@funpixel/tools 0.0.0-stage → 0.1.0
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- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2918 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +605 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +95 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +329 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
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# SPDX-License-Identifier: GPL-3.0-or-later
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"""`audit_clips` — play every clip and measure what it does. Read-only.
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`inspect` reads a clip's NAME and curve count; that says a clip exists, not
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that it works. The harness games found the rest by eye, one at a time:
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* a clip that holds one pose — keyed, exported, "animated", and the character
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stands still (a rig whose Walk is its bind pose, twice);
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* root motion nobody asked for — the clip walks the character forward and the
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game moves it forward too, so it runs at double speed and then snaps back;
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* a planted foot that SLIDES — the feet skate over the ground while the body
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walks, which is the first thing a player sees.
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So each clip that drives the armature is evaluated frame by frame and three
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things are measured, in metres of the model as imported:
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root motion how far the rig's root travels, start to end, across the ground
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foot slide while a foot is on the ground (within a few cm of its lowest
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point in the clip), how far it travels across the ground in one
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contact. An IN-PLACE locomotion clip (a treadmill walk) slides by
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design — the game moves the body — so it is reported, not judged
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static every bone within 0.5 degrees and 1 mm of its first frame
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Two more numbers a game needs to PLAY a clip rather than just to trust it:
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loop seam how far the last frame's pose is from the first (the largest
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bone turn, degrees). A cycle (a clip named idle, walk or run,
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as `prune_clips` reads names) that does not come back to where
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it started pops once a loop
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ground speed the speed the body must travel for a planted foot to stay put:
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an in-place walk's treadmill speed (how fast a foot sweeps
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back while it is the lower one, the median), or a clip's own
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root travel over its length. Move the character at this speed
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(or scale the clip's time by speed / ground speed) and the feet
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do not skate
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import bpy
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from . import scene
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# At most this many samples per clip: a long clip is sampled evenly rather than
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tops = [b for b in arm.pose.bones if b.parent is None]
|
|
123
|
+
return tops[0] if tops else None
|
|
124
|
+
|
|
125
|
+
|
|
126
|
+
def _rig_height(arm):
|
|
127
|
+
meshes = scene.mesh_objects()
|
|
128
|
+
b = scene.world_bounds(meshes) if meshes else None
|
|
129
|
+
if b is None:
|
|
130
|
+
pts = [arm.matrix_world @ bone.head_local for bone in arm.data.bones]
|
|
131
|
+
pts += [arm.matrix_world @ bone.tail_local for bone in arm.data.bones]
|
|
132
|
+
if not pts:
|
|
133
|
+
return -1.0
|
|
134
|
+
return max(p.z for p in pts) - min(p.z for p in pts)
|
|
135
|
+
return b["max"][2] - b["min"][2]
|
|
136
|
+
|
|
137
|
+
|
|
138
|
+
def _stance_speed(track, frames, fps):
|
|
139
|
+
"""How fast a treadmill foot sweeps back while it carries the body: the body's speed.
|
|
140
|
+
|
|
141
|
+
The foot runs back and forth along one line. Split its steps by direction; the
|
|
142
|
+
stance is the direction taken LOWER (the foot on the ground), and its median
|
|
143
|
+
speed is the ground speed. A contact band would not do: a short-legged rig
|
|
144
|
+
shuffles with its feet inside any band, and every step would read as contact.
|
|
145
|
+
"""
|
|
146
|
+
if len(track) < 6:
|
|
147
|
+
return None
|
|
148
|
+
xs = [p.x for p in track]
|
|
149
|
+
ys = [p.y for p in track]
|
|
150
|
+
dx, dy = max(xs) - min(xs), max(ys) - min(ys)
|
|
151
|
+
ax = (1.0, 0.0) if dx >= dy else (0.0, 1.0)
|
|
152
|
+
steps = []
|
|
153
|
+
for i in range(1, len(track)):
|
|
154
|
+
dt = (frames[i] - frames[i - 1]) / fps
|
|
155
|
+
if dt <= 0:
|
|
156
|
+
continue
|
|
157
|
+
a, b = track[i - 1], track[i]
|
|
158
|
+
v = ((b.x - a.x) * ax[0] + (b.y - a.y) * ax[1]) / dt
|
|
159
|
+
steps.append((v, (a.z + b.z) / 2.0))
|
|
160
|
+
fwd = [s for s in steps if s[0] > 0]
|
|
161
|
+
back = [s for s in steps if s[0] < 0]
|
|
162
|
+
if len(fwd) < 2 or len(back) < 2:
|
|
163
|
+
return None
|
|
164
|
+
low = lambda group: sum(z for _, z in group) / len(group)
|
|
165
|
+
stance = fwd if low(fwd) < low(back) else back
|
|
166
|
+
speeds = sorted(abs(v) for v, _ in stance)
|
|
167
|
+
return speeds[len(speeds) // 2]
|
|
168
|
+
|
|
169
|
+
|
|
170
|
+
def _flat(v):
|
|
171
|
+
return math.hypot(v.x, v.y)
|
|
172
|
+
|
|
173
|
+
|
|
174
|
+
def _measure(sc, arm, action, height):
|
|
175
|
+
"""Play one clip and measure it. Blender is Z-up: the ground is XY."""
|
|
176
|
+
_assign(arm, action)
|
|
177
|
+
start, end = (float(x) for x in action.frame_range)
|
|
178
|
+
frames = _frames(start, end)
|
|
179
|
+
root = _root(arm)
|
|
180
|
+
feet = _feet(arm)
|
|
181
|
+
bones = list(arm.pose.bones)
|
|
182
|
+
|
|
183
|
+
first = None
|
|
184
|
+
mats = []
|
|
185
|
+
prev = None
|
|
186
|
+
# The largest bone turn from one sample to the next, per step: a loop's
|
|
187
|
+
# seam is only a pop when it is bigger than the clip's own frame-to-frame motion.
|
|
188
|
+
steps = []
|
|
189
|
+
max_rot = 0.0
|
|
190
|
+
max_loc = 0.0
|
|
191
|
+
root_track = []
|
|
192
|
+
foot_tracks = [[] for _ in feet]
|
|
193
|
+
for f in frames:
|
|
194
|
+
_set_frame(sc, f)
|
|
195
|
+
mats = [b.matrix.copy() for b in bones]
|
|
196
|
+
world = arm.matrix_world.copy()
|
|
197
|
+
if first is None:
|
|
198
|
+
first = (mats, world)
|
|
199
|
+
if prev is not None:
|
|
200
|
+
steps.append(max((_turn(a, b) for a, b in zip(prev, mats)), default=0.0))
|
|
201
|
+
prev = mats
|
|
202
|
+
for m0, m in zip(first[0], mats):
|
|
203
|
+
max_rot = max(max_rot, _turn(m0, m))
|
|
204
|
+
max_loc = max(max_loc, (m.translation - m0.translation).length)
|
|
205
|
+
# The object itself may carry the motion (an action keying `location`).
|
|
206
|
+
max_loc = max(max_loc, (world.translation - first[1].translation).length)
|
|
207
|
+
if root is not None:
|
|
208
|
+
root_track.append(world @ root.head)
|
|
209
|
+
for i, foot in enumerate(feet):
|
|
210
|
+
foot_tracks[i].append(world @ foot.head)
|
|
211
|
+
|
|
212
|
+
unit = max(height, 0.0)
|
|
213
|
+
static = math.degrees(max_rot) < STATIC_ROTATION_DEG and max_loc < max(
|
|
214
|
+
STATIC_LOCATION_M, 0.001 * unit
|
|
215
|
+
)
|
|
216
|
+
|
|
217
|
+
root_motion, root_rise, in_place = -1.0, -1.0, True
|
|
218
|
+
if len(root_track) >= 2:
|
|
219
|
+
d = root_track[-1] - root_track[0]
|
|
220
|
+
root_motion, root_rise = _flat(d), d.z
|
|
221
|
+
in_place = root_motion < max(0.05, 0.05 * unit)
|
|
222
|
+
|
|
223
|
+
fps = sc.render.fps / (sc.render.fps_base or 1.0)
|
|
224
|
+
# A clip named for travel is locomotion whatever its stride: a treadmill
|
|
225
|
+
# walk's feet may range less than a quarter of a tall rig's height.
|
|
226
|
+
slide, locomotion = -1.0, _is_travel(action.name)
|
|
227
|
+
if foot_tracks and len(frames) >= 2:
|
|
228
|
+
slide = 0.0
|
|
229
|
+
contact_band = max(0.02, 0.03 * unit)
|
|
230
|
+
for track in foot_tracks:
|
|
231
|
+
low = min(p.z for p in track)
|
|
232
|
+
xs = [p.x for p in track]
|
|
233
|
+
ys = [p.y for p in track]
|
|
234
|
+
if math.hypot(max(xs) - min(xs), max(ys) - min(ys)) > 0.25 * unit:
|
|
235
|
+
locomotion = True
|
|
236
|
+
span_start = None
|
|
237
|
+
for i, p in enumerate(track + [None]):
|
|
238
|
+
if p is not None and p.z <= low + contact_band:
|
|
239
|
+
if span_start is None:
|
|
240
|
+
span_start = (i, p)
|
|
241
|
+
slide = max(slide, _flat(p - span_start[1]))
|
|
242
|
+
continue
|
|
243
|
+
span_start = None
|
|
244
|
+
|
|
245
|
+
seconds = (end - start) / fps if fps > 0 else -1.0
|
|
246
|
+
ground_speed = -1.0
|
|
247
|
+
if locomotion and not in_place and seconds > 0:
|
|
248
|
+
ground_speed = root_motion / seconds
|
|
249
|
+
elif locomotion and fps > 0:
|
|
250
|
+
speeds = [v for v in (_stance_speed(t, frames, fps) for t in foot_tracks) if v is not None]
|
|
251
|
+
if speeds:
|
|
252
|
+
ground_speed = sorted(speeds)[len(speeds) // 2]
|
|
253
|
+
seam = math.degrees(max((_turn(a, b) for a, b in zip(first[0], mats)), default=0.0))
|
|
254
|
+
step = math.degrees(sorted(steps)[len(steps) // 2]) if steps else 0.0
|
|
255
|
+
findings = []
|
|
256
|
+
if end - start < 1.0:
|
|
257
|
+
findings.append("has no length: it is one frame")
|
|
258
|
+
elif static:
|
|
259
|
+
findings.append(
|
|
260
|
+
"holds one pose: no bone moves over its %d frames — the character will stand still"
|
|
261
|
+
% int(round(end - start))
|
|
262
|
+
)
|
|
263
|
+
else:
|
|
264
|
+
slide_limit = max(0.02, 0.02 * unit)
|
|
265
|
+
judged = not (in_place and locomotion)
|
|
266
|
+
if slide > slide_limit and judged:
|
|
267
|
+
findings.append(
|
|
268
|
+
"a planted foot slides %.0f cm across the ground" % (slide * 100.0)
|
|
269
|
+
)
|
|
270
|
+
# A last frame one step short of the first is how most loops are cut;
|
|
271
|
+
# only a jump well past the clip's own step pops.
|
|
272
|
+
if _is_cycle(action.name) and seam > max(SEAM_DEG, 2.0 * step):
|
|
273
|
+
findings.append(
|
|
274
|
+
"does not loop cleanly: its last frame is %.0f degrees from its first "
|
|
275
|
+
"(a frame moves about %.0f) — a visible pop every cycle" % (seam, step)
|
|
276
|
+
)
|
|
277
|
+
return {
|
|
278
|
+
"name": action.name,
|
|
279
|
+
"drives_armature": True,
|
|
280
|
+
"frame_start": start,
|
|
281
|
+
"frame_end": end,
|
|
282
|
+
"seconds": seconds,
|
|
283
|
+
"loop_seam_deg": seam,
|
|
284
|
+
"ground_speed_mps": ground_speed,
|
|
285
|
+
"fcurves": len(action.fcurves),
|
|
286
|
+
"static": static,
|
|
287
|
+
"max_rotation_deg": math.degrees(max_rot),
|
|
288
|
+
"root_motion_m": root_motion,
|
|
289
|
+
"root_rise_m": root_rise,
|
|
290
|
+
"in_place": in_place,
|
|
291
|
+
"locomotion": locomotion,
|
|
292
|
+
"foot_slide_m": slide,
|
|
293
|
+
"findings": findings,
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
|
|
297
|
+
def run(args):
|
|
298
|
+
path = args.get("model_path") or ""
|
|
299
|
+
if not path or not os.path.isfile(path):
|
|
300
|
+
raise ValueError("model_path does not exist")
|
|
301
|
+
|
|
302
|
+
scene.import_model(path, args.get("format") or "")
|
|
303
|
+
actions = list(bpy.data.actions)
|
|
304
|
+
if not actions:
|
|
305
|
+
raise ValueError("the model carries no animations — there are no clips to audit")
|
|
306
|
+
|
|
307
|
+
sc = bpy.context.scene
|
|
308
|
+
arm = scene.armature_object()
|
|
309
|
+
bone_names = {b.name for b in arm.data.bones} if arm else set()
|
|
310
|
+
height = _rig_height(arm) if arm else -1.0
|
|
311
|
+
fps = sc.render.fps / (sc.render.fps_base or 1.0)
|
|
312
|
+
|
|
313
|
+
clips = []
|
|
314
|
+
for action in actions[:MAX_CLIPS]:
|
|
315
|
+
if arm is not None and _drives(action, bone_names):
|
|
316
|
+
clips.append(_measure(sc, arm, action, height))
|
|
317
|
+
continue
|
|
318
|
+
start, end = (float(x) for x in action.frame_range)
|
|
319
|
+
clips.append(
|
|
320
|
+
{
|
|
321
|
+
"name": action.name,
|
|
322
|
+
"drives_armature": False,
|
|
323
|
+
"frame_start": start,
|
|
324
|
+
"frame_end": end,
|
|
325
|
+
"seconds": (end - start) / fps if fps > 0 else -1.0,
|
|
326
|
+
"fcurves": len(action.fcurves),
|
|
327
|
+
"static": False,
|
|
328
|
+
"max_rotation_deg": -1.0,
|
|
329
|
+
"loop_seam_deg": -1.0,
|
|
330
|
+
"ground_speed_mps": -1.0,
|
|
331
|
+
"root_motion_m": -1.0,
|
|
332
|
+
"root_rise_m": -1.0,
|
|
333
|
+
"in_place": True,
|
|
334
|
+
"locomotion": False,
|
|
335
|
+
"foot_slide_m": -1.0,
|
|
336
|
+
"findings": (
|
|
337
|
+
["drives nothing on the rig: exported payload that animates no bone"]
|
|
338
|
+
if arm is not None
|
|
339
|
+
else []
|
|
340
|
+
),
|
|
341
|
+
}
|
|
342
|
+
)
|
|
343
|
+
|
|
344
|
+
return {
|
|
345
|
+
"fps": fps,
|
|
346
|
+
"rig_height_m": height,
|
|
347
|
+
"root_bone": (_root(arm).name if arm and _root(arm) else ""),
|
|
348
|
+
"foot_bones": [b.name for b in _feet(arm)] if arm else [],
|
|
349
|
+
"clips": clips,
|
|
350
|
+
"clips_total": len(actions),
|
|
351
|
+
}
|
|
@@ -0,0 +1,297 @@
|
|
|
1
|
+
# SPDX-License-Identifier: GPL-3.0-or-later
|
|
2
|
+
"""`author_clips` — key Idle/Walk/Attack/Death onto a rigged-but-unanimated model.
|
|
3
|
+
|
|
4
|
+
A port of `rust-hollow/tools/animate-creature.py`, whose opening states the
|
|
5
|
+
problem this verb exists for:
|
|
6
|
+
|
|
7
|
+
The model ships a full named skeleton (arms, legs, feet, mouth, eyes) and
|
|
8
|
+
ZERO clips — "rigged" on an asset site means bones exist, not that anyone
|
|
9
|
+
posed them. Rather than settle for a static mesh or a whole-body bob, this
|
|
10
|
+
keys the limbs directly.
|
|
11
|
+
|
|
12
|
+
TWO SIZE EXPLOSIONS ARE DESIGNED OUT, not warned about. Both are recorded in the
|
|
13
|
+
source script and both produce a file that loads, renders, and is catastrophic:
|
|
14
|
+
|
|
15
|
+
1. "Blender's exporter writes a sampler for EVERY bone that has any channel,
|
|
16
|
+
and the second creature's rig is 300+ bones (every vein is a bone) — keying
|
|
17
|
+
all of them produced 1.5 GB of animation data for four short clips."
|
|
18
|
+
→ `new_action` resets the whole pose but only KEYS the handful below, and
|
|
19
|
+
the export selects only the bones actually posed.
|
|
20
|
+
|
|
21
|
+
2. "The second model arrives with 65 leftover object-level actions
|
|
22
|
+
('Cube.021|PlaneAction' and friends) which the exporter happily writes out
|
|
23
|
+
— 42 MB of GLB, none of it animating the rig."
|
|
24
|
+
→ every action that is not ours is removed before export.
|
|
25
|
+
|
|
26
|
+
BONES ARE MATCHED BY NAME PREFIX, NEVER BY INDEX. From the script: "the two
|
|
27
|
+
creatures have different bone counts, and an index-based rig breaks silently on
|
|
28
|
+
the second model by rotating whatever bone happens to sit at that slot." Silent
|
|
29
|
+
is the operative word — an index-matched rig produces a character that animates
|
|
30
|
+
confidently and wrongly.
|
|
31
|
+
|
|
32
|
+
A MISSING BONE IS SKIPPED, NOT FATAL. Not every rig has a jaw. `key()` returns
|
|
33
|
+
without complaint, and the result REPORTS which bones were found, so the caller
|
|
34
|
+
can see that a clip drove four bones rather than nine instead of discovering it
|
|
35
|
+
in the game.
|
|
36
|
+
"""
|
|
37
|
+
import math
|
|
38
|
+
import os
|
|
39
|
+
|
|
40
|
+
import bpy
|
|
41
|
+
|
|
42
|
+
from . import scene
|
|
43
|
+
|
|
44
|
+
FPS = 24
|
|
45
|
+
|
|
46
|
+
# What the runtime looks for, in the order a caller most often wants them. The
|
|
47
|
+
# names are the bare verbs the script settled on, so a runtime lookup does not
|
|
48
|
+
# depend on a pack's "AlienArmature|AlienArmature|Alien_Walk" naming.
|
|
49
|
+
DEFAULT_CLIPS = ("idle", "walk", "attack", "death")
|
|
50
|
+
|
|
51
|
+
# Name PREFIXES, tried in order. Two rigs from the same site disagree about
|
|
52
|
+
# capitalisation and separators, so matching is case-insensitive and takes the
|
|
53
|
+
# first hit — the script's approach, widened with the common alternates.
|
|
54
|
+
BONE_PREFIXES = {
|
|
55
|
+
"l_arm": ("arm.L_", "arm_L", "upperarm.L", "upper_arm.L", "shoulder.L", "arm.l"),
|
|
56
|
+
"r_arm": ("arm.R_", "arm_R", "upperarm.R", "upper_arm.R", "shoulder.R", "arm.r"),
|
|
57
|
+
"l_leg": ("leg.L_", "leg_L", "thigh.L", "upperleg.L", "leg.l"),
|
|
58
|
+
"r_leg": ("leg.R_", "leg_R", "thigh.R", "upperleg.R", "leg.r"),
|
|
59
|
+
"l_foot": ("foot.L_", "foot_L", "foot.l"),
|
|
60
|
+
"r_foot": ("foot.R_", "foot_R", "foot.r"),
|
|
61
|
+
"hips": ("hips", "pelvis", "Bone_0", "root"),
|
|
62
|
+
"spine": ("spine", "Bone.002", "Bone.001", "chest", "torso"),
|
|
63
|
+
"jaw": ("mouth.Bottom", "jaw", "mandible"),
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
|
|
67
|
+
def _find(arm, names, prefixes):
|
|
68
|
+
"""First pose bone whose name starts with any prefix. None if absent."""
|
|
69
|
+
for p in prefixes:
|
|
70
|
+
for n in names:
|
|
71
|
+
if n.lower().startswith(p.lower()):
|
|
72
|
+
return arm.pose.bones[n]
|
|
73
|
+
return None
|
|
74
|
+
|
|
75
|
+
|
|
76
|
+
def _key(bone, frame, rx=0.0, ry=0.0, rz=0.0):
|
|
77
|
+
"""Key a bone's euler rotation. A missing bone is skipped, not fatal."""
|
|
78
|
+
if bone is None:
|
|
79
|
+
return
|
|
80
|
+
bone.rotation_mode = "XYZ"
|
|
81
|
+
bone.rotation_euler = (rx, ry, rz)
|
|
82
|
+
bone.keyframe_insert("rotation_euler", frame=frame)
|
|
83
|
+
|
|
84
|
+
|
|
85
|
+
def _new_action(arm, name):
|
|
86
|
+
"""Start a clip with the whole pose reset, but nothing keyed yet.
|
|
87
|
+
|
|
88
|
+
The reset matters and the NOT-keying matters more: the exporter writes a
|
|
89
|
+
sampler for every bone carrying any channel, so keying a 300-bone rig to
|
|
90
|
+
"reset" it is exactly how four short clips became 1.5 GB.
|
|
91
|
+
"""
|
|
92
|
+
act = bpy.data.actions.new(name)
|
|
93
|
+
arm.animation_data.action = act
|
|
94
|
+
for b in arm.pose.bones:
|
|
95
|
+
b.rotation_mode = "XYZ"
|
|
96
|
+
b.rotation_euler = (0, 0, 0)
|
|
97
|
+
b.location = (0, 0, 0)
|
|
98
|
+
return act
|
|
99
|
+
|
|
100
|
+
|
|
101
|
+
def _finish(act, length, loop=True):
|
|
102
|
+
"""Close the loop by copying frame 0 onto the last frame."""
|
|
103
|
+
if loop:
|
|
104
|
+
for fc in act.fcurves:
|
|
105
|
+
first = next((k for k in fc.keyframe_points if k.co.x == 0), None)
|
|
106
|
+
if first is not None:
|
|
107
|
+
fc.keyframe_points.insert(length, first.co.y)
|
|
108
|
+
act.use_frame_range = True
|
|
109
|
+
act.frame_start, act.frame_end = 0, length
|
|
110
|
+
act.use_fake_user = True
|
|
111
|
+
|
|
112
|
+
|
|
113
|
+
def _idle(arm, b):
|
|
114
|
+
"""Breathing, arms hanging with a slight sway.
|
|
115
|
+
|
|
116
|
+
Deliberately small: "this is what the creature does when it has not seen
|
|
117
|
+
you, and big motion here reads as agitation."
|
|
118
|
+
"""
|
|
119
|
+
act = _new_action(arm, "idle")
|
|
120
|
+
length = 72
|
|
121
|
+
for f, t in ((0, 0.0), (18, 1.0), (36, 0.0), (54, -1.0)):
|
|
122
|
+
_key(b["spine"], f, rx=0.035 * t)
|
|
123
|
+
_key(b["l_arm"], f, rz=0.06 * t)
|
|
124
|
+
_key(b["r_arm"], f, rz=-0.06 * t)
|
|
125
|
+
_key(b["hips"], f, rx=0.012 * t)
|
|
126
|
+
_finish(act, length)
|
|
127
|
+
return act
|
|
128
|
+
|
|
129
|
+
|
|
130
|
+
def _walk(arm, b):
|
|
131
|
+
"""A real contralateral gait — left leg forward with RIGHT arm forward.
|
|
132
|
+
|
|
133
|
+
The hips counter-rotate and the body dips twice per cycle, once per
|
|
134
|
+
footfall, "which is what sells weight". A same-side gait reads as a
|
|
135
|
+
marionette and is the single most common tell of a scripted walk.
|
|
136
|
+
"""
|
|
137
|
+
act = _new_action(arm, "walk")
|
|
138
|
+
length = 32
|
|
139
|
+
swing = 0.55
|
|
140
|
+
for i, f in enumerate((0, 8, 16, 24)):
|
|
141
|
+
phase = i * math.pi / 2
|
|
142
|
+
s = math.sin(phase)
|
|
143
|
+
_key(b["l_leg"], f, rx=swing * s)
|
|
144
|
+
_key(b["r_leg"], f, rx=-swing * s)
|
|
145
|
+
_key(b["l_arm"], f, rx=-swing * 0.7 * s)
|
|
146
|
+
_key(b["r_arm"], f, rx=swing * 0.7 * s)
|
|
147
|
+
# Feet plant flat rather than pointing through the swing.
|
|
148
|
+
_key(b["l_foot"], f, rx=-swing * 0.4 * s)
|
|
149
|
+
_key(b["r_foot"], f, rx=swing * 0.4 * s)
|
|
150
|
+
_key(b["hips"], f, ry=0.16 * s, rx=abs(math.cos(phase)) * 0.05)
|
|
151
|
+
_key(b["spine"], f, ry=-0.12 * s)
|
|
152
|
+
_finish(act, length)
|
|
153
|
+
return act
|
|
154
|
+
|
|
155
|
+
|
|
156
|
+
def _attack(arm, b):
|
|
157
|
+
"""The telegraph. Whole-body rear-back and lunge, not a wrist flick.
|
|
158
|
+
|
|
159
|
+
"It has to be legible at corridor distance" — a player reads the wind-up,
|
|
160
|
+
not the strike.
|
|
161
|
+
"""
|
|
162
|
+
act = _new_action(arm, "attack")
|
|
163
|
+
length = 26
|
|
164
|
+
_key(b["spine"], 0, rx=0.0)
|
|
165
|
+
_key(b["spine"], 8, rx=-0.32) # rear back
|
|
166
|
+
_key(b["spine"], 14, rx=0.22) # snap forward
|
|
167
|
+
_key(b["spine"], 26, rx=0.0)
|
|
168
|
+
for name, sign in (("l_arm", 1), ("r_arm", -1)):
|
|
169
|
+
_key(b[name], 0, rx=0.0)
|
|
170
|
+
_key(b[name], 8, rx=-0.9, rz=0.25 * sign)
|
|
171
|
+
_key(b[name], 14, rx=0.5, rz=0.1 * sign)
|
|
172
|
+
_key(b[name], 26, rx=0.0)
|
|
173
|
+
_key(b["jaw"], 0, rx=0.0)
|
|
174
|
+
_key(b["jaw"], 8, rx=0.45)
|
|
175
|
+
_key(b["jaw"], 14, rx=0.6)
|
|
176
|
+
_key(b["jaw"], 26, rx=0.0)
|
|
177
|
+
_finish(act, length, loop=False)
|
|
178
|
+
return act
|
|
179
|
+
|
|
180
|
+
|
|
181
|
+
def _death(arm, b):
|
|
182
|
+
"""Buckle at the legs, fold forward, arms go slack.
|
|
183
|
+
|
|
184
|
+
Does NOT loop — the runtime clamps it on the last frame and sinks the body
|
|
185
|
+
from there. A looping death is a character that stands back up.
|
|
186
|
+
"""
|
|
187
|
+
act = _new_action(arm, "death")
|
|
188
|
+
length = 34
|
|
189
|
+
_key(b["spine"], 0, rx=0.0)
|
|
190
|
+
_key(b["spine"], 10, rx=-0.25) # a last flinch upright
|
|
191
|
+
_key(b["spine"], 22, rx=1.15) # fold
|
|
192
|
+
_key(b["spine"], 34, rx=1.45)
|
|
193
|
+
_key(b["hips"], 0, rx=0.0)
|
|
194
|
+
_key(b["hips"], 22, rx=0.5)
|
|
195
|
+
_key(b["hips"], 34, rx=0.75)
|
|
196
|
+
for name in ("l_leg", "r_leg"):
|
|
197
|
+
_key(b[name], 0, rx=0.0)
|
|
198
|
+
_key(b[name], 14, rx=0.35)
|
|
199
|
+
_key(b[name], 34, rx=0.9)
|
|
200
|
+
for name, sign in (("l_arm", 1), ("r_arm", -1)):
|
|
201
|
+
_key(b[name], 0, rx=0.0)
|
|
202
|
+
_key(b[name], 12, rx=-0.5, rz=0.4 * sign)
|
|
203
|
+
_key(b[name], 34, rx=0.7, rz=0.1 * sign)
|
|
204
|
+
_key(b["jaw"], 0, rx=0.0)
|
|
205
|
+
_key(b["jaw"], 12, rx=0.55)
|
|
206
|
+
_key(b["jaw"], 34, rx=0.2)
|
|
207
|
+
_finish(act, length, loop=False)
|
|
208
|
+
return act
|
|
209
|
+
|
|
210
|
+
|
|
211
|
+
_AUTHORS = {
|
|
212
|
+
"idle": _idle,
|
|
213
|
+
"walk": _walk,
|
|
214
|
+
"attack": _attack,
|
|
215
|
+
"death": _death,
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
|
|
219
|
+
def run(args):
|
|
220
|
+
path = args.get("model_path") or ""
|
|
221
|
+
out_path = args.get("out_path") or ""
|
|
222
|
+
if not path or not os.path.isfile(path):
|
|
223
|
+
raise ValueError("model_path does not exist")
|
|
224
|
+
if not out_path:
|
|
225
|
+
raise ValueError("out_path is required — this verb writes a new model")
|
|
226
|
+
|
|
227
|
+
requested = args.get("clips") or list(DEFAULT_CLIPS)
|
|
228
|
+
if not isinstance(requested, list):
|
|
229
|
+
raise ValueError("clips must be a list of names")
|
|
230
|
+
unknown = [c for c in requested if c not in _AUTHORS]
|
|
231
|
+
if unknown:
|
|
232
|
+
# Name the alternatives rather than failing with "not found".
|
|
233
|
+
raise ValueError(
|
|
234
|
+
"unknown clip(s) %s; known: %s"
|
|
235
|
+
% (", ".join(map(str, unknown)), ", ".join(sorted(_AUTHORS)))
|
|
236
|
+
)
|
|
237
|
+
|
|
238
|
+
scene.import_model(path, args.get("format") or "")
|
|
239
|
+
arm = scene.armature_object()
|
|
240
|
+
if arm is None:
|
|
241
|
+
raise ValueError(
|
|
242
|
+
"the model has no armature — author_clips animates a rig, it does not create one"
|
|
243
|
+
)
|
|
244
|
+
|
|
245
|
+
bpy.context.view_layer.objects.active = arm
|
|
246
|
+
arm.animation_data_create()
|
|
247
|
+
bpy.context.scene.render.fps = FPS
|
|
248
|
+
|
|
249
|
+
names = [b.name for b in arm.pose.bones]
|
|
250
|
+
bones = {slot: _find(arm, names, prefixes) for slot, prefixes in BONE_PREFIXES.items()}
|
|
251
|
+
found = sorted(slot for slot, b in bones.items() if b is not None)
|
|
252
|
+
if not found:
|
|
253
|
+
raise ValueError(
|
|
254
|
+
"no recognisable bones: matched none of %s against %d bone names"
|
|
255
|
+
% (", ".join(sorted(BONE_PREFIXES)), len(names))
|
|
256
|
+
)
|
|
257
|
+
|
|
258
|
+
authored = []
|
|
259
|
+
for clip in requested:
|
|
260
|
+
act = _AUTHORS[clip](arm, bones)
|
|
261
|
+
authored.append(
|
|
262
|
+
{
|
|
263
|
+
"name": act.name,
|
|
264
|
+
"frame_start": float(act.frame_start),
|
|
265
|
+
"frame_end": float(act.frame_end),
|
|
266
|
+
"fcurves": len(act.fcurves),
|
|
267
|
+
}
|
|
268
|
+
)
|
|
269
|
+
|
|
270
|
+
# ── drop everything that is not ours ────────────────────────────────────
|
|
271
|
+
# The 42 MB fix: "the second model arrives with 65 leftover object-level
|
|
272
|
+
# actions which the exporter happily writes out — none of it animating the
|
|
273
|
+
# rig."
|
|
274
|
+
ours = {a["name"] for a in authored}
|
|
275
|
+
dropped = 0
|
|
276
|
+
for a in list(bpy.data.actions):
|
|
277
|
+
if a.name not in ours:
|
|
278
|
+
bpy.data.actions.remove(a)
|
|
279
|
+
dropped += 1
|
|
280
|
+
|
|
281
|
+
# ── select ONLY the bones we posed ──────────────────────────────────────
|
|
282
|
+
# The 1.5 GB fix: without this the exporter samples the whole armature,
|
|
283
|
+
# "which on a 300-bone rig is most of the file and moves nothing."
|
|
284
|
+
posed = {b.name for b in bones.values() if b is not None}
|
|
285
|
+
for b in arm.pose.bones:
|
|
286
|
+
b.bone.select = b.name in posed
|
|
287
|
+
|
|
288
|
+
scene.export_glb(out_path, optimise_animation=True)
|
|
289
|
+
|
|
290
|
+
return {
|
|
291
|
+
"out_path": out_path,
|
|
292
|
+
"clips": authored,
|
|
293
|
+
"bones_posed": sorted(posed),
|
|
294
|
+
"bones_missing": sorted(slot for slot, b in bones.items() if b is None),
|
|
295
|
+
"actions_dropped": dropped,
|
|
296
|
+
"bytes_after": os.path.getsize(out_path),
|
|
297
|
+
}
|