@galacean/effects 1.2.0 → 1.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +38 -7
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +4 -4
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +38 -7
- package/dist/index.mjs.map +1 -1
- package/dist/weapp.js +37 -6
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +37 -6
- package/dist/weapp.mjs.map +1 -1
- package/package.json +3 -3
package/dist/index.mjs
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime player for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v1.2.
|
|
6
|
+
* Version: v1.2.1
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
/******************************************************************************
|
|
@@ -23450,6 +23450,10 @@ var AssetManager = /** @class */ (function () {
|
|
|
23450
23450
|
*/
|
|
23451
23451
|
this.assets = {};
|
|
23452
23452
|
this.id = seed$5++;
|
|
23453
|
+
/**
|
|
23454
|
+
* 场景加载的超时定时器
|
|
23455
|
+
*/
|
|
23456
|
+
this.timers = [];
|
|
23453
23457
|
this.updateOptions(options);
|
|
23454
23458
|
}
|
|
23455
23459
|
AssetManager.prototype.updateOptions = function (options) {
|
|
@@ -23482,25 +23486,33 @@ var AssetManager = /** @class */ (function () {
|
|
|
23482
23486
|
compressedTexture = (_c = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail.compressedTexture) !== null && _c !== void 0 ? _c : 0;
|
|
23483
23487
|
cancelLoading = false;
|
|
23484
23488
|
waitPromise = new Promise(function (resolve, reject) {
|
|
23485
|
-
|
|
23489
|
+
loadTimer = window.setTimeout(function () {
|
|
23486
23490
|
cancelLoading = true;
|
|
23491
|
+
_this.removeTimer(loadTimer);
|
|
23487
23492
|
var totalTime = performance.now() - startTime;
|
|
23488
23493
|
reject("Load time out: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(timeInfos.join(' '), ", url: ").concat(assetUrl));
|
|
23489
23494
|
}, _this.timeout * 1000);
|
|
23495
|
+
_this.timers.push(loadTimer);
|
|
23490
23496
|
});
|
|
23491
23497
|
hookTimeInfo = function (label, func) { return __awaiter(_this, void 0, void 0, function () {
|
|
23492
|
-
var st, result;
|
|
23498
|
+
var st, result, e_1;
|
|
23493
23499
|
return __generator(this, function (_a) {
|
|
23494
23500
|
switch (_a.label) {
|
|
23495
23501
|
case 0:
|
|
23496
|
-
if (!!cancelLoading) return [3 /*break*/,
|
|
23502
|
+
if (!!cancelLoading) return [3 /*break*/, 4];
|
|
23497
23503
|
st = performance.now();
|
|
23498
|
-
|
|
23504
|
+
_a.label = 1;
|
|
23499
23505
|
case 1:
|
|
23506
|
+
_a.trys.push([1, 3, , 4]);
|
|
23507
|
+
return [4 /*yield*/, func()];
|
|
23508
|
+
case 2:
|
|
23500
23509
|
result = _a.sent();
|
|
23501
23510
|
timeInfos.push("[".concat(label, ": ").concat((performance.now() - st).toFixed(2), "]"));
|
|
23502
23511
|
return [2 /*return*/, result];
|
|
23503
|
-
case
|
|
23512
|
+
case 3:
|
|
23513
|
+
e_1 = _a.sent();
|
|
23514
|
+
throw new Error("load error in ".concat(label, ", ").concat(e_1));
|
|
23515
|
+
case 4: throw new Error('load canceled.');
|
|
23504
23516
|
}
|
|
23505
23517
|
});
|
|
23506
23518
|
}); };
|
|
@@ -23584,6 +23596,7 @@ var AssetManager = /** @class */ (function () {
|
|
|
23584
23596
|
totalTime = performance.now() - startTime;
|
|
23585
23597
|
logger.info("Load asset: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(timeInfos.join(' '), ", url: ").concat(assetUrl));
|
|
23586
23598
|
window.clearTimeout(loadTimer);
|
|
23599
|
+
this.removeTimer(loadTimer);
|
|
23587
23600
|
scene.totalTime = totalTime;
|
|
23588
23601
|
scene.startTime = startTime;
|
|
23589
23602
|
return [2 /*return*/, scene];
|
|
@@ -23892,16 +23905,26 @@ var AssetManager = /** @class */ (function () {
|
|
|
23892
23905
|
});
|
|
23893
23906
|
});
|
|
23894
23907
|
};
|
|
23908
|
+
AssetManager.prototype.removeTimer = function (id) {
|
|
23909
|
+
var index = this.timers.indexOf(id);
|
|
23910
|
+
if (index !== -1) {
|
|
23911
|
+
this.timers.splice(index, 1);
|
|
23912
|
+
}
|
|
23913
|
+
};
|
|
23895
23914
|
/**
|
|
23896
23915
|
* 销毁方法
|
|
23897
23916
|
*/
|
|
23898
23917
|
AssetManager.prototype.dispose = function () {
|
|
23899
23918
|
var _a;
|
|
23919
|
+
if (this.timers.length) {
|
|
23920
|
+
this.timers.map(function (id) { return window.clearTimeout(id); });
|
|
23921
|
+
}
|
|
23900
23922
|
for (var key in this.assets) {
|
|
23901
23923
|
var asset = this.assets[key];
|
|
23902
23924
|
(_a = asset === null || asset === void 0 ? void 0 : asset.dispose) === null || _a === void 0 ? void 0 : _a.call(asset);
|
|
23903
23925
|
}
|
|
23904
23926
|
this.assets = {};
|
|
23927
|
+
this.timers = [];
|
|
23905
23928
|
};
|
|
23906
23929
|
/**
|
|
23907
23930
|
* 自定义文本缓存,随页面销毁而销毁
|
|
@@ -29855,6 +29878,10 @@ var Player = /** @class */ (function () {
|
|
|
29855
29878
|
return [4 /*yield*/, this.assetManager.loadScene(source, this.renderer, { env: this.env })];
|
|
29856
29879
|
case 1:
|
|
29857
29880
|
scene = _a.sent();
|
|
29881
|
+
// 加载期间 player 销毁
|
|
29882
|
+
if (this.disposed) {
|
|
29883
|
+
throw new Error('Disposed player can not used to create Composition');
|
|
29884
|
+
}
|
|
29858
29885
|
composition = new Composition(__assign$1(__assign$1({}, opts), { renderer: renderer, width: renderer.getWidth(), height: renderer.getHeight(), event: this.event, onPlayerPause: this.handlePlayerPause, onMessageItem: this.handleMessageItem }), scene);
|
|
29859
29886
|
if (this.ticker) {
|
|
29860
29887
|
if (composition.renderLevel === RenderLevel$1.B) {
|
|
@@ -30213,6 +30240,10 @@ var Player = /** @class */ (function () {
|
|
|
30213
30240
|
this.resize = throwErrorFunc;
|
|
30214
30241
|
this.loadScene = throwErrorPromiseFunc;
|
|
30215
30242
|
this.play = throwErrorPromiseFunc;
|
|
30243
|
+
this.gotoAndPlay = throwErrorPromiseFunc;
|
|
30244
|
+
this.gotoAndStop = throwErrorPromiseFunc;
|
|
30245
|
+
this.playSequence = throwErrorFunc;
|
|
30246
|
+
this.destroyCurrentCompositions = throwErrorFunc;
|
|
30216
30247
|
this.resume = throwErrorPromiseFunc;
|
|
30217
30248
|
this.disposed = true;
|
|
30218
30249
|
};
|
|
@@ -30388,7 +30419,7 @@ Renderer.create = function (canvas, framework, renderOptions) {
|
|
|
30388
30419
|
Engine.create = function (gl) {
|
|
30389
30420
|
return new GLEngine(gl);
|
|
30390
30421
|
};
|
|
30391
|
-
var version = "1.2.
|
|
30422
|
+
var version = "1.2.1";
|
|
30392
30423
|
logger.info('player version: ' + version);
|
|
30393
30424
|
|
|
30394
30425
|
export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierSegments, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLEngine, GLGeometry, GLRenderer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK$1 as HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, PathSegments, Player, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, disableAllPlayer, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getActivePlayers, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPlayerByCanvas, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isCanvasUsedByPlayer, isFunction, isIOS, isObject, isScene, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError$1 as throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
|