@galacean/effects 1.5.0-alpha.0 → 1.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alipay.mjs CHANGED
@@ -499,6 +499,10 @@ function isAndroid() {
499
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  function isSimulatorCellPhone() {
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  return isAndroid() || /\b(iPad|iPhone|iPod)\b/.test(navigator.userAgent);
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  }
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+ function isAlipayMiniApp() {
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+ //@ts-expect-error
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+ return typeof my !== 'undefined' && (my === null || my === void 0 ? void 0 : my.renderTarget) === 'web';
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+ }
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  function imageDataFromColor(value) {
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  if (isString(value)) {
@@ -24245,7 +24249,7 @@ var AssetManager = /** @class */ (function () {
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  _a = this.options, useCompressedTexture = _a.useCompressedTexture, variables = _a.variables;
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  baseUrl = this.baseUrl;
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  jobs = images.map(function (img, idx) { return __awaiter(_this, void 0, void 0, function () {
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- var png, webp, imageURL, webpURL, template, isTemplateV2, background, url_1, isVideo, loadFn, resultImage, resultImage, compressed, src, bufferURL, _a, url, image;
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+ var png, webp, imageURL, webpURL, template, isTemplateV2, background, url_1, isVideo, loadFn, resultImage, e_3, resultImage, compressed, src, bufferURL, _a, url, image;
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  return __generator(this, function (_b) {
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  switch (_b.label) {
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  case 0:
@@ -24280,8 +24284,8 @@ var AssetManager = /** @class */ (function () {
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  case 4: return [2 /*return*/, _b.sent()];
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  case 5: return [3 /*break*/, 7];
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  case 6:
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- _b.sent();
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- throw new Error("Failed to load. Check the template or if the URL is ".concat(isVideo ? 'video' : 'image', " type, URL: ").concat(url_1, "."));
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+ e_3 = _b.sent();
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+ throw new Error("Failed to load. Check the template or if the URL is ".concat(isVideo ? 'video' : 'image', " type, URL: ").concat(url_1, ", Error: ").concat(e_3.message));
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  case 7: return [3 /*break*/, 12];
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  case 8:
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  _b.trys.push([8, 11, , 12]);
@@ -25633,7 +25637,7 @@ var Composition = /** @class */ (function () {
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  }());
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  /**
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- * Engine 基类,负责维护所有 GPU 资源的销毁
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+ * Engine 基类,负责维护所有 GPU 资源的管理及销毁
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  */
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  var Engine = /** @class */ (function () {
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  function Engine() {
@@ -25643,6 +25647,10 @@ var Engine = /** @class */ (function () {
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  this.geometries = [];
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  this.meshes = [];
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  this.renderPasses = [];
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+ /**
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+ * 渲染过程中错误队列
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+ */
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+ this.renderErrors = new Set();
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  }
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  Engine.prototype.addTexture = function (tex) {
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  if (this.destroyed) {
@@ -26486,7 +26494,6 @@ var GLRendererInternal = /** @class */ (function () {
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  var glMaterial = material;
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  var program = glMaterial.shader.program;
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  if (!program) {
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- console.warn('Material ' + glMaterial.name + ' 的shader着色器程序未初始化。');
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  return;
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  }
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  var vao = program.setupAttributes(glGeometry);
@@ -26570,13 +26577,8 @@ var GLRendererInternal = /** @class */ (function () {
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  logger.error('gl lost, destroy glRenderer by default', e.target);
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  this.deleteResource();
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  };
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- GLRendererInternal.prototype.dispose = function (haltGL) {
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+ GLRendererInternal.prototype.dispose = function () {
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  this.deleteResource();
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- var gl = this.gl;
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- if (gl && haltGL) {
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- var ex = gl.getExtension('WEBGL_lose_context');
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- ex === null || ex === void 0 ? void 0 : ex.loseContext();
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- }
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  // @ts-expect-error safe to assign
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  this.emptyTexture2D = this.emptyTextureCube = this.pipelineContext = this.gpu = this.gl = null;
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  this.destroyed = true;
@@ -27594,29 +27596,34 @@ var GLMaterial = /** @class */ (function (_super) {
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  };
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  GLMaterial.prototype.use = function (renderer, globalUniforms) {
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  var e_1, _a, e_2, _b;
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+ var _c;
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  var engine = renderer.engine;
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  var pipelineContext = engine.getGLPipelineContext();
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+ if (!this.shader.program) {
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+ (_c = this.engine) === null || _c === void 0 ? void 0 : _c.renderErrors.add(new Error('Shader program is not initialized'));
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+ return;
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+ }
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  this.shader.program.bind();
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  this.setupStates(pipelineContext);
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  var name;
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  if (globalUniforms) {
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  try {
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  // 加入全局 uniform 名称
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- for (var _c = __values$1(globalUniforms.uniforms), _d = _c.next(); !_d.done; _d = _c.next()) {
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- name = _d.value;
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+ for (var _d = __values$1(globalUniforms.uniforms), _e = _d.next(); !_e.done; _e = _d.next()) {
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+ name = _e.value;
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  this.checkUniform(name);
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  }
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  }
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  catch (e_1_1) { e_1 = { error: e_1_1 }; }
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  finally {
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  try {
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- if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
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+ if (_e && !_e.done && (_a = _d.return)) _a.call(_d);
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  }
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  finally { if (e_1) throw e_1.error; }
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  }
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  try {
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- for (var _e = __values$1(globalUniforms.samplers), _f = _e.next(); !_f.done; _f = _e.next()) {
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- name = _f.value;
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+ for (var _f = __values$1(globalUniforms.samplers), _g = _f.next(); !_g.done; _g = _f.next()) {
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+ name = _g.value;
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  if (!this.samplers.includes(name)) {
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  this.samplers.push(name);
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  this.uniformDirtyFlag = true;
@@ -27626,7 +27633,7 @@ var GLMaterial = /** @class */ (function (_super) {
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  catch (e_2_1) { e_2 = { error: e_2_1 }; }
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  finally {
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  try {
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- if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
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+ if (_g && !_g.done && (_b = _f.return)) _b.call(_f);
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  }
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  finally { if (e_2) throw e_2.error; }
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  }
@@ -28146,6 +28153,31 @@ var GLContextManager = /** @class */ (function () {
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  return GLContextManager;
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  }());
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+ var GLEngine = /** @class */ (function (_super) {
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+ __extends(GLEngine, _super);
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+ function GLEngine(gl) {
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+ var _this = _super.call(this) || this;
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+ _this.gpuCapability = new GPUCapability(gl);
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+ return _this;
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+ }
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+ GLEngine.prototype.dispose = function () {
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+ if (this.isDestroyed) {
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+ return;
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+ }
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+ _super.prototype.dispose.call(this);
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+ };
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+ GLEngine.prototype.getGLRenderer = function () {
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+ return this.renderer;
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+ };
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+ GLEngine.prototype.getGLRendererInternal = function () {
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+ return this.getGLRenderer().glRenderer;
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+ };
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+ GLEngine.prototype.getGLPipelineContext = function () {
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+ return this.getGLRenderer().pipelineContext;
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+ };
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+ return GLEngine;
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+ }(Engine));
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+
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  var GLRenderBuffer = /** @class */ (function (_super) {
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  __extends(GLRenderBuffer, _super);
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  function GLRenderBuffer(props, renderer) {
@@ -29687,31 +29719,6 @@ var GLPipelineContext = /** @class */ (function () {
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  return GLPipelineContext;
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  }());
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- var GLEngine = /** @class */ (function (_super) {
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- __extends(GLEngine, _super);
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- function GLEngine(gl) {
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- var _this = _super.call(this) || this;
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- _this.gpuCapability = new GPUCapability(gl);
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- return _this;
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- }
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- GLEngine.prototype.dispose = function () {
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- if (this.isDestroyed) {
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- return;
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- }
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- _super.prototype.dispose.call(this);
29702
- };
29703
- GLEngine.prototype.getGLRenderer = function () {
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- return this.renderer;
29705
- };
29706
- GLEngine.prototype.getGLRendererInternal = function () {
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- return this.getGLRenderer().glRenderer;
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- };
29709
- GLEngine.prototype.getGLPipelineContext = function () {
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- return this.getGLRenderer().pipelineContext;
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- };
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- return GLEngine;
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- }(Engine));
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-
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  var GLRenderer = /** @class */ (function (_super) {
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  __extends(GLRenderer, _super);
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  function GLRenderer(canvas, framework, renderOptions) {
@@ -29989,12 +29996,12 @@ var GLRenderer = /** @class */ (function (_super) {
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  GLRenderer.prototype.getHeight = function () {
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  return this.height;
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  };
29992
- GLRenderer.prototype.dispose = function (haltGL) {
29999
+ GLRenderer.prototype.dispose = function () {
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30000
  var _a;
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30001
  this.context.dispose();
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30002
  this.extension.dispose();
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30003
  this.pipelineContext.dispose();
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- (_a = this.glRenderer) === null || _a === void 0 ? void 0 : _a.dispose(haltGL);
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+ (_a = this.glRenderer) === null || _a === void 0 ? void 0 : _a.dispose();
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30005
  // @ts-expect-error
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  this.canvas = null;
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  this.engine.dispose();
@@ -30544,7 +30551,14 @@ var Player = /** @class */ (function () {
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  };
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  Player.prototype.doTick = function (dt, forceRender) {
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  var _this = this;
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- var _a, _b, _c;
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+ var _a, _b, _c, _d, _e;
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+ var renderErrors = this.renderer.engine.renderErrors;
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+ // TODO: 临时处理,2.0.0 做优化
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+ if (renderErrors.size > 0) {
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+ (_a = this.handleRenderError) === null || _a === void 0 ? void 0 : _a.call(this, renderErrors.values().next().value);
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+ // 有渲染错误时暂停播放
30560
+ (_b = this.ticker) === null || _b === void 0 ? void 0 : _b.pause();
30561
+ }
30548
30562
  dt = Math.min(dt, 33) * this.speed;
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30563
  var comps = this.compositions;
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  var skipRender = false;
@@ -30567,8 +30581,8 @@ var Player = /** @class */ (function () {
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30581
  }
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  this.baseCompositionIndex = this.compositions.length;
30569
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  if (skipRender) {
30570
- (_a = this.handleRenderError) === null || _a === void 0 ? void 0 : _a.call(this, new Error('play when texture offloaded'));
30571
- return (_b = this.ticker) === null || _b === void 0 ? void 0 : _b.pause();
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+ (_c = this.handleRenderError) === null || _c === void 0 ? void 0 : _c.call(this, new Error('play when texture offloaded'));
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+ return (_d = this.ticker) === null || _d === void 0 ? void 0 : _d.pause();
30572
30586
  }
30573
30587
  if (!this.paused || forceRender) {
30574
30588
  var level = this.gpuCapability.level;
@@ -30592,7 +30606,7 @@ var Player = /** @class */ (function () {
30592
30606
  time === null || time === void 0 ? void 0 : time.end();
30593
30607
  time === null || time === void 0 ? void 0 : time.getTime().then(function (t) { var _a; return (_a = _this.reportGPUTime) === null || _a === void 0 ? void 0 : _a.call(_this, t !== null && t !== void 0 ? t : 0); }).catch;
30594
30608
  if (this.autoPlaying) {
30595
- (_c = this.handlePlayableUpdate) === null || _c === void 0 ? void 0 : _c.call(this, {
30609
+ (_e = this.handlePlayableUpdate) === null || _e === void 0 ? void 0 : _e.call(this, {
30596
30610
  player: this,
30597
30611
  playing: true,
30598
30612
  });
@@ -30917,8 +30931,8 @@ Renderer.create = function (canvas, framework, renderOptions) {
30917
30931
  Engine.create = function (gl) {
30918
30932
  return new GLEngine(gl);
30919
30933
  };
30920
- var version = "1.5.0-alpha.0";
30934
+ var version = "1.5.0";
30921
30935
  logger.info('player version: ' + version);
30922
30936
 
30923
- export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierCurve, BezierCurvePath, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
30937
+ export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierCurve, BezierCurvePath, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
30924
30938
  //# sourceMappingURL=alipay.mjs.map