@galacean/effects 1.2.0 → 1.2.1

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package/dist/weapp.js CHANGED
@@ -23448,6 +23448,10 @@ var AssetManager = /** @class */ (function () {
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  */
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  this.assets = {};
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  this.id = seed$5++;
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+ /**
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+ * 场景加载的超时定时器
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+ */
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+ this.timers = [];
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  this.updateOptions(options);
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  }
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  AssetManager.prototype.updateOptions = function (options) {
@@ -23480,25 +23484,33 @@ var AssetManager = /** @class */ (function () {
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  compressedTexture = (_c = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail.compressedTexture) !== null && _c !== void 0 ? _c : 0;
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  cancelLoading = false;
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  waitPromise = new Promise(function (resolve, reject) {
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- return loadTimer = weapp.window.setTimeout(function () {
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+ loadTimer = weapp.window.setTimeout(function () {
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  cancelLoading = true;
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+ _this.removeTimer(loadTimer);
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  var totalTime = weapp.performance.now() - startTime;
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  reject("Load time out: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(timeInfos.join(' '), ", url: ").concat(assetUrl));
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  }, _this.timeout * 1000);
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+ _this.timers.push(loadTimer);
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  });
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  hookTimeInfo = function (label, func) { return __awaiter(_this, void 0, void 0, function () {
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- var st, result;
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+ var st, result, e_1;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
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- if (!!cancelLoading) return [3 /*break*/, 2];
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+ if (!!cancelLoading) return [3 /*break*/, 4];
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  st = weapp.performance.now();
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- return [4 /*yield*/, func()];
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+ _a.label = 1;
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  case 1:
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+ _a.trys.push([1, 3, , 4]);
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+ return [4 /*yield*/, func()];
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+ case 2:
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  result = _a.sent();
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  timeInfos.push("[".concat(label, ": ").concat((weapp.performance.now() - st).toFixed(2), "]"));
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  return [2 /*return*/, result];
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- case 2: throw new Error('load canceled.');
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+ case 3:
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+ e_1 = _a.sent();
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+ throw new Error("load error in ".concat(label, ", ").concat(e_1));
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+ case 4: throw new Error('load canceled.');
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  }
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  });
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  }); };
@@ -23582,6 +23594,7 @@ var AssetManager = /** @class */ (function () {
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  totalTime = weapp.performance.now() - startTime;
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  logger.info("Load asset: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(timeInfos.join(' '), ", url: ").concat(assetUrl));
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  weapp.window.clearTimeout(loadTimer);
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+ this.removeTimer(loadTimer);
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  scene.totalTime = totalTime;
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  scene.startTime = startTime;
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  return [2 /*return*/, scene];
@@ -23890,16 +23903,26 @@ var AssetManager = /** @class */ (function () {
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  });
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  });
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  };
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+ AssetManager.prototype.removeTimer = function (id) {
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+ var index = this.timers.indexOf(id);
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+ if (index !== -1) {
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+ this.timers.splice(index, 1);
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+ }
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+ };
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  /**
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  * 销毁方法
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  */
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  AssetManager.prototype.dispose = function () {
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  var _a;
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+ if (this.timers.length) {
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+ this.timers.map(function (id) { return weapp.window.clearTimeout(id); });
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+ }
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  for (var key in this.assets) {
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  var asset = this.assets[key];
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  (_a = asset === null || asset === void 0 ? void 0 : asset.dispose) === null || _a === void 0 ? void 0 : _a.call(asset);
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  }
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  this.assets = {};
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+ this.timers = [];
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  };
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  /**
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  * 自定义文本缓存,随页面销毁而销毁
@@ -29853,6 +29876,10 @@ var Player = /** @class */ (function () {
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  return [4 /*yield*/, this.assetManager.loadScene(source, this.renderer, { env: this.env })];
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  case 1:
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  scene = _a.sent();
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+ // 加载期间 player 销毁
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+ if (this.disposed) {
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+ throw new Error('Disposed player can not used to create Composition');
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+ }
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  composition = new Composition(__assign$1(__assign$1({}, opts), { renderer: renderer, width: renderer.getWidth(), height: renderer.getHeight(), event: this.event, onPlayerPause: this.handlePlayerPause, onMessageItem: this.handleMessageItem }), scene);
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  if (this.ticker) {
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  if (composition.renderLevel === RenderLevel$1.B) {
@@ -30211,6 +30238,10 @@ var Player = /** @class */ (function () {
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  this.resize = throwErrorFunc;
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  this.loadScene = throwErrorPromiseFunc;
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  this.play = throwErrorPromiseFunc;
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+ this.gotoAndPlay = throwErrorPromiseFunc;
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+ this.gotoAndStop = throwErrorPromiseFunc;
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+ this.playSequence = throwErrorFunc;
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+ this.destroyCurrentCompositions = throwErrorFunc;
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  this.resume = throwErrorPromiseFunc;
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  this.disposed = true;
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  };
@@ -30386,7 +30417,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
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  Engine.create = function (gl) {
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  return new GLEngine(gl);
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  };
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- var version = "1.2.0";
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+ var version = "1.2.1";
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  logger.info('player version: ' + version);
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  exports.AbstractPlugin = AbstractPlugin;