@galacean/effects-core 2.0.2 → 2.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/asset-loader.d.ts +0 -1
- package/dist/asset-manager.d.ts +0 -4
- package/dist/comp-vfx-item.d.ts +2 -1
- package/dist/components/component.d.ts +0 -2
- package/dist/components/effect-component.d.ts +0 -1
- package/dist/composition.d.ts +0 -22
- package/dist/effects-object.d.ts +0 -1
- package/dist/effects-package.d.ts +0 -1
- package/dist/index.js +74 -49
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +74 -50
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/calculate-item.d.ts +0 -1
- package/dist/plugins/cal/calculate-vfx-item.d.ts +0 -2
- package/dist/plugins/cal/playable-graph.d.ts +0 -11
- package/dist/plugins/interact/interact-item.d.ts +0 -1
- package/dist/plugins/particle/particle-system-renderer.d.ts +0 -1
- package/dist/plugins/particle/particle-system.d.ts +1 -4
- package/dist/plugins/particle/particle-vfx-item.d.ts +0 -1
- package/dist/plugins/sprite/sprite-item.d.ts +3 -1
- package/dist/plugins/text/text-item.d.ts +0 -1
- package/dist/plugins/timeline/playables/sub-composition-mixer-playable.d.ts +5 -0
- package/dist/plugins/timeline/track.d.ts +0 -3
- package/dist/plugins/timeline/tracks/sub-composition-track.d.ts +2 -0
- package/dist/ticker.d.ts +1 -0
- package/dist/vfx-item.d.ts +0 -9
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.0.
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* Version: v2.0.4
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -4565,7 +4565,6 @@ function getDirectStore(target) {
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/**
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* @since 2.0.0
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* @internal
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*/ var EffectsObject = /*#__PURE__*/ function() {
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function EffectsObject(engine) {
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this.engine = engine;
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/**
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* @since 2.0.0
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* @internal
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*/ var Component = /*#__PURE__*/ function(EffectsObject) {
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_inherits(Component, EffectsObject);
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function Component() {
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}(EffectsObject);
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/**
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* @since 2.0.0
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* @internal
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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@@ -8085,7 +8082,7 @@ function _loadVideo() {
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}, true);
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}
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video.addEventListener("error", function(e) {
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reject(
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reject("Load video fail.");
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});
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})
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];
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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* @internal
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*/ var PlayableGraph = /*#__PURE__*/ function() {
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function PlayableGraph() {
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this.playableOutputs = [];
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/**
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* 动画图可播放节点对象
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* @since 2.0.0
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* @internal
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*/ var Playable = /*#__PURE__*/ function() {
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function Playable(graph, inputCount) {
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if (inputCount === void 0) inputCount = 0;
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/**
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* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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* @since 2.0.0
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* @internal
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*/ var PlayableOutput = /*#__PURE__*/ function() {
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function PlayableOutput() {
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this.sourceOutputPort = 0;
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@@ -13900,13 +13894,17 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
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if (!_instanceof1(boundObject, VFXItem)) {
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return;
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}
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if (!this.spriteComponent) {
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this.spriteComponent = boundObject.getComponent(SpriteComponent);
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}
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if (!this.spriteMaterial) {
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this.spriteMaterial =
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this.spriteMaterial = this.spriteComponent.material;
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var startColor = this.spriteMaterial.getVector4("_Color");
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if (startColor) {
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this.startColor = startColor.toArray();
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}
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}
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this.spriteComponent.setAnimationTime(this.time);
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var colorInc = vecFill(tempColor, 1);
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var colorChanged;
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var life = this.time / boundObject.duration;
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@@ -13966,7 +13964,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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_this = RendererComponent.call(this, engine) || this;
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_this.cachePrefix = "-";
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_this.frameAnimationLoop = false;
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_this.frameAnimationTime = 0;
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_this.color = [
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1,
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1,
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1
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];
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_this.visible = true;
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_this.isManualTimeSet = false;
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_this.frameAnimationTime = 0;
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_this.getHitTestParams = function(force) {
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var ui = _this.interaction;
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if (force || ui) {
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this.renderer.texture = texture;
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this.material.setTexture("uSampler0", texture);
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};
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/**
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* @internal
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*/ _proto.setAnimationTime = function setAnimationTime(time) {
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this.frameAnimationTime = time;
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this.isManualTimeSet = true;
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};
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_proto.render = function render(renderer) {
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if (!this.getVisible()) {
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return;
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};
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_proto.start = function start() {
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this.item.getHitTestParams = this.getHitTestParams;
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if (this.item.endBehavior === EndBehavior.restart) {
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this.frameAnimationLoop = true;
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}
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};
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_proto.update = function update(dt) {
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this.
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if (!this.isManualTimeSet) {
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this.frameAnimationTime += dt / 1000;
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this.isManualTimeSet = false;
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}
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var time = this.frameAnimationTime;
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var duration = this.item.duration;
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if (time > duration && this.frameAnimationLoop) {
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@@ -16470,7 +16475,6 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
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/**
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* @since 2.0.0
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* @internal
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*/ var ParticleSystemRenderer = /*#__PURE__*/ function(RendererComponent) {
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_inherits(ParticleSystemRenderer, RendererComponent);
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function ParticleSystemRenderer(engine, particleMeshProps, trailMeshProps) {
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_proto.isFrozen = function isFrozen() {
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return this.frozen;
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};
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_proto.isEnded = function isEnded() {
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return this.ended;
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};
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_proto.initEmitterTransform = function initEmitterTransform() {
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var position = this.item.transform.position.clone();
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var rotation = this.item.transform.rotation.clone();
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/**
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* @internal
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*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ParticleBehaviourPlayable, Playable);
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function ParticleBehaviourPlayable() {
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}
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var particleSystem = this.particleSystem;
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if (particleSystem) {
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// TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
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// particleSystem.setParentTransform(parentItem.transform);
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particleSystem.setVisible(true);
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var deltaTime = context.deltaTime;
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if (this.time < particleSystem.item.duration && particleSystem.
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if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
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particleSystem.reset();
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}
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if (Math.abs(this.time - this.lastTime) < 0.001) {
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var tempPos = new Vector3();
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/**
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* @internal
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*/ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
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_inherits(TransformAnimationPlayable, AnimationPlayable);
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function TransformAnimationPlayable() {
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], TransformPlayableAsset);
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/**
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* @internal
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*/ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ActivationPlayable, Playable);
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function ActivationPlayable() {
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/**
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* @internal
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*/ var TimelineClip = /*#__PURE__*/ function() {
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function TimelineClip() {
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this.start = 0;
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/**
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* @internal
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*/ var CompositionComponent = /*#__PURE__*/ function(Behaviour) {
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_inherits(CompositionComponent, Behaviour);
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function CompositionComponent() {
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}
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}
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};
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_proto.showItems = function showItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(true);
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}
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};
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_proto.hideItems = function hideItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(false);
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}
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};
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_proto.onDestroy = function onDestroy() {
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if (this.item.composition) {
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if (this.items) {
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return CompositionComponent;
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}(Behaviour);
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var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(SubCompositionMixerPlayable, Playable);
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function SubCompositionMixerPlayable() {
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return Playable.apply(this, arguments);
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}
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var _proto = SubCompositionMixerPlayable.prototype;
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_proto.processFrame = function processFrame(context) {
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var boundObject = context.output.getUserData();
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if (!_instanceof1(boundObject, CompositionComponent)) {
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return;
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}
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var compositionComponent = boundObject;
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var hasInput = false;
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for(var i = 0; i < this.getInputCount(); i++){
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if (this.getInputWeight(i) > 0) {
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hasInput = true;
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break;
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}
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}
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if (hasInput) {
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compositionComponent.showItems();
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} else {
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compositionComponent.hideItems();
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}
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};
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return SubCompositionMixerPlayable;
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}(Playable);
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var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
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_inherits(SubCompositionTrack, TrackAsset);
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function SubCompositionTrack() {
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}
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return parentBinding.getComponent(CompositionComponent);
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};
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_proto.createTrackMixer = function createTrackMixer(graph) {
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return new SubCompositionMixerPlayable(graph);
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};
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return SubCompositionTrack;
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}(TrackAsset);
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SubCompositionTrack = __decorate([
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/**
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* @since 2.0.0
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-
* @internal
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*/ var AssetLoader = /*#__PURE__*/ function() {
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21628
21669
|
function AssetLoader(engine) {
|
|
21629
21670
|
this.engine = engine;
|
|
@@ -23604,22 +23645,6 @@ var seed = 1;
|
|
|
23604
23645
|
this.timeout = timeout;
|
|
23605
23646
|
};
|
|
23606
23647
|
/**
|
|
23607
|
-
* 根据用户传入的参数修改场景数据
|
|
23608
|
-
*/ _proto.updateSceneData = function updateSceneData(items) {
|
|
23609
|
-
var variables = this.options.variables;
|
|
23610
|
-
if (!variables || Object.keys(variables).length === 0) {
|
|
23611
|
-
return;
|
|
23612
|
-
}
|
|
23613
|
-
items.forEach(function(item) {
|
|
23614
|
-
if (item.type === ItemType.text) {
|
|
23615
|
-
var textVariable = variables[item.name];
|
|
23616
|
-
if (textVariable) {
|
|
23617
|
-
item.content.options.text = textVariable;
|
|
23618
|
-
}
|
|
23619
|
-
}
|
|
23620
|
-
});
|
|
23621
|
-
};
|
|
23622
|
-
/**
|
|
23623
23648
|
* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
|
|
23624
23649
|
* @param url - json 的 URL 链接或者 json 对象
|
|
23625
23650
|
* @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
|
|
@@ -23746,7 +23771,6 @@ var seed = 1;
|
|
|
23746
23771
|
for(i1 = 0; i1 < scene.images.length; i1++){
|
|
23747
23772
|
scene.textureOptions[i1].image = scene.images[i1];
|
|
23748
23773
|
}
|
|
23749
|
-
_this.updateSceneData(scene.jsonScene.items);
|
|
23750
23774
|
_state.label = 5;
|
|
23751
23775
|
case 5:
|
|
23752
23776
|
return [
|
|
@@ -23803,7 +23827,6 @@ var seed = 1;
|
|
|
23803
23827
|
];
|
|
23804
23828
|
case 10:
|
|
23805
23829
|
loadedTextures = _state.sent();
|
|
23806
|
-
_this.updateSceneData(jsonScene.items);
|
|
23807
23830
|
scene = {
|
|
23808
23831
|
timeInfos: timeInfos,
|
|
23809
23832
|
url: url,
|
|
@@ -24095,7 +24118,7 @@ var seed = 1;
|
|
|
24095
24118
|
];
|
|
24096
24119
|
case 6:
|
|
24097
24120
|
e = _state.sent();
|
|
24098
|
-
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
|
|
24121
|
+
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
|
|
24099
24122
|
case 7:
|
|
24100
24123
|
return [
|
|
24101
24124
|
3,
|
|
@@ -25021,6 +25044,7 @@ var listOrder = 0;
|
|
|
25021
25044
|
* 跳到指定时间点(不做任何播放行为)
|
|
25022
25045
|
* @param time - 相对 startTime 的时间
|
|
25023
25046
|
*/ _proto.setTime = function setTime(time) {
|
|
25047
|
+
var speed = this.speed;
|
|
25024
25048
|
var pause = this.paused;
|
|
25025
25049
|
if (pause) {
|
|
25026
25050
|
this.resume();
|
|
@@ -25029,7 +25053,9 @@ var listOrder = 0;
|
|
|
25029
25053
|
this.rootComposition.start();
|
|
25030
25054
|
this.rootComposition.isStartCalled = true;
|
|
25031
25055
|
}
|
|
25056
|
+
this.setSpeed(1);
|
|
25032
25057
|
this.forwardTime(time + this.startTime);
|
|
25058
|
+
this.setSpeed(speed);
|
|
25033
25059
|
if (pause) {
|
|
25034
25060
|
this.pause();
|
|
25035
25061
|
}
|
|
@@ -25041,7 +25067,6 @@ var listOrder = 0;
|
|
|
25041
25067
|
/**
|
|
25042
25068
|
* 前进合成到指定时间
|
|
25043
25069
|
* @param time - 相对0时刻的时间
|
|
25044
|
-
* @param skipRender - 是否跳过渲染
|
|
25045
25070
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
25046
25071
|
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
25047
25072
|
var reverse = deltaTime < 0;
|
|
@@ -25091,7 +25116,6 @@ var listOrder = 0;
|
|
|
25091
25116
|
/**
|
|
25092
25117
|
* 合成更新,针对所有 item 的更新
|
|
25093
25118
|
* @param deltaTime - 更新的时间步长
|
|
25094
|
-
* @param skipRender - 是否需要渲染
|
|
25095
25119
|
*/ _proto.update = function update(deltaTime) {
|
|
25096
25120
|
if (!this.assigned || this.paused) {
|
|
25097
25121
|
return;
|
|
@@ -27109,7 +27133,6 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27109
27133
|
|
|
27110
27134
|
/**
|
|
27111
27135
|
* @since 2.0.0
|
|
27112
|
-
* @internal
|
|
27113
27136
|
*/ var EffectsPackage = /*#__PURE__*/ function() {
|
|
27114
27137
|
function EffectsPackage() {
|
|
27115
27138
|
this.exportObjectDatas = [];
|
|
@@ -27518,11 +27541,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27518
27541
|
return Engine;
|
|
27519
27542
|
}();
|
|
27520
27543
|
|
|
27544
|
+
var DEFAULT_FPS = 60;
|
|
27521
27545
|
/**
|
|
27522
27546
|
* 定时器类
|
|
27523
27547
|
*/ var Ticker = /*#__PURE__*/ function() {
|
|
27524
27548
|
function Ticker(fps) {
|
|
27525
|
-
if (fps === void 0) fps =
|
|
27549
|
+
if (fps === void 0) fps = DEFAULT_FPS;
|
|
27526
27550
|
this.paused = true;
|
|
27527
27551
|
this.lastTime = 0;
|
|
27528
27552
|
// deltaTime
|
|
@@ -27657,8 +27681,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
27657
27681
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27658
27682
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
27659
27683
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27660
|
-
var version = "2.0.
|
|
27684
|
+
var version = "2.0.4";
|
|
27661
27685
|
logger.info("Core version: " + version + ".");
|
|
27662
27686
|
|
|
27663
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
27687
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
27664
27688
|
//# sourceMappingURL=index.mjs.map
|