@galacean/effects 1.4.0 → 1.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +8 -10
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +3 -3
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +8 -10
- package/dist/index.mjs.map +1 -1
- package/dist/weapp.js +7 -9
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +7 -9
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/index.mjs
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime player for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v1.4.
|
|
6
|
+
* Version: v1.4.2
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
/******************************************************************************
|
|
@@ -8193,19 +8193,19 @@ var BezierCurvePath = /** @class */ (function (_super) {
|
|
|
8193
8193
|
var perc = 0, point = new Vector3();
|
|
8194
8194
|
var keyTimeData = Object.keys(this.curveSegments);
|
|
8195
8195
|
if (!keyTimeData.length) {
|
|
8196
|
-
return point
|
|
8196
|
+
return point;
|
|
8197
8197
|
}
|
|
8198
8198
|
var keyTimeStart = Number(keyTimeData[0].split('&')[0]);
|
|
8199
8199
|
var keyTimeEnd = Number(keyTimeData[keyTimeData.length - 1].split('&')[1]);
|
|
8200
8200
|
if (t <= keyTimeStart) {
|
|
8201
8201
|
var pathCurve = this.curveSegments[keyTimeData[0]].pathCurve;
|
|
8202
8202
|
point = pathCurve.getPointInPercent(0);
|
|
8203
|
-
return point
|
|
8203
|
+
return point;
|
|
8204
8204
|
}
|
|
8205
8205
|
if (t >= keyTimeEnd) {
|
|
8206
8206
|
var pathCurve = this.curveSegments[keyTimeData[keyTimeData.length - 1]].pathCurve;
|
|
8207
8207
|
point = pathCurve.getPointInPercent(1);
|
|
8208
|
-
return point
|
|
8208
|
+
return point;
|
|
8209
8209
|
}
|
|
8210
8210
|
for (var i = 0; i < keyTimeData.length; i++) {
|
|
8211
8211
|
var _a = __read$3(keyTimeData[i].split('&'), 2), xMin = _a[0], xMax = _a[1];
|
|
@@ -8215,7 +8215,7 @@ var BezierCurvePath = /** @class */ (function (_super) {
|
|
|
8215
8215
|
point = bezierPath.getPointInPercent(perc);
|
|
8216
8216
|
}
|
|
8217
8217
|
}
|
|
8218
|
-
return point
|
|
8218
|
+
return point;
|
|
8219
8219
|
};
|
|
8220
8220
|
BezierCurvePath.prototype.getPercValue = function (curveKey, time) {
|
|
8221
8221
|
var curveInfo = this.curveSegments[curveKey];
|
|
@@ -8273,7 +8273,7 @@ var map$2 = (_a$8 = {},
|
|
|
8273
8273
|
},
|
|
8274
8274
|
_a$8[ValueType$1.BEZIER_CURVE_PATH] = function (props) {
|
|
8275
8275
|
if (props[0].length === 1) {
|
|
8276
|
-
return new StaticValue(new Vector3(
|
|
8276
|
+
return new StaticValue(new (Vector3.bind.apply(Vector3, __spreadArray$2([void 0], __read$3(props[1][0]), false)))());
|
|
8277
8277
|
}
|
|
8278
8278
|
return new BezierCurvePath(props);
|
|
8279
8279
|
},
|
|
@@ -9936,9 +9936,7 @@ var CameraController = /** @class */ (function () {
|
|
|
9936
9936
|
position.z += translateOverLifetime.z.getValue(lifetime);
|
|
9937
9937
|
if (translateOverLifetime.path) {
|
|
9938
9938
|
var val = translateOverLifetime.path.getValue(lifetime);
|
|
9939
|
-
position.
|
|
9940
|
-
position.y += val[1];
|
|
9941
|
-
position.z += val[2];
|
|
9939
|
+
position.add(val);
|
|
9942
9940
|
}
|
|
9943
9941
|
}
|
|
9944
9942
|
if (rotationOverLifetime) {
|
|
@@ -30907,7 +30905,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
|
|
|
30907
30905
|
Engine.create = function (gl) {
|
|
30908
30906
|
return new GLEngine(gl);
|
|
30909
30907
|
};
|
|
30910
|
-
var version = "1.4.
|
|
30908
|
+
var version = "1.4.2";
|
|
30911
30909
|
logger.info('player version: ' + version);
|
|
30912
30910
|
|
|
30913
30911
|
export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierCurve, BezierCurvePath, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
|