@galacean/effects-core 2.0.2 → 2.0.4

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@@ -20,7 +20,6 @@ export type ItemLinearVelOverLifetime = {
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  };
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  /**
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class ObjectBindingTrack extends TrackAsset {
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  create(timelineAsset: TimelineAsset): void;
@@ -10,7 +10,6 @@ import { EffectsObject } from '../../effects-object';
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  import { VFXItem } from '../../vfx-item';
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  /**
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class TransformAnimationPlayable extends AnimationPlayable {
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  originalTransform: ItemBasicTransform;
@@ -72,7 +71,6 @@ export interface TransformPlayableAssetData extends spec.EffectsObjectData {
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  }
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  /**
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class ActivationPlayable extends Playable {
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  processFrame(context: FrameContext): void;
@@ -3,7 +3,6 @@ import type { Disposable } from '../../utils';
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  /**
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  * 动画图,负责更新所有的动画节点
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class PlayableGraph {
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  private playableOutputs;
@@ -19,7 +18,6 @@ export declare class PlayableGraph {
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  /**
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  * 动画图可播放节点对象
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class Playable implements Disposable {
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  onPlayablePlayFlag: boolean;
@@ -61,21 +59,12 @@ export declare class Playable implements Disposable {
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  processFrame(context: FrameContext): void;
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  onPlayableDestroy(): void;
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  dispose(): void;
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- /**
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- * @internal
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- */
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- prepareFrameRecursive(context: FrameContext, passthroughPort: number): void;
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- /**
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- * @internal
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- */
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- processFrameRecursive(context: FrameContext, passthroughPort: number): void;
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  private setOutput;
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  private setInput;
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  }
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  /**
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  * 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class PlayableOutput {
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  /**
@@ -7,7 +7,6 @@ import type { DragEventType } from './interact-vfx-item';
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  import type { Renderer } from '../../render';
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  /**
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class InteractComponent extends RendererComponent {
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  clickable: boolean;
@@ -9,7 +9,6 @@ import type { Engine } from '../../engine';
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  import { RendererComponent } from '../../components';
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  /**
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class ParticleSystemRenderer extends RendererComponent {
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  meshes: Mesh[];
@@ -159,15 +159,12 @@ export declare class ParticleSystem extends Component {
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  get lifetime(): number;
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  get particleCount(): number;
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  isFrozen(): boolean;
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+ isEnded(): boolean;
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  initEmitterTransform(): void;
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  private updateEmitterTransform;
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  private addParticle;
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  setVisible(visible: boolean): void;
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  setOpacity(opacity: number): void;
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- /**
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- * @internal
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- */
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- setColor(r: number, g: number, b: number, a: number): void;
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  setParentTransform(transform: Transform): void;
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  getTextures(): Texture[];
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  start(): void;
@@ -3,7 +3,6 @@ import { Playable, PlayableAsset } from '../cal/playable-graph';
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  import { ParticleSystem } from './particle-system';
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  /**
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class ParticleBehaviourPlayable extends Playable {
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  lastTime: number;
@@ -68,6 +68,7 @@ export declare class SpriteColorPlayable extends Playable {
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  startColor: spec.RGBAColorValue;
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  renderColor: vec4;
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  spriteMaterial: Material;
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+ spriteComponent: SpriteComponent;
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  processFrame(context: FrameContext): void;
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  create(clipData: SpriteColorPlayableAssetData): this;
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  }
@@ -92,7 +93,6 @@ export declare class SpriteComponent extends RendererComponent {
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  anchor?: vec2;
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  textureSheetAnimation?: spec.TextureSheetAnimation;
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  frameAnimationLoop: boolean;
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- frameAnimationTime: number;
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  splits: splitsDataType;
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  emptyTexture: Texture;
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  color: vec4;
@@ -103,6 +103,8 @@ export declare class SpriteComponent extends RendererComponent {
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  private readonly wireframe?;
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  private preMultiAlpha;
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  private visible;
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+ private isManualTimeSet;
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+ private frameAnimationTime;
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  constructor(engine: Engine, props?: SpriteItemProps);
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  /**
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  * 设置当前 Mesh 的可见性。
@@ -11,7 +11,6 @@ export interface TextComponent extends TextComponentBase {
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  }
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  /**
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class TextComponent extends SpriteComponent {
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  isDirty: boolean;
@@ -0,0 +1,5 @@
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+ import type { FrameContext } from '../../cal/playable-graph';
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+ import { Playable } from '../../cal/playable-graph';
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+ export declare class SubCompositionMixerPlayable extends Playable {
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+ processFrame(context: FrameContext): void;
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+ }
@@ -5,7 +5,6 @@ import { ParticleSystem } from '../particle/particle-system';
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  import type { Constructor } from '../../utils';
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  /**
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class TimelineClip {
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  id: string;
@@ -19,7 +18,6 @@ export declare class TimelineClip {
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  }
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  /**
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  * @since 2.0.0
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- * @internal
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  */
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  export declare class TrackAsset extends PlayableAsset {
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  name: string;
@@ -65,7 +63,6 @@ export declare class RuntimeClip {
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  }
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  /**
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  * @since 2.0.0
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- * @internal
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  */
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  export interface TimelineClipData {
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  asset: PlayableAsset;
@@ -1,4 +1,6 @@
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  import { TrackAsset } from '../track';
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+ import type { PlayableGraph, Playable } from '../../cal/playable-graph';
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  export declare class SubCompositionTrack extends TrackAsset {
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  resolveBinding(parentBinding: object): object;
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+ createTrackMixer(graph: PlayableGraph): Playable;
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  }
package/dist/ticker.d.ts CHANGED
@@ -1,3 +1,4 @@
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+ export declare const DEFAULT_FPS = 60;
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  /**
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  * 定时器类
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  */
@@ -177,15 +177,6 @@ export declare class VFXItem extends EffectsObject implements Disposable {
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  * @override
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  */
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  onEnd(): void;
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- /**
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- * 通过指定 r、g、b、a 值设置元素的颜色
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- * @param {number} r
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- * @param {number} g
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- * @param {number} b
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- * @param {number} a
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- * @internal
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- */
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- setColor(r: number, g: number, b: number, a: number): void;
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  /**
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  * 设置元素的透明度
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  * @param opacity - 透明度值,范围 [0,1]
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/effects-core",
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- "version": "2.0.2",
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+ "version": "2.0.4",
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  "description": "Galacean Effects runtime core for the web",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",