@galacean/engine-core 0.0.0-experimental-0.9-plus.6 → 0.0.0-experimental-0.9-plus.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +170 -41
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +170 -41
- package/dist/module.js +170 -41
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/sprite/Sprite.d.ts +0 -4
- package/types/2d/sprite/SpriteMask.d.ts +0 -5
- package/types/SafeLoopArray.d.ts +37 -0
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/physics/PhysicsScene.d.ts +75 -0
- package/types/shader/state/index.d.ts +6 -0
- package/types/sky/Sky.d.ts +12 -4
- package/types/utils/BoolUpdateFlag.d.ts +12 -0
- package/types/utils/DisorderedArray.d.ts +18 -0
- package/types/utils/SafeLoopArray.d.ts +41 -0
- package/types/utils/UpdateFlag.d.ts +20 -0
- package/types/utils/UpdateFlagManager.d.ts +1 -0
- package/types/utils/Utils.d.ts +31 -0
package/dist/miniprogram.js
CHANGED
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@@ -2749,9 +2749,11 @@ function ObjectValues(obj) {
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renderTexture
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];
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for(var i = 0, n = colorTextures.length; i < n; i++){
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2752
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-
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+
var colorTexture = colorTextures[i];
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+
if (colorTexture._isDepthTexture) {
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throw "Render texture can't use depth format.";
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}
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colorTexture._addRefCount(1);
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -2762,6 +2764,7 @@ function ObjectValues(obj) {
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throw "Depth texture must use depth format.";
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}
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_this._depthTexture = depth;
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_this._depthTexture._addRefCount(1);
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -2790,8 +2793,14 @@ function ObjectValues(obj) {
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/**
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* Destroy render target.
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*/ _proto.destroy = function destroy() {
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var _this__depthTexture;
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this._platformRenderTarget.destroy();
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-
this
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+
var _this = this, colorTextures = _this._colorTextures;
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+
for(var i = 0, n = colorTextures.length; i < n; i++){
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colorTextures[i]._addRefCount(-1);
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}
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colorTextures.length = 0;
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(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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this._depth = null;
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};
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@@ -3237,6 +3246,7 @@ function ObjectValues(obj) {
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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fontAtlas.texture = texture;
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fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -8773,6 +8783,7 @@ exports.DynamicColliderConstraints = void 0;
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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Object.assign(target._macroMap, this._macroMap);
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var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -8784,6 +8795,7 @@ exports.DynamicColliderConstraints = void 0;
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targetPropertyValueMap[k] = property;
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} else if (_instanceof(property, Texture)) {
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targetPropertyValueMap[k] = property;
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referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof(property, Array) || _instanceof(property, Float32Array) || _instanceof(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -10528,16 +10540,6 @@ SimpleSpriteAssembler = __decorate([
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}
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var _proto = SpriteMask.prototype;
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/**
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* @override
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* @inheritdoc
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-
*/ _proto._onDestroy = function _onDestroy() {
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var _this__sprite;
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(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
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-
this._sprite = null;
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this._renderData = null;
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Renderer.prototype._onDestroy.call(this);
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};
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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@@ -10577,6 +10579,19 @@ SimpleSpriteAssembler = __decorate([
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context.camera._renderPipeline._allSpriteMasks.add(this);
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this._maskElement = maskElement;
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};
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/**
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* @internal
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
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Renderer.prototype._onDestroy.call(this);
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var sprite = this._sprite;
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if (sprite) {
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sprite._addRefCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._sprite = null;
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this._renderData = null;
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};
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_proto._calDefaultSize = function _calDefaultSize() {
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var sprite = this._sprite;
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if (sprite) {
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@@ -10695,9 +10710,13 @@ SimpleSpriteAssembler = __decorate([
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set: function set(value) {
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var lastSprite = this._sprite;
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if (lastSprite !== value) {
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-
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if (lastSprite) {
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lastSprite._addRefCount(-1);
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lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._dirtyUpdateFlag |= 0x7;
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if (value) {
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value._addRefCount(1);
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value._updateFlagManager.addListener(this._onSpriteChange);
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this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
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} else {
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@@ -11264,10 +11283,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @internal
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*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
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var referCount = this._getRefCount();
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if (referCount > 0) {
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var _this__vertexBufferBindings_index;
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(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
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binding == null ? void 0 : binding._buffer._addRefCount(referCount);
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}
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this._vertexBufferBindings[index] = binding;
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this._bufferStructChanged = true;
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@@ -11281,11 +11301,13 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @override
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*/ _proto._addRefCount = function _addRefCount(value) {
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var _this__indexBufferBinding;
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RefObject.prototype._addRefCount.call(this, value);
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var vertexBufferBindings = this._vertexBufferBindings;
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for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
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vertexBufferBindings[i]._buffer._addRefCount(value);
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}
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(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
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};
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/**
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* @override
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@@ -11305,6 +11327,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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};
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_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
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var lastBinding = this._indexBufferBinding;
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var referCount = this._getRefCount();
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if (referCount > 0) {
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lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
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binding == null ? void 0 : binding.buffer._addRefCount(referCount);
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}
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if (binding) {
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this._indexBufferBinding = binding;
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this._glIndexType = BufferUtil._getGLIndexType(binding.format);
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@@ -14483,14 +14510,17 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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_proto._createMesh = function _createMesh(engine, index) {
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var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
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var mesh = new BufferMesh(engine, "BufferMesh" + index);
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mesh.isGCIgnored = true;
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var vertexElements = [];
|
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var vertexStride = this.createVertexElements(vertexElements);
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// vertices
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-
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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vertexBuffer.isGCIgnored = true;
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// indices
|
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-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
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-
|
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-
mesh.
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var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
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+
indiceBuffer.isGCIgnored = true;
|
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mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
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mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
|
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mesh.setVertexElements(vertexElements);
|
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return mesh;
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};
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@@ -14729,6 +14759,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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var _proto = Sky.prototype;
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/**
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* @internal
|
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|
+
*/ _proto.destroy = function destroy() {
|
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+
this.mesh = null;
|
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+
this.material = null;
|
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};
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/**
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* @internal
|
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*/ _proto._render = function _render(context) {
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var _this = this, material = _this.material, mesh = _this.mesh;
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if (!material) {
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@@ -14767,6 +14803,40 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
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rhi.drawPrimitive(mesh, mesh.subMesh, program);
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cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
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};
|
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|
+
_create_class(Sky, [
|
|
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+
{
|
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|
+
key: "material",
|
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|
+
get: /**
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* Material of the sky.
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+
*/ function get() {
|
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+
return this._material;
|
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+
},
|
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|
+
set: function set(value) {
|
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if (this._material !== value) {
|
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var _this__material;
|
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value == null ? void 0 : value._addRefCount(1);
|
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(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
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this._material = value;
|
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+
}
|
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+
}
|
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+
},
|
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|
+
{
|
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|
+
key: "mesh",
|
|
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|
+
get: /**
|
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|
+
* Mesh of the sky.
|
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|
+
*/ function get() {
|
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|
+
return this._mesh;
|
|
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+
},
|
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+
set: function set(value) {
|
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if (this._mesh !== value) {
|
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var _this__mesh;
|
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value == null ? void 0 : value._addRefCount(1);
|
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(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
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this._mesh = value;
|
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+
}
|
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+
}
|
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+
}
|
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+
]);
|
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return Sky;
|
|
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}();
|
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(function() {
|
|
@@ -14797,11 +14867,28 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
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this.sky = new Sky();
|
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this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
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this._texture = null;
|
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14800
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-
this.
|
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+
this._initMesh(_engine);
|
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}
|
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|
var _proto = Background.prototype;
|
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/**
|
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* @internal
|
|
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|
+
*/ _proto.destroy = function destroy() {
|
|
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|
+
this._mesh._addRefCount(-1);
|
|
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|
+
this._mesh = null;
|
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|
+
this.texture = null;
|
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|
+
this.solidColor = null;
|
|
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|
+
this.sky.destroy();
|
|
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|
+
this._engine = null;
|
|
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|
+
};
|
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|
+
/**
|
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|
+
* @internal
|
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|
+
* Standalone for CanvasRenderer plugin.
|
|
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|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
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|
+
this._mesh = this._createPlane(engine);
|
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+
this._mesh._addRefCount(1);
|
|
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|
+
};
|
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/**
|
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+
* @internal
|
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|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
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|
if (!this._texture) {
|
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return;
|
|
@@ -14870,6 +14957,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
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},
|
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|
set: function set(value) {
|
|
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14959
|
if (this._texture !== value) {
|
|
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|
+
var _this__texture;
|
|
14961
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14962
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
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14963
|
this._texture = value;
|
|
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|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
14875
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|
}
|
|
@@ -15382,6 +15472,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
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|
this._rootEntities[0].destroy();
|
|
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|
}
|
|
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|
this._activeCameras.length = 0;
|
|
15475
|
+
this.background.destroy();
|
|
15385
15476
|
this.shaderData._addRefCount(-1);
|
|
15386
15477
|
};
|
|
15387
15478
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -15801,7 +15892,7 @@ ShaderPool.init();
|
|
|
15801
15892
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15802
15893
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15803
15894
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15804
|
-
_this._textDefaultFont.isGCIgnored =
|
|
15895
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
15805
15896
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15806
15897
|
var magentaPixel = new Uint8Array([
|
|
15807
15898
|
255,
|
|
@@ -15836,6 +15927,7 @@ ShaderPool.init();
|
|
|
15836
15927
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15837
15928
|
}
|
|
15838
15929
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15930
|
+
magentaMaterial.isGCIgnored = true;
|
|
15839
15931
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15840
15932
|
_this._magentaMaterial = magentaMaterial;
|
|
15841
15933
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -17368,7 +17460,11 @@ var /**
|
|
|
17368
17460
|
var height = shadowCascades == exports.ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
17369
17461
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
17370
17462
|
}
|
|
17371
|
-
this._renderTargets
|
|
17463
|
+
var renderTargets = this._renderTargets;
|
|
17464
|
+
if (renderTargets) {
|
|
17465
|
+
renderTargets.destroy();
|
|
17466
|
+
this._renderTargets = null;
|
|
17467
|
+
}
|
|
17372
17468
|
var viewportOffset = this._viewportOffsets;
|
|
17373
17469
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
17374
17470
|
switch(shadowCascades){
|
|
@@ -19410,10 +19506,17 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19410
19506
|
* @internal
|
|
19411
19507
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
19412
19508
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
19509
|
+
sprite._atlas = this;
|
|
19510
|
+
sprite.isGCIgnored = true;
|
|
19413
19511
|
};
|
|
19414
19512
|
/**
|
|
19415
19513
|
* @override
|
|
19416
19514
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19515
|
+
var _this = this, sprites = _this._sprites;
|
|
19516
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
19517
|
+
sprites[i].destroy();
|
|
19518
|
+
}
|
|
19519
|
+
sprites.length = 0;
|
|
19417
19520
|
this._sprites = null;
|
|
19418
19521
|
this._spriteNamesToIndex = null;
|
|
19419
19522
|
};
|
|
@@ -19514,10 +19617,29 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19514
19617
|
};
|
|
19515
19618
|
/**
|
|
19516
19619
|
* @override
|
|
19620
|
+
* @internal
|
|
19621
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
19622
|
+
var _this__atlas;
|
|
19623
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
19624
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
19625
|
+
};
|
|
19626
|
+
/**
|
|
19627
|
+
* @override
|
|
19628
|
+
* @internal
|
|
19517
19629
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19518
|
-
|
|
19519
|
-
|
|
19520
|
-
|
|
19630
|
+
this._positions.length = 0;
|
|
19631
|
+
this._positions = null;
|
|
19632
|
+
this._uvs.length = 0;
|
|
19633
|
+
this._uvs = null;
|
|
19634
|
+
this._atlasRegion = null;
|
|
19635
|
+
this._atlasRegionOffset = null;
|
|
19636
|
+
this._region = null;
|
|
19637
|
+
this._pivot = null;
|
|
19638
|
+
this._border = null;
|
|
19639
|
+
this._bounds = null;
|
|
19640
|
+
this._atlas = null;
|
|
19641
|
+
this._texture = null;
|
|
19642
|
+
this._updateFlagManager = null;
|
|
19521
19643
|
};
|
|
19522
19644
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19523
19645
|
if (this._texture) {
|
|
@@ -19620,7 +19742,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19620
19742
|
key: "width",
|
|
19621
19743
|
get: /**
|
|
19622
19744
|
* The width of the sprite (in world coordinates).
|
|
19623
|
-
*
|
|
19745
|
+
*
|
|
19624
19746
|
* @remarks
|
|
19625
19747
|
* If width is set, return the set value,
|
|
19626
19748
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19643,7 +19765,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19643
19765
|
key: "height",
|
|
19644
19766
|
get: /**
|
|
19645
19767
|
* The height of the sprite (in world coordinates).
|
|
19646
|
-
*
|
|
19768
|
+
*
|
|
19647
19769
|
* @remarks
|
|
19648
19770
|
* If height is set, return the set value,
|
|
19649
19771
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19951,17 +20073,6 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19951
20073
|
target.drawMode = this._drawMode;
|
|
19952
20074
|
};
|
|
19953
20075
|
/**
|
|
19954
|
-
* @internal
|
|
19955
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
19956
|
-
var _this__sprite;
|
|
19957
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19958
|
-
this._color = null;
|
|
19959
|
-
this._sprite = null;
|
|
19960
|
-
this._assembler = null;
|
|
19961
|
-
this._renderData = null;
|
|
19962
|
-
Renderer.prototype._onDestroy.call(this);
|
|
19963
|
-
};
|
|
19964
|
-
/**
|
|
19965
20076
|
* @override
|
|
19966
20077
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
19967
20078
|
if (this.sprite) {
|
|
@@ -19999,6 +20110,20 @@ SlicedSpriteAssembler = __decorate([
|
|
|
19999
20110
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
20000
20111
|
}
|
|
20001
20112
|
};
|
|
20113
|
+
/**
|
|
20114
|
+
* @internal
|
|
20115
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
20116
|
+
Renderer.prototype._onDestroy.call(this);
|
|
20117
|
+
var sprite = this._sprite;
|
|
20118
|
+
if (sprite) {
|
|
20119
|
+
sprite._addRefCount(-1);
|
|
20120
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20121
|
+
}
|
|
20122
|
+
this._color = null;
|
|
20123
|
+
this._sprite = null;
|
|
20124
|
+
this._assembler = null;
|
|
20125
|
+
this._renderData = null;
|
|
20126
|
+
};
|
|
20002
20127
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
20003
20128
|
var sprite = this._sprite;
|
|
20004
20129
|
if (sprite) {
|
|
@@ -20090,9 +20215,13 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20090
20215
|
set: function set(value) {
|
|
20091
20216
|
var lastSprite = this._sprite;
|
|
20092
20217
|
if (lastSprite !== value) {
|
|
20093
|
-
|
|
20218
|
+
if (lastSprite) {
|
|
20219
|
+
lastSprite._addRefCount(-1);
|
|
20220
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20221
|
+
}
|
|
20094
20222
|
this._dirtyUpdateFlag |= 0x7;
|
|
20095
20223
|
if (value) {
|
|
20224
|
+
value._addRefCount(1);
|
|
20096
20225
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
20097
20226
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
20098
20227
|
} else {
|