@fps-games/engine 0.0.1-beta.0 → 0.0.1-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (326) hide show
  1. package/dist/asset-resource.d.ts +39 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +121 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/camera.d.ts +25 -0
  6. package/dist/babylon/camera.d.ts.map +1 -0
  7. package/dist/babylon/camera.js +149 -0
  8. package/dist/babylon/camera.js.map +1 -0
  9. package/dist/babylon/frame-pump.d.ts +27 -0
  10. package/dist/babylon/frame-pump.d.ts.map +1 -0
  11. package/dist/babylon/frame-pump.js +90 -0
  12. package/dist/babylon/frame-pump.js.map +1 -0
  13. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  14. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  15. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  16. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  17. package/dist/babylon/lighting-controller.d.ts +27 -0
  18. package/dist/babylon/lighting-controller.d.ts.map +1 -0
  19. package/dist/babylon/lighting-controller.js +272 -0
  20. package/dist/babylon/lighting-controller.js.map +1 -0
  21. package/dist/babylon/plugin-contract.d.ts +15 -0
  22. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  23. package/dist/babylon/plugin-contract.js +9 -0
  24. package/dist/babylon/plugin-contract.js.map +1 -0
  25. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  26. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  27. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  28. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  29. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  30. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  31. package/dist/babylon/renderer/environment/environment-texture-controller.js +357 -0
  32. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  33. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  34. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  35. package/dist/babylon/renderer/environment/index.js +4 -0
  36. package/dist/babylon/renderer/environment/index.js.map +1 -0
  37. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  38. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  39. package/dist/babylon/renderer/environment/profile.js +27 -0
  40. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  41. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  42. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  43. package/dist/babylon/renderer/environment/types.js +6 -0
  44. package/dist/babylon/renderer/environment/types.js.map +1 -0
  45. package/dist/babylon/renderer/index.d.ts +25 -0
  46. package/dist/babylon/renderer/index.d.ts.map +1 -0
  47. package/dist/babylon/renderer/index.js +25 -0
  48. package/dist/babylon/renderer/index.js.map +1 -0
  49. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  50. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  51. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  52. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  53. package/dist/babylon/renderer/material-owner-candidates.d.ts +19 -0
  54. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  55. package/dist/babylon/renderer/material-owner-candidates.js +212 -0
  56. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  57. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  58. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  59. package/dist/babylon/renderer/materials/index.js +3 -0
  60. package/dist/babylon/renderer/materials/index.js.map +1 -0
  61. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  62. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  63. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  64. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  65. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  66. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  67. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  68. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  69. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  70. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  71. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  72. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  73. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  74. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  75. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  76. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  77. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  78. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  79. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  80. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  81. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  82. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  83. package/dist/babylon/renderer/outlines/index.js +3 -0
  84. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  85. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  86. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  87. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  88. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  89. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  90. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  91. package/dist/babylon/renderer/outlines/types.js +2 -0
  92. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  93. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  94. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  95. package/dist/babylon/renderer/placement/index.js +2 -0
  96. package/dist/babylon/renderer/placement/index.js.map +1 -0
  97. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  98. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  99. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  100. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  101. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  102. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  103. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  104. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  105. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  106. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  107. package/dist/babylon/renderer/post-process/index.js +5 -0
  108. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  109. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  110. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  111. package/dist/babylon/renderer/post-process/profile.js +155 -0
  112. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  113. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  114. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  115. package/dist/babylon/renderer/post-process/types.js +24 -0
  116. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  117. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  118. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  119. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  120. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  121. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  122. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  123. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  124. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  125. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  126. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  127. package/dist/babylon/renderer/rendering/index.js +3 -0
  128. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  129. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  130. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  131. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  132. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  133. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  134. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  135. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  136. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  137. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  138. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  139. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  140. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  141. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +84 -0
  142. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  143. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +566 -0
  144. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  145. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  146. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  147. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  148. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  149. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  150. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  151. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  152. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  153. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  154. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  155. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  156. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  157. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +68 -0
  158. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  159. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +829 -0
  160. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  161. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  162. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  163. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4529 -0
  164. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  165. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  166. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  167. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  177. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  178. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  179. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  180. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  181. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  182. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  183. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  184. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  185. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  186. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  187. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  188. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  189. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  190. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  191. package/dist/babylon/renderer/shadows/types.js +127 -0
  192. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  193. package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
  194. package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
  195. package/dist/babylon/renderer/world-rendering-controller.js +160 -0
  196. package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
  197. package/dist/babylon/renderer-controller.d.ts +93 -0
  198. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  199. package/dist/babylon/renderer-controller.js +706 -0
  200. package/dist/babylon/renderer-controller.js.map +1 -0
  201. package/dist/babylon/scene-renderer.d.ts +20 -0
  202. package/dist/babylon/scene-renderer.d.ts.map +1 -0
  203. package/dist/babylon/scene-renderer.js +60 -0
  204. package/dist/babylon/scene-renderer.js.map +1 -0
  205. package/dist/babylon.d.ts +8 -0
  206. package/dist/babylon.d.ts.map +1 -1
  207. package/dist/babylon.js +8 -0
  208. package/dist/babylon.js.map +1 -1
  209. package/dist/build-info.json +4 -4
  210. package/dist/camera.d.ts +25 -0
  211. package/dist/camera.d.ts.map +1 -0
  212. package/dist/camera.js +68 -0
  213. package/dist/camera.js.map +1 -0
  214. package/dist/compiled-scene-data.d.ts +23 -0
  215. package/dist/compiled-scene-data.d.ts.map +1 -0
  216. package/dist/compiled-scene-data.js +100 -0
  217. package/dist/compiled-scene-data.js.map +1 -0
  218. package/dist/frame.d.ts +32 -0
  219. package/dist/frame.d.ts.map +1 -0
  220. package/dist/frame.js +54 -0
  221. package/dist/frame.js.map +1 -0
  222. package/dist/ground-decal.d.ts +22 -0
  223. package/dist/ground-decal.d.ts.map +1 -0
  224. package/dist/ground-decal.js +48 -0
  225. package/dist/ground-decal.js.map +1 -0
  226. package/dist/index.d.ts +17 -1
  227. package/dist/index.d.ts.map +1 -1
  228. package/dist/index.js +17 -1
  229. package/dist/index.js.map +1 -1
  230. package/dist/lighting.d.ts +66 -0
  231. package/dist/lighting.d.ts.map +1 -0
  232. package/dist/lighting.js +197 -0
  233. package/dist/lighting.js.map +1 -0
  234. package/dist/material-owner.d.ts +128 -0
  235. package/dist/material-owner.d.ts.map +1 -0
  236. package/dist/material-owner.js +434 -0
  237. package/dist/material-owner.js.map +1 -0
  238. package/dist/material-profile.d.ts +62 -0
  239. package/dist/material-profile.d.ts.map +1 -0
  240. package/dist/material-profile.js +132 -0
  241. package/dist/material-profile.js.map +1 -0
  242. package/dist/rendering/index.d.ts +14 -0
  243. package/dist/rendering/index.d.ts.map +1 -0
  244. package/dist/rendering/index.js +12 -0
  245. package/dist/rendering/index.js.map +1 -0
  246. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  247. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  248. package/dist/rendering/rendering-profile-types.js +2 -0
  249. package/dist/rendering/rendering-profile-types.js.map +1 -0
  250. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  251. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  252. package/dist/rendering/rendering-profile-validation.js +364 -0
  253. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  254. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  255. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  256. package/dist/rendering/rendering-profile-values.js +79 -0
  257. package/dist/rendering/rendering-profile-values.js.map +1 -0
  258. package/dist/rendering/rendering-profile.d.ts +15 -0
  259. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  260. package/dist/rendering/rendering-profile.js +442 -0
  261. package/dist/rendering/rendering-profile.js.map +1 -0
  262. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
  263. package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
  264. package/dist/rendering/shadow-map-experiment-depth.js +186 -0
  265. package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
  266. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
  267. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
  268. package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
  269. package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
  270. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
  271. package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
  272. package/dist/rendering/shadow-map-experiment.js +549 -0
  273. package/dist/rendering/shadow-map-experiment.js.map +1 -0
  274. package/dist/rendering/shadow-quality.d.ts +5 -0
  275. package/dist/rendering/shadow-quality.d.ts.map +1 -0
  276. package/dist/rendering/shadow-quality.js +83 -0
  277. package/dist/rendering/shadow-quality.js.map +1 -0
  278. package/dist/rendering/shadow-runtime.d.ts +59 -0
  279. package/dist/rendering/shadow-runtime.d.ts.map +1 -0
  280. package/dist/rendering/shadow-runtime.js +378 -0
  281. package/dist/rendering/shadow-runtime.js.map +1 -0
  282. package/dist/rendering/shadow-settings.d.ts +15 -0
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  284. package/dist/rendering/shadow-settings.js +129 -0
  285. package/dist/rendering/shadow-settings.js.map +1 -0
  286. package/dist/rendering/shadow-types.d.ts +99 -0
  287. package/dist/rendering/shadow-types.d.ts.map +1 -0
  288. package/dist/rendering/shadow-types.js +5 -0
  289. package/dist/rendering/shadow-types.js.map +1 -0
  290. package/dist/rendering/shadow-validation.d.ts +3 -0
  291. package/dist/rendering/shadow-validation.d.ts.map +1 -0
  292. package/dist/rendering/shadow-validation.js +166 -0
  293. package/dist/rendering/shadow-validation.js.map +1 -0
  294. package/dist/rendering/value.d.ts +2 -0
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  296. package/dist/rendering/value.js +6 -0
  297. package/dist/rendering/value.js.map +1 -0
  298. package/dist/runtime-data-token.d.ts +4 -0
  299. package/dist/runtime-data-token.d.ts.map +1 -0
  300. package/dist/runtime-data-token.js +4 -0
  301. package/dist/runtime-data-token.js.map +1 -0
  302. package/dist/runtime-data-types.d.ts +83 -0
  303. package/dist/runtime-data-types.d.ts.map +1 -0
  304. package/dist/runtime-data-types.js +2 -0
  305. package/dist/runtime-data-types.js.map +1 -0
  306. package/dist/runtime-data.d.ts +18 -0
  307. package/dist/runtime-data.d.ts.map +1 -0
  308. package/dist/runtime-data.js +301 -0
  309. package/dist/runtime-data.js.map +1 -0
  310. package/dist/runtime-scene-resolvers.d.ts +37 -0
  311. package/dist/runtime-scene-resolvers.d.ts.map +1 -0
  312. package/dist/runtime-scene-resolvers.js +40 -0
  313. package/dist/runtime-scene-resolvers.js.map +1 -0
  314. package/dist/scene-artifact-types.d.ts +383 -0
  315. package/dist/scene-artifact-types.d.ts.map +1 -0
  316. package/dist/scene-artifact-types.js +2 -0
  317. package/dist/scene-artifact-types.js.map +1 -0
  318. package/dist/scene-artifact-validation.d.ts +19 -0
  319. package/dist/scene-artifact-validation.d.ts.map +1 -0
  320. package/dist/scene-artifact-validation.js +1352 -0
  321. package/dist/scene-artifact-validation.js.map +1 -0
  322. package/dist/static-shadow-artifact.d.ts +131 -0
  323. package/dist/static-shadow-artifact.d.ts.map +1 -0
  324. package/dist/static-shadow-artifact.js +327 -0
  325. package/dist/static-shadow-artifact.js.map +1 -0
  326. package/package.json +11 -2
@@ -0,0 +1,131 @@
1
+ import { applyBabylonDefaultOutline, } from './babylon-default/index.js';
2
+ export function normalizeInstancedMeshOutlineProperties(entity) {
3
+ if (getNodeClassName(entity) !== 'InstancedMesh')
4
+ return;
5
+ for (const property of ['outlineColor', 'outlineWidth']) {
6
+ if (!Object.prototype.hasOwnProperty.call(entity, property))
7
+ continue;
8
+ try {
9
+ Reflect.deleteProperty(entity, property);
10
+ }
11
+ catch { }
12
+ }
13
+ }
14
+ export function resolveOutlineTarget(entity) {
15
+ const node = entity;
16
+ if (!node)
17
+ return { target: null, shared: false };
18
+ const className = getNodeClassName(node);
19
+ if (className === 'InstancedMesh') {
20
+ normalizeInstancedMeshOutlineProperties(node);
21
+ return { target: node.sourceMesh ?? null, shared: true };
22
+ }
23
+ if (className === 'Mesh' && hasRenderableVertices(node))
24
+ return { target: node, shared: false };
25
+ const children = typeof node.getChildMeshes === 'function' ? node.getChildMeshes(false) : [];
26
+ for (const child of children) {
27
+ const childClassName = getNodeClassName(child);
28
+ if (childClassName === 'InstancedMesh') {
29
+ normalizeInstancedMeshOutlineProperties(child);
30
+ return { target: child.sourceMesh ?? null, shared: true };
31
+ }
32
+ if (childClassName === 'Mesh' && hasRenderableVertices(child)) {
33
+ return { target: child, shared: false };
34
+ }
35
+ }
36
+ if (className === 'Mesh')
37
+ return { target: node, shared: false };
38
+ return { target: null, shared: false };
39
+ }
40
+ export function resolveOutlineOwnerNode(rootNode) {
41
+ if (!rootNode)
42
+ return { ownerNode: null, shared: false };
43
+ const className = getNodeClassName(rootNode);
44
+ if (className === 'InstancedMesh') {
45
+ normalizeInstancedMeshOutlineProperties(rootNode);
46
+ return { ownerNode: rootNode, shared: true };
47
+ }
48
+ if (className === 'Mesh' && hasRenderableVertices(rootNode)) {
49
+ return { ownerNode: rootNode, shared: false };
50
+ }
51
+ const children = typeof rootNode.getChildMeshes === 'function' ? rootNode.getChildMeshes(false) : [];
52
+ for (const child of children) {
53
+ const childClassName = getNodeClassName(child);
54
+ if (childClassName === 'InstancedMesh') {
55
+ normalizeInstancedMeshOutlineProperties(child);
56
+ return { ownerNode: child, shared: true };
57
+ }
58
+ if (childClassName === 'Mesh' && hasRenderableVertices(child)) {
59
+ return { ownerNode: child, shared: false };
60
+ }
61
+ }
62
+ if (className === 'Mesh')
63
+ return { ownerNode: rootNode, shared: false };
64
+ return { ownerNode: null, shared: false };
65
+ }
66
+ export function applyPlayableBabylonOutlineOverrideToRuntimeNode(entity, override) {
67
+ if (!override)
68
+ return { applied: false, strategy: null, target: null, shared: false };
69
+ const resolved = resolveOutlineTarget(entity);
70
+ if (!resolved.target) {
71
+ return {
72
+ applied: false,
73
+ strategy: readPlayableBabylonOutlineStrategy(override),
74
+ target: null,
75
+ shared: resolved.shared,
76
+ };
77
+ }
78
+ const applied = applyPlayableBabylonOutlineOverrideToRuntimeTarget(resolved.target, override);
79
+ return {
80
+ applied,
81
+ strategy: applied ? readPlayableBabylonOutlineStrategy(override) : null,
82
+ target: resolved.target,
83
+ shared: resolved.shared,
84
+ };
85
+ }
86
+ export function applyPlayableBabylonOutlineOverrideToRuntimeTarget(target, override) {
87
+ if (!override || readPlayableBabylonOutlineStrategy(override) !== 'babylon-default')
88
+ return false;
89
+ const options = toBabylonDefaultOutlineOptions(override);
90
+ return Object.keys(options).length > 0 && applyBabylonDefaultOutline(target, options);
91
+ }
92
+ function getNodeClassName(node) {
93
+ const value = node;
94
+ const className = value?.getClassName?.() ?? value?.constructor?.name;
95
+ return typeof className === 'string' ? className : '';
96
+ }
97
+ function hasRenderableVertices(node) {
98
+ const value = node;
99
+ if (typeof value?.getTotalVertices !== 'function')
100
+ return false;
101
+ const count = value.getTotalVertices();
102
+ return typeof count === 'number' && Number.isFinite(count) && count > 0;
103
+ }
104
+ function readPlayableBabylonOutlineStrategy(override) {
105
+ return typeof override?.strategy === 'string' && override.strategy.trim()
106
+ ? override.strategy
107
+ : 'babylon-default';
108
+ }
109
+ function toBabylonDefaultOutlineOptions(override) {
110
+ const options = {};
111
+ if (typeof override.renderOutline === 'boolean')
112
+ options.enabled = override.renderOutline;
113
+ if (typeof override.outlineWidth === 'number' && Number.isFinite(override.outlineWidth)) {
114
+ options.width = override.outlineWidth;
115
+ }
116
+ if (isFiniteColor(override.outlineColor))
117
+ options.color = override.outlineColor;
118
+ return options;
119
+ }
120
+ function isFiniteColor(value) {
121
+ if (!value || typeof value !== 'object')
122
+ return false;
123
+ const color = value;
124
+ return typeof color.r === 'number'
125
+ && typeof color.g === 'number'
126
+ && typeof color.b === 'number'
127
+ && Number.isFinite(color.r)
128
+ && Number.isFinite(color.g)
129
+ && Number.isFinite(color.b);
130
+ }
131
+ //# sourceMappingURL=runtime-override.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,7 @@
1
+ export type BabylonRendererOutlineStrategy = 'babylon-default';
2
+ export interface BabylonRendererColorRGB {
3
+ r: number;
4
+ g: number;
5
+ b: number;
6
+ }
7
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/outlines/types.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,8BAA8B,GAAG,iBAAiB,CAAC;AAE/D,MAAM,WAAW,uBAAuB;IACtC,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/outlines/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,2 @@
1
+ export * from './runtime-drop-position.js';
2
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/placement/index.ts"],"names":[],"mappings":"AAAA,cAAc,4BAA4B,CAAC"}
@@ -0,0 +1,2 @@
1
+ export * from './runtime-drop-position.js';
2
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/placement/index.ts"],"names":[],"mappings":"AAAA,cAAc,4BAA4B,CAAC"}
@@ -0,0 +1,24 @@
1
+ export interface BabylonRuntimeDropPosition {
2
+ x: number;
3
+ y: number;
4
+ z: number;
5
+ }
6
+ export interface BabylonRuntimeDropInput {
7
+ position?: unknown;
8
+ clientX?: unknown;
9
+ clientY?: unknown;
10
+ dropSurfaceName?: string | null;
11
+ }
12
+ export interface BabylonRuntimeDropPositionOptions {
13
+ scene?: any | null;
14
+ input: BabylonRuntimeDropInput;
15
+ fallback?: BabylonRuntimeDropPosition;
16
+ }
17
+ export declare function resolveBabylonRuntimeDropPosition(options: BabylonRuntimeDropPositionOptions): BabylonRuntimeDropPosition;
18
+ export declare function readBabylonRuntimeDropPosition(value: unknown): BabylonRuntimeDropPosition | null;
19
+ export declare function normalizeBabylonPointerCoordinates(scene: any, clientX: number, clientY: number): {
20
+ x: number;
21
+ y: number;
22
+ };
23
+ export declare function isBabylonRuntimeDropSurfaceMesh(mesh: any, input: BabylonRuntimeDropInput): boolean;
24
+ //# sourceMappingURL=runtime-drop-position.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"runtime-drop-position.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/placement/runtime-drop-position.ts"],"names":[],"mappings":"AAEA,MAAM,WAAW,0BAA0B;IACzC,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACjC;AAED,MAAM,WAAW,iCAAiC;IAChD,KAAK,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC;IACnB,KAAK,EAAE,uBAAuB,CAAC;IAC/B,QAAQ,CAAC,EAAE,0BAA0B,CAAC;CACvC;AAED,wBAAgB,iCAAiC,CAC/C,OAAO,EAAE,iCAAiC,GACzC,0BAA0B,CA4B5B;AAED,wBAAgB,8BAA8B,CAAC,KAAK,EAAE,OAAO,GAAG,0BAA0B,GAAG,IAAI,CAQhG;AAED,wBAAgB,kCAAkC,CAChD,KAAK,EAAE,GAAG,EACV,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK1B;AAED,wBAAgB,+BAA+B,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,uBAAuB,GAAG,OAAO,CAYlG"}
@@ -0,0 +1,63 @@
1
+ import { Matrix } from '@babylonjs/core/Maths/math.vector.js';
2
+ export function resolveBabylonRuntimeDropPosition(options) {
3
+ const explicit = readBabylonRuntimeDropPosition(options.input.position);
4
+ if (explicit)
5
+ return explicit;
6
+ const clientX = readFiniteNumber(options.input.clientX);
7
+ const clientY = readFiniteNumber(options.input.clientY);
8
+ const scene = options.scene ?? null;
9
+ if (scene && clientX != null && clientY != null) {
10
+ const pointer = normalizeBabylonPointerCoordinates(scene, clientX, clientY);
11
+ const picked = scene.pick?.(pointer.x, pointer.y, (mesh) => isBabylonRuntimeDropSurfaceMesh(mesh, options.input));
12
+ if (picked?.hit && picked.pickedPoint) {
13
+ return { x: picked.pickedPoint.x, y: picked.pickedPoint.y, z: picked.pickedPoint.z };
14
+ }
15
+ const camera = scene.activeCamera ?? scene.cameraToUseForPointers ?? null;
16
+ const ray = camera ? scene.createPickingRay?.(pointer.x, pointer.y, Matrix.Identity(), camera) : null;
17
+ if (ray && Math.abs(ray.direction.y) > 0.00001) {
18
+ const distance = -ray.origin.y / ray.direction.y;
19
+ const point = ray.origin.add(ray.direction.scale(distance));
20
+ return { x: point.x, y: 0, z: point.z };
21
+ }
22
+ }
23
+ return options.fallback ?? { x: 0, y: 0, z: 0 };
24
+ }
25
+ export function readBabylonRuntimeDropPosition(value) {
26
+ if (!value || typeof value !== 'object')
27
+ return null;
28
+ const record = value;
29
+ const x = readFiniteNumber(record.x);
30
+ const y = readFiniteNumber(record.y);
31
+ const z = readFiniteNumber(record.z);
32
+ if (x == null || y == null || z == null)
33
+ return null;
34
+ return { x, y, z };
35
+ }
36
+ export function normalizeBabylonPointerCoordinates(scene, clientX, clientY) {
37
+ const canvas = scene?.getEngine?.()?.getRenderingCanvas?.() ?? null;
38
+ const rect = canvas?.getBoundingClientRect?.();
39
+ if (!rect)
40
+ return { x: clientX, y: clientY };
41
+ return { x: clientX - rect.left, y: clientY - rect.top };
42
+ }
43
+ export function isBabylonRuntimeDropSurfaceMesh(mesh, input) {
44
+ if (!mesh)
45
+ return false;
46
+ const metadata = mesh.metadata ?? {};
47
+ if (metadata.nonPlaceable === true || metadata.editorOnly === true)
48
+ return false;
49
+ if (input.dropSurfaceName)
50
+ return mesh.name === input.dropSurfaceName || mesh.id === input.dropSurfaceName;
51
+ if (metadata.placeable === true || metadata.dropSurface === true)
52
+ return true;
53
+ const name = String(mesh.name ?? mesh.id ?? '').toLowerCase();
54
+ return name.includes('ground')
55
+ || name.includes('floor')
56
+ || name.includes('plane')
57
+ || name.includes('diban')
58
+ || name.includes('surface');
59
+ }
60
+ function readFiniteNumber(value) {
61
+ return typeof value === 'number' && Number.isFinite(value) ? value : null;
62
+ }
63
+ //# sourceMappingURL=runtime-drop-position.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"runtime-drop-position.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/placement/runtime-drop-position.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sCAAsC,CAAC;AAqB9D,MAAM,UAAU,iCAAiC,CAC/C,OAA0C;IAE1C,MAAM,QAAQ,GAAG,8BAA8B,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IACxE,IAAI,QAAQ;QAAE,OAAO,QAAQ,CAAC;IAE9B,MAAM,OAAO,GAAG,gBAAgB,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;IACxD,MAAM,OAAO,GAAG,gBAAgB,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;IACxD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,IAAI,CAAC;IACpC,IAAI,KAAK,IAAI,OAAO,IAAI,IAAI,IAAI,OAAO,IAAI,IAAI,EAAE,CAAC;QAChD,MAAM,OAAO,GAAG,kCAAkC,CAAC,KAAK,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QAC5E,MAAM,MAAM,GAAG,KAAK,CAAC,IAAI,EAAE,CACzB,OAAO,CAAC,CAAC,EACT,OAAO,CAAC,CAAC,EACT,CAAC,IAAS,EAAE,EAAE,CAAC,+BAA+B,CAAC,IAAI,EAAE,OAAO,CAAC,KAAK,CAAC,CACpE,CAAC;QACF,IAAI,MAAM,EAAE,GAAG,IAAI,MAAM,CAAC,WAAW,EAAE,CAAC;YACtC,OAAO,EAAE,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC;QACvF,CAAC;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,YAAY,IAAI,KAAK,CAAC,sBAAsB,IAAI,IAAI,CAAC;QAC1E,MAAM,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QACtG,IAAI,GAAG,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC;YAC/C,MAAM,QAAQ,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;YACjD,MAAM,KAAK,GAAG,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC;YAC5D,OAAO,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,OAAO,OAAO,CAAC,QAAQ,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAClD,CAAC;AAED,MAAM,UAAU,8BAA8B,CAAC,KAAc;IAC3D,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IACrD,MAAM,MAAM,GAAG,KAAgC,CAAC;IAChD,MAAM,CAAC,GAAG,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,CAAC,GAAG,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,CAAC,GAAG,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACrC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI;QAAE,OAAO,IAAI,CAAC;IACrD,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACrB,CAAC;AAED,MAAM,UAAU,kCAAkC,CAChD,KAAU,EACV,OAAe,EACf,OAAe;IAEf,MAAM,MAAM,GAAG,KAAK,EAAE,SAAS,EAAE,EAAE,EAAE,kBAAkB,EAAE,EAAE,IAAI,IAAI,CAAC;IACpE,MAAM,IAAI,GAAG,MAAM,EAAE,qBAAqB,EAAE,EAAE,CAAC;IAC/C,IAAI,CAAC,IAAI;QAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC;IAC7C,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;AAC3D,CAAC;AAED,MAAM,UAAU,+BAA+B,CAAC,IAAS,EAAE,KAA8B;IACvF,IAAI,CAAC,IAAI;QAAE,OAAO,KAAK,CAAC;IACxB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,EAAE,CAAC;IACrC,IAAI,QAAQ,CAAC,YAAY,KAAK,IAAI,IAAI,QAAQ,CAAC,UAAU,KAAK,IAAI;QAAE,OAAO,KAAK,CAAC;IACjF,IAAI,KAAK,CAAC,eAAe;QAAE,OAAO,IAAI,CAAC,IAAI,KAAK,KAAK,CAAC,eAAe,IAAI,IAAI,CAAC,EAAE,KAAK,KAAK,CAAC,eAAe,CAAC;IAC3G,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI;QAAE,OAAO,IAAI,CAAC;IAC9E,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC,WAAW,EAAE,CAAC;IAC9D,OAAO,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC;WACzB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;WACtB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;WACtB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;WACtB,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;AAChC,CAAC;AAED,SAAS,gBAAgB,CAAC,KAAc;IACtC,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;AAC5E,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { Camera } from '@babylonjs/core/Cameras/camera.js';
2
+ import type { Scene } from '@babylonjs/core/scene.js';
3
+ import { type BabylonDefaultPostProcessPipelineController, type BabylonDefaultPostProcessPipelineControllerOptions, type BabylonDefaultPostProcessProfile } from './types.js';
4
+ export type BabylonDefaultPostProcessPipelineControllerCleanup = () => readonly unknown[];
5
+ export declare function readBabylonDefaultPostProcessPipelineControllerCleanup(error: unknown): BabylonDefaultPostProcessPipelineControllerCleanup | null;
6
+ export declare function createBabylonDefaultPostProcessPipelineController(scene: Scene, cameras: Camera[], initialProfile?: BabylonDefaultPostProcessProfile | null, options?: BabylonDefaultPostProcessPipelineControllerOptions): BabylonDefaultPostProcessPipelineController;
7
+ //# sourceMappingURL=babylon-default-pipeline.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"babylon-default-pipeline.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/post-process/babylon-default-pipeline.ts"],"names":[],"mappings":"AAqBA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAChE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EACL,KAAK,2CAA2C,EAChD,KAAK,kDAAkD,EACvD,KAAK,gCAAgC,EACtC,MAAM,YAAY,CAAC;AAiCpB,MAAM,MAAM,kDAAkD,GAAG,MAAM,SAAS,OAAO,EAAE,CAAC;AAE1F,wBAAgB,sDAAsD,CACpE,KAAK,EAAE,OAAO,GACb,kDAAkD,GAAG,IAAI,CAO3D;AAED,wBAAgB,iDAAiD,CAC/D,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,MAAM,EAAE,EACjB,cAAc,CAAC,EAAE,gCAAgC,GAAG,IAAI,EACxD,OAAO,GAAE,kDAAuD,GAC/D,2CAA2C,CAuB7C"}
@@ -0,0 +1,301 @@
1
+ import { ImageProcessingConfiguration } from '@babylonjs/core/Materials/imageProcessingConfiguration.js';
2
+ import { ShaderStore } from '@babylonjs/core/Engines/shaderStore.js';
3
+ import { postprocessVertexShader } from '@babylonjs/core/Shaders/postprocess.vertex.js';
4
+ import { imageProcessingPixelShader } from '@babylonjs/core/Shaders/imageProcessing.fragment.js';
5
+ import { extractHighlightsPixelShader } from '@babylonjs/core/Shaders/extractHighlights.fragment.js';
6
+ import { kernelBlurPixelShader } from '@babylonjs/core/Shaders/kernelBlur.fragment.js';
7
+ import { kernelBlurVertexShader } from '@babylonjs/core/Shaders/kernelBlur.vertex.js';
8
+ import { bloomMergePixelShader } from '@babylonjs/core/Shaders/bloomMerge.fragment.js';
9
+ import { fxaaPixelShader } from '@babylonjs/core/Shaders/fxaa.fragment.js';
10
+ import { fxaaVertexShader } from '@babylonjs/core/Shaders/fxaa.vertex.js';
11
+ import { passPixelShader } from '@babylonjs/core/Shaders/pass.fragment.js';
12
+ import { postprocessVertexShaderWGSL } from '@babylonjs/core/ShadersWGSL/postprocess.vertex.js';
13
+ import { imageProcessingPixelShaderWGSL } from '@babylonjs/core/ShadersWGSL/imageProcessing.fragment.js';
14
+ import { extractHighlightsPixelShaderWGSL } from '@babylonjs/core/ShadersWGSL/extractHighlights.fragment.js';
15
+ import { kernelBlurPixelShaderWGSL } from '@babylonjs/core/ShadersWGSL/kernelBlur.fragment.js';
16
+ import { kernelBlurVertexShaderWGSL } from '@babylonjs/core/ShadersWGSL/kernelBlur.vertex.js';
17
+ import { bloomMergePixelShaderWGSL } from '@babylonjs/core/ShadersWGSL/bloomMerge.fragment.js';
18
+ import { fxaaPixelShaderWGSL } from '@babylonjs/core/ShadersWGSL/fxaa.fragment.js';
19
+ import { fxaaVertexShaderWGSL } from '@babylonjs/core/ShadersWGSL/fxaa.vertex.js';
20
+ import { passPixelShaderWGSL } from '@babylonjs/core/ShadersWGSL/pass.fragment.js';
21
+ import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js';
22
+ import {} from './types.js';
23
+ import { normalizeBabylonDefaultPostProcessProfile } from './profile.js';
24
+ import { createPostProcessStructuralKey } from './volume-stack.js';
25
+ const babylonDefaultPostProcessSceneOwners = new WeakMap();
26
+ const defaultPostProcessShaders = Object.freeze([
27
+ postprocessVertexShader,
28
+ imageProcessingPixelShader,
29
+ extractHighlightsPixelShader,
30
+ kernelBlurPixelShader,
31
+ kernelBlurVertexShader,
32
+ bloomMergePixelShader,
33
+ fxaaPixelShader,
34
+ fxaaVertexShader,
35
+ passPixelShader,
36
+ ]);
37
+ const defaultPostProcessShadersWGSL = Object.freeze([
38
+ postprocessVertexShaderWGSL,
39
+ imageProcessingPixelShaderWGSL,
40
+ extractHighlightsPixelShaderWGSL,
41
+ kernelBlurPixelShaderWGSL,
42
+ kernelBlurVertexShaderWGSL,
43
+ bloomMergePixelShaderWGSL,
44
+ fxaaPixelShaderWGSL,
45
+ fxaaVertexShaderWGSL,
46
+ passPixelShaderWGSL,
47
+ ]);
48
+ export function readBabylonDefaultPostProcessPipelineControllerCleanup(error) {
49
+ if (!error || (typeof error !== 'object' && typeof error !== 'function'))
50
+ return null;
51
+ const cleanup = error
52
+ .babylonDefaultPostProcessPipelineControllerCleanup;
53
+ return typeof cleanup === 'function'
54
+ ? cleanup
55
+ : null;
56
+ }
57
+ export function createBabylonDefaultPostProcessPipelineController(scene, cameras, initialProfile, options = {}) {
58
+ ensureBabylonDefaultPostProcessShadersRegistered();
59
+ const name = options.name ?? 'defaultPostProcessPipeline';
60
+ const releaseOwnership = reserveBabylonDefaultPostProcessScene(scene, name);
61
+ let controller = null;
62
+ try {
63
+ controller = new BabylonDefaultPostProcessPipelineControllerImpl(scene, [...cameras], name, options.fxaaEnabled === true, releaseOwnership);
64
+ controller.setProfile(initialProfile ?? null);
65
+ return controller;
66
+ }
67
+ catch (error) {
68
+ const allocatedController = controller;
69
+ const cleanup = createRetryableCleanup(allocatedController ? () => allocatedController.dispose() : releaseOwnership);
70
+ const cleanupErrors = cleanup();
71
+ throw createInitializationFailure(error, cleanup, cleanupErrors);
72
+ }
73
+ }
74
+ function ensureBabylonDefaultPostProcessShadersRegistered() {
75
+ for (const shader of defaultPostProcessShaders) {
76
+ if (!ShaderStore.ShadersStore[shader.name]) {
77
+ ShaderStore.ShadersStore[shader.name] = shader.shader;
78
+ }
79
+ }
80
+ for (const shader of defaultPostProcessShadersWGSL) {
81
+ if (!ShaderStore.ShadersStoreWGSL[shader.name]) {
82
+ ShaderStore.ShadersStoreWGSL[shader.name] = shader.shader;
83
+ }
84
+ }
85
+ }
86
+ class BabylonDefaultPostProcessPipelineControllerImpl {
87
+ scene;
88
+ cameras;
89
+ name;
90
+ fxaaEnabled;
91
+ releaseOwnership;
92
+ pipeline = null;
93
+ profile = null;
94
+ structuralKey = '';
95
+ pendingCameraAttachments = new Set();
96
+ constructor(scene, cameras, name, fxaaEnabled, releaseOwnership) {
97
+ this.scene = scene;
98
+ this.cameras = cameras;
99
+ this.name = name;
100
+ this.fxaaEnabled = fxaaEnabled;
101
+ this.releaseOwnership = releaseOwnership;
102
+ }
103
+ addCamera(camera) {
104
+ const knownCamera = this.cameras.includes(camera);
105
+ if (knownCamera && !this.pendingCameraAttachments.has(camera))
106
+ return;
107
+ if (knownCamera && this.pendingCameraAttachments.has(camera)) {
108
+ this.pipeline?.removeCamera(camera);
109
+ }
110
+ try {
111
+ this.pipeline?.addCamera(camera);
112
+ }
113
+ catch (error) {
114
+ let failure = error;
115
+ if (this.pipeline?.cameras.includes(camera)) {
116
+ try {
117
+ this.pipeline.removeCamera(camera);
118
+ }
119
+ catch (cleanupError) {
120
+ if (!knownCamera)
121
+ this.cameras.push(camera);
122
+ this.pendingCameraAttachments.add(camera);
123
+ failure = createFailureWithMetadata(error, 'babylon.postProcess.cameraAttachmentFailed', { cleanupErrors: Object.freeze([cleanupError]) });
124
+ }
125
+ }
126
+ throw failure;
127
+ }
128
+ if (!knownCamera)
129
+ this.cameras.push(camera);
130
+ this.pendingCameraAttachments.delete(camera);
131
+ }
132
+ removeCamera(camera) {
133
+ const index = this.cameras.indexOf(camera);
134
+ if (index < 0)
135
+ return;
136
+ this.pipeline?.removeCamera(camera);
137
+ this.cameras.splice(index, 1);
138
+ this.pendingCameraAttachments.delete(camera);
139
+ }
140
+ setProfile(profile) {
141
+ if (!profile) {
142
+ this.disposePipeline();
143
+ this.profile = null;
144
+ this.structuralKey = '';
145
+ return;
146
+ }
147
+ const nextProfile = normalizeBabylonDefaultPostProcessProfile(profile);
148
+ const nextStructuralKey = createPostProcessStructuralKey(nextProfile);
149
+ this.profile = nextProfile;
150
+ if (!nextProfile.enabled) {
151
+ this.disposePipeline();
152
+ this.structuralKey = nextStructuralKey;
153
+ return;
154
+ }
155
+ if (!this.pipeline || this.structuralKey !== nextStructuralKey) {
156
+ this.disposePipeline();
157
+ this.pipeline = new DefaultRenderingPipeline(this.name, nextProfile.hdr, this.scene, this.cameras, false);
158
+ this.pipeline.automaticBuild = true;
159
+ this.structuralKey = nextStructuralKey;
160
+ }
161
+ this.applyProfile(nextProfile);
162
+ }
163
+ getProfile() {
164
+ return this.profile;
165
+ }
166
+ getPipeline() {
167
+ return this.pipeline;
168
+ }
169
+ dispose() {
170
+ this.disposePipeline();
171
+ this.releaseOwnership();
172
+ this.profile = null;
173
+ this.structuralKey = '';
174
+ }
175
+ applyProfile(profile) {
176
+ const pipeline = this.pipeline;
177
+ if (!pipeline)
178
+ return;
179
+ const automaticBuild = pipeline.automaticBuild;
180
+ let profileApplied = false;
181
+ pipeline.automaticBuild = false;
182
+ try {
183
+ pipeline.imageProcessingEnabled = true;
184
+ const imageProcessing = pipeline.scene.imageProcessingConfiguration;
185
+ imageProcessing.exposure = profile.imageProcessing.exposure;
186
+ imageProcessing.contrast = profile.imageProcessing.contrast;
187
+ imageProcessing.toneMappingEnabled = profile.toneMapping.enabled;
188
+ imageProcessing.toneMappingType = resolveToneMappingType(profile.toneMapping.type);
189
+ pipeline.samples = profile.antialiasing.samples;
190
+ pipeline.bloomEnabled = profile.bloom.enabled;
191
+ pipeline.bloomThreshold = profile.bloom.threshold;
192
+ pipeline.bloomWeight = profile.bloom.weight;
193
+ pipeline.bloomKernel = profile.bloom.kernel;
194
+ pipeline.bloomScale = profile.bloom.scale;
195
+ pipeline.sharpenEnabled = false;
196
+ pipeline.chromaticAberrationEnabled = false;
197
+ pipeline.depthOfFieldEnabled = false;
198
+ pipeline.grainEnabled = false;
199
+ pipeline.fxaaEnabled = this.fxaaEnabled;
200
+ profileApplied = true;
201
+ }
202
+ finally {
203
+ try {
204
+ if (profileApplied) {
205
+ // Babylon property setters can lazily initialize shader modules while
206
+ // automatic builds are suspended. Rehydrate the store they leave
207
+ // active immediately before the authoritative build as well.
208
+ ensureBabylonDefaultPostProcessShadersRegistered();
209
+ pipeline.prepare();
210
+ }
211
+ }
212
+ finally {
213
+ pipeline.automaticBuild = automaticBuild;
214
+ }
215
+ }
216
+ }
217
+ disposePipeline() {
218
+ this.pipeline?.dispose();
219
+ this.pipeline = null;
220
+ this.pendingCameraAttachments.clear();
221
+ }
222
+ }
223
+ function createRetryableCleanup(operation) {
224
+ let pending = true;
225
+ return () => {
226
+ if (!pending)
227
+ return Object.freeze([]);
228
+ try {
229
+ operation();
230
+ pending = false;
231
+ return Object.freeze([]);
232
+ }
233
+ catch (error) {
234
+ return Object.freeze([error]);
235
+ }
236
+ };
237
+ }
238
+ function createInitializationFailure(error, cleanup, cleanupErrors) {
239
+ if (cleanupErrors.length === 0)
240
+ return error;
241
+ const metadata = {
242
+ cleanupErrors: Object.freeze([...cleanupErrors]),
243
+ babylonDefaultPostProcessPipelineControllerCleanup: cleanup,
244
+ };
245
+ if (error && (typeof error === 'object' || typeof error === 'function')) {
246
+ try {
247
+ Object.assign(error, metadata);
248
+ if (readBabylonDefaultPostProcessPipelineControllerCleanup(error) === cleanup)
249
+ return error;
250
+ }
251
+ catch {
252
+ // A non-extensible primary error is wrapped so cleanup ownership remains reachable.
253
+ }
254
+ }
255
+ return Object.assign(new Error(error instanceof Error ? error.message : 'babylon.postProcess.initializationFailed'), { cause: error, ...metadata });
256
+ }
257
+ function createFailureWithMetadata(failure, fallbackMessage, metadata) {
258
+ if (failure && (typeof failure === 'object' || typeof failure === 'function')) {
259
+ try {
260
+ Object.assign(failure, metadata);
261
+ if (Object.entries(metadata).every(([key, value]) => (failure[key] === value)))
262
+ return failure;
263
+ }
264
+ catch {
265
+ // A non-extensible primary error is wrapped so cleanup diagnostics remain reachable.
266
+ }
267
+ }
268
+ return Object.assign(new Error(failure instanceof Error ? failure.message : fallbackMessage), { cause: failure, ...metadata });
269
+ }
270
+ function reserveBabylonDefaultPostProcessScene(scene, name) {
271
+ const activeOwner = babylonDefaultPostProcessSceneOwners.get(scene);
272
+ if (activeOwner) {
273
+ throw Object.assign(new Error(`Babylon default post-process Scene already has an active owner "${activeOwner.name}"; `
274
+ + `cannot create "${name}".`), {
275
+ code: 'babylon.postProcess.ownerConflict',
276
+ activeOwnerName: activeOwner.name,
277
+ requestedOwnerName: name,
278
+ });
279
+ }
280
+ const token = Object.freeze({});
281
+ babylonDefaultPostProcessSceneOwners.set(scene, { name, token });
282
+ let released = false;
283
+ return () => {
284
+ if (released)
285
+ return;
286
+ const currentOwner = babylonDefaultPostProcessSceneOwners.get(scene);
287
+ if (currentOwner?.token !== token) {
288
+ throw new Error('Babylon default post-process Scene ownership changed before cleanup completed.');
289
+ }
290
+ babylonDefaultPostProcessSceneOwners.delete(scene);
291
+ released = true;
292
+ };
293
+ }
294
+ function resolveToneMappingType(type) {
295
+ if (type === 'aces')
296
+ return ImageProcessingConfiguration.TONEMAPPING_ACES;
297
+ if (type === 'khr-pbr-neutral')
298
+ return ImageProcessingConfiguration.TONEMAPPING_KHR_PBR_NEUTRAL;
299
+ return ImageProcessingConfiguration.TONEMAPPING_STANDARD;
300
+ }
301
+ //# sourceMappingURL=babylon-default-pipeline.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"babylon-default-pipeline.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/post-process/babylon-default-pipeline.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,4BAA4B,EAAE,MAAM,2DAA2D,CAAC;AACzG,OAAO,EAAE,WAAW,EAAE,MAAM,wCAAwC,CAAC;AACrE,OAAO,EAAE,uBAAuB,EAAE,MAAM,+CAA+C,CAAC;AACxF,OAAO,EAAE,0BAA0B,EAAE,MAAM,qDAAqD,CAAC;AACjG,OAAO,EAAE,4BAA4B,EAAE,MAAM,uDAAuD,CAAC;AACrG,OAAO,EAAE,qBAAqB,EAAE,MAAM,gDAAgD,CAAC;AACvF,OAAO,EAAE,sBAAsB,EAAE,MAAM,8CAA8C,CAAC;AACtF,OAAO,EAAE,qBAAqB,EAAE,MAAM,gDAAgD,CAAC;AACvF,OAAO,EAAE,eAAe,EAAE,MAAM,0CAA0C,CAAC;AAC3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,wCAAwC,CAAC;AAC1E,OAAO,EAAE,eAAe,EAAE,MAAM,0CAA0C,CAAC;AAC3E,OAAO,EAAE,2BAA2B,EAAE,MAAM,mDAAmD,CAAC;AAChG,OAAO,EAAE,8BAA8B,EAAE,MAAM,yDAAyD,CAAC;AACzG,OAAO,EAAE,gCAAgC,EAAE,MAAM,2DAA2D,CAAC;AAC7G,OAAO,EAAE,yBAAyB,EAAE,MAAM,oDAAoD,CAAC;AAC/F,OAAO,EAAE,0BAA0B,EAAE,MAAM,kDAAkD,CAAC;AAC9F,OAAO,EAAE,yBAAyB,EAAE,MAAM,oDAAoD,CAAC;AAC/F,OAAO,EAAE,mBAAmB,EAAE,MAAM,8CAA8C,CAAC;AACnF,OAAO,EAAE,oBAAoB,EAAE,MAAM,4CAA4C,CAAC;AAClF,OAAO,EAAE,mBAAmB,EAAE,MAAM,8CAA8C,CAAC;AACnF,OAAO,EAAE,wBAAwB,EAAE,MAAM,oFAAoF,CAAC;AAG9H,OAAO,EAIN,MAAM,YAAY,CAAC;AACpB,OAAO,EAAE,yCAAyC,EAAE,MAAM,cAAc,CAAC;AACzE,OAAO,EAAE,8BAA8B,EAAE,MAAM,mBAAmB,CAAC;AAEnE,MAAM,oCAAoC,GAAG,IAAI,OAAO,EAGpD,CAAC;AAEL,MAAM,yBAAyB,GAAG,MAAM,CAAC,MAAM,CAAC;IAC9C,uBAAuB;IACvB,0BAA0B;IAC1B,4BAA4B;IAC5B,qBAAqB;IACrB,sBAAsB;IACtB,qBAAqB;IACrB,eAAe;IACf,gBAAgB;IAChB,eAAe;CAChB,CAAC,CAAC;AAEH,MAAM,6BAA6B,GAAG,MAAM,CAAC,MAAM,CAAC;IAClD,2BAA2B;IAC3B,8BAA8B;IAC9B,gCAAgC;IAChC,yBAAyB;IACzB,0BAA0B;IAC1B,yBAAyB;IACzB,mBAAmB;IACnB,oBAAoB;IACpB,mBAAmB;CACpB,CAAC,CAAC;AAIH,MAAM,UAAU,sDAAsD,CACpE,KAAc;IAEd,IAAI,CAAC,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,UAAU,CAAC;QAAE,OAAO,IAAI,CAAC;IACtF,MAAM,OAAO,GAAI,KAA0E;SACxF,kDAAkD,CAAC;IACtD,OAAO,OAAO,OAAO,KAAK,UAAU;QAClC,CAAC,CAAC,OAA6D;QAC/D,CAAC,CAAC,IAAI,CAAC;AACX,CAAC;AAED,MAAM,UAAU,iDAAiD,CAC/D,KAAY,EACZ,OAAiB,EACjB,cAAwD,EACxD,UAA8D,EAAE;IAEhE,gDAAgD,EAAE,CAAC;IACnD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,4BAA4B,CAAC;IAC1D,MAAM,gBAAgB,GAAG,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC5E,IAAI,UAAU,GAA2D,IAAI,CAAC;IAC9E,IAAI,CAAC;QACH,UAAU,GAAG,IAAI,+CAA+C,CAC9D,KAAK,EACL,CAAC,GAAG,OAAO,CAAC,EACZ,IAAI,EACJ,OAAO,CAAC,WAAW,KAAK,IAAI,EAC5B,gBAAgB,CACjB,CAAC;QACF,UAAU,CAAC,UAAU,CAAC,cAAc,IAAI,IAAI,CAAC,CAAC;QAC9C,OAAO,UAAU,CAAC;IACpB,CAAC;IAAC,OAAO,KAAK,EAAE,CAAC;QACf,MAAM,mBAAmB,GAAG,UAAU,CAAC;QACvC,MAAM,OAAO,GAAG,sBAAsB,CACpC,mBAAmB,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,gBAAgB,CAC7E,CAAC;QACF,MAAM,aAAa,GAAG,OAAO,EAAE,CAAC;QAChC,MAAM,2BAA2B,CAAC,KAAK,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC;IACnE,CAAC;AACH,CAAC;AAED,SAAS,gDAAgD;IACvD,KAAK,MAAM,MAAM,IAAI,yBAAyB,EAAE,CAAC;QAC/C,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC;YAC3C,WAAW,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QACxD,CAAC;IACH,CAAC;IACD,KAAK,MAAM,MAAM,IAAI,6BAA6B,EAAE,CAAC;QACnD,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC;YAC/C,WAAW,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QAC5D,CAAC;IACH,CAAC;AACH,CAAC;AAED,MAAM,+CAA+C;IAOhC;IACA;IACA;IACA;IACA;IAVX,QAAQ,GAAoC,IAAI,CAAC;IACjD,OAAO,GAA4C,IAAI,CAAC;IACxD,aAAa,GAAG,EAAE,CAAC;IACV,wBAAwB,GAAG,IAAI,GAAG,EAAU,CAAC;IAE9D,YACmB,KAAY,EACZ,OAAiB,EACjB,IAAY,EACZ,WAAoB,EACpB,gBAA4B;QAJ5B,UAAK,GAAL,KAAK,CAAO;QACZ,YAAO,GAAP,OAAO,CAAU;QACjB,SAAI,GAAJ,IAAI,CAAQ;QACZ,gBAAW,GAAX,WAAW,CAAS;QACpB,qBAAgB,GAAhB,gBAAgB,CAAY;IAC5C,CAAC;IAEJ,SAAS,CAAC,MAAc;QACtB,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAClD,IAAI,WAAW,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,MAAM,CAAC;YAAE,OAAO;QACtE,IAAI,WAAW,IAAI,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC;YAC7D,IAAI,CAAC,QAAQ,EAAE,YAAY,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;QACD,IAAI,CAAC;YACH,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;QACnC,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,IAAI,OAAO,GAAG,KAAK,CAAC;YACpB,IAAI,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC;gBAC5C,IAAI,CAAC;oBAAC,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;gBAAC,CAAC;gBAC3C,OAAO,YAAY,EAAE,CAAC;oBACpB,IAAI,CAAC,WAAW;wBAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAC5C,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;oBAC1C,OAAO,GAAG,yBAAyB,CACjC,KAAK,EACL,4CAA4C,EAC5C,EAAE,aAAa,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,YAAY,CAAC,CAAC,EAAE,CACjD,CAAC;gBACJ,CAAC;YACH,CAAC;YACD,MAAM,OAAO,CAAC;QAChB,CAAC;QACD,IAAI,CAAC,WAAW;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/C,CAAC;IAED,YAAY,CAAC,MAAc;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,KAAK,GAAG,CAAC;YAAE,OAAO;QACtB,IAAI,CAAC,QAAQ,EAAE,YAAY,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/C,CAAC;IAED,UAAU,CAAC,OAA4D;QACrE,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;YACxB,OAAO;QACT,CAAC;QACD,MAAM,WAAW,GAAG,yCAAyC,CAAC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,CAAC;IAChG,OAAO,4BAA4B,CAAC,oBAAoB,CAAC;AAC3D,CAAC"}
@@ -0,0 +1,5 @@
1
+ export * from './types.js';
2
+ export * from './profile.js';
3
+ export * from './volume-stack.js';
4
+ export * from './babylon-default-pipeline.js';
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/post-process/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,mBAAmB,CAAC;AAClC,cAAc,+BAA+B,CAAC"}
@@ -0,0 +1,5 @@
1
+ export * from './types.js';
2
+ export * from './profile.js';
3
+ export * from './volume-stack.js';
4
+ export * from './babylon-default-pipeline.js';
5
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/post-process/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,mBAAmB,CAAC;AAClC,cAAc,+BAA+B,CAAC"}
@@ -0,0 +1,5 @@
1
+ import { type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessVolumeStack } from './types.js';
2
+ export declare function normalizeBabylonDefaultPostProcessProfile(value: unknown): BabylonDefaultPostProcessProfile;
3
+ export declare function normalizeBabylonDefaultPostProcessVolumeStack(value: unknown): BabylonDefaultPostProcessVolumeStack;
4
+ export declare function readRecord(value: unknown): Record<string, unknown>;
5
+ //# sourceMappingURL=profile.d.ts.map