@galacean/effects-specification 2.0.0-alpha.9 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -10
- package/es/animation-clip-data.d.ts +26 -0
- package/es/animation-clip-data.js +1 -0
- package/{dist/src → es}/binary.d.ts +4 -2
- package/es/binary.js +1 -0
- package/es/buitin-object-guid.d.ts +5 -0
- package/es/buitin-object-guid.js +5 -0
- package/{dist/src → es}/components.d.ts +80 -4
- package/es/components.js +129 -0
- package/{dist/src → es}/composition.d.ts +28 -70
- package/es/composition.js +12 -0
- package/{dist/src → es}/constants.d.ts +23 -0
- package/es/constants.js +34 -0
- package/{dist/src → es}/image.d.ts +13 -6
- package/es/image.js +9 -0
- package/{dist/src → es}/index.d.ts +2 -1
- package/es/index.js +28 -0
- package/{dist/src → es}/item/base-item.d.ts +27 -7
- package/es/item/base-item.js +27 -0
- package/{dist/src → es}/item/camera-item.d.ts +5 -5
- package/es/item/camera-item.js +1 -0
- package/{dist/src → es}/item/composition-item.d.ts +4 -4
- package/es/item/composition-item.js +1 -0
- package/{dist/src → es}/item/effect-item.d.ts +2 -2
- package/es/item/effect-item.js +1 -0
- package/{dist/src → es}/item/interact-item.d.ts +3 -3
- package/es/item/interact-item.js +1 -0
- package/es/item/model/binary.js +1 -0
- package/{dist/src → es}/item/model/camera.d.ts +2 -2
- package/es/item/model/camera.js +5 -0
- package/es/item/model/index.js +35 -0
- package/{dist/src → es}/item/model/light.d.ts +2 -2
- package/es/item/model/light.js +19 -0
- package/{dist/src → es}/item/model/material.d.ts +3 -3
- package/es/item/model/material.js +16 -0
- package/{dist/src → es}/item/model/mesh.d.ts +6 -5
- package/es/item/model/mesh.js +5 -0
- package/es/item/model/render.js +42 -0
- package/{dist/src → es}/item/model/skybox.d.ts +9 -3
- package/es/item/model/skybox.js +1 -0
- package/{dist/src → es}/item/model/tree.d.ts +10 -0
- package/es/item/model/tree.js +1 -0
- package/es/item/null-item.d.ts +46 -0
- package/es/item/null-item.js +1 -0
- package/{dist/src → es}/item/particle-item.d.ts +20 -20
- package/es/item/particle-item.js +14 -0
- package/es/item/particle-shape.js +19 -0
- package/{dist/src → es}/item/plugin-item.d.ts +3 -3
- package/es/item/plugin-item.js +1 -0
- package/{dist/src → es}/item/spine-item.d.ts +44 -20
- package/es/item/spine-item.js +1 -0
- package/{dist/src → es}/item/sprite-item.d.ts +3 -3
- package/es/item/sprite-item.js +1 -0
- package/{dist/src → es}/item/text-item.d.ts +3 -3
- package/es/item/text-item.js +1 -0
- package/{dist/src → es}/item.d.ts +1 -3
- package/es/item.js +1 -0
- package/{dist/src → es}/number-expression.d.ts +21 -8
- package/es/number-expression.js +91 -0
- package/{dist/src → es}/scene.d.ts +15 -13
- package/es/scene.js +1 -0
- package/{dist/src → es}/text.d.ts +3 -49
- package/es/text.js +84 -0
- package/es/timeline/index.d.ts +5 -0
- package/es/timeline/index.js +5 -0
- package/es/timeline/playables/sprite-color-playable-asset-data.d.ts +8 -0
- package/es/timeline/playables/sprite-color-playable-asset-data.js +1 -0
- package/es/timeline/playables/transform-playable-asset-data.d.ts +17 -0
- package/es/timeline/playables/transform-playable-asset-data.js +1 -0
- package/es/timeline/timeline-asset-data.d.ts +8 -0
- package/es/timeline/timeline-asset-data.js +1 -0
- package/es/timeline/timeline-clip-data.d.ts +11 -0
- package/es/timeline/timeline-clip-data.js +1 -0
- package/es/timeline/track/track-asset-data.d.ts +9 -0
- package/es/timeline/track/track-asset-data.js +1 -0
- package/{dist/src → es}/type.d.ts +25 -12
- package/es/type.js +342 -0
- package/{dist/src → es}/vfx-item-data.d.ts +8 -9
- package/es/vfx-item-data.js +1 -0
- package/package.json +27 -48
- package/dist/fallback/camera.d.ts +0 -2
- package/dist/fallback/index.d.ts +0 -12
- package/dist/fallback/interact.d.ts +0 -2
- package/dist/fallback/migration.d.ts +0 -18
- package/dist/fallback/particle.d.ts +0 -2
- package/dist/fallback/sprite.d.ts +0 -3
- package/dist/fallback/utils.d.ts +0 -37
- package/dist/fallback.js +0 -2237
- package/dist/fallback.js.map +0 -1
- package/dist/fallback.mjs +0 -2208
- package/dist/fallback.mjs.map +0 -1
- package/dist/index.js +0 -802
- package/dist/index.js.map +0 -1
- package/dist/index.mjs +0 -787
- package/dist/index.mjs.map +0 -1
- package/dist/src/buitin-object-guid.d.ts +0 -5
- package/dist/src/item/null-item.d.ts +0 -94
- /package/{dist/src → es}/item/model/binary.d.ts +0 -0
- /package/{dist/src → es}/item/model/index.d.ts +0 -0
- /package/{dist/src → es}/item/model/render.d.ts +0 -0
- /package/{dist/src → es}/item/particle-shape.d.ts +0 -0
package/README.md
CHANGED
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@@ -8,15 +8,7 @@
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``` bash
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# 1. Install dependencies (first time)
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-
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pnpm install
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# 2. Build
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-
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pnpm run build
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```
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## Testing
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``` bash
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npm run test
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```
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> Open browser and open: http://localhost:9003/test/
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import type { EffectsObjectData } from './components';
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import type { FixedNumberExpression, FixedVec3Expression, FixedQuatExpression } from './number-expression';
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export interface AnimationClipData extends EffectsObjectData {
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positionCurves: PositionCurveData[];
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rotationCurves: RotationCurveData[];
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scaleCurves: ScaleCurveData[];
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floatCurves: FloatCurveData[];
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}
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export interface PositionCurveData {
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path: string;
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keyFrames: FixedVec3Expression;
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}
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export interface RotationCurveData {
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path: string;
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keyFrames: FixedQuatExpression;
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}
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export interface ScaleCurveData {
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path: string;
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keyFrames: FixedVec3Expression;
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}
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export interface FloatCurveData {
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path: string;
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property: string;
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className: string;
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keyFrames: FixedNumberExpression;
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}
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export {};
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import type { DataType, EffectsObjectData } from './components';
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import type { RenderLevel } from './type';
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import type { ValueType } from './number-expression';
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/**
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*/
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export type BinaryPointerContent = [index: number, start?: number, byteLength?: number, type?: BinaryType];
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export type BinaryPointer = [ValueType.BINARY, BinaryPointerContent];
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export type BinaryType = 'u8' | 'i8' | 'i16' | 'u16' | 'f32' | 'u32' | 'i32' | 'f64' |
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export type BinaryType = 'u8' | 'i8' | 'i16' | 'u16' | 'f32' | 'u32' | 'i32' | 'f64' | '';
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/**
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* 线上二进制地址
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*/
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export interface BinaryFile {
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export interface BinaryFile extends EffectsObjectData {
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url: string;
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dataType: DataType.BinaryAsset;
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renderLevel?: RenderLevel;
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}
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export type BinaryEnv = 'studio' | 'runtime' | 'json';
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package/es/binary.js
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export {};
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CameraController = "CameraController",
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Geometry = "Geometry",
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Texture = "Texture",
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AnimationClip = "AnimationClip",
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TextComponent = "TextComponent",
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BinaryAsset = "BinaryAsset",
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TrackAsset = "TrackAsset",
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TimelineAsset = "TimelineAsset",
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ObjectBindingTrack = "ObjectBindingTrack",
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TransformTrack = "TransformTrack",
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SpriteColorTrack = "SpriteColorTrack",
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ActivationTrack = "ActivationTrack",
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SubCompositionTrack = "SubCompositionTrack",
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TransformPlayableAsset = "TransformPlayableAsset",
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SpriteColorPlayableAsset = "SpriteColorPlayableAsset",
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ActivationPlayableAsset = "ActivationPlayableAsset",
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SubCompositionPlayableAsset = "SubCompositionPlayableAsset",
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MeshComponent = "MeshComponent",
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SkyboxComponent = "SkyboxComponent",
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LightComponent = "LightComponent",
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CameraComponent = "CameraComponent",
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ModelPluginComponent = "ModelPluginComponent",
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TreeComponent = "TreeComponent"
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TreeComponent = "TreeComponent",
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AnimationComponent = "AnimationComponent",
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SpineComponent = "SpineComponent",
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TimelineClip = "TimelineClip"
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}
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export interface DataPath {
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id: string;
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}
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export interface GeometryData extends EffectsObjectData {
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vertexData: VertexData;
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indexFormat:
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indexFormat: IndexFormatType;
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indexOffset: number;
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subMeshes: SubMesh[];
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/**
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* 模型绘制模式,默认为 GeometryType.TRIANGLES(三角形)
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* @default GeometryType.TRIANGLES
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/**
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* 存放 position, uv, normal, indices 的打包数据
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*/
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buffer
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buffer?: string;
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/**
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* 存放 position, uv, normal, indices 的二进制数据,用于序列化二进制数据
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*/
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binaryData?: Uint8Array;
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/**
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* 所有的骨骼名称
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*/
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boneNames?: string[];
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rootBoneName?: string;
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inverseBindMatrices?: number[];
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}
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export interface SubMesh {
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offset: number;
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indexCount?: number;
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vertexCount: number;
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}
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export declare enum GeometryType {
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/**
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vertexCount: number;
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channels: VertexChannel[];
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}
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export declare enum VertexFormatType {
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Float16 = 0,
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Float32 = 1,
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Int8 = 2,
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Int16 = 3,
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Int32 = 4,
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UInt8 = 5,
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UInt16 = 6,
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UInt32 = 7
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}
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export declare enum IndexFormatType {
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None = -1,
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UInt8 = 0,
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UInt16 = 1,
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UInt32 = 2
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}
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export interface VertexChannel {
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semantic: string;
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offset: number;
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format:
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format: VertexFormatType;
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dimension: number;
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normalize?: boolean;
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}
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export declare enum VertexBufferSemantic {
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Position = "POSITION",
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Uv = "TEXCOORD0",
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Uv2 = "TEXCOORD1",
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Normal = "NORMAL",
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Tangent = "TANGENT",
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Color = "COLOR",
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Joints = "JOINTS",
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Weights = "WEIGHTS",
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PositionBS0 = "POSITION_BS0",
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PositionBS1 = "POSITION_BS1",
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PositionBS2 = "POSITION_BS2",
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PositionBS3 = "POSITION_BS3",
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PositionBS4 = "POSITION_BS4",
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PositionBS5 = "POSITION_BS5",
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PositionBS6 = "POSITION_BS6",
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PositionBS7 = "POSITION_BS7",
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NormalBS0 = "NORMAL_BS0",
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NormalBS1 = "NORMAL_BS1",
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NormalBS2 = "NORMAL_BS2",
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NormalBS3 = "NORMAL_BS3",
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TangentBS0 = "TANGENT_BS0",
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TangentBS1 = "TANGENT_BS1",
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TangentBS2 = "TANGENT_BS2",
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TangentBS3 = "TANGENT_BS3"
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}
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export interface ShaderData extends EffectsObjectData {
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vertex: string;
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package/es/components.js
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export var DataType;
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(function (DataType) {
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DataType["VFXItemData"] = "VFXItemData";
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DataType["EffectComponent"] = "EffectComponent";
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DataType["Material"] = "Material";
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DataType["Shader"] = "Shader";
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DataType["SpriteComponent"] = "SpriteComponent";
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DataType["ParticleSystem"] = "ParticleSystem";
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DataType["InteractComponent"] = "InteractComponent";
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DataType["CameraController"] = "CameraController";
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DataType["Geometry"] = "Geometry";
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DataType["Texture"] = "Texture";
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DataType["AnimationClip"] = "AnimationClip";
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DataType["TextComponent"] = "TextComponent";
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DataType["BinaryAsset"] = "BinaryAsset";
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// Timeline
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DataType["TrackAsset"] = "TrackAsset";
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DataType["TimelineAsset"] = "TimelineAsset";
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DataType["ObjectBindingTrack"] = "ObjectBindingTrack";
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DataType["TransformTrack"] = "TransformTrack";
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DataType["SpriteColorTrack"] = "SpriteColorTrack";
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DataType["ActivationTrack"] = "ActivationTrack";
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DataType["SubCompositionTrack"] = "SubCompositionTrack";
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DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
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DataType["ActivationPlayableAsset"] = "ActivationPlayableAsset";
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DataType["SubCompositionPlayableAsset"] = "SubCompositionPlayableAsset";
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// FIXME: 先完成ECS的场景转换,后面移到spec中
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DataType["MeshComponent"] = "MeshComponent";
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DataType["SkyboxComponent"] = "SkyboxComponent";
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DataType["LightComponent"] = "LightComponent";
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DataType["CameraComponent"] = "CameraComponent";
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DataType["ModelPluginComponent"] = "ModelPluginComponent";
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DataType["TreeComponent"] = "TreeComponent";
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DataType["AnimationComponent"] = "AnimationComponent";
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DataType["SpineComponent"] = "SpineComponent";
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// Non-EffectObject
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DataType["TimelineClip"] = "TimelineClip";
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})(DataType || (DataType = {}));
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export var GeometryType;
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(function (GeometryType) {
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/**
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* Draw single points.
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*/
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GeometryType[GeometryType["POINTS"] = 0] = "POINTS";
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/**
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* Draw lines. Each vertex connects to the one after it.
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*/
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GeometryType[GeometryType["LINES"] = 1] = "LINES";
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/**
|
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* Draw lines. Each set of two vertices is treated as a separate line segment.
|
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*/
|
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|
+
GeometryType[GeometryType["LINE_LOOP"] = 2] = "LINE_LOOP";
|
|
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|
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/**
|
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* Draw a connected group of line segments from the first vertex to the last.
|
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+
*/
|
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+
GeometryType[GeometryType["LINE_STRIP"] = 3] = "LINE_STRIP";
|
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/**
|
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* Draw triangles. Each set of three vertices creates a separate triangle.
|
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*/
|
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|
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GeometryType[GeometryType["TRIANGLES"] = 4] = "TRIANGLES";
|
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/**
|
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* Draw a connected strip of triangles.
|
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*/
|
|
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|
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GeometryType[GeometryType["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
|
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|
+
/**
|
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* Draw a connected group of triangles. Each vertex connects to the previous and the first vertex in the fan.
|
|
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+
*/
|
|
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|
+
GeometryType[GeometryType["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
|
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|
+
})(GeometryType || (GeometryType = {}));
|
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|
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export var VertexFormatType;
|
|
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|
+
(function (VertexFormatType) {
|
|
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+
VertexFormatType[VertexFormatType["Float16"] = 0] = "Float16";
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VertexFormatType[VertexFormatType["Float32"] = 1] = "Float32";
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+
VertexFormatType[VertexFormatType["Int8"] = 2] = "Int8";
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+
VertexFormatType[VertexFormatType["Int16"] = 3] = "Int16";
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+
VertexFormatType[VertexFormatType["Int32"] = 4] = "Int32";
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VertexFormatType[VertexFormatType["UInt8"] = 5] = "UInt8";
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+
VertexFormatType[VertexFormatType["UInt16"] = 6] = "UInt16";
|
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+
VertexFormatType[VertexFormatType["UInt32"] = 7] = "UInt32";
|
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|
+
})(VertexFormatType || (VertexFormatType = {}));
|
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|
+
export var IndexFormatType;
|
|
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|
+
(function (IndexFormatType) {
|
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|
+
IndexFormatType[IndexFormatType["None"] = -1] = "None";
|
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IndexFormatType[IndexFormatType["UInt8"] = 0] = "UInt8";
|
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+
IndexFormatType[IndexFormatType["UInt16"] = 1] = "UInt16";
|
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|
+
IndexFormatType[IndexFormatType["UInt32"] = 2] = "UInt32";
|
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|
+
})(IndexFormatType || (IndexFormatType = {}));
|
|
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|
+
// BINORMAL[n] Binormal float4
|
|
90
|
+
// BLENDINDICES[n] 混合索引 uint
|
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91
|
+
// BLENDWEIGHT[n] 混合权重 FLOAT
|
|
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|
+
// COLOR[n] 漫射和反射颜色 float4
|
|
93
|
+
// NORMAL[n] 法向矢量 float4
|
|
94
|
+
// POSITION[n] 对象空间中的顶点位置。 float4
|
|
95
|
+
// POSITIONT 变换的顶点位置。 float4
|
|
96
|
+
// PSIZE[n] 点大小 FLOAT
|
|
97
|
+
// TANGENT[n] 正切 float4
|
|
98
|
+
// TEXCOORD[n] 纹理坐标 float4
|
|
99
|
+
// POSITION_BS[n] Blend Shape 空间中的顶点位置 float4
|
|
100
|
+
// NORMAL_BS[n] Blend Shape 空间中的法向矢量 float4
|
|
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|
+
// TANGENT_BS[n] Blend Shape 空间中的正切矢量 float4
|
|
102
|
+
export var VertexBufferSemantic;
|
|
103
|
+
(function (VertexBufferSemantic) {
|
|
104
|
+
VertexBufferSemantic["Position"] = "POSITION";
|
|
105
|
+
VertexBufferSemantic["Uv"] = "TEXCOORD0";
|
|
106
|
+
VertexBufferSemantic["Uv2"] = "TEXCOORD1";
|
|
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|
+
VertexBufferSemantic["Normal"] = "NORMAL";
|
|
108
|
+
VertexBufferSemantic["Tangent"] = "TANGENT";
|
|
109
|
+
VertexBufferSemantic["Color"] = "COLOR";
|
|
110
|
+
VertexBufferSemantic["Joints"] = "JOINTS";
|
|
111
|
+
VertexBufferSemantic["Weights"] = "WEIGHTS";
|
|
112
|
+
//
|
|
113
|
+
VertexBufferSemantic["PositionBS0"] = "POSITION_BS0";
|
|
114
|
+
VertexBufferSemantic["PositionBS1"] = "POSITION_BS1";
|
|
115
|
+
VertexBufferSemantic["PositionBS2"] = "POSITION_BS2";
|
|
116
|
+
VertexBufferSemantic["PositionBS3"] = "POSITION_BS3";
|
|
117
|
+
VertexBufferSemantic["PositionBS4"] = "POSITION_BS4";
|
|
118
|
+
VertexBufferSemantic["PositionBS5"] = "POSITION_BS5";
|
|
119
|
+
VertexBufferSemantic["PositionBS6"] = "POSITION_BS6";
|
|
120
|
+
VertexBufferSemantic["PositionBS7"] = "POSITION_BS7";
|
|
121
|
+
VertexBufferSemantic["NormalBS0"] = "NORMAL_BS0";
|
|
122
|
+
VertexBufferSemantic["NormalBS1"] = "NORMAL_BS1";
|
|
123
|
+
VertexBufferSemantic["NormalBS2"] = "NORMAL_BS2";
|
|
124
|
+
VertexBufferSemantic["NormalBS3"] = "NORMAL_BS3";
|
|
125
|
+
VertexBufferSemantic["TangentBS0"] = "TANGENT_BS0";
|
|
126
|
+
VertexBufferSemantic["TangentBS1"] = "TANGENT_BS1";
|
|
127
|
+
VertexBufferSemantic["TangentBS2"] = "TANGENT_BS2";
|
|
128
|
+
VertexBufferSemantic["TangentBS3"] = "TANGENT_BS3";
|
|
129
|
+
})(VertexBufferSemantic || (VertexBufferSemantic = {}));
|
|
@@ -1,14 +1,15 @@
|
|
|
1
|
-
import type { Item } from './item';
|
|
2
1
|
import type { DataPath } from './components';
|
|
2
|
+
import type { Item } from './item';
|
|
3
|
+
import type { EndBehavior } from './item/base-item';
|
|
3
4
|
export declare enum CameraClipMode {
|
|
4
5
|
/**
|
|
5
6
|
* 剪裁上下
|
|
6
7
|
*/
|
|
7
|
-
portrait,
|
|
8
|
+
portrait = 1,
|
|
8
9
|
/**
|
|
9
10
|
* 剪裁左右
|
|
10
11
|
*/
|
|
11
|
-
landscape
|
|
12
|
+
landscape = 0
|
|
12
13
|
}
|
|
13
14
|
/**
|
|
14
15
|
* 相机属性
|
|
@@ -41,39 +42,7 @@ export interface CameraOptions {
|
|
|
41
42
|
*/
|
|
42
43
|
clipMode: CameraClipMode;
|
|
43
44
|
}
|
|
44
|
-
|
|
45
|
-
* 结束行为
|
|
46
|
-
*/
|
|
47
|
-
export declare enum CompositionEndBehavior {
|
|
48
|
-
/**
|
|
49
|
-
* 销毁
|
|
50
|
-
*/
|
|
51
|
-
destroy,
|
|
52
|
-
/**
|
|
53
|
-
* 暂停
|
|
54
|
-
*/
|
|
55
|
-
pause,
|
|
56
|
-
/**
|
|
57
|
-
* 重播
|
|
58
|
-
*/
|
|
59
|
-
restart,
|
|
60
|
-
/**
|
|
61
|
-
* 无限播放
|
|
62
|
-
*/
|
|
63
|
-
forward,
|
|
64
|
-
/**
|
|
65
|
-
* 销毁并保留最后一帧
|
|
66
|
-
*/
|
|
67
|
-
pause_destroy,
|
|
68
|
-
/**
|
|
69
|
-
* 冻结
|
|
70
|
-
*/
|
|
71
|
-
freeze
|
|
72
|
-
}
|
|
73
|
-
/**
|
|
74
|
-
* 合成信息
|
|
75
|
-
*/
|
|
76
|
-
export interface Composition {
|
|
45
|
+
interface CompositionBase {
|
|
77
46
|
/**
|
|
78
47
|
* 合成ID
|
|
79
48
|
*/
|
|
@@ -94,15 +63,11 @@ export interface Composition {
|
|
|
94
63
|
/**
|
|
95
64
|
* 合成结束行为
|
|
96
65
|
*/
|
|
97
|
-
endBehavior:
|
|
66
|
+
endBehavior: EndBehavior;
|
|
98
67
|
/**
|
|
99
68
|
* 合成相机信息
|
|
100
69
|
*/
|
|
101
70
|
camera: CameraOptions;
|
|
102
|
-
/**
|
|
103
|
-
* 元素信息
|
|
104
|
-
*/
|
|
105
|
-
items: Item[];
|
|
106
71
|
/**
|
|
107
72
|
* 合成视窗预览大小
|
|
108
73
|
* 如果没有提供,默认为 player 的 container 大小
|
|
@@ -115,46 +80,39 @@ export interface Composition {
|
|
|
115
80
|
fallbackImage?: string;
|
|
116
81
|
}
|
|
117
82
|
/**
|
|
118
|
-
*
|
|
83
|
+
* 合成信息
|
|
119
84
|
*/
|
|
120
|
-
export interface
|
|
85
|
+
export interface Composition extends CompositionBase {
|
|
121
86
|
/**
|
|
122
|
-
*
|
|
123
|
-
*/
|
|
124
|
-
id: string;
|
|
125
|
-
/**
|
|
126
|
-
* 合成名称
|
|
127
|
-
*/
|
|
128
|
-
name: string;
|
|
129
|
-
/**
|
|
130
|
-
* 合成持续时间
|
|
131
|
-
*/
|
|
132
|
-
duration: number;
|
|
133
|
-
/**
|
|
134
|
-
* 合成开始播放的时间,单位妙
|
|
135
|
-
* @default 0
|
|
87
|
+
* 元素信息
|
|
136
88
|
*/
|
|
137
|
-
|
|
89
|
+
items: Item[];
|
|
90
|
+
}
|
|
91
|
+
/**
|
|
92
|
+
* 合成数据
|
|
93
|
+
*/
|
|
94
|
+
export interface CompositionData extends CompositionBase {
|
|
138
95
|
/**
|
|
139
|
-
*
|
|
96
|
+
* 元素信息
|
|
140
97
|
*/
|
|
141
|
-
|
|
98
|
+
items: DataPath[];
|
|
142
99
|
/**
|
|
143
|
-
*
|
|
100
|
+
* 时间轴资产(TimelineAssetData)
|
|
144
101
|
*/
|
|
145
|
-
|
|
102
|
+
timelineAsset: DataPath;
|
|
146
103
|
/**
|
|
147
|
-
*
|
|
104
|
+
* 轨道的场景绑定
|
|
148
105
|
*/
|
|
149
|
-
|
|
106
|
+
sceneBindings: SceneBindingData[];
|
|
107
|
+
}
|
|
108
|
+
export interface SceneBindingData {
|
|
150
109
|
/**
|
|
151
|
-
*
|
|
152
|
-
* 如果没有提供,默认为 player 的 container 大小
|
|
153
|
-
* @default [0,0]
|
|
110
|
+
* 绑定的轨道资产(TrackAssetData)
|
|
154
111
|
*/
|
|
155
|
-
|
|
112
|
+
key: DataPath;
|
|
156
113
|
/**
|
|
157
|
-
*
|
|
114
|
+
* 被绑定的场景对象(VFXItemData)
|
|
158
115
|
*/
|
|
159
|
-
|
|
116
|
+
value: DataPath;
|
|
160
117
|
}
|
|
118
|
+
export {};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { CAMERA_CLIP_MODE_NORMAL, CAMERA_CLIP_MODE_VERTICAL } from './constants';
|
|
2
|
+
export var CameraClipMode;
|
|
3
|
+
(function (CameraClipMode) {
|
|
4
|
+
/**
|
|
5
|
+
* 剪裁上下
|
|
6
|
+
*/
|
|
7
|
+
CameraClipMode[CameraClipMode["portrait"] = 1] = "portrait";
|
|
8
|
+
/**
|
|
9
|
+
* 剪裁左右
|
|
10
|
+
*/
|
|
11
|
+
CameraClipMode[CameraClipMode["landscape"] = 0] = "landscape";
|
|
12
|
+
})(CameraClipMode || (CameraClipMode = {}));
|
|
@@ -1,9 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 销毁
|
|
3
|
+
*/
|
|
1
4
|
export declare const END_BEHAVIOR_DESTROY = 0;
|
|
5
|
+
/**
|
|
6
|
+
* 暂停
|
|
7
|
+
* @deprecated since 2.0 - use `END_BEHAVIOR_FREEZE` instead
|
|
8
|
+
*/
|
|
2
9
|
export declare const END_BEHAVIOR_PAUSE = 1;
|
|
10
|
+
/**
|
|
11
|
+
* 无限播放
|
|
12
|
+
*/
|
|
3
13
|
export declare const END_BEHAVIOR_FORWARD = 2;
|
|
14
|
+
/**
|
|
15
|
+
* 销毁并保留最后一帧
|
|
16
|
+
* @deprecated since 2.0
|
|
17
|
+
*/
|
|
4
18
|
export declare const END_BEHAVIOR_PAUSE_AND_DESTROY = 3;
|
|
19
|
+
/**
|
|
20
|
+
* 冻结
|
|
21
|
+
*/
|
|
5
22
|
export declare const END_BEHAVIOR_FREEZE = 4;
|
|
23
|
+
/**
|
|
24
|
+
* 重播
|
|
25
|
+
*/
|
|
6
26
|
export declare const END_BEHAVIOR_RESTART = 5;
|
|
27
|
+
/**
|
|
28
|
+
*
|
|
29
|
+
*/
|
|
7
30
|
export declare const END_BEHAVIOR_DESTROY_CHILDREN = 6;
|
|
8
31
|
export declare const CAMERA_CLIP_MODE_VERTICAL = 1;
|
|
9
32
|
export declare const CAMERA_CLIP_MODE_NORMAL = 0;
|
package/es/constants.js
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 销毁
|
|
3
|
+
*/
|
|
4
|
+
export const END_BEHAVIOR_DESTROY = 0;
|
|
5
|
+
/**
|
|
6
|
+
* 暂停
|
|
7
|
+
* @deprecated since 2.0 - use `END_BEHAVIOR_FREEZE` instead
|
|
8
|
+
*/
|
|
9
|
+
export const END_BEHAVIOR_PAUSE = 1;
|
|
10
|
+
/**
|
|
11
|
+
* 无限播放
|
|
12
|
+
*/
|
|
13
|
+
export const END_BEHAVIOR_FORWARD = 2;
|
|
14
|
+
/**
|
|
15
|
+
* 销毁并保留最后一帧
|
|
16
|
+
* @deprecated since 2.0
|
|
17
|
+
*/
|
|
18
|
+
export const END_BEHAVIOR_PAUSE_AND_DESTROY = 3;
|
|
19
|
+
/**
|
|
20
|
+
* 冻结
|
|
21
|
+
*/
|
|
22
|
+
export const END_BEHAVIOR_FREEZE = 4;
|
|
23
|
+
/**
|
|
24
|
+
* 重播
|
|
25
|
+
*/
|
|
26
|
+
export const END_BEHAVIOR_RESTART = 5;
|
|
27
|
+
/**
|
|
28
|
+
*
|
|
29
|
+
*/
|
|
30
|
+
export const END_BEHAVIOR_DESTROY_CHILDREN = 6;
|
|
31
|
+
export const CAMERA_CLIP_MODE_VERTICAL = 1;
|
|
32
|
+
export const CAMERA_CLIP_MODE_NORMAL = 0;
|
|
33
|
+
export const MESSAGE_ITEM_PHRASE_BEGIN = 2;
|
|
34
|
+
export const MESSAGE_ITEM_PHRASE_END = 1;
|
|
@@ -53,7 +53,6 @@ export declare enum BackgroundType {
|
|
|
53
53
|
image = "image"
|
|
54
54
|
}
|
|
55
55
|
export interface TemplateContent {
|
|
56
|
-
variables: Record<string, number | string>;
|
|
57
56
|
/**
|
|
58
57
|
* 当 template 宽高和 image 不相同时,会对 template 进行缩放,使其和 image 相同。
|
|
59
58
|
*/
|
|
@@ -62,22 +61,30 @@ export interface TemplateContent {
|
|
|
62
61
|
background?: {
|
|
63
62
|
type: BackgroundType;
|
|
64
63
|
name: string;
|
|
65
|
-
url: string;
|
|
64
|
+
url: string | HTMLImageElement;
|
|
66
65
|
};
|
|
67
66
|
}
|
|
67
|
+
export type TemplateVariables = Record<string, string | string[] | HTMLImageElement | HTMLImageElement[]>;
|
|
68
68
|
/**
|
|
69
69
|
* 纹理贴图属性
|
|
70
70
|
*/
|
|
71
71
|
export interface Image {
|
|
72
|
+
id: string;
|
|
72
73
|
/**
|
|
73
74
|
* 纹理贴图地址
|
|
74
75
|
*/
|
|
75
76
|
url: string;
|
|
76
77
|
/**
|
|
77
|
-
*
|
|
78
|
-
* 如果运行时支持
|
|
78
|
+
* WebP 地址
|
|
79
|
+
* 如果运行时支持 WebP,则优先使用 WebP
|
|
79
80
|
*/
|
|
80
81
|
webp?: string;
|
|
82
|
+
/**
|
|
83
|
+
* AVIF 地址
|
|
84
|
+
* 如果运行时支持 AVIF,则优先使用 AVIF
|
|
85
|
+
* @since 2.0.0
|
|
86
|
+
*/
|
|
87
|
+
avif?: string;
|
|
81
88
|
/**
|
|
82
89
|
* 纹理贴图渲染等级
|
|
83
90
|
* 如果没有设置,按照 B+ 处理
|
|
@@ -90,8 +97,8 @@ export interface Image {
|
|
|
90
97
|
*/
|
|
91
98
|
mipmap?: boolean;
|
|
92
99
|
/**
|
|
93
|
-
* 图片Y轴的方向,如果Y轴向上(与OpenGL相同)则为 1
|
|
94
|
-
* 如果Y轴向下(与OpenGL相反)则为 -1
|
|
100
|
+
* 图片 Y 轴的方向,如果 Y 轴向上(与 OpenGL 相同)则为 1
|
|
101
|
+
* 如果 Y 轴向下(与 OpenGL 相反)则为 -1,图片再绘制数据模板的时候需要翻转绘制
|
|
95
102
|
* @default 1
|
|
96
103
|
*/
|
|
97
104
|
oriY?: 1 | -1;
|
package/es/image.js
ADDED
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
export * from 'uuid/dist/esm-browser/v4';
|
|
2
1
|
export * from './type';
|
|
3
2
|
export * from './composition';
|
|
4
3
|
export * from './image';
|
|
@@ -20,8 +19,10 @@ export * from './item/effect-item';
|
|
|
20
19
|
export * from './item/text-item';
|
|
21
20
|
export * from './item/model';
|
|
22
21
|
export * from './vfx-item-data';
|
|
22
|
+
export * from './animation-clip-data';
|
|
23
23
|
export * from './binary';
|
|
24
24
|
export * from './text';
|
|
25
25
|
export * from './components';
|
|
26
26
|
export * from './vfx-item-data';
|
|
27
27
|
export * from './buitin-object-guid';
|
|
28
|
+
export * from './timeline';
|
package/es/index.js
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
export * from './type';
|
|
2
|
+
export * from './composition';
|
|
3
|
+
export * from './image';
|
|
4
|
+
export * from './constants';
|
|
5
|
+
export * from './number-expression';
|
|
6
|
+
export * from './scene';
|
|
7
|
+
export * from './item';
|
|
8
|
+
export * from './item/base-item';
|
|
9
|
+
export * from './item/camera-item';
|
|
10
|
+
export * from './item/composition-item';
|
|
11
|
+
export * from './item/interact-item';
|
|
12
|
+
export * from './item/null-item';
|
|
13
|
+
export * from './item/particle-item';
|
|
14
|
+
export * from './item/particle-shape';
|
|
15
|
+
export * from './item/plugin-item';
|
|
16
|
+
export * from './item/sprite-item';
|
|
17
|
+
export * from './item/spine-item';
|
|
18
|
+
export * from './item/effect-item';
|
|
19
|
+
export * from './item/text-item';
|
|
20
|
+
export * from './item/model';
|
|
21
|
+
export * from './vfx-item-data';
|
|
22
|
+
export * from './animation-clip-data';
|
|
23
|
+
export * from './binary';
|
|
24
|
+
export * from './text';
|
|
25
|
+
export * from './components';
|
|
26
|
+
export * from './vfx-item-data';
|
|
27
|
+
export * from './buitin-object-guid';
|
|
28
|
+
export * from './timeline';
|