@galacean/effects-core 2.8.0-alpha.0 → 2.8.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +89 -76
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +89 -76
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/text/text-component-base.d.ts +4 -0
- package/dist/plugins/text/text-item.d.ts +5 -2
- package/dist/render/draw-object-pass.d.ts +1 -0
- package/dist/render/render-pass.d.ts +4 -64
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.8.0-alpha.
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6
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+
* Version: v2.8.0-alpha.1
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*/
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'use strict';
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@@ -9881,6 +9881,8 @@ var TextureFactory = /*#__PURE__*/ function() {
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internalFormat: textureData.internalFormat,
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format: textureData.format,
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mipmaps: textureData.mipmaps,
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minFilter: glContext.LINEAR,
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magFilter: glContext.LINEAR,
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sourceFrom: sourceFrom
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}, config)
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];
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@@ -10522,41 +10524,6 @@ function _assert_this_initialized(self) {
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return self;
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}
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-
var SemanticMap = /*#__PURE__*/ function() {
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function SemanticMap(semantics) {
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if (semantics === void 0) semantics = {};
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this.semantics = _extends({}, semantics);
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}
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var _proto = SemanticMap.prototype;
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_proto.toObject = function toObject() {
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return _extends({}, this.semantics);
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};
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_proto.setSemantic = function setSemantic(name, value) {
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if (value === undefined) {
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delete this.semantics[name];
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-
} else {
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this.semantics[name] = value;
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}
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};
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_proto.getSemanticValue = function getSemanticValue(name, state) {
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var ret = this.semantics[name];
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if (isFunction(ret)) {
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return ret(state);
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}
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return ret;
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};
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_proto.hasSemanticValue = function hasSemanticValue(name) {
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return name in this.semantics;
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};
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_proto.dispose = function dispose() {
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var _this = this;
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Object.keys(this.semantics).forEach(function(name) {
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delete _this.semantics[name];
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});
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};
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return SemanticMap;
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}();
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-
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var RenderPassPriorityPrepare = 0;
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var RenderPassPriorityNormal = 1000;
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var RenderPassPriorityPostprocess = 3000;
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@@ -10687,26 +10654,31 @@ var seed$7 = 1;
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*/ var RenderPass = /*#__PURE__*/ function() {
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function RenderPass(renderer, options) {
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/**
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* 优先级
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*/ this.priority = 0;
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/**
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* ColorAttachment 数组
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*/ this.attachments = [];
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-
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/**
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* 名称
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*/ this.name = "RenderPass" + seed$7++;
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/**
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* 包含的 Mesh 列表
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*/ this.meshes = [];
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/**
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* Mesh 渲染顺序,按照优先级升序或降序
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*/ this.meshOrder = exports.OrderType.ascending;
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this.disposed = false;
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this.initialized = false;
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var
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this.name = name;
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var depthStencilAttachment = options.depthStencilAttachment;
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this.renderer = renderer;
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this.priority = priority;
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this.meshOrder = meshOrder;
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this.meshes = sortByOrder(meshes.slice(), this.meshOrder);
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this.depthStencilType = (depthStencilAttachment == null ? void 0 : depthStencilAttachment.storageType) || 0;
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this.
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this.storeAction = _extends({
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this.storeAction = {
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colorAction: 0,
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depthAction: 0,
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stencilAction: 0
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}
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this.semantics = new SemanticMap(semantics);
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};
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this.options = options;
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this.delegate = delegate;
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}
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var _proto = RenderPass.prototype;
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_proto.addMesh = function addMesh(mesh) {
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@@ -10739,13 +10711,13 @@ var seed$7 = 1;
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/**
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* 执行当前pass,每帧调用一次
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*/ _proto.execute = function execute(renderer) {
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-
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renderer.renderMeshes(this.meshes);
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renderer.clear(this.storeAction);
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// OVERRIDE
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};
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/**
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* 每帧所有的pass渲染完后调用,通常用于清空临时的RT资源
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-
*/ _proto.frameCleanup = function frameCleanup(renderer) {
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*/ _proto.frameCleanup = function frameCleanup(renderer) {
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// OVERRIDE
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};
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_proto._resetAttachments = function _resetAttachments() {
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var _this = this;
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var _options_attachments;
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@@ -10806,7 +10778,7 @@ var seed$7 = 1;
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* 获取当前视口大小,格式:[x偏移,y偏移,宽度,高度]
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*/ _proto.getViewport = function getViewport() {
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var _this_framebuffer;
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var ret = (
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var ret = (_this_framebuffer = this.framebuffer) == null ? void 0 : _this_framebuffer.viewport;
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if (ret) {
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return ret;
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}
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@@ -10889,7 +10861,7 @@ var seed$7 = 1;
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* 销毁 RenderPass
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* @param options - 有选择销毁内部对象
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*/ _proto.dispose = function dispose(options) {
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if (this.
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if (this.disposed) {
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return;
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}
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var destroyMeshOption = (options == null ? void 0 : options.meshes) || undefined;
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@@ -10907,10 +10879,7 @@ var seed$7 = 1;
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}
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});
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this.attachments.length = 0;
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-
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this.semantics.dispose();
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}
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this.destroyed = true;
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this.disposed = true;
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var depthStencilOpt = (options == null ? void 0 : options.depthStencilAttachment) ? options.depthStencilAttachment : 0;
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var fbo = this.framebuffer;
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if (fbo) {
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@@ -10932,7 +10901,7 @@ var seed$7 = 1;
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{
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key: "isDestroyed",
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get: function get() {
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return this.
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return this.disposed;
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}
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},
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{
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@@ -10962,11 +10931,22 @@ var DrawObjectPass = /*#__PURE__*/ function(RenderPass) {
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function DrawObjectPass(renderer, options) {
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var _this;
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_this = RenderPass.call(this, renderer, options) || this;
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_this.priority = RenderPassPriorityNormal;
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_this.name = "DrawObjectPass";
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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}
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var _proto = DrawObjectPass.prototype;
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_proto.execute = function execute(renderer) {
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renderer.clear({
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colorAction: exports.TextureLoadAction.clear,
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depthAction: exports.TextureLoadAction.clear,
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stencilAction: exports.TextureLoadAction.clear
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});
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renderer.renderMeshes(this.meshes);
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renderer.clear(this.storeAction);
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};
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_proto.onResize = function onResize() {
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var _this_framebuffer;
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var width = this.renderer.getWidth();
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@@ -13061,6 +13041,7 @@ var BloomThresholdPass = /*#__PURE__*/ function(RenderPass) {
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "BloomThresholdPass";
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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@@ -13148,6 +13129,7 @@ var HQGaussianDownSamplePass = /*#__PURE__*/ function(RenderPass) {
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "GaussianDownPass" + type + level;
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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@@ -13236,6 +13218,7 @@ var HQGaussianUpSamplePass = /*#__PURE__*/ function(RenderPass) {
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "GaussianUpPass" + level;
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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@@ -13323,6 +13306,7 @@ var ToneMappingPass = /*#__PURE__*/ function(RenderPass) {
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "ToneMappingPass";
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return _this;
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}
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var _proto = ToneMappingPass.prototype;
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@@ -13384,6 +13368,41 @@ var ToneMappingPass = /*#__PURE__*/ function(RenderPass) {
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return ToneMappingPass;
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}(RenderPass);
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var SemanticMap = /*#__PURE__*/ function() {
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function SemanticMap(semantics) {
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if (semantics === void 0) semantics = {};
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this.semantics = _extends({}, semantics);
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}
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var _proto = SemanticMap.prototype;
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_proto.toObject = function toObject() {
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return _extends({}, this.semantics);
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};
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_proto.setSemantic = function setSemantic(name, value) {
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if (value === undefined) {
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delete this.semantics[name];
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} else {
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this.semantics[name] = value;
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}
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};
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_proto.getSemanticValue = function getSemanticValue(name, state) {
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var ret = this.semantics[name];
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if (isFunction(ret)) {
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return ret(state);
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}
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return ret;
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};
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_proto.hasSemanticValue = function hasSemanticValue(name) {
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return name in this.semantics;
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};
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_proto.dispose = function dispose() {
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var _this = this;
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Object.keys(this.semantics).forEach(function(name) {
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delete _this.semantics[name];
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});
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};
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return SemanticMap;
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}();
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var RENDER_PASS_NAME_PREFIX = "_effects_default_";
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var seed$5 = 1;
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/**
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this.globalUniforms = new GlobalUniforms();
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var attachments = []; //渲染场景物体Pass的RT
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var depthStencilAttachment;
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-
var drawObjectPassClearAction = {};
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this.renderer = renderer;
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if (postProcessingEnabled) {
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var enableHDR = true;
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depthStencilAttachment = {
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storageType: exports.RenderPassAttachmentStorageType.depth_stencil_opaque
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};
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drawObjectPassClearAction = {
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colorAction: exports.TextureLoadAction.clear,
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stencilAction: exports.TextureLoadAction.clear,
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-
depthAction: exports.TextureLoadAction.clear
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-
};
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}
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this.drawObjectPass = new DrawObjectPass(renderer, {
|
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-
name: RENDER_PASS_NAME_PREFIX,
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-
priority: RenderPassPriorityNormal,
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meshOrder: exports.OrderType.ascending,
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depthStencilAttachment: depthStencilAttachment,
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-
attachments: attachments
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-
clearAction: drawObjectPassClearAction
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attachments: attachments
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});
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var renderPasses = [
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this.drawObjectPass
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@@ -13465,7 +13474,6 @@ var seed$5 = 1;
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var enableHDR1 = true;
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var textureType1 = enableHDR1 ? glContext.HALF_FLOAT : glContext.UNSIGNED_BYTE;
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var bloomThresholdPass = new BloomThresholdPass(renderer, {
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-
name: "BloomThresholdPass",
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attachments: [
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{
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texture: {
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@@ -13482,7 +13490,6 @@ var seed$5 = 1;
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for(var i = 0; i < gaussianStep; i++){
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gaussianDownResults[i] = new RenderTargetHandle(engine);
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var gaussianDownHPass = new HQGaussianDownSamplePass(renderer, "H", i, {
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13485
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-
name: "GaussianDownPassH" + i,
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attachments: [
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{
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texture: {
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@@ -13495,7 +13502,6 @@ var seed$5 = 1;
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13495
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]
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});
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var gaussianDownVPass = new HQGaussianDownSamplePass(renderer, "V", i, {
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13498
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-
name: "GaussianDownPassV" + i,
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attachments: [
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{
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texture: {
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@@ -13518,7 +13524,6 @@ var seed$5 = 1;
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viewport[3] *= 4;
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for(var i1 = 0; i1 < gaussianStep - 1; i1++){
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var gaussianUpPass = new HQGaussianUpSamplePass(renderer, gaussianStep - i1, {
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13521
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-
name: "GaussianUpPass" + i1,
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attachments: [
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{
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texture: {
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@@ -29281,6 +29286,12 @@ var TextComponentBase = /*#__PURE__*/ function() {
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this.textLayout.textVerticalAlign = value;
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this.isDirty = true;
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};
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29289
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+
/**
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29290
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+
* @deprecated 2.8.0 本方法已废弃,请使用 setTextVerticalAlign 替代。
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29291
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+
*/ _proto.setTextBaseline = function setTextBaseline(value) {
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29292
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+
console.warn("setTextBaseline 已废弃,请改用 setTextVerticalAlign。" + "本次调用将转调用 setTextVerticalAlign。");
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29293
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+
this.setTextVerticalAlign(value);
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29294
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+
};
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_proto.setTextColor = function setTextColor(value) {
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29285
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if (this.textStyle.textColor === value) {
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29286
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return;
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@@ -29545,7 +29556,9 @@ exports.TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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29545
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this.lineCount = this.getLineCount(this.text);
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29546
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this.isDirty = true;
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};
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29548
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-
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29559
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+
/**
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29560
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+
* 根据配置更新文本样式和布局
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29561
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+
*/ _proto.updateWithOptions = function updateWithOptions(options) {
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29549
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// 初始化 textStyle 和 textLayout
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29550
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if (!this.textStyle) {
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29551
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this.textStyle = new TextStyle(options);
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@@ -31855,7 +31868,7 @@ function getStandardSpriteContent(sprite, transform) {
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31855
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return ret;
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31856
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}
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31857
31870
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31858
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-
var version$1 = "2.8.0-alpha.
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31871
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+
var version$1 = "2.8.0-alpha.1";
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31859
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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31860
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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@@ -35486,7 +35499,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem);
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35486
35499
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registerPlugin("particle", ParticleLoader, exports.VFXItem);
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35487
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registerPlugin("cal", CalculateLoader, exports.VFXItem);
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35488
35501
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registerPlugin("interact", InteractLoader, exports.VFXItem);
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35489
|
-
var version = "2.8.0-alpha.
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|
35502
|
+
var version = "2.8.0-alpha.1";
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35490
35503
|
logger.info("Core version: " + version + ".");
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35491
35504
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35492
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exports.AbstractPlugin = AbstractPlugin;
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