@galacean/effects-core 2.0.2 → 2.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/asset-loader.d.ts +0 -1
- package/dist/asset-manager.d.ts +0 -4
- package/dist/comp-vfx-item.d.ts +2 -1
- package/dist/components/component.d.ts +0 -2
- package/dist/components/effect-component.d.ts +0 -1
- package/dist/composition.d.ts +0 -22
- package/dist/effects-object.d.ts +0 -1
- package/dist/effects-package.d.ts +0 -1
- package/dist/index.js +74 -49
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +74 -50
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/calculate-item.d.ts +0 -1
- package/dist/plugins/cal/calculate-vfx-item.d.ts +0 -2
- package/dist/plugins/cal/playable-graph.d.ts +0 -11
- package/dist/plugins/interact/interact-item.d.ts +0 -1
- package/dist/plugins/particle/particle-system-renderer.d.ts +0 -1
- package/dist/plugins/particle/particle-system.d.ts +1 -4
- package/dist/plugins/particle/particle-vfx-item.d.ts +0 -1
- package/dist/plugins/sprite/sprite-item.d.ts +3 -1
- package/dist/plugins/text/text-item.d.ts +0 -1
- package/dist/plugins/timeline/playables/sub-composition-mixer-playable.d.ts +5 -0
- package/dist/plugins/timeline/track.d.ts +0 -3
- package/dist/plugins/timeline/tracks/sub-composition-track.d.ts +2 -0
- package/dist/ticker.d.ts +1 -0
- package/dist/vfx-item.d.ts +0 -9
- package/package.json +1 -1
package/README.md
CHANGED
package/dist/asset-loader.d.ts
CHANGED
package/dist/asset-manager.d.ts
CHANGED
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@@ -38,10 +38,6 @@ export declare class AssetManager implements Disposable {
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*/
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constructor(options?: SceneLoadOptions, downloader?: Downloader);
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updateOptions(options?: SceneLoadOptions): void;
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/**
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* 根据用户传入的参数修改场景数据
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*/
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private updateSceneData;
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/**
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* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
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* @param url - json 的 URL 链接或者 json 对象
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package/dist/comp-vfx-item.d.ts
CHANGED
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@@ -15,7 +15,6 @@ export interface SceneBindingData {
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}
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/**
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* @since 2.0.0
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* @internal
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*/
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export declare class CompositionComponent extends Behaviour {
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time: number;
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@@ -33,6 +32,8 @@ export declare class CompositionComponent extends Behaviour {
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getReusable(): boolean;
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update(dt: number): void;
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createContent(): void;
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showItems(): void;
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hideItems(): void;
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onDestroy(): void;
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hitTest(ray: Ray, x: number, y: number, regions: Region[], force?: boolean, options?: CompositionHitTestOptions): Region[];
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fromData(data: unknown): void;
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@@ -2,7 +2,6 @@ import { EffectsObject } from '../effects-object';
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import type { VFXItem } from '../vfx-item';
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/**
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* @since 2.0.0
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* @internal
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*/
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export declare abstract class Component extends EffectsObject {
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name: string;
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}
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/**
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* @since 2.0.0
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* @internal
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*/
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export declare abstract class Behaviour extends Component {
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isAwakeCalled: boolean;
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package/dist/composition.d.ts
CHANGED
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@@ -278,7 +278,6 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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/**
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* 前进合成到指定时间
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* @param time - 相对0时刻的时间
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-
* @param skipRender - 是否跳过渲染
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*/
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private forwardTime;
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/**
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@@ -290,7 +289,6 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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/**
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* 合成更新,针对所有 item 的更新
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* @param deltaTime - 更新的时间步长
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-
* @param skipRender - 是否需要渲染
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*/
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update(deltaTime: number): void;
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private toLocalTime;
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@@ -362,31 +360,11 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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* @param type - 交互类型
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*/
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removeInteractiveItem(item: VFXItem, type: spec.InteractType): void;
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/**
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* 销毁插件 Item 中保存的纹理数组
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* @internal
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* @param textures - 需要销毁的数组
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*/
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destroyTextures(textures: (Texture | null | undefined)[]): void;
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/**
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* 销毁 Item
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* @internal
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* @param item - 需要销毁的 item
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*/
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destroyItem(item: VFXItem): void;
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lost(e: Event): void;
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/**
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* 合成对象销毁
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*/
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dispose(): void;
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/**
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* 编辑器使用的 transform 修改方法
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* @internal
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* @param scale - 缩放比例
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* @param dx - x偏移量
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* @param dy - y偏移量
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*/
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setEditorTransform(scale: number, dx: number, dy: number): void;
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/**
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* 合成整体在水平方向移动 x 像素,垂直方向移动 y 像素
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*/
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package/dist/effects-object.d.ts
CHANGED
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.0.
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* Version: v2.0.4
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*/
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'use strict';
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/**
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* @since 2.0.0
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* @internal
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*/ var EffectsObject = /*#__PURE__*/ function() {
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function EffectsObject(engine) {
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this.engine = engine;
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/**
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* @since 2.0.0
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* @internal
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*/ var Component = /*#__PURE__*/ function(EffectsObject) {
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_inherits(Component, EffectsObject);
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function Component() {
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}(EffectsObject);
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* @internal
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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}, true);
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}
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video.addEventListener("error", function(e) {
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reject(
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reject("Load video fail.");
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});
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})
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];
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/**
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* 动画图,负责更新所有的动画节点
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* @internal
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*/ var PlayableGraph = /*#__PURE__*/ function() {
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function PlayableGraph() {
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this.playableOutputs = [];
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/**
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* 动画图可播放节点对象
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* @internal
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*/ var Playable = /*#__PURE__*/ function() {
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function Playable(graph, inputCount) {
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if (inputCount === void 0) inputCount = 0;
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function PlayableOutput() {
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this.sourceOutputPort = 0;
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if (!_instanceof1(boundObject, exports.VFXItem)) {
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return;
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}
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}
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this.startColor = startColor.toArray();
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}
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}
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var life = this.time / boundObject.duration;
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_this = RendererComponent.call(this, engine) || this;
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_this.cachePrefix = "-";
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_this.frameAnimationLoop = false;
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_this.frameAnimationTime = 0;
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_this.color = [
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};
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};
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_proto.render = function render(renderer) {
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_proto.start = function start() {
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this.item.getHitTestParams = this.getHitTestParams;
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_proto.update = function update(dt) {
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var particleSystem = this.particleSystem;
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if (particleSystem) {
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// TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
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// particleSystem.setParentTransform(parentItem.transform);
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}
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if (Math.abs(this.time - this.lastTime) < 0.001) {
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function TransformAnimationPlayable() {
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], exports.TransformPlayableAsset);
|
|
18763
18765
|
/**
|
|
18764
18766
|
* @since 2.0.0
|
|
18765
|
-
* @internal
|
|
18766
18767
|
*/ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
|
|
18767
18768
|
_inherits(ActivationPlayable, Playable);
|
|
18768
18769
|
function ActivationPlayable() {
|
|
@@ -18913,7 +18914,6 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
18913
18914
|
|
|
18914
18915
|
/**
|
|
18915
18916
|
* @since 2.0.0
|
|
18916
|
-
* @internal
|
|
18917
18917
|
*/ var TimelineClip = /*#__PURE__*/ function() {
|
|
18918
18918
|
function TimelineClip() {
|
|
18919
18919
|
this.start = 0;
|
|
@@ -19338,7 +19338,6 @@ function compareTracks(a, b) {
|
|
|
19338
19338
|
|
|
19339
19339
|
/**
|
|
19340
19340
|
* @since 2.0.0
|
|
19341
|
-
* @internal
|
|
19342
19341
|
*/ var CompositionComponent = /*#__PURE__*/ function(Behaviour) {
|
|
19343
19342
|
_inherits(CompositionComponent, Behaviour);
|
|
19344
19343
|
function CompositionComponent() {
|
|
@@ -19449,6 +19448,18 @@ function compareTracks(a, b) {
|
|
|
19449
19448
|
}
|
|
19450
19449
|
}
|
|
19451
19450
|
};
|
|
19451
|
+
_proto.showItems = function showItems() {
|
|
19452
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
|
|
19453
|
+
var item = _step.value;
|
|
19454
|
+
item.setVisible(true);
|
|
19455
|
+
}
|
|
19456
|
+
};
|
|
19457
|
+
_proto.hideItems = function hideItems() {
|
|
19458
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
|
|
19459
|
+
var item = _step.value;
|
|
19460
|
+
item.setVisible(false);
|
|
19461
|
+
}
|
|
19462
|
+
};
|
|
19452
19463
|
_proto.onDestroy = function onDestroy() {
|
|
19453
19464
|
if (this.item.composition) {
|
|
19454
19465
|
if (this.items) {
|
|
@@ -19559,6 +19570,34 @@ function compareTracks(a, b) {
|
|
|
19559
19570
|
return CompositionComponent;
|
|
19560
19571
|
}(Behaviour);
|
|
19561
19572
|
|
|
19573
|
+
var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
19574
|
+
_inherits(SubCompositionMixerPlayable, Playable);
|
|
19575
|
+
function SubCompositionMixerPlayable() {
|
|
19576
|
+
return Playable.apply(this, arguments);
|
|
19577
|
+
}
|
|
19578
|
+
var _proto = SubCompositionMixerPlayable.prototype;
|
|
19579
|
+
_proto.processFrame = function processFrame(context) {
|
|
19580
|
+
var boundObject = context.output.getUserData();
|
|
19581
|
+
if (!_instanceof1(boundObject, CompositionComponent)) {
|
|
19582
|
+
return;
|
|
19583
|
+
}
|
|
19584
|
+
var compositionComponent = boundObject;
|
|
19585
|
+
var hasInput = false;
|
|
19586
|
+
for(var i = 0; i < this.getInputCount(); i++){
|
|
19587
|
+
if (this.getInputWeight(i) > 0) {
|
|
19588
|
+
hasInput = true;
|
|
19589
|
+
break;
|
|
19590
|
+
}
|
|
19591
|
+
}
|
|
19592
|
+
if (hasInput) {
|
|
19593
|
+
compositionComponent.showItems();
|
|
19594
|
+
} else {
|
|
19595
|
+
compositionComponent.hideItems();
|
|
19596
|
+
}
|
|
19597
|
+
};
|
|
19598
|
+
return SubCompositionMixerPlayable;
|
|
19599
|
+
}(Playable);
|
|
19600
|
+
|
|
19562
19601
|
exports.SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
19563
19602
|
_inherits(SubCompositionTrack, TrackAsset);
|
|
19564
19603
|
function SubCompositionTrack() {
|
|
@@ -19571,6 +19610,9 @@ exports.SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
|
19571
19610
|
}
|
|
19572
19611
|
return parentBinding.getComponent(CompositionComponent);
|
|
19573
19612
|
};
|
|
19613
|
+
_proto.createTrackMixer = function createTrackMixer(graph) {
|
|
19614
|
+
return new SubCompositionMixerPlayable(graph);
|
|
19615
|
+
};
|
|
19574
19616
|
return SubCompositionTrack;
|
|
19575
19617
|
}(exports.TrackAsset);
|
|
19576
19618
|
exports.SubCompositionTrack = __decorate([
|
|
@@ -21627,7 +21669,6 @@ var SerializationHelper = /*#__PURE__*/ function() {
|
|
|
21627
21669
|
|
|
21628
21670
|
/**
|
|
21629
21671
|
* @since 2.0.0
|
|
21630
|
-
* @internal
|
|
21631
21672
|
*/ var AssetLoader = /*#__PURE__*/ function() {
|
|
21632
21673
|
function AssetLoader(engine) {
|
|
21633
21674
|
this.engine = engine;
|
|
@@ -23608,22 +23649,6 @@ var seed = 1;
|
|
|
23608
23649
|
this.timeout = timeout;
|
|
23609
23650
|
};
|
|
23610
23651
|
/**
|
|
23611
|
-
* 根据用户传入的参数修改场景数据
|
|
23612
|
-
*/ _proto.updateSceneData = function updateSceneData(items) {
|
|
23613
|
-
var variables = this.options.variables;
|
|
23614
|
-
if (!variables || Object.keys(variables).length === 0) {
|
|
23615
|
-
return;
|
|
23616
|
-
}
|
|
23617
|
-
items.forEach(function(item) {
|
|
23618
|
-
if (item.type === ItemType.text) {
|
|
23619
|
-
var textVariable = variables[item.name];
|
|
23620
|
-
if (textVariable) {
|
|
23621
|
-
item.content.options.text = textVariable;
|
|
23622
|
-
}
|
|
23623
|
-
}
|
|
23624
|
-
});
|
|
23625
|
-
};
|
|
23626
|
-
/**
|
|
23627
23652
|
* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
|
|
23628
23653
|
* @param url - json 的 URL 链接或者 json 对象
|
|
23629
23654
|
* @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
|
|
@@ -23750,7 +23775,6 @@ var seed = 1;
|
|
|
23750
23775
|
for(i1 = 0; i1 < scene.images.length; i1++){
|
|
23751
23776
|
scene.textureOptions[i1].image = scene.images[i1];
|
|
23752
23777
|
}
|
|
23753
|
-
_this.updateSceneData(scene.jsonScene.items);
|
|
23754
23778
|
_state.label = 5;
|
|
23755
23779
|
case 5:
|
|
23756
23780
|
return [
|
|
@@ -23807,7 +23831,6 @@ var seed = 1;
|
|
|
23807
23831
|
];
|
|
23808
23832
|
case 10:
|
|
23809
23833
|
loadedTextures = _state.sent();
|
|
23810
|
-
_this.updateSceneData(jsonScene.items);
|
|
23811
23834
|
scene = {
|
|
23812
23835
|
timeInfos: timeInfos,
|
|
23813
23836
|
url: url,
|
|
@@ -24099,7 +24122,7 @@ var seed = 1;
|
|
|
24099
24122
|
];
|
|
24100
24123
|
case 6:
|
|
24101
24124
|
e = _state.sent();
|
|
24102
|
-
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
|
|
24125
|
+
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
|
|
24103
24126
|
case 7:
|
|
24104
24127
|
return [
|
|
24105
24128
|
3,
|
|
@@ -25025,6 +25048,7 @@ var listOrder = 0;
|
|
|
25025
25048
|
* 跳到指定时间点(不做任何播放行为)
|
|
25026
25049
|
* @param time - 相对 startTime 的时间
|
|
25027
25050
|
*/ _proto.setTime = function setTime(time) {
|
|
25051
|
+
var speed = this.speed;
|
|
25028
25052
|
var pause = this.paused;
|
|
25029
25053
|
if (pause) {
|
|
25030
25054
|
this.resume();
|
|
@@ -25033,7 +25057,9 @@ var listOrder = 0;
|
|
|
25033
25057
|
this.rootComposition.start();
|
|
25034
25058
|
this.rootComposition.isStartCalled = true;
|
|
25035
25059
|
}
|
|
25060
|
+
this.setSpeed(1);
|
|
25036
25061
|
this.forwardTime(time + this.startTime);
|
|
25062
|
+
this.setSpeed(speed);
|
|
25037
25063
|
if (pause) {
|
|
25038
25064
|
this.pause();
|
|
25039
25065
|
}
|
|
@@ -25045,7 +25071,6 @@ var listOrder = 0;
|
|
|
25045
25071
|
/**
|
|
25046
25072
|
* 前进合成到指定时间
|
|
25047
25073
|
* @param time - 相对0时刻的时间
|
|
25048
|
-
* @param skipRender - 是否跳过渲染
|
|
25049
25074
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
25050
25075
|
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
25051
25076
|
var reverse = deltaTime < 0;
|
|
@@ -25095,7 +25120,6 @@ var listOrder = 0;
|
|
|
25095
25120
|
/**
|
|
25096
25121
|
* 合成更新,针对所有 item 的更新
|
|
25097
25122
|
* @param deltaTime - 更新的时间步长
|
|
25098
|
-
* @param skipRender - 是否需要渲染
|
|
25099
25123
|
*/ _proto.update = function update(deltaTime) {
|
|
25100
25124
|
if (!this.assigned || this.paused) {
|
|
25101
25125
|
return;
|
|
@@ -27113,7 +27137,6 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27113
27137
|
|
|
27114
27138
|
/**
|
|
27115
27139
|
* @since 2.0.0
|
|
27116
|
-
* @internal
|
|
27117
27140
|
*/ var EffectsPackage = /*#__PURE__*/ function() {
|
|
27118
27141
|
function EffectsPackage() {
|
|
27119
27142
|
this.exportObjectDatas = [];
|
|
@@ -27522,11 +27545,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27522
27545
|
return Engine;
|
|
27523
27546
|
}();
|
|
27524
27547
|
|
|
27548
|
+
var DEFAULT_FPS = 60;
|
|
27525
27549
|
/**
|
|
27526
27550
|
* 定时器类
|
|
27527
27551
|
*/ var Ticker = /*#__PURE__*/ function() {
|
|
27528
27552
|
function Ticker(fps) {
|
|
27529
|
-
if (fps === void 0) fps =
|
|
27553
|
+
if (fps === void 0) fps = DEFAULT_FPS;
|
|
27530
27554
|
this.paused = true;
|
|
27531
27555
|
this.lastTime = 0;
|
|
27532
27556
|
// deltaTime
|
|
@@ -27661,7 +27685,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
|
|
|
27661
27685
|
registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
|
|
27662
27686
|
registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
|
|
27663
27687
|
registerPlugin("interact", InteractLoader, exports.VFXItem, true);
|
|
27664
|
-
var version = "2.0.
|
|
27688
|
+
var version = "2.0.4";
|
|
27665
27689
|
logger.info("Core version: " + version + ".");
|
|
27666
27690
|
|
|
27667
27691
|
exports.AbstractPlugin = AbstractPlugin;
|
|
@@ -27685,6 +27709,7 @@ exports.Composition = Composition;
|
|
|
27685
27709
|
exports.CompositionComponent = CompositionComponent;
|
|
27686
27710
|
exports.CompositionSourceManager = CompositionSourceManager;
|
|
27687
27711
|
exports.DEFAULT_FONTS = DEFAULT_FONTS;
|
|
27712
|
+
exports.DEFAULT_FPS = DEFAULT_FPS;
|
|
27688
27713
|
exports.Database = Database;
|
|
27689
27714
|
exports.Downloader = Downloader;
|
|
27690
27715
|
exports.EFFECTS_COPY_MESH_NAME = EFFECTS_COPY_MESH_NAME;
|