@fps-games/engine 0.0.1-beta.0 → 0.0.1-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (326) hide show
  1. package/dist/asset-resource.d.ts +39 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +121 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/camera.d.ts +25 -0
  6. package/dist/babylon/camera.d.ts.map +1 -0
  7. package/dist/babylon/camera.js +149 -0
  8. package/dist/babylon/camera.js.map +1 -0
  9. package/dist/babylon/frame-pump.d.ts +27 -0
  10. package/dist/babylon/frame-pump.d.ts.map +1 -0
  11. package/dist/babylon/frame-pump.js +90 -0
  12. package/dist/babylon/frame-pump.js.map +1 -0
  13. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  14. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  15. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  16. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  17. package/dist/babylon/lighting-controller.d.ts +27 -0
  18. package/dist/babylon/lighting-controller.d.ts.map +1 -0
  19. package/dist/babylon/lighting-controller.js +272 -0
  20. package/dist/babylon/lighting-controller.js.map +1 -0
  21. package/dist/babylon/plugin-contract.d.ts +15 -0
  22. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  23. package/dist/babylon/plugin-contract.js +9 -0
  24. package/dist/babylon/plugin-contract.js.map +1 -0
  25. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  26. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  27. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  28. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  29. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  30. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  31. package/dist/babylon/renderer/environment/environment-texture-controller.js +357 -0
  32. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  33. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  34. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  35. package/dist/babylon/renderer/environment/index.js +4 -0
  36. package/dist/babylon/renderer/environment/index.js.map +1 -0
  37. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  38. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  39. package/dist/babylon/renderer/environment/profile.js +27 -0
  40. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  41. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  42. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  43. package/dist/babylon/renderer/environment/types.js +6 -0
  44. package/dist/babylon/renderer/environment/types.js.map +1 -0
  45. package/dist/babylon/renderer/index.d.ts +25 -0
  46. package/dist/babylon/renderer/index.d.ts.map +1 -0
  47. package/dist/babylon/renderer/index.js +25 -0
  48. package/dist/babylon/renderer/index.js.map +1 -0
  49. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  50. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  51. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  52. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  53. package/dist/babylon/renderer/material-owner-candidates.d.ts +19 -0
  54. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  55. package/dist/babylon/renderer/material-owner-candidates.js +212 -0
  56. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  57. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  58. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  59. package/dist/babylon/renderer/materials/index.js +3 -0
  60. package/dist/babylon/renderer/materials/index.js.map +1 -0
  61. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  62. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  63. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  64. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  65. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  66. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  67. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  68. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  69. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  70. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  71. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  72. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  73. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  74. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  75. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  76. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  77. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  78. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  79. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  80. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  81. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  82. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  83. package/dist/babylon/renderer/outlines/index.js +3 -0
  84. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  85. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  86. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  87. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  88. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  89. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  90. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  91. package/dist/babylon/renderer/outlines/types.js +2 -0
  92. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  93. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  94. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  95. package/dist/babylon/renderer/placement/index.js +2 -0
  96. package/dist/babylon/renderer/placement/index.js.map +1 -0
  97. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  98. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  99. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  100. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  101. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  102. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  103. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  104. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  105. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  106. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  107. package/dist/babylon/renderer/post-process/index.js +5 -0
  108. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  109. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  110. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  111. package/dist/babylon/renderer/post-process/profile.js +155 -0
  112. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  113. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  114. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  115. package/dist/babylon/renderer/post-process/types.js +24 -0
  116. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  117. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  118. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  119. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  120. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  121. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  122. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  123. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  124. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  125. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  126. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  127. package/dist/babylon/renderer/rendering/index.js +3 -0
  128. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  129. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  130. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  131. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  132. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  133. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  134. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  135. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  136. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  137. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  138. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  139. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  140. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  141. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +84 -0
  142. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  143. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +566 -0
  144. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  145. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  146. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  147. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  148. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  149. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  150. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  151. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  152. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  153. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  154. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  155. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  156. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  157. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +68 -0
  158. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  159. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +829 -0
  160. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  161. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  162. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  163. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4529 -0
  164. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  165. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  166. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  167. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  177. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  178. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  179. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  180. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  181. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  182. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  183. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  184. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  185. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  186. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  187. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  188. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  189. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  190. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  191. package/dist/babylon/renderer/shadows/types.js +127 -0
  192. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  193. package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
  194. package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
  195. package/dist/babylon/renderer/world-rendering-controller.js +160 -0
  196. package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
  197. package/dist/babylon/renderer-controller.d.ts +93 -0
  198. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  199. package/dist/babylon/renderer-controller.js +706 -0
  200. package/dist/babylon/renderer-controller.js.map +1 -0
  201. package/dist/babylon/scene-renderer.d.ts +20 -0
  202. package/dist/babylon/scene-renderer.d.ts.map +1 -0
  203. package/dist/babylon/scene-renderer.js +60 -0
  204. package/dist/babylon/scene-renderer.js.map +1 -0
  205. package/dist/babylon.d.ts +8 -0
  206. package/dist/babylon.d.ts.map +1 -1
  207. package/dist/babylon.js +8 -0
  208. package/dist/babylon.js.map +1 -1
  209. package/dist/build-info.json +4 -4
  210. package/dist/camera.d.ts +25 -0
  211. package/dist/camera.d.ts.map +1 -0
  212. package/dist/camera.js +68 -0
  213. package/dist/camera.js.map +1 -0
  214. package/dist/compiled-scene-data.d.ts +23 -0
  215. package/dist/compiled-scene-data.d.ts.map +1 -0
  216. package/dist/compiled-scene-data.js +100 -0
  217. package/dist/compiled-scene-data.js.map +1 -0
  218. package/dist/frame.d.ts +32 -0
  219. package/dist/frame.d.ts.map +1 -0
  220. package/dist/frame.js +54 -0
  221. package/dist/frame.js.map +1 -0
  222. package/dist/ground-decal.d.ts +22 -0
  223. package/dist/ground-decal.d.ts.map +1 -0
  224. package/dist/ground-decal.js +48 -0
  225. package/dist/ground-decal.js.map +1 -0
  226. package/dist/index.d.ts +17 -1
  227. package/dist/index.d.ts.map +1 -1
  228. package/dist/index.js +17 -1
  229. package/dist/index.js.map +1 -1
  230. package/dist/lighting.d.ts +66 -0
  231. package/dist/lighting.d.ts.map +1 -0
  232. package/dist/lighting.js +197 -0
  233. package/dist/lighting.js.map +1 -0
  234. package/dist/material-owner.d.ts +128 -0
  235. package/dist/material-owner.d.ts.map +1 -0
  236. package/dist/material-owner.js +434 -0
  237. package/dist/material-owner.js.map +1 -0
  238. package/dist/material-profile.d.ts +62 -0
  239. package/dist/material-profile.d.ts.map +1 -0
  240. package/dist/material-profile.js +132 -0
  241. package/dist/material-profile.js.map +1 -0
  242. package/dist/rendering/index.d.ts +14 -0
  243. package/dist/rendering/index.d.ts.map +1 -0
  244. package/dist/rendering/index.js +12 -0
  245. package/dist/rendering/index.js.map +1 -0
  246. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  247. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  248. package/dist/rendering/rendering-profile-types.js +2 -0
  249. package/dist/rendering/rendering-profile-types.js.map +1 -0
  250. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  251. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  252. package/dist/rendering/rendering-profile-validation.js +364 -0
  253. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  254. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  255. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  256. package/dist/rendering/rendering-profile-values.js +79 -0
  257. package/dist/rendering/rendering-profile-values.js.map +1 -0
  258. package/dist/rendering/rendering-profile.d.ts +15 -0
  259. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  260. package/dist/rendering/rendering-profile.js +442 -0
  261. package/dist/rendering/rendering-profile.js.map +1 -0
  262. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
  263. package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
  264. package/dist/rendering/shadow-map-experiment-depth.js +186 -0
  265. package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
  266. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
  267. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
  268. package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
  269. package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
  270. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
  271. package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
  272. package/dist/rendering/shadow-map-experiment.js +549 -0
  273. package/dist/rendering/shadow-map-experiment.js.map +1 -0
  274. package/dist/rendering/shadow-quality.d.ts +5 -0
  275. package/dist/rendering/shadow-quality.d.ts.map +1 -0
  276. package/dist/rendering/shadow-quality.js +83 -0
  277. package/dist/rendering/shadow-quality.js.map +1 -0
  278. package/dist/rendering/shadow-runtime.d.ts +59 -0
  279. package/dist/rendering/shadow-runtime.d.ts.map +1 -0
  280. package/dist/rendering/shadow-runtime.js +378 -0
  281. package/dist/rendering/shadow-runtime.js.map +1 -0
  282. package/dist/rendering/shadow-settings.d.ts +15 -0
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  284. package/dist/rendering/shadow-settings.js +129 -0
  285. package/dist/rendering/shadow-settings.js.map +1 -0
  286. package/dist/rendering/shadow-types.d.ts +99 -0
  287. package/dist/rendering/shadow-types.d.ts.map +1 -0
  288. package/dist/rendering/shadow-types.js +5 -0
  289. package/dist/rendering/shadow-types.js.map +1 -0
  290. package/dist/rendering/shadow-validation.d.ts +3 -0
  291. package/dist/rendering/shadow-validation.d.ts.map +1 -0
  292. package/dist/rendering/shadow-validation.js +166 -0
  293. package/dist/rendering/shadow-validation.js.map +1 -0
  294. package/dist/rendering/value.d.ts +2 -0
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  296. package/dist/rendering/value.js +6 -0
  297. package/dist/rendering/value.js.map +1 -0
  298. package/dist/runtime-data-token.d.ts +4 -0
  299. package/dist/runtime-data-token.d.ts.map +1 -0
  300. package/dist/runtime-data-token.js +4 -0
  301. package/dist/runtime-data-token.js.map +1 -0
  302. package/dist/runtime-data-types.d.ts +83 -0
  303. package/dist/runtime-data-types.d.ts.map +1 -0
  304. package/dist/runtime-data-types.js +2 -0
  305. package/dist/runtime-data-types.js.map +1 -0
  306. package/dist/runtime-data.d.ts +18 -0
  307. package/dist/runtime-data.d.ts.map +1 -0
  308. package/dist/runtime-data.js +301 -0
  309. package/dist/runtime-data.js.map +1 -0
  310. package/dist/runtime-scene-resolvers.d.ts +37 -0
  311. package/dist/runtime-scene-resolvers.d.ts.map +1 -0
  312. package/dist/runtime-scene-resolvers.js +40 -0
  313. package/dist/runtime-scene-resolvers.js.map +1 -0
  314. package/dist/scene-artifact-types.d.ts +383 -0
  315. package/dist/scene-artifact-types.d.ts.map +1 -0
  316. package/dist/scene-artifact-types.js +2 -0
  317. package/dist/scene-artifact-types.js.map +1 -0
  318. package/dist/scene-artifact-validation.d.ts +19 -0
  319. package/dist/scene-artifact-validation.d.ts.map +1 -0
  320. package/dist/scene-artifact-validation.js +1352 -0
  321. package/dist/scene-artifact-validation.js.map +1 -0
  322. package/dist/static-shadow-artifact.d.ts +131 -0
  323. package/dist/static-shadow-artifact.d.ts.map +1 -0
  324. package/dist/static-shadow-artifact.js +327 -0
  325. package/dist/static-shadow-artifact.js.map +1 -0
  326. package/package.json +11 -2
@@ -0,0 +1,160 @@
1
+ import { createBabylonEnvironmentTextureController, } from './environment/index.js';
2
+ import { createBabylonDefaultPostProcessPipelineController, } from './post-process/index.js';
3
+ /**
4
+ * Owns the shared Babylon environment-texture and default post-process
5
+ * controllers for one world. It does not resolve authored data, choose active
6
+ * cameras, or own Scene/GameWorld lifetime.
7
+ */
8
+ export async function createFpsBabylonWorldRenderingController(options) {
9
+ let currentProfile = options.initialProfile ?? null;
10
+ const postProcess = createBabylonDefaultPostProcessPipelineController(options.scene, [...options.cameras], currentProfile?.postProcess ?? null, options.postProcess);
11
+ let environment = null;
12
+ try {
13
+ environment = createBabylonEnvironmentTextureController(options.scene, {
14
+ createTexture: options.createEnvironmentTexture,
15
+ });
16
+ await environment.applyProfile(currentProfile?.environment ?? null);
17
+ }
18
+ catch (error) {
19
+ const allocatedEnvironment = environment;
20
+ const cleanup = createRetryableCleanup([
21
+ ...(allocatedEnvironment ? [() => allocatedEnvironment.dispose()] : []),
22
+ () => postProcess.dispose(),
23
+ ]);
24
+ const cleanupErrors = cleanup();
25
+ if (cleanupErrors.length > 0) {
26
+ throw createConstructionFailure(error, cleanupErrors, () => {
27
+ throwCleanupResult(cleanup());
28
+ });
29
+ }
30
+ throw error;
31
+ }
32
+ const activeEnvironment = environment;
33
+ return {
34
+ environment: activeEnvironment,
35
+ postProcess,
36
+ getProfile() {
37
+ return currentProfile;
38
+ },
39
+ async applyProfile(profile) {
40
+ const nextProfile = profile ?? null;
41
+ const previousProfile = currentProfile;
42
+ await activeEnvironment.applyProfile(nextProfile?.environment ?? null);
43
+ try {
44
+ postProcess.setProfile(nextProfile?.postProcess ?? null);
45
+ }
46
+ catch (error) {
47
+ const rollback = createRetryableAsyncCleanup([
48
+ () => activeEnvironment.applyProfile(previousProfile?.environment ?? null),
49
+ () => postProcess.setProfile(previousProfile?.postProcess ?? null),
50
+ ]);
51
+ const rollbackErrors = await rollback();
52
+ if (rollbackErrors.length > 0) {
53
+ throw createProfileApplyFailure(error, rollbackErrors, async () => {
54
+ throwCleanupResult(await rollback(), 'Babylon world rendering profile rollback failed.');
55
+ });
56
+ }
57
+ throw error;
58
+ }
59
+ currentProfile = nextProfile;
60
+ },
61
+ dispose() {
62
+ const cleanupErrors = [];
63
+ try {
64
+ activeEnvironment.dispose();
65
+ }
66
+ catch (error) {
67
+ cleanupErrors.push(error);
68
+ }
69
+ try {
70
+ postProcess.dispose();
71
+ }
72
+ catch (error) {
73
+ cleanupErrors.push(error);
74
+ }
75
+ if (cleanupErrors.length === 0)
76
+ currentProfile = null;
77
+ throwCleanupResult(cleanupErrors, 'Babylon world rendering controller cleanup failed.');
78
+ },
79
+ };
80
+ }
81
+ function createRetryableAsyncCleanup(operations) {
82
+ let pending = [...operations];
83
+ return async () => {
84
+ const cleanupErrors = [];
85
+ const retry = [];
86
+ for (const operation of pending) {
87
+ try {
88
+ await operation();
89
+ }
90
+ catch (error) {
91
+ cleanupErrors.push(error);
92
+ retry.push(operation);
93
+ }
94
+ }
95
+ pending = retry;
96
+ return Object.freeze(cleanupErrors);
97
+ };
98
+ }
99
+ function createRetryableCleanup(operations) {
100
+ let pending = [...operations];
101
+ return () => {
102
+ const cleanupErrors = [];
103
+ const retry = [];
104
+ for (const operation of pending) {
105
+ try {
106
+ operation();
107
+ }
108
+ catch (error) {
109
+ cleanupErrors.push(error);
110
+ retry.push(operation);
111
+ }
112
+ }
113
+ pending = retry;
114
+ return Object.freeze(cleanupErrors);
115
+ };
116
+ }
117
+ function createConstructionFailure(failure, cleanupErrors, retryCleanup) {
118
+ const metadata = {
119
+ cleanupErrors: Object.freeze([...cleanupErrors]),
120
+ retryCleanup,
121
+ };
122
+ if (failure && (typeof failure === 'object' || typeof failure === 'function')) {
123
+ try {
124
+ Object.assign(failure, metadata);
125
+ if (failure.retryCleanup === retryCleanup)
126
+ return failure;
127
+ }
128
+ catch {
129
+ // Wrap non-extensible failures so pending cleanup ownership remains reachable.
130
+ }
131
+ }
132
+ return Object.assign(new Error(failure instanceof Error ? failure.message : 'Babylon world rendering construction failed.'), { cause: failure, ...metadata });
133
+ }
134
+ function createProfileApplyFailure(failure, rollbackErrors, retryRollback) {
135
+ const metadata = {
136
+ rollbackErrors: Object.freeze([...rollbackErrors]),
137
+ retryRollback,
138
+ };
139
+ if (failure && (typeof failure === 'object' || typeof failure === 'function')) {
140
+ try {
141
+ Object.assign(failure, metadata);
142
+ if (failure.retryRollback === retryRollback)
143
+ return failure;
144
+ }
145
+ catch {
146
+ // Wrap non-extensible failures so pending rollback ownership remains reachable.
147
+ }
148
+ }
149
+ return Object.assign(new Error(failure instanceof Error ? failure.message : 'Babylon world rendering profile apply failed.'), { cause: failure, ...metadata });
150
+ }
151
+ function throwCleanupResult(cleanupErrors, message = 'Babylon world rendering construction cleanup failed.') {
152
+ if (cleanupErrors.length === 0)
153
+ return;
154
+ if (cleanupErrors.length === 1)
155
+ throw cleanupErrors[0];
156
+ throw Object.assign(new Error(message), {
157
+ cleanupErrors: Object.freeze([...cleanupErrors]),
158
+ });
159
+ }
160
+ //# sourceMappingURL=world-rendering-controller.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,93 @@
1
+ import type { Camera } from '@babylonjs/core/Cameras/camera.js';
2
+ import type { Scene } from '@babylonjs/core/scene.js';
3
+ import type { FpsRuntimeData } from '../runtime-data-types.js';
4
+ import { type ShadowMapExperimentActivityKind, type ShadowMapExperimentActivitySourceController } from '../rendering/index.js';
5
+ import { type FpsPluginEntry, type FpsPluginManifest } from '@fps-games/plugin-sdk';
6
+ import type { BabylonEnvironmentTextureController, BabylonEnvironmentTextureFactory } from './renderer/environment/types.js';
7
+ import type { BabylonDefaultPostProcessPipelineController } from './renderer/post-process/types.js';
8
+ import { type BabylonRuntimeShadowObjectsOwner, type BabylonRuntimeShadowObjectsRegistration, type BabylonRuntimeShadowObjectsSnapshot, type BabylonShadowMapExperimentEvidence } from './renderer/shadows/shadow-map-experiment-system.js';
9
+ import { type BabylonRendererVec3 } from './renderer/lighting/directional-light-angles.js';
10
+ export { FPS_BABYLON_RENDERER_PLUGIN_ID } from './plugin-contract.js';
11
+ export interface FpsBabylonRendererContext {
12
+ readonly scene: Scene;
13
+ readonly cameras: readonly Camera[];
14
+ readonly createEnvironmentTexture?: BabylonEnvironmentTextureFactory;
15
+ }
16
+ export interface FpsBabylonRendererService {
17
+ readonly cameras: FpsBabylonRendererCameraService;
18
+ readonly lighting: FpsBabylonRendererLightingService;
19
+ readonly rendering: FpsBabylonRendererRenderingService;
20
+ readonly shadows: FpsBabylonRendererShadowService;
21
+ }
22
+ export interface FpsBabylonRendererCameraRegistration {
23
+ dispose(): void;
24
+ }
25
+ export interface FpsBabylonRendererCameraService {
26
+ register(camera: Camera): FpsBabylonRendererCameraRegistration;
27
+ }
28
+ export interface FpsBabylonRendererColor3 {
29
+ readonly r: number;
30
+ readonly g: number;
31
+ readonly b: number;
32
+ }
33
+ export interface FpsBabylonRendererDirectionalLightPreview {
34
+ readonly entityId: string;
35
+ readonly enabled?: boolean;
36
+ readonly intensity?: number;
37
+ readonly direction?: BabylonRendererVec3;
38
+ readonly diffuseColor?: FpsBabylonRendererColor3;
39
+ }
40
+ export interface FpsBabylonRendererLightingService {
41
+ previewDirectionalLight(input: FpsBabylonRendererDirectionalLightPreview): void;
42
+ }
43
+ export interface FpsBabylonRendererEnvironmentAppearance {
44
+ readonly iblIntensity: number;
45
+ readonly iblRotationY: number;
46
+ }
47
+ export interface FpsBabylonRendererRenderingService {
48
+ getEnvironmentAppearance(): FpsBabylonRendererEnvironmentAppearance | null;
49
+ previewEnvironmentAppearance(input: FpsBabylonRendererEnvironmentAppearance): boolean;
50
+ }
51
+ export interface FpsBabylonRendererHostController extends FpsBabylonRendererService {
52
+ readonly environment: BabylonEnvironmentTextureController;
53
+ readonly postProcess: BabylonDefaultPostProcessPipelineController;
54
+ getRuntimeData(): FpsRuntimeData;
55
+ update(data: FpsRuntimeData): Promise<void>;
56
+ dispose(): Promise<void>;
57
+ }
58
+ export interface FpsBabylonRendererShadowService {
59
+ registerRuntimeShadowObjects(input: BabylonRuntimeShadowObjectsRegistration): BabylonRuntimeShadowObjectsOwner;
60
+ registerActivitySource(input: {
61
+ readonly entityId: string;
62
+ readonly kind: ShadowMapExperimentActivityKind;
63
+ readonly sourceId: string;
64
+ }): ShadowMapExperimentActivitySourceController;
65
+ getRuntimeSnapshot(): BabylonRuntimeShadowObjectsSnapshot;
66
+ getEvidence(): BabylonShadowMapExperimentEvidence;
67
+ getAppearance(): FpsBabylonRendererShadowAppearance | null;
68
+ previewAppearance(input: FpsBabylonRendererShadowAppearancePreview): boolean;
69
+ }
70
+ export interface FpsBabylonRendererShadowAppearancePreview {
71
+ readonly strength: number;
72
+ readonly softness: number;
73
+ }
74
+ export interface FpsBabylonRendererShadowAppearance extends FpsBabylonRendererShadowAppearancePreview {
75
+ readonly darkness: number;
76
+ readonly qualityProfileId: string;
77
+ }
78
+ export interface FpsBabylonRendererPlugin {
79
+ readonly manifest: Readonly<FpsPluginManifest>;
80
+ readonly renderer: Readonly<FpsPluginEntry>;
81
+ }
82
+ export interface FpsBabylonRendererPluginOptions {
83
+ readonly pluginVersion: string;
84
+ }
85
+ export declare const pluginEntry: Readonly<{
86
+ pluginId: "fps.renderer.babylon";
87
+ environment: "renderer";
88
+ register(context: import("@fps-games/plugin-sdk").FpsPluginContext): void;
89
+ start(context: import("@fps-games/plugin-sdk").FpsPluginContext): Promise<void>;
90
+ dispose(context: import("@fps-games/plugin-sdk").FpsPluginContext): Promise<void>;
91
+ }>;
92
+ export declare function createFpsBabylonRendererPlugin(options: FpsBabylonRendererPluginOptions): FpsBabylonRendererPlugin;
93
+ //# sourceMappingURL=renderer-controller.d.ts.map
@@ -0,0 +1 @@
1
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