@galacean/effects 1.4.0 → 1.4.2

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package/dist/weapp.js CHANGED
@@ -8191,19 +8191,19 @@ var BezierCurvePath = /** @class */ (function (_super) {
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  var perc = 0, point = new Vector3();
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  var keyTimeData = Object.keys(this.curveSegments);
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  if (!keyTimeData.length) {
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- return point.toArray();
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+ return point;
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  }
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  var keyTimeStart = Number(keyTimeData[0].split('&')[0]);
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  var keyTimeEnd = Number(keyTimeData[keyTimeData.length - 1].split('&')[1]);
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  if (t <= keyTimeStart) {
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  var pathCurve = this.curveSegments[keyTimeData[0]].pathCurve;
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  point = pathCurve.getPointInPercent(0);
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- return point.toArray();
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+ return point;
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  }
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  if (t >= keyTimeEnd) {
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  var pathCurve = this.curveSegments[keyTimeData[keyTimeData.length - 1]].pathCurve;
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  point = pathCurve.getPointInPercent(1);
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- return point.toArray();
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+ return point;
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  }
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  for (var i = 0; i < keyTimeData.length; i++) {
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  var _a = __read$3(keyTimeData[i].split('&'), 2), xMin = _a[0], xMax = _a[1];
@@ -8213,7 +8213,7 @@ var BezierCurvePath = /** @class */ (function (_super) {
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  point = bezierPath.getPointInPercent(perc);
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  }
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  }
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- return point.toArray();
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+ return point;
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  };
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  BezierCurvePath.prototype.getPercValue = function (curveKey, time) {
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  var curveInfo = this.curveSegments[curveKey];
@@ -8271,7 +8271,7 @@ var map$2 = (_a$8 = {},
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  },
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  _a$8[ValueType$1.BEZIER_CURVE_PATH] = function (props) {
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  if (props[0].length === 1) {
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- return new StaticValue(new Vector3(props[0][0][1][1], props[1][0][1][1], props[2][0][1][1]));
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+ return new StaticValue(new (Vector3.bind.apply(Vector3, __spreadArray$2([void 0], __read$3(props[1][0]), false)))());
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  }
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  return new BezierCurvePath(props);
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  },
@@ -9934,9 +9934,7 @@ var CameraController = /** @class */ (function () {
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  position.z += translateOverLifetime.z.getValue(lifetime);
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  if (translateOverLifetime.path) {
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  var val = translateOverLifetime.path.getValue(lifetime);
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- position.x += val[0];
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- position.y += val[1];
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- position.z += val[2];
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+ position.add(val);
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  }
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  }
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  if (rotationOverLifetime) {
@@ -30905,7 +30903,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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  Engine.create = function (gl) {
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  return new GLEngine(gl);
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  };
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- var version = "1.4.0";
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+ var version = "1.4.2";
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  logger.info('player version: ' + version);
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  exports.AbstractPlugin = AbstractPlugin;