@galacean/effects-core 2.8.0-alpha.0 → 2.8.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -40,6 +40,10 @@ export declare class TextComponentBase {
40
40
  setText(value: string): void;
41
41
  setTextAlign(value: spec.TextAlignment): void;
42
42
  setTextVerticalAlign(value: spec.TextVerticalAlign): void;
43
+ /**
44
+ * @deprecated 2.8.0 本方法已废弃,请使用 setTextVerticalAlign 替代。
45
+ */
46
+ setTextBaseline(value: spec.TextBaseline): void;
43
47
  setTextColor(value: spec.RGBAColorValue): void;
44
48
  setFontFamily(value: string): void;
45
49
  setFontWeight(value: spec.TextWeight): void;
@@ -33,7 +33,10 @@ export declare class TextComponent extends MaskableGraphic implements ITextCompo
33
33
  fromData(data: spec.TextComponentData): void;
34
34
  private resetState;
35
35
  setText(value: string): void;
36
- updateWithOptions(options: spec.TextContentOptions): void;
36
+ /**
37
+ * 根据配置更新文本样式和布局
38
+ */
39
+ protected updateWithOptions(options: spec.TextContentOptions): void;
37
40
  getLineCount(text: string): number;
38
41
  /**
39
42
  * 设置行高
@@ -82,7 +85,7 @@ export declare class TextComponent extends MaskableGraphic implements ITextCompo
82
85
  * 更新文本
83
86
  * @returns
84
87
  */
85
- updateTexture(flipY?: boolean): void;
88
+ protected updateTexture(flipY?: boolean): void;
86
89
  renderText(options: spec.TextContentOptions): void;
87
90
  setAutoWidth(value: boolean): void;
88
91
  setFontSize(value: number): void;
@@ -3,6 +3,7 @@ import { RenderPass } from './render-pass';
3
3
  import type { Renderer } from './renderer';
4
4
  export declare class DrawObjectPass extends RenderPass {
5
5
  constructor(renderer: Renderer, options: RenderPassOptions);
6
+ execute(renderer: Renderer): void;
6
7
  onResize(): void;
7
8
  dispose(options?: RenderPassDestroyOptions): void;
8
9
  }
@@ -5,14 +5,11 @@ import type { RendererComponent } from '../components';
5
5
  import type { Engine } from '../engine';
6
6
  import type { MeshDestroyOptions, Renderer } from '../render';
7
7
  import { Framebuffer } from '../render';
8
- import type { SemanticGetter } from './semantic-map';
9
- import { SemanticMap } from './semantic-map';
10
8
  import type { TextureConfigOptions, TextureLoadAction } from '../texture';
11
9
  import { Texture } from '../texture';
12
10
  import type { Disposable, Sortable } from '../utils';
13
11
  import { DestroyOptions, OrderType } from '../utils';
14
12
  import type { Renderbuffer } from './renderbuffer';
15
- import type { RenderingData } from './render-frame';
16
13
  export declare const RenderPassPriorityPrepare = 0;
17
14
  export declare const RenderPassPriorityNormal = 1000;
18
15
  export declare const RenderPassPriorityPostprocess = 3000;
@@ -133,56 +130,13 @@ export declare enum RenderPassDestroyAttachmentType {
133
130
  }
134
131
  export type RenderPassDestroyOptions = {
135
132
  meshes?: MeshDestroyOptions | DestroyOptions.keep;
136
- semantics?: DestroyOptions;
137
133
  colorAttachment?: RenderPassDestroyAttachmentType;
138
134
  depthStencilAttachment?: RenderPassDestroyAttachmentType;
139
135
  };
140
- /**
141
- * RenderPass 渲染过程回调
142
- */
143
- export interface RenderPassDelegate {
144
- /**
145
- * 开始前回调
146
- * @param renderPass - 当前 RenderPass
147
- * @param state - 当前渲染状态
148
- */
149
- willBeginRenderPass?: (renderPass: RenderPass, state: RenderingData) => void;
150
- /**
151
- * 结束后回调
152
- * @param renderPass - 当前 RenderPass
153
- * @param state - 当前渲染状态
154
- */
155
- didEndRenderPass?: (renderPass: RenderPass, state: RenderingData) => void;
156
- /**
157
- * Mesh 渲染前回调
158
- * @param mesh - 当前 Mesh
159
- * @param state - 当前渲染状态
160
- */
161
- willRenderMesh?: (mesh: RendererComponent, state: RenderingData) => void;
162
- /**
163
- * Mesh 渲染后回调
164
- * @param mesh - 当前 Mesh
165
- * @param state - 当前渲染状态
166
- */
167
- didRenderMesh?: (mesh: RendererComponent, state: RenderingData) => void;
168
- }
169
- /**
170
- * RenderPass Attachment 选项
171
- */
172
- export interface RenderPassAttachmentOptions {
136
+ export interface RenderPassOptions {
173
137
  attachments?: RenderPassColorAttachmentOptions[];
174
138
  depthStencilAttachment?: RenderPassDepthStencilAttachmentOptions;
175
139
  }
176
- export interface RenderPassOptions extends RenderPassAttachmentOptions {
177
- name?: string;
178
- meshes?: RendererComponent[];
179
- priority?: number;
180
- meshOrder?: OrderType;
181
- clearAction?: RenderPassClearAction;
182
- storeAction?: RenderPassStoreAction;
183
- semantics?: Record<string, SemanticGetter>;
184
- delegate?: RenderPassDelegate;
185
- }
186
140
  /**
187
141
  * RenderPass 抽象类
188
142
  */
@@ -191,10 +145,6 @@ export declare class RenderPass implements Disposable, Sortable {
191
145
  * 优先级
192
146
  */
193
147
  priority: number;
194
- /**
195
- * 渲染时的回调函数
196
- */
197
- delegate: RenderPassDelegate;
198
148
  /**
199
149
  * ColorAttachment 数组
200
150
  */
@@ -203,7 +153,7 @@ export declare class RenderPass implements Disposable, Sortable {
203
153
  /**
204
154
  * 名称
205
155
  */
206
- readonly name: string;
156
+ name: string;
207
157
  /**
208
158
  * 包含的 Mesh 列表
209
159
  */
@@ -220,26 +170,16 @@ export declare class RenderPass implements Disposable, Sortable {
220
170
  * 深度和蒙版 Attachment 类型,注意区分纹理和 Renderbuffer
221
171
  */
222
172
  readonly depthStencilType: RenderPassAttachmentStorageType;
223
- /**
224
- * 渲染前清除缓冲区操作
225
- */
226
- readonly clearAction: RenderPassClearAction;
227
173
  /**
228
174
  * 渲染后清除缓冲区操作,iOS 上有性能提升, 默认关闭
229
175
  */
230
176
  readonly storeAction: RenderPassStoreAction;
231
- /**
232
- * RenderPass 公用的 Shader Uniform 变量
233
- */
234
- readonly semantics: SemanticMap;
235
- protected destroyed: boolean;
236
- protected options: RenderPassAttachmentOptions;
177
+ protected disposed: boolean;
178
+ protected options: RenderPassOptions;
237
179
  protected renderer: Renderer;
238
180
  private initialized;
239
181
  private depthTexture?;
240
182
  private stencilTexture?;
241
- private isCustomViewport;
242
- private customViewport?;
243
183
  constructor(renderer: Renderer, options: RenderPassOptions);
244
184
  get isDestroyed(): boolean;
245
185
  get viewport(): spec.vec4;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/effects-core",
3
- "version": "2.8.0-alpha.0",
3
+ "version": "2.8.0-alpha.1",
4
4
  "description": "Galacean Effects runtime core for the web",
5
5
  "module": "./dist/index.mjs",
6
6
  "main": "./dist/index.js",