@galacean/effects 1.5.0-alpha.0 → 1.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +64 -49
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +64 -50
- package/dist/alipay.mjs.map +1 -1
- package/dist/index.js +65 -50
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +65 -51
- package/dist/index.mjs.map +1 -1
- package/dist/weapp.js +64 -49
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +64 -50
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/alipay.mjs
CHANGED
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@@ -499,6 +499,10 @@ function isAndroid() {
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499
499
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function isSimulatorCellPhone() {
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500
500
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return isAndroid() || /\b(iPad|iPhone|iPod)\b/.test(navigator.userAgent);
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501
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}
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502
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+
function isAlipayMiniApp() {
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503
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//@ts-expect-error
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504
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return typeof my !== 'undefined' && (my === null || my === void 0 ? void 0 : my.renderTarget) === 'web';
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505
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}
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function imageDataFromColor(value) {
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if (isString(value)) {
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@@ -24245,7 +24249,7 @@ var AssetManager = /** @class */ (function () {
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_a = this.options, useCompressedTexture = _a.useCompressedTexture, variables = _a.variables;
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baseUrl = this.baseUrl;
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jobs = images.map(function (img, idx) { return __awaiter(_this, void 0, void 0, function () {
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-
var png, webp, imageURL, webpURL, template, isTemplateV2, background, url_1, isVideo, loadFn, resultImage, resultImage, compressed, src, bufferURL, _a, url, image;
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24252
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+
var png, webp, imageURL, webpURL, template, isTemplateV2, background, url_1, isVideo, loadFn, resultImage, e_3, resultImage, compressed, src, bufferURL, _a, url, image;
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return __generator(this, function (_b) {
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switch (_b.label) {
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case 0:
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@@ -24280,8 +24284,8 @@ var AssetManager = /** @class */ (function () {
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case 4: return [2 /*return*/, _b.sent()];
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case 5: return [3 /*break*/, 7];
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case 6:
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_b.sent();
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throw new Error("Failed to load. Check the template or if the URL is ".concat(isVideo ? 'video' : 'image', " type, URL: ").concat(url_1, "
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e_3 = _b.sent();
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throw new Error("Failed to load. Check the template or if the URL is ".concat(isVideo ? 'video' : 'image', " type, URL: ").concat(url_1, ", Error: ").concat(e_3.message));
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case 7: return [3 /*break*/, 12];
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case 8:
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_b.trys.push([8, 11, , 12]);
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@@ -25633,7 +25637,7 @@ var Composition = /** @class */ (function () {
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}());
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/**
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-
* Engine 基类,负责维护所有 GPU
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* Engine 基类,负责维护所有 GPU 资源的管理及销毁
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*/
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var Engine = /** @class */ (function () {
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function Engine() {
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@@ -25643,6 +25647,10 @@ var Engine = /** @class */ (function () {
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this.geometries = [];
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this.meshes = [];
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this.renderPasses = [];
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+
/**
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* 渲染过程中错误队列
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*/
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this.renderErrors = new Set();
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}
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Engine.prototype.addTexture = function (tex) {
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if (this.destroyed) {
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@@ -26486,7 +26494,6 @@ var GLRendererInternal = /** @class */ (function () {
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var glMaterial = material;
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var program = glMaterial.shader.program;
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if (!program) {
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-
console.warn('Material ' + glMaterial.name + ' 的shader着色器程序未初始化。');
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return;
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}
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var vao = program.setupAttributes(glGeometry);
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@@ -26570,13 +26577,8 @@ var GLRendererInternal = /** @class */ (function () {
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logger.error('gl lost, destroy glRenderer by default', e.target);
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this.deleteResource();
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};
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-
GLRendererInternal.prototype.dispose = function (
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GLRendererInternal.prototype.dispose = function () {
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this.deleteResource();
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var gl = this.gl;
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if (gl && haltGL) {
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var ex = gl.getExtension('WEBGL_lose_context');
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ex === null || ex === void 0 ? void 0 : ex.loseContext();
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}
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// @ts-expect-error safe to assign
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this.emptyTexture2D = this.emptyTextureCube = this.pipelineContext = this.gpu = this.gl = null;
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this.destroyed = true;
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@@ -27594,29 +27596,34 @@ var GLMaterial = /** @class */ (function (_super) {
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};
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GLMaterial.prototype.use = function (renderer, globalUniforms) {
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var e_1, _a, e_2, _b;
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var _c;
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var engine = renderer.engine;
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var pipelineContext = engine.getGLPipelineContext();
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if (!this.shader.program) {
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(_c = this.engine) === null || _c === void 0 ? void 0 : _c.renderErrors.add(new Error('Shader program is not initialized'));
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return;
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}
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this.shader.program.bind();
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this.setupStates(pipelineContext);
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var name;
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if (globalUniforms) {
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try {
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// 加入全局 uniform 名称
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27605
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-
for (var
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27606
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-
name =
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for (var _d = __values$1(globalUniforms.uniforms), _e = _d.next(); !_e.done; _e = _d.next()) {
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name = _e.value;
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this.checkUniform(name);
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}
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}
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catch (e_1_1) { e_1 = { error: e_1_1 }; }
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finally {
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try {
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-
if (
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if (_e && !_e.done && (_a = _d.return)) _a.call(_d);
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}
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finally { if (e_1) throw e_1.error; }
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}
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try {
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-
for (var
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name =
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for (var _f = __values$1(globalUniforms.samplers), _g = _f.next(); !_g.done; _g = _f.next()) {
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name = _g.value;
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if (!this.samplers.includes(name)) {
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this.samplers.push(name);
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this.uniformDirtyFlag = true;
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@@ -27626,7 +27633,7 @@ var GLMaterial = /** @class */ (function (_super) {
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catch (e_2_1) { e_2 = { error: e_2_1 }; }
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finally {
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try {
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-
if (
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if (_g && !_g.done && (_b = _f.return)) _b.call(_f);
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}
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finally { if (e_2) throw e_2.error; }
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}
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@@ -28146,6 +28153,31 @@ var GLContextManager = /** @class */ (function () {
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return GLContextManager;
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}());
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+
var GLEngine = /** @class */ (function (_super) {
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__extends(GLEngine, _super);
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function GLEngine(gl) {
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var _this = _super.call(this) || this;
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_this.gpuCapability = new GPUCapability(gl);
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return _this;
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}
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GLEngine.prototype.dispose = function () {
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if (this.isDestroyed) {
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return;
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}
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_super.prototype.dispose.call(this);
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};
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GLEngine.prototype.getGLRenderer = function () {
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return this.renderer;
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};
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GLEngine.prototype.getGLRendererInternal = function () {
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return this.getGLRenderer().glRenderer;
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};
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GLEngine.prototype.getGLPipelineContext = function () {
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return this.getGLRenderer().pipelineContext;
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};
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return GLEngine;
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}(Engine));
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+
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var GLRenderBuffer = /** @class */ (function (_super) {
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__extends(GLRenderBuffer, _super);
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function GLRenderBuffer(props, renderer) {
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@@ -29687,31 +29719,6 @@ var GLPipelineContext = /** @class */ (function () {
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return GLPipelineContext;
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}());
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-
var GLEngine = /** @class */ (function (_super) {
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29691
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__extends(GLEngine, _super);
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-
function GLEngine(gl) {
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29693
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-
var _this = _super.call(this) || this;
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-
_this.gpuCapability = new GPUCapability(gl);
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29695
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return _this;
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-
}
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29697
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-
GLEngine.prototype.dispose = function () {
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29698
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if (this.isDestroyed) {
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29699
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-
return;
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29700
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-
}
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29701
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-
_super.prototype.dispose.call(this);
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29702
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-
};
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29703
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-
GLEngine.prototype.getGLRenderer = function () {
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29704
|
-
return this.renderer;
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29705
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-
};
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29706
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-
GLEngine.prototype.getGLRendererInternal = function () {
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29707
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-
return this.getGLRenderer().glRenderer;
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29708
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-
};
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29709
|
-
GLEngine.prototype.getGLPipelineContext = function () {
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29710
|
-
return this.getGLRenderer().pipelineContext;
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29711
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-
};
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29712
|
-
return GLEngine;
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29713
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-
}(Engine));
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29714
|
-
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29715
29722
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var GLRenderer = /** @class */ (function (_super) {
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29716
29723
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__extends(GLRenderer, _super);
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29717
29724
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function GLRenderer(canvas, framework, renderOptions) {
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@@ -29989,12 +29996,12 @@ var GLRenderer = /** @class */ (function (_super) {
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29989
29996
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GLRenderer.prototype.getHeight = function () {
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29990
29997
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return this.height;
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29991
29998
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};
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29992
|
-
GLRenderer.prototype.dispose = function (
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29999
|
+
GLRenderer.prototype.dispose = function () {
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29993
30000
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var _a;
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29994
30001
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this.context.dispose();
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29995
30002
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this.extension.dispose();
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29996
30003
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this.pipelineContext.dispose();
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29997
|
-
(_a = this.glRenderer) === null || _a === void 0 ? void 0 : _a.dispose(
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30004
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+
(_a = this.glRenderer) === null || _a === void 0 ? void 0 : _a.dispose();
|
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29998
30005
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// @ts-expect-error
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29999
30006
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this.canvas = null;
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30000
30007
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this.engine.dispose();
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@@ -30544,7 +30551,14 @@ var Player = /** @class */ (function () {
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30544
30551
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};
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30545
30552
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Player.prototype.doTick = function (dt, forceRender) {
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30546
30553
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var _this = this;
|
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30547
|
-
var _a, _b, _c;
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30554
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+
var _a, _b, _c, _d, _e;
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30555
|
+
var renderErrors = this.renderer.engine.renderErrors;
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30556
|
+
// TODO: 临时处理,2.0.0 做优化
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30557
|
+
if (renderErrors.size > 0) {
|
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30558
|
+
(_a = this.handleRenderError) === null || _a === void 0 ? void 0 : _a.call(this, renderErrors.values().next().value);
|
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30559
|
+
// 有渲染错误时暂停播放
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30560
|
+
(_b = this.ticker) === null || _b === void 0 ? void 0 : _b.pause();
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30561
|
+
}
|
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30548
30562
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dt = Math.min(dt, 33) * this.speed;
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30549
30563
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var comps = this.compositions;
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30550
30564
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var skipRender = false;
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@@ -30567,8 +30581,8 @@ var Player = /** @class */ (function () {
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30567
30581
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}
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30568
30582
|
this.baseCompositionIndex = this.compositions.length;
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30569
30583
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if (skipRender) {
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30570
|
-
(
|
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30571
|
-
return (
|
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30584
|
+
(_c = this.handleRenderError) === null || _c === void 0 ? void 0 : _c.call(this, new Error('play when texture offloaded'));
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30585
|
+
return (_d = this.ticker) === null || _d === void 0 ? void 0 : _d.pause();
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30572
30586
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}
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30573
30587
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if (!this.paused || forceRender) {
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30574
30588
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var level = this.gpuCapability.level;
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@@ -30592,7 +30606,7 @@ var Player = /** @class */ (function () {
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30592
30606
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time === null || time === void 0 ? void 0 : time.end();
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30593
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time === null || time === void 0 ? void 0 : time.getTime().then(function (t) { var _a; return (_a = _this.reportGPUTime) === null || _a === void 0 ? void 0 : _a.call(_this, t !== null && t !== void 0 ? t : 0); }).catch;
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30594
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if (this.autoPlaying) {
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30595
|
-
(
|
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30609
|
+
(_e = this.handlePlayableUpdate) === null || _e === void 0 ? void 0 : _e.call(this, {
|
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30596
30610
|
player: this,
|
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30597
30611
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playing: true,
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30598
30612
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});
|
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@@ -30917,8 +30931,8 @@ Renderer.create = function (canvas, framework, renderOptions) {
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30917
30931
|
Engine.create = function (gl) {
|
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30918
30932
|
return new GLEngine(gl);
|
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30919
30933
|
};
|
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30920
|
-
var version = "1.5.0
|
|
30934
|
+
var version = "1.5.0";
|
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30921
30935
|
logger.info('player version: ' + version);
|
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30922
30936
|
|
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30923
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export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierCurve, BezierCurvePath, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
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export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierCurve, BezierCurvePath, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
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//# sourceMappingURL=alipay.mjs.map
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