152
|
-
|
|
9153
|
-
|
|
9154
|
-
|
|
9155
|
-
|
|
9156
|
-
|
|
9218
|
+
(function() {
|
|
9219
|
+
SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
|
|
9220
|
+
})();
|
|
9221
|
+
(function() {
|
|
9222
|
+
SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
|
|
9223
|
+
})();
|
|
9224
|
+
(function() {
|
|
9225
|
+
SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
|
|
9226
|
+
})();
|
|
9227
|
+
(function() {
|
|
9228
|
+
SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
|
|
9229
|
+
})();
|
|
9230
|
+
(function() {
|
|
9231
|
+
SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
|
|
9232
|
+
})();
|
|
9233
|
+
(function() {
|
|
9234
|
+
SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
|
|
9235
|
+
})();
|
|
9236
|
+
(function() {
|
|
9237
|
+
SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
|
|
9238
|
+
})();
|
|
9239
|
+
(function() {
|
|
9240
|
+
SpotLight._combinedData = {
|
|
9241
|
+
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
9242
|
+
color: new Float32Array(Light._maxLight * 3),
|
|
9243
|
+
position: new Float32Array(Light._maxLight * 3),
|
|
9244
|
+
direction: new Float32Array(Light._maxLight * 3),
|
|
9245
|
+
distance: new Float32Array(Light._maxLight),
|
|
9246
|
+
angleCos: new Float32Array(Light._maxLight),
|
|
9247
|
+
penumbraCos: new Float32Array(Light._maxLight)
|
|
9248
|
+
};
|
|
9249
|
+
})();
|
|
9157
9250
|
|
|
9158
9251
|
/**
|
|
9159
9252
|
* Light manager.
|
|
@@ -9714,7 +9807,7 @@ SpotLight._combinedData = {
|
|
|
9714
9807
|
/**
|
|
9715
9808
|
* @override
|
|
9716
9809
|
*/ _proto._onDestroy = function _onDestroy() {};
|
|
9717
|
-
|
|
9810
|
+
_create_class(Material, [
|
|
9718
9811
|
{
|
|
9719
9812
|
key: "shader",
|
|
9720
9813
|
get: /**
|
|
@@ -9823,9 +9916,15 @@ var RenderElement = function RenderElement() {
|
|
|
9823
9916
|
};
|
|
9824
9917
|
return RenderContext;
|
|
9825
9918
|
}();
|
|
9826
|
-
|
|
9827
|
-
RenderContext.
|
|
9828
|
-
|
|
9919
|
+
(function() {
|
|
9920
|
+
/** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
|
|
9921
|
+
})();
|
|
9922
|
+
(function() {
|
|
9923
|
+
RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
|
|
9924
|
+
})();
|
|
9925
|
+
(function() {
|
|
9926
|
+
RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
|
|
9927
|
+
})();
|
|
9829
9928
|
|
|
9830
9929
|
var SpriteElement = /*#__PURE__*/ function(RenderElement) {
|
|
9831
9930
|
_inherits(SpriteElement, RenderElement);
|
|
@@ -9880,7 +9979,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
9880
9979
|
function Renderer1(entity) {
|
|
9881
9980
|
var _this;
|
|
9882
9981
|
_this = Component.call(this, entity) || this;
|
|
9883
|
-
/** Whether cast shadow. */ _this.castShadows = true;
|
|
9884
9982
|
/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
|
|
9885
9983
|
/** @internal */ _this._onUpdateIndex = -1;
|
|
9886
9984
|
/** @internal */ _this._rendererIndex = -1;
|
|
@@ -9897,11 +9995,12 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
9897
9995
|
_this._priority = 0;
|
|
9898
9996
|
_this._receiveShadows = true;
|
|
9899
9997
|
_this._rendererLayer = new engineMath.Vector4();
|
|
9998
|
+
/** Whether cast shadow. */ _this.castShadows = true;
|
|
9900
9999
|
var prototype = exports.Renderer.prototype;
|
|
9901
10000
|
var shaderData = _this.shaderData;
|
|
9902
10001
|
_this._overrideUpdate = _this.update !== prototype.update;
|
|
9903
10002
|
shaderData._addRefCount(1);
|
|
9904
|
-
_this._onTransformChanged = _this._onTransformChanged.bind(
|
|
10003
|
+
_this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
|
|
9905
10004
|
_this._registerEntityTransformListener();
|
|
9906
10005
|
shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
|
|
9907
10006
|
shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
|
|
@@ -10086,7 +10185,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10086
10185
|
_proto._onTransformChanged = function _onTransformChanged(type) {
|
|
10087
10186
|
this._dirtyUpdateFlag |= 0x1;
|
|
10088
10187
|
};
|
|
10089
|
-
|
|
10188
|
+
_create_class(Renderer1, [
|
|
10090
10189
|
{
|
|
10091
10190
|
key: "isCulled",
|
|
10092
10191
|
get: /**
|
|
@@ -10152,7 +10251,25 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10152
10251
|
}
|
|
10153
10252
|
]);
|
|
10154
10253
|
return Renderer1;
|
|
10155
|
-
}(Component),
|
|
10254
|
+
}(Component), function() {
|
|
10255
|
+
_Renderer._tempVector0 = new engineMath.Vector3();
|
|
10256
|
+
}(), function() {
|
|
10257
|
+
_Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
|
|
10258
|
+
}(), function() {
|
|
10259
|
+
_Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
|
|
10260
|
+
}(), function() {
|
|
10261
|
+
_Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
|
|
10262
|
+
}(), function() {
|
|
10263
|
+
_Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
|
|
10264
|
+
}(), function() {
|
|
10265
|
+
_Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
|
|
10266
|
+
}(), function() {
|
|
10267
|
+
_Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
|
|
10268
|
+
}(), function() {
|
|
10269
|
+
_Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
|
|
10270
|
+
}(), function() {
|
|
10271
|
+
_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
|
|
10272
|
+
}(), _Renderer);
|
|
10156
10273
|
__decorate([
|
|
10157
10274
|
deepClone
|
|
10158
10275
|
], exports.Renderer.prototype, "shaderData", void 0);
|
|
@@ -10282,14 +10399,18 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
10282
10399
|
renderUVs[3].set(right, top);
|
|
10283
10400
|
};
|
|
10284
10401
|
return SimpleSpriteAssembler1;
|
|
10285
|
-
}(),
|
|
10286
|
-
|
|
10287
|
-
|
|
10288
|
-
|
|
10289
|
-
|
|
10290
|
-
|
|
10291
|
-
|
|
10292
|
-
|
|
10402
|
+
}(), function() {
|
|
10403
|
+
_SimpleSpriteAssembler._rectangleTriangles = [
|
|
10404
|
+
0,
|
|
10405
|
+
1,
|
|
10406
|
+
2,
|
|
10407
|
+
2,
|
|
10408
|
+
1,
|
|
10409
|
+
3
|
|
10410
|
+
];
|
|
10411
|
+
}(), function() {
|
|
10412
|
+
_SimpleSpriteAssembler._worldMatrix = new engineMath.Matrix();
|
|
10413
|
+
}(), _SimpleSpriteAssembler);
|
|
10293
10414
|
SimpleSpriteAssembler = __decorate([
|
|
10294
10415
|
StaticInterfaceImplement()
|
|
10295
10416
|
], SimpleSpriteAssembler);
|
|
@@ -10374,10 +10495,10 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10374
10495
|
_this._flipY = false;
|
|
10375
10496
|
_this._alphaCutoff = 0.5;
|
|
10376
10497
|
_this._renderData = new RenderData2D(4, [], []);
|
|
10377
|
-
SimpleSpriteAssembler.resetData(
|
|
10498
|
+
SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
|
|
10378
10499
|
_this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
|
|
10379
10500
|
_this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
|
|
10380
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
10501
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
10381
10502
|
return _this;
|
|
10382
10503
|
}
|
|
10383
10504
|
var _proto = SpriteMask.prototype;
|
|
@@ -10445,7 +10566,7 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10445
10566
|
break;
|
|
10446
10567
|
}
|
|
10447
10568
|
};
|
|
10448
|
-
|
|
10569
|
+
_create_class(SpriteMask, [
|
|
10449
10570
|
{
|
|
10450
10571
|
key: "width",
|
|
10451
10572
|
get: /**
|
|
@@ -10547,8 +10668,12 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10547
10668
|
]);
|
|
10548
10669
|
return SpriteMask;
|
|
10549
10670
|
}(exports.Renderer);
|
|
10550
|
-
|
|
10551
|
-
/** @internal */ SpriteMask.
|
|
10671
|
+
(function() {
|
|
10672
|
+
/** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
|
|
10673
|
+
})();
|
|
10674
|
+
(function() {
|
|
10675
|
+
/** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
|
|
10676
|
+
})();
|
|
10552
10677
|
__decorate([
|
|
10553
10678
|
assignmentClone
|
|
10554
10679
|
], SpriteMask.prototype, "influenceLayers", void 0);
|
|
@@ -10754,7 +10879,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10754
10879
|
this._glElementInfo = BufferUtil._getElementInfo(this.format);
|
|
10755
10880
|
this._instanceStepRate = Math.floor(instanceStepRate);
|
|
10756
10881
|
}
|
|
10757
|
-
|
|
10882
|
+
_create_class(VertexElement, [
|
|
10758
10883
|
{
|
|
10759
10884
|
key: "semantic",
|
|
10760
10885
|
get: /**
|
|
@@ -10914,7 +11039,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10914
11039
|
gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
|
|
10915
11040
|
this._byteLength = dataLength;
|
|
10916
11041
|
};
|
|
10917
|
-
|
|
11042
|
+
_create_class(Buffer, [
|
|
10918
11043
|
{
|
|
10919
11044
|
key: "type",
|
|
10920
11045
|
get: /**
|
|
@@ -10963,7 +11088,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
10963
11088
|
this._buffer = buffer;
|
|
10964
11089
|
this._format = format;
|
|
10965
11090
|
}
|
|
10966
|
-
|
|
11091
|
+
_create_class(IndexBufferBinding, [
|
|
10967
11092
|
{
|
|
10968
11093
|
key: "buffer",
|
|
10969
11094
|
get: /**
|
|
@@ -11012,8 +11137,8 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11012
11137
|
_this._bounds = new engineMath.BoundingBox();
|
|
11013
11138
|
_this._subMeshes = [];
|
|
11014
11139
|
_this.name = name;
|
|
11015
|
-
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(
|
|
11016
|
-
_this._onBoundsChanged = _this._onBoundsChanged.bind(
|
|
11140
|
+
_this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
|
|
11141
|
+
_this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
|
|
11017
11142
|
var bounds = _this._bounds;
|
|
11018
11143
|
// @ts-ignore
|
|
11019
11144
|
bounds.min._onValueChanged = _this._onBoundsChanged;
|
|
@@ -11130,7 +11255,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11130
11255
|
_proto._onBoundsChanged = function _onBoundsChanged() {
|
|
11131
11256
|
this._updateFlagManager.dispatch(0x1);
|
|
11132
11257
|
};
|
|
11133
|
-
|
|
11258
|
+
_create_class(Mesh, [
|
|
11134
11259
|
{
|
|
11135
11260
|
key: "bounds",
|
|
11136
11261
|
get: /**
|
|
@@ -11176,7 +11301,7 @@ var MeshModifyFlags;
|
|
|
11176
11301
|
this._buffer = buffer;
|
|
11177
11302
|
this._stride = stride;
|
|
11178
11303
|
}
|
|
11179
|
-
|
|
11304
|
+
_create_class(VertexBufferBinding, [
|
|
11180
11305
|
{
|
|
11181
11306
|
key: "buffer",
|
|
11182
11307
|
get: /**
|
|
@@ -11622,13 +11747,27 @@ var MeshModifyFlags;
|
|
|
11622
11747
|
};
|
|
11623
11748
|
return BlendShapeManager;
|
|
11624
11749
|
}();
|
|
11625
|
-
|
|
11626
|
-
BlendShapeManager.
|
|
11627
|
-
|
|
11628
|
-
|
|
11629
|
-
BlendShapeManager.
|
|
11630
|
-
|
|
11631
|
-
|
|
11750
|
+
(function() {
|
|
11751
|
+
BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
|
|
11752
|
+
})();
|
|
11753
|
+
(function() {
|
|
11754
|
+
BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
|
|
11755
|
+
})();
|
|
11756
|
+
(function() {
|
|
11757
|
+
BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
|
|
11758
|
+
})();
|
|
11759
|
+
(function() {
|
|
11760
|
+
BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
|
|
11761
|
+
})();
|
|
11762
|
+
(function() {
|
|
11763
|
+
BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
|
|
11764
|
+
})();
|
|
11765
|
+
(function() {
|
|
11766
|
+
BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
|
|
11767
|
+
})();
|
|
11768
|
+
(function() {
|
|
11769
|
+
BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
|
|
11770
|
+
})();
|
|
11632
11771
|
|
|
11633
11772
|
/**
|
|
11634
11773
|
* Vertex attribute types of a vertex in a ModelMesh.
|
|
@@ -11685,7 +11824,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
11685
11824
|
_this._customVertexElements = [];
|
|
11686
11825
|
_this._vertexCountChanged = false;
|
|
11687
11826
|
_this.name = name;
|
|
11688
|
-
_this._blendShapeManager = new BlendShapeManager(engine,
|
|
11827
|
+
_this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
|
|
11689
11828
|
return _this;
|
|
11690
11829
|
}
|
|
11691
11830
|
var _proto = ModelMesh.prototype;
|
|
@@ -12635,7 +12774,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12635
12774
|
this._uv7 = null;
|
|
12636
12775
|
this._blendShapeManager._releaseMemoryCache();
|
|
12637
12776
|
};
|
|
12638
|
-
|
|
12777
|
+
_create_class(ModelMesh, [
|
|
12639
12778
|
{
|
|
12640
12779
|
key: "accessible",
|
|
12641
12780
|
get: /**
|
|
@@ -12703,11 +12842,21 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
|
|
|
12703
12842
|
]);
|
|
12704
12843
|
return ModelMesh;
|
|
12705
12844
|
}(Mesh);
|
|
12706
|
-
|
|
12707
|
-
ModelMesh.
|
|
12708
|
-
|
|
12709
|
-
|
|
12710
|
-
ModelMesh.
|
|
12845
|
+
(function() {
|
|
12846
|
+
ModelMesh._tempVec0 = new engineMath.Vector3();
|
|
12847
|
+
})();
|
|
12848
|
+
(function() {
|
|
12849
|
+
ModelMesh._tempVec1 = new engineMath.Vector3();
|
|
12850
|
+
})();
|
|
12851
|
+
(function() {
|
|
12852
|
+
ModelMesh._tempVec2 = new engineMath.Vector3();
|
|
12853
|
+
})();
|
|
12854
|
+
(function() {
|
|
12855
|
+
ModelMesh._tempVec3 = new engineMath.Vector3();
|
|
12856
|
+
})();
|
|
12857
|
+
(function() {
|
|
12858
|
+
ModelMesh._tempVec4 = new engineMath.Vector3();
|
|
12859
|
+
})();
|
|
12711
12860
|
var VertexChangedFlags;
|
|
12712
12861
|
(function(VertexChangedFlags) {
|
|
12713
12862
|
VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
|
|
@@ -12750,7 +12899,7 @@ var VertexChangedFlags;
|
|
|
12750
12899
|
function MeshRenderer(entity) {
|
|
12751
12900
|
var _this;
|
|
12752
12901
|
_this = Renderer.call(this, entity) || this;
|
|
12753
|
-
_this._onMeshChanged = _this._onMeshChanged.bind(
|
|
12902
|
+
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
|
|
12754
12903
|
return _this;
|
|
12755
12904
|
}
|
|
12756
12905
|
var _proto = MeshRenderer.prototype;
|
|
@@ -12853,7 +13002,7 @@ var VertexChangedFlags;
|
|
|
12853
13002
|
type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
|
|
12854
13003
|
type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
|
|
12855
13004
|
};
|
|
12856
|
-
|
|
13005
|
+
_create_class(MeshRenderer, [
|
|
12857
13006
|
{
|
|
12858
13007
|
key: "mesh",
|
|
12859
13008
|
get: /**
|
|
@@ -12870,11 +13019,21 @@ var VertexChangedFlags;
|
|
|
12870
13019
|
]);
|
|
12871
13020
|
return MeshRenderer;
|
|
12872
13021
|
}(exports.Renderer);
|
|
12873
|
-
|
|
12874
|
-
MeshRenderer.
|
|
12875
|
-
|
|
12876
|
-
|
|
12877
|
-
MeshRenderer.
|
|
13022
|
+
(function() {
|
|
13023
|
+
MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
|
|
13024
|
+
})();
|
|
13025
|
+
(function() {
|
|
13026
|
+
MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
|
|
13027
|
+
})();
|
|
13028
|
+
(function() {
|
|
13029
|
+
MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
|
|
13030
|
+
})();
|
|
13031
|
+
(function() {
|
|
13032
|
+
MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
|
|
13033
|
+
})();
|
|
13034
|
+
(function() {
|
|
13035
|
+
MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
|
|
13036
|
+
})();
|
|
12878
13037
|
__decorate([
|
|
12879
13038
|
ignoreClone
|
|
12880
13039
|
], MeshRenderer.prototype, "_mesh", void 0);
|
|
@@ -12977,7 +13136,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
12977
13136
|
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
12978
13137
|
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, 256);
|
|
12979
13138
|
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
12980
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(
|
|
13139
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
|
12981
13140
|
var localBounds = _this._localBounds;
|
|
12982
13141
|
// @ts-ignore
|
|
12983
13142
|
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
@@ -13175,7 +13334,7 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13175
13334
|
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
13176
13335
|
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
13177
13336
|
};
|
|
13178
|
-
|
|
13337
|
+
_create_class(SkinnedMeshRenderer, [
|
|
13179
13338
|
{
|
|
13180
13339
|
key: "blendShapeWeights",
|
|
13181
13340
|
get: /**
|
|
@@ -13240,10 +13399,18 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13240
13399
|
]);
|
|
13241
13400
|
return SkinnedMeshRenderer;
|
|
13242
13401
|
}(MeshRenderer);
|
|
13243
|
-
|
|
13244
|
-
SkinnedMeshRenderer.
|
|
13245
|
-
|
|
13246
|
-
|
|
13402
|
+
(function() {
|
|
13403
|
+
SkinnedMeshRenderer._tempMatrix = new engineMath.Matrix();
|
|
13404
|
+
})();
|
|
13405
|
+
(function() {
|
|
13406
|
+
SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
|
|
13407
|
+
})();
|
|
13408
|
+
(function() {
|
|
13409
|
+
SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
|
|
13410
|
+
})();
|
|
13411
|
+
(function() {
|
|
13412
|
+
SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
|
|
13413
|
+
})();
|
|
13247
13414
|
__decorate([
|
|
13248
13415
|
ignoreClone
|
|
13249
13416
|
], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
|
|
@@ -14009,7 +14176,7 @@ __decorate([
|
|
|
14009
14176
|
}
|
|
14010
14177
|
this._setIndexBufferBinding(binding);
|
|
14011
14178
|
};
|
|
14012
|
-
|
|
14179
|
+
_create_class(BufferMesh, [
|
|
14013
14180
|
{
|
|
14014
14181
|
key: "instanceCount",
|
|
14015
14182
|
get: /**
|
|
@@ -14123,7 +14290,7 @@ __decorate([
|
|
|
14123
14290
|
this._layoutChangeManager.dispatch(0, this);
|
|
14124
14291
|
}
|
|
14125
14292
|
};
|
|
14126
|
-
|
|
14293
|
+
_create_class(BlendShape, [
|
|
14127
14294
|
{
|
|
14128
14295
|
key: "frames",
|
|
14129
14296
|
get: /**
|
|
@@ -14281,8 +14448,12 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14281
14448
|
};
|
|
14282
14449
|
return Basic2DBatcher;
|
|
14283
14450
|
}();
|
|
14284
|
-
|
|
14285
|
-
Basic2DBatcher.
|
|
14451
|
+
(function() {
|
|
14452
|
+
/** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
|
|
14453
|
+
})();
|
|
14454
|
+
(function() {
|
|
14455
|
+
Basic2DBatcher._canUploadSameBuffer = true;
|
|
14456
|
+
})();
|
|
14286
14457
|
|
|
14287
14458
|
var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
|
|
14288
14459
|
_inherits(SpriteMaskBatcher, Basic2DBatcher);
|
|
@@ -14497,9 +14668,15 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14497
14668
|
};
|
|
14498
14669
|
return Sky;
|
|
14499
14670
|
}();
|
|
14500
|
-
|
|
14501
|
-
Sky.
|
|
14502
|
-
|
|
14671
|
+
(function() {
|
|
14672
|
+
Sky._epsilon = 1e-6;
|
|
14673
|
+
})();
|
|
14674
|
+
(function() {
|
|
14675
|
+
Sky._viewProjMatrix = new engineMath.Matrix();
|
|
14676
|
+
})();
|
|
14677
|
+
(function() {
|
|
14678
|
+
Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
|
|
14679
|
+
})();
|
|
14503
14680
|
|
|
14504
14681
|
/**
|
|
14505
14682
|
* Background of scene.
|
|
@@ -14581,7 +14758,7 @@ Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky.
|
|
|
14581
14758
|
mesh.addSubMesh(0, indices.length);
|
|
14582
14759
|
return mesh;
|
|
14583
14760
|
};
|
|
14584
|
-
|
|
14761
|
+
_create_class(Background, [
|
|
14585
14762
|
{
|
|
14586
14763
|
key: "texture",
|
|
14587
14764
|
get: /**
|
|
@@ -14749,7 +14926,7 @@ Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky.
|
|
|
14749
14926
|
out[25] = src[25] * 0.429042;
|
|
14750
14927
|
out[26] = src[26] * 0.429042;
|
|
14751
14928
|
};
|
|
14752
|
-
|
|
14929
|
+
_create_class(AmbientLight, [
|
|
14753
14930
|
{
|
|
14754
14931
|
key: "specularTextureDecodeRGBM",
|
|
14755
14932
|
get: /**
|
|
@@ -14860,15 +15037,33 @@ Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky.
|
|
|
14860
15037
|
]);
|
|
14861
15038
|
return AmbientLight;
|
|
14862
15039
|
}();
|
|
14863
|
-
|
|
14864
|
-
AmbientLight.
|
|
14865
|
-
|
|
14866
|
-
|
|
14867
|
-
AmbientLight.
|
|
14868
|
-
|
|
14869
|
-
|
|
14870
|
-
AmbientLight.
|
|
14871
|
-
|
|
15040
|
+
(function() {
|
|
15041
|
+
AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
|
|
15042
|
+
})();
|
|
15043
|
+
(function() {
|
|
15044
|
+
AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
|
|
15045
|
+
})();
|
|
15046
|
+
(function() {
|
|
15047
|
+
AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
|
|
15048
|
+
})();
|
|
15049
|
+
(function() {
|
|
15050
|
+
AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
|
|
15051
|
+
})();
|
|
15052
|
+
(function() {
|
|
15053
|
+
AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
|
|
15054
|
+
})();
|
|
15055
|
+
(function() {
|
|
15056
|
+
AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
|
|
15057
|
+
})();
|
|
15058
|
+
(function() {
|
|
15059
|
+
AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
|
|
15060
|
+
})();
|
|
15061
|
+
(function() {
|
|
15062
|
+
AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
|
|
15063
|
+
})();
|
|
15064
|
+
(function() {
|
|
15065
|
+
AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
|
|
15066
|
+
})();
|
|
14872
15067
|
|
|
14873
15068
|
/**
|
|
14874
15069
|
* Scene.
|
|
@@ -14899,7 +15094,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
14899
15094
|
var shaderData = _this.shaderData;
|
|
14900
15095
|
shaderData._addRefCount(1);
|
|
14901
15096
|
_this.ambientLight = new AmbientLight();
|
|
14902
|
-
engine.sceneManager._allScenes.push(
|
|
15097
|
+
engine.sceneManager._allScenes.push(_assert_this_initialized(_this));
|
|
14903
15098
|
shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
|
|
14904
15099
|
shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
|
|
14905
15100
|
shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
|
|
@@ -15106,7 +15301,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15106
15301
|
this._fogParams.z = density / Math.LN2;
|
|
15107
15302
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15108
15303
|
};
|
|
15109
|
-
|
|
15304
|
+
_create_class(Scene, [
|
|
15110
15305
|
{
|
|
15111
15306
|
key: "shadowCascades",
|
|
15112
15307
|
get: /**
|
|
@@ -15234,8 +15429,12 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
|
|
|
15234
15429
|
]);
|
|
15235
15430
|
return Scene;
|
|
15236
15431
|
}(EngineObject);
|
|
15237
|
-
|
|
15238
|
-
Scene.
|
|
15432
|
+
(function() {
|
|
15433
|
+
Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
|
|
15434
|
+
})();
|
|
15435
|
+
(function() {
|
|
15436
|
+
Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
15437
|
+
})();
|
|
15239
15438
|
|
|
15240
15439
|
/**
|
|
15241
15440
|
* Scene manager.
|
|
@@ -15283,7 +15482,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
|
15283
15482
|
}
|
|
15284
15483
|
allScenes.length = 0;
|
|
15285
15484
|
};
|
|
15286
|
-
|
|
15485
|
+
_create_class(SceneManager, [
|
|
15287
15486
|
{
|
|
15288
15487
|
key: "activeScene",
|
|
15289
15488
|
get: /**
|
|
@@ -15304,7 +15503,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
|
|
|
15304
15503
|
return SceneManager;
|
|
15305
15504
|
}();
|
|
15306
15505
|
|
|
15307
|
-
var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <
|
|
15506
|
+
var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <FogFragmentDeclaration>\n#include <normal_get>\nvoid main(){\n#include <begin_mobile_frag>\n#include <begin_viewdir_frag>\n#include <mobile_blinnphong_frag>\ngl_FragColor=emission+ambient+diffuse+specular;\n#ifdef OASIS_TRANSPARENT\ngl_FragColor.a=diffuse.a;\n#else\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
|
|
15308
15507
|
|
|
15309
15508
|
var blinnPhongVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}"; // eslint-disable-line
|
|
15310
15509
|
|
|
@@ -15312,7 +15511,7 @@ var particleFs = "#define GLSLIFY 1\nvarying vec4 v_color;varying float v_lifeLe
|
|
|
15312
15511
|
|
|
15313
15512
|
var particleVs = "#define GLSLIFY 1\nattribute vec3 a_position;attribute vec3 a_velocity;attribute vec3 a_acceleration;attribute vec4 a_color;attribute vec4 a_lifeAndSize;attribute vec2 a_rotation;attribute vec3 a_uv;attribute vec2 a_normalizedUv;uniform float u_time;uniform bool u_once;uniform mat4 u_MVPMat;varying vec4 v_color;varying float v_lifeLeft;varying vec2 v_uv;\n#ifdef is2d\nuniform mat4 u_viewInvMat;uniform mat4 u_projMat;uniform mat4 u_viewMat;uniform mat4 u_modelMat;\n#endif\nmat2 rotation2d(float angle){float s=sin(angle);float c=cos(angle);return mat2(c,-s,s,c);}void main(){v_color=a_color;v_uv=a_uv.xy;float life=a_lifeAndSize.y;float startTime=a_lifeAndSize.x;float deltaTime=max(mod(u_time-startTime,life),0.0);if((u_once&&u_time>life+startTime)){deltaTime=0.0;}v_lifeLeft=1.0-deltaTime/life;float scale=a_lifeAndSize.z;vec3 position=a_position+(a_velocity+a_acceleration*deltaTime*0.5)*deltaTime;\n#ifdef isScaleByLifetime\nscale*=v_lifeLeft;\n#else\nscale*=pow(a_lifeAndSize.w,deltaTime);\n#endif\n#ifdef rotateToVelocity\nvec3 v=a_velocity+a_acceleration*deltaTime;float angle=atan(v.z,v.x)*2.0;\n#else\nfloat deltaAngle=deltaTime*a_rotation.y;float angle=a_rotation.x+deltaAngle;\n#endif\n#ifdef is2d\nvec2 rotatedPoint=rotation2d(angle)*vec2(a_normalizedUv.x,a_normalizedUv.y*a_uv.z);vec3 basisX=u_viewInvMat[0].xyz;vec3 basisZ=u_viewInvMat[1].xyz;vec3 localPosition=vec3(basisX*rotatedPoint.x+basisZ*rotatedPoint.y)*scale+position;gl_Position=u_projMat*u_viewMat*vec4(localPosition+u_modelMat[3].xyz,1.);\n#else\n#ifdef rotateToVelocity\nfloat s=sin(angle);float c=cos(angle);\n#else\nfloat s=sin(angle);float c=cos(angle);\n#endif\nvec4 rotatedPoint=vec4((a_normalizedUv.x*c+a_normalizedUv.y*a_uv.z*s)*scale,0.,(a_normalizedUv.x*s-a_normalizedUv.y*a_uv.z*c)*scale,1.);vec4 orientation=vec4(0,0,0,1);vec4 q2=orientation+orientation;vec4 qx=orientation.xxxw*q2.xyzx;vec4 qy=orientation.xyyw*q2.xyzy;vec4 qz=orientation.xxzw*q2.xxzz;mat4 localMatrix=mat4((1.0-qy.y)-qz.z,qx.y+qz.w,qx.z-qy.w,0,qx.y-qz.w,(1.0-qx.x)-qz.z,qy.z+qx.w,0,qx.z+qy.w,qy.z-qx.w,(1.0-qx.x)-qy.y,0,position.x,position.y,position.z,1);rotatedPoint=localMatrix*rotatedPoint;gl_Position=u_MVPMat*rotatedPoint;\n#endif\n}"; // eslint-disable-line
|
|
15314
15513
|
|
|
15315
|
-
var pbrFs = "#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <
|
|
15514
|
+
var pbrFs = "#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
|
|
15316
15515
|
|
|
15317
15516
|
var pbrSpecularFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
|
|
15318
15517
|
|
|
@@ -15454,8 +15653,8 @@ ShaderPool.init();
|
|
|
15454
15653
|
/** @internal */ _this._canSpriteBatch = true;
|
|
15455
15654
|
/** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
|
|
15456
15655
|
_this._settings = {};
|
|
15457
|
-
_this._resourceManager = new ResourceManager(
|
|
15458
|
-
_this._sceneManager = new SceneManager(
|
|
15656
|
+
_this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
|
|
15657
|
+
_this._sceneManager = new SceneManager(_assert_this_initialized(_this));
|
|
15459
15658
|
_this._vSyncCount = 1;
|
|
15460
15659
|
_this._targetFrameRate = 60;
|
|
15461
15660
|
_this._time = new Time();
|
|
@@ -15479,25 +15678,25 @@ ShaderPool.init();
|
|
|
15479
15678
|
};
|
|
15480
15679
|
_this._hardwareRenderer = hardwareRenderer;
|
|
15481
15680
|
_this._hardwareRenderer.init(canvas);
|
|
15482
|
-
_this.physicsManager = new PhysicsManager(
|
|
15681
|
+
_this.physicsManager = new PhysicsManager(_assert_this_initialized(_this));
|
|
15483
15682
|
_this._canvas = canvas;
|
|
15484
|
-
_this._sceneManager.activeScene = new Scene(
|
|
15485
|
-
_this._spriteMaskManager = new SpriteMaskManager(
|
|
15683
|
+
_this._sceneManager.activeScene = new Scene(_assert_this_initialized(_this), "DefaultScene");
|
|
15684
|
+
_this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized(_this));
|
|
15486
15685
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15487
15686
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15488
|
-
_this._textDefaultFont = Font.createFromOS(
|
|
15687
|
+
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15489
15688
|
_this._textDefaultFont.isGCIgnored = false;
|
|
15490
|
-
_this.inputManager = new InputManager(
|
|
15689
|
+
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15491
15690
|
var magentaPixel = new Uint8Array([
|
|
15492
15691
|
255,
|
|
15493
15692
|
0,
|
|
15494
15693
|
255,
|
|
15495
15694
|
255
|
|
15496
15695
|
]);
|
|
15497
|
-
var magentaTexture2D = new Texture2D(
|
|
15696
|
+
var magentaTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15498
15697
|
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
15499
15698
|
magentaTexture2D.isGCIgnored = true;
|
|
15500
|
-
var magentaTextureCube = new TextureCube(
|
|
15699
|
+
var magentaTextureCube = new TextureCube(_assert_this_initialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15501
15700
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX, magentaPixel);
|
|
15502
15701
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.NegativeX, magentaPixel);
|
|
15503
15702
|
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveY, magentaPixel);
|
|
@@ -15508,22 +15707,22 @@ ShaderPool.init();
|
|
|
15508
15707
|
if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
|
|
15509
15708
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
15510
15709
|
} else {
|
|
15511
|
-
var depthTexture2D = new Texture2D(
|
|
15710
|
+
var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
|
|
15512
15711
|
depthTexture2D.isGCIgnored = true;
|
|
15513
15712
|
_this._depthTexture2D = depthTexture2D;
|
|
15514
15713
|
}
|
|
15515
15714
|
_this._magentaTexture2D = magentaTexture2D;
|
|
15516
15715
|
_this._magentaTextureCube = magentaTextureCube;
|
|
15517
15716
|
if (hardwareRenderer.isWebGL2) {
|
|
15518
|
-
var magentaTexture2DArray = new Texture2DArray(
|
|
15717
|
+
var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
15519
15718
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
15520
15719
|
magentaTexture2DArray.isGCIgnored = true;
|
|
15521
15720
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15522
15721
|
}
|
|
15523
|
-
var magentaMaterial = new Material(
|
|
15722
|
+
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15524
15723
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15525
15724
|
_this._magentaMaterial = magentaMaterial;
|
|
15526
|
-
var backgroundTextureMaterial = new Material(
|
|
15725
|
+
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
15527
15726
|
backgroundTextureMaterial.isGCIgnored = true;
|
|
15528
15727
|
backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
15529
15728
|
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
@@ -15694,7 +15893,7 @@ ShaderPool.init();
|
|
|
15694
15893
|
material.isGCIgnored = true;
|
|
15695
15894
|
return material;
|
|
15696
15895
|
};
|
|
15697
|
-
|
|
15896
|
+
_create_class(Engine, [
|
|
15698
15897
|
{
|
|
15699
15898
|
key: "settings",
|
|
15700
15899
|
get: /**
|
|
@@ -15782,9 +15981,15 @@ ShaderPool.init();
|
|
|
15782
15981
|
]);
|
|
15783
15982
|
return Engine;
|
|
15784
15983
|
}(EventDispatcher);
|
|
15785
|
-
|
|
15786
|
-
/** @internal */ Engine.
|
|
15787
|
-
|
|
15984
|
+
(function() {
|
|
15985
|
+
/** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
|
|
15986
|
+
})();
|
|
15987
|
+
(function() {
|
|
15988
|
+
/** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
|
|
15989
|
+
})();
|
|
15990
|
+
(function() {
|
|
15991
|
+
/** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
|
|
15992
|
+
})();
|
|
15788
15993
|
|
|
15789
15994
|
/**
|
|
15790
15995
|
* Script class, used for logic writing.
|
|
@@ -16099,7 +16304,9 @@ __decorate([
|
|
|
16099
16304
|
};
|
|
16100
16305
|
return SpriteBatcher;
|
|
16101
16306
|
}(Basic2DBatcher);
|
|
16102
|
-
|
|
16307
|
+
(function() {
|
|
16308
|
+
SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
16309
|
+
})();
|
|
16103
16310
|
|
|
16104
16311
|
/**
|
|
16105
16312
|
* Render queue.
|
|
@@ -16597,227 +16804,247 @@ var /**
|
|
|
16597
16804
|
};
|
|
16598
16805
|
return ShadowUtils;
|
|
16599
16806
|
}();
|
|
16600
|
-
|
|
16601
|
-
|
|
16602
|
-
|
|
16603
|
-
|
|
16604
|
-
|
|
16605
|
-
new engineMath.
|
|
16606
|
-
|
|
16607
|
-
|
|
16608
|
-
|
|
16609
|
-
|
|
16610
|
-
|
|
16611
|
-
|
|
16612
|
-
|
|
16613
|
-
|
|
16614
|
-
|
|
16615
|
-
|
|
16616
|
-
|
|
16617
|
-
|
|
16618
|
-
|
|
16619
|
-
|
|
16620
|
-
|
|
16621
|
-
|
|
16622
|
-
|
|
16623
|
-
|
|
16624
|
-
|
|
16625
|
-
|
|
16626
|
-
|
|
16627
|
-
|
|
16628
|
-
|
|
16629
|
-
|
|
16630
|
-
|
|
16631
|
-
|
|
16632
|
-
|
|
16633
|
-
engineMath.FrustumFace.Top,
|
|
16634
|
-
engineMath.FrustumFace.Bottom
|
|
16635
|
-
],
|
|
16636
|
-
[
|
|
16637
|
-
engineMath.FrustumFace.Near,
|
|
16638
|
-
engineMath.FrustumFace.Far,
|
|
16639
|
-
engineMath.FrustumFace.Top,
|
|
16640
|
-
engineMath.FrustumFace.Bottom
|
|
16641
|
-
],
|
|
16642
|
-
[
|
|
16643
|
-
engineMath.FrustumFace.Near,
|
|
16644
|
-
engineMath.FrustumFace.Far,
|
|
16645
|
-
engineMath.FrustumFace.Left,
|
|
16646
|
-
engineMath.FrustumFace.Right
|
|
16647
|
-
],
|
|
16648
|
-
[
|
|
16649
|
-
engineMath.FrustumFace.Near,
|
|
16650
|
-
engineMath.FrustumFace.Far,
|
|
16651
|
-
engineMath.FrustumFace.Left,
|
|
16652
|
-
engineMath.FrustumFace.Right
|
|
16653
|
-
]
|
|
16654
|
-
];
|
|
16655
|
-
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16656
|
-
[
|
|
16657
|
-
// near, far, left, right, bottom, top
|
|
16658
|
-
[
|
|
16659
|
-
8,
|
|
16660
|
-
8
|
|
16661
|
-
],
|
|
16662
|
-
[
|
|
16663
|
-
8,
|
|
16664
|
-
8
|
|
16665
|
-
],
|
|
16666
|
-
[
|
|
16667
|
-
4,
|
|
16668
|
-
5
|
|
16669
|
-
],
|
|
16670
|
-
[
|
|
16671
|
-
6,
|
|
16672
|
-
7
|
|
16673
|
-
],
|
|
16674
|
-
[
|
|
16675
|
-
7,
|
|
16676
|
-
4
|
|
16677
|
-
],
|
|
16678
|
-
[
|
|
16679
|
-
5,
|
|
16680
|
-
6
|
|
16681
|
-
]
|
|
16682
|
-
],
|
|
16683
|
-
[
|
|
16684
|
-
// near, far, left, right, bottom, top
|
|
16685
|
-
[
|
|
16686
|
-
8,
|
|
16687
|
-
8
|
|
16688
|
-
],
|
|
16689
|
-
[
|
|
16690
|
-
8,
|
|
16691
|
-
8
|
|
16692
|
-
],
|
|
16693
|
-
[
|
|
16694
|
-
1,
|
|
16695
|
-
0
|
|
16696
|
-
],
|
|
16697
|
-
[
|
|
16698
|
-
3,
|
|
16699
|
-
2
|
|
16700
|
-
],
|
|
16701
|
-
[
|
|
16702
|
-
0,
|
|
16703
|
-
3
|
|
16704
|
-
],
|
|
16705
|
-
[
|
|
16706
|
-
2,
|
|
16707
|
-
1
|
|
16708
|
-
]
|
|
16709
|
-
],
|
|
16710
|
-
[
|
|
16711
|
-
// near, far, left, right, bottom, top
|
|
16712
|
-
[
|
|
16713
|
-
5,
|
|
16714
|
-
4
|
|
16715
|
-
],
|
|
16716
|
-
[
|
|
16717
|
-
0,
|
|
16718
|
-
1
|
|
16719
|
-
],
|
|
16720
|
-
[
|
|
16721
|
-
8,
|
|
16722
|
-
8
|
|
16723
|
-
],
|
|
16724
|
-
[
|
|
16725
|
-
8,
|
|
16726
|
-
8
|
|
16727
|
-
],
|
|
16728
|
-
[
|
|
16729
|
-
4,
|
|
16730
|
-
0
|
|
16731
|
-
],
|
|
16732
|
-
[
|
|
16733
|
-
1,
|
|
16734
|
-
5
|
|
16735
|
-
]
|
|
16736
|
-
],
|
|
16737
|
-
[
|
|
16738
|
-
// near, far, left, right, bottom, top
|
|
16739
|
-
[
|
|
16740
|
-
7,
|
|
16741
|
-
6
|
|
16742
|
-
],
|
|
16743
|
-
[
|
|
16744
|
-
2,
|
|
16745
|
-
3
|
|
16746
|
-
],
|
|
16747
|
-
[
|
|
16748
|
-
8,
|
|
16749
|
-
8
|
|
16750
|
-
],
|
|
16751
|
-
[
|
|
16752
|
-
8,
|
|
16753
|
-
8
|
|
16754
|
-
],
|
|
16755
|
-
[
|
|
16756
|
-
3,
|
|
16757
|
-
7
|
|
16758
|
-
],
|
|
16759
|
-
[
|
|
16760
|
-
6,
|
|
16761
|
-
2
|
|
16762
|
-
]
|
|
16763
|
-
],
|
|
16764
|
-
[
|
|
16765
|
-
// near, far, left, right, bottom, top
|
|
16807
|
+
(function() {
|
|
16808
|
+
ShadowUtils._tempMatrix0 = new engineMath.Matrix();
|
|
16809
|
+
})();
|
|
16810
|
+
(function() {
|
|
16811
|
+
// prettier-ignore
|
|
16812
|
+
/** @internal */ ShadowUtils._shadowMapCoordMatrix = new engineMath.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
|
|
16813
|
+
})();
|
|
16814
|
+
(function() {
|
|
16815
|
+
ShadowUtils._frustumCorners = [
|
|
16816
|
+
new engineMath.Vector3(),
|
|
16817
|
+
new engineMath.Vector3(),
|
|
16818
|
+
new engineMath.Vector3(),
|
|
16819
|
+
new engineMath.Vector3(),
|
|
16820
|
+
new engineMath.Vector3(),
|
|
16821
|
+
new engineMath.Vector3(),
|
|
16822
|
+
new engineMath.Vector3(),
|
|
16823
|
+
new engineMath.Vector3()
|
|
16824
|
+
];
|
|
16825
|
+
})();
|
|
16826
|
+
(function() {
|
|
16827
|
+
ShadowUtils._adjustNearPlane = new engineMath.Plane(new engineMath.Vector3());
|
|
16828
|
+
})();
|
|
16829
|
+
(function() {
|
|
16830
|
+
ShadowUtils._adjustFarPlane = new engineMath.Plane(new engineMath.Vector3());
|
|
16831
|
+
})();
|
|
16832
|
+
(function() {
|
|
16833
|
+
ShadowUtils._backPlaneFaces = new Array(5);
|
|
16834
|
+
})();
|
|
16835
|
+
(function() {
|
|
16836
|
+
ShadowUtils._edgePlanePoint2 = new engineMath.Vector3();
|
|
16837
|
+
})();
|
|
16838
|
+
(function() {
|
|
16839
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
|
|
16766
16840
|
[
|
|
16767
|
-
|
|
16768
|
-
|
|
16841
|
+
engineMath.FrustumFace.Left,
|
|
16842
|
+
engineMath.FrustumFace.Right,
|
|
16843
|
+
engineMath.FrustumFace.Top,
|
|
16844
|
+
engineMath.FrustumFace.Bottom
|
|
16769
16845
|
],
|
|
16770
16846
|
[
|
|
16771
|
-
|
|
16772
|
-
|
|
16847
|
+
engineMath.FrustumFace.Left,
|
|
16848
|
+
engineMath.FrustumFace.Right,
|
|
16849
|
+
engineMath.FrustumFace.Top,
|
|
16850
|
+
engineMath.FrustumFace.Bottom
|
|
16773
16851
|
],
|
|
16774
16852
|
[
|
|
16775
|
-
|
|
16776
|
-
|
|
16853
|
+
engineMath.FrustumFace.Near,
|
|
16854
|
+
engineMath.FrustumFace.Far,
|
|
16855
|
+
engineMath.FrustumFace.Top,
|
|
16856
|
+
engineMath.FrustumFace.Bottom
|
|
16777
16857
|
],
|
|
16778
16858
|
[
|
|
16779
|
-
|
|
16780
|
-
|
|
16859
|
+
engineMath.FrustumFace.Near,
|
|
16860
|
+
engineMath.FrustumFace.Far,
|
|
16861
|
+
engineMath.FrustumFace.Top,
|
|
16862
|
+
engineMath.FrustumFace.Bottom
|
|
16781
16863
|
],
|
|
16782
16864
|
[
|
|
16783
|
-
|
|
16784
|
-
|
|
16865
|
+
engineMath.FrustumFace.Near,
|
|
16866
|
+
engineMath.FrustumFace.Far,
|
|
16867
|
+
engineMath.FrustumFace.Left,
|
|
16868
|
+
engineMath.FrustumFace.Right
|
|
16785
16869
|
],
|
|
16786
16870
|
[
|
|
16787
|
-
|
|
16788
|
-
|
|
16871
|
+
engineMath.FrustumFace.Near,
|
|
16872
|
+
engineMath.FrustumFace.Far,
|
|
16873
|
+
engineMath.FrustumFace.Left,
|
|
16874
|
+
engineMath.FrustumFace.Right
|
|
16789
16875
|
]
|
|
16790
|
-
]
|
|
16791
|
-
|
|
16792
|
-
|
|
16876
|
+
];
|
|
16877
|
+
})();
|
|
16878
|
+
(function() {
|
|
16879
|
+
/** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
|
|
16793
16880
|
[
|
|
16794
|
-
|
|
16795
|
-
|
|
16881
|
+
// near, far, left, right, bottom, top
|
|
16882
|
+
[
|
|
16883
|
+
8,
|
|
16884
|
+
8
|
|
16885
|
+
],
|
|
16886
|
+
[
|
|
16887
|
+
8,
|
|
16888
|
+
8
|
|
16889
|
+
],
|
|
16890
|
+
[
|
|
16891
|
+
4,
|
|
16892
|
+
5
|
|
16893
|
+
],
|
|
16894
|
+
[
|
|
16895
|
+
6,
|
|
16896
|
+
7
|
|
16897
|
+
],
|
|
16898
|
+
[
|
|
16899
|
+
7,
|
|
16900
|
+
4
|
|
16901
|
+
],
|
|
16902
|
+
[
|
|
16903
|
+
5,
|
|
16904
|
+
6
|
|
16905
|
+
]
|
|
16796
16906
|
],
|
|
16797
16907
|
[
|
|
16798
|
-
|
|
16799
|
-
|
|
16908
|
+
// near, far, left, right, bottom, top
|
|
16909
|
+
[
|
|
16910
|
+
8,
|
|
16911
|
+
8
|
|
16912
|
+
],
|
|
16913
|
+
[
|
|
16914
|
+
8,
|
|
16915
|
+
8
|
|
16916
|
+
],
|
|
16917
|
+
[
|
|
16918
|
+
1,
|
|
16919
|
+
0
|
|
16920
|
+
],
|
|
16921
|
+
[
|
|
16922
|
+
3,
|
|
16923
|
+
2
|
|
16924
|
+
],
|
|
16925
|
+
[
|
|
16926
|
+
0,
|
|
16927
|
+
3
|
|
16928
|
+
],
|
|
16929
|
+
[
|
|
16930
|
+
2,
|
|
16931
|
+
1
|
|
16932
|
+
]
|
|
16800
16933
|
],
|
|
16801
16934
|
[
|
|
16802
|
-
|
|
16803
|
-
|
|
16935
|
+
// near, far, left, right, bottom, top
|
|
16936
|
+
[
|
|
16937
|
+
5,
|
|
16938
|
+
4
|
|
16939
|
+
],
|
|
16940
|
+
[
|
|
16941
|
+
0,
|
|
16942
|
+
1
|
|
16943
|
+
],
|
|
16944
|
+
[
|
|
16945
|
+
8,
|
|
16946
|
+
8
|
|
16947
|
+
],
|
|
16948
|
+
[
|
|
16949
|
+
8,
|
|
16950
|
+
8
|
|
16951
|
+
],
|
|
16952
|
+
[
|
|
16953
|
+
4,
|
|
16954
|
+
0
|
|
16955
|
+
],
|
|
16956
|
+
[
|
|
16957
|
+
1,
|
|
16958
|
+
5
|
|
16959
|
+
]
|
|
16804
16960
|
],
|
|
16805
16961
|
[
|
|
16806
|
-
|
|
16807
|
-
|
|
16962
|
+
// near, far, left, right, bottom, top
|
|
16963
|
+
[
|
|
16964
|
+
7,
|
|
16965
|
+
6
|
|
16966
|
+
],
|
|
16967
|
+
[
|
|
16968
|
+
2,
|
|
16969
|
+
3
|
|
16970
|
+
],
|
|
16971
|
+
[
|
|
16972
|
+
8,
|
|
16973
|
+
8
|
|
16974
|
+
],
|
|
16975
|
+
[
|
|
16976
|
+
8,
|
|
16977
|
+
8
|
|
16978
|
+
],
|
|
16979
|
+
[
|
|
16980
|
+
3,
|
|
16981
|
+
7
|
|
16982
|
+
],
|
|
16983
|
+
[
|
|
16984
|
+
6,
|
|
16985
|
+
2
|
|
16986
|
+
]
|
|
16808
16987
|
],
|
|
16809
16988
|
[
|
|
16810
|
-
|
|
16811
|
-
|
|
16989
|
+
// near, far, left, right, bottom, top
|
|
16990
|
+
[
|
|
16991
|
+
4,
|
|
16992
|
+
7
|
|
16993
|
+
],
|
|
16994
|
+
[
|
|
16995
|
+
3,
|
|
16996
|
+
0
|
|
16997
|
+
],
|
|
16998
|
+
[
|
|
16999
|
+
0,
|
|
17000
|
+
4
|
|
17001
|
+
],
|
|
17002
|
+
[
|
|
17003
|
+
7,
|
|
17004
|
+
3
|
|
17005
|
+
],
|
|
17006
|
+
[
|
|
17007
|
+
8,
|
|
17008
|
+
8
|
|
17009
|
+
],
|
|
17010
|
+
[
|
|
17011
|
+
8,
|
|
17012
|
+
8
|
|
17013
|
+
]
|
|
16812
17014
|
],
|
|
16813
17015
|
[
|
|
16814
|
-
|
|
16815
|
-
|
|
17016
|
+
// near, far, left, right, bottom, top
|
|
17017
|
+
[
|
|
17018
|
+
6,
|
|
17019
|
+
5
|
|
17020
|
+
],
|
|
17021
|
+
[
|
|
17022
|
+
1,
|
|
17023
|
+
2
|
|
17024
|
+
],
|
|
17025
|
+
[
|
|
17026
|
+
5,
|
|
17027
|
+
1
|
|
17028
|
+
],
|
|
17029
|
+
[
|
|
17030
|
+
2,
|
|
17031
|
+
6
|
|
17032
|
+
],
|
|
17033
|
+
[
|
|
17034
|
+
8,
|
|
17035
|
+
8
|
|
17036
|
+
],
|
|
17037
|
+
[
|
|
17038
|
+
8,
|
|
17039
|
+
8
|
|
17040
|
+
]
|
|
16816
17041
|
]
|
|
16817
|
-
]
|
|
16818
|
-
|
|
16819
|
-
|
|
16820
|
-
|
|
17042
|
+
];
|
|
17043
|
+
})();
|
|
17044
|
+
(function() {
|
|
17045
|
+
//now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
|
|
17046
|
+
ShadowUtils.atlasBorderSize = 4.0;
|
|
17047
|
+
})();
|
|
16821
17048
|
|
|
16822
17049
|
/**
|
|
16823
17050
|
* Cascade shadow caster.
|
|
@@ -17054,18 +17281,42 @@ ShadowUtils.atlasBorderSize = 4.0;
|
|
|
17054
17281
|
};
|
|
17055
17282
|
return CascadedShadowCasterPass;
|
|
17056
17283
|
}();
|
|
17057
|
-
|
|
17058
|
-
CascadedShadowCasterPass.
|
|
17059
|
-
|
|
17060
|
-
|
|
17061
|
-
CascadedShadowCasterPass.
|
|
17062
|
-
|
|
17063
|
-
|
|
17064
|
-
CascadedShadowCasterPass.
|
|
17065
|
-
|
|
17066
|
-
|
|
17067
|
-
CascadedShadowCasterPass.
|
|
17068
|
-
|
|
17284
|
+
(function() {
|
|
17285
|
+
CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
|
|
17286
|
+
})();
|
|
17287
|
+
(function() {
|
|
17288
|
+
CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
|
|
17289
|
+
})();
|
|
17290
|
+
(function() {
|
|
17291
|
+
CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
|
|
17292
|
+
})();
|
|
17293
|
+
(function() {
|
|
17294
|
+
CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
|
|
17295
|
+
})();
|
|
17296
|
+
(function() {
|
|
17297
|
+
CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
|
|
17298
|
+
})();
|
|
17299
|
+
(function() {
|
|
17300
|
+
CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
|
|
17301
|
+
})();
|
|
17302
|
+
(function() {
|
|
17303
|
+
CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
|
|
17304
|
+
})();
|
|
17305
|
+
(function() {
|
|
17306
|
+
CascadedShadowCasterPass._maxCascades = 4;
|
|
17307
|
+
})();
|
|
17308
|
+
(function() {
|
|
17309
|
+
CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
|
|
17310
|
+
})();
|
|
17311
|
+
(function() {
|
|
17312
|
+
CascadedShadowCasterPass._clearColor = new engineMath.Color(1, 1, 1, 1);
|
|
17313
|
+
})();
|
|
17314
|
+
(function() {
|
|
17315
|
+
CascadedShadowCasterPass._tempVector = new engineMath.Vector3();
|
|
17316
|
+
})();
|
|
17317
|
+
(function() {
|
|
17318
|
+
CascadedShadowCasterPass._tempMatrix0 = new engineMath.Matrix();
|
|
17319
|
+
})();
|
|
17069
17320
|
|
|
17070
17321
|
var passNum = 0;
|
|
17071
17322
|
/**
|
|
@@ -17298,7 +17549,7 @@ var passNum = 0;
|
|
|
17298
17549
|
renderer._prepareRender(context);
|
|
17299
17550
|
}
|
|
17300
17551
|
};
|
|
17301
|
-
|
|
17552
|
+
_create_class(BasicRenderPipeline, [
|
|
17302
17553
|
{
|
|
17303
17554
|
key: "defaultRenderPass",
|
|
17304
17555
|
get: /**
|
|
@@ -17310,15 +17561,25 @@ var passNum = 0;
|
|
|
17310
17561
|
]);
|
|
17311
17562
|
return BasicRenderPipeline;
|
|
17312
17563
|
}();
|
|
17313
|
-
|
|
17314
|
-
BasicRenderPipeline.
|
|
17564
|
+
(function() {
|
|
17565
|
+
BasicRenderPipeline._tempVector0 = new engineMath.Vector3();
|
|
17566
|
+
})();
|
|
17567
|
+
(function() {
|
|
17568
|
+
BasicRenderPipeline._tempVector1 = new engineMath.Vector3();
|
|
17569
|
+
})();
|
|
17315
17570
|
|
|
17316
17571
|
var _Camera;
|
|
17317
17572
|
var MathTemp = function MathTemp() {
|
|
17318
17573
|
};
|
|
17319
|
-
|
|
17320
|
-
MathTemp.
|
|
17321
|
-
|
|
17574
|
+
(function() {
|
|
17575
|
+
MathTemp.tempVec4 = new engineMath.Vector4();
|
|
17576
|
+
})();
|
|
17577
|
+
(function() {
|
|
17578
|
+
MathTemp.tempVec3 = new engineMath.Vector3();
|
|
17579
|
+
})();
|
|
17580
|
+
(function() {
|
|
17581
|
+
MathTemp.tempVec2 = new engineMath.Vector2();
|
|
17582
|
+
})();
|
|
17322
17583
|
exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
17323
17584
|
_inherits(Camera1, Component);
|
|
17324
17585
|
function Camera1(entity) {
|
|
@@ -17336,6 +17597,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17336
17597
|
* @remarks Support bit manipulation, corresponding to `Layer`.
|
|
17337
17598
|
*/ _this.cullingMask = exports.Layer.Everything;
|
|
17338
17599
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17600
|
+
/** @internal */ _this._frustum = new engineMath.BoundingFrustum();
|
|
17601
|
+
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17339
17602
|
_this._isProjMatSetting = false;
|
|
17340
17603
|
_this._nearClipPlane = 0.1;
|
|
17341
17604
|
_this._farClipPlane = 100;
|
|
@@ -17346,8 +17609,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17346
17609
|
_this._isFrustumProjectDirty = true;
|
|
17347
17610
|
_this._customAspectRatio = undefined;
|
|
17348
17611
|
_this._renderTarget = null;
|
|
17349
|
-
/** @internal */ _this._frustum = new engineMath.BoundingFrustum();
|
|
17350
|
-
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17351
17612
|
_this._viewport = new engineMath.Vector4(0, 0, 1, 1);
|
|
17352
17613
|
_this._inverseProjectionMatrix = new engineMath.Matrix();
|
|
17353
17614
|
_this._lastAspectSize = new engineMath.Vector2(0, 0);
|
|
@@ -17357,7 +17618,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17357
17618
|
_this._isViewMatrixDirty = transform.registerWorldChangeFlag();
|
|
17358
17619
|
_this._isInvViewProjDirty = transform.registerWorldChangeFlag();
|
|
17359
17620
|
_this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
|
|
17360
|
-
_this._renderPipeline = new BasicRenderPipeline(
|
|
17621
|
+
_this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
|
|
17361
17622
|
_this.shaderData._addRefCount(1);
|
|
17362
17623
|
return _this;
|
|
17363
17624
|
}
|
|
@@ -17574,7 +17835,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17574
17835
|
}
|
|
17575
17836
|
return this._inverseProjectionMatrix;
|
|
17576
17837
|
};
|
|
17577
|
-
|
|
17838
|
+
_create_class(Camera1, [
|
|
17578
17839
|
{
|
|
17579
17840
|
key: "nearClipPlane",
|
|
17580
17841
|
get: /**
|
|
@@ -17738,7 +17999,11 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17738
17999
|
}
|
|
17739
18000
|
]);
|
|
17740
18001
|
return Camera1;
|
|
17741
|
-
}(Component),
|
|
18002
|
+
}(Component), function() {
|
|
18003
|
+
/** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat");
|
|
18004
|
+
}(), function() {
|
|
18005
|
+
/** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
|
|
18006
|
+
}(), _Camera);
|
|
17742
18007
|
__decorate([
|
|
17743
18008
|
deepClone
|
|
17744
18009
|
], exports.Camera.prototype, "_frustum", void 0);
|
|
@@ -17949,7 +18214,9 @@ var MultiExecutor = /*#__PURE__*/ function() {
|
|
|
17949
18214
|
};
|
|
17950
18215
|
return Loader;
|
|
17951
18216
|
}();
|
|
17952
|
-
|
|
18217
|
+
(function() {
|
|
18218
|
+
Loader._engineObjects = {};
|
|
18219
|
+
})();
|
|
17953
18220
|
|
|
17954
18221
|
/**
|
|
17955
18222
|
* Asset Type.
|
|
@@ -18102,7 +18369,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18102
18369
|
target._isTransparent = this._isTransparent;
|
|
18103
18370
|
target._blendMode = this._blendMode;
|
|
18104
18371
|
};
|
|
18105
|
-
|
|
18372
|
+
_create_class(BaseMaterial, [
|
|
18106
18373
|
{
|
|
18107
18374
|
key: "shader",
|
|
18108
18375
|
get: /**
|
|
@@ -18202,19 +18469,45 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18202
18469
|
]);
|
|
18203
18470
|
return BaseMaterial;
|
|
18204
18471
|
}(Material);
|
|
18205
|
-
|
|
18206
|
-
BaseMaterial.
|
|
18207
|
-
|
|
18208
|
-
|
|
18209
|
-
BaseMaterial.
|
|
18210
|
-
|
|
18211
|
-
|
|
18212
|
-
BaseMaterial.
|
|
18213
|
-
|
|
18214
|
-
|
|
18215
|
-
BaseMaterial.
|
|
18216
|
-
|
|
18217
|
-
|
|
18472
|
+
(function() {
|
|
18473
|
+
BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
|
|
18474
|
+
})();
|
|
18475
|
+
(function() {
|
|
18476
|
+
BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
|
|
18477
|
+
})();
|
|
18478
|
+
(function() {
|
|
18479
|
+
BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
|
|
18480
|
+
})();
|
|
18481
|
+
(function() {
|
|
18482
|
+
BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
|
|
18483
|
+
})();
|
|
18484
|
+
(function() {
|
|
18485
|
+
BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
|
|
18486
|
+
})();
|
|
18487
|
+
(function() {
|
|
18488
|
+
BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
|
|
18489
|
+
})();
|
|
18490
|
+
(function() {
|
|
18491
|
+
BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
|
|
18492
|
+
})();
|
|
18493
|
+
(function() {
|
|
18494
|
+
BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
|
|
18495
|
+
})();
|
|
18496
|
+
(function() {
|
|
18497
|
+
BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
|
|
18498
|
+
})();
|
|
18499
|
+
(function() {
|
|
18500
|
+
BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
|
|
18501
|
+
})();
|
|
18502
|
+
(function() {
|
|
18503
|
+
BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
|
|
18504
|
+
})();
|
|
18505
|
+
(function() {
|
|
18506
|
+
BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
|
|
18507
|
+
})();
|
|
18508
|
+
(function() {
|
|
18509
|
+
BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
18510
|
+
})();
|
|
18218
18511
|
|
|
18219
18512
|
/**
|
|
18220
18513
|
* Blinn-phong Material.
|
|
@@ -18242,7 +18535,7 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
|
18242
18535
|
this.cloneTo(dest);
|
|
18243
18536
|
return dest;
|
|
18244
18537
|
};
|
|
18245
|
-
|
|
18538
|
+
_create_class(BlinnPhongMaterial, [
|
|
18246
18539
|
{
|
|
18247
18540
|
key: "baseColor",
|
|
18248
18541
|
get: /**
|
|
@@ -18388,9 +18681,15 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
|
|
|
18388
18681
|
]);
|
|
18389
18682
|
return BlinnPhongMaterial;
|
|
18390
18683
|
}(BaseMaterial);
|
|
18391
|
-
|
|
18392
|
-
BlinnPhongMaterial.
|
|
18393
|
-
|
|
18684
|
+
(function() {
|
|
18685
|
+
BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
|
|
18686
|
+
})();
|
|
18687
|
+
(function() {
|
|
18688
|
+
BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
|
|
18689
|
+
})();
|
|
18690
|
+
(function() {
|
|
18691
|
+
BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
|
|
18692
|
+
})();
|
|
18394
18693
|
|
|
18395
18694
|
/**
|
|
18396
18695
|
* Texture UV coordinate.
|
|
@@ -18426,7 +18725,7 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18426
18725
|
shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
|
|
18427
18726
|
return _this;
|
|
18428
18727
|
}
|
|
18429
|
-
|
|
18728
|
+
_create_class(PBRBaseMaterial, [
|
|
18430
18729
|
{
|
|
18431
18730
|
key: "baseColor",
|
|
18432
18731
|
get: /**
|
|
@@ -18650,14 +18949,30 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
|
|
|
18650
18949
|
]);
|
|
18651
18950
|
return PBRBaseMaterial;
|
|
18652
18951
|
}(BaseMaterial);
|
|
18653
|
-
|
|
18654
|
-
PBRBaseMaterial.
|
|
18655
|
-
|
|
18656
|
-
|
|
18657
|
-
PBRBaseMaterial.
|
|
18658
|
-
|
|
18659
|
-
|
|
18660
|
-
PBRBaseMaterial.
|
|
18952
|
+
(function() {
|
|
18953
|
+
PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
|
|
18954
|
+
})();
|
|
18955
|
+
(function() {
|
|
18956
|
+
PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
|
|
18957
|
+
})();
|
|
18958
|
+
(function() {
|
|
18959
|
+
PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
|
|
18960
|
+
})();
|
|
18961
|
+
(function() {
|
|
18962
|
+
PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
|
|
18963
|
+
})();
|
|
18964
|
+
(function() {
|
|
18965
|
+
PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
|
|
18966
|
+
})();
|
|
18967
|
+
(function() {
|
|
18968
|
+
PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
|
|
18969
|
+
})();
|
|
18970
|
+
(function() {
|
|
18971
|
+
PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
|
|
18972
|
+
})();
|
|
18973
|
+
(function() {
|
|
18974
|
+
PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
|
|
18975
|
+
})();
|
|
18661
18976
|
|
|
18662
18977
|
/**
|
|
18663
18978
|
* PBR (Metallic-Roughness Workflow) Material.
|
|
@@ -18678,7 +18993,7 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
|
|
|
18678
18993
|
this.cloneTo(dest);
|
|
18679
18994
|
return dest;
|
|
18680
18995
|
};
|
|
18681
|
-
|
|
18996
|
+
_create_class(PBRMaterial, [
|
|
18682
18997
|
{
|
|
18683
18998
|
key: "metallic",
|
|
18684
18999
|
get: /**
|
|
@@ -18721,9 +19036,15 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
|
|
|
18721
19036
|
]);
|
|
18722
19037
|
return PBRMaterial;
|
|
18723
19038
|
}(PBRBaseMaterial);
|
|
18724
|
-
|
|
18725
|
-
PBRMaterial.
|
|
18726
|
-
|
|
19039
|
+
(function() {
|
|
19040
|
+
PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
|
|
19041
|
+
})();
|
|
19042
|
+
(function() {
|
|
19043
|
+
PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
|
|
19044
|
+
})();
|
|
19045
|
+
(function() {
|
|
19046
|
+
PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
|
|
19047
|
+
})();
|
|
18727
19048
|
|
|
18728
19049
|
/**
|
|
18729
19050
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
@@ -18744,7 +19065,7 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
|
|
|
18744
19065
|
this.cloneTo(dest);
|
|
18745
19066
|
return dest;
|
|
18746
19067
|
};
|
|
18747
|
-
|
|
19068
|
+
_create_class(PBRSpecularMaterial, [
|
|
18748
19069
|
{
|
|
18749
19070
|
key: "specularColor",
|
|
18750
19071
|
get: /**
|
|
@@ -18790,10 +19111,18 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
|
|
|
18790
19111
|
]);
|
|
18791
19112
|
return PBRSpecularMaterial;
|
|
18792
19113
|
}(PBRBaseMaterial);
|
|
18793
|
-
|
|
18794
|
-
PBRSpecularMaterial.
|
|
18795
|
-
|
|
18796
|
-
|
|
19114
|
+
(function() {
|
|
19115
|
+
PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
|
|
19116
|
+
})();
|
|
19117
|
+
(function() {
|
|
19118
|
+
PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
|
|
19119
|
+
})();
|
|
19120
|
+
(function() {
|
|
19121
|
+
PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
|
|
19122
|
+
})();
|
|
19123
|
+
(function() {
|
|
19124
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
|
|
19125
|
+
})();
|
|
18797
19126
|
|
|
18798
19127
|
/**
|
|
18799
19128
|
* Unlit Material.
|
|
@@ -18817,7 +19146,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
|
|
|
18817
19146
|
this.cloneTo(dest);
|
|
18818
19147
|
return dest;
|
|
18819
19148
|
};
|
|
18820
|
-
|
|
19149
|
+
_create_class(UnlitMaterial, [
|
|
18821
19150
|
{
|
|
18822
19151
|
key: "baseColor",
|
|
18823
19152
|
get: /**
|
|
@@ -18951,7 +19280,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
18951
19280
|
this._sprites = null;
|
|
18952
19281
|
this._spriteNamesToIndex = null;
|
|
18953
19282
|
};
|
|
18954
|
-
|
|
19283
|
+
_create_class(SpriteAtlas, [
|
|
18955
19284
|
{
|
|
18956
19285
|
key: "sprites",
|
|
18957
19286
|
get: /**
|
|
@@ -19122,7 +19451,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19122
19451
|
}
|
|
19123
19452
|
this._updateFlagManager.dispatch(type);
|
|
19124
19453
|
};
|
|
19125
|
-
|
|
19454
|
+
_create_class(Sprite, [
|
|
19126
19455
|
{
|
|
19127
19456
|
key: "texture",
|
|
19128
19457
|
get: /**
|
|
@@ -19411,7 +19740,9 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
19411
19740
|
};
|
|
19412
19741
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
19413
19742
|
return SlicedSpriteAssembler1;
|
|
19414
|
-
}(),
|
|
19743
|
+
}(), function() {
|
|
19744
|
+
_SlicedSpriteAssembler._worldMatrix = new engineMath.Matrix();
|
|
19745
|
+
}(), _SlicedSpriteAssembler);
|
|
19415
19746
|
SlicedSpriteAssembler = __decorate([
|
|
19416
19747
|
StaticInterfaceImplement()
|
|
19417
19748
|
], SlicedSpriteAssembler);
|
|
@@ -19434,7 +19765,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19434
19765
|
_this._renderData = new RenderData2D(4, [], [], null, _this._color);
|
|
19435
19766
|
_this.drawMode = exports.SpriteDrawMode.Simple;
|
|
19436
19767
|
_this.setMaterial(_this._engine._spriteDefaultMaterial);
|
|
19437
|
-
_this._onSpriteChange = _this._onSpriteChange.bind(
|
|
19768
|
+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
19438
19769
|
return _this;
|
|
19439
19770
|
}
|
|
19440
19771
|
var _proto = SpriteRenderer.prototype;
|
|
@@ -19539,7 +19870,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19539
19870
|
break;
|
|
19540
19871
|
}
|
|
19541
19872
|
};
|
|
19542
|
-
|
|
19873
|
+
_create_class(SpriteRenderer, [
|
|
19543
19874
|
{
|
|
19544
19875
|
key: "drawMode",
|
|
19545
19876
|
get: /**
|
|
@@ -19688,7 +20019,9 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19688
20019
|
]);
|
|
19689
20020
|
return SpriteRenderer;
|
|
19690
20021
|
}(exports.Renderer);
|
|
19691
|
-
|
|
20022
|
+
(function() {
|
|
20023
|
+
/** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
|
|
20024
|
+
})();
|
|
19692
20025
|
__decorate([
|
|
19693
20026
|
ignoreClone
|
|
19694
20027
|
], SpriteRenderer.prototype, "_renderData", void 0);
|
|
@@ -19745,14 +20078,16 @@ var /**
|
|
|
19745
20078
|
];
|
|
19746
20079
|
this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
|
|
19747
20080
|
};
|
|
19748
|
-
|
|
19749
|
-
|
|
19750
|
-
|
|
19751
|
-
|
|
19752
|
-
|
|
19753
|
-
|
|
19754
|
-
|
|
19755
|
-
|
|
20081
|
+
(function() {
|
|
20082
|
+
CharRenderData.triangles = [
|
|
20083
|
+
0,
|
|
20084
|
+
2,
|
|
20085
|
+
1,
|
|
20086
|
+
2,
|
|
20087
|
+
0,
|
|
20088
|
+
3
|
|
20089
|
+
];
|
|
20090
|
+
})();
|
|
19756
20091
|
|
|
19757
20092
|
/**
|
|
19758
20093
|
* @internal
|
|
@@ -20076,23 +20411,37 @@ CharRenderData.triangles = [
|
|
|
20076
20411
|
};
|
|
20077
20412
|
return TextUtils;
|
|
20078
20413
|
}();
|
|
20079
|
-
|
|
20080
|
-
|
|
20081
|
-
|
|
20082
|
-
|
|
20083
|
-
|
|
20084
|
-
|
|
20085
|
-
|
|
20086
|
-
|
|
20087
|
-
|
|
20088
|
-
|
|
20089
|
-
|
|
20090
|
-
|
|
20091
|
-
|
|
20092
|
-
|
|
20093
|
-
TextUtils.
|
|
20094
|
-
|
|
20095
|
-
|
|
20414
|
+
(function() {
|
|
20415
|
+
/** @internal */ TextUtils._genericFontFamilies = [
|
|
20416
|
+
"serif",
|
|
20417
|
+
"sans-serif",
|
|
20418
|
+
"monospace",
|
|
20419
|
+
"cursive",
|
|
20420
|
+
"fantasy",
|
|
20421
|
+
"system-ui",
|
|
20422
|
+
"math",
|
|
20423
|
+
"emoji",
|
|
20424
|
+
"fangsong"
|
|
20425
|
+
];
|
|
20426
|
+
})();
|
|
20427
|
+
(function() {
|
|
20428
|
+
/** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
|
|
20429
|
+
})();
|
|
20430
|
+
(function() {
|
|
20431
|
+
TextUtils._measureBaseline = "M";
|
|
20432
|
+
})();
|
|
20433
|
+
(function() {
|
|
20434
|
+
TextUtils._heightMultiplier = 2;
|
|
20435
|
+
})();
|
|
20436
|
+
(function() {
|
|
20437
|
+
TextUtils._baselineMultiplier = 1.4;
|
|
20438
|
+
})();
|
|
20439
|
+
(function() {
|
|
20440
|
+
TextUtils._fontSizeInfoCache = {};
|
|
20441
|
+
})();
|
|
20442
|
+
(function() {
|
|
20443
|
+
TextUtils._textContext = null;
|
|
20444
|
+
})();
|
|
20096
20445
|
|
|
20097
20446
|
/**
|
|
20098
20447
|
* Renders a text for 2D graphics.
|
|
@@ -20119,7 +20468,7 @@ TextUtils._textContext = null;
|
|
|
20119
20468
|
_this._overflowMode = exports.OverflowMode.Overflow;
|
|
20120
20469
|
_this._maskInteraction = exports.SpriteMaskInteraction.None;
|
|
20121
20470
|
_this._maskLayer = exports.SpriteMaskLayer.Layer0;
|
|
20122
|
-
var engine =
|
|
20471
|
+
var engine = _assert_this_initialized(_this).engine;
|
|
20123
20472
|
_this._font = engine._textDefaultFont;
|
|
20124
20473
|
_this._font._addRefCount(1);
|
|
20125
20474
|
_this.setMaterial(engine._spriteDefaultMaterial);
|
|
@@ -20358,7 +20707,7 @@ TextUtils._textContext = null;
|
|
|
20358
20707
|
Renderer.prototype._onTransformChanged.call(this, bit);
|
|
20359
20708
|
this._setDirtyFlagTrue(0x4 | 0x8);
|
|
20360
20709
|
};
|
|
20361
|
-
|
|
20710
|
+
_create_class(TextRenderer, [
|
|
20362
20711
|
{
|
|
20363
20712
|
key: "color",
|
|
20364
20713
|
get: /**
|
|
@@ -20571,9 +20920,15 @@ TextUtils._textContext = null;
|
|
|
20571
20920
|
]);
|
|
20572
20921
|
return TextRenderer;
|
|
20573
20922
|
}(exports.Renderer);
|
|
20574
|
-
|
|
20575
|
-
TextRenderer.
|
|
20576
|
-
|
|
20923
|
+
(function() {
|
|
20924
|
+
TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
|
|
20925
|
+
})();
|
|
20926
|
+
(function() {
|
|
20927
|
+
TextRenderer._tempVec30 = new engineMath.Vector3();
|
|
20928
|
+
})();
|
|
20929
|
+
(function() {
|
|
20930
|
+
TextRenderer._tempVec31 = new engineMath.Vector3();
|
|
20931
|
+
})();
|
|
20577
20932
|
__decorate([
|
|
20578
20933
|
assignmentClone
|
|
20579
20934
|
], TextRenderer.prototype, "_subFont", void 0);
|
|
@@ -20790,7 +21145,9 @@ var DirtyFlag;
|
|
|
20790
21145
|
};
|
|
20791
21146
|
return AnimationCurveOwner;
|
|
20792
21147
|
}();
|
|
20793
|
-
|
|
21148
|
+
(function() {
|
|
21149
|
+
AnimationCurveOwner._assemblerMap = new Map();
|
|
21150
|
+
})();
|
|
20794
21151
|
|
|
20795
21152
|
/**
|
|
20796
21153
|
* @internal
|
|
@@ -20964,7 +21321,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
20964
21321
|
}
|
|
20965
21322
|
}
|
|
20966
21323
|
};
|
|
20967
|
-
|
|
21324
|
+
_create_class(AnimationClip, [
|
|
20968
21325
|
{
|
|
20969
21326
|
key: "events",
|
|
20970
21327
|
get: /**
|
|
@@ -21112,7 +21469,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21112
21469
|
var result = this._evaluate(time, evaluateData);
|
|
21113
21470
|
return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
|
|
21114
21471
|
};
|
|
21115
|
-
|
|
21472
|
+
_create_class(AnimationCurve, [
|
|
21116
21473
|
{
|
|
21117
21474
|
key: "interpolation",
|
|
21118
21475
|
get: /**
|
|
@@ -21222,7 +21579,11 @@ exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Ani
|
|
|
21222
21579
|
return out;
|
|
21223
21580
|
};
|
|
21224
21581
|
return AnimationArrayCurve;
|
|
21225
|
-
}(AnimationCurve),
|
|
21582
|
+
}(AnimationCurve), function() {
|
|
21583
|
+
/** @internal */ _AnimationArrayCurve._isReferenceType = true;
|
|
21584
|
+
}(), function() {
|
|
21585
|
+
/** @internal */ _AnimationArrayCurve._isInterpolationType = true;
|
|
21586
|
+
}(), _AnimationArrayCurve);
|
|
21226
21587
|
exports.AnimationArrayCurve = __decorate([
|
|
21227
21588
|
StaticInterfaceImplement()
|
|
21228
21589
|
], exports.AnimationArrayCurve);
|
|
@@ -21275,7 +21636,11 @@ exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Anima
|
|
|
21275
21636
|
return frame.value;
|
|
21276
21637
|
};
|
|
21277
21638
|
return AnimationBoolCurve;
|
|
21278
|
-
}(AnimationCurve),
|
|
21639
|
+
}(AnimationCurve), function() {
|
|
21640
|
+
/** @internal */ _AnimationBoolCurve._isReferenceType = false;
|
|
21641
|
+
}(), function() {
|
|
21642
|
+
/** @internal */ _AnimationBoolCurve._isInterpolationType = false;
|
|
21643
|
+
}(), _AnimationBoolCurve);
|
|
21279
21644
|
exports.AnimationBoolCurve = __decorate([
|
|
21280
21645
|
StaticInterfaceImplement()
|
|
21281
21646
|
], exports.AnimationBoolCurve);
|
|
@@ -21368,7 +21733,11 @@ exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Ani
|
|
|
21368
21733
|
return out;
|
|
21369
21734
|
};
|
|
21370
21735
|
return AnimationColorCurve;
|
|
21371
|
-
}(AnimationCurve),
|
|
21736
|
+
}(AnimationCurve), function() {
|
|
21737
|
+
/** @internal */ _AnimationColorCurve._isReferenceType = true;
|
|
21738
|
+
}(), function() {
|
|
21739
|
+
/** @internal */ _AnimationColorCurve._isInterpolationType = true;
|
|
21740
|
+
}(), _AnimationColorCurve);
|
|
21372
21741
|
exports.AnimationColorCurve = __decorate([
|
|
21373
21742
|
StaticInterfaceImplement()
|
|
21374
21743
|
], exports.AnimationColorCurve);
|
|
@@ -21464,7 +21833,11 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
|
|
|
21464
21833
|
return out;
|
|
21465
21834
|
};
|
|
21466
21835
|
return AnimationFloatArrayCurve;
|
|
21467
|
-
}(AnimationCurve),
|
|
21836
|
+
}(AnimationCurve), function() {
|
|
21837
|
+
/** @internal */ _AnimationFloatArrayCurve._isReferenceType = true;
|
|
21838
|
+
}(), function() {
|
|
21839
|
+
/** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
|
|
21840
|
+
}(), _AnimationFloatArrayCurve);
|
|
21468
21841
|
exports.AnimationFloatArrayCurve = __decorate([
|
|
21469
21842
|
StaticInterfaceImplement()
|
|
21470
21843
|
], exports.AnimationFloatArrayCurve);
|
|
@@ -21529,7 +21902,11 @@ exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Ani
|
|
|
21529
21902
|
}
|
|
21530
21903
|
};
|
|
21531
21904
|
return AnimationFloatCurve;
|
|
21532
|
-
}(AnimationCurve),
|
|
21905
|
+
}(AnimationCurve), function() {
|
|
21906
|
+
/** @internal */ _AnimationFloatCurve._isReferenceType = false;
|
|
21907
|
+
}(), function() {
|
|
21908
|
+
/** @internal */ _AnimationFloatCurve._isInterpolationType = true;
|
|
21909
|
+
}(), _AnimationFloatCurve);
|
|
21533
21910
|
exports.AnimationFloatCurve = __decorate([
|
|
21534
21911
|
StaticInterfaceImplement()
|
|
21535
21912
|
], exports.AnimationFloatCurve);
|
|
@@ -21627,7 +22004,13 @@ exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ fu
|
|
|
21627
22004
|
return out;
|
|
21628
22005
|
};
|
|
21629
22006
|
return AnimationQuaternionCurve1;
|
|
21630
|
-
}(AnimationCurve),
|
|
22007
|
+
}(AnimationCurve), function() {
|
|
22008
|
+
/** @internal */ _AnimationQuaternionCurve._isInterpolationType = true;
|
|
22009
|
+
}(), function() {
|
|
22010
|
+
/** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
|
|
22011
|
+
}(), function() {
|
|
22012
|
+
/** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new engineMath.Quaternion();
|
|
22013
|
+
}(), _AnimationQuaternionCurve);
|
|
21631
22014
|
exports.AnimationQuaternionCurve = __decorate([
|
|
21632
22015
|
StaticInterfaceImplement()
|
|
21633
22016
|
], exports.AnimationQuaternionCurve);
|
|
@@ -21708,7 +22091,11 @@ exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function
|
|
|
21708
22091
|
return out;
|
|
21709
22092
|
};
|
|
21710
22093
|
return AnimationVector2Curve;
|
|
21711
|
-
}(AnimationCurve),
|
|
22094
|
+
}(AnimationCurve), function() {
|
|
22095
|
+
/** @internal */ _AnimationVector2Curve._isReferenceType = true;
|
|
22096
|
+
}(), function() {
|
|
22097
|
+
/** @internal */ _AnimationVector2Curve._isInterpolationType = true;
|
|
22098
|
+
}(), _AnimationVector2Curve);
|
|
21712
22099
|
exports.AnimationVector2Curve = __decorate([
|
|
21713
22100
|
StaticInterfaceImplement()
|
|
21714
22101
|
], exports.AnimationVector2Curve);
|
|
@@ -21801,7 +22188,11 @@ exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function
|
|
|
21801
22188
|
return out;
|
|
21802
22189
|
};
|
|
21803
22190
|
return AnimationVector3Curve;
|
|
21804
|
-
}(AnimationCurve),
|
|
22191
|
+
}(AnimationCurve), function() {
|
|
22192
|
+
/** @internal */ _AnimationVector3Curve._isReferenceType = true;
|
|
22193
|
+
}(), function() {
|
|
22194
|
+
/** @internal */ _AnimationVector3Curve._isInterpolationType = true;
|
|
22195
|
+
}(), _AnimationVector3Curve);
|
|
21805
22196
|
exports.AnimationVector3Curve = __decorate([
|
|
21806
22197
|
StaticInterfaceImplement()
|
|
21807
22198
|
], exports.AnimationVector3Curve);
|
|
@@ -21894,7 +22285,11 @@ exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function
|
|
|
21894
22285
|
return out;
|
|
21895
22286
|
};
|
|
21896
22287
|
return AnimationVector4Curve;
|
|
21897
|
-
}(AnimationCurve),
|
|
22288
|
+
}(AnimationCurve), function() {
|
|
22289
|
+
/** @internal */ _AnimationVector4Curve._isReferenceType = true;
|
|
22290
|
+
}(), function() {
|
|
22291
|
+
/** @internal */ _AnimationVector4Curve._isInterpolationType = true;
|
|
22292
|
+
}(), _AnimationVector4Curve);
|
|
21898
22293
|
exports.AnimationVector4Curve = __decorate([
|
|
21899
22294
|
StaticInterfaceImplement()
|
|
21900
22295
|
], exports.AnimationVector4Curve);
|
|
@@ -22610,7 +23005,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22610
23005
|
}
|
|
22611
23006
|
}
|
|
22612
23007
|
};
|
|
22613
|
-
|
|
23008
|
+
_create_class(Animator, [
|
|
22614
23009
|
{
|
|
22615
23010
|
key: "animatorController",
|
|
22616
23011
|
get: /**
|
|
@@ -22701,7 +23096,7 @@ __decorate([
|
|
|
22701
23096
|
*/ _proto._registerChangeFlag = function _registerChangeFlag() {
|
|
22702
23097
|
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
22703
23098
|
};
|
|
22704
|
-
|
|
23099
|
+
_create_class(AnimatorController, [
|
|
22705
23100
|
{
|
|
22706
23101
|
key: "layers",
|
|
22707
23102
|
get: /**
|
|
@@ -22835,7 +23230,7 @@ __decorate([
|
|
|
22835
23230
|
index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
|
|
22836
23231
|
}
|
|
22837
23232
|
};
|
|
22838
|
-
|
|
23233
|
+
_create_class(AnimatorState, [
|
|
22839
23234
|
{
|
|
22840
23235
|
key: "transitions",
|
|
22841
23236
|
get: /**
|
|
@@ -22967,7 +23362,7 @@ exports.AnimatorConditionMode = void 0;
|
|
|
22967
23362
|
_this.shaderData.setVector4("u_cubeDecodeParam", _this._decodeParam);
|
|
22968
23363
|
return _this;
|
|
22969
23364
|
}
|
|
22970
|
-
|
|
23365
|
+
_create_class(SkyBoxMaterial, [
|
|
22971
23366
|
{
|
|
22972
23367
|
key: "textureDecodeRGBM",
|
|
22973
23368
|
get: /**
|
|
@@ -23066,7 +23461,7 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
23066
23461
|
_this._isFadeOut = false;
|
|
23067
23462
|
_this._playOnEnable = true;
|
|
23068
23463
|
_this._blendMode = 0;
|
|
23069
|
-
_this._onColorChanged = _this._onColorChanged.bind(
|
|
23464
|
+
_this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
|
|
23070
23465
|
//@ts-ignore
|
|
23071
23466
|
_this._color._onValueChanged = _this._onColorChanged;
|
|
23072
23467
|
_this.setMaterial(_this._createMaterial());
|
|
@@ -23343,7 +23738,7 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
23343
23738
|
ParticleRenderer._getRandom = function _getRandom() {
|
|
23344
23739
|
return Math.random() - 0.5;
|
|
23345
23740
|
};
|
|
23346
|
-
|
|
23741
|
+
_create_class(ParticleRenderer, [
|
|
23347
23742
|
{
|
|
23348
23743
|
key: "texture",
|
|
23349
23744
|
get: /**
|
|
@@ -23774,7 +24169,9 @@ exports.ParticleRendererBlendMode = void 0;
|
|
|
23774
24169
|
]);
|
|
23775
24170
|
return ParticleRenderer;
|
|
23776
24171
|
}(MeshRenderer);
|
|
23777
|
-
|
|
24172
|
+
(function() {
|
|
24173
|
+
/** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
|
|
24174
|
+
})();
|
|
23778
24175
|
__decorate([
|
|
23779
24176
|
ignoreClone
|
|
23780
24177
|
], ParticleRenderer.prototype, "_onColorChanged", null);
|
|
@@ -24044,7 +24441,7 @@ var _tempVector3 = new engineMath.Vector3();
|
|
|
24044
24441
|
this._camera.renderTarget = this._oriCameraRenderTarget;
|
|
24045
24442
|
this._camera.cullingMask = this._oriCameraCullingMask;
|
|
24046
24443
|
};
|
|
24047
|
-
|
|
24444
|
+
_create_class(Probe, [
|
|
24048
24445
|
{
|
|
24049
24446
|
key: "_texture",
|
|
24050
24447
|
get: function get() {
|