@galacean/effects 1.2.0 → 1.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +38 -7
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +4 -4
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +38 -7
- package/dist/index.mjs.map +1 -1
- package/dist/weapp.js +37 -6
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +37 -6
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/weapp.mjs
CHANGED
|
@@ -23444,6 +23444,10 @@ var AssetManager = /** @class */ (function () {
|
|
|
23444
23444
|
*/
|
|
23445
23445
|
this.assets = {};
|
|
23446
23446
|
this.id = seed$5++;
|
|
23447
|
+
/**
|
|
23448
|
+
* 场景加载的超时定时器
|
|
23449
|
+
*/
|
|
23450
|
+
this.timers = [];
|
|
23447
23451
|
this.updateOptions(options);
|
|
23448
23452
|
}
|
|
23449
23453
|
AssetManager.prototype.updateOptions = function (options) {
|
|
@@ -23476,25 +23480,33 @@ var AssetManager = /** @class */ (function () {
|
|
|
23476
23480
|
compressedTexture = (_c = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail.compressedTexture) !== null && _c !== void 0 ? _c : 0;
|
|
23477
23481
|
cancelLoading = false;
|
|
23478
23482
|
waitPromise = new Promise(function (resolve, reject) {
|
|
23479
|
-
|
|
23483
|
+
loadTimer = window.setTimeout(function () {
|
|
23480
23484
|
cancelLoading = true;
|
|
23485
|
+
_this.removeTimer(loadTimer);
|
|
23481
23486
|
var totalTime = performance.now() - startTime;
|
|
23482
23487
|
reject("Load time out: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(timeInfos.join(' '), ", url: ").concat(assetUrl));
|
|
23483
23488
|
}, _this.timeout * 1000);
|
|
23489
|
+
_this.timers.push(loadTimer);
|
|
23484
23490
|
});
|
|
23485
23491
|
hookTimeInfo = function (label, func) { return __awaiter(_this, void 0, void 0, function () {
|
|
23486
|
-
var st, result;
|
|
23492
|
+
var st, result, e_1;
|
|
23487
23493
|
return __generator(this, function (_a) {
|
|
23488
23494
|
switch (_a.label) {
|
|
23489
23495
|
case 0:
|
|
23490
|
-
if (!!cancelLoading) return [3 /*break*/,
|
|
23496
|
+
if (!!cancelLoading) return [3 /*break*/, 4];
|
|
23491
23497
|
st = performance.now();
|
|
23492
|
-
|
|
23498
|
+
_a.label = 1;
|
|
23493
23499
|
case 1:
|
|
23500
|
+
_a.trys.push([1, 3, , 4]);
|
|
23501
|
+
return [4 /*yield*/, func()];
|
|
23502
|
+
case 2:
|
|
23494
23503
|
result = _a.sent();
|
|
23495
23504
|
timeInfos.push("[".concat(label, ": ").concat((performance.now() - st).toFixed(2), "]"));
|
|
23496
23505
|
return [2 /*return*/, result];
|
|
23497
|
-
case
|
|
23506
|
+
case 3:
|
|
23507
|
+
e_1 = _a.sent();
|
|
23508
|
+
throw new Error("load error in ".concat(label, ", ").concat(e_1));
|
|
23509
|
+
case 4: throw new Error('load canceled.');
|
|
23498
23510
|
}
|
|
23499
23511
|
});
|
|
23500
23512
|
}); };
|
|
@@ -23578,6 +23590,7 @@ var AssetManager = /** @class */ (function () {
|
|
|
23578
23590
|
totalTime = performance.now() - startTime;
|
|
23579
23591
|
logger.info("Load asset: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(timeInfos.join(' '), ", url: ").concat(assetUrl));
|
|
23580
23592
|
window.clearTimeout(loadTimer);
|
|
23593
|
+
this.removeTimer(loadTimer);
|
|
23581
23594
|
scene.totalTime = totalTime;
|
|
23582
23595
|
scene.startTime = startTime;
|
|
23583
23596
|
return [2 /*return*/, scene];
|
|
@@ -23886,16 +23899,26 @@ var AssetManager = /** @class */ (function () {
|
|
|
23886
23899
|
});
|
|
23887
23900
|
});
|
|
23888
23901
|
};
|
|
23902
|
+
AssetManager.prototype.removeTimer = function (id) {
|
|
23903
|
+
var index = this.timers.indexOf(id);
|
|
23904
|
+
if (index !== -1) {
|
|
23905
|
+
this.timers.splice(index, 1);
|
|
23906
|
+
}
|
|
23907
|
+
};
|
|
23889
23908
|
/**
|
|
23890
23909
|
* 销毁方法
|
|
23891
23910
|
*/
|
|
23892
23911
|
AssetManager.prototype.dispose = function () {
|
|
23893
23912
|
var _a;
|
|
23913
|
+
if (this.timers.length) {
|
|
23914
|
+
this.timers.map(function (id) { return window.clearTimeout(id); });
|
|
23915
|
+
}
|
|
23894
23916
|
for (var key in this.assets) {
|
|
23895
23917
|
var asset = this.assets[key];
|
|
23896
23918
|
(_a = asset === null || asset === void 0 ? void 0 : asset.dispose) === null || _a === void 0 ? void 0 : _a.call(asset);
|
|
23897
23919
|
}
|
|
23898
23920
|
this.assets = {};
|
|
23921
|
+
this.timers = [];
|
|
23899
23922
|
};
|
|
23900
23923
|
/**
|
|
23901
23924
|
* 自定义文本缓存,随页面销毁而销毁
|
|
@@ -29849,6 +29872,10 @@ var Player = /** @class */ (function () {
|
|
|
29849
29872
|
return [4 /*yield*/, this.assetManager.loadScene(source, this.renderer, { env: this.env })];
|
|
29850
29873
|
case 1:
|
|
29851
29874
|
scene = _a.sent();
|
|
29875
|
+
// 加载期间 player 销毁
|
|
29876
|
+
if (this.disposed) {
|
|
29877
|
+
throw new Error('Disposed player can not used to create Composition');
|
|
29878
|
+
}
|
|
29852
29879
|
composition = new Composition(__assign$1(__assign$1({}, opts), { renderer: renderer, width: renderer.getWidth(), height: renderer.getHeight(), event: this.event, onPlayerPause: this.handlePlayerPause, onMessageItem: this.handleMessageItem }), scene);
|
|
29853
29880
|
if (this.ticker) {
|
|
29854
29881
|
if (composition.renderLevel === RenderLevel$1.B) {
|
|
@@ -30207,6 +30234,10 @@ var Player = /** @class */ (function () {
|
|
|
30207
30234
|
this.resize = throwErrorFunc;
|
|
30208
30235
|
this.loadScene = throwErrorPromiseFunc;
|
|
30209
30236
|
this.play = throwErrorPromiseFunc;
|
|
30237
|
+
this.gotoAndPlay = throwErrorPromiseFunc;
|
|
30238
|
+
this.gotoAndStop = throwErrorPromiseFunc;
|
|
30239
|
+
this.playSequence = throwErrorFunc;
|
|
30240
|
+
this.destroyCurrentCompositions = throwErrorFunc;
|
|
30210
30241
|
this.resume = throwErrorPromiseFunc;
|
|
30211
30242
|
this.disposed = true;
|
|
30212
30243
|
};
|
|
@@ -30382,7 +30413,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
|
|
|
30382
30413
|
Engine.create = function (gl) {
|
|
30383
30414
|
return new GLEngine(gl);
|
|
30384
30415
|
};
|
|
30385
|
-
var version = "1.2.
|
|
30416
|
+
var version = "1.2.1";
|
|
30386
30417
|
logger.info('player version: ' + version);
|
|
30387
30418
|
|
|
30388
30419
|
export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierSegments, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, PathSegments, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
|