@galacean/engine-core 0.0.0-experimental-double11.9 → 0.0.0-experimental-double11.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +120 -85
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +120 -85
- package/dist/module.js +120 -85
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/miniprogram.js
CHANGED
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@@ -7611,13 +7611,12 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
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7611
7611
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function SimpleSpriteAssembler1() {}
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7612
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SimpleSpriteAssembler1.resetData = function resetData(renderer) {
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7613
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var verticesData = renderer._verticesData;
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7614
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-
var vertexCount = verticesData.vertexCount = 4;
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var positions = verticesData.positions, uvs = verticesData.uvs;
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-
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-
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-
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-
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+
verticesData.vertexCount = positions.length = uvs.length = 4;
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+
for(var i = 0; i < 4; i++){
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var _positions, _i, _uvs, _i1;
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(_positions = positions)[_i = i] || (_positions[_i] = new miniprogram.Vector3());
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(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new miniprogram.Vector2());
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}
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verticesData.triangles = SimpleSpriteAssembler._rectangleTriangles;
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};
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@@ -15894,6 +15893,7 @@ __decorate([
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case "pointercancel":
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pointer.phase = exports.PointerPhase.Leave;
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pointer._firePointerExitAndEnter(null);
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15896
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+
break;
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}
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}
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events.length = 0;
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@@ -16021,7 +16021,7 @@ __decorate([
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var point = PointerManager._tempPoint, ray = PointerManager._tempRay, hitResult = PointerManager._tempHitResult;
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for(var i = scenes.length - 1; i >= 0; i--){
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var scene = scenes[i];
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-
if (scene.destroyed) {
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if (!scene.isActive || scene.destroyed) {
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continue;
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}
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var cameras = scene._activeCameras;
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@@ -16583,7 +16583,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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* @internal
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*/ var ShaderProgramPool = /*#__PURE__*/ function() {
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function ShaderProgramPool() {
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-
this.
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+
this._cacheHierarchyDepth = 1;
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this._cacheMap = Object.create(null);
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}
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var _proto = ShaderProgramPool.prototype;
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@@ -16594,12 +16594,14 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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*/ _proto.get = function get(macros) {
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var cacheMap = this._cacheMap;
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var maskLength = macros._length;
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-
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-
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var cacheHierarchyDepth = this._cacheHierarchyDepth;
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if (maskLength > cacheHierarchyDepth) {
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this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
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+
this._cacheHierarchyDepth = maskLength;
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}
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var mask = macros._mask;
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var endIndex = macros._length - 1;
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16602
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-
var maxEndIndex = this.
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+
var maxEndIndex = this._cacheHierarchyDepth - 1;
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for(var i = 0; i < maxEndIndex; i++){
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var subMask = endIndex < i ? 0 : mask[i];
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var subCacheShaders = cacheMap[subMask];
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@@ -16624,25 +16626,21 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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*/ _proto.cache = function cache(shaderProgram) {
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this._lastQueryMap[this._lastQueryKey] = shaderProgram;
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};
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16627
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-
_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy,
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-
//
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-
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-
if (hierarchy == end) {
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_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
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// Only expand but not shrink
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if (hierarchy == currentHierarchy - 1) {
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for(var k in cacheMap){
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var shader = cacheMap[k];
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var subCacheMap = cacheMap;
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-
for(var i = 0
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-
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-
subCacheMap[0] = shader;
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16637
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-
} else {
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16638
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-
subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
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16639
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-
}
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16635
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+
for(var i = 0; i < increaseHierarchy; i++){
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+
subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
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}
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+
subCacheMap[0] = shader;
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}
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16642
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-
this._cacheHierarchy = resizeLength;
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16643
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} else {
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16641
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+
hierarchy++;
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for(var k1 in cacheMap){
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16645
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-
this._resizeCacheMapHierarchy(cacheMap[k1],
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+
this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
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16646
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}
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16647
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}
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};
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@@ -16762,57 +16760,56 @@ ShaderPool.init();
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16762
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this._textRenderDataPool.resetPool();
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var _this = this, inputManager = _this.inputManager, physicsInitialized = _this._physicsInitialized;
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inputManager._update();
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16765
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-
var
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16766
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-
var sceneCount =
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16763
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+
var scenes = this._sceneManager._scenes.getLoopArray();
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+
var sceneCount = scenes.length;
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// Sort cameras and fire script `onStart`
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for(var i = 0; i < sceneCount; i++){
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-
var scene =
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16770
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-
if (scene.destroyed) continue;
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+
var scene = scenes[i];
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16768
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+
if (!scene.isActive || scene.destroyed) continue;
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scene._cameraNeedSorting && scene._sortCameras();
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scene._componentsManager.callScriptOnStart();
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}
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16774
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// Update physics and fire `onPhysicsUpdate`
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if (physicsInitialized) {
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for(var i1 = 0; i1 < sceneCount; i1++){
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16777
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-
var scene1 =
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16778
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-
if (scene1.destroyed) continue;
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16775
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+
var scene1 = scenes[i1];
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16776
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+
if (!scene1.isActive || scene1.destroyed) continue;
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16779
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scene1.physics._update(deltaTime);
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16780
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}
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16781
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}
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16782
16780
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// Fire `onPointerXX`
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16783
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-
physicsInitialized && inputManager._firePointerScript(
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16781
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+
physicsInitialized && inputManager._firePointerScript(scenes);
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16784
16782
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// Fire `onUpdate`
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for(var i2 = 0; i2 < sceneCount; i2++){
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-
var scene2 =
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16787
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-
if (scene2.destroyed) continue;
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16784
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+
var scene2 = scenes[i2];
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16785
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+
if (!scene2.isActive || scene2.destroyed) continue;
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scene2._componentsManager.callScriptOnUpdate(deltaTime);
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}
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// Update `Animator` logic
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for(var i3 = 0; i3 < sceneCount; i3++){
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16792
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-
var scene3 =
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16793
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-
if (scene3.destroyed) continue;
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16790
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+
var scene3 = scenes[i3];
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16791
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+
if (!scene3.isActive || scene3.destroyed) continue;
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16794
16792
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scene3._componentsManager.callAnimationUpdate(deltaTime);
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}
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16796
16794
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// Fire `onLateUpdate`
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16797
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for(var i4 = 0; i4 < sceneCount; i4++){
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16798
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-
var scene4 =
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16799
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-
if (scene4.destroyed) continue;
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16796
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+
var scene4 = scenes[i4];
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16797
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+
if (!scene4.isActive || scene4.destroyed) continue;
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16800
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scene4._componentsManager.callScriptOnLateUpdate(deltaTime);
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}
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16802
16800
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// Render scene and fire `onBeginRender` and `onEndRender`
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16803
16801
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if (!this._isDeviceLost) {
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16804
|
-
this._render(
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16805
|
-
}
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16806
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-
// Handling invalid scripts and fire `onDestroy`
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16807
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-
for(var i5 = 0; i5 < sceneCount; i5++){
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16808
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-
var scene5 = loopScenes[i5];
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16809
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-
if (scene5.destroyed) continue;
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16810
|
-
if (!this._waitingDestroy) {
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16811
|
-
scene5._componentsManager.handlingInvalidScripts();
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16812
|
-
}
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16802
|
+
this._render(scenes);
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16813
16803
|
}
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|
16814
16804
|
if (this._waitingDestroy) {
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16815
16805
|
this._destroy();
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|
16806
|
+
} else {
|
|
16807
|
+
// Handling invalid scripts and fire `onDestroy`
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16808
|
+
for(var i5 = 0; i5 < sceneCount; i5++){
|
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16809
|
+
var scene5 = scenes[i5];
|
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16810
|
+
if (!scene5.isActive || scene5.destroyed) continue;
|
|
16811
|
+
scene5._componentsManager.handlingInvalidScripts();
|
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16812
|
+
}
|
|
16816
16813
|
}
|
|
16817
16814
|
if (this._waitingGC) {
|
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16818
16815
|
this._gc();
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@@ -16891,19 +16888,19 @@ ShaderPool.init();
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|
|
16891
16888
|
};
|
|
16892
16889
|
/**
|
|
16893
16890
|
* @internal
|
|
16894
|
-
*/ _proto._render = function _render(
|
|
16891
|
+
*/ _proto._render = function _render(scenes) {
|
|
16895
16892
|
// Update `Renderer` logic and shader data
|
|
16896
|
-
|
|
16897
|
-
|
|
16898
|
-
|
|
16899
|
-
|
|
16893
|
+
var deltaTime = this.time.deltaTime;
|
|
16894
|
+
for(var i = 0, n = scenes.length; i < n; i++){
|
|
16895
|
+
var scene = scenes[i];
|
|
16896
|
+
if (!scene.isActive || scene.destroyed) continue;
|
|
16900
16897
|
scene._componentsManager.callRendererOnUpdate(deltaTime);
|
|
16901
16898
|
scene._updateShaderData();
|
|
16902
16899
|
}
|
|
16903
16900
|
// Fire script `onBeginRender` and `onEndRender`
|
|
16904
|
-
for(var i1 = 0, n1 =
|
|
16905
|
-
var scene1 =
|
|
16906
|
-
if (scene1.destroyed) continue;
|
|
16901
|
+
for(var i1 = 0, n1 = scenes.length; i1 < n1; i1++){
|
|
16902
|
+
var scene1 = scenes[i1];
|
|
16903
|
+
if (!scene1.isActive || scene1.destroyed) continue;
|
|
16907
16904
|
var cameras = scene1._activeCameras;
|
|
16908
16905
|
var cameraCount = cameras.length;
|
|
16909
16906
|
if (cameraCount > 0) {
|
|
@@ -22916,17 +22913,17 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
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|
|
22916
22913
|
SlicedSpriteAssembler1.resetData = function resetData(renderer) {
|
|
22917
22914
|
var verticesData = renderer._verticesData;
|
|
22918
22915
|
var positions = verticesData.positions, uvs = verticesData.uvs;
|
|
22919
|
-
|
|
22920
|
-
|
|
22921
|
-
|
|
22922
|
-
|
|
22923
|
-
|
|
22916
|
+
verticesData.vertexCount = positions.length = uvs.length = 16;
|
|
22917
|
+
for(var i = 0; i < 16; i++){
|
|
22918
|
+
var _positions, _i, _uvs, _i1;
|
|
22919
|
+
(_positions = positions)[_i = i] || (_positions[_i] = new miniprogram.Vector3());
|
|
22920
|
+
(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new miniprogram.Vector2());
|
|
22924
22921
|
}
|
|
22925
|
-
verticesData.triangles =
|
|
22922
|
+
verticesData.triangles = SlicedSpriteAssembler._rectangleTriangles;
|
|
22926
22923
|
};
|
|
22927
22924
|
SlicedSpriteAssembler1.updatePositions = function updatePositions(renderer) {
|
|
22928
22925
|
var width = renderer.width, height = renderer.height, sprite = renderer.sprite;
|
|
22929
|
-
var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs
|
|
22926
|
+
var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs;
|
|
22930
22927
|
var border = sprite.border;
|
|
22931
22928
|
var spriteUVs = sprite._getUVs();
|
|
22932
22929
|
// Update local positions.
|
|
@@ -23009,34 +23006,16 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
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|
|
23009
23006
|
// 0 - 4 - 8 - 12
|
|
23010
23007
|
// ------------------------
|
|
23011
23008
|
// Assemble position and uv.
|
|
23012
|
-
var vertexCount = 0;
|
|
23013
|
-
var realICount = 0;
|
|
23014
23009
|
for(var i = 0; i < 4; i++){
|
|
23015
23010
|
var rowValue = row[i];
|
|
23016
23011
|
var rowU = spriteUVs[i].x;
|
|
23017
23012
|
for(var j = 0; j < 4; j++){
|
|
23018
23013
|
var columnValue = column[j];
|
|
23019
|
-
|
|
23020
|
-
|
|
23021
|
-
|
|
23022
|
-
}
|
|
23023
|
-
|
|
23024
|
-
}
|
|
23025
|
-
var realJCount = vertexCount / realICount;
|
|
23026
|
-
var indexOffset = 0;
|
|
23027
|
-
for(var i1 = 0; i1 < realICount - 1; ++i1){
|
|
23028
|
-
for(var j1 = 0; j1 < realJCount - 1; ++j1){
|
|
23029
|
-
var start = i1 * realJCount + j1;
|
|
23030
|
-
triangles[indexOffset++] = start;
|
|
23031
|
-
triangles[indexOffset++] = start + 1;
|
|
23032
|
-
triangles[indexOffset++] = start + realJCount;
|
|
23033
|
-
triangles[indexOffset++] = start + 1;
|
|
23034
|
-
triangles[indexOffset++] = start + realJCount + 1;
|
|
23035
|
-
triangles[indexOffset++] = start + realJCount;
|
|
23036
|
-
}
|
|
23037
|
-
}
|
|
23038
|
-
renderer._verticesData.vertexCount = realICount * realJCount;
|
|
23039
|
-
triangles.length = (realICount - 1) * (realJCount - 1) * 6;
|
|
23014
|
+
var idx = i * 4 + j;
|
|
23015
|
+
positions[idx].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
|
|
23016
|
+
uvs[idx].set(rowU, spriteUVs[j].y);
|
|
23017
|
+
}
|
|
23018
|
+
}
|
|
23040
23019
|
var _renderer__bounds = renderer._bounds, min = _renderer__bounds.min, max = _renderer__bounds.max;
|
|
23041
23020
|
min.set(row[0], column[0], 0);
|
|
23042
23021
|
max.set(row[3], column[3], 0);
|
|
@@ -23044,6 +23023,63 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
23044
23023
|
};
|
|
23045
23024
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
23046
23025
|
return SlicedSpriteAssembler1;
|
|
23026
|
+
}(), function() {
|
|
23027
|
+
_SlicedSpriteAssembler._rectangleTriangles = [
|
|
23028
|
+
0,
|
|
23029
|
+
1,
|
|
23030
|
+
4,
|
|
23031
|
+
1,
|
|
23032
|
+
5,
|
|
23033
|
+
4,
|
|
23034
|
+
1,
|
|
23035
|
+
2,
|
|
23036
|
+
5,
|
|
23037
|
+
2,
|
|
23038
|
+
6,
|
|
23039
|
+
5,
|
|
23040
|
+
2,
|
|
23041
|
+
3,
|
|
23042
|
+
6,
|
|
23043
|
+
3,
|
|
23044
|
+
7,
|
|
23045
|
+
6,
|
|
23046
|
+
4,
|
|
23047
|
+
5,
|
|
23048
|
+
8,
|
|
23049
|
+
5,
|
|
23050
|
+
9,
|
|
23051
|
+
8,
|
|
23052
|
+
5,
|
|
23053
|
+
6,
|
|
23054
|
+
9,
|
|
23055
|
+
6,
|
|
23056
|
+
10,
|
|
23057
|
+
9,
|
|
23058
|
+
6,
|
|
23059
|
+
7,
|
|
23060
|
+
10,
|
|
23061
|
+
7,
|
|
23062
|
+
11,
|
|
23063
|
+
10,
|
|
23064
|
+
8,
|
|
23065
|
+
9,
|
|
23066
|
+
12,
|
|
23067
|
+
9,
|
|
23068
|
+
13,
|
|
23069
|
+
12,
|
|
23070
|
+
9,
|
|
23071
|
+
10,
|
|
23072
|
+
13,
|
|
23073
|
+
10,
|
|
23074
|
+
14,
|
|
23075
|
+
13,
|
|
23076
|
+
10,
|
|
23077
|
+
11,
|
|
23078
|
+
14,
|
|
23079
|
+
11,
|
|
23080
|
+
15,
|
|
23081
|
+
14
|
|
23082
|
+
];
|
|
23047
23083
|
}(), function() {
|
|
23048
23084
|
_SlicedSpriteAssembler._worldMatrix = new miniprogram.Matrix();
|
|
23049
23085
|
}(), _SlicedSpriteAssembler);
|
|
@@ -23055,8 +23091,7 @@ var _TiledSpriteAssembler;
|
|
|
23055
23091
|
var TiledSpriteAssembler = (_TiledSpriteAssembler = /*#__PURE__*/ function() {
|
|
23056
23092
|
function TiledSpriteAssembler1() {}
|
|
23057
23093
|
TiledSpriteAssembler1.resetData = function resetData(renderer) {
|
|
23058
|
-
|
|
23059
|
-
(_renderer__verticesData = renderer._verticesData).triangles || (_renderer__verticesData.triangles = []);
|
|
23094
|
+
renderer._verticesData.triangles = [];
|
|
23060
23095
|
};
|
|
23061
23096
|
TiledSpriteAssembler1.updatePositions = function updatePositions(renderer) {
|
|
23062
23097
|
var width = renderer.width, height = renderer.height, sprite = renderer.sprite, tileMode = renderer.tileMode, threshold = renderer.tiledAdaptiveThreshold;
|