@funpixel/tools 0.0.0-stage → 0.1.0
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- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2918 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +605 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +95 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +329 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
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- package/templates/common/.agents/skills/funpixel-store/references/app-store.md +73 -0
- package/templates/common/.agents/skills/funpixel-store/references/google-play.md +141 -0
- package/templates/common/.agents/skills/funpixel-store/references/ios-release.md +64 -0
- package/templates/common/.agents/skills/funpixel-store/references/money.md +66 -0
- package/templates/common/.agents/skills/funpixel-store/references/purchases-and-review.md +74 -0
- package/templates/common/.agents/skills/funpixel-store/references/readiness-page.md +24 -0
- package/templates/common/.agents/skills/funpixel-store/references/readiness.md +107 -0
- package/templates/common/.agents/skills/funpixel-store/references/steam.md +38 -0
- package/templates/common/.agents/skills/funpixel-store/references/unity-store.md +58 -0
- package/templates/common/.agents/skills/funpixel-store/references/web-portals.md +43 -0
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- package/templates/common/.agents/skills/funpixel-unity-game/references/agent-ops.md +54 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/fixes.md +40 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/from-a-web-game.md +108 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/handing-off.md +42 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/performance.md +63 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/probe.md +80 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/shared-mac.md +121 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/studio-packages.md +127 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/traps.md +109 -0
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- package/templates/common/.agents/skills/funpixel-verify/references/actors.md +94 -0
- package/templates/common/.agents/skills/funpixel-verify/references/bar.md +62 -0
- package/templates/common/.agents/skills/funpixel-verify/references/checks.md +69 -0
- package/templates/common/.agents/skills/funpixel-verify/references/experience.md +67 -0
- package/templates/common/.agents/skills/funpixel-verify/references/eyes.md +54 -0
- package/templates/common/.agents/skills/funpixel-verify/references/fidelity.md +126 -0
- package/templates/common/.agents/skills/funpixel-verify/references/hit-bar.md +31 -0
- package/templates/common/.agents/skills/funpixel-verify/references/journeys.md +77 -0
- package/templates/common/.agents/skills/funpixel-verify/references/mobile-qa.md +123 -0
- package/templates/common/.agents/skills/funpixel-verify/references/playtest.md +161 -0
- package/templates/common/.agents/skills/funpixel-verify/references/review.md +105 -0
- package/templates/common/.agents/skills/funpixel-verify/references/rubric.md +67 -0
- package/templates/common/.agents/skills/funpixel-verify/references/scenes.md +49 -0
- package/templates/common/.agents/skills/funpixel-verify/references/unity.md +60 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/SKILL.md +99 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/atmosphere.md +208 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/forged-world.md +79 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/living-world.md +237 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/opening-and-chapters.md +215 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/shelf.md +80 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/story-at-size.md +159 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/voice.md +175 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/world-kit.md +154 -0
- package/templates/common/.claude/settings.json +3 -0
- package/templates/common/.harnessignore +28 -0
- package/templates/common/AGENTS.md +135 -0
- package/templates/common/CLAUDE.md +1 -0
- package/templates/common/assets/assets.example.json +9 -0
- package/templates/common/index.html +13 -0
- package/templates/common/src/art/files.mjs +27 -0
- package/templates/common/src/assets.ts +62 -0
- package/templates/common/src/beat.ts +50 -0
- package/templates/common/src/characters.ts +54 -0
- package/templates/common/src/expose.ts +63 -0
- package/templates/common/src/feel.ts +78 -0
- package/templates/common/src/fpx-hooks.ts +46 -0
- package/templates/common/src/frame.ts +63 -0
- package/templates/common/src/grade.ts +47 -0
- package/templates/common/src/hud-kit.css +29 -0
- package/templates/common/src/hud-kit.tsx +85 -0
- package/templates/common/src/hud.tsx +55 -0
- package/templates/common/src/icons.tsx +35 -0
- package/templates/common/src/input.ts +70 -0
- package/templates/common/src/juice.ts +92 -0
- package/templates/common/src/levels.ts +43 -0
- package/templates/common/src/living.ts +91 -0
- package/templates/common/src/look.json +19 -0
- package/templates/common/src/look.ts +54 -0
- package/templates/common/src/main.tsx +31 -0
- package/templates/common/src/markers.ts +60 -0
- package/templates/common/src/motion-sample.ts +71 -0
- package/templates/common/src/motion.ts +92 -0
- package/templates/common/src/pin.ts +32 -0
- package/templates/common/src/platform.ts +67 -0
- package/templates/common/src/pose.ts +22 -0
- package/templates/common/src/probe-human.ts +29 -0
- package/templates/common/src/probe-kit.ts +99 -0
- package/templates/common/src/rules.ts +99 -0
- package/templates/common/src/save.ts +21 -0
- package/templates/common/src/screens.css +34 -0
- package/templates/common/src/screens.tsx +95 -0
- package/templates/common/src/selftests.ts +22 -0
- package/templates/common/src/session.ts +99 -0
- package/templates/common/src/sound.ts +85 -0
- package/templates/common/src/splash-funpixel/OFL.txt +94 -0
- package/templates/common/src/splash-funpixel/card.css +18 -0
- package/templates/common/src/splash-funpixel/card.tsx +22 -0
- package/templates/common/src/splash.css +15 -0
- package/templates/common/src/splash.tsx +86 -0
- package/templates/common/src/store.ts +68 -0
- package/templates/common/src/strike.ts +82 -0
- package/templates/common/src/styles.css +81 -0
- package/templates/common/src/toasts.ts +75 -0
- package/templates/common/src/world.ts +91 -0
- package/templates/common/test/feel.json +36 -0
- package/templates/common/test/platform.test.ts +42 -0
- package/templates/common/test/probes.ts +72 -0
- package/templates/common/test/rules.test.ts +88 -0
- package/templates/common/tsconfig.json +16 -0
- package/templates/common/vite.config.ts +6 -0
- package/templates/pixi/src/character.ts +63 -0
- package/templates/pixi/src/game.ts +99 -0
- package/templates/pixi/src/world-hud.ts +16 -0
- package/templates/spec/common/src/chapters.ts +97 -0
- package/templates/spec/common/src/levels.ts +68 -0
- package/templates/spec/common/src/probe-rooms.ts +63 -0
- package/templates/spec/common/src/room-map.tsx +30 -0
- package/templates/spec/common/src/tune.ts +93 -0
- package/templates/spec/common/test/rooms.test.ts +59 -0
- package/templates/spec/common/test/rooms.ts +53 -0
- package/templates/spec/three-world/test/rooms.ts +54 -0
- package/templates/three/src/character.ts +65 -0
- package/templates/three/src/game.ts +99 -0
- package/templates/three/src/world-hud.ts +22 -0
- package/templates/three-world/src/bot.ts +43 -0
- package/templates/three-world/src/budget.ts +73 -0
- package/templates/three-world/src/camera-rig.ts +99 -0
- package/templates/three-world/src/controls.tsx +49 -0
- package/templates/three-world/src/cutout-atlas.ts +26 -0
- package/templates/three-world/src/cutout-math.ts +47 -0
- package/templates/three-world/src/cutouts.ts +99 -0
- package/templates/three-world/src/dressing-math.ts +98 -0
- package/templates/three-world/src/dressing.ts +84 -0
- package/templates/three-world/src/expose.ts +82 -0
- package/templates/three-world/src/feel.ts +79 -0
- package/templates/three-world/src/game.ts +99 -0
- package/templates/three-world/src/hud.tsx +44 -0
- package/templates/three-world/src/icons.tsx +36 -0
- package/templates/three-world/src/input.ts +73 -0
- package/templates/three-world/src/juice.ts +91 -0
- package/templates/three-world/src/layout.ts +73 -0
- package/templates/three-world/src/light-math.ts +78 -0
- package/templates/three-world/src/light.ts +77 -0
- package/templates/three-world/src/look.json +30 -0
- package/templates/three-world/src/main.tsx +38 -0
- package/templates/three-world/src/models.ts +62 -0
- package/templates/three-world/src/palette.ts +21 -0
- package/templates/three-world/src/places.json +50 -0
- package/templates/three-world/src/places.ts +56 -0
- package/templates/three-world/src/pose.ts +22 -0
- package/templates/three-world/src/post.ts +47 -0
- package/templates/three-world/src/rest-math.ts +29 -0
- package/templates/three-world/src/rules.ts +89 -0
- package/templates/three-world/src/screens.css +45 -0
- package/templates/three-world/src/screens.tsx +96 -0
- package/templates/three-world/src/selftests.ts +25 -0
- package/templates/three-world/src/session.ts +99 -0
- package/templates/three-world/src/shots.ts +59 -0
- package/templates/three-world/src/sky.ts +48 -0
- package/templates/three-world/src/stage.ts +83 -0
- package/templates/three-world/src/styles.css +95 -0
- package/templates/three-world/src/surfaces.ts +55 -0
- package/templates/three-world/src/world.ts +70 -0
- package/templates/three-world/test/feel.json +29 -0
- package/templates/three-world/test/probes.ts +65 -0
- package/templates/three-world/test/resolve.mjs +13 -0
- package/templates/three-world/test/rules.test.ts +81 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef +16 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs +97 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs +23 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef +14 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs +146 -0
- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Api.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/Player/Args.cs +87 -0
- package/unity/com.funpixel.probe/Runtime/Player/Args.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs +67 -0
- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Capture.cs +145 -0
- package/unity/com.funpixel.probe/Runtime/Player/Capture.cs.meta +11 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Runtime/Player/Inject.cs +128 -0
- package/unity/com.funpixel.probe/Runtime/Player/Inject.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Json.cs +246 -0
- package/unity/com.funpixel.probe/Runtime/Player/Json.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Probe.cs +194 -0
- package/unity/com.funpixel.probe/Runtime/Player/Probe.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Stats.cs +266 -0
- package/unity/com.funpixel.probe/Runtime/Player/Stats.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs +134 -0
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- package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs +147 -0
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// The one screen state the loop, the screens, the HUD and every
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import { useEffect, useState } from 'preact/hooks';
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export type Screen = 'splash' | 'title' | 'howto' | 'settings' | 'playing' | 'paused' | 'won' | 'lost';
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const reduced = typeof matchMedia === 'function' && matchMedia('(prefers-reduced-motion: reduce)').matches;
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export const store = {
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screen: 'title' as Screen,
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back: 'title' as Screen,
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/** The best is kept across reloads (save.ts); the rest is this session's. */
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score: 0, best: Number(progress.data.best) || 0, timeLeft: 0, wins: 0, losses: 0,
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/** Metres to the next goal, shown beside the objective (the Silt bar S2: the objective and its distance on screen at the first control); null when the game has none. */
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goal: null as number | null,
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/** What ended the last lost round: the lost card names it. */
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lostTo: 'time' as 'time' | 'spike',
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/** Floating "+1"s by the score readout; each fades on its own. */
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pops: [] as Array<{ id: number; text: string }>,
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muted: saved.muted === true,
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/** Shake and full-screen flashes; off under prefers-reduced-motion until the player turns them on. */
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motion: typeof saved.motion === 'boolean' ? saved.motion : !reduced,
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/** On-screen buttons over the play: an accessibility setting, off by default (a swipe on the play moves). */
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pad: saved.pad === true,
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};
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const prev = store.screen;
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useEffect(() => {
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const r = () => bump((n) => n + 1);
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renders.add(r);
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}
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// A strike as data: five key poses (guard → wind-up → contact → follow-through → guard), four timed
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// phases with an easing each, and a body lead (hips and chest start before the arm). The hit is
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// if (r.contact) resolveHit(); // once, on the frame the strike reaches contact
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// arm.rotation.x = -r.pose.raise * 1.6; arm.position.z = r.pose.reach * reachM; chest.rotation.y = r.body.twist * 0.6;
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import type { MotionWarning } from './motion';
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/** A key pose: reach (−1 drawn back … 1 extended), raise (−1 low … 1 overhead), twist (torso −1 … 1), crouch (0 … 0.3 of height). */
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export interface StrikePose { reach: number; raise: number; twist: number; crouch: number }
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export type Ease = 'in' | 'out' | 'inOut' | 'linear';
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export type StrikePhase = 'anticipation' | 'strike' | 'followThrough' | 'recovery';
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export interface Strike {
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/** Seconds per phase. */
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anticipation: number; strike: number; followThrough: number; recovery: number;
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/** Seconds the body leads the arm. */
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bodyLead: number;
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guard: StrikePose; windup: StrikePose; contact: StrikePose; through: StrikePose;
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/** An overhead move may raise the arm past the shoulder. */
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overhead?: boolean;
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}
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export const STRIKE_DIALS = {
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anticipation: [0.08, 0.6, 'the wind-up: shorter and the strike has no weight, longer and the player waits'],
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strike: [0.03, 0.15, 'wind-up to contact: fast, or it reads as a push'],
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followThrough: [0.05, 0.4, 'past the target: the weight carries on'],
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recovery: [0.1, 0.8, 'back to guard: the window the opponent punishes'],
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bodyLead: [0, 0.12, 'hips and chest start this long before the arm'],
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} as const;
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/** The easing of each phase: settle out into the wind-up, accelerate in to contact, carry out, ease home. */
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export const PHASE_EASE: Record<StrikePhase, Ease> = { anticipation: 'out', strike: 'in', followThrough: 'out', recovery: 'inOut' };
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const guard: StrikePose = { reach: 0, raise: 0, twist: 0, crouch: 0.03 };
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export const STRIKES = {
|
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37
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+
jab: { anticipation: 0.1, strike: 0.05, followThrough: 0.08, recovery: 0.15, bodyLead: 0.03, guard, windup: { reach: -0.3, raise: 0.1, twist: -0.2, crouch: 0.04 }, contact: { reach: 1, raise: 0.2, twist: 0.3, crouch: 0.03 }, through: { reach: 0.9, raise: 0.15, twist: 0.35, crouch: 0.03 } },
|
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38
|
+
heavy: { anticipation: 0.4, strike: 0.09, followThrough: 0.25, recovery: 0.45, bodyLead: 0.08, overhead: true, guard, windup: { reach: -0.6, raise: 1, twist: -0.5, crouch: 0.02 }, contact: { reach: 0.8, raise: -0.2, twist: 0.4, crouch: 0.12 }, through: { reach: 0.6, raise: -0.6, twist: 0.5, crouch: 0.15 } },
|
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|
+
sweep: { anticipation: 0.22, strike: 0.08, followThrough: 0.2, recovery: 0.3, bodyLead: 0.06, guard, windup: { reach: 0.2, raise: 0.3, twist: -0.9, crouch: 0.05 }, contact: { reach: 0.9, raise: 0.25, twist: 0.4, crouch: 0.06 }, through: { reach: 0.6, raise: 0.2, twist: 0.9, crouch: 0.06 } },
|
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|
+
kick: { anticipation: 0.18, strike: 0.07, followThrough: 0.12, recovery: 0.28, bodyLead: 0.05, guard, windup: { reach: -0.4, raise: -0.3, twist: -0.3, crouch: 0.08 }, contact: { reach: 1, raise: -0.1, twist: 0.2, crouch: 0.02 }, through: { reach: 0.8, raise: -0.2, twist: 0.3, crouch: 0.04 } },
|
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+
// A creature's bite: coil low, snap forward with the whole body.
|
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+
lunge: { anticipation: 0.3, strike: 0.06, followThrough: 0.1, recovery: 0.4, bodyLead: 0.04, guard, windup: { reach: -0.7, raise: -0.2, twist: 0, crouch: 0.2 }, contact: { reach: 1, raise: 0.1, twist: 0, crouch: 0 }, through: { reach: 0.9, raise: 0, twist: 0, crouch: 0.02 } },
|
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+
} as const satisfies Record<string, Strike>;
|
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44
|
+
export type StrikeName = keyof typeof STRIKES;
|
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+
|
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46
|
+
/** What reads wrong in a strike, by dial; never throws. */
|
|
47
|
+
export function checkStrike(s: Strike): MotionWarning[] {
|
|
48
|
+
const out: MotionWarning[] = [];
|
|
49
|
+
for (const [k, [lo, hi, why]] of Object.entries(STRIKE_DIALS) as Array<[keyof typeof STRIKE_DIALS, readonly [number, number, string]]>) {
|
|
50
|
+
const v = s[k];
|
|
51
|
+
if (!Number.isFinite(v) || v < lo || v > hi) out.push({ dial: k, value: v, range: [lo, hi], why: `held at the edge: ${why}` });
|
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52
|
+
}
|
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+
if (s.anticipation < 1.5 * s.strike) out.push({ dial: 'anticipation', value: s.anticipation, why: 'a wind-up under 1.5× the strike: the blow reads weightless' });
|
|
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|
+
for (const k of ['windup', 'contact', 'through'] as const) {
|
|
55
|
+
if (!s.overhead && s[k].raise > 0.8) out.push({ dial: `${k}.raise`, value: s[k].raise, why: 'the arm over the shoulder reads out of control unless the move is an overhead (overhead: true)' });
|
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|
+
}
|
|
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|
+
return out;
|
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|
+
}
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+
|
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|
+
const clampDial = (k: keyof typeof STRIKE_DIALS, v: number) => Math.min(STRIKE_DIALS[k][1], Math.max(STRIKE_DIALS[k][0], Number.isFinite(v) ? v : STRIKE_DIALS[k][0]));
|
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61
|
+
const EASE: Record<Ease, (p: number) => number> = { in: (p) => p * p, out: (p) => 1 - (1 - p) * (1 - p), inOut: (p) => 0.5 - 0.5 * Math.cos(Math.PI * p), linear: (p) => p };
|
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|
+
const mix = (a: StrikePose, b: StrikePose, p: number): StrikePose => ({ reach: a.reach + (b.reach - a.reach) * p, raise: a.raise + (b.raise - a.raise) * p, twist: a.twist + (b.twist - a.twist) * p, crouch: a.crouch + (b.crouch - a.crouch) * p });
|
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+
|
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|
+
export interface StrikeFrame { phase: StrikePhase | 'done'; p: number; pose: StrikePose; body: StrikePose; contact: boolean; impactPhase: number; total: number }
|
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+
|
|
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|
+
/** The strike `t` seconds in (and `before` = last frame's t, so contact fires once on the frame that crosses it). */
|
|
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|
+
export function strikeAt(s: Strike, t: number, before = -1): StrikeFrame {
|
|
68
|
+
const d = { anticipation: clampDial('anticipation', s.anticipation), strike: clampDial('strike', s.strike), followThrough: clampDial('followThrough', s.followThrough), recovery: clampDial('recovery', s.recovery) };
|
|
69
|
+
const total = d.anticipation + d.strike + d.followThrough + d.recovery;
|
|
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|
+
const contactAt = d.anticipation + d.strike;
|
|
71
|
+
const keys: Array<[StrikePhase, StrikePose, StrikePose]> = [['anticipation', s.guard, s.windup], ['strike', s.windup, s.contact], ['followThrough', s.contact, s.through], ['recovery', s.through, s.guard]];
|
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|
+
const at = (time: number): { phase: StrikePhase | 'done'; p: number; pose: StrikePose } => {
|
|
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|
+
let start = 0;
|
|
74
|
+
for (const [ph, a, b] of keys) {
|
|
75
|
+
if (time < start + d[ph]) { const p = Math.max(0, (time - start) / d[ph]); return { phase: ph, p, pose: mix(a, b, EASE[PHASE_EASE[ph]](p)) }; }
|
|
76
|
+
start += d[ph];
|
|
77
|
+
}
|
|
78
|
+
return { phase: 'done', p: 1, pose: s.guard };
|
|
79
|
+
};
|
|
80
|
+
const now = at(t);
|
|
81
|
+
return { ...now, body: at(Math.min(total, t + clampDial('bodyLead', s.bodyLead))).pose, contact: before < contactAt && t >= contactAt, impactPhase: contactAt / total, total };
|
|
82
|
+
}
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
@import './screens.css';
|
|
2
|
+
@import './hud-kit.css';
|
|
3
|
+
/* The scaffold's placeholder palette: replace it with the design note's (smoke warns while it ships). */
|
|
4
|
+
:root { --bg: #101018; --ink: #f4f1ea; --primary: #4fd1c5; --accent: #f6ad55; --harm: #ff6b6b; }
|
|
5
|
+
/* The UI roles, the one place the interface takes its look (assets/style.json's `ui` block): every
|
|
6
|
+
plate, button, icon and face below reads these. The values are placeholders (dark glass, the
|
|
7
|
+
system face), so `look --hud` still names them until the game's own material replaces them
|
|
8
|
+
(skill funpixel-art-direction, references/ui.md; skill funpixel-mobile-ui, references/restyle-ui.md). */
|
|
9
|
+
:root {
|
|
10
|
+
--plate: rgba(16, 16, 24, 0.82); --plate-edge: transparent; --plate-ink: var(--ink);
|
|
11
|
+
--plate-radius: 12px; --plate-shadow: none; --ui-stroke: 2px;
|
|
12
|
+
--icon-line: currentColor; --icon-fill: var(--accent); --icon-stroke: 2; --button-ink: var(--bg);
|
|
13
|
+
--font-display: system-ui, sans-serif; --font-body: system-ui, sans-serif;
|
|
14
|
+
--panel: var(--plate); /* the older name, kept for games that read it */
|
|
15
|
+
}
|
|
16
|
+
html, body {
|
|
17
|
+
margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden;
|
|
18
|
+
overscroll-behavior: none; -webkit-user-select: none; user-select: none;
|
|
19
|
+
-webkit-touch-callout: none; -webkit-tap-highlight-color: transparent;
|
|
20
|
+
background: var(--bg); color: var(--ink); font-family: var(--font-body);
|
|
21
|
+
}
|
|
22
|
+
/* One plate dresses the HUD row, the cards, the message lane and the pad: restyle it once
|
|
23
|
+
(a gradient, an edge, a nine-sliced picture through border-image), not per piece. */
|
|
24
|
+
.plate {
|
|
25
|
+
background: var(--plate); color: var(--plate-ink); border: var(--ui-stroke) solid var(--plate-edge);
|
|
26
|
+
border-radius: var(--plate-radius); box-shadow: var(--plate-shadow);
|
|
27
|
+
}
|
|
28
|
+
#app, .stage { position: fixed; inset: 0; }
|
|
29
|
+
.stage { touch-action: none; } /* the swipe is the game's, not the page's scroll */
|
|
30
|
+
/* A hurt shows at the edges (juice.vignette sets --vignette), never as a full-screen flash. */
|
|
31
|
+
.stage::after { content: ''; position: absolute; inset: 0; pointer-events: none; box-shadow: inset 0 0 16vmin 3vmin var(--harm); opacity: var(--vignette, 0); }
|
|
32
|
+
canvas { display: block; width: 100%; height: 100%; }
|
|
33
|
+
button {
|
|
34
|
+
font: inherit; font-weight: 700; color: var(--ink); background: transparent; cursor: pointer;
|
|
35
|
+
min-width: 48px; min-height: 48px; padding: 0 20px; border: 2px solid currentColor; border-radius: 12px;
|
|
36
|
+
display: inline-flex; gap: 8px; align-items: center; justify-content: center;
|
|
37
|
+
touch-action: manipulation; transition: transform 0.12s ease-out, filter 0.12s;
|
|
38
|
+
}
|
|
39
|
+
button:hover { filter: brightness(1.12); transform: translateY(-1px); }
|
|
40
|
+
button:active { transform: scale(0.97); }
|
|
41
|
+
button.primary { background: var(--primary); border-color: var(--primary); color: var(--button-ink); }
|
|
42
|
+
button.icon { padding: 0; width: 48px; border-radius: 50%; }
|
|
43
|
+
/* A one-off class loses to `button.primary` (element + class outweighs a class): select a styled
|
|
44
|
+
control as `button.<class>`, as the start control is here. */
|
|
45
|
+
button.start { min-width: min(260px, 70vw); min-height: 60px; font-size: 1.25em; font-family: var(--font-display); }
|
|
46
|
+
|
|
47
|
+
/* Every edge piece keeps to the safe band (frame.ts: the safe-area insets, never under the phone floors;
|
|
48
|
+
--band-* on :root). The fallbacks are for a game that drops frame.ts. */
|
|
49
|
+
.hud {
|
|
50
|
+
position: fixed; left: var(--band-left, max(16px, env(safe-area-inset-left))); right: var(--band-right, max(16px, env(safe-area-inset-right)));
|
|
51
|
+
top: var(--band-top, max(12px, env(safe-area-inset-top))); display: flex; gap: 16px; align-items: center;
|
|
52
|
+
font-size: clamp(16px, 4.2vmin, 24px); font-weight: 800; pointer-events: none;
|
|
53
|
+
}
|
|
54
|
+
/* The HUD band: one slim row along the top edge; the message lane (.kit-top) sits just under it. */
|
|
55
|
+
.hud-row { position: relative; display: inline-flex; gap: 6px; align-items: center; padding: 4px 10px; }
|
|
56
|
+
.hud-label { font-size: max(12px, 0.6em); font-weight: 600; opacity: 0.75; text-transform: uppercase; letter-spacing: 0.06em; }
|
|
57
|
+
.hud-value { font-variant-numeric: tabular-nums; }
|
|
58
|
+
.hud-time { color: var(--accent); }
|
|
59
|
+
.hud-buttons { margin-left: auto; display: flex; gap: 8px; pointer-events: auto; }
|
|
60
|
+
.pop { position: absolute; left: 100%; top: 0; margin-left: 6px; color: var(--accent); animation: rise 0.7s ease-out forwards; }
|
|
61
|
+
.pad {
|
|
62
|
+
position: fixed; left: var(--band-left, max(16px, env(safe-area-inset-left))); right: var(--band-right, max(16px, env(safe-area-inset-right)));
|
|
63
|
+
bottom: var(--band-bottom, max(16px, env(safe-area-inset-bottom))); display: flex; justify-content: space-between;
|
|
64
|
+
}
|
|
65
|
+
.pad button { width: 72px; height: 72px; padding: 0; border-radius: 50%; }
|
|
66
|
+
/* Phones keep clear of the notch and the home bar even where env() reads 0: frame.ts's FLOORS (48 px on the
|
|
67
|
+
notch sides held sideways, 48 px over the status bar held upright), published as --band-*. */
|
|
68
|
+
|
|
69
|
+
@keyframes pop { from { transform: scale(0.92); opacity: 0; } }
|
|
70
|
+
@keyframes fade { from { opacity: 0; } }
|
|
71
|
+
@keyframes breathe { 50% { transform: scale(1.03); } }
|
|
72
|
+
@keyframes rise { from { transform: translateY(0) scale(1.3); opacity: 1; } to { transform: translateY(-28px) scale(1); opacity: 0; } }
|
|
73
|
+
/* Icons (icons.tsx): two tones, the line in the plate's ink, the fill in a role colour. */
|
|
74
|
+
.ico { flex-shrink: 0; }
|
|
75
|
+
.ico-fill { fill: var(--icon-fill); opacity: 0.9; }
|
|
76
|
+
.ico-line { fill: none; stroke: var(--icon-line); stroke-width: var(--icon-stroke); stroke-linecap: round; stroke-linejoin: round; }
|
|
77
|
+
@media (prefers-reduced-motion: reduce) { .card, .screen, .wordmark, .pop, [class*='kit-'] { animation: none; } }
|
|
78
|
+
.load-failed { position: fixed; inset: auto 16px 40%; margin: auto; max-width: 320px; padding: 20px; text-align: center; z-index: 50; }
|
|
79
|
+
|
|
80
|
+
/* On-screen controls are for touch only (platform.ts inputMode: last input wins; a key or a mouse hides them). */
|
|
81
|
+
html:not([data-input="touch"]) .touch-only { display: none !important; }
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
// The message lane: short messages (a wave, a combo, NEW) shown ONE at a time in the HUD band,
|
|
2
|
+
// never over the middle of the play. Eight GDK games covered the play with stacked banners at the
|
|
3
|
+
// moment that mattered, or faded them before they could be read; this lane is the default that
|
|
4
|
+
// avoids both. Each message stays at least as long as its words take to read (0.8 s, plus about
|
|
5
|
+
// 0.3 s a word); a new one waits until the one on screen has been read, then takes its place; the
|
|
6
|
+
// same key again merges (its count goes up and it pulses); a critical one clears the lane at once.
|
|
7
|
+
// Where it paints is the band away from the player. Pure, no DOM (funtools test/hud-kit.test.ts);
|
|
8
|
+
// hud-kit.tsx draws it. An option: keep, restyle or delete (skill funpixel-mobile-ui, hud-genres.md).
|
|
9
|
+
|
|
10
|
+
export interface Toast { id: number; key: string; text: string; count: number; until: number; critical: boolean; bumps: number; shown: number; life: number }
|
|
11
|
+
|
|
12
|
+
export const TOASTS = { maxVisible: 1, ms: 1600, readMs: 800, perWordMs: 300, waiting: 2 };
|
|
13
|
+
|
|
14
|
+
/** On screen now: at most one. */
|
|
15
|
+
export const toasts: Toast[] = [];
|
|
16
|
+
/** Waiting for the lane, oldest first; over `TOASTS.waiting` the oldest is dropped (stale news). */
|
|
17
|
+
export const waiting: Toast[] = [];
|
|
18
|
+
const listeners = new Set<() => void>();
|
|
19
|
+
let seq = 0;
|
|
20
|
+
|
|
21
|
+
const notify = () => { for (const l of listeners) l(); };
|
|
22
|
+
const now = () => (typeof performance === 'object' ? performance.now() : Date.now());
|
|
23
|
+
const words = (text: string) => text.split(/\s+/).filter((w) => /\p{L}{2,}/u.test(w)).length;
|
|
24
|
+
|
|
25
|
+
/** The time `text` needs to be read: "+10" is glanced, "Wave 3: beetles" is read. */
|
|
26
|
+
export const readTime = (text: string) => Math.max(TOASTS.readMs, words(text) * TOASTS.perWordMs);
|
|
27
|
+
|
|
28
|
+
/** Show `text`; the same key again merges (×2, ×3 …) rather than stacking, and one message shows at a time. */
|
|
29
|
+
export function toast(text: string, opts: { key?: string; ms?: number; critical?: boolean; at?: number } = {}): Toast {
|
|
30
|
+
const at = opts.at ?? now(), key = opts.key ?? text, life = Math.max(opts.ms ?? TOASTS.ms, readTime(text));
|
|
31
|
+
const same = toasts.find((t) => t.key === key) ?? waiting.find((t) => t.key === key);
|
|
32
|
+
if (same) {
|
|
33
|
+
Object.assign(same, { text, life, until: at + life, count: same.count + 1, bumps: same.bumps + 1 });
|
|
34
|
+
notify();
|
|
35
|
+
return same;
|
|
36
|
+
}
|
|
37
|
+
const t: Toast = { id: ++seq, key, text, count: 1, until: at + life, critical: !!opts.critical, bumps: 0, shown: at, life };
|
|
38
|
+
const current = toasts[0];
|
|
39
|
+
if (opts.critical) { toasts.length = 0; waiting.length = 0; toasts.push(t); }
|
|
40
|
+
else if (!current || (!current.critical && at - current.shown >= readTime(current.text))) { toasts.length = 0; toasts.push(t); }
|
|
41
|
+
else {
|
|
42
|
+
waiting.push(t);
|
|
43
|
+
while (waiting.length > TOASTS.waiting) waiting.shift();
|
|
44
|
+
}
|
|
45
|
+
notify();
|
|
46
|
+
return t;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
/** Drop the message whose time is up and bring in the next; call once a frame (hud-kit.tsx does). */
|
|
50
|
+
export function expire(at = now()): void {
|
|
51
|
+
let changed = false;
|
|
52
|
+
for (let i = toasts.length - 1; i >= 0; i--) if (toasts[i].until <= at) { toasts.splice(i, 1); changed = true; }
|
|
53
|
+
if (!toasts.length && waiting.length) {
|
|
54
|
+
const next = waiting.shift()!;
|
|
55
|
+
Object.assign(next, { shown: at, until: at + next.life });
|
|
56
|
+
toasts.push(next);
|
|
57
|
+
changed = true;
|
|
58
|
+
}
|
|
59
|
+
if (changed) notify();
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
export function clearToasts(): void {
|
|
63
|
+
toasts.length = 0;
|
|
64
|
+
waiting.length = 0;
|
|
65
|
+
notify();
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
export function onToasts(fn: () => void): () => void {
|
|
69
|
+
listeners.add(fn);
|
|
70
|
+
return () => { listeners.delete(fn); };
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/** The band a message may use: the one away from the player (`playerY` is 0 at the top, 1 at the bottom). */
|
|
74
|
+
export const zoneFor = (playerY: number | null | undefined): 'top' | 'bottom' =>
|
|
75
|
+
typeof playerY === 'number' && playerY < 0.45 ? 'bottom' : 'top';
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
// The world `npx @funpixel/tools world forge` writes (design/world/world.json and its room files),
|
|
2
|
+
// read with no engine: rooms, tiles, heights, props, places and each room's light. Nothing imports
|
|
3
|
+
// it until the game has a world; drawing it is the game's own (yours to change or drop). In Vite:
|
|
4
|
+
//
|
|
5
|
+
// import { loadWorld, room, eachTile, heightAt, place, lightOf } from './world';
|
|
6
|
+
// const world = loadWorld(import.meta.glob('../design/world/**/*.json', { eager: true, import: 'default' }));
|
|
7
|
+
// const here = room(world!, world!.critical_path[0]);
|
|
8
|
+
// // Pixi: eachTile(here, (x, y, kind) => { if (kind === 'solid') wall(x * TILE, y * TILE); });
|
|
9
|
+
// // Three: for (const i of here.instances) spawn(i.kind, i.pos, i.rot, i.scale);
|
|
10
|
+
// // ground vertex y = heightAt(here, x, z, world!.cell); start at place(here, 'arrival'); fog from lightOf(world!, here)
|
|
11
|
+
//
|
|
12
|
+
// A name that is not there degrades with a warning naming the ones that are: a typo never throws in
|
|
13
|
+
// the load path, and never quietly drops the player at (0, 0).
|
|
14
|
+
|
|
15
|
+
export type TileKind = 'solid' | 'floor' | 'hazard' | 'arrival' | 'goal' | 'pickup' | 'door';
|
|
16
|
+
const TILES: Record<string, TileKind> = { '#': 'solid', '.': 'floor', '^': 'hazard', S: 'arrival', G: 'goal', '*': 'pickup', D: 'door' };
|
|
17
|
+
|
|
18
|
+
export interface WorldInstance { id: string; kind: string; role: string; pos: number[]; rot: number; scale: number; solid: boolean }
|
|
19
|
+
export interface WorldDoor { id: string; to: string; at: [number, number]; kind: string }
|
|
20
|
+
export interface WorldPlace { name: string; at: number[]; label?: string }
|
|
21
|
+
export interface Light { sky?: string; fog?: { color: string; near: number; far: number }; light?: { color: string; intensity: number }; ambient?: number }
|
|
22
|
+
export interface WorldRoom {
|
|
23
|
+
id: string; chapter: string; role: string; shape: string; size: [number, number];
|
|
24
|
+
tiles?: string[]; heights?: number[][]; doors: WorldDoor[]; places: WorldPlace[]; instances: WorldInstance[]; atmosphere: Light;
|
|
25
|
+
}
|
|
26
|
+
export interface World {
|
|
27
|
+
kind: '2d' | '3d'; seed: number; cell: number; atmosphere: Light; movement?: { step: number };
|
|
28
|
+
chapters: Array<{ id: string; name: string; rooms: string[]; landmark?: string }>;
|
|
29
|
+
rooms: WorldRoom[]; edges: Array<{ id: string; from: string; to: string; kind: string }>; critical_path: string[];
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
/** The world from a map of path → parsed JSON (Vite's import.meta.glob, or your own fetches); null when there is none. */
|
|
33
|
+
export function loadWorld(files: Record<string, unknown>): World | null {
|
|
34
|
+
const find = (rel: string) => Object.entries(files).find(([k]) => k === rel || k.endsWith(`/${rel}`))?.[1] as any;
|
|
35
|
+
const w = find('world/world.json') ?? find('world.json');
|
|
36
|
+
if (!w || !Array.isArray(w.rooms)) return null;
|
|
37
|
+
const rooms = w.rooms.map((r: any) => ({
|
|
38
|
+
...r,
|
|
39
|
+
tiles: r.tiles ?? (r.file ? find(`world/${r.file}`)?.tiles : undefined),
|
|
40
|
+
heights: typeof r.heights === 'string' ? find(`world/${r.heights}`)?.heights : r.heights,
|
|
41
|
+
}));
|
|
42
|
+
return { ...w, rooms };
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
const warnMissing = (what: string, name: string, known: string[]) => console.warn(`[world] no ${what} "${name}"; there is ${known.join(', ') || 'none'}`);
|
|
46
|
+
|
|
47
|
+
/** A room by id; a missing id warns and gives the first room. */
|
|
48
|
+
export function room(world: World, id: string): WorldRoom {
|
|
49
|
+
const r = world.rooms.find((x) => x.id === id);
|
|
50
|
+
if (!r) warnMissing('room', id, world.rooms.map((x) => x.id));
|
|
51
|
+
return r ?? world.rooms[0];
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
/** What stands at a tile (2D); outside the room is solid. */
|
|
55
|
+
export function tileAt(r: WorldRoom, x: number, y: number): TileKind {
|
|
56
|
+
return TILES[r.tiles?.[y]?.[x] ?? '#'] ?? 'floor';
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
export function eachTile(r: WorldRoom, fn: (x: number, y: number, kind: TileKind) => void): void {
|
|
60
|
+
r.tiles?.forEach((row, y) => { for (let x = 0; x < row.length; x++) fn(x, y, TILES[row[x]] ?? 'floor'); });
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
/** Ground height (3D) at world x, z in metres, smooth between cell centres. */
|
|
64
|
+
export function heightAt(r: WorldRoom, x: number, z: number, cell = 2): number {
|
|
65
|
+
const h = r.heights;
|
|
66
|
+
if (!h?.length) return 0;
|
|
67
|
+
const cx = Math.max(0, Math.min(h[0].length - 1, x / cell - 0.5)), cz = Math.max(0, Math.min(h.length - 1, z / cell - 0.5));
|
|
68
|
+
const x0 = Math.floor(cx), z0 = Math.floor(cz), x1 = Math.min(x0 + 1, h[0].length - 1), z1 = Math.min(z0 + 1, h.length - 1);
|
|
69
|
+
const tx = cx - x0, tz = cz - z0;
|
|
70
|
+
const a = h[z0][x0] + (h[z0][x1] - h[z0][x0]) * tx, b = h[z1][x0] + (h[z1][x1] - h[z1][x0]) * tx;
|
|
71
|
+
return a + (b - a) * tz;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
/** A named spot (arrival, goal, reward, vista, landmark); a missing one warns and gives the arrival. */
|
|
75
|
+
export function place(r: WorldRoom, name: string): number[] {
|
|
76
|
+
const p = r.places.find((x) => x.name === name);
|
|
77
|
+
if (!p) warnMissing(`place in ${r.id}`, name, r.places.map((x) => x.name));
|
|
78
|
+
return (p ?? r.places.find((x) => x.name === 'arrival') ?? r.places[0])?.at ?? [0, 0, 0];
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
/** The room's light: the world's default with the room's own changes over it. */
|
|
82
|
+
export function lightOf(world: World, r: WorldRoom): Light {
|
|
83
|
+
const a = world.atmosphere, o = r.atmosphere ?? {};
|
|
84
|
+
return { ...a, ...o, ...(a.fog || o.fog ? { fog: { ...a.fog!, ...o.fog } } : {}), ...(a.light || o.light ? { light: { ...a.light!, ...o.light } } : {}) };
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
/** Where a door leads, or null when it leads nowhere. */
|
|
88
|
+
export function through(world: World, r: WorldRoom, doorId: string): WorldRoom | null {
|
|
89
|
+
const d = r.doors.find((x) => x.id === doorId);
|
|
90
|
+
return d ? world.rooms.find((x) => x.id === d.to) ?? null : null;
|
|
91
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "feel",
|
|
3
|
+
"viewport": "desktop",
|
|
4
|
+
"seed": 1,
|
|
5
|
+
"steps": [
|
|
6
|
+
"until screen=title 3000",
|
|
7
|
+
"press Space",
|
|
8
|
+
"until screen=playing 3000",
|
|
9
|
+
"press ArrowRight 2",
|
|
10
|
+
"wait 400",
|
|
11
|
+
"press ArrowUp",
|
|
12
|
+
"wait 700",
|
|
13
|
+
"press ArrowUp 12",
|
|
14
|
+
"wait 600",
|
|
15
|
+
"until control=false 9000",
|
|
16
|
+
"until screen=lost 3000",
|
|
17
|
+
"retry press Space",
|
|
18
|
+
"wait 500"
|
|
19
|
+
],
|
|
20
|
+
"expect": {
|
|
21
|
+
"hop height": "0.8 body",
|
|
22
|
+
"time in the air": "0.5 s",
|
|
23
|
+
"apex hang": "0.16 s",
|
|
24
|
+
"invulnerable window": "0.35 s",
|
|
25
|
+
"hop cooldown": "0.1 s",
|
|
26
|
+
"spike tell": "0.6 s",
|
|
27
|
+
"death beat": "0.5 s",
|
|
28
|
+
"restart": "under 2 s",
|
|
29
|
+
"coyote time (late hop)": "0.1 s",
|
|
30
|
+
"hop buffer (early press)": "0.1 s"
|
|
31
|
+
},
|
|
32
|
+
"sweeps": {
|
|
33
|
+
"coyote": { "steps": ["until screen=title 3000", "press Space", "until screen=playing 3000"], "anchor": "threats.0.phase=strike", "press": "ArrowUp", "success": "hero.grounded=false", "within": 200 },
|
|
34
|
+
"buffer": { "steps": ["until screen=title 3000", "press Space", "until screen=playing 3000", "wait 300"], "cue": "ArrowUp", "anchor": "hero.grounded=true", "press": "ArrowUp", "success": "hero.grounded=false", "within": 300 }
|
|
35
|
+
}
|
|
36
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
// The page boots where storage is blocked, and progress survives a reload: outcomes a player meets in a
|
|
2
|
+
// sandboxed frame, private browsing or a full disk (The Last Good Robot's platform test, in small).
|
|
3
|
+
// save.ts is engine-free so this runs under Node beside the rules.
|
|
4
|
+
|
|
5
|
+
import { test } from 'node:test';
|
|
6
|
+
import assert from 'node:assert/strict';
|
|
7
|
+
|
|
8
|
+
const g = globalThis as unknown as Record<string, unknown>;
|
|
9
|
+
/** A storage whose every access throws, as a sandboxed frame or blocked site data gives. */
|
|
10
|
+
const denyStorage = () => Object.defineProperty(globalThis, 'localStorage', { configurable: true, get() { throw new Error('SecurityError: access denied'); } });
|
|
11
|
+
/** A working in-memory storage, shared by every load of save.ts in this test (a "reload"). */
|
|
12
|
+
function fakeStorage(): Map<string, string> {
|
|
13
|
+
const m = new Map<string, string>();
|
|
14
|
+
const s = { getItem: (k: string) => m.get(k) ?? null, setItem: (k: string, v: string) => { m.set(k, String(v)); }, removeItem: (k: string) => { m.delete(k); } };
|
|
15
|
+
Object.defineProperty(globalThis, 'localStorage', { configurable: true, value: s, writable: true });
|
|
16
|
+
return m;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
test('the page boots where storage throws: progress starts at its defaults and saving never throws', async () => {
|
|
20
|
+
denyStorage();
|
|
21
|
+
const { progress, storage } = await import('../src/save.ts?denied');
|
|
22
|
+
assert.equal(progress.data.best, 0);
|
|
23
|
+
progress.update({ best: 9 });
|
|
24
|
+
assert.equal(progress.flush().ok, true, 'the session keeps its copy');
|
|
25
|
+
storage.setItem('k', 'v');
|
|
26
|
+
assert.equal(storage.getItem('k'), 'v');
|
|
27
|
+
delete g.localStorage;
|
|
28
|
+
});
|
|
29
|
+
|
|
30
|
+
test('progress survives a reload, and a corrupt save falls back to the defaults', async () => {
|
|
31
|
+
const m = fakeStorage();
|
|
32
|
+
const first = await import('../src/save.ts?first');
|
|
33
|
+
first.progress.update({ best: 42, reached: 3 });
|
|
34
|
+
first.progress.flush();
|
|
35
|
+
const again = await import('../src/save.ts?reload');
|
|
36
|
+
assert.equal(again.progress.data.best, 42);
|
|
37
|
+
assert.equal(again.progress.data.reached, 3);
|
|
38
|
+
m.set('progress', '{not json');
|
|
39
|
+
const broken = await import('../src/save.ts?corrupt');
|
|
40
|
+
assert.equal(broken.progress.data.best, 0);
|
|
41
|
+
delete g.localStorage;
|
|
42
|
+
});
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
// The rules played by five policies over 100 seeds each (src/probe-kit.ts), printed as JSON for
|
|
2
|
+
// `npx @funpixel/tools sim`, which reads it: standing still must not win, a naive player should not
|
|
3
|
+
// do as well as a sharp one unless the design says so, doing what the game teaches should pay.
|
|
4
|
+
// Rewrite the policies with your rules: each sees only what a player could see. Run: node test/probes.ts
|
|
5
|
+
// This file and src/rules.ts are one piece: when you rewrite the rules, rewrite this in the same
|
|
6
|
+
// step (it plays the demo until then), and set the seconds per run past the length the game means
|
|
7
|
+
// to have — sim reads play length from the sharp bot (15 min and an ending, the design doc's
|
|
8
|
+
// play-length line; name the ending in ended(run)). With levels, add level(run) to the game below: sim splits clear rate, loss
|
|
9
|
+
// rate and time per level for each player and warns on a flat level, a wall and a run nothing loses.
|
|
10
|
+
//
|
|
11
|
+
// Optional, when the game has them: a staged moment (the seed and time that give the best REAL
|
|
12
|
+
// signature moment; the moment view's enter() replays it with replayTo) and a music timeline
|
|
13
|
+
// (the game's own musicMix(run) sampled while a bot plays; `follow` names the layer and the
|
|
14
|
+
// on-screen number it should rise with).
|
|
15
|
+
|
|
16
|
+
import { bestStep, GOAL, hop, inReach, move, newRun, phase, SLOTS, TELL_SECONDS, tick, type Run } from '../src/rules.ts';
|
|
17
|
+
import { cohort, stageMoment, type Ev, type Policy, type ProbeGame } from '../src/probe-kit.ts';
|
|
18
|
+
import { humanRate } from '../src/probe-human.ts';
|
|
19
|
+
|
|
20
|
+
/** A step (±1), a hop (2) or nothing (0). A run a spike ended is kept in `spiked`. */
|
|
21
|
+
type Press = 1 | -1 | 0 | 2;
|
|
22
|
+
const spiked = new WeakSet<Run>();
|
|
23
|
+
const game: ProbeGame<Run, Press> = {
|
|
24
|
+
newRun, dt: 0.05,
|
|
25
|
+
step(run, p) {
|
|
26
|
+
const ev: Ev[] = [];
|
|
27
|
+
if (p === 2) { if (hop(run)) ev.push({ type: 'hop' }); }
|
|
28
|
+
else if (p) { const m = move(run, p); if (m.picked !== null) ev.push({ type: 'pickup' }); if (m.bumped) ev.push({ type: 'bump' }); }
|
|
29
|
+
if (tick(run, 0.05) === 'lost' && run.timeLeft > 0) { spiked.add(run); ev.push({ type: 'spiked' }); }
|
|
30
|
+
return ev;
|
|
31
|
+
},
|
|
32
|
+
outcome: (run) => (run.score >= GOAL ? 'won' : run.timeLeft <= 0 || spiked.has(run) ? 'lost' : null),
|
|
33
|
+
progress: (run) => run.score,
|
|
34
|
+
firstSuccess: (run) => run.score >= 5,
|
|
35
|
+
broken: (run) => (Number.isFinite(run.x) ? null : 'position is not a number'),
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
/** Straight at the nearest gem that is there, cracks or not: the naive line. */
|
|
39
|
+
const toGem = (run: Run): Press => {
|
|
40
|
+
let best = Infinity;
|
|
41
|
+
for (let i = 0; i < SLOTS; i++) if (run.gems[i] === 0 && i !== run.x && Math.abs(i - run.x) < Math.abs(best)) best = i - run.x;
|
|
42
|
+
return best === Infinity ? 0 : best > 0 ? 1 : -1;
|
|
43
|
+
};
|
|
44
|
+
/** The crack is under the player and the strike is near: a hop now clears it. */
|
|
45
|
+
const hopTime = (run: Run) => phase(run) === 'tell' && inReach(run) && run.spike!.t >= TELL_SECONDS - 0.2;
|
|
46
|
+
|
|
47
|
+
/** Press `choose(run)` once every `react` seconds, as a hand would; `reflex` presses between (a hop). */
|
|
48
|
+
const every = (react: number, choose: (run: Run, rnd: () => number) => Press, reflex?: (run: Run) => Press) => (seed: number) => {
|
|
49
|
+
let wait = 0, s = seed;
|
|
50
|
+
const rnd = () => ((s = (s * 1103515245 + 12345) >>> 0) / 4294967296);
|
|
51
|
+
return (run: Run): Press => reflex?.(run) || ((wait -= 0.05) > 0 ? 0 : ((wait = react), choose(run, rnd)));
|
|
52
|
+
};
|
|
53
|
+
|
|
54
|
+
const policies: Policy<Run, Press>[] = [
|
|
55
|
+
{ name: 'idle', role: 'idle', says: 'never presses', make: () => () => 0 },
|
|
56
|
+
{ name: 'naive', role: 'naive', says: 'steers straight at the nearest gem, a press every 0.35 s, cracks or not', make: every(0.35, toGem) },
|
|
57
|
+
{ name: 'taught', role: 'taught', says: 'what the how-to says: walk, turn at the wall, hop the spike late in its glow, a press every 0.18 s', make: every(0.18, (run) => (run.x <= 0 ? 1 : run.x >= SLOTS - 1 ? -1 : run.facing), (run) => (hopTime(run) ? 2 : 0)) },
|
|
58
|
+
{ name: 'skilled', role: 'skilled', says: 'nearest gem, stepping off every crack, a press every 0.12 s', make: every(0.12, bestStep) },
|
|
59
|
+
{ name: 'novice', role: 'novice', says: 'nearest gem every 0.6 s, one press in five the wrong way; hops when it sees the crack under it', make: every(0.6, (run, rnd) => (phase(run) === 'tell' && inReach(run) ? 2 : rnd() < 0.2 ? (-toGem(run) as Press) : toGem(run))) },
|
|
60
|
+
];
|
|
61
|
+
|
|
62
|
+
const best = policies.find((p) => p.role === 'skilled')!;
|
|
63
|
+
// The sharp line again at a thumb's rate (12 decisions a second, 200 ms to react): a level only the bot clears is a wall.
|
|
64
|
+
policies.push(humanRate({ ...best, make: () => (run) => bestStep(run) }, game.dt, { rest: 0 }));
|
|
65
|
+
|
|
66
|
+
const seeds = Array.from({ length: 100 }, (_, i) => i + 1);
|
|
67
|
+
console.log(JSON.stringify({
|
|
68
|
+
probes: 1,
|
|
69
|
+
cohorts: policies.map((p) => cohort(game, p, seeds, 60)),
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70
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+
moments: [{ name: 'streak', says: 'gems picked in 2 s', candidates: stageMoment(game, best, { seeds: seeds.slice(0, 20), at: [2, 4, 6], window: 2, score: (e) => (e.type === 'pickup' ? 1 : 0) }) }],
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71
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+
timelines: [],
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72
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+
}));
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@@ -0,0 +1,88 @@
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1
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+
// The rules under Node: `npm test` (Node 22.18+ runs TypeScript as is). Kept
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2
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+
// outside src/, so the platform's build never type-checks it. Name a
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3
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+
// test after the rule it proves, and grow this file with the rules: the team's
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4
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+
// best games carry hundreds.
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5
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+
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6
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+
import { test } from 'node:test';
|
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7
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+
import assert from 'node:assert/strict';
|
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8
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+
import { botRound, GOAL, HOP_BUFFER, HOP_COOLDOWN, HOP_LATE, HOP_SAFE, HOP_SECONDS, hop, move, newRun, phase, ROUND_SECONDS, SLOTS, SPIKE_FIRST, TELL_SECONDS, tick } from '../src/rules.ts';
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9
|
+
|
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10
|
+
test('a press moves half a slot, and the wall stops it', () => {
|
|
11
|
+
const r = newRun(1);
|
|
12
|
+
move(r, 1);
|
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13
|
+
assert.equal(r.x, Math.floor(SLOTS / 2) + 0.5);
|
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14
|
+
for (let i = 0; i < SLOTS * 2; i++) move(r, 1);
|
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15
|
+
assert.equal(move(r, 1).bumped, true);
|
|
16
|
+
});
|
|
17
|
+
|
|
18
|
+
test('a gem scores once, then comes back after a moment', () => {
|
|
19
|
+
const r = newRun(1);
|
|
20
|
+
move(r, 1);
|
|
21
|
+
assert.equal(move(r, 1).picked, Math.floor(SLOTS / 2) + 1);
|
|
22
|
+
move(r, -1);
|
|
23
|
+
assert.equal(move(r, 1).picked, null, 'not back yet');
|
|
24
|
+
tick(r, 1);
|
|
25
|
+
move(r, -1);
|
|
26
|
+
assert.notEqual(move(r, 1).picked, null, 'back after a second');
|
|
27
|
+
});
|
|
28
|
+
|
|
29
|
+
test(`collecting ${GOAL} wins, dodging the spikes; the clock running out loses`, () => {
|
|
30
|
+
assert.equal(botRound(newRun(5), 0.25), 'won');
|
|
31
|
+
const r = newRun(5);
|
|
32
|
+
r.nextSpike = Infinity;
|
|
33
|
+
assert.equal(tick(r, ROUND_SECONDS), 'lost');
|
|
34
|
+
assert.equal(r.timeLeft, 0);
|
|
35
|
+
});
|
|
36
|
+
|
|
37
|
+
test(`a spike's crack glows ${TELL_SECONDS} s before it strikes; standing on it loses, a slot away is clear`, () => {
|
|
38
|
+
const r = newRun(2);
|
|
39
|
+
assert.equal(tick(r, SPIKE_FIRST), null);
|
|
40
|
+
assert.equal(phase(r), 'tell');
|
|
41
|
+
assert.equal(tick(r, TELL_SECONDS - 0.1), null, 'the warning is not the hit');
|
|
42
|
+
assert.equal(tick(r, 0.1 + HOP_LATE), 'lost');
|
|
43
|
+
const away = newRun(2);
|
|
44
|
+
tick(away, SPIKE_FIRST);
|
|
45
|
+
move(away, 1); move(away, 1);
|
|
46
|
+
assert.equal(tick(away, 1), null);
|
|
47
|
+
});
|
|
48
|
+
|
|
49
|
+
test(`the hop: ${HOP_SECONDS} s in the air, safe for ${HOP_SAFE} s, ready again ${HOP_COOLDOWN} s after landing`, () => {
|
|
50
|
+
const r = newRun(3);
|
|
51
|
+
tick(r, SPIKE_FIRST + TELL_SECONDS - 0.15);
|
|
52
|
+
assert.ok(hop(r), 'a hop late in the tell');
|
|
53
|
+
assert.equal(hop(r), false, 'not twice in the air');
|
|
54
|
+
assert.equal(tick(r, HOP_SECONDS), null, 'it clears the strike');
|
|
55
|
+
assert.equal(hop(r), false, 'resting: the press is kept');
|
|
56
|
+
tick(r, HOP_COOLDOWN);
|
|
57
|
+
assert.ok(r.hop >= 0, 'and takes off the moment the hop is ready');
|
|
58
|
+
const early = newRun(3);
|
|
59
|
+
tick(early, SPIKE_FIRST);
|
|
60
|
+
hop(early);
|
|
61
|
+
assert.equal(tick(early, TELL_SECONDS + 0.1), 'lost', 'a hop taken at the first glow lands in the strike: the committed landing is open');
|
|
62
|
+
});
|
|
63
|
+
|
|
64
|
+
test(`forgiveness: a press ${HOP_BUFFER} s before landing hops when ready; a spike hits ${HOP_LATE} s after it stands`, () => {
|
|
65
|
+
const r = newRun(3);
|
|
66
|
+
hop(r);
|
|
67
|
+
tick(r, HOP_SECONDS - HOP_BUFFER);
|
|
68
|
+
assert.equal(hop(r), false, 'still in the air');
|
|
69
|
+
tick(r, HOP_BUFFER + HOP_COOLDOWN);
|
|
70
|
+
assert.ok(r.hop >= 0, 'the early press took off when the hop was ready');
|
|
71
|
+
const early = newRun(3);
|
|
72
|
+
hop(early);
|
|
73
|
+
tick(early, HOP_SECONDS - HOP_BUFFER - 0.05);
|
|
74
|
+
hop(early);
|
|
75
|
+
tick(early, 0.1 + HOP_COOLDOWN);
|
|
76
|
+
assert.equal(early.hop, -1, 'a press before the buffer is dropped');
|
|
77
|
+
const late = newRun(3);
|
|
78
|
+
assert.equal(tick(late, SPIKE_FIRST + TELL_SECONDS + HOP_LATE - 0.05), null, 'the spike stands, not yet a hit');
|
|
79
|
+
assert.ok(hop(late));
|
|
80
|
+
assert.equal(tick(late, 0.5), null, 'a hop that late still clears it');
|
|
81
|
+
assert.equal(tick(newRun(3), SPIKE_FIRST + TELL_SECONDS + HOP_LATE), 'lost', 'later than that is a hit');
|
|
82
|
+
});
|
|
83
|
+
|
|
84
|
+
test('the same seed replays the same round', () => {
|
|
85
|
+
const a = newRun(9), b = newRun(9);
|
|
86
|
+
for (let i = 0; i < 12; i++) { move(a, 1); move(b, 1); tick(a, 0.7); tick(b, 0.7); }
|
|
87
|
+
assert.deepEqual(a, b);
|
|
88
|
+
});
|