@funpixel/tools 0.0.0-stage → 0.1.0
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- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2918 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +605 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +95 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +329 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
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**Use** means anything you do with the software requiring one of your licenses.
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@@ -0,0 +1,17 @@
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# Funpixel GDK for Kiro CLI
|
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2
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+
|
|
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|
+
Use Funpixel asset tools, game skills and optional studio workflows in your agent. Build, verify and publish browser games with advisory hooks and project-controlled review.
|
|
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|
+
|
|
5
|
+
```
|
|
6
|
+
node install.mjs # writes ~/.kiro/agents/funpixel.json pointing at this folder
|
|
7
|
+
node install.mjs --workspace # or ./.kiro/agents/funpixel.json for one project
|
|
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|
+
kiro-cli chat --agent funpixel
|
|
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|
+
```
|
|
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|
+
|
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|
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Commands: `/fp-new`, `/fp-first-look`, `/fp-verify`, `/fp-playtest`, `/fp-mobile-qa`, `/fp-publish`. Studio workflow: `/fp-studio`. Set `FUNPIXEL_API_KEY` before installing, or the
|
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|
+
Funpixel MCP is written disabled and the skills fall back to `npx @funpixel/tools`.
|
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+
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Kiro shows hook output to the model only at the start of a turn, so the Stop gate cannot hold a turn open: it warns the person
|
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|
+
and hands its open items to the agent with the next message. See `hooks/host.md`.
|
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+
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+
Generated by `funpixel-mono/gdk` (`npm run build`); edit the source there, never this copy.
|
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@@ -0,0 +1,75 @@
|
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|
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# Third-party notices
|
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+
|
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|
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The Funpixel GDK adapts material from two MIT-licensed projects. Where a skill, agent or rule
|
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|
+
adapts one of them, it says so in a credit line. Everything else is Funpixel's own.
|
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+
|
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|
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One further source informed the GDK as ideas only, and none of its text is used: PixelLab
|
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|
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(proprietary).
|
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|
+
|
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|
+
## scenario-labs/skills (v0.47.0)
|
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|
+
|
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|
+
Adapted: the skill house style (trigger line, worked example, common mistakes, length cap) and its
|
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|
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lint; the refine-loop discipline (rubric first, one variable per round, round cap); reference and
|
|
13
|
+
consistency handling; sprite-sheet grid and alignment recipes; audio prompt grammar; the
|
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14
|
+
"name the reflex" method for variety; and (from 0.48.0's critique rubrics) the critique order
|
|
15
|
+
"numbers first, then eyes; a passing number never excuses a visual failure", used by the critic
|
|
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|
+
agent and the panel brief that ships with funtools (`panel/brief.md`); the identity-library flow
|
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|
+
(an accepted anchor, then a named collection drawn from it) and the model-comparison method (one
|
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18
|
+
input, a budget first, the same framing, measured before judged), in `funpixel-art`
|
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19
|
+
`references/cast.md` and `funpixel-3d` `references/bake-off.md`, and funtools'
|
|
20
|
+
`cast` and `assets` bake-off.
|
|
21
|
+
|
|
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|
+
```
|
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|
+
MIT License
|
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24
|
+
|
|
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|
+
Copyright (c) 2026 Scenario
|
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|
+
|
|
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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|
+
of this software and associated documentation files (the "Software"), to deal
|
|
29
|
+
in the Software without restriction, including without limitation the rights
|
|
30
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
31
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
32
|
+
furnished to do so, subject to the following conditions:
|
|
33
|
+
|
|
34
|
+
The above copyright notice and this permission notice shall be included in all
|
|
35
|
+
copies or substantial portions of the Software.
|
|
36
|
+
|
|
37
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
38
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
39
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
40
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
41
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
42
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
43
|
+
SOFTWARE.
|
|
44
|
+
```
|
|
45
|
+
|
|
46
|
+
## Claude Code Game Studios (Donchitos)
|
|
47
|
+
|
|
48
|
+
Adapted: the studio roles as agents (art director, audio director, QA lead, level designer), the
|
|
49
|
+
session-start context and gap detection hooks, asset-spec and playtest-report practice, the HUD's
|
|
50
|
+
information tiers and element budget (`funpixel-mobile-ui`), and "never two new mechanics in one
|
|
51
|
+
encounter" (`funpixel-game-logic`, the level designer).
|
|
52
|
+
|
|
53
|
+
```
|
|
54
|
+
MIT License
|
|
55
|
+
|
|
56
|
+
Copyright (c) 2026 Donchitos
|
|
57
|
+
|
|
58
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
59
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
60
|
+
in the Software without restriction, including without limitation the rights
|
|
61
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
62
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
63
|
+
furnished to do so, subject to the following conditions:
|
|
64
|
+
|
|
65
|
+
The above copyright notice and this permission notice shall be included in all
|
|
66
|
+
copies or substantial portions of the Software.
|
|
67
|
+
|
|
68
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
69
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
70
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
71
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
72
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
73
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
74
|
+
SOFTWARE.
|
|
75
|
+
```
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "funpixel",
|
|
3
|
+
"description": "Funpixel GDK: Use Funpixel asset tools, game skills and optional studio workflows in your agent. Build, verify and publish browser games with advisory hooks and project-controlled review.",
|
|
4
|
+
"tools": [
|
|
5
|
+
"*"
|
|
6
|
+
],
|
|
7
|
+
"allowedTools": [
|
|
8
|
+
"read",
|
|
9
|
+
"grep",
|
|
10
|
+
"glob",
|
|
11
|
+
"code"
|
|
12
|
+
],
|
|
13
|
+
"resources": [
|
|
14
|
+
"skill://{{ROOT}}/skills/*/SKILL.md"
|
|
15
|
+
],
|
|
16
|
+
"hooks": {
|
|
17
|
+
"userPromptSubmit": [
|
|
18
|
+
{
|
|
19
|
+
"command": "node \"{{ROOT}}/hooks/kiro-prompt.mjs\"",
|
|
20
|
+
"timeout_ms": 30000
|
|
21
|
+
}
|
|
22
|
+
],
|
|
23
|
+
"postToolUse": [
|
|
24
|
+
{
|
|
25
|
+
"command": "node \"{{ROOT}}/hooks/nudge.mjs\"",
|
|
26
|
+
"timeout_ms": 30000
|
|
27
|
+
}
|
|
28
|
+
],
|
|
29
|
+
"stop": [
|
|
30
|
+
{
|
|
31
|
+
"command": "node \"{{ROOT}}/hooks/stop-gate.mjs\"",
|
|
32
|
+
"timeout_ms": 30000
|
|
33
|
+
}
|
|
34
|
+
]
|
|
35
|
+
},
|
|
36
|
+
"mcpServers": {
|
|
37
|
+
"funpixel": {
|
|
38
|
+
"url": "https://api.funpixel.ai/mcp",
|
|
39
|
+
"headers": {
|
|
40
|
+
"Authorization": "Bearer ${FUNPIXEL_API_KEY}"
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
},
|
|
44
|
+
"welcomeMessage": "Funpixel GDK: /fp-new to start a game, /fp-verify, /fp-playtest, /fp-publish."
|
|
45
|
+
}
|
|
@@ -0,0 +1,135 @@
|
|
|
1
|
+
<!-- funpixel-gdk:brief -->
|
|
2
|
+
# Game development with the Funpixel toolkit
|
|
3
|
+
|
|
4
|
+
Start with the creator's goal. An asset repair stays an asset repair; a new game gets the path
|
|
5
|
+
below. The creator and host agent own scope, style and workflow. Recipes here and in the
|
|
6
|
+
skills are defaults, not boundaries: keep locked choices, explore open ones, find another way when
|
|
7
|
+
no recipe fits.
|
|
8
|
+
|
|
9
|
+
Assets work in any engine; build, preview and publish target browser games (Pixi 8 or Three.js,
|
|
10
|
+
Preact, the SDK).
|
|
11
|
+
|
|
12
|
+
## The shelf
|
|
13
|
+
|
|
14
|
+
Skills hold what great looks like, with numbers; each loads in one call (Skill tool or `SKILL.md`):
|
|
15
|
+
- starting, planning or reshaping a game, the GDD: `funpixel-gdd`; code, the SDK, multiplayer:
|
|
16
|
+
`funpixel-game-spine`; rules, levels, balance, depth and replay: `funpixel-game-logic`
|
|
17
|
+
- the look, 2D art, light and effects: `funpixel-art`; 3D models, the bench and levels: `funpixel-3d`
|
|
18
|
+
- feel and payoffs: `funpixel-game-feel`; a place with a story: `funpixel-world-and-story`; sound
|
|
19
|
+
and music: `funpixel-audio`; phone HUD, touch: `funpixel-mobile-ui`
|
|
20
|
+
- proving it plays, the panel and blind player: `funpixel-verify`; dev log: `funpixel-feedback`;
|
|
21
|
+
publish, trailer, store shots, playable ads: `funpixel-publish`; a store: `funpixel-store`;
|
|
22
|
+
Unity: `funpixel-unity-game`
|
|
23
|
+
|
|
24
|
+
The session start names the few this game needs. Local hooks advise (`funpixel.json` `gdk.gate`:
|
|
25
|
+
`"block"` or `"off"`; `FUNPIXEL_GDK_GATE`); no setting changes publishing's own checks.
|
|
26
|
+
|
|
27
|
+
## The path
|
|
28
|
+
|
|
29
|
+
For a complete game, the path our best games took: you are the person's copilot, not an autopilot.
|
|
30
|
+
A plan made with them is a contract, target frames show what done looks like, and every round
|
|
31
|
+
closes the gap between the two. The locked plan
|
|
32
|
+
is the job; how you build it is yours. Why, tool and signal per step:
|
|
33
|
+
`funpixel-gdd/references/the-path.md`.
|
|
34
|
+
|
|
35
|
+
Start each session from `npx @funpixel/tools flow`: the owner's notes first (they outrank an
|
|
36
|
+
agent's claim), then the one next step. After every step, a short status in the chat with a
|
|
37
|
+
capture of the build: the owner watches and steers.
|
|
38
|
+
|
|
39
|
+
1. **Brief back, one screen, one question.** A short brief (title, kind, verb, world, length,
|
|
40
|
+
failing, look, platforms), your calls in a line each, then one question: is it right? Decide
|
|
41
|
+
the rest and say it: their ask outranks a standing request.
|
|
42
|
+
2. **First look, then a first playable.** The key art and the hero's reference sheet, shown in
|
|
43
|
+
the chat for the owner to steer. Then a playable built from them with real assets (the hero,
|
|
44
|
+
the place in the key art's light, title, music, the verb's sounds), sized by the game (short:
|
|
45
|
+
about 1 minute; long: 3 to 5), judged against the key art. They play: potential, or not.
|
|
46
|
+
3. **Plan the whole game around it** (skill `funpixel-gdd`): the genre's best, pillars, story,
|
|
47
|
+
levels and maps, fun and wow moments, screens and HUD, a numbers contract with named tests,
|
|
48
|
+
the rest of the first look (target frames), the asset list with its price.
|
|
49
|
+
4. **Lock** (`flow ask`): the owner's "looks good, let's build" (price shown; not a cap). It
|
|
50
|
+
stands until they say otherwise; a new direction is a new GDD version locked again; a
|
|
51
|
+
departure goes in "Where the build moved", with why.
|
|
52
|
+
5. **Sim first** (`sim`, `test`), then **build with the assets as they land** in `public/assets/`,
|
|
53
|
+
each judged under the game's light. The slice: one verb, a win and a loss, progress, keys and
|
|
54
|
+
touch, `check` exits 0.
|
|
55
|
+
6. **Each round, the look-dev loop**: capture at the target moments, set each beside its target
|
|
56
|
+
(`compare --target`), fix the biggest difference, then play it (`play`, `playtest`). Repeat
|
|
57
|
+
until each beat is close. Matching the targets is the job, never a style choice: only the owner
|
|
58
|
+
relaxes a target.
|
|
59
|
+
7. **Extend** chapter by chapter (each to its targets, then the owner's yes); fold a new
|
|
60
|
+
request into the pillars first.
|
|
61
|
+
8. **Finish when the person plays it and says yes.** Green means stop. When verify passes and the
|
|
62
|
+
goal is met, stop editing. No renames, restyles or polish nobody asked for; they break what
|
|
63
|
+
worked and hide which change did what.
|
|
64
|
+
Hand back what plays now (keys and touch), what is out on purpose, the next two or three steps,
|
|
65
|
+
and every stand-in. File the dev log with `report_feedback` before you finish.
|
|
66
|
+
|
|
67
|
+
## A funtools scaffold
|
|
68
|
+
|
|
69
|
+
A folder `funtools init` made is a finished frame around a demo round (`init --bare`: none). Replace
|
|
70
|
+
the demo with your game (`rules.ts`, `session.ts`, `game.ts`, `feel.ts`, `hud.tsx`, `screens.tsx`,
|
|
71
|
+
`look.json`, a check per mechanic in `funpixel.json`); keep the frame, host integration and checks.
|
|
72
|
+
|
|
73
|
+
## Silent failures
|
|
74
|
+
|
|
75
|
+
- dt is in seconds and clamped: `dt = Math.min(dt, 0.1)`. A background tab hands you one huge
|
|
76
|
+
frame and everything tunnels. Pixi: `ticker.deltaMS / 1000`, never `deltaTime`.
|
|
77
|
+
- Resize with `setupGameResize((w, h) => …)` from `@funpixel/sdk`, never a `resize` listener or
|
|
78
|
+
`resizeTo: window`: those miss iframe resizes. It fires once at the call, so create the renderer
|
|
79
|
+
first.
|
|
80
|
+
- Audio: one `new AudioEngine({ iosPatch: false })` from `@funpixel/sdk/audio`; connect every
|
|
81
|
+
source to `audio.master` and call `audio.unlock()` from the first click, pointerup or keydown.
|
|
82
|
+
`iosPatch: false` lets the iPhone ringer switch mute the game; pass `true`
|
|
83
|
+
only when sound is the game (rhythm, music). Keep an existing game's choice.
|
|
84
|
+
- Pointer handlers use `addEventListener`. Assigning `onpointerdown = …` twice kills the first
|
|
85
|
+
control without an error.
|
|
86
|
+
- Three: GLBs need `DRACOLoader`, `KTX2Loader` and the meshopt decoder with same-origin decoder
|
|
87
|
+
paths, an environment map (they render flat grey without one), and `mixer.update(dt)` every frame.
|
|
88
|
+
- Pixi: every display object gets a `.label`; `window.__PIXI_APP__ = app` after `app.init()`.
|
|
89
|
+
- Room codes, share codes and seeds carry `data-funpixel-selectable` (else they cannot be copied).
|
|
90
|
+
- `@funpixel/sdk` is pinned exactly (`"0.6.0"`). Import the root only for `setupGameResize`;
|
|
91
|
+
everything else from a subpath. Multiplayer is `Room.autoJoin(getGameKey(), …)`, never a raw
|
|
92
|
+
WebSocket (skill `funpixel-game-spine`).
|
|
93
|
+
- A performance fix changes how a frame is made (pooling, atlases, instancing), never what it shows.
|
|
94
|
+
- Assets arrive as expiring URLs: `npx @funpixel/tools job <id> --wait --out public/assets/<file>`;
|
|
95
|
+
never base64 in code.
|
|
96
|
+
- Hosts may refuse chains, loops, `sed -i`, heredocs and outside paths: use the edit tool, one
|
|
97
|
+
command per call (`doctor --host`); keep captures in `design/shots/`.
|
|
98
|
+
|
|
99
|
+
## Red flags: thoughts before broken games
|
|
100
|
+
|
|
101
|
+
- "It compiles, so it works." Verify it; a runtime crash builds green.
|
|
102
|
+
- "I'll cast it to make the error go away." Look the name up (skill `funpixel-game-spine`); `as any` and
|
|
103
|
+
`?.` compile code that does nothing.
|
|
104
|
+
- "The class exists, so the feature exists." Trace it from boot, the loop or an input handler, and
|
|
105
|
+
give it a check.
|
|
106
|
+
- "The shapes will do for now." They won't: make the planned asset. A shape is only a fallback
|
|
107
|
+
until it lands; name every one still in the game at hand-back.
|
|
108
|
+
- "The Play button surely works." Press it (skill `funpixel-verify`, front door).
|
|
109
|
+
|
|
110
|
+
## Spending
|
|
111
|
+
|
|
112
|
+
Scope, time and spend are the creator's: never shrink an agreed game to save them. The locked plan
|
|
113
|
+
is the go-ahead for its assets: make them (pass `confirm_cost`); before each paid call say the
|
|
114
|
+
route and its cost in one line. No budget unless the owner sets a cap. Out of credits is a pause: say so;
|
|
115
|
+
they top up and you go on. Long jobs return an id: collect
|
|
116
|
+
with `get_job`. Never end a session (headless `-p` too) while a background job, subagent
|
|
117
|
+
or recording runs: a session that ends does not come back. Do the work in the session.
|
|
118
|
+
|
|
119
|
+
## Hosted and local
|
|
120
|
+
|
|
121
|
+
The Funpixel MCP does the paid and hosted work; `funtools` runs locally and free. When the MCP is
|
|
122
|
+
not connected, use the local column and say which steps you could not do.
|
|
123
|
+
|
|
124
|
+
| Job | MCP tool | Local (`npx @funpixel/tools …`) |
|
|
125
|
+
|---|---|---|
|
|
126
|
+
| New game | `create_game`, only with no local files (`init` mints the id) | `init` |
|
|
127
|
+
| Build and preview | `build`, `preview` | `npm run build`, `dev` |
|
|
128
|
+
| Check it plays | `probe`, `screenshot` (`click` presses Play) | `verify`, `verify --watch`, `verify --front-door` |
|
|
129
|
+
| Look at a state | `capture_view`, `audit_screens`, `inspect_scene` | `capture` (`--all`: every view), `audit-screens`, `scene` |
|
|
130
|
+
| Critic panel, blind player | `review`, `play` | `playtest`: `critic`, `player` agent seats |
|
|
131
|
+
| Images, sprites, sheets | `generate_image`, `generate_sprite`, `edit_image`, `generate_spritesheet` | `gen image\|sprite\|edit\|sheet`, `assets gen` |
|
|
132
|
+
| Sound and music | `generate_sound`, `generate_music` | `gen sound`, `gen music` |
|
|
133
|
+
| 3D models | `generate_3d_model`, then the bench tools (skill `funpixel-3d`) | `gen model3d`, `model …` (`--local` on your Blender) |
|
|
134
|
+
| Publish | `publish_game` | `publish` (needs `funtools login`) |
|
|
135
|
+
| Dev log and feedback | `report_feedback` | lines in `.funtools/devlog.jsonl` |
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
import { createHash } from 'node:crypto';
|
|
2
|
+
import { mkdirSync, readdirSync, readFileSync, renameSync, writeFileSync } from 'node:fs';
|
|
3
|
+
import { join } from 'node:path';
|
|
4
|
+
const hash = (s) => createHash('sha256').update(s).digest('hex');
|
|
5
|
+
const AXES = ['lookAndFeel', 'readability', 'intuitiveness', 'juice', 'fun', 'mobile', 'hud', 'overall'];
|
|
6
|
+
const BAR = ['art_direction', 'consistency', 'motion', 'juice', 'screens'];
|
|
7
|
+
const PERSONAS = { veteran: 'veteran player', ux: 'UX designer', skeptic: 'skeptic' };
|
|
8
|
+
const directory = (root) => join(root, '.funtools', 'critic');
|
|
9
|
+
export function captureDigest(root) {
|
|
10
|
+
try {
|
|
11
|
+
return hash(readFileSync(join(root, '.funtools', 'capture', 'index.json')));
|
|
12
|
+
}
|
|
13
|
+
catch {
|
|
14
|
+
return null;
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
export function panelScore(surfaces) {
|
|
18
|
+
if (!Array.isArray(surfaces) || surfaces.length < 2 || surfaces.length > 32)
|
|
19
|
+
return null;
|
|
20
|
+
const persona = Object.keys(PERSONAS).find((p) => surfaces[0]?.persona === p || surfaces[0]?.persona === PERSONAS[p]);
|
|
21
|
+
if (!persona || !surfaces.every((s) => s && (s.persona === persona || s.persona === PERSONAS[persona]) &&
|
|
22
|
+
typeof s.surface === 'string' && AXES.every((a) => Number.isFinite(s.scores?.[a]) && s.scores[a] >= 1 && s.scores[a] <= 10) &&
|
|
23
|
+
Array.isArray(s.findings) && s.findings.every((f) => f && ['high', 'medium', 'low'].includes(f.severity)) &&
|
|
24
|
+
BAR.every((k) => ['met', 'missing', 'unseen'].includes(s.bar?.[k]))))
|
|
25
|
+
return null;
|
|
26
|
+
if (!['phone', 'desktop'].every((vp) => surfaces.some((s) => s.surface.toLowerCase().startsWith(`${vp} `))))
|
|
27
|
+
return null;
|
|
28
|
+
const mean = (axis) => surfaces.reduce((n, s) => n + s.scores[axis], 0) / surfaces.length;
|
|
29
|
+
const entries = new Map();
|
|
30
|
+
for (const s of surfaces) {
|
|
31
|
+
for (const [k, v] of Object.entries(s.bar))
|
|
32
|
+
if (v === 'missing')
|
|
33
|
+
entries.set(`${s.surface}: ${k} missing`, k);
|
|
34
|
+
for (const f of s.findings.filter((x) => x.severity === 'high')) {
|
|
35
|
+
entries.set(`${s.surface}: ${f.id ?? 'high finding'} ${f.issue ?? ''}`.trim(), String(f.id ?? f.issue ?? 'high finding'));
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
const unseen = [...new Set(surfaces.flatMap((s) => Object.entries(s.bar).filter(([, v]) => v === 'unseen').map(([k]) => k)))];
|
|
39
|
+
return { persona, overall: mean('overall'), look: mean('lookAndFeel'), open: [...entries.keys()], openKeys: [...entries.values()], unseen };
|
|
40
|
+
}
|
|
41
|
+
export function recordCritic(root, input, fingerprint, now = Date.now()) {
|
|
42
|
+
if (input.hook_event_name !== 'SubagentStop' || typeof input.agent_id !== 'string' || !input.agent_id ||
|
|
43
|
+
input.agent_id.length > 200 || typeof input.last_assistant_message !== 'string' || input.last_assistant_message.length > 65536)
|
|
44
|
+
return false;
|
|
45
|
+
let value;
|
|
46
|
+
try {
|
|
47
|
+
value = JSON.parse(input.last_assistant_message);
|
|
48
|
+
}
|
|
49
|
+
catch {
|
|
50
|
+
return false;
|
|
51
|
+
}
|
|
52
|
+
const digest = captureDigest(root);
|
|
53
|
+
if (value?.kind !== 'funpixel-critic' || !digest || value.fingerprint !== fingerprint || value.capture_digest !== digest || !panelScore(value.surfaces))
|
|
54
|
+
return false;
|
|
55
|
+
const dir = directory(root);
|
|
56
|
+
mkdirSync(dir, { recursive: true });
|
|
57
|
+
const file = join(dir, `${hash(input.agent_id)}.json`);
|
|
58
|
+
const temp = `${file}.${process.pid}.tmp`;
|
|
59
|
+
writeFileSync(temp, JSON.stringify({ ...value, agent_id: input.agent_id, at: now }));
|
|
60
|
+
renameSync(temp, file);
|
|
61
|
+
return true;
|
|
62
|
+
}
|
|
63
|
+
export function codexPanel(root, fingerprint) {
|
|
64
|
+
const digest = captureDigest(root);
|
|
65
|
+
if (!digest)
|
|
66
|
+
return [];
|
|
67
|
+
let files;
|
|
68
|
+
try {
|
|
69
|
+
files = readdirSync(directory(root));
|
|
70
|
+
}
|
|
71
|
+
catch {
|
|
72
|
+
return [];
|
|
73
|
+
}
|
|
74
|
+
const records = [];
|
|
75
|
+
for (const file of files.filter((f) => /^[a-f0-9]{64}\.json$/.test(f))) {
|
|
76
|
+
try {
|
|
77
|
+
const value = JSON.parse(readFileSync(join(directory(root), file), 'utf8'));
|
|
78
|
+
const score = panelScore(value?.surfaces);
|
|
79
|
+
if (score && value.kind === 'funpixel-critic' && value.fingerprint === fingerprint && value.capture_digest === digest &&
|
|
80
|
+
typeof value.agent_id === 'string' && file === `${hash(value.agent_id)}.json` && Number.isFinite(value.at))
|
|
81
|
+
records.push({ ...score, at: value.at });
|
|
82
|
+
}
|
|
83
|
+
catch { }
|
|
84
|
+
}
|
|
85
|
+
return records.sort((a, b) => a.at - b.at);
|
|
86
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { spawnSync } from 'node:child_process';
|
|
2
|
+
import { realpathSync } from 'node:fs';
|
|
3
|
+
import { tmpdir } from 'node:os';
|
|
4
|
+
import { readState, writeState } from './lib.mjs';
|
|
5
|
+
const git = (root, ...args) => spawnSync('git', ['-C', root, ...args], { encoding: 'utf8', timeout: 5000 });
|
|
6
|
+
const real = (p) => { try {
|
|
7
|
+
return realpathSync(p);
|
|
8
|
+
}
|
|
9
|
+
catch {
|
|
10
|
+
return p;
|
|
11
|
+
} };
|
|
12
|
+
export function inTemp(root) {
|
|
13
|
+
const r = real(root);
|
|
14
|
+
return [real(tmpdir()), '/tmp', '/private/tmp', '/var/folders', '/private/var/folders'].some((t) => r === t || r.startsWith(`${t}/`));
|
|
15
|
+
}
|
|
16
|
+
export function gitState(root) {
|
|
17
|
+
const inside = git(root, 'rev-parse', '--is-inside-work-tree');
|
|
18
|
+
if (inside.error)
|
|
19
|
+
return { repo: null };
|
|
20
|
+
if (inside.status !== 0 || inside.stdout.trim() !== 'true')
|
|
21
|
+
return { repo: false };
|
|
22
|
+
const status = git(root, 'status', '--porcelain', '--untracked-files=all', '--', '.');
|
|
23
|
+
const files = status.status === 0 ? status.stdout.split('\n').filter((l) => l.trim()).map((l) => l.slice(3)) : [];
|
|
24
|
+
const remote = git(root, 'remote').stdout.trim().length > 0;
|
|
25
|
+
const ahead = git(root, 'rev-list', '--count', '@{u}..HEAD');
|
|
26
|
+
return { repo: true, files, remote, unpushed: ahead.status === 0 ? Number(ahead.stdout.trim()) || 0 : null };
|
|
27
|
+
}
|
|
28
|
+
export function durableLine(root, st = gitState(root)) {
|
|
29
|
+
const parts = [];
|
|
30
|
+
if (inTemp(root))
|
|
31
|
+
parts.push(`the game lives in a temp folder (${root}), which the system wipes — move it to a folder of its own`);
|
|
32
|
+
if (st.repo === false)
|
|
33
|
+
parts.push('the game is not in git — `git init`, commit, and push to a remote so it cannot be lost');
|
|
34
|
+
else if (st.repo) {
|
|
35
|
+
const n = st.files.length;
|
|
36
|
+
if (n)
|
|
37
|
+
parts.push(`${n} file${n === 1 ? '' : 's'} not committed — commit and push (\`git add -A\`, \`git commit\`, \`git push\`)`);
|
|
38
|
+
if (!st.remote)
|
|
39
|
+
parts.push('no remote — push the game somewhere it survives this machine (`git remote add origin …`, then `git push -u origin HEAD`)');
|
|
40
|
+
else if (!n && st.unpushed)
|
|
41
|
+
parts.push(`${st.unpushed} commit${st.unpushed === 1 ? '' : 's'} not pushed — \`git push\``);
|
|
42
|
+
}
|
|
43
|
+
return parts.length ? `Funpixel: keep the game — ${parts.join('; ')}.` : null;
|
|
44
|
+
}
|
|
45
|
+
export function durableNote(input, root) {
|
|
46
|
+
if (process.env.FUNPIXEL_GDK_DURABLE === 'off')
|
|
47
|
+
return null;
|
|
48
|
+
const state = readState(input);
|
|
49
|
+
if (state.durableNoted)
|
|
50
|
+
return null;
|
|
51
|
+
const line = durableLine(root);
|
|
52
|
+
if (!line)
|
|
53
|
+
return null;
|
|
54
|
+
writeState(input, { ...readState(input), durableNoted: Date.now() });
|
|
55
|
+
return line;
|
|
56
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
#!/usr/bin/env node
|
|
2
|
+
import { forHost, isMain, readInput, readState, startDir, writeState } from './lib.mjs';
|
|
3
|
+
import { fence } from './vendor/lanes/fence.mjs';
|
|
4
|
+
export function fenceAnswer(input) {
|
|
5
|
+
let a = null;
|
|
6
|
+
try {
|
|
7
|
+
a = fence({ cwd: startDir(input), agentType: input.agent_type, tool: String(input.tool_name ?? ''), input: input.tool_input ?? {} });
|
|
8
|
+
}
|
|
9
|
+
catch {
|
|
10
|
+
return null;
|
|
11
|
+
}
|
|
12
|
+
if (!a)
|
|
13
|
+
return null;
|
|
14
|
+
if ('deny' in a)
|
|
15
|
+
return { hookSpecificOutput: { hookEventName: 'PreToolUse', permissionDecision: 'deny', permissionDecisionReason: a.deny } };
|
|
16
|
+
const state = readState(input);
|
|
17
|
+
const noted = Array.isArray(state.fenceNoted) ? state.fenceNoted : [];
|
|
18
|
+
if (noted.includes(a.lane))
|
|
19
|
+
return null;
|
|
20
|
+
writeState(input, { ...state, fenceNoted: [...noted, a.lane] });
|
|
21
|
+
return { hookSpecificOutput: { hookEventName: 'PreToolUse', additionalContext: a.note } };
|
|
22
|
+
}
|
|
23
|
+
async function main() {
|
|
24
|
+
const out = fenceAnswer(await readInput());
|
|
25
|
+
if (out)
|
|
26
|
+
process.stdout.write(forHost(JSON.stringify(out)));
|
|
27
|
+
}
|
|
28
|
+
if (isMain(import.meta.url)) {
|
|
29
|
+
main().catch((e) => process.stderr.write(`funpixel fence: ${e instanceof Error ? e.message : e}\n`));
|
|
30
|
+
}
|