@galacean/effects 1.5.0-alpha.0 → 1.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +64 -49
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +64 -50
- package/dist/alipay.mjs.map +1 -1
- package/dist/index.js +65 -50
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +65 -51
- package/dist/index.mjs.map +1 -1
- package/dist/weapp.js +64 -49
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +64 -50
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime player for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v1.5.0
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6
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* Version: v1.5.0
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*/
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'use strict';
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@@ -509,6 +509,10 @@ function isAndroid() {
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function isSimulatorCellPhone() {
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return isAndroid() || /\b(iPad|iPhone|iPod)\b/.test(navigator.userAgent);
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}
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function isAlipayMiniApp() {
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//@ts-expect-error
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return typeof my !== 'undefined' && (my === null || my === void 0 ? void 0 : my.renderTarget) === 'web';
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}
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function imageDataFromColor(value) {
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if (isString(value)) {
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@@ -24255,7 +24259,7 @@ var AssetManager = /** @class */ (function () {
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_a = this.options, useCompressedTexture = _a.useCompressedTexture, variables = _a.variables;
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baseUrl = this.baseUrl;
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jobs = images.map(function (img, idx) { return __awaiter(_this, void 0, void 0, function () {
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var png, webp, imageURL, webpURL, template, isTemplateV2, background, url_1, isVideo, loadFn, resultImage, resultImage, compressed, src, bufferURL, _a, url, image;
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var png, webp, imageURL, webpURL, template, isTemplateV2, background, url_1, isVideo, loadFn, resultImage, e_3, resultImage, compressed, src, bufferURL, _a, url, image;
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return __generator(this, function (_b) {
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switch (_b.label) {
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case 0:
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@@ -24290,8 +24294,8 @@ var AssetManager = /** @class */ (function () {
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case 4: return [2 /*return*/, _b.sent()];
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case 5: return [3 /*break*/, 7];
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case 6:
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_b.sent();
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throw new Error("Failed to load. Check the template or if the URL is ".concat(isVideo ? 'video' : 'image', " type, URL: ").concat(url_1, "
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e_3 = _b.sent();
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throw new Error("Failed to load. Check the template or if the URL is ".concat(isVideo ? 'video' : 'image', " type, URL: ").concat(url_1, ", Error: ").concat(e_3.message));
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case 7: return [3 /*break*/, 12];
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case 8:
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_b.trys.push([8, 11, , 12]);
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@@ -25643,7 +25647,7 @@ var Composition = /** @class */ (function () {
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}());
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/**
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-
* Engine 基类,负责维护所有 GPU
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* Engine 基类,负责维护所有 GPU 资源的管理及销毁
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*/
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var Engine = /** @class */ (function () {
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function Engine() {
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@@ -25653,6 +25657,10 @@ var Engine = /** @class */ (function () {
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this.geometries = [];
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this.meshes = [];
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this.renderPasses = [];
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/**
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* 渲染过程中错误队列
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*/
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this.renderErrors = new Set();
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}
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Engine.prototype.addTexture = function (tex) {
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if (this.destroyed) {
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@@ -26496,7 +26504,6 @@ var GLRendererInternal = /** @class */ (function () {
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var glMaterial = material;
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var program = glMaterial.shader.program;
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if (!program) {
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console.warn('Material ' + glMaterial.name + ' 的shader着色器程序未初始化。');
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return;
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}
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var vao = program.setupAttributes(glGeometry);
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@@ -26580,13 +26587,8 @@ var GLRendererInternal = /** @class */ (function () {
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logger.error('gl lost, destroy glRenderer by default', e.target);
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this.deleteResource();
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};
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-
GLRendererInternal.prototype.dispose = function (
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GLRendererInternal.prototype.dispose = function () {
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this.deleteResource();
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var gl = this.gl;
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if (gl && haltGL) {
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var ex = gl.getExtension('WEBGL_lose_context');
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ex === null || ex === void 0 ? void 0 : ex.loseContext();
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}
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// @ts-expect-error safe to assign
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this.emptyTexture2D = this.emptyTextureCube = this.pipelineContext = this.gpu = this.gl = null;
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this.destroyed = true;
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@@ -27604,29 +27606,34 @@ var GLMaterial = /** @class */ (function (_super) {
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};
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GLMaterial.prototype.use = function (renderer, globalUniforms) {
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var e_1, _a, e_2, _b;
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var _c;
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var engine = renderer.engine;
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var pipelineContext = engine.getGLPipelineContext();
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if (!this.shader.program) {
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(_c = this.engine) === null || _c === void 0 ? void 0 : _c.renderErrors.add(new Error('Shader program is not initialized'));
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return;
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}
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this.shader.program.bind();
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this.setupStates(pipelineContext);
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var name;
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if (globalUniforms) {
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try {
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// 加入全局 uniform 名称
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-
for (var
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name =
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for (var _d = __values$1(globalUniforms.uniforms), _e = _d.next(); !_e.done; _e = _d.next()) {
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name = _e.value;
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this.checkUniform(name);
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}
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}
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catch (e_1_1) { e_1 = { error: e_1_1 }; }
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finally {
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try {
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-
if (
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if (_e && !_e.done && (_a = _d.return)) _a.call(_d);
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}
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finally { if (e_1) throw e_1.error; }
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}
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try {
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-
for (var
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name =
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for (var _f = __values$1(globalUniforms.samplers), _g = _f.next(); !_g.done; _g = _f.next()) {
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name = _g.value;
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if (!this.samplers.includes(name)) {
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this.samplers.push(name);
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this.uniformDirtyFlag = true;
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@@ -27636,7 +27643,7 @@ var GLMaterial = /** @class */ (function (_super) {
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catch (e_2_1) { e_2 = { error: e_2_1 }; }
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finally {
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try {
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if (
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if (_g && !_g.done && (_b = _f.return)) _b.call(_f);
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}
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finally { if (e_2) throw e_2.error; }
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}
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@@ -28156,6 +28163,31 @@ var GLContextManager = /** @class */ (function () {
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return GLContextManager;
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}());
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var GLEngine = /** @class */ (function (_super) {
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__extends(GLEngine, _super);
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function GLEngine(gl) {
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var _this = _super.call(this) || this;
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_this.gpuCapability = new GPUCapability(gl);
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return _this;
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}
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GLEngine.prototype.dispose = function () {
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if (this.isDestroyed) {
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return;
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}
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_super.prototype.dispose.call(this);
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};
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GLEngine.prototype.getGLRenderer = function () {
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return this.renderer;
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};
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GLEngine.prototype.getGLRendererInternal = function () {
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return this.getGLRenderer().glRenderer;
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};
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GLEngine.prototype.getGLPipelineContext = function () {
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return this.getGLRenderer().pipelineContext;
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};
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return GLEngine;
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28189
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}(Engine));
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+
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var GLRenderBuffer = /** @class */ (function (_super) {
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__extends(GLRenderBuffer, _super);
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function GLRenderBuffer(props, renderer) {
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@@ -29697,31 +29729,6 @@ var GLPipelineContext = /** @class */ (function () {
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return GLPipelineContext;
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}());
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var GLEngine = /** @class */ (function (_super) {
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__extends(GLEngine, _super);
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function GLEngine(gl) {
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var _this = _super.call(this) || this;
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29704
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_this.gpuCapability = new GPUCapability(gl);
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29705
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return _this;
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29706
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-
}
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29707
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-
GLEngine.prototype.dispose = function () {
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29708
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-
if (this.isDestroyed) {
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29709
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-
return;
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29710
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-
}
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29711
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-
_super.prototype.dispose.call(this);
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29712
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-
};
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29713
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-
GLEngine.prototype.getGLRenderer = function () {
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29714
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-
return this.renderer;
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29715
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-
};
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29716
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-
GLEngine.prototype.getGLRendererInternal = function () {
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29717
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return this.getGLRenderer().glRenderer;
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29718
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-
};
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29719
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-
GLEngine.prototype.getGLPipelineContext = function () {
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29720
|
-
return this.getGLRenderer().pipelineContext;
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29721
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-
};
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29722
|
-
return GLEngine;
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29723
|
-
}(Engine));
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29724
|
-
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29725
29732
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var GLRenderer = /** @class */ (function (_super) {
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29726
29733
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__extends(GLRenderer, _super);
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29727
29734
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function GLRenderer(canvas, framework, renderOptions) {
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@@ -29999,12 +30006,12 @@ var GLRenderer = /** @class */ (function (_super) {
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29999
30006
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GLRenderer.prototype.getHeight = function () {
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30000
30007
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return this.height;
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30001
30008
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};
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30002
|
-
GLRenderer.prototype.dispose = function (
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|
30009
|
+
GLRenderer.prototype.dispose = function () {
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30003
30010
|
var _a;
|
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30004
30011
|
this.context.dispose();
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30005
30012
|
this.extension.dispose();
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30006
30013
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this.pipelineContext.dispose();
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30007
|
-
(_a = this.glRenderer) === null || _a === void 0 ? void 0 : _a.dispose(
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30014
|
+
(_a = this.glRenderer) === null || _a === void 0 ? void 0 : _a.dispose();
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30008
30015
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// @ts-expect-error
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30009
30016
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this.canvas = null;
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30010
30017
|
this.engine.dispose();
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@@ -30554,7 +30561,14 @@ var Player = /** @class */ (function () {
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30554
30561
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};
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30555
30562
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Player.prototype.doTick = function (dt, forceRender) {
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30556
30563
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var _this = this;
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30557
|
-
var _a, _b, _c;
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30564
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+
var _a, _b, _c, _d, _e;
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30565
|
+
var renderErrors = this.renderer.engine.renderErrors;
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30566
|
+
// TODO: 临时处理,2.0.0 做优化
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30567
|
+
if (renderErrors.size > 0) {
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30568
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+
(_a = this.handleRenderError) === null || _a === void 0 ? void 0 : _a.call(this, renderErrors.values().next().value);
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30569
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+
// 有渲染错误时暂停播放
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30570
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+
(_b = this.ticker) === null || _b === void 0 ? void 0 : _b.pause();
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+
}
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30558
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dt = Math.min(dt, 33) * this.speed;
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30559
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var comps = this.compositions;
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var skipRender = false;
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@@ -30577,8 +30591,8 @@ var Player = /** @class */ (function () {
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30577
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}
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30578
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this.baseCompositionIndex = this.compositions.length;
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30579
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if (skipRender) {
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30580
|
-
(
|
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30581
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-
return (
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30594
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+
(_c = this.handleRenderError) === null || _c === void 0 ? void 0 : _c.call(this, new Error('play when texture offloaded'));
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+
return (_d = this.ticker) === null || _d === void 0 ? void 0 : _d.pause();
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}
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if (!this.paused || forceRender) {
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var level = this.gpuCapability.level;
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@@ -30602,7 +30616,7 @@ var Player = /** @class */ (function () {
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time === null || time === void 0 ? void 0 : time.end();
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time === null || time === void 0 ? void 0 : time.getTime().then(function (t) { var _a; return (_a = _this.reportGPUTime) === null || _a === void 0 ? void 0 : _a.call(_this, t !== null && t !== void 0 ? t : 0); }).catch;
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if (this.autoPlaying) {
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|
-
(
|
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30619
|
+
(_e = this.handlePlayableUpdate) === null || _e === void 0 ? void 0 : _e.call(this, {
|
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30606
30620
|
player: this,
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playing: true,
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});
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@@ -30927,7 +30941,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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30927
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Engine.create = function (gl) {
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30928
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|
return new GLEngine(gl);
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|
};
|
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30930
|
-
var version = "1.5.0
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30944
|
+
var version = "1.5.0";
|
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30931
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|
logger.info('player version: ' + version);
|
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30932
30946
|
|
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30933
30947
|
exports.AbstractPlugin = AbstractPlugin;
|
|
@@ -31113,6 +31127,7 @@ exports.initErrors = initErrors;
|
|
|
31113
31127
|
exports.initGLContext = initGLContext;
|
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31114
31128
|
exports.integrate = integrate;
|
|
31115
31129
|
exports.interpolateColor = interpolateColor;
|
|
31130
|
+
exports.isAlipayMiniApp = isAlipayMiniApp;
|
|
31116
31131
|
exports.isAndroid = isAndroid;
|
|
31117
31132
|
exports.isArray = isArray;
|
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31118
31133
|
exports.isCanvasUsedByPlayer = isCanvasUsedByPlayer;
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