@galacean/effects-core 2.0.2 → 2.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.2
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+ * Version: v2.0.4
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -4565,7 +4565,6 @@ function getDirectStore(target) {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var EffectsObject = /*#__PURE__*/ function() {
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  function EffectsObject(engine) {
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  this.engine = engine;
@@ -4601,7 +4600,6 @@ function getDirectStore(target) {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var Component = /*#__PURE__*/ function(EffectsObject) {
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  _inherits(Component, EffectsObject);
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  function Component() {
@@ -4636,7 +4634,6 @@ function getDirectStore(target) {
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  }(EffectsObject);
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var Behaviour = /*#__PURE__*/ function(Component) {
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  _inherits(Behaviour, Component);
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  function Behaviour() {
@@ -8085,7 +8082,7 @@ function _loadVideo() {
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  }, true);
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  }
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  video.addEventListener("error", function(e) {
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- reject(e);
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+ reject("Load video fail.");
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  });
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  })
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  ];
@@ -13559,7 +13556,6 @@ function _assert_this_initialized(self) {
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  /**
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  * 动画图,负责更新所有的动画节点
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  * @since 2.0.0
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- * @internal
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  */ var PlayableGraph = /*#__PURE__*/ function() {
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  function PlayableGraph() {
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  this.playableOutputs = [];
@@ -13619,7 +13615,6 @@ function _assert_this_initialized(self) {
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  /**
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  * 动画图可播放节点对象
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  * @since 2.0.0
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- * @internal
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  */ var Playable = /*#__PURE__*/ function() {
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  function Playable(graph, inputCount) {
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  if (inputCount === void 0) inputCount = 0;
@@ -13817,7 +13812,6 @@ function _assert_this_initialized(self) {
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  /**
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  * 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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  * @since 2.0.0
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- * @internal
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  */ var PlayableOutput = /*#__PURE__*/ function() {
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  function PlayableOutput() {
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  this.sourceOutputPort = 0;
@@ -13900,13 +13894,17 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
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  if (!_instanceof1(boundObject, VFXItem)) {
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  return;
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  }
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+ if (!this.spriteComponent) {
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+ this.spriteComponent = boundObject.getComponent(SpriteComponent);
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+ }
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13900
  if (!this.spriteMaterial) {
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- this.spriteMaterial = boundObject.getComponent(SpriteComponent).material;
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+ this.spriteMaterial = this.spriteComponent.material;
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  var startColor = this.spriteMaterial.getVector4("_Color");
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13903
  if (startColor) {
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  this.startColor = startColor.toArray();
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  }
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  }
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+ this.spriteComponent.setAnimationTime(this.time);
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  var colorInc = vecFill(tempColor, 1);
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  var colorChanged;
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  var life = this.time / boundObject.duration;
@@ -13966,7 +13964,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  _this = RendererComponent.call(this, engine) || this;
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  _this.cachePrefix = "-";
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  _this.frameAnimationLoop = false;
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- _this.frameAnimationTime = 0;
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  _this.color = [
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  1,
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  1,
@@ -13974,6 +13971,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  1
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  ];
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  _this.visible = true;
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+ _this.isManualTimeSet = false;
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+ _this.frameAnimationTime = 0;
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  _this.getHitTestParams = function(force) {
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  var ui = _this.interaction;
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  if (force || ui) {
@@ -14056,6 +14055,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  this.renderer.texture = texture;
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  this.material.setTexture("uSampler0", texture);
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  };
14058
+ /**
14059
+ * @internal
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+ */ _proto.setAnimationTime = function setAnimationTime(time) {
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+ this.frameAnimationTime = time;
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+ this.isManualTimeSet = true;
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+ };
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  _proto.render = function render(renderer) {
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14065
  if (!this.getVisible()) {
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  return;
@@ -14070,12 +14075,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  };
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  _proto.start = function start() {
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  this.item.getHitTestParams = this.getHitTestParams;
14073
- if (this.item.endBehavior === EndBehavior.restart) {
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- this.frameAnimationLoop = true;
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- }
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  };
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  _proto.update = function update(dt) {
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- this.frameAnimationTime += dt / 1000;
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+ if (!this.isManualTimeSet) {
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+ this.frameAnimationTime += dt / 1000;
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+ this.isManualTimeSet = false;
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+ }
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  var time = this.frameAnimationTime;
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  var duration = this.item.duration;
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14086
  if (time > duration && this.frameAnimationLoop) {
@@ -16470,7 +16475,6 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
16470
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var ParticleSystemRenderer = /*#__PURE__*/ function(RendererComponent) {
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  _inherits(ParticleSystemRenderer, RendererComponent);
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  function ParticleSystemRenderer(engine, particleMeshProps, trailMeshProps) {
@@ -16618,6 +16622,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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  _proto.isFrozen = function isFrozen() {
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  return this.frozen;
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  };
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+ _proto.isEnded = function isEnded() {
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+ return this.ended;
16627
+ };
16621
16628
  _proto.initEmitterTransform = function initEmitterTransform() {
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  var position = this.item.transform.position.clone();
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  var rotation = this.item.transform.rotation.clone();
@@ -17536,7 +17543,6 @@ function randomArrItem(arr, keepArr) {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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  _inherits(ParticleBehaviourPlayable, Playable);
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  function ParticleBehaviourPlayable() {
@@ -17564,11 +17570,8 @@ function randomArrItem(arr, keepArr) {
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  }
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  var particleSystem = this.particleSystem;
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17572
  if (particleSystem) {
17567
- // TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
17568
- // particleSystem.setParentTransform(parentItem.transform);
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- particleSystem.setVisible(true);
17570
17573
  var deltaTime = context.deltaTime;
17571
- if (this.time < particleSystem.item.duration && particleSystem.isFrozen()) {
17574
+ if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
17572
17575
  particleSystem.reset();
17573
17576
  }
17574
17577
  if (Math.abs(this.time - this.lastTime) < 0.001) {
@@ -18596,7 +18599,6 @@ var tempSize = new Vector3(1, 1, 1);
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  var tempPos = new Vector3();
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  /**
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  * @since 2.0.0
18599
- * @internal
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18602
  */ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
18601
18603
  _inherits(TransformAnimationPlayable, AnimationPlayable);
18602
18604
  function TransformAnimationPlayable() {
@@ -18758,7 +18760,6 @@ TransformPlayableAsset = __decorate([
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18760
  ], TransformPlayableAsset);
18759
18761
  /**
18760
18762
  * @since 2.0.0
18761
- * @internal
18762
18763
  */ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
18763
18764
  _inherits(ActivationPlayable, Playable);
18764
18765
  function ActivationPlayable() {
@@ -18909,7 +18910,6 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
18909
18910
 
18910
18911
  /**
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18912
  * @since 2.0.0
18912
- * @internal
18913
18913
  */ var TimelineClip = /*#__PURE__*/ function() {
18914
18914
  function TimelineClip() {
18915
18915
  this.start = 0;
@@ -19334,7 +19334,6 @@ function compareTracks(a, b) {
19334
19334
 
19335
19335
  /**
19336
19336
  * @since 2.0.0
19337
- * @internal
19338
19337
  */ var CompositionComponent = /*#__PURE__*/ function(Behaviour) {
19339
19338
  _inherits(CompositionComponent, Behaviour);
19340
19339
  function CompositionComponent() {
@@ -19445,6 +19444,18 @@ function compareTracks(a, b) {
19445
19444
  }
19446
19445
  }
19447
19446
  };
19447
+ _proto.showItems = function showItems() {
19448
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
19449
+ var item = _step.value;
19450
+ item.setVisible(true);
19451
+ }
19452
+ };
19453
+ _proto.hideItems = function hideItems() {
19454
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
19455
+ var item = _step.value;
19456
+ item.setVisible(false);
19457
+ }
19458
+ };
19448
19459
  _proto.onDestroy = function onDestroy() {
19449
19460
  if (this.item.composition) {
19450
19461
  if (this.items) {
@@ -19555,6 +19566,34 @@ function compareTracks(a, b) {
19555
19566
  return CompositionComponent;
19556
19567
  }(Behaviour);
19557
19568
 
19569
+ var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
19570
+ _inherits(SubCompositionMixerPlayable, Playable);
19571
+ function SubCompositionMixerPlayable() {
19572
+ return Playable.apply(this, arguments);
19573
+ }
19574
+ var _proto = SubCompositionMixerPlayable.prototype;
19575
+ _proto.processFrame = function processFrame(context) {
19576
+ var boundObject = context.output.getUserData();
19577
+ if (!_instanceof1(boundObject, CompositionComponent)) {
19578
+ return;
19579
+ }
19580
+ var compositionComponent = boundObject;
19581
+ var hasInput = false;
19582
+ for(var i = 0; i < this.getInputCount(); i++){
19583
+ if (this.getInputWeight(i) > 0) {
19584
+ hasInput = true;
19585
+ break;
19586
+ }
19587
+ }
19588
+ if (hasInput) {
19589
+ compositionComponent.showItems();
19590
+ } else {
19591
+ compositionComponent.hideItems();
19592
+ }
19593
+ };
19594
+ return SubCompositionMixerPlayable;
19595
+ }(Playable);
19596
+
19558
19597
  var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
19559
19598
  _inherits(SubCompositionTrack, TrackAsset);
19560
19599
  function SubCompositionTrack() {
@@ -19567,6 +19606,9 @@ var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
19567
19606
  }
19568
19607
  return parentBinding.getComponent(CompositionComponent);
19569
19608
  };
19609
+ _proto.createTrackMixer = function createTrackMixer(graph) {
19610
+ return new SubCompositionMixerPlayable(graph);
19611
+ };
19570
19612
  return SubCompositionTrack;
19571
19613
  }(TrackAsset);
19572
19614
  SubCompositionTrack = __decorate([
@@ -21623,7 +21665,6 @@ var SerializationHelper = /*#__PURE__*/ function() {
21623
21665
 
21624
21666
  /**
21625
21667
  * @since 2.0.0
21626
- * @internal
21627
21668
  */ var AssetLoader = /*#__PURE__*/ function() {
21628
21669
  function AssetLoader(engine) {
21629
21670
  this.engine = engine;
@@ -23604,22 +23645,6 @@ var seed = 1;
23604
23645
  this.timeout = timeout;
23605
23646
  };
23606
23647
  /**
23607
- * 根据用户传入的参数修改场景数据
23608
- */ _proto.updateSceneData = function updateSceneData(items) {
23609
- var variables = this.options.variables;
23610
- if (!variables || Object.keys(variables).length === 0) {
23611
- return;
23612
- }
23613
- items.forEach(function(item) {
23614
- if (item.type === ItemType.text) {
23615
- var textVariable = variables[item.name];
23616
- if (textVariable) {
23617
- item.content.options.text = textVariable;
23618
- }
23619
- }
23620
- });
23621
- };
23622
- /**
23623
23648
  * 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
23624
23649
  * @param url - json 的 URL 链接或者 json 对象
23625
23650
  * @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
@@ -23746,7 +23771,6 @@ var seed = 1;
23746
23771
  for(i1 = 0; i1 < scene.images.length; i1++){
23747
23772
  scene.textureOptions[i1].image = scene.images[i1];
23748
23773
  }
23749
- _this.updateSceneData(scene.jsonScene.items);
23750
23774
  _state.label = 5;
23751
23775
  case 5:
23752
23776
  return [
@@ -23803,7 +23827,6 @@ var seed = 1;
23803
23827
  ];
23804
23828
  case 10:
23805
23829
  loadedTextures = _state.sent();
23806
- _this.updateSceneData(jsonScene.items);
23807
23830
  scene = {
23808
23831
  timeInfos: timeInfos,
23809
23832
  url: url,
@@ -24095,7 +24118,7 @@ var seed = 1;
24095
24118
  ];
24096
24119
  case 6:
24097
24120
  e = _state.sent();
24098
- throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
24121
+ throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
24099
24122
  case 7:
24100
24123
  return [
24101
24124
  3,
@@ -25021,6 +25044,7 @@ var listOrder = 0;
25021
25044
  * 跳到指定时间点(不做任何播放行为)
25022
25045
  * @param time - 相对 startTime 的时间
25023
25046
  */ _proto.setTime = function setTime(time) {
25047
+ var speed = this.speed;
25024
25048
  var pause = this.paused;
25025
25049
  if (pause) {
25026
25050
  this.resume();
@@ -25029,7 +25053,9 @@ var listOrder = 0;
25029
25053
  this.rootComposition.start();
25030
25054
  this.rootComposition.isStartCalled = true;
25031
25055
  }
25056
+ this.setSpeed(1);
25032
25057
  this.forwardTime(time + this.startTime);
25058
+ this.setSpeed(speed);
25033
25059
  if (pause) {
25034
25060
  this.pause();
25035
25061
  }
@@ -25041,7 +25067,6 @@ var listOrder = 0;
25041
25067
  /**
25042
25068
  * 前进合成到指定时间
25043
25069
  * @param time - 相对0时刻的时间
25044
- * @param skipRender - 是否跳过渲染
25045
25070
  */ _proto.forwardTime = function forwardTime(time) {
25046
25071
  var deltaTime = time * 1000 - this.rootComposition.time * 1000;
25047
25072
  var reverse = deltaTime < 0;
@@ -25091,7 +25116,6 @@ var listOrder = 0;
25091
25116
  /**
25092
25117
  * 合成更新,针对所有 item 的更新
25093
25118
  * @param deltaTime - 更新的时间步长
25094
- * @param skipRender - 是否需要渲染
25095
25119
  */ _proto.update = function update(deltaTime) {
25096
25120
  if (!this.assigned || this.paused) {
25097
25121
  return;
@@ -27109,7 +27133,6 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
27109
27133
 
27110
27134
  /**
27111
27135
  * @since 2.0.0
27112
- * @internal
27113
27136
  */ var EffectsPackage = /*#__PURE__*/ function() {
27114
27137
  function EffectsPackage() {
27115
27138
  this.exportObjectDatas = [];
@@ -27518,11 +27541,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
27518
27541
  return Engine;
27519
27542
  }();
27520
27543
 
27544
+ var DEFAULT_FPS = 60;
27521
27545
  /**
27522
27546
  * 定时器类
27523
27547
  */ var Ticker = /*#__PURE__*/ function() {
27524
27548
  function Ticker(fps) {
27525
- if (fps === void 0) fps = 60;
27549
+ if (fps === void 0) fps = DEFAULT_FPS;
27526
27550
  this.paused = true;
27527
27551
  this.lastTime = 0;
27528
27552
  // deltaTime
@@ -27657,8 +27681,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
27657
27681
  registerPlugin("particle", ParticleLoader, VFXItem, true);
27658
27682
  registerPlugin("cal", CalculateLoader, VFXItem, true);
27659
27683
  registerPlugin("interact", InteractLoader, VFXItem, true);
27660
- var version = "2.0.2";
27684
+ var version = "2.0.4";
27661
27685
  logger.info("Core version: " + version + ".");
27662
27686
 
27663
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
27687
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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27688
  //# sourceMappingURL=index.mjs.map