@galacean/engine-core 0.0.0-experimental-double11.9 → 0.0.0-experimental-double11.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +120 -85
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +120 -85
- package/dist/module.js +120 -85
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/main.js
CHANGED
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@@ -7610,13 +7610,12 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
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7610
7610
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function SimpleSpriteAssembler1() {}
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7611
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SimpleSpriteAssembler1.resetData = function resetData(renderer) {
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7612
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var verticesData = renderer._verticesData;
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7613
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-
var vertexCount = verticesData.vertexCount = 4;
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var positions = verticesData.positions, uvs = verticesData.uvs;
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-
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-
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-
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-
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-
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+
verticesData.vertexCount = positions.length = uvs.length = 4;
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+
for(var i = 0; i < 4; i++){
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7616
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+
var _positions, _i, _uvs, _i1;
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7617
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(_positions = positions)[_i = i] || (_positions[_i] = new engineMath.Vector3());
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(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new engineMath.Vector2());
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}
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verticesData.triangles = SimpleSpriteAssembler._rectangleTriangles;
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};
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@@ -15893,6 +15892,7 @@ __decorate([
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case "pointercancel":
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pointer.phase = exports.PointerPhase.Leave;
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pointer._firePointerExitAndEnter(null);
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+
break;
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}
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}
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events.length = 0;
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@@ -16020,7 +16020,7 @@ __decorate([
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var point = PointerManager._tempPoint, ray = PointerManager._tempRay, hitResult = PointerManager._tempHitResult;
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for(var i = scenes.length - 1; i >= 0; i--){
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var scene = scenes[i];
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-
if (scene.destroyed) {
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if (!scene.isActive || scene.destroyed) {
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continue;
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}
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var cameras = scene._activeCameras;
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@@ -16582,7 +16582,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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* @internal
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*/ var ShaderProgramPool = /*#__PURE__*/ function() {
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function ShaderProgramPool() {
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16585
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-
this.
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+
this._cacheHierarchyDepth = 1;
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this._cacheMap = Object.create(null);
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}
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var _proto = ShaderProgramPool.prototype;
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@@ -16593,12 +16593,14 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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*/ _proto.get = function get(macros) {
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var cacheMap = this._cacheMap;
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var maskLength = macros._length;
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-
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16597
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-
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var cacheHierarchyDepth = this._cacheHierarchyDepth;
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if (maskLength > cacheHierarchyDepth) {
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this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
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this._cacheHierarchyDepth = maskLength;
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}
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var mask = macros._mask;
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var endIndex = macros._length - 1;
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16601
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-
var maxEndIndex = this.
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16603
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+
var maxEndIndex = this._cacheHierarchyDepth - 1;
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for(var i = 0; i < maxEndIndex; i++){
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var subMask = endIndex < i ? 0 : mask[i];
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var subCacheShaders = cacheMap[subMask];
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@@ -16623,25 +16625,21 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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*/ _proto.cache = function cache(shaderProgram) {
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16624
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this._lastQueryMap[this._lastQueryKey] = shaderProgram;
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};
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16626
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-
_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy,
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-
//
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16628
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-
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-
if (hierarchy == end) {
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16628
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_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
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16629
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// Only expand but not shrink
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if (hierarchy == currentHierarchy - 1) {
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for(var k in cacheMap){
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var shader = cacheMap[k];
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var subCacheMap = cacheMap;
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-
for(var i = 0
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-
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-
subCacheMap[0] = shader;
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16636
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-
} else {
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16637
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-
subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
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16638
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-
}
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16634
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+
for(var i = 0; i < increaseHierarchy; i++){
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16635
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+
subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
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}
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subCacheMap[0] = shader;
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}
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16641
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-
this._cacheHierarchy = resizeLength;
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16642
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} else {
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16640
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+
hierarchy++;
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for(var k1 in cacheMap){
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16644
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-
this._resizeCacheMapHierarchy(cacheMap[k1],
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16642
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+
this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
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16645
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}
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16646
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}
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};
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@@ -16761,57 +16759,56 @@ ShaderPool.init();
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16761
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this._textRenderDataPool.resetPool();
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16762
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var _this = this, inputManager = _this.inputManager, physicsInitialized = _this._physicsInitialized;
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16763
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inputManager._update();
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16764
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-
var
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16765
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-
var sceneCount =
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16762
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+
var scenes = this._sceneManager._scenes.getLoopArray();
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16763
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+
var sceneCount = scenes.length;
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16766
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// Sort cameras and fire script `onStart`
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for(var i = 0; i < sceneCount; i++){
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16768
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-
var scene =
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16769
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-
if (scene.destroyed) continue;
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16766
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+
var scene = scenes[i];
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16767
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+
if (!scene.isActive || scene.destroyed) continue;
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scene._cameraNeedSorting && scene._sortCameras();
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scene._componentsManager.callScriptOnStart();
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}
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16773
16771
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// Update physics and fire `onPhysicsUpdate`
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16774
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if (physicsInitialized) {
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for(var i1 = 0; i1 < sceneCount; i1++){
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16776
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-
var scene1 =
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16777
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-
if (scene1.destroyed) continue;
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16774
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+
var scene1 = scenes[i1];
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16775
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+
if (!scene1.isActive || scene1.destroyed) continue;
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16778
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scene1.physics._update(deltaTime);
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16779
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}
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16780
16778
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}
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16781
16779
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// Fire `onPointerXX`
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16782
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-
physicsInitialized && inputManager._firePointerScript(
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16780
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+
physicsInitialized && inputManager._firePointerScript(scenes);
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16783
16781
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// Fire `onUpdate`
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16784
16782
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for(var i2 = 0; i2 < sceneCount; i2++){
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16785
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-
var scene2 =
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16786
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-
if (scene2.destroyed) continue;
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16783
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+
var scene2 = scenes[i2];
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16784
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+
if (!scene2.isActive || scene2.destroyed) continue;
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16787
16785
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scene2._componentsManager.callScriptOnUpdate(deltaTime);
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16786
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}
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16789
16787
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// Update `Animator` logic
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16790
16788
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for(var i3 = 0; i3 < sceneCount; i3++){
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16791
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-
var scene3 =
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16792
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-
if (scene3.destroyed) continue;
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16789
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+
var scene3 = scenes[i3];
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16790
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+
if (!scene3.isActive || scene3.destroyed) continue;
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16793
16791
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scene3._componentsManager.callAnimationUpdate(deltaTime);
|
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16794
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}
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16795
16793
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// Fire `onLateUpdate`
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16796
16794
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for(var i4 = 0; i4 < sceneCount; i4++){
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16797
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-
var scene4 =
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16798
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-
if (scene4.destroyed) continue;
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16795
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+
var scene4 = scenes[i4];
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16796
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+
if (!scene4.isActive || scene4.destroyed) continue;
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16799
16797
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scene4._componentsManager.callScriptOnLateUpdate(deltaTime);
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16800
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}
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16801
16799
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// Render scene and fire `onBeginRender` and `onEndRender`
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16802
16800
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if (!this._isDeviceLost) {
|
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16803
|
-
this._render(
|
|
16804
|
-
}
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16805
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-
// Handling invalid scripts and fire `onDestroy`
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16806
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-
for(var i5 = 0; i5 < sceneCount; i5++){
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16807
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-
var scene5 = loopScenes[i5];
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16808
|
-
if (scene5.destroyed) continue;
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16809
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-
if (!this._waitingDestroy) {
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16810
|
-
scene5._componentsManager.handlingInvalidScripts();
|
|
16811
|
-
}
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16801
|
+
this._render(scenes);
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16812
16802
|
}
|
|
16813
16803
|
if (this._waitingDestroy) {
|
|
16814
16804
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this._destroy();
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|
16805
|
+
} else {
|
|
16806
|
+
// Handling invalid scripts and fire `onDestroy`
|
|
16807
|
+
for(var i5 = 0; i5 < sceneCount; i5++){
|
|
16808
|
+
var scene5 = scenes[i5];
|
|
16809
|
+
if (!scene5.isActive || scene5.destroyed) continue;
|
|
16810
|
+
scene5._componentsManager.handlingInvalidScripts();
|
|
16811
|
+
}
|
|
16815
16812
|
}
|
|
16816
16813
|
if (this._waitingGC) {
|
|
16817
16814
|
this._gc();
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|
@@ -16890,19 +16887,19 @@ ShaderPool.init();
|
|
|
16890
16887
|
};
|
|
16891
16888
|
/**
|
|
16892
16889
|
* @internal
|
|
16893
|
-
*/ _proto._render = function _render(
|
|
16890
|
+
*/ _proto._render = function _render(scenes) {
|
|
16894
16891
|
// Update `Renderer` logic and shader data
|
|
16895
|
-
|
|
16896
|
-
|
|
16897
|
-
|
|
16898
|
-
|
|
16892
|
+
var deltaTime = this.time.deltaTime;
|
|
16893
|
+
for(var i = 0, n = scenes.length; i < n; i++){
|
|
16894
|
+
var scene = scenes[i];
|
|
16895
|
+
if (!scene.isActive || scene.destroyed) continue;
|
|
16899
16896
|
scene._componentsManager.callRendererOnUpdate(deltaTime);
|
|
16900
16897
|
scene._updateShaderData();
|
|
16901
16898
|
}
|
|
16902
16899
|
// Fire script `onBeginRender` and `onEndRender`
|
|
16903
|
-
for(var i1 = 0, n1 =
|
|
16904
|
-
var scene1 =
|
|
16905
|
-
if (scene1.destroyed) continue;
|
|
16900
|
+
for(var i1 = 0, n1 = scenes.length; i1 < n1; i1++){
|
|
16901
|
+
var scene1 = scenes[i1];
|
|
16902
|
+
if (!scene1.isActive || scene1.destroyed) continue;
|
|
16906
16903
|
var cameras = scene1._activeCameras;
|
|
16907
16904
|
var cameraCount = cameras.length;
|
|
16908
16905
|
if (cameraCount > 0) {
|
|
@@ -22915,17 +22912,17 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
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|
|
22915
22912
|
SlicedSpriteAssembler1.resetData = function resetData(renderer) {
|
|
22916
22913
|
var verticesData = renderer._verticesData;
|
|
22917
22914
|
var positions = verticesData.positions, uvs = verticesData.uvs;
|
|
22918
|
-
|
|
22919
|
-
|
|
22920
|
-
|
|
22921
|
-
|
|
22922
|
-
|
|
22915
|
+
verticesData.vertexCount = positions.length = uvs.length = 16;
|
|
22916
|
+
for(var i = 0; i < 16; i++){
|
|
22917
|
+
var _positions, _i, _uvs, _i1;
|
|
22918
|
+
(_positions = positions)[_i = i] || (_positions[_i] = new engineMath.Vector3());
|
|
22919
|
+
(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new engineMath.Vector2());
|
|
22923
22920
|
}
|
|
22924
|
-
verticesData.triangles =
|
|
22921
|
+
verticesData.triangles = SlicedSpriteAssembler._rectangleTriangles;
|
|
22925
22922
|
};
|
|
22926
22923
|
SlicedSpriteAssembler1.updatePositions = function updatePositions(renderer) {
|
|
22927
22924
|
var width = renderer.width, height = renderer.height, sprite = renderer.sprite;
|
|
22928
|
-
var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs
|
|
22925
|
+
var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs;
|
|
22929
22926
|
var border = sprite.border;
|
|
22930
22927
|
var spriteUVs = sprite._getUVs();
|
|
22931
22928
|
// Update local positions.
|
|
@@ -23008,34 +23005,16 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
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|
|
23008
23005
|
// 0 - 4 - 8 - 12
|
|
23009
23006
|
// ------------------------
|
|
23010
23007
|
// Assemble position and uv.
|
|
23011
|
-
var vertexCount = 0;
|
|
23012
|
-
var realICount = 0;
|
|
23013
23008
|
for(var i = 0; i < 4; i++){
|
|
23014
23009
|
var rowValue = row[i];
|
|
23015
23010
|
var rowU = spriteUVs[i].x;
|
|
23016
23011
|
for(var j = 0; j < 4; j++){
|
|
23017
23012
|
var columnValue = column[j];
|
|
23018
|
-
|
|
23019
|
-
|
|
23020
|
-
|
|
23021
|
-
}
|
|
23022
|
-
|
|
23023
|
-
}
|
|
23024
|
-
var realJCount = vertexCount / realICount;
|
|
23025
|
-
var indexOffset = 0;
|
|
23026
|
-
for(var i1 = 0; i1 < realICount - 1; ++i1){
|
|
23027
|
-
for(var j1 = 0; j1 < realJCount - 1; ++j1){
|
|
23028
|
-
var start = i1 * realJCount + j1;
|
|
23029
|
-
triangles[indexOffset++] = start;
|
|
23030
|
-
triangles[indexOffset++] = start + 1;
|
|
23031
|
-
triangles[indexOffset++] = start + realJCount;
|
|
23032
|
-
triangles[indexOffset++] = start + 1;
|
|
23033
|
-
triangles[indexOffset++] = start + realJCount + 1;
|
|
23034
|
-
triangles[indexOffset++] = start + realJCount;
|
|
23035
|
-
}
|
|
23036
|
-
}
|
|
23037
|
-
renderer._verticesData.vertexCount = realICount * realJCount;
|
|
23038
|
-
triangles.length = (realICount - 1) * (realJCount - 1) * 6;
|
|
23013
|
+
var idx = i * 4 + j;
|
|
23014
|
+
positions[idx].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
|
|
23015
|
+
uvs[idx].set(rowU, spriteUVs[j].y);
|
|
23016
|
+
}
|
|
23017
|
+
}
|
|
23039
23018
|
var _renderer__bounds = renderer._bounds, min = _renderer__bounds.min, max = _renderer__bounds.max;
|
|
23040
23019
|
min.set(row[0], column[0], 0);
|
|
23041
23020
|
max.set(row[3], column[3], 0);
|
|
@@ -23043,6 +23022,63 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
|
|
|
23043
23022
|
};
|
|
23044
23023
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
23045
23024
|
return SlicedSpriteAssembler1;
|
|
23025
|
+
}(), function() {
|
|
23026
|
+
_SlicedSpriteAssembler._rectangleTriangles = [
|
|
23027
|
+
0,
|
|
23028
|
+
1,
|
|
23029
|
+
4,
|
|
23030
|
+
1,
|
|
23031
|
+
5,
|
|
23032
|
+
4,
|
|
23033
|
+
1,
|
|
23034
|
+
2,
|
|
23035
|
+
5,
|
|
23036
|
+
2,
|
|
23037
|
+
6,
|
|
23038
|
+
5,
|
|
23039
|
+
2,
|
|
23040
|
+
3,
|
|
23041
|
+
6,
|
|
23042
|
+
3,
|
|
23043
|
+
7,
|
|
23044
|
+
6,
|
|
23045
|
+
4,
|
|
23046
|
+
5,
|
|
23047
|
+
8,
|
|
23048
|
+
5,
|
|
23049
|
+
9,
|
|
23050
|
+
8,
|
|
23051
|
+
5,
|
|
23052
|
+
6,
|
|
23053
|
+
9,
|
|
23054
|
+
6,
|
|
23055
|
+
10,
|
|
23056
|
+
9,
|
|
23057
|
+
6,
|
|
23058
|
+
7,
|
|
23059
|
+
10,
|
|
23060
|
+
7,
|
|
23061
|
+
11,
|
|
23062
|
+
10,
|
|
23063
|
+
8,
|
|
23064
|
+
9,
|
|
23065
|
+
12,
|
|
23066
|
+
9,
|
|
23067
|
+
13,
|
|
23068
|
+
12,
|
|
23069
|
+
9,
|
|
23070
|
+
10,
|
|
23071
|
+
13,
|
|
23072
|
+
10,
|
|
23073
|
+
14,
|
|
23074
|
+
13,
|
|
23075
|
+
10,
|
|
23076
|
+
11,
|
|
23077
|
+
14,
|
|
23078
|
+
11,
|
|
23079
|
+
15,
|
|
23080
|
+
14
|
|
23081
|
+
];
|
|
23046
23082
|
}(), function() {
|
|
23047
23083
|
_SlicedSpriteAssembler._worldMatrix = new engineMath.Matrix();
|
|
23048
23084
|
}(), _SlicedSpriteAssembler);
|
|
@@ -23054,8 +23090,7 @@ var _TiledSpriteAssembler;
|
|
|
23054
23090
|
var TiledSpriteAssembler = (_TiledSpriteAssembler = /*#__PURE__*/ function() {
|
|
23055
23091
|
function TiledSpriteAssembler1() {}
|
|
23056
23092
|
TiledSpriteAssembler1.resetData = function resetData(renderer) {
|
|
23057
|
-
|
|
23058
|
-
(_renderer__verticesData = renderer._verticesData).triangles || (_renderer__verticesData.triangles = []);
|
|
23093
|
+
renderer._verticesData.triangles = [];
|
|
23059
23094
|
};
|
|
23060
23095
|
TiledSpriteAssembler1.updatePositions = function updatePositions(renderer) {
|
|
23061
23096
|
var width = renderer.width, height = renderer.height, sprite = renderer.sprite, tileMode = renderer.tileMode, threshold = renderer.tiledAdaptiveThreshold;
|