@fps-games/engine 0.0.1-beta.0 → 0.0.1-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (326) hide show
  1. package/dist/asset-resource.d.ts +39 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +121 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/camera.d.ts +25 -0
  6. package/dist/babylon/camera.d.ts.map +1 -0
  7. package/dist/babylon/camera.js +149 -0
  8. package/dist/babylon/camera.js.map +1 -0
  9. package/dist/babylon/frame-pump.d.ts +27 -0
  10. package/dist/babylon/frame-pump.d.ts.map +1 -0
  11. package/dist/babylon/frame-pump.js +90 -0
  12. package/dist/babylon/frame-pump.js.map +1 -0
  13. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  14. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  15. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  16. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  17. package/dist/babylon/lighting-controller.d.ts +27 -0
  18. package/dist/babylon/lighting-controller.d.ts.map +1 -0
  19. package/dist/babylon/lighting-controller.js +272 -0
  20. package/dist/babylon/lighting-controller.js.map +1 -0
  21. package/dist/babylon/plugin-contract.d.ts +15 -0
  22. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  23. package/dist/babylon/plugin-contract.js +9 -0
  24. package/dist/babylon/plugin-contract.js.map +1 -0
  25. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  26. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  27. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  28. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  29. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  30. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  31. package/dist/babylon/renderer/environment/environment-texture-controller.js +357 -0
  32. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  33. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  34. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  35. package/dist/babylon/renderer/environment/index.js +4 -0
  36. package/dist/babylon/renderer/environment/index.js.map +1 -0
  37. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  38. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  39. package/dist/babylon/renderer/environment/profile.js +27 -0
  40. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  41. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  42. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  43. package/dist/babylon/renderer/environment/types.js +6 -0
  44. package/dist/babylon/renderer/environment/types.js.map +1 -0
  45. package/dist/babylon/renderer/index.d.ts +25 -0
  46. package/dist/babylon/renderer/index.d.ts.map +1 -0
  47. package/dist/babylon/renderer/index.js +25 -0
  48. package/dist/babylon/renderer/index.js.map +1 -0
  49. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  50. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  51. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  52. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  53. package/dist/babylon/renderer/material-owner-candidates.d.ts +19 -0
  54. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  55. package/dist/babylon/renderer/material-owner-candidates.js +212 -0
  56. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  57. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  58. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  59. package/dist/babylon/renderer/materials/index.js +3 -0
  60. package/dist/babylon/renderer/materials/index.js.map +1 -0
  61. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  62. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  63. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  64. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  65. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  66. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  67. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  68. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  69. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  70. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  71. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  72. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  73. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  74. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  75. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  76. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  77. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  78. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  79. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  80. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  81. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  82. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  83. package/dist/babylon/renderer/outlines/index.js +3 -0
  84. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  85. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  86. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  87. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  88. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  89. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  90. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  91. package/dist/babylon/renderer/outlines/types.js +2 -0
  92. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  93. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  94. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  95. package/dist/babylon/renderer/placement/index.js +2 -0
  96. package/dist/babylon/renderer/placement/index.js.map +1 -0
  97. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  98. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  99. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  100. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  101. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  102. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  103. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  104. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  105. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  106. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  107. package/dist/babylon/renderer/post-process/index.js +5 -0
  108. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  109. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  110. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  111. package/dist/babylon/renderer/post-process/profile.js +155 -0
  112. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  113. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  114. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  115. package/dist/babylon/renderer/post-process/types.js +24 -0
  116. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  117. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  118. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  119. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  120. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  121. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  122. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  123. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  124. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  125. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  126. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  127. package/dist/babylon/renderer/rendering/index.js +3 -0
  128. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  129. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  130. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  131. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  132. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  133. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  134. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  135. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  136. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  137. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  138. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  139. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  140. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  141. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +84 -0
  142. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  143. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +566 -0
  144. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  145. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  146. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  147. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  148. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  149. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  150. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  151. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  152. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  153. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  154. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  155. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  156. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  157. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +68 -0
  158. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  159. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +829 -0
  160. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  161. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  162. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  163. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4529 -0
  164. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  165. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  166. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  167. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  177. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  178. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  179. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  180. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  181. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  182. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  183. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  184. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  185. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  186. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  187. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  188. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  189. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  190. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  191. package/dist/babylon/renderer/shadows/types.js +127 -0
  192. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  193. package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
  194. package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
  195. package/dist/babylon/renderer/world-rendering-controller.js +160 -0
  196. package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
  197. package/dist/babylon/renderer-controller.d.ts +93 -0
  198. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  199. package/dist/babylon/renderer-controller.js +706 -0
  200. package/dist/babylon/renderer-controller.js.map +1 -0
  201. package/dist/babylon/scene-renderer.d.ts +20 -0
  202. package/dist/babylon/scene-renderer.d.ts.map +1 -0
  203. package/dist/babylon/scene-renderer.js +60 -0
  204. package/dist/babylon/scene-renderer.js.map +1 -0
  205. package/dist/babylon.d.ts +8 -0
  206. package/dist/babylon.d.ts.map +1 -1
  207. package/dist/babylon.js +8 -0
  208. package/dist/babylon.js.map +1 -1
  209. package/dist/build-info.json +4 -4
  210. package/dist/camera.d.ts +25 -0
  211. package/dist/camera.d.ts.map +1 -0
  212. package/dist/camera.js +68 -0
  213. package/dist/camera.js.map +1 -0
  214. package/dist/compiled-scene-data.d.ts +23 -0
  215. package/dist/compiled-scene-data.d.ts.map +1 -0
  216. package/dist/compiled-scene-data.js +100 -0
  217. package/dist/compiled-scene-data.js.map +1 -0
  218. package/dist/frame.d.ts +32 -0
  219. package/dist/frame.d.ts.map +1 -0
  220. package/dist/frame.js +54 -0
  221. package/dist/frame.js.map +1 -0
  222. package/dist/ground-decal.d.ts +22 -0
  223. package/dist/ground-decal.d.ts.map +1 -0
  224. package/dist/ground-decal.js +48 -0
  225. package/dist/ground-decal.js.map +1 -0
  226. package/dist/index.d.ts +17 -1
  227. package/dist/index.d.ts.map +1 -1
  228. package/dist/index.js +17 -1
  229. package/dist/index.js.map +1 -1
  230. package/dist/lighting.d.ts +66 -0
  231. package/dist/lighting.d.ts.map +1 -0
  232. package/dist/lighting.js +197 -0
  233. package/dist/lighting.js.map +1 -0
  234. package/dist/material-owner.d.ts +128 -0
  235. package/dist/material-owner.d.ts.map +1 -0
  236. package/dist/material-owner.js +434 -0
  237. package/dist/material-owner.js.map +1 -0
  238. package/dist/material-profile.d.ts +62 -0
  239. package/dist/material-profile.d.ts.map +1 -0
  240. package/dist/material-profile.js +132 -0
  241. package/dist/material-profile.js.map +1 -0
  242. package/dist/rendering/index.d.ts +14 -0
  243. package/dist/rendering/index.d.ts.map +1 -0
  244. package/dist/rendering/index.js +12 -0
  245. package/dist/rendering/index.js.map +1 -0
  246. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  247. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  248. package/dist/rendering/rendering-profile-types.js +2 -0
  249. package/dist/rendering/rendering-profile-types.js.map +1 -0
  250. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  251. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  252. package/dist/rendering/rendering-profile-validation.js +364 -0
  253. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  254. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  255. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  256. package/dist/rendering/rendering-profile-values.js +79 -0
  257. package/dist/rendering/rendering-profile-values.js.map +1 -0
  258. package/dist/rendering/rendering-profile.d.ts +15 -0
  259. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  260. package/dist/rendering/rendering-profile.js +442 -0
  261. package/dist/rendering/rendering-profile.js.map +1 -0
  262. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
  263. package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
  264. package/dist/rendering/shadow-map-experiment-depth.js +186 -0
  265. package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
  266. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
  267. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
  268. package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
  269. package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
  270. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
  271. package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
  272. package/dist/rendering/shadow-map-experiment.js +549 -0
  273. package/dist/rendering/shadow-map-experiment.js.map +1 -0
  274. package/dist/rendering/shadow-quality.d.ts +5 -0
  275. package/dist/rendering/shadow-quality.d.ts.map +1 -0
  276. package/dist/rendering/shadow-quality.js +83 -0
  277. package/dist/rendering/shadow-quality.js.map +1 -0
  278. package/dist/rendering/shadow-runtime.d.ts +59 -0
  279. package/dist/rendering/shadow-runtime.d.ts.map +1 -0
  280. package/dist/rendering/shadow-runtime.js +378 -0
  281. package/dist/rendering/shadow-runtime.js.map +1 -0
  282. package/dist/rendering/shadow-settings.d.ts +15 -0
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  284. package/dist/rendering/shadow-settings.js +129 -0
  285. package/dist/rendering/shadow-settings.js.map +1 -0
  286. package/dist/rendering/shadow-types.d.ts +99 -0
  287. package/dist/rendering/shadow-types.d.ts.map +1 -0
  288. package/dist/rendering/shadow-types.js +5 -0
  289. package/dist/rendering/shadow-types.js.map +1 -0
  290. package/dist/rendering/shadow-validation.d.ts +3 -0
  291. package/dist/rendering/shadow-validation.d.ts.map +1 -0
  292. package/dist/rendering/shadow-validation.js +166 -0
  293. package/dist/rendering/shadow-validation.js.map +1 -0
  294. package/dist/rendering/value.d.ts +2 -0
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  296. package/dist/rendering/value.js +6 -0
  297. package/dist/rendering/value.js.map +1 -0
  298. package/dist/runtime-data-token.d.ts +4 -0
  299. package/dist/runtime-data-token.d.ts.map +1 -0
  300. package/dist/runtime-data-token.js +4 -0
  301. package/dist/runtime-data-token.js.map +1 -0
  302. package/dist/runtime-data-types.d.ts +83 -0
  303. package/dist/runtime-data-types.d.ts.map +1 -0
  304. package/dist/runtime-data-types.js +2 -0
  305. package/dist/runtime-data-types.js.map +1 -0
  306. package/dist/runtime-data.d.ts +18 -0
  307. package/dist/runtime-data.d.ts.map +1 -0
  308. package/dist/runtime-data.js +301 -0
  309. package/dist/runtime-data.js.map +1 -0
  310. package/dist/runtime-scene-resolvers.d.ts +37 -0
  311. package/dist/runtime-scene-resolvers.d.ts.map +1 -0
  312. package/dist/runtime-scene-resolvers.js +40 -0
  313. package/dist/runtime-scene-resolvers.js.map +1 -0
  314. package/dist/scene-artifact-types.d.ts +383 -0
  315. package/dist/scene-artifact-types.d.ts.map +1 -0
  316. package/dist/scene-artifact-types.js +2 -0
  317. package/dist/scene-artifact-types.js.map +1 -0
  318. package/dist/scene-artifact-validation.d.ts +19 -0
  319. package/dist/scene-artifact-validation.d.ts.map +1 -0
  320. package/dist/scene-artifact-validation.js +1352 -0
  321. package/dist/scene-artifact-validation.js.map +1 -0
  322. package/dist/static-shadow-artifact.d.ts +131 -0
  323. package/dist/static-shadow-artifact.d.ts.map +1 -0
  324. package/dist/static-shadow-artifact.js +327 -0
  325. package/dist/static-shadow-artifact.js.map +1 -0
  326. package/package.json +11 -2
@@ -0,0 +1,257 @@
1
+ import { createFpsRuntimeDataSnapshot } from '../runtime-data.js';
2
+ import { createFpsPluginHostFromEnvironmentModule, } from '@fps-games/plugin-sdk/host';
3
+ import { createFpsRuntimeFrameScheduler, FPS_RUNTIME_FRAME_SCHEDULER, } from '@fps-games/plugin-sdk/runtime';
4
+ import { FPS_ASSET_CATALOG_SOURCE, FPS_BABYLON_RENDERER_CONTEXT, FPS_BABYLON_RENDERER_DATA, FPS_BABYLON_RENDERER_SERVICE, FPS_RUNTIME_DATA, } from './plugin-contract.js';
5
+ import {} from './renderer-controller.js';
6
+ export function createFpsBabylonGameWorldPluginLifecycle(options) {
7
+ assertEnvironmentModule(options.runtimeModule, 'runtime');
8
+ assertEnvironmentModule(options.rendererModule, 'renderer');
9
+ const runtimeData = createFpsRuntimeDataSnapshot(options.runtimeData);
10
+ let runtimeHost = null;
11
+ let runtimeFrames = null;
12
+ let rendererHost = null;
13
+ let renderer = null;
14
+ let rendererScene = null;
15
+ let rendererOwnershipOpen = false;
16
+ let operationInProgress = null;
17
+ const run = (operation, callback) => {
18
+ if (operationInProgress) {
19
+ return Promise.reject(new Error(`GameWorld Plugin lifecycle cannot ${operation} while ${operationInProgress} is in progress.`));
20
+ }
21
+ operationInProgress = operation;
22
+ return callback().finally(() => { operationInProgress = null; });
23
+ };
24
+ const clearRuntimeHostIfDisposed = (host) => {
25
+ if (runtimeHost !== host || host.state !== 'disposed')
26
+ return;
27
+ runtimeHost = null;
28
+ runtimeFrames?.driver.dispose();
29
+ runtimeFrames = null;
30
+ };
31
+ const clearRendererHostIfDisposed = (host) => {
32
+ if (rendererHost !== host || host.state !== 'disposed')
33
+ return;
34
+ rendererHost = null;
35
+ renderer = null;
36
+ rendererScene = null;
37
+ rendererOwnershipOpen = false;
38
+ };
39
+ const cleanupFailedStart = async (host, clear, primaryError) => {
40
+ const cleanupErrors = [];
41
+ if (host.state !== 'disposed') {
42
+ try {
43
+ await host.dispose();
44
+ }
45
+ catch (error) {
46
+ cleanupErrors.push(error);
47
+ }
48
+ }
49
+ clear(host);
50
+ if (cleanupErrors.length > 0 && primaryError && typeof primaryError === 'object') {
51
+ try {
52
+ Object.assign(primaryError, { cleanupErrors: Object.freeze(cleanupErrors) });
53
+ }
54
+ catch { /* Preserve the primary failure even when it cannot be annotated. */ }
55
+ }
56
+ throw primaryError;
57
+ };
58
+ const startRuntime = () => run('start-runtime', async () => {
59
+ if (runtimeHost?.state === 'started')
60
+ return;
61
+ if (runtimeHost) {
62
+ throw new Error(`GameWorld Runtime Host is retained in ${runtimeHost.state}; dispose it before restarting.`);
63
+ }
64
+ const frames = createFpsRuntimeFrameScheduler({ report: options.report });
65
+ let host;
66
+ try {
67
+ host = createFpsPluginHostFromEnvironmentModule({
68
+ module: options.runtimeModule,
69
+ apiVersion: options.apiVersion,
70
+ scope: 'project',
71
+ initialServices: [
72
+ { token: FPS_RUNTIME_DATA, value: runtimeData },
73
+ {
74
+ token: FPS_ASSET_CATALOG_SOURCE,
75
+ value: Object.freeze({ catalog: options.assetCatalog }),
76
+ },
77
+ { token: FPS_RUNTIME_FRAME_SCHEDULER, value: frames.scheduler },
78
+ ],
79
+ report: options.report,
80
+ });
81
+ }
82
+ catch (error) {
83
+ frames.driver.dispose();
84
+ throw error;
85
+ }
86
+ runtimeHost = host;
87
+ runtimeFrames = frames;
88
+ try {
89
+ await host.start();
90
+ }
91
+ catch (error) {
92
+ return cleanupFailedStart(host, clearRuntimeHostIfDisposed, error);
93
+ }
94
+ });
95
+ const advanceFrame = (input) => {
96
+ if (operationInProgress) {
97
+ throw new Error(`GameWorld Runtime frames cannot advance while ${operationInProgress} is in progress.`);
98
+ }
99
+ if (runtimeHost?.state !== 'started' || !runtimeFrames) {
100
+ throw new Error(`GameWorld Runtime frames require a started Host, got: ${runtimeHost?.state ?? 'absent'}.`);
101
+ }
102
+ runtimeFrames.driver.advance(input);
103
+ };
104
+ const attachRenderer = (context) => run('attach-renderer', async () => {
105
+ if (runtimeHost?.state !== 'started') {
106
+ throw new Error('GameWorld Runtime Host must be started before attaching the Renderer Host.');
107
+ }
108
+ if (rendererHost?.state === 'started' && renderer) {
109
+ if (rendererScene !== context.scene) {
110
+ throw new Error('GameWorld Renderer Host is already attached to a different Scene.');
111
+ }
112
+ return renderer;
113
+ }
114
+ if (rendererHost) {
115
+ throw new Error(`GameWorld Renderer Host is retained in ${rendererHost.state}; detach it before restarting.`);
116
+ }
117
+ const host = createFpsPluginHostFromEnvironmentModule({
118
+ module: options.rendererModule,
119
+ apiVersion: options.apiVersion,
120
+ scope: 'application',
121
+ initialServices: [
122
+ { token: FPS_BABYLON_RENDERER_CONTEXT, value: context },
123
+ { token: FPS_BABYLON_RENDERER_DATA, value: runtimeData },
124
+ {
125
+ token: FPS_ASSET_CATALOG_SOURCE,
126
+ value: Object.freeze({ catalog: options.assetCatalog }),
127
+ },
128
+ ],
129
+ report: options.report,
130
+ });
131
+ rendererHost = host;
132
+ rendererScene = context.scene;
133
+ try {
134
+ await host.start();
135
+ const rendererController = host.services.get(FPS_BABYLON_RENDERER_SERVICE);
136
+ rendererOwnershipOpen = true;
137
+ const shadows = Object.freeze({
138
+ registerRuntimeShadowObjects: (input) => {
139
+ assertRendererOwnershipOpen(rendererOwnershipOpen);
140
+ return rendererController.shadows.registerRuntimeShadowObjects(input);
141
+ },
142
+ registerActivitySource: (input) => {
143
+ assertRendererOwnershipOpen(rendererOwnershipOpen);
144
+ return rendererController.shadows.registerActivitySource(input);
145
+ },
146
+ getRuntimeSnapshot: () => rendererController.shadows.getRuntimeSnapshot(),
147
+ getEvidence: () => rendererController.shadows.getEvidence(),
148
+ getAppearance: () => rendererController.shadows.getAppearance(),
149
+ previewAppearance: (input) => {
150
+ assertRendererOwnershipOpen(rendererOwnershipOpen);
151
+ return rendererController.shadows.previewAppearance(input);
152
+ },
153
+ });
154
+ const cameras = Object.freeze({
155
+ register: (camera) => {
156
+ assertRendererOwnershipOpen(rendererOwnershipOpen);
157
+ const registration = rendererController.cameras.register(camera);
158
+ let registrationOpen = true;
159
+ return Object.freeze({
160
+ dispose() {
161
+ if (!registrationOpen)
162
+ return;
163
+ registration.dispose();
164
+ registrationOpen = false;
165
+ },
166
+ });
167
+ },
168
+ });
169
+ const lighting = Object.freeze({
170
+ previewDirectionalLight: (input) => {
171
+ assertRendererOwnershipOpen(rendererOwnershipOpen);
172
+ rendererController.lighting.previewDirectionalLight(input);
173
+ },
174
+ });
175
+ const rendering = Object.freeze({
176
+ getEnvironmentAppearance: () => rendererController.rendering.getEnvironmentAppearance(),
177
+ previewEnvironmentAppearance: (input) => {
178
+ assertRendererOwnershipOpen(rendererOwnershipOpen);
179
+ return rendererController.rendering.previewEnvironmentAppearance(input);
180
+ },
181
+ });
182
+ renderer = Object.freeze({ cameras, lighting, rendering, shadows });
183
+ return renderer;
184
+ }
185
+ catch (error) {
186
+ return cleanupFailedStart(host, clearRendererHostIfDisposed, error);
187
+ }
188
+ });
189
+ const detachRenderer = () => run('detach-renderer', async () => {
190
+ const host = rendererHost;
191
+ if (!host)
192
+ return;
193
+ rendererOwnershipOpen = false;
194
+ try {
195
+ await host.dispose();
196
+ }
197
+ finally {
198
+ clearRendererHostIfDisposed(host);
199
+ }
200
+ });
201
+ const dispose = () => run('dispose', async () => {
202
+ const errors = [];
203
+ const currentRendererHost = rendererHost;
204
+ if (currentRendererHost) {
205
+ rendererOwnershipOpen = false;
206
+ try {
207
+ await currentRendererHost.dispose();
208
+ }
209
+ catch (error) {
210
+ errors.push(error);
211
+ }
212
+ finally {
213
+ clearRendererHostIfDisposed(currentRendererHost);
214
+ }
215
+ }
216
+ const currentRuntimeHost = runtimeHost;
217
+ if (currentRuntimeHost) {
218
+ try {
219
+ await currentRuntimeHost.dispose();
220
+ }
221
+ catch (error) {
222
+ errors.push(error);
223
+ }
224
+ finally {
225
+ clearRuntimeHostIfDisposed(currentRuntimeHost);
226
+ }
227
+ }
228
+ if (errors.length === 1)
229
+ throw errors[0];
230
+ if (errors.length > 1) {
231
+ throw Object.assign(new Error('GameWorld Plugin lifecycle disposal failed.'), {
232
+ cleanupErrors: Object.freeze(errors),
233
+ });
234
+ }
235
+ });
236
+ return Object.freeze({
237
+ get runtimeHost() { return runtimeHost; },
238
+ get rendererHost() { return rendererHost; },
239
+ get renderer() { return renderer; },
240
+ startRuntime,
241
+ advanceFrame,
242
+ inspectFrames: () => runtimeFrames?.scheduler.snapshot() ?? null,
243
+ attachRenderer,
244
+ detachRenderer,
245
+ dispose,
246
+ });
247
+ }
248
+ function assertRendererOwnershipOpen(open) {
249
+ if (!open)
250
+ throw new Error('Babylon renderer service is disposed.');
251
+ }
252
+ function assertEnvironmentModule(module, expectedEnvironment) {
253
+ if (module.environment !== expectedEnvironment) {
254
+ throw new Error(`Expected a ${expectedEnvironment} Plugin environment module, received ${module.environment}.`);
255
+ }
256
+ }
257
+ //# sourceMappingURL=game-world-plugin-lifecycle.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,27 @@
1
+ import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight.js';
2
+ import { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight.js';
3
+ import type { Scene } from '@babylonjs/core/scene.js';
4
+ import { type FpsRuntimeLight, type FpsRuntimeLightNodeSnapshot } from '../lighting.js';
5
+ export type FpsBabylonRuntimeLight = DirectionalLight | HemisphericLight;
6
+ export type FpsBabylonLightingMutation = 'created' | 'updated' | 'replaced';
7
+ export interface FpsBabylonLightingApplyResult {
8
+ readonly nodeId: string;
9
+ readonly mutation: FpsBabylonLightingMutation;
10
+ readonly light: FpsBabylonRuntimeLight;
11
+ readonly previousType?: FpsRuntimeLight['type'];
12
+ }
13
+ export interface FpsBabylonLightingController {
14
+ applyNode(snapshot: FpsRuntimeLightNodeSnapshot): Readonly<FpsBabylonLightingApplyResult>;
15
+ getLight(nodeId: string): FpsBabylonRuntimeLight | null;
16
+ /** Returns true only when an existing Light changed enabled state. */
17
+ setNodeEnabled(nodeId: string, enabled: boolean): boolean;
18
+ removeNode(nodeId: string): boolean;
19
+ getNodeIds(): readonly string[];
20
+ dispose(): void;
21
+ }
22
+ /**
23
+ * Owns only Babylon Light resources. Editor helpers, shadows, cameras and
24
+ * authoring data remain outside this controller.
25
+ */
26
+ export declare function createFpsBabylonLightingController(scene: Scene): FpsBabylonLightingController;
27
+ //# sourceMappingURL=lighting-controller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lighting-controller.d.ts","sourceRoot":"","sources":["../../src/babylon/lighting-controller.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAC9E,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAG9E,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAIL,KAAK,eAAe,EACpB,KAAK,2BAA2B,EACjC,MAAM,gBAAgB,CAAC;AAExB,MAAM,MAAM,sBAAsB,GAAG,gBAAgB,GAAG,gBAAgB,CAAC;AACzE,MAAM,MAAM,0BAA0B,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE5E,MAAM,WAAW,6BAA6B;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,0BAA0B,CAAC;IAC9C,QAAQ,CAAC,KAAK,EAAE,sBAAsB,CAAC;IACvC,QAAQ,CAAC,YAAY,CAAC,EAAE,eAAe,CAAC,MAAM,CAAC,CAAC;CACjD;AAED,MAAM,WAAW,4BAA4B;IAC3C,SAAS,CAAC,QAAQ,EAAE,2BAA2B,GAAG,QAAQ,CAAC,6BAA6B,CAAC,CAAC;IAC1F,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,sBAAsB,GAAG,IAAI,CAAC;IACxD,sEAAsE;IACtE,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,OAAO,CAAC;IAC1D,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC;IACpC,UAAU,IAAI,SAAS,MAAM,EAAE,CAAC;IAChC,OAAO,IAAI,IAAI,CAAC;CACjB;AAeD;;;GAGG;AACH,wBAAgB,kCAAkC,CAChD,KAAK,EAAE,KAAK,GACX,4BAA4B,CAwH9B"}
@@ -0,0 +1,272 @@
1
+ import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight.js';
2
+ import { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight.js';
3
+ import { Color3 } from '@babylonjs/core/Maths/math.color.js';
4
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector.js';
5
+ import { createFpsRuntimeLightSnapshot, } from '../lighting.js';
6
+ /**
7
+ * Owns only Babylon Light resources. Editor helpers, shadows, cameras and
8
+ * authoring data remain outside this controller.
9
+ */
10
+ export function createFpsBabylonLightingController(scene) {
11
+ const entries = new Map();
12
+ const pendingCleanup = new Set();
13
+ let disposed = false;
14
+ const assertActive = () => {
15
+ if (disposed)
16
+ throw new Error('runtime.lighting.controllerDisposed');
17
+ };
18
+ return {
19
+ applyNode(snapshot) {
20
+ assertActive();
21
+ drainPendingCleanup(pendingCleanup);
22
+ const nodeId = readNodeId(snapshot?.nodeId);
23
+ const enabled = readEnabled(snapshot?.enabled);
24
+ const lightSnapshot = createFpsRuntimeLightSnapshot(snapshot?.light, `$.scene.nodes[${JSON.stringify(nodeId)}].light`);
25
+ const existing = entries.get(nodeId);
26
+ if (existing?.type === lightSnapshot.type && !existing.light.isDisposed()) {
27
+ applyLightSnapshotTransaction(existing.light, lightSnapshot, enabled);
28
+ return Object.freeze({
29
+ nodeId,
30
+ mutation: 'updated',
31
+ light: existing.light,
32
+ });
33
+ }
34
+ let replacement = null;
35
+ try {
36
+ replacement = createLight(scene, nodeId, lightSnapshot);
37
+ applyLightSnapshotTransaction(replacement, lightSnapshot, enabled);
38
+ }
39
+ catch (error) {
40
+ throw cleanupFailedReplacement(error, replacement, pendingCleanup);
41
+ }
42
+ if (existing && !existing.light.isDisposed()) {
43
+ try {
44
+ existing.light.dispose();
45
+ }
46
+ catch (error) {
47
+ throw cleanupFailedReplacement(error, replacement, pendingCleanup);
48
+ }
49
+ }
50
+ entries.set(nodeId, { type: lightSnapshot.type, light: replacement });
51
+ return Object.freeze({
52
+ nodeId,
53
+ mutation: existing ? 'replaced' : 'created',
54
+ light: replacement,
55
+ ...(existing ? { previousType: existing.type } : {}),
56
+ });
57
+ },
58
+ getLight(nodeId) {
59
+ assertActive();
60
+ return entries.get(nodeId)?.light ?? null;
61
+ },
62
+ setNodeEnabled(nodeId, enabled) {
63
+ assertActive();
64
+ drainPendingCleanup(pendingCleanup);
65
+ const entry = entries.get(readNodeId(nodeId));
66
+ if (!entry)
67
+ return false;
68
+ const resolvedEnabled = readEnabled(enabled);
69
+ if (entry.light.isEnabled() === resolvedEnabled)
70
+ return false;
71
+ const previousEnabled = entry.light.isEnabled();
72
+ try {
73
+ entry.light.setEnabled(resolvedEnabled);
74
+ }
75
+ catch (error) {
76
+ const cleanupErrors = [];
77
+ attemptCleanup(() => entry.light.setEnabled(previousEnabled), cleanupErrors);
78
+ throw addFailureMetadata(error, 'Babylon Light enabled-state update failed.', cleanupErrors);
79
+ }
80
+ return true;
81
+ },
82
+ removeNode(nodeId) {
83
+ assertActive();
84
+ drainPendingCleanup(pendingCleanup);
85
+ const resolvedNodeId = readNodeId(nodeId);
86
+ const entry = entries.get(resolvedNodeId);
87
+ if (!entry)
88
+ return false;
89
+ if (!entry.light.isDisposed())
90
+ entry.light.dispose();
91
+ entries.delete(resolvedNodeId);
92
+ return true;
93
+ },
94
+ getNodeIds() {
95
+ assertActive();
96
+ return Object.freeze([...entries.keys()]);
97
+ },
98
+ dispose() {
99
+ if (disposed)
100
+ return;
101
+ const failures = [];
102
+ for (const [nodeId, entry] of entries) {
103
+ try {
104
+ if (!entry.light.isDisposed())
105
+ entry.light.dispose();
106
+ entries.delete(nodeId);
107
+ }
108
+ catch (error) {
109
+ failures.push(error);
110
+ }
111
+ }
112
+ for (const light of pendingCleanup) {
113
+ try {
114
+ if (!light.isDisposed())
115
+ light.dispose();
116
+ pendingCleanup.delete(light);
117
+ }
118
+ catch (error) {
119
+ failures.push(error);
120
+ }
121
+ }
122
+ if (failures.length > 0) {
123
+ throw addFailureMetadata(failures[0], 'Babylon Lighting Controller disposal failed.', failures.slice(1));
124
+ }
125
+ disposed = true;
126
+ },
127
+ };
128
+ }
129
+ function createLight(scene, nodeId, snapshot) {
130
+ if (snapshot.type === 'directional') {
131
+ return new DirectionalLight(`${nodeId}.directionalLight`, toVector3(snapshot.direction), scene);
132
+ }
133
+ // Runtime Light schema v1 defines the standard environment light as
134
+ // zenith-up. A configurable hemispheric direction requires a future schema.
135
+ return new HemisphericLight(`${nodeId}.hemisphericLight`, Vector3.Up(), scene);
136
+ }
137
+ function applyLightSnapshotTransaction(light, snapshot, enabled) {
138
+ const previous = captureLightState(light);
139
+ try {
140
+ applyLightSnapshot(light, snapshot, enabled);
141
+ }
142
+ catch (error) {
143
+ const cleanupErrors = [];
144
+ restoreLightState(light, previous, cleanupErrors);
145
+ throw addFailureMetadata(error, 'Babylon Light snapshot apply failed.', cleanupErrors);
146
+ }
147
+ }
148
+ function applyLightSnapshot(light, snapshot, enabled) {
149
+ // Enabled is applied first because it is the only Babylon method call here;
150
+ // all following field mutations are restored if a later assignment fails.
151
+ light.setEnabled(enabled);
152
+ light.intensity = snapshot.intensity;
153
+ copyColor(light.diffuse, snapshot.diffuseColor);
154
+ if (snapshot.type === 'directional') {
155
+ copyVector(light.direction, snapshot.direction);
156
+ }
157
+ else {
158
+ copyColor(light.groundColor, snapshot.groundColor);
159
+ }
160
+ }
161
+ function captureLightState(light) {
162
+ const base = {
163
+ enabled: light.isEnabled(),
164
+ intensity: light.intensity,
165
+ diffuse: colorTuple(light.diffuse),
166
+ };
167
+ if (light instanceof DirectionalLight) {
168
+ return { ...base, direction: vectorTuple(light.direction) };
169
+ }
170
+ return { ...base, groundColor: colorTuple(light.groundColor) };
171
+ }
172
+ function restoreLightState(light, state, cleanupErrors) {
173
+ attemptCleanup(() => light.setEnabled(state.enabled), cleanupErrors);
174
+ attemptCleanup(() => { light.intensity = state.intensity; }, cleanupErrors);
175
+ attemptCleanup(() => copyTupleToColor(light.diffuse, state.diffuse), cleanupErrors);
176
+ if (light instanceof DirectionalLight && state.direction) {
177
+ attemptCleanup(() => copyTupleToVector(light.direction, state.direction), cleanupErrors);
178
+ }
179
+ else if (light instanceof HemisphericLight && state.groundColor) {
180
+ attemptCleanup(() => copyTupleToColor(light.groundColor, state.groundColor), cleanupErrors);
181
+ }
182
+ }
183
+ function copyVector(target, source) {
184
+ target.copyFromFloats(source.x, source.y, source.z);
185
+ }
186
+ function copyColor(target, source) {
187
+ target.copyFromFloats(source.r, source.g, source.b);
188
+ }
189
+ function toVector3(source) {
190
+ return new Vector3(source.x, source.y, source.z);
191
+ }
192
+ function vectorTuple(value) {
193
+ return [value.x, value.y, value.z];
194
+ }
195
+ function colorTuple(value) {
196
+ return [value.r, value.g, value.b];
197
+ }
198
+ function copyTupleToVector(target, source) {
199
+ target.copyFromFloats(source[0], source[1], source[2]);
200
+ }
201
+ function copyTupleToColor(target, source) {
202
+ target.copyFromFloats(source[0], source[1], source[2]);
203
+ }
204
+ function cleanupFailedReplacement(failure, replacement, pendingCleanup) {
205
+ if (!replacement)
206
+ return failure;
207
+ const cleanupErrors = [];
208
+ attemptCleanup(() => replacement.setEnabled(false), cleanupErrors);
209
+ try {
210
+ if (!replacement.isDisposed())
211
+ replacement.dispose();
212
+ }
213
+ catch (cleanupError) {
214
+ cleanupErrors.push(cleanupError);
215
+ if (!replacement.isDisposed())
216
+ pendingCleanup.add(replacement);
217
+ }
218
+ return addFailureMetadata(failure, 'Babylon Light replacement failed.', cleanupErrors);
219
+ }
220
+ function drainPendingCleanup(pendingCleanup) {
221
+ const failures = [];
222
+ for (const light of pendingCleanup) {
223
+ try {
224
+ if (!light.isDisposed())
225
+ light.dispose();
226
+ pendingCleanup.delete(light);
227
+ }
228
+ catch (error) {
229
+ failures.push(error);
230
+ }
231
+ }
232
+ if (failures.length > 0) {
233
+ throw addFailureMetadata(failures[0], 'Babylon Light pending cleanup failed.', failures.slice(1));
234
+ }
235
+ }
236
+ function attemptCleanup(operation, cleanupErrors) {
237
+ try {
238
+ operation();
239
+ }
240
+ catch (error) {
241
+ cleanupErrors.push(error);
242
+ }
243
+ }
244
+ function addFailureMetadata(failure, fallbackMessage, cleanupErrors) {
245
+ if (cleanupErrors.length === 0)
246
+ return failure;
247
+ if (failure && (typeof failure === 'object' || typeof failure === 'function')) {
248
+ try {
249
+ Object.assign(failure, { cleanupErrors: Object.freeze([...cleanupErrors]) });
250
+ return failure;
251
+ }
252
+ catch {
253
+ // Fall through to a wrapper when the original failure is immutable.
254
+ }
255
+ }
256
+ return Object.assign(new Error(fallbackMessage), {
257
+ cause: failure,
258
+ cleanupErrors: Object.freeze([...cleanupErrors]),
259
+ });
260
+ }
261
+ function readNodeId(value) {
262
+ if (typeof value !== 'string' || !value.trim()) {
263
+ throw new Error('runtime.lighting.nodeIdInvalid');
264
+ }
265
+ return value;
266
+ }
267
+ function readEnabled(value) {
268
+ if (typeof value !== 'boolean')
269
+ throw new Error('runtime.lighting.enabledInvalid');
270
+ return value;
271
+ }
272
+ //# sourceMappingURL=lighting-controller.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,15 @@
1
+ import type { FpsAssetResourceResolver } from '../asset-resource.js';
2
+ import type { FpsGeneratedAssetCatalog, FpsRuntimeData } from '../runtime-data-types.js';
3
+ import type { FpsBabylonRendererContext, FpsBabylonRendererHostController } from './renderer-controller.js';
4
+ export declare const FPS_BABYLON_RENDERER_PLUGIN_ID: "fps.renderer.babylon";
5
+ export type FpsBabylonRendererPluginConfig = Readonly<Record<string, never>>;
6
+ export interface FpsAssetCatalogSource {
7
+ readonly catalog: FpsGeneratedAssetCatalog;
8
+ }
9
+ export declare const FPS_RUNTIME_DATA: import("@fps-games/plugin-sdk").FpsServiceToken<FpsRuntimeData<import("../runtime-data-types.js").FpsRuntimeAsset, import("../runtime-data-types.js").FpsRuntimeSceneNode>>;
10
+ export declare const FPS_ASSET_CATALOG_SOURCE: import("@fps-games/plugin-sdk").FpsServiceToken<FpsAssetCatalogSource>;
11
+ export declare const FPS_ASSET_RESOURCE_RESOLVER: import("@fps-games/plugin-sdk").FpsServiceToken<FpsAssetResourceResolver>;
12
+ export declare const FPS_BABYLON_RENDERER_CONTEXT: import("@fps-games/plugin-sdk").FpsServiceToken<FpsBabylonRendererContext>;
13
+ export declare const FPS_BABYLON_RENDERER_DATA: import("@fps-games/plugin-sdk").FpsServiceToken<FpsRuntimeData<import("../runtime-data-types.js").FpsRuntimeAsset, import("../runtime-data-types.js").FpsRuntimeSceneNode>>;
14
+ export declare const FPS_BABYLON_RENDERER_SERVICE: import("@fps-games/plugin-sdk").FpsServiceToken<FpsBabylonRendererHostController>;
15
+ //# sourceMappingURL=plugin-contract.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-contract.d.ts","sourceRoot":"","sources":["../../src/babylon/plugin-contract.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,sBAAsB,CAAC;AACrE,OAAO,KAAK,EAAE,wBAAwB,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AACzF,OAAO,KAAK,EACV,yBAAyB,EACzB,gCAAgC,EACjC,MAAM,0BAA0B,CAAC;AAElC,eAAO,MAAM,8BAA8B,EAAG,sBAA+B,CAAC;AAC9E,MAAM,MAAM,8BAA8B,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC;AAE7E,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,OAAO,EAAE,wBAAwB,CAAC;CAC5C;AAED,eAAO,MAAM,gBAAgB,6KAA4D,CAAC;AAC1F,eAAO,MAAM,wBAAwB,wEAEpC,CAAC;AACF,eAAO,MAAM,2BAA2B,2EAEvC,CAAC;AACF,eAAO,MAAM,4BAA4B,4EAExC,CAAC;AACF,eAAO,MAAM,yBAAyB,6KAErC,CAAC;AACF,eAAO,MAAM,4BAA4B,mFAExC,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { defineFpsServiceToken } from '@fps-games/plugin-sdk';
2
+ export const FPS_BABYLON_RENDERER_PLUGIN_ID = 'fps.renderer.babylon';
3
+ export const FPS_RUNTIME_DATA = defineFpsServiceToken('fps.runtime.data');
4
+ export const FPS_ASSET_CATALOG_SOURCE = defineFpsServiceToken('fps.asset.catalog.source');
5
+ export const FPS_ASSET_RESOURCE_RESOLVER = defineFpsServiceToken('fps.asset.resource.resolver');
6
+ export const FPS_BABYLON_RENDERER_CONTEXT = defineFpsServiceToken('fps.renderer.babylon.context');
7
+ export const FPS_BABYLON_RENDERER_DATA = defineFpsServiceToken('fps.renderer.babylon.runtime-data');
8
+ export const FPS_BABYLON_RENDERER_SERVICE = defineFpsServiceToken('fps.renderer.babylon.service');
9
+ //# sourceMappingURL=plugin-contract.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-contract.js","sourceRoot":"","sources":["../../src/babylon/plugin-contract.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAQ9D,MAAM,CAAC,MAAM,8BAA8B,GAAG,sBAA+B,CAAC;AAO9E,MAAM,CAAC,MAAM,gBAAgB,GAAG,qBAAqB,CAAiB,kBAAkB,CAAC,CAAC;AAC1F,MAAM,CAAC,MAAM,wBAAwB,GAAG,qBAAqB,CAC3D,0BAA0B,CAC3B,CAAC;AACF,MAAM,CAAC,MAAM,2BAA2B,GAAG,qBAAqB,CAC9D,6BAA6B,CAC9B,CAAC;AACF,MAAM,CAAC,MAAM,4BAA4B,GAAG,qBAAqB,CAC/D,8BAA8B,CAC/B,CAAC;AACF,MAAM,CAAC,MAAM,yBAAyB,GAAG,qBAAqB,CAC5D,mCAAmC,CACpC,CAAC;AACF,MAAM,CAAC,MAAM,4BAA4B,GAAG,qBAAqB,CAC/D,8BAA8B,CAC/B,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { Scene } from '@babylonjs/core/scene.js';
2
+ export interface BabylonBrdfTextureSettlementOptions {
3
+ readonly pollIntervalMs?: number;
4
+ readonly timeoutMs?: number;
5
+ }
6
+ export declare function waitForBabylonSceneBrdfTextures(scene: Scene, options?: BabylonBrdfTextureSettlementOptions): Promise<void>;
7
+ //# sourceMappingURL=brdf-texture-settlement.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"brdf-texture-settlement.d.ts","sourceRoot":"","sources":["../../../src/babylon/renderer/brdf-texture-settlement.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAYtD,MAAM,WAAW,mCAAmC;IAClD,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAKD,wBAAsB,+BAA+B,CACnD,KAAK,EAAE,KAAK,EACZ,OAAO,GAAE,mCAAwC,GAChD,OAAO,CAAC,IAAI,CAAC,CAgBf"}