@galacean/effects 1.5.0-alpha.0 → 1.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +64 -49
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +64 -50
- package/dist/alipay.mjs.map +1 -1
- package/dist/index.js +65 -50
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +65 -51
- package/dist/index.mjs.map +1 -1
- package/dist/weapp.js +64 -49
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +64 -50
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/alipay.js
CHANGED
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@@ -503,6 +503,10 @@ function isAndroid() {
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503
503
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function isSimulatorCellPhone() {
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504
504
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return isAndroid() || /\b(iPad|iPhone|iPod)\b/.test(alipay.navigator.userAgent);
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505
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}
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506
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+
function isAlipayMiniApp() {
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507
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//@ts-expect-error
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508
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return typeof my !== 'undefined' && (my === null || my === void 0 ? void 0 : my.renderTarget) === 'web';
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509
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}
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506
510
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511
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function imageDataFromColor(value) {
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508
512
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if (isString(value)) {
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@@ -24249,7 +24253,7 @@ var AssetManager = /** @class */ (function () {
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_a = this.options, useCompressedTexture = _a.useCompressedTexture, variables = _a.variables;
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baseUrl = this.baseUrl;
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jobs = images.map(function (img, idx) { return __awaiter(_this, void 0, void 0, function () {
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-
var png, webp, imageURL, webpURL, template, isTemplateV2, background, url_1, isVideo, loadFn, resultImage, resultImage, compressed, src, bufferURL, _a, url, image;
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24256
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var png, webp, imageURL, webpURL, template, isTemplateV2, background, url_1, isVideo, loadFn, resultImage, e_3, resultImage, compressed, src, bufferURL, _a, url, image;
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return __generator(this, function (_b) {
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switch (_b.label) {
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case 0:
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@@ -24284,8 +24288,8 @@ var AssetManager = /** @class */ (function () {
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case 4: return [2 /*return*/, _b.sent()];
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case 5: return [3 /*break*/, 7];
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case 6:
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-
_b.sent();
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throw new Error("Failed to load. Check the template or if the URL is ".concat(isVideo ? 'video' : 'image', " type, URL: ").concat(url_1, "
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24291
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e_3 = _b.sent();
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throw new Error("Failed to load. Check the template or if the URL is ".concat(isVideo ? 'video' : 'image', " type, URL: ").concat(url_1, ", Error: ").concat(e_3.message));
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case 7: return [3 /*break*/, 12];
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case 8:
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_b.trys.push([8, 11, , 12]);
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@@ -25637,7 +25641,7 @@ var Composition = /** @class */ (function () {
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}());
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25642
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/**
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-
* Engine 基类,负责维护所有 GPU
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* Engine 基类,负责维护所有 GPU 资源的管理及销毁
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*/
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var Engine = /** @class */ (function () {
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function Engine() {
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@@ -25647,6 +25651,10 @@ var Engine = /** @class */ (function () {
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this.geometries = [];
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this.meshes = [];
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this.renderPasses = [];
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+
/**
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* 渲染过程中错误队列
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*/
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25657
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this.renderErrors = new Set();
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}
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Engine.prototype.addTexture = function (tex) {
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if (this.destroyed) {
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@@ -26490,7 +26498,6 @@ var GLRendererInternal = /** @class */ (function () {
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var glMaterial = material;
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var program = glMaterial.shader.program;
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if (!program) {
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-
console.warn('Material ' + glMaterial.name + ' 的shader着色器程序未初始化。');
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return;
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}
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var vao = program.setupAttributes(glGeometry);
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@@ -26574,13 +26581,8 @@ var GLRendererInternal = /** @class */ (function () {
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logger.error('gl lost, destroy glRenderer by default', e.target);
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this.deleteResource();
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};
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26577
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-
GLRendererInternal.prototype.dispose = function (
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+
GLRendererInternal.prototype.dispose = function () {
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this.deleteResource();
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var gl = this.gl;
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if (gl && haltGL) {
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-
var ex = gl.getExtension('WEBGL_lose_context');
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ex === null || ex === void 0 ? void 0 : ex.loseContext();
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}
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// @ts-expect-error safe to assign
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this.emptyTexture2D = this.emptyTextureCube = this.pipelineContext = this.gpu = this.gl = null;
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this.destroyed = true;
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@@ -27598,29 +27600,34 @@ var GLMaterial = /** @class */ (function (_super) {
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};
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GLMaterial.prototype.use = function (renderer, globalUniforms) {
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var e_1, _a, e_2, _b;
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var _c;
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var engine = renderer.engine;
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var pipelineContext = engine.getGLPipelineContext();
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27606
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+
if (!this.shader.program) {
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27607
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(_c = this.engine) === null || _c === void 0 ? void 0 : _c.renderErrors.add(new Error('Shader program is not initialized'));
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27608
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return;
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27609
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}
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this.shader.program.bind();
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this.setupStates(pipelineContext);
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var name;
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if (globalUniforms) {
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27607
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try {
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27608
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// 加入全局 uniform 名称
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27609
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-
for (var
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27610
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-
name =
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27616
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+
for (var _d = __values$1(globalUniforms.uniforms), _e = _d.next(); !_e.done; _e = _d.next()) {
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name = _e.value;
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this.checkUniform(name);
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}
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}
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catch (e_1_1) { e_1 = { error: e_1_1 }; }
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finally {
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try {
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27617
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-
if (
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27624
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if (_e && !_e.done && (_a = _d.return)) _a.call(_d);
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}
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finally { if (e_1) throw e_1.error; }
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}
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27621
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try {
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27622
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-
for (var
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27623
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-
name =
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+
for (var _f = __values$1(globalUniforms.samplers), _g = _f.next(); !_g.done; _g = _f.next()) {
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27630
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name = _g.value;
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27624
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if (!this.samplers.includes(name)) {
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27625
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this.samplers.push(name);
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this.uniformDirtyFlag = true;
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@@ -27630,7 +27637,7 @@ var GLMaterial = /** @class */ (function (_super) {
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27630
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catch (e_2_1) { e_2 = { error: e_2_1 }; }
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finally {
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27632
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try {
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27633
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-
if (
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27640
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+
if (_g && !_g.done && (_b = _f.return)) _b.call(_f);
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}
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finally { if (e_2) throw e_2.error; }
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}
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@@ -28150,6 +28157,31 @@ var GLContextManager = /** @class */ (function () {
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28150
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return GLContextManager;
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}());
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28160
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+
var GLEngine = /** @class */ (function (_super) {
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28161
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__extends(GLEngine, _super);
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28162
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function GLEngine(gl) {
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28163
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var _this = _super.call(this) || this;
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28164
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+
_this.gpuCapability = new GPUCapability(gl);
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28165
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return _this;
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28166
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+
}
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28167
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+
GLEngine.prototype.dispose = function () {
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28168
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if (this.isDestroyed) {
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28169
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return;
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28170
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}
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28171
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_super.prototype.dispose.call(this);
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28172
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+
};
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28173
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GLEngine.prototype.getGLRenderer = function () {
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28174
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return this.renderer;
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28175
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};
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28176
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+
GLEngine.prototype.getGLRendererInternal = function () {
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28177
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return this.getGLRenderer().glRenderer;
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};
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28179
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+
GLEngine.prototype.getGLPipelineContext = function () {
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28180
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return this.getGLRenderer().pipelineContext;
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28181
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};
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28182
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return GLEngine;
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28183
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+
}(Engine));
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+
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var GLRenderBuffer = /** @class */ (function (_super) {
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__extends(GLRenderBuffer, _super);
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function GLRenderBuffer(props, renderer) {
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@@ -29691,31 +29723,6 @@ var GLPipelineContext = /** @class */ (function () {
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29691
29723
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return GLPipelineContext;
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29692
29724
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}());
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29693
29725
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29694
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-
var GLEngine = /** @class */ (function (_super) {
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29695
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-
__extends(GLEngine, _super);
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29696
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-
function GLEngine(gl) {
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29697
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-
var _this = _super.call(this) || this;
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29698
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-
_this.gpuCapability = new GPUCapability(gl);
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29699
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-
return _this;
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29700
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-
}
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29701
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-
GLEngine.prototype.dispose = function () {
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29702
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-
if (this.isDestroyed) {
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29703
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-
return;
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29704
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-
}
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29705
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-
_super.prototype.dispose.call(this);
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29706
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-
};
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29707
|
-
GLEngine.prototype.getGLRenderer = function () {
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29708
|
-
return this.renderer;
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29709
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-
};
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29710
|
-
GLEngine.prototype.getGLRendererInternal = function () {
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29711
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-
return this.getGLRenderer().glRenderer;
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29712
|
-
};
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29713
|
-
GLEngine.prototype.getGLPipelineContext = function () {
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29714
|
-
return this.getGLRenderer().pipelineContext;
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29715
|
-
};
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29716
|
-
return GLEngine;
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29717
|
-
}(Engine));
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29718
|
-
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29719
29726
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var GLRenderer = /** @class */ (function (_super) {
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29720
29727
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__extends(GLRenderer, _super);
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29721
29728
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function GLRenderer(canvas, framework, renderOptions) {
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@@ -29993,12 +30000,12 @@ var GLRenderer = /** @class */ (function (_super) {
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29993
30000
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GLRenderer.prototype.getHeight = function () {
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29994
30001
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return this.height;
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29995
30002
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};
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29996
|
-
GLRenderer.prototype.dispose = function (
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30003
|
+
GLRenderer.prototype.dispose = function () {
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29997
30004
|
var _a;
|
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29998
30005
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this.context.dispose();
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29999
30006
|
this.extension.dispose();
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30000
30007
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this.pipelineContext.dispose();
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30001
|
-
(_a = this.glRenderer) === null || _a === void 0 ? void 0 : _a.dispose(
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30008
|
+
(_a = this.glRenderer) === null || _a === void 0 ? void 0 : _a.dispose();
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30002
30009
|
// @ts-expect-error
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30003
30010
|
this.canvas = null;
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30004
30011
|
this.engine.dispose();
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@@ -30548,7 +30555,14 @@ var Player = /** @class */ (function () {
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30548
30555
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};
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30549
30556
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Player.prototype.doTick = function (dt, forceRender) {
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30550
30557
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var _this = this;
|
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30551
|
-
var _a, _b, _c;
|
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30558
|
+
var _a, _b, _c, _d, _e;
|
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30559
|
+
var renderErrors = this.renderer.engine.renderErrors;
|
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30560
|
+
// TODO: 临时处理,2.0.0 做优化
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30561
|
+
if (renderErrors.size > 0) {
|
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30562
|
+
(_a = this.handleRenderError) === null || _a === void 0 ? void 0 : _a.call(this, renderErrors.values().next().value);
|
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30563
|
+
// 有渲染错误时暂停播放
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30564
|
+
(_b = this.ticker) === null || _b === void 0 ? void 0 : _b.pause();
|
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30565
|
+
}
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30552
30566
|
dt = Math.min(dt, 33) * this.speed;
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30553
30567
|
var comps = this.compositions;
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30554
30568
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var skipRender = false;
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@@ -30571,8 +30585,8 @@ var Player = /** @class */ (function () {
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30571
30585
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}
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30572
30586
|
this.baseCompositionIndex = this.compositions.length;
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30573
30587
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if (skipRender) {
|
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30574
|
-
(
|
|
30575
|
-
return (
|
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30588
|
+
(_c = this.handleRenderError) === null || _c === void 0 ? void 0 : _c.call(this, new Error('play when texture offloaded'));
|
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30589
|
+
return (_d = this.ticker) === null || _d === void 0 ? void 0 : _d.pause();
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30576
30590
|
}
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30577
30591
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if (!this.paused || forceRender) {
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30578
30592
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var level = this.gpuCapability.level;
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@@ -30596,7 +30610,7 @@ var Player = /** @class */ (function () {
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30596
30610
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time === null || time === void 0 ? void 0 : time.end();
|
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30597
30611
|
time === null || time === void 0 ? void 0 : time.getTime().then(function (t) { var _a; return (_a = _this.reportGPUTime) === null || _a === void 0 ? void 0 : _a.call(_this, t !== null && t !== void 0 ? t : 0); }).catch;
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30598
30612
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if (this.autoPlaying) {
|
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30599
|
-
(
|
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30613
|
+
(_e = this.handlePlayableUpdate) === null || _e === void 0 ? void 0 : _e.call(this, {
|
|
30600
30614
|
player: this,
|
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30601
30615
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playing: true,
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30602
30616
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});
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@@ -30921,7 +30935,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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30921
30935
|
Engine.create = function (gl) {
|
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30922
30936
|
return new GLEngine(gl);
|
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30923
30937
|
};
|
|
30924
|
-
var version = "1.5.0
|
|
30938
|
+
var version = "1.5.0";
|
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30925
30939
|
logger.info('player version: ' + version);
|
|
30926
30940
|
|
|
30927
30941
|
exports.AbstractPlugin = AbstractPlugin;
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@@ -31107,6 +31121,7 @@ exports.initErrors = initErrors;
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|
|
31107
31121
|
exports.initGLContext = initGLContext;
|
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31108
31122
|
exports.integrate = integrate;
|
|
31109
31123
|
exports.interpolateColor = interpolateColor;
|
|
31124
|
+
exports.isAlipayMiniApp = isAlipayMiniApp;
|
|
31110
31125
|
exports.isAndroid = isAndroid;
|
|
31111
31126
|
exports.isArray = isArray;
|
|
31112
31127
|
exports.isCanvasUsedByPlayer = isCanvasUsedByPlayer;
|