@galacean/engine-core 0.0.0-experimental-double11.9 → 0.0.0-experimental-double11.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +120 -85
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +120 -85
- package/dist/module.js +120 -85
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/module.js
CHANGED
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@@ -7606,13 +7606,12 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
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7606
7606
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function SimpleSpriteAssembler1() {}
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7607
7607
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SimpleSpriteAssembler1.resetData = function resetData(renderer) {
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7608
7608
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var verticesData = renderer._verticesData;
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7609
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-
var vertexCount = verticesData.vertexCount = 4;
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7610
7609
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var positions = verticesData.positions, uvs = verticesData.uvs;
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7611
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-
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7612
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-
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7613
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-
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7614
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-
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7615
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-
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7610
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+
verticesData.vertexCount = positions.length = uvs.length = 4;
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7611
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+
for(var i = 0; i < 4; i++){
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7612
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+
var _positions, _i, _uvs, _i1;
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7613
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+
(_positions = positions)[_i = i] || (_positions[_i] = new Vector3());
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7614
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+
(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new Vector2());
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}
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verticesData.triangles = SimpleSpriteAssembler._rectangleTriangles;
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};
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@@ -15889,6 +15888,7 @@ __decorate([
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15889
15888
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case "pointercancel":
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pointer.phase = PointerPhase.Leave;
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15891
15890
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pointer._firePointerExitAndEnter(null);
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15891
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+
break;
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15892
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}
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15893
15893
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}
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15894
15894
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events.length = 0;
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@@ -16016,7 +16016,7 @@ __decorate([
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16016
16016
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var point = PointerManager._tempPoint, ray = PointerManager._tempRay, hitResult = PointerManager._tempHitResult;
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16017
16017
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for(var i = scenes.length - 1; i >= 0; i--){
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16018
16018
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var scene = scenes[i];
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16019
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-
if (scene.destroyed) {
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16019
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+
if (!scene.isActive || scene.destroyed) {
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continue;
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}
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var cameras = scene._activeCameras;
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@@ -16578,7 +16578,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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16578
16578
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* @internal
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16579
16579
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*/ var ShaderProgramPool = /*#__PURE__*/ function() {
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16580
16580
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function ShaderProgramPool() {
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16581
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-
this.
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16581
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+
this._cacheHierarchyDepth = 1;
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16582
16582
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this._cacheMap = Object.create(null);
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16583
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}
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16584
16584
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var _proto = ShaderProgramPool.prototype;
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@@ -16589,12 +16589,14 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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*/ _proto.get = function get(macros) {
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16590
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var cacheMap = this._cacheMap;
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16591
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var maskLength = macros._length;
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16592
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-
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16593
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-
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16592
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+
var cacheHierarchyDepth = this._cacheHierarchyDepth;
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16593
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+
if (maskLength > cacheHierarchyDepth) {
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16594
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this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
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16595
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+
this._cacheHierarchyDepth = maskLength;
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}
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16597
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var mask = macros._mask;
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16596
16598
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var endIndex = macros._length - 1;
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16597
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-
var maxEndIndex = this.
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16599
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+
var maxEndIndex = this._cacheHierarchyDepth - 1;
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16598
16600
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for(var i = 0; i < maxEndIndex; i++){
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var subMask = endIndex < i ? 0 : mask[i];
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16600
16602
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var subCacheShaders = cacheMap[subMask];
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@@ -16619,25 +16621,21 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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|
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16619
16621
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*/ _proto.cache = function cache(shaderProgram) {
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16620
16622
|
this._lastQueryMap[this._lastQueryKey] = shaderProgram;
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16621
16623
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};
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16622
|
-
_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy,
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16623
|
-
//
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16624
|
-
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16625
|
-
if (hierarchy == end) {
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16624
|
+
_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
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16625
|
+
// Only expand but not shrink
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16626
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+
if (hierarchy == currentHierarchy - 1) {
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16626
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for(var k in cacheMap){
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var shader = cacheMap[k];
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var subCacheMap = cacheMap;
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16629
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-
for(var i = 0
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16630
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-
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16631
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-
subCacheMap[0] = shader;
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16632
|
-
} else {
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16633
|
-
subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
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16634
|
-
}
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16630
|
+
for(var i = 0; i < increaseHierarchy; i++){
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16631
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+
subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
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16635
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}
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16633
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+
subCacheMap[0] = shader;
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16634
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}
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16637
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-
this._cacheHierarchy = resizeLength;
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16638
16635
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} else {
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16636
|
+
hierarchy++;
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16639
16637
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for(var k1 in cacheMap){
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16640
|
-
this._resizeCacheMapHierarchy(cacheMap[k1],
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|
16638
|
+
this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
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16641
16639
|
}
|
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16642
16640
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}
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16643
16641
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};
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@@ -16757,57 +16755,56 @@ ShaderPool.init();
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|
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16757
16755
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this._textRenderDataPool.resetPool();
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16758
16756
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var _this = this, inputManager = _this.inputManager, physicsInitialized = _this._physicsInitialized;
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16759
16757
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inputManager._update();
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16760
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-
var
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16761
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-
var sceneCount =
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16758
|
+
var scenes = this._sceneManager._scenes.getLoopArray();
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16759
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+
var sceneCount = scenes.length;
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16762
16760
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// Sort cameras and fire script `onStart`
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16763
16761
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for(var i = 0; i < sceneCount; i++){
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16764
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-
var scene =
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16765
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-
if (scene.destroyed) continue;
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16762
|
+
var scene = scenes[i];
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16763
|
+
if (!scene.isActive || scene.destroyed) continue;
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16766
16764
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scene._cameraNeedSorting && scene._sortCameras();
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16767
16765
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scene._componentsManager.callScriptOnStart();
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16768
16766
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}
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16769
16767
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// Update physics and fire `onPhysicsUpdate`
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16770
16768
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if (physicsInitialized) {
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16771
16769
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for(var i1 = 0; i1 < sceneCount; i1++){
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16772
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-
var scene1 =
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16773
|
-
if (scene1.destroyed) continue;
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16770
|
+
var scene1 = scenes[i1];
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16771
|
+
if (!scene1.isActive || scene1.destroyed) continue;
|
|
16774
16772
|
scene1.physics._update(deltaTime);
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|
16775
16773
|
}
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16776
16774
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}
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16777
16775
|
// Fire `onPointerXX`
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16778
|
-
physicsInitialized && inputManager._firePointerScript(
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16776
|
+
physicsInitialized && inputManager._firePointerScript(scenes);
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16779
16777
|
// Fire `onUpdate`
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16780
16778
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for(var i2 = 0; i2 < sceneCount; i2++){
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16781
|
-
var scene2 =
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16782
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-
if (scene2.destroyed) continue;
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16779
|
+
var scene2 = scenes[i2];
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16780
|
+
if (!scene2.isActive || scene2.destroyed) continue;
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16783
16781
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scene2._componentsManager.callScriptOnUpdate(deltaTime);
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16784
16782
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}
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16785
16783
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// Update `Animator` logic
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16786
16784
|
for(var i3 = 0; i3 < sceneCount; i3++){
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16787
|
-
var scene3 =
|
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16788
|
-
if (scene3.destroyed) continue;
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16785
|
+
var scene3 = scenes[i3];
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16786
|
+
if (!scene3.isActive || scene3.destroyed) continue;
|
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16789
16787
|
scene3._componentsManager.callAnimationUpdate(deltaTime);
|
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16790
16788
|
}
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16791
16789
|
// Fire `onLateUpdate`
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16792
16790
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for(var i4 = 0; i4 < sceneCount; i4++){
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16793
|
-
var scene4 =
|
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16794
|
-
if (scene4.destroyed) continue;
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16791
|
+
var scene4 = scenes[i4];
|
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16792
|
+
if (!scene4.isActive || scene4.destroyed) continue;
|
|
16795
16793
|
scene4._componentsManager.callScriptOnLateUpdate(deltaTime);
|
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16796
16794
|
}
|
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16797
16795
|
// Render scene and fire `onBeginRender` and `onEndRender`
|
|
16798
16796
|
if (!this._isDeviceLost) {
|
|
16799
|
-
this._render(
|
|
16800
|
-
}
|
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16801
|
-
// Handling invalid scripts and fire `onDestroy`
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16802
|
-
for(var i5 = 0; i5 < sceneCount; i5++){
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16803
|
-
var scene5 = loopScenes[i5];
|
|
16804
|
-
if (scene5.destroyed) continue;
|
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16805
|
-
if (!this._waitingDestroy) {
|
|
16806
|
-
scene5._componentsManager.handlingInvalidScripts();
|
|
16807
|
-
}
|
|
16797
|
+
this._render(scenes);
|
|
16808
16798
|
}
|
|
16809
16799
|
if (this._waitingDestroy) {
|
|
16810
16800
|
this._destroy();
|
|
16801
|
+
} else {
|
|
16802
|
+
// Handling invalid scripts and fire `onDestroy`
|
|
16803
|
+
for(var i5 = 0; i5 < sceneCount; i5++){
|
|
16804
|
+
var scene5 = scenes[i5];
|
|
16805
|
+
if (!scene5.isActive || scene5.destroyed) continue;
|
|
16806
|
+
scene5._componentsManager.handlingInvalidScripts();
|
|
16807
|
+
}
|
|
16811
16808
|
}
|
|
16812
16809
|
if (this._waitingGC) {
|
|
16813
16810
|
this._gc();
|
|
@@ -16886,19 +16883,19 @@ ShaderPool.init();
|
|
|
16886
16883
|
};
|
|
16887
16884
|
/**
|
|
16888
16885
|
* @internal
|
|
16889
|
-
*/ _proto._render = function _render(
|
|
16886
|
+
*/ _proto._render = function _render(scenes) {
|
|
16890
16887
|
// Update `Renderer` logic and shader data
|
|
16891
|
-
|
|
16892
|
-
|
|
16893
|
-
|
|
16894
|
-
|
|
16888
|
+
var deltaTime = this.time.deltaTime;
|
|
16889
|
+
for(var i = 0, n = scenes.length; i < n; i++){
|
|
16890
|
+
var scene = scenes[i];
|
|
16891
|
+
if (!scene.isActive || scene.destroyed) continue;
|
|
16895
16892
|
scene._componentsManager.callRendererOnUpdate(deltaTime);
|
|
16896
16893
|
scene._updateShaderData();
|
|
16897
16894
|
}
|
|
16898
16895
|
// Fire script `onBeginRender` and `onEndRender`
|
|
16899
|
-
for(var i1 = 0, n1 =
|
|
16900
|
-
var scene1 =
|
|
16901
|
-
if (scene1.destroyed) continue;
|
|
16896
|
+
for(var i1 = 0, n1 = scenes.length; i1 < n1; i1++){
|
|
16897
|
+
var scene1 = scenes[i1];
|
|
16898
|
+
if (!scene1.isActive || scene1.destroyed) continue;
|
|
16902
16899
|
var cameras = scene1._activeCameras;
|
|
16903
16900
|
var cameraCount = cameras.length;
|
|
16904
16901
|
if (cameraCount > 0) {
|
|
@@ -22911,17 +22908,17 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
22911
22908
|
SlicedSpriteAssembler1.resetData = function resetData(renderer) {
|
|
22912
22909
|
var verticesData = renderer._verticesData;
|
|
22913
22910
|
var positions = verticesData.positions, uvs = verticesData.uvs;
|
|
22914
|
-
|
|
22915
|
-
|
|
22916
|
-
|
|
22917
|
-
|
|
22918
|
-
|
|
22911
|
+
verticesData.vertexCount = positions.length = uvs.length = 16;
|
|
22912
|
+
for(var i = 0; i < 16; i++){
|
|
22913
|
+
var _positions, _i, _uvs, _i1;
|
|
22914
|
+
(_positions = positions)[_i = i] || (_positions[_i] = new Vector3());
|
|
22915
|
+
(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new Vector2());
|
|
22919
22916
|
}
|
|
22920
|
-
verticesData.triangles =
|
|
22917
|
+
verticesData.triangles = SlicedSpriteAssembler._rectangleTriangles;
|
|
22921
22918
|
};
|
|
22922
22919
|
SlicedSpriteAssembler1.updatePositions = function updatePositions(renderer) {
|
|
22923
22920
|
var width = renderer.width, height = renderer.height, sprite = renderer.sprite;
|
|
22924
|
-
var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs
|
|
22921
|
+
var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs;
|
|
22925
22922
|
var border = sprite.border;
|
|
22926
22923
|
var spriteUVs = sprite._getUVs();
|
|
22927
22924
|
// Update local positions.
|
|
@@ -23004,34 +23001,16 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
23004
23001
|
// 0 - 4 - 8 - 12
|
|
23005
23002
|
// ------------------------
|
|
23006
23003
|
// Assemble position and uv.
|
|
23007
|
-
var vertexCount = 0;
|
|
23008
|
-
var realICount = 0;
|
|
23009
23004
|
for(var i = 0; i < 4; i++){
|
|
23010
23005
|
var rowValue = row[i];
|
|
23011
23006
|
var rowU = spriteUVs[i].x;
|
|
23012
23007
|
for(var j = 0; j < 4; j++){
|
|
23013
23008
|
var columnValue = column[j];
|
|
23014
|
-
|
|
23015
|
-
|
|
23016
|
-
|
|
23017
|
-
}
|
|
23018
|
-
|
|
23019
|
-
}
|
|
23020
|
-
var realJCount = vertexCount / realICount;
|
|
23021
|
-
var indexOffset = 0;
|
|
23022
|
-
for(var i1 = 0; i1 < realICount - 1; ++i1){
|
|
23023
|
-
for(var j1 = 0; j1 < realJCount - 1; ++j1){
|
|
23024
|
-
var start = i1 * realJCount + j1;
|
|
23025
|
-
triangles[indexOffset++] = start;
|
|
23026
|
-
triangles[indexOffset++] = start + 1;
|
|
23027
|
-
triangles[indexOffset++] = start + realJCount;
|
|
23028
|
-
triangles[indexOffset++] = start + 1;
|
|
23029
|
-
triangles[indexOffset++] = start + realJCount + 1;
|
|
23030
|
-
triangles[indexOffset++] = start + realJCount;
|
|
23031
|
-
}
|
|
23032
|
-
}
|
|
23033
|
-
renderer._verticesData.vertexCount = realICount * realJCount;
|
|
23034
|
-
triangles.length = (realICount - 1) * (realJCount - 1) * 6;
|
|
23009
|
+
var idx = i * 4 + j;
|
|
23010
|
+
positions[idx].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
|
|
23011
|
+
uvs[idx].set(rowU, spriteUVs[j].y);
|
|
23012
|
+
}
|
|
23013
|
+
}
|
|
23035
23014
|
var _renderer__bounds = renderer._bounds, min = _renderer__bounds.min, max = _renderer__bounds.max;
|
|
23036
23015
|
min.set(row[0], column[0], 0);
|
|
23037
23016
|
max.set(row[3], column[3], 0);
|
|
@@ -23039,6 +23018,63 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
23039
23018
|
};
|
|
23040
23019
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
23041
23020
|
return SlicedSpriteAssembler1;
|
|
23021
|
+
}(), function() {
|
|
23022
|
+
_SlicedSpriteAssembler._rectangleTriangles = [
|
|
23023
|
+
0,
|
|
23024
|
+
1,
|
|
23025
|
+
4,
|
|
23026
|
+
1,
|
|
23027
|
+
5,
|
|
23028
|
+
4,
|
|
23029
|
+
1,
|
|
23030
|
+
2,
|
|
23031
|
+
5,
|
|
23032
|
+
2,
|
|
23033
|
+
6,
|
|
23034
|
+
5,
|
|
23035
|
+
2,
|
|
23036
|
+
3,
|
|
23037
|
+
6,
|
|
23038
|
+
3,
|
|
23039
|
+
7,
|
|
23040
|
+
6,
|
|
23041
|
+
4,
|
|
23042
|
+
5,
|
|
23043
|
+
8,
|
|
23044
|
+
5,
|
|
23045
|
+
9,
|
|
23046
|
+
8,
|
|
23047
|
+
5,
|
|
23048
|
+
6,
|
|
23049
|
+
9,
|
|
23050
|
+
6,
|
|
23051
|
+
10,
|
|
23052
|
+
9,
|
|
23053
|
+
6,
|
|
23054
|
+
7,
|
|
23055
|
+
10,
|
|
23056
|
+
7,
|
|
23057
|
+
11,
|
|
23058
|
+
10,
|
|
23059
|
+
8,
|
|
23060
|
+
9,
|
|
23061
|
+
12,
|
|
23062
|
+
9,
|
|
23063
|
+
13,
|
|
23064
|
+
12,
|
|
23065
|
+
9,
|
|
23066
|
+
10,
|
|
23067
|
+
13,
|
|
23068
|
+
10,
|
|
23069
|
+
14,
|
|
23070
|
+
13,
|
|
23071
|
+
10,
|
|
23072
|
+
11,
|
|
23073
|
+
14,
|
|
23074
|
+
11,
|
|
23075
|
+
15,
|
|
23076
|
+
14
|
|
23077
|
+
];
|
|
23042
23078
|
}(), function() {
|
|
23043
23079
|
_SlicedSpriteAssembler._worldMatrix = new Matrix();
|
|
23044
23080
|
}(), _SlicedSpriteAssembler);
|
|
@@ -23050,8 +23086,7 @@ var _TiledSpriteAssembler;
|
|
|
23050
23086
|
var TiledSpriteAssembler = (_TiledSpriteAssembler = /*#__PURE__*/ function() {
|
|
23051
23087
|
function TiledSpriteAssembler1() {}
|
|
23052
23088
|
TiledSpriteAssembler1.resetData = function resetData(renderer) {
|
|
23053
|
-
|
|
23054
|
-
(_renderer__verticesData = renderer._verticesData).triangles || (_renderer__verticesData.triangles = []);
|
|
23089
|
+
renderer._verticesData.triangles = [];
|
|
23055
23090
|
};
|
|
23056
23091
|
TiledSpriteAssembler1.updatePositions = function updatePositions(renderer) {
|
|
23057
23092
|
var width = renderer.width, height = renderer.height, sprite = renderer.sprite, tileMode = renderer.tileMode, threshold = renderer.tiledAdaptiveThreshold;
|