@galacean/effects-core 2.8.0-alpha.0 → 2.8.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +89 -76
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +89 -76
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/text/text-component-base.d.ts +4 -0
- package/dist/plugins/text/text-item.d.ts +5 -2
- package/dist/render/draw-object-pass.d.ts +1 -0
- package/dist/render/render-pass.d.ts +4 -64
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.8.0-alpha.
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6
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+
* Version: v2.8.0-alpha.1
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -9877,6 +9877,8 @@ var TextureFactory = /*#__PURE__*/ function() {
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internalFormat: textureData.internalFormat,
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format: textureData.format,
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mipmaps: textureData.mipmaps,
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minFilter: glContext.LINEAR,
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magFilter: glContext.LINEAR,
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sourceFrom: sourceFrom
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}, config)
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];
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@@ -10518,41 +10520,6 @@ function _assert_this_initialized(self) {
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return self;
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}
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-
var SemanticMap = /*#__PURE__*/ function() {
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function SemanticMap(semantics) {
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if (semantics === void 0) semantics = {};
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this.semantics = _extends({}, semantics);
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}
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var _proto = SemanticMap.prototype;
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_proto.toObject = function toObject() {
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return _extends({}, this.semantics);
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};
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_proto.setSemantic = function setSemantic(name, value) {
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if (value === undefined) {
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delete this.semantics[name];
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} else {
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this.semantics[name] = value;
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}
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};
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_proto.getSemanticValue = function getSemanticValue(name, state) {
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var ret = this.semantics[name];
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if (isFunction(ret)) {
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return ret(state);
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}
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return ret;
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};
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_proto.hasSemanticValue = function hasSemanticValue(name) {
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return name in this.semantics;
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};
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_proto.dispose = function dispose() {
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var _this = this;
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Object.keys(this.semantics).forEach(function(name) {
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delete _this.semantics[name];
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});
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};
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return SemanticMap;
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-
}();
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-
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var RenderPassPriorityPrepare = 0;
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var RenderPassPriorityNormal = 1000;
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var RenderPassPriorityPostprocess = 3000;
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@@ -10683,26 +10650,31 @@ var seed$7 = 1;
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*/ var RenderPass = /*#__PURE__*/ function() {
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function RenderPass(renderer, options) {
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/**
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* 优先级
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*/ this.priority = 0;
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/**
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* ColorAttachment 数组
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*/ this.attachments = [];
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-
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/**
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* 名称
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*/ this.name = "RenderPass" + seed$7++;
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/**
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* 包含的 Mesh 列表
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*/ this.meshes = [];
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/**
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* Mesh 渲染顺序,按照优先级升序或降序
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*/ this.meshOrder = OrderType.ascending;
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this.disposed = false;
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this.initialized = false;
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var
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this.name = name;
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var depthStencilAttachment = options.depthStencilAttachment;
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this.renderer = renderer;
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this.priority = priority;
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this.meshOrder = meshOrder;
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this.meshes = sortByOrder(meshes.slice(), this.meshOrder);
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this.depthStencilType = (depthStencilAttachment == null ? void 0 : depthStencilAttachment.storageType) || 0;
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-
this.
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this.storeAction = _extends({
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this.storeAction = {
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colorAction: 0,
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depthAction: 0,
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stencilAction: 0
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}
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this.semantics = new SemanticMap(semantics);
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};
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this.options = options;
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-
this.delegate = delegate;
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}
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var _proto = RenderPass.prototype;
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_proto.addMesh = function addMesh(mesh) {
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@@ -10735,13 +10707,13 @@ var seed$7 = 1;
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/**
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* 执行当前pass,每帧调用一次
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*/ _proto.execute = function execute(renderer) {
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-
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renderer.renderMeshes(this.meshes);
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renderer.clear(this.storeAction);
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// OVERRIDE
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};
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/**
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* 每帧所有的pass渲染完后调用,通常用于清空临时的RT资源
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-
*/ _proto.frameCleanup = function frameCleanup(renderer) {
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*/ _proto.frameCleanup = function frameCleanup(renderer) {
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// OVERRIDE
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};
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_proto._resetAttachments = function _resetAttachments() {
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var _this = this;
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var _options_attachments;
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@@ -10802,7 +10774,7 @@ var seed$7 = 1;
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* 获取当前视口大小,格式:[x偏移,y偏移,宽度,高度]
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*/ _proto.getViewport = function getViewport() {
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var _this_framebuffer;
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var ret = (
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var ret = (_this_framebuffer = this.framebuffer) == null ? void 0 : _this_framebuffer.viewport;
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if (ret) {
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return ret;
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}
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@@ -10885,7 +10857,7 @@ var seed$7 = 1;
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* 销毁 RenderPass
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* @param options - 有选择销毁内部对象
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*/ _proto.dispose = function dispose(options) {
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if (this.
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if (this.disposed) {
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return;
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}
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var destroyMeshOption = (options == null ? void 0 : options.meshes) || undefined;
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}
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});
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this.attachments.length = 0;
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-
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this.semantics.dispose();
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}
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this.destroyed = true;
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this.disposed = true;
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var depthStencilOpt = (options == null ? void 0 : options.depthStencilAttachment) ? options.depthStencilAttachment : 0;
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var fbo = this.framebuffer;
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if (fbo) {
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@@ -10928,7 +10897,7 @@ var seed$7 = 1;
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{
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key: "isDestroyed",
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get: function get() {
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return this.
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return this.disposed;
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}
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},
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{
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@@ -10958,11 +10927,22 @@ var DrawObjectPass = /*#__PURE__*/ function(RenderPass) {
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function DrawObjectPass(renderer, options) {
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var _this;
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_this = RenderPass.call(this, renderer, options) || this;
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_this.priority = RenderPassPriorityNormal;
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_this.name = "DrawObjectPass";
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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}
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var _proto = DrawObjectPass.prototype;
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_proto.execute = function execute(renderer) {
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renderer.clear({
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colorAction: TextureLoadAction.clear,
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depthAction: TextureLoadAction.clear,
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stencilAction: TextureLoadAction.clear
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});
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renderer.renderMeshes(this.meshes);
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renderer.clear(this.storeAction);
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};
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_proto.onResize = function onResize() {
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var _this_framebuffer;
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var width = this.renderer.getWidth();
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@@ -13057,6 +13037,7 @@ var BloomThresholdPass = /*#__PURE__*/ function(RenderPass) {
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "BloomThresholdPass";
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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@@ -13144,6 +13125,7 @@ var HQGaussianDownSamplePass = /*#__PURE__*/ function(RenderPass) {
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "GaussianDownPass" + type + level;
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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@@ -13232,6 +13214,7 @@ var HQGaussianUpSamplePass = /*#__PURE__*/ function(RenderPass) {
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "GaussianUpPass" + level;
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_this.onResize = _this.onResize.bind(_assert_this_initialized(_this));
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_this.renderer.engine.on("resize", _this.onResize);
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return _this;
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@@ -13319,6 +13302,7 @@ var ToneMappingPass = /*#__PURE__*/ function(RenderPass) {
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priority: 0
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});
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_this.priority = 5000;
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_this.name = "ToneMappingPass";
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return _this;
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}
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var _proto = ToneMappingPass.prototype;
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@@ -13380,6 +13364,41 @@ var ToneMappingPass = /*#__PURE__*/ function(RenderPass) {
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return ToneMappingPass;
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}(RenderPass);
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var SemanticMap = /*#__PURE__*/ function() {
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function SemanticMap(semantics) {
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if (semantics === void 0) semantics = {};
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this.semantics = _extends({}, semantics);
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}
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var _proto = SemanticMap.prototype;
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_proto.toObject = function toObject() {
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return _extends({}, this.semantics);
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};
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_proto.setSemantic = function setSemantic(name, value) {
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if (value === undefined) {
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delete this.semantics[name];
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} else {
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this.semantics[name] = value;
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}
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};
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_proto.getSemanticValue = function getSemanticValue(name, state) {
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var ret = this.semantics[name];
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if (isFunction(ret)) {
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return ret(state);
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}
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return ret;
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};
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_proto.hasSemanticValue = function hasSemanticValue(name) {
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return name in this.semantics;
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};
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_proto.dispose = function dispose() {
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var _this = this;
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Object.keys(this.semantics).forEach(function(name) {
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delete _this.semantics[name];
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});
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};
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return SemanticMap;
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}();
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var RENDER_PASS_NAME_PREFIX = "_effects_default_";
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var seed$5 = 1;
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/**
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this.globalUniforms = new GlobalUniforms();
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var attachments = []; //渲染场景物体Pass的RT
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var depthStencilAttachment;
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-
var drawObjectPassClearAction = {};
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this.renderer = renderer;
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if (postProcessingEnabled) {
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var enableHDR = true;
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depthStencilAttachment = {
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storageType: RenderPassAttachmentStorageType.depth_stencil_opaque
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};
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drawObjectPassClearAction = {
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colorAction: TextureLoadAction.clear,
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stencilAction: TextureLoadAction.clear,
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depthAction: TextureLoadAction.clear
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-
};
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}
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this.drawObjectPass = new DrawObjectPass(renderer, {
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name: RENDER_PASS_NAME_PREFIX,
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-
priority: RenderPassPriorityNormal,
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meshOrder: OrderType.ascending,
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depthStencilAttachment: depthStencilAttachment,
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-
attachments: attachments
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clearAction: drawObjectPassClearAction
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attachments: attachments
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});
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var renderPasses = [
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this.drawObjectPass
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@@ -13461,7 +13470,6 @@ var seed$5 = 1;
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var enableHDR1 = true;
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var textureType1 = enableHDR1 ? glContext.HALF_FLOAT : glContext.UNSIGNED_BYTE;
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var bloomThresholdPass = new BloomThresholdPass(renderer, {
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-
name: "BloomThresholdPass",
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attachments: [
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{
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texture: {
|
|
@@ -13478,7 +13486,6 @@ var seed$5 = 1;
|
|
|
13478
13486
|
for(var i = 0; i < gaussianStep; i++){
|
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13479
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|
gaussianDownResults[i] = new RenderTargetHandle(engine);
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13480
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|
var gaussianDownHPass = new HQGaussianDownSamplePass(renderer, "H", i, {
|
|
13481
|
-
name: "GaussianDownPassH" + i,
|
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13482
13489
|
attachments: [
|
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13483
13490
|
{
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13484
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|
texture: {
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|
@@ -13491,7 +13498,6 @@ var seed$5 = 1;
|
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13491
13498
|
]
|
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13492
13499
|
});
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13493
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|
var gaussianDownVPass = new HQGaussianDownSamplePass(renderer, "V", i, {
|
|
13494
|
-
name: "GaussianDownPassV" + i,
|
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13495
13501
|
attachments: [
|
|
13496
13502
|
{
|
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13497
13503
|
texture: {
|
|
@@ -13514,7 +13520,6 @@ var seed$5 = 1;
|
|
|
13514
13520
|
viewport[3] *= 4;
|
|
13515
13521
|
for(var i1 = 0; i1 < gaussianStep - 1; i1++){
|
|
13516
13522
|
var gaussianUpPass = new HQGaussianUpSamplePass(renderer, gaussianStep - i1, {
|
|
13517
|
-
name: "GaussianUpPass" + i1,
|
|
13518
13523
|
attachments: [
|
|
13519
13524
|
{
|
|
13520
13525
|
texture: {
|
|
@@ -29277,6 +29282,12 @@ var TextComponentBase = /*#__PURE__*/ function() {
|
|
|
29277
29282
|
this.textLayout.textVerticalAlign = value;
|
|
29278
29283
|
this.isDirty = true;
|
|
29279
29284
|
};
|
|
29285
|
+
/**
|
|
29286
|
+
* @deprecated 2.8.0 本方法已废弃,请使用 setTextVerticalAlign 替代。
|
|
29287
|
+
*/ _proto.setTextBaseline = function setTextBaseline(value) {
|
|
29288
|
+
console.warn("setTextBaseline 已废弃,请改用 setTextVerticalAlign。" + "本次调用将转调用 setTextVerticalAlign。");
|
|
29289
|
+
this.setTextVerticalAlign(value);
|
|
29290
|
+
};
|
|
29280
29291
|
_proto.setTextColor = function setTextColor(value) {
|
|
29281
29292
|
if (this.textStyle.textColor === value) {
|
|
29282
29293
|
return;
|
|
@@ -29541,7 +29552,9 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
|
|
|
29541
29552
|
this.lineCount = this.getLineCount(this.text);
|
|
29542
29553
|
this.isDirty = true;
|
|
29543
29554
|
};
|
|
29544
|
-
|
|
29555
|
+
/**
|
|
29556
|
+
* 根据配置更新文本样式和布局
|
|
29557
|
+
*/ _proto.updateWithOptions = function updateWithOptions(options) {
|
|
29545
29558
|
// 初始化 textStyle 和 textLayout
|
|
29546
29559
|
if (!this.textStyle) {
|
|
29547
29560
|
this.textStyle = new TextStyle(options);
|
|
@@ -31851,7 +31864,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
31851
31864
|
return ret;
|
|
31852
31865
|
}
|
|
31853
31866
|
|
|
31854
|
-
var version$1 = "2.8.0-alpha.
|
|
31867
|
+
var version$1 = "2.8.0-alpha.1";
|
|
31855
31868
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
31856
31869
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
31857
31870
|
var reverseParticle = false;
|
|
@@ -35482,7 +35495,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
35482
35495
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
35483
35496
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
35484
35497
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
35485
|
-
var version = "2.8.0-alpha.
|
|
35498
|
+
var version = "2.8.0-alpha.1";
|
|
35486
35499
|
logger.info("Core version: " + version + ".");
|
|
35487
35500
|
|
|
35488
35501
|
export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|