@fps-games/editor 0.2.0-beta.2 → 0.2.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/assets.js.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
- package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
- package/dist/agent-bridge/capabilities/selection.js.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
- package/dist/agent-bridge/capabilities/transform.js.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
- package/dist/agent-bridge/capability-sources.js.map +1 -1
- package/dist/agent-bridge/diagnostics.js.map +1 -1
- package/dist/agent-bridge/index.js.map +1 -1
- package/dist/agent-bridge/register.js.map +1 -1
- package/dist/agent-bridge/shared.js.map +1 -1
- package/dist/agent-bridge/source-types.js.map +1 -1
- package/dist/authoring-apply.js.map +1 -1
- package/dist/build-info.json +48 -48
- package/dist/editor-plugin-agent-capabilities.js.map +1 -1
- package/dist/editor-plugin-hierarchy-command.js.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/internal/local-editor-lifecycle-operations.js.map +1 -1
- package/dist/local-editor-agent-actions.js.map +1 -1
- package/dist/local-editor-agent-bridge-transport.js.map +1 -1
- package/dist/local-editor-agent-bridge.js.map +1 -1
- package/dist/local-editor-agent-context.js.map +1 -1
- package/dist/local-editor-harness.d.ts +57 -1
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +129 -0
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-marker-graph.js.map +1 -1
- package/dist/local-editor-performance-stats.js.map +1 -1
- package/dist/local-editor-plugin-inspector.js.map +1 -1
- package/dist/local-editor-plugin-panel.js.map +1 -1
- package/dist/local-editor-scene-render-scheduler.js.map +1 -1
- package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.js.map +1 -1
- package/dist/playable-babylon-outline-inspector.js.map +1 -1
- package/dist/playable-babylon-outline-runtime.js.map +1 -1
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +36 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-product-local-editor.js.map +1 -1
- package/dist/playable-product-projection-preview.js.map +1 -1
- package/dist/playable-product-rendering.js.map +1 -1
- package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
- package/dist/playable-product-scene-capabilities.js +49 -2
- package/dist/playable-product-scene-capabilities.js.map +1 -1
- package/dist/playable-runtime-babylon.js.map +1 -1
- package/dist/playable-runtime.js.map +1 -1
- package/dist/playable-sdk-upgrade-doctor.js.map +1 -1
- package/dist/playable-sdk-vite.js.map +1 -1
- package/dist/playable-sdk.js.map +1 -1
- package/dist/playable-standard-project.js.map +1 -1
- package/dist/static-shadow-cpu-worker.js.map +1 -1
- package/dist/vite.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/lighting/directional-light-angles.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/placement/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/placement/runtime-drop-position.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/plugin.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/reference.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/rendering/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/rendering/node-rendering.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-options.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +7 -7
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/event-guard.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/primitive-projection-instancing.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-measurement-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-solver.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-root-ownership.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-modal-dialog.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-plugin-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/plugin-contributions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +4 -4
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/agent-interaction.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/authoring-source.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/document-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +6 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.js +9 -0
- package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/events.d.ts +1 -1
- package/node_modules/@fps-games/editor-core/dist/events.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/events.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/index.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/resolver.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/schema.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/types.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/validators.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/host-services.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/lifecycle.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/marker-graph.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/scene-graph.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/scene-view-input.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/selection-strategy.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-command.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-operation-policy.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-operations.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +6 -6
- package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js.map +1 -1
- package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/drop-cache.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js +28 -5
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/managed-facade.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.js +13 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js +58 -23
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/managed-runtime-instance.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/runtime-scene.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/result.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/result.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/result.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/transport.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/workflow.d.ts +1 -0
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1
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+
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{ existsSync, readFileSync } from 'node:fs';\nimport { mkdir, rm, writeFile } from 'node:fs/promises';\nimport path from 'node:path';\nimport type { ViteDevServer } from 'vite';\nimport {\n readSceneMainSourceSaveCompanionConfigs,\n readSceneMainSourceRenderingConfig,\n readSceneMainSourceStaticShadowsArtifact,\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,\n} from '../scene-source/index';\nimport {\n readEditorSceneStaticShadowArtifact,\n} from '../static-shadows/index';\nimport {\n assertPlayableEditorSceneDocumentContract,\n assertPlayableEditorScenePersistedSourceContract,\n} from '../scene-compiler/validation';\nimport {\n assertEditorSceneDocumentAssetCatalogCompleteness,\n dehydrateEditorSceneDocumentAssets,\n} from '../asset-library/index';\nimport type {\n EditorSceneAssetLibraryItem,\n EditorSceneDocument,\n} from '../document/index';\nimport { assertEditorSceneRenderingProfileContract } from '@fps-games/playable-rendering';\nimport { canonicalizePlayableJsonNumbers, readRecord } from '../shared/json';\nimport { withPlayableVitePathWriteLock } from './path-write-coordinator';\n\nexport interface PlayableViteEditorSceneLoadServices {\n ensureAuthoringSource(editorScene: Record<string, unknown>): Record<string, unknown>;\n detectRuntimeInputDrift(editorScene: Record<string, unknown>, runtimeScene: unknown): unknown;\n enrichEditorSceneDocumentAssets(\n editorScene: Record<string, unknown>,\n editorAssets: Array<Record<string, unknown>>,\n ): Record<string, unknown>;\n ensureEditorSceneEnvironmentDefaults(editorScene: Record<string, unknown>): Record<string, unknown>;\n}\n\nexport interface PlayableViteEditorSceneSaveServices extends PlayableViteEditorSceneLoadServices {\n assertEditorSceneDocument(value: unknown): void;\n assertEditorSceneMaterialAssetIntegrity(editorScene: Record<string, unknown>): void;\n bumpEditorSceneAuthoringSourceRevision(editorScene: Record<string, unknown>): Record<string, unknown>;\n compileEditorSceneDocumentToSceneConfig(\n editorScene: Record<string, unknown>,\n previousSceneConfig: Record<string, unknown>,\n ): {\n sceneConfig: Record<string, unknown>;\n summary: Record<string, unknown>;\n };\n assertRuntimeSceneConfig(sceneConfig: Record<string, unknown>): void;\n}\n\nexport interface PlayableViteEditorScenePaths {\n editorScenePath: string;\n scenePath: string;\n renderingConfigPath?: string;\n}\n\nexport interface PlayableViteEditorSceneWorkflowOptions {\n projectRoot: string;\n server: ViteDevServer;\n paths: PlayableViteEditorScenePaths;\n listEditorAssetLibrary: (server: ViteDevServer) => Promise<Array<Record<string, unknown>>>;\n}\n\nexport interface PlayableViteEditorSceneLoadInput extends PlayableViteEditorSceneWorkflowOptions {\n loadServices: (server: ViteDevServer, projectRoot: string) => Promise<PlayableViteEditorSceneLoadServices>;\n}\n\nexport interface PlayableViteEditorSceneSaveWorkflowOptions extends PlayableViteEditorSceneWorkflowOptions {\n saveServices: (server: ViteDevServer, projectRoot: string) => Promise<PlayableViteEditorSceneSaveServices>;\n normalizeRenderingProfile?: (value: Record<string, unknown>) => Record<string, unknown>;\n summarizeRenderingProfile?: (value: Record<string, unknown> | null) => Record<string, unknown> | null;\n createRenderingInvalidationFiles?: (projectRoot: string, renderingConfigPath: string) => string[];\n invalidateFiles?: (server: ViteDevServer, files: string[]) => void;\n}\n\nexport interface PlayableViteEditorSceneSaveInput extends PlayableViteEditorSceneSaveWorkflowOptions {\n saveMode: string;\n rawEditorScene: Record<string, unknown>;\n body: Record<string, unknown>;\n}\n\nexport async function loadPlayableViteEditorScene(\n input: PlayableViteEditorSceneLoadInput,\n): Promise<Record<string, unknown>> {\n const paths = input.paths;\n const editorScene = readPlayableViteJsonFile(paths.editorScenePath);\n const runtimeScene = readPlayableViteJsonFile(paths.scenePath);\n const services = await input.loadServices(input.server, input.projectRoot);\n const editorAssets = await input.listEditorAssetLibrary(input.server);\n if (editorScene) assertPlayableEditorScenePersistedSourceContract(editorScene);\n if (editorScene) {\n assertEditorSceneDocumentAssetCatalogCompleteness(\n editorScene as unknown as EditorSceneDocument,\n editorAssets as unknown as EditorSceneAssetLibraryItem[],\n );\n }\n const normalizedEditorScene = editorScene\n ? services.ensureEditorSceneEnvironmentDefaults(\n services.enrichEditorSceneDocumentAssets(\n services.ensureAuthoringSource(editorScene),\n editorAssets,\n ),\n )\n : null;\n if (normalizedEditorScene) assertPlayableEditorSceneDocumentContract(normalizedEditorScene);\n const companionConfigs = readSceneMainSourceSaveCompanionConfigs(normalizedEditorScene);\n return {\n ok: true,\n editorScenePath: paths.editorScenePath,\n scenePath: paths.scenePath,\n editorScene: normalizedEditorScene,\n assets: editorAssets,\n ...(Object.keys(companionConfigs).length > 0 ? { companionConfigs } : {}),\n drift: normalizedEditorScene ? services.detectRuntimeInputDrift(normalizedEditorScene, runtimeScene) : null,\n summary: summarizePlayableEditorScene(normalizedEditorScene),\n };\n}\n\nexport async function savePlayableViteEditorScene(\n input: PlayableViteEditorSceneSaveInput,\n): Promise<Record<string, unknown>> {\n const renderingConfig = readSceneMainSourceRenderingConfig(input.body);\n const companionConfigs = readSceneMainSourceSaveCompanionConfigs(input.body);\n const hasRenderingConfig = Object.prototype.hasOwnProperty.call(companionConfigs, 'rendering');\n if (renderingConfig) assertEditorSceneRenderingProfileContract(renderingConfig);\n const writePaths = [\n input.paths.editorScenePath,\n ...(input.saveMode === 'local-commit-save' ? [input.paths.scenePath] : []),\n ...(hasRenderingConfig && input.paths.renderingConfigPath ? [input.paths.renderingConfigPath] : []),\n ];\n return withPlayableVitePathWriteLock(writePaths, () => savePlayableViteEditorSceneNow(input));\n}\n\nasync function savePlayableViteEditorSceneNow(\n input: PlayableViteEditorSceneSaveInput,\n): Promise<Record<string, unknown>> {\n const services = await input.saveServices(input.server, input.projectRoot);\n const paths = input.paths;\n const companionConfigPayload = readSceneMainSourceSaveCompanionConfigs(input.body);\n const renderingConfig = readSceneMainSourceRenderingConfig(input.body);\n const hasRenderingConfigPayload = Object.prototype.hasOwnProperty.call(companionConfigPayload, 'rendering');\n const hasStaticShadowArtifactPayload = Object.prototype.hasOwnProperty.call(\n companionConfigPayload,\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,\n );\n const staticShadowArtifactPayload = companionConfigPayload[\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY\n ];\n const staticShadowArtifact = readEditorSceneStaticShadowArtifact(\n staticShadowArtifactPayload,\n );\n const previousSceneConfig = readPlayableViteJsonFile(paths.scenePath) ?? {};\n assertCurrentStaticShadowArtifactPayload(staticShadowArtifactPayload, staticShadowArtifact, {\n present: hasStaticShadowArtifactPayload,\n path: '$.companionConfigs.staticShadows',\n });\n const editorSceneCompanionConfigs = readSceneMainSourceSaveCompanionConfigs(input.rawEditorScene);\n const embeddedStaticShadowPayload = editorSceneCompanionConfigs[\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY\n ];\n assertCurrentStaticShadowArtifactPayload(\n embeddedStaticShadowPayload,\n readEditorSceneStaticShadowArtifact(embeddedStaticShadowPayload),\n {\n present: Object.prototype.hasOwnProperty.call(\n editorSceneCompanionConfigs,\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,\n ),\n path: '$.editorScene.companionConfigs.staticShadows',\n },\n );\n const previousStaticShadowPayload = readRecord(previousSceneConfig)?.staticShadows;\n assertCurrentStaticShadowArtifactPayload(\n previousStaticShadowPayload,\n readEditorSceneStaticShadowArtifact(previousStaticShadowPayload),\n {\n present: Object.prototype.hasOwnProperty.call(previousSceneConfig, 'staticShadows'),\n path: '$.scene.staticShadows',\n },\n );\n assertPlayableEditorScenePersistedSourceContract(input.rawEditorScene);\n const normalizedRenderingConfig = renderingConfig && input.normalizeRenderingProfile\n ? input.normalizeRenderingProfile(renderingConfig)\n : renderingConfig;\n const editorAssets = await input.listEditorAssetLibrary(input.server);\n assertEditorSceneDocumentAssetCatalogCompleteness(\n input.rawEditorScene as unknown as EditorSceneDocument,\n editorAssets as unknown as EditorSceneAssetLibraryItem[],\n );\n const repairedEditorScene = services.ensureEditorSceneEnvironmentDefaults(\n services.enrichEditorSceneDocumentAssets(\n services.ensureAuthoringSource(input.rawEditorScene),\n editorAssets,\n ),\n );\n const canonicalEditorScene = canonicalizePlayableJsonNumbers(repairedEditorScene, 4);\n services.assertEditorSceneDocument(canonicalEditorScene);\n services.assertEditorSceneMaterialAssetIntegrity(canonicalEditorScene);\n const editorScene = services.bumpEditorSceneAuthoringSourceRevision(canonicalEditorScene);\n const runtimeStaticShadowArtifact = hasStaticShadowArtifactPayload\n ? staticShadowArtifact\n : staticShadowArtifact\n ?? readSceneMainSourceStaticShadowsArtifact(input.rawEditorScene)\n ?? readEditorSceneStaticShadowArtifact(readRecord(previousSceneConfig)?.staticShadows);\n const responseEditorScene = canonicalizePlayableJsonNumbers(\n withPlayableEditorSceneCompanionConfigs(editorScene, {\n staticShadows: runtimeStaticShadowArtifact,\n }),\n 4,\n );\n const persistedEditorScene = dehydrateEditorSceneDocumentAssets(\n responseEditorScene as unknown as EditorSceneDocument,\n editorAssets as unknown as EditorSceneAssetLibraryItem[],\n ) as unknown as Record<string, unknown>;\n const compiled = services.compileEditorSceneDocumentToSceneConfig(editorScene, previousSceneConfig);\n const compiledSceneConfigWithStaticShadows = runtimeStaticShadowArtifact\n ? {\n ...compiled.sceneConfig,\n staticShadows: runtimeStaticShadowArtifact,\n }\n : {\n ...compiled.sceneConfig,\n };\n if (!runtimeStaticShadowArtifact) delete compiledSceneConfigWithStaticShadows.staticShadows;\n const previousVersion = typeof previousSceneConfig.version === 'number' ? previousSceneConfig.version : undefined;\n const nextVersion = typeof previousVersion === 'number' ? previousVersion + 1 : 1;\n const updatedAt = new Date().toISOString();\n const runtimeSceneConfig = canonicalizePlayableJsonNumbers(\n input.saveMode === 'local-commit-save'\n ? {\n ...compiledSceneConfigWithStaticShadows,\n version: nextVersion,\n updatedAt,\n }\n : compiledSceneConfigWithStaticShadows,\n 4,\n );\n services.assertRuntimeSceneConfig(runtimeSceneConfig);\n const runtimeVersion = readRecord(runtimeSceneConfig)?.version;\n const version = input.saveMode === 'local-commit-save'\n && typeof runtimeVersion === 'number'\n ? runtimeVersion\n : nextVersion;\n const savedEditorSceneText = `${JSON.stringify(persistedEditorScene, null, 2)}\\n`;\n const savedSceneJsonText = `${JSON.stringify(runtimeSceneConfig, null, 2)}\\n`;\n\n await writeFile(paths.editorScenePath, savedEditorSceneText, 'utf8');\n if (renderingConfig) {\n if (!paths.renderingConfigPath) throw new Error('rendering_config_path_missing');\n await mkdir(path.dirname(paths.renderingConfigPath), { recursive: true });\n await writeFile(paths.renderingConfigPath, `${JSON.stringify(renderingConfig, null, 2)}\\n`, 'utf8');\n } else if (hasRenderingConfigPayload) {\n if (!paths.renderingConfigPath) throw new Error('rendering_config_path_missing');\n await rm(paths.renderingConfigPath, { force: true });\n }\n if (input.saveMode === 'local-commit-save') {\n await writeFile(paths.scenePath, savedSceneJsonText, 'utf8');\n }\n const invalidationFiles = [\n paths.editorScenePath,\n ...(input.saveMode === 'local-commit-save' ? [paths.scenePath] : []),\n ...(hasRenderingConfigPayload && paths.renderingConfigPath\n ? input.createRenderingInvalidationFiles?.(input.projectRoot, paths.renderingConfigPath)\n ?? [paths.renderingConfigPath]\n : []),\n ];\n input.invalidateFiles?.(input.server, invalidationFiles);\n\n return {\n ok: true,\n mode: input.saveMode,\n editorScenePath: paths.editorScenePath,\n scenePath: paths.scenePath,\n expectedVersion: previousVersion,\n ...(input.saveMode === 'local-commit-save' ? { version, updatedAt } : {}),\n editorScene: responseEditorScene,\n ...(hasRenderingConfigPayload || hasStaticShadowArtifactPayload ? {\n companionConfigs: {\n ...(hasRenderingConfigPayload ? { rendering: renderingConfig } : {}),\n ...(hasStaticShadowArtifactPayload ? { staticShadows: runtimeStaticShadowArtifact } : {}),\n },\n ...(renderingConfig ? {\n renderingSummary: input.summarizeRenderingProfile?.(normalizedRenderingConfig ?? null) ?? null,\n } : {}),\n } : {}),\n sceneJsonText: savedSceneJsonText,\n summary: {\n editorScene: summarizePlayableEditorScene(editorScene),\n compiled: compiled.summary,\n },\n };\n}\n\nfunction assertCurrentStaticShadowArtifactPayload(\n payload: unknown,\n artifact: unknown,\n input: { present: boolean; path: string },\n): void {\n if (!input.present || payload == null || artifact) return;\n const error = new Error(`schema.unsupportedVersion: ${input.path}`);\n Object.assign(error, { code: 'schema.unsupportedVersion', path: input.path });\n throw error;\n}\n\nexport function assertPlayableEditorSceneDocument(value: unknown): void {\n assertPlayableEditorSceneDocumentContract(value);\n}\n\nexport function summarizePlayableEditorScene(value: unknown): Record<string, unknown> {\n const record = readRecord(value);\n const meta = readRecord(record?.meta);\n const authoringSource = readRecord(meta?.authoringSource);\n const scene = readRecord(record?.scene);\n return {\n schemaVersion: record?.schemaVersion ?? null,\n sourceId: authoringSource?.sourceId ?? null,\n sourceType: authoringSource?.sourceType ?? null,\n revision: authoringSource?.revision ?? null,\n assets: Array.isArray(record?.assets) ? record.assets.length : 0,\n gameObjects: Array.isArray(scene?.gameObjects) ? scene.gameObjects.length : 0,\n materialAssets: Array.isArray(scene?.materialAssets) ? scene.materialAssets.length : 0,\n };\n}\n\nexport function withPlayableEditorSceneCompanionConfigs(\n editorScene: Record<string, unknown>,\n companionConfigs: Record<string, unknown>,\n): Record<string, unknown> {\n const nextCompanionConfigs = {\n ...readSceneMainSourceSaveCompanionConfigs(editorScene),\n };\n delete nextCompanionConfigs.rendering;\n for (const [key, value] of Object.entries(companionConfigs)) {\n if (value == null) {\n delete nextCompanionConfigs[key];\n } else {\n nextCompanionConfigs[key] = value as Record<string, unknown>;\n }\n }\n const nextEditorScene = { ...editorScene };\n if (Object.keys(nextCompanionConfigs).length > 0) {\n nextEditorScene.companionConfigs = nextCompanionConfigs;\n } else {\n delete nextEditorScene.companionConfigs;\n }\n return nextEditorScene;\n}\n\nfunction readPlayableViteJsonFile(filePath: string): Record<string, unknown> | null {\n return existsSync(filePath)\n ? JSON.parse(readFileSync(filePath, 'utf8') || '{}') as Record<string, unknown>\n : null;\n}\n"]}
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/vite/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,yBAAyB,CAAC;AACxC,cAAc,UAAU,CAAC;AACzB,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,SAAS,CAAC;AACxB,cAAc,yBAAyB,CAAC;AACxC,cAAc,wBAAwB,CAAC"}
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1
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+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/vite/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,yBAAyB,CAAC;AACxC,cAAc,UAAU,CAAC;AACzB,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,SAAS,CAAC;AACxB,cAAc,yBAAyB,CAAC;AACxC,cAAc,wBAAwB,CAAC","sourcesContent":["export * from './build-info-core';\nexport * from './build-info-node';\nexport * from './asset-authoring';\nexport * from './authoring-http';\nexport * from './editor-scene-workflow';\nexport * from './plugin';\nexport * from './product-authoring-api';\nexport * from './product-asset-authoring';\nexport * from './product-adapter';\nexport * from './product-scene-authoring';\nexport * from './product-rendering-authoring';\nexport * from './module-invalidation';\nexport * from './session-metadata';\nexport * from './types';\nexport * from '../asset-database/index';\nexport * from '../asset-database/node';\n"]}
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import type { ViteDevServer } from 'vite';
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export declare function invalidateFpsGameEditorViteFileModules(server: ViteDevServer, files: readonly string[]): void;
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export declare function resolveFpsGameEditorViteFilePath(file: string): string;
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//# sourceMappingURL=module-invalidation.d.ts.map
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{"version":3,"file":"module-invalidation.d.ts","sourceRoot":"","sources":["../../src/vite/module-invalidation.ts"],"names":[],"mappings":"
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{"version":3,"file":"module-invalidation.d.ts","sourceRoot":"","sources":["../../src/vite/module-invalidation.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAc,aAAa,EAAE,MAAM,MAAM,CAAC;AAEtD,wBAAgB,sCAAsC,CAAC,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAY5G;AAgBD,wBAAgB,gCAAgC,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAQrE"}
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import { realpathSync } from 'node:fs';
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2
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import path from 'node:path';
|
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3
|
export function invalidateFpsGameEditorViteFileModules(server, files) {
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-
const moduleGraph = server
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return;
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const moduleGraph = server.moduleGraph;
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const seen = new Set();
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6
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for (const file of files) {
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const
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for (const candidate of resolveViteModuleFileCandidates(file)) {
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const modules = moduleGraph.getModulesByFile(candidate);
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if (!modules)
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continue;
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for (const moduleNode of modules) {
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moduleGraph.invalidateModule(moduleNode, seen);
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}
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}
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function resolveViteModuleFileCandidates(file) {
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const resolved = path.resolve(file);
|
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+
const real = resolveFpsGameEditorViteFilePath(resolved);
|
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const candidates = new Set([
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file,
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resolved,
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real,
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normalizeViteModuleFile(file),
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normalizeViteModuleFile(resolved),
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normalizeViteModuleFile(real),
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]);
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return [...candidates];
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}
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export function resolveFpsGameEditorViteFilePath(file) {
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const resolved = path.resolve(file);
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try {
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return realpathSync(resolved);
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}
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catch {
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// Deleted optional authoring files still need their non-realpath module ids invalidated.
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return resolved;
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}
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}
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function normalizeViteModuleFile(file) {
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return file.split(path.sep).join('/');
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}
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{"version":3,"file":"module-invalidation.js","sourceRoot":"","sources":["../../src/vite/module-invalidation.ts"],"names":[],"mappings":"AAAA,MAAM,UAAU,sCAAsC,CAAC,
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{"version":3,"file":"module-invalidation.js","sourceRoot":"","sources":["../../src/vite/module-invalidation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AACvC,OAAO,IAAI,MAAM,WAAW,CAAC;AAG7B,MAAM,UAAU,sCAAsC,CAAC,MAAqB,EAAE,KAAwB;IACpG,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;IACvC,MAAM,IAAI,GAAG,IAAI,GAAG,EAAc,CAAC;IACnC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,KAAK,MAAM,SAAS,IAAI,+BAA+B,CAAC,IAAI,CAAC,EAAE,CAAC;YAC9D,MAAM,OAAO,GAAG,WAAW,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YACxD,IAAI,CAAC,OAAO;gBAAE,SAAS;YACvB,KAAK,MAAM,UAAU,IAAI,OAAO,EAAE,CAAC;gBACjC,WAAW,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;YACjD,CAAC;QACH,CAAC;IACH,CAAC;AACH,CAAC;AAED,SAAS,+BAA+B,CAAC,IAAY;IACnD,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpC,MAAM,IAAI,GAAG,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IACxD,MAAM,UAAU,GAAG,IAAI,GAAG,CAAS;QACjC,IAAI;QACJ,QAAQ;QACR,IAAI;QACJ,uBAAuB,CAAC,IAAI,CAAC;QAC7B,uBAAuB,CAAC,QAAQ,CAAC;QACjC,uBAAuB,CAAC,IAAI,CAAC;KAC9B,CAAC,CAAC;IACH,OAAO,CAAC,GAAG,UAAU,CAAC,CAAC;AACzB,CAAC;AAED,MAAM,UAAU,gCAAgC,CAAC,IAAY;IAC3D,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpC,IAAI,CAAC;QACH,OAAO,YAAY,CAAC,QAAQ,CAAC,CAAC;IAChC,CAAC;IAAC,MAAM,CAAC;QACP,yFAAyF;QACzF,OAAO,QAAQ,CAAC;IAClB,CAAC;AACH,CAAC;AAED,SAAS,uBAAuB,CAAC,IAAY;IAC3C,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACxC,CAAC","sourcesContent":["import { realpathSync } from 'node:fs';\nimport path from 'node:path';\nimport type { ModuleNode, ViteDevServer } from 'vite';\n\nexport function invalidateFpsGameEditorViteFileModules(server: ViteDevServer, files: readonly string[]): void {\n const moduleGraph = server.moduleGraph;\n const seen = new Set<ModuleNode>();\n for (const file of files) {\n for (const candidate of resolveViteModuleFileCandidates(file)) {\n const modules = moduleGraph.getModulesByFile(candidate);\n if (!modules) continue;\n for (const moduleNode of modules) {\n moduleGraph.invalidateModule(moduleNode, seen);\n }\n }\n }\n}\n\nfunction resolveViteModuleFileCandidates(file: string): string[] {\n const resolved = path.resolve(file);\n const real = resolveFpsGameEditorViteFilePath(resolved);\n const candidates = new Set<string>([\n file,\n resolved,\n real,\n normalizeViteModuleFile(file),\n normalizeViteModuleFile(resolved),\n normalizeViteModuleFile(real),\n ]);\n return [...candidates];\n}\n\nexport function resolveFpsGameEditorViteFilePath(file: string): string {\n const resolved = path.resolve(file);\n try {\n return realpathSync(resolved);\n } catch {\n // Deleted optional authoring files still need their non-realpath module ids invalidated.\n return resolved;\n }\n}\n\nfunction normalizeViteModuleFile(file: string): string {\n return file.split(path.sep).join('/');\n}\n"]}
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-
{"version":3,"file":"path-write-coordinator.js","sourceRoot":"","sources":["../../src/vite/path-write-coordinator.ts"],"names":[],"mappings":"AAAA,OAAO,IAAI,MAAM,WAAW,CAAC;AAE7B,MAAM,eAAe,GAAG,IAAI,GAAG,EAAyB,CAAC;AAEzD,MAAM,CAAC,KAAK,UAAU,6BAA6B,CACjD,KAAwB,EACxB,SAA2B;IAE3B,MAAM,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;IACxE,MAAM,QAAQ,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAoB,CAAC;IAC5G,IAAI,OAAO,GAAe,GAAG,EAAE,GAAE,CAAC,CAAC;IACnC,MAAM,IAAI,GAAG,IAAI,OAAO,CAAO,OAAO,CAAC,EAAE,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IAClE,KAAK,MAAM,GAAG,IAAI,IAAI;QAAE,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;IACvD,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC5B,IAAI,CAAC;QACH,OAAO,MAAM,SAAS,EAAE,CAAC;IAC3B,CAAC;YAAS,CAAC;QACT,OAAO,EAAE,CAAC;QACV,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE,CAAC;YACvB,IAAI,eAAe,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,IAAI;gBAAE,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACrE,CAAC;IACH,CAAC;AACH,CAAC"}
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+
{"version":3,"file":"path-write-coordinator.js","sourceRoot":"","sources":["../../src/vite/path-write-coordinator.ts"],"names":[],"mappings":"AAAA,OAAO,IAAI,MAAM,WAAW,CAAC;AAE7B,MAAM,eAAe,GAAG,IAAI,GAAG,EAAyB,CAAC;AAEzD,MAAM,CAAC,KAAK,UAAU,6BAA6B,CACjD,KAAwB,EACxB,SAA2B;IAE3B,MAAM,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;IACxE,MAAM,QAAQ,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAoB,CAAC;IAC5G,IAAI,OAAO,GAAe,GAAG,EAAE,GAAE,CAAC,CAAC;IACnC,MAAM,IAAI,GAAG,IAAI,OAAO,CAAO,OAAO,CAAC,EAAE,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IAClE,KAAK,MAAM,GAAG,IAAI,IAAI;QAAE,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;IACvD,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC5B,IAAI,CAAC;QACH,OAAO,MAAM,SAAS,EAAE,CAAC;IAC3B,CAAC;YAAS,CAAC;QACT,OAAO,EAAE,CAAC;QACV,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE,CAAC;YACvB,IAAI,eAAe,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,IAAI;gBAAE,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACrE,CAAC;IACH,CAAC;AACH,CAAC","sourcesContent":["import path from 'node:path';\n\nconst pathWriteQueues = new Map<string, Promise<void>>();\n\nexport async function withPlayableVitePathWriteLock<T>(\n paths: readonly string[],\n operation: () => Promise<T>,\n): Promise<T> {\n const keys = [...new Set(paths.map(file => path.resolve(file)))].sort();\n const previous = [...new Set(keys.map(key => pathWriteQueues.get(key)).filter(Boolean))] as Promise<void>[];\n let release: () => void = () => {};\n const tail = new Promise<void>(resolve => { release = resolve; });\n for (const key of keys) pathWriteQueues.set(key, tail);\n await Promise.all(previous);\n try {\n return await operation();\n } finally {\n release();\n for (const key of keys) {\n if (pathWriteQueues.get(key) === tail) pathWriteQueues.delete(key);\n }\n }\n}\n"]}
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import type { Plugin, UserConfig } from 'vite';
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import { type PlayableEditorDoctorReport } from '../upgrade-doctor/index';
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import type {
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import type { PlayableEditorVitePluginOptions, PlayableEditorViteResolvedIntegration } from './types';
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export declare const PLAYABLE_EDITOR_VITE_CACHE_MARKER_FILE = "fps-editor-cache-marker.json";
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export declare const PLAYABLE_EDITOR_PACKED_BASELINE_MARKER_FILE = ".fps-editor-packed-baseline.json";
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export declare function playableEditorVitePlugin(options?: PlayableEditorVitePluginOptions):
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export declare function resolvePlayableEditorViteIntegration(config?:
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export declare function playableEditorVitePlugin(options?: PlayableEditorVitePluginOptions): Plugin;
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export declare function resolvePlayableEditorViteIntegration(config?: UserConfig, options?: PlayableEditorVitePluginOptions): PlayableEditorViteResolvedIntegration;
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export declare function writePlayableEditorViteCacheMarker(integration: PlayableEditorViteResolvedIntegration, options?: PlayableEditorVitePluginOptions): void;
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|
export declare function inspectPlayableEditorViteInstalledVersion(integration: PlayableEditorViteResolvedIntegration): PlayableEditorDoctorReport;
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//# sourceMappingURL=plugin.d.ts.map
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{"version":3,"file":"plugin.d.ts","sourceRoot":"","sources":["../../src/vite/plugin.ts"],"names":[],"mappings":"
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{"version":3,"file":"plugin.d.ts","sourceRoot":"","sources":["../../src/vite/plugin.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAgB,MAAM,EAAE,UAAU,EAAiB,MAAM,MAAM,CAAC;AAS5E,OAAO,EAGL,KAAK,0BAA0B,EAChC,MAAM,yBAAyB,CAAC;AAGjC,OAAO,KAAK,EAEV,+BAA+B,EAC/B,qCAAqC,EACtC,MAAM,SAAS,CAAC;AAEjB,eAAO,MAAM,sCAAsC,iCAAiC,CAAC;AACrF,eAAO,MAAM,2CAA2C,qCAAqC,CAAC;AAG9F,wBAAgB,wBAAwB,CACtC,OAAO,GAAE,+BAAoC,GAC5C,MAAM,CAuDR;AAED,wBAAgB,oCAAoC,CAClD,MAAM,GAAE,UAAe,EACvB,OAAO,GAAE,+BAAoC,GAC5C,qCAAqC,CAoCvC;AAED,wBAAgB,kCAAkC,CAChD,WAAW,EAAE,qCAAqC,EAClD,OAAO,GAAE,+BAAoC,GAC5C,IAAI,CAmBN;AAED,wBAAgB,yCAAyC,CACvD,WAAW,EAAE,qCAAqC,GACjD,0BAA0B,CAe5B"}
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@@ -6,6 +6,7 @@ import { createPlayableEditorViteCacheDir } from './build-info-core.js';
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import { readPlayableEditorBuildInfo } from './build-info-node.js';
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export const PLAYABLE_EDITOR_VITE_CACHE_MARKER_FILE = 'fps-editor-cache-marker.json';
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|
export const PLAYABLE_EDITOR_PACKED_BASELINE_MARKER_FILE = '.fps-editor-packed-baseline.json';
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+
const PLAYABLE_EDITOR_VITE_PREBUNDLE_PACKAGE_IDS = ['semver'];
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export function playableEditorVitePlugin(options = {}) {
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let resolvedIntegration = null;
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return {
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@@ -21,7 +22,7 @@ export function playableEditorVitePlugin(options = {}) {
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optimizeDeps: {
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|
// Plugin manifest validation uses the CommonJS semver package. A
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|
// packed editor install must prebundle it before browser execution.
|
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|
-
include: [
|
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|
+
include: [...PLAYABLE_EDITOR_VITE_PREBUNDLE_PACKAGE_IDS],
|
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26
|
},
|
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|
resolve: {
|
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|
alias: aliasPlan.entries.map(entry => ({
|
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@@ -31,6 +32,17 @@ export function playableEditorVitePlugin(options = {}) {
|
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|
},
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32
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|
};
|
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33
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},
|
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|
+
configResolved(config) {
|
|
36
|
+
// Consumers may use the editor package allowlist as their source-workspace
|
|
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|
+
// optimizeDeps.exclude list. Tooling-owned browser dependencies must win
|
|
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|
+
// over that broad exclusion after Vite has merged every config source.
|
|
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|
+
config.optimizeDeps.exclude = (config.optimizeDeps.exclude ?? [])
|
|
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|
+
.filter(packageId => !PLAYABLE_EDITOR_VITE_PREBUNDLE_PACKAGE_IDS.includes(packageId));
|
|
41
|
+
config.optimizeDeps.include = Array.from(new Set([
|
|
42
|
+
...(config.optimizeDeps.include ?? []),
|
|
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|
+
...PLAYABLE_EDITOR_VITE_PREBUNDLE_PACKAGE_IDS,
|
|
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|
+
]));
|
|
45
|
+
},
|
|
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46
|
configureServer(server) {
|
|
35
47
|
const integration = resolvedIntegration
|
|
36
48
|
?? options.resolvedIntegration
|
|
@@ -177,6 +189,7 @@ function createPlayableEditorViteAliasPlan(integration) {
|
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});
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|
return createPlayableEditorBundledPackageAliasPlan({
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|
bundledEditorPackagesRoot: roots.bundledEditorPackagesRoot,
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+
bundledEditorNodeModulesRoot: roots.bundledEditorNodeModulesRoot,
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193
|
directBabylonRendererPackageRoot: roots.directBabylonRendererPackageRoot,
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|
resolvePath: path.resolve,
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fileExists: existsSync,
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@@ -1 +1 @@
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1
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{ existsSync, mkdirSync, readFileSync, writeFileSync } from 'node:fs';\nimport path from 'node:path';\nimport type { ErrorPayload, Plugin, UserConfig, ViteDevServer } from 'vite';\nimport {\n collectMissingPlayableEditorPackageAliasFiles,\n createPlayableEditorBundledPackageAliasPlan,\n createPlayableEditorBundledPackageRoots,\n createPlayableEditorSourcePackageAliasPlan,\n formatPlayableEditorPackageAliasPlanError,\n type PlayableEditorPackageAliasPlan,\n} from '../package-resolution/index';\nimport {\n formatPlayableEditorDoctorReport,\n inspectPlayableEditorInstalledVersion,\n type PlayableEditorDoctorReport,\n} from '../upgrade-doctor/index';\nimport { createPlayableEditorViteCacheDir } from './build-info-core';\nimport { readPlayableEditorBuildInfo } from './build-info-node';\nimport type {\n PlayableEditorViteCacheMarker,\n PlayableEditorVitePluginOptions,\n PlayableEditorViteResolvedIntegration,\n} from './types';\n\nexport const PLAYABLE_EDITOR_VITE_CACHE_MARKER_FILE = 'fps-editor-cache-marker.json';\nexport const PLAYABLE_EDITOR_PACKED_BASELINE_MARKER_FILE = '.fps-editor-packed-baseline.json';\nconst PLAYABLE_EDITOR_VITE_PREBUNDLE_PACKAGE_IDS = ['semver'] as const;\n\nexport function playableEditorVitePlugin(\n options: PlayableEditorVitePluginOptions = {},\n): Plugin {\n let resolvedIntegration: PlayableEditorViteResolvedIntegration | null = null;\n\n return {\n name: 'fps-editor-playable-vite',\n enforce: 'pre',\n\n config(config) {\n resolvedIntegration = options.resolvedIntegration\n ?? resolvePlayableEditorViteIntegration(config, options);\n const aliasPlan = createPlayableEditorViteAliasPlan(resolvedIntegration);\n assertPlayableEditorViteAliasFiles(aliasPlan, resolvedIntegration, options);\n\n return {\n ...(resolvedIntegration.cacheDir ? { cacheDir: resolvedIntegration.cacheDir } : {}),\n optimizeDeps: {\n // Plugin manifest validation uses the CommonJS semver package. A\n // packed editor install must prebundle it before browser execution.\n include: [...PLAYABLE_EDITOR_VITE_PREBUNDLE_PACKAGE_IDS],\n },\n resolve: {\n alias: aliasPlan.entries.map(entry => ({\n find: packageIdRegex(entry.packageId),\n replacement: entry.file,\n })),\n },\n };\n },\n\n configResolved(config) {\n // Consumers may use the editor package allowlist as their source-workspace\n // optimizeDeps.exclude list. Tooling-owned browser dependencies must win\n // over that broad exclusion after Vite has merged every config source.\n config.optimizeDeps.exclude = (config.optimizeDeps.exclude ?? [])\n .filter(packageId => !PLAYABLE_EDITOR_VITE_PREBUNDLE_PACKAGE_IDS.includes(packageId as 'semver'));\n config.optimizeDeps.include = Array.from(new Set([\n ...(config.optimizeDeps.include ?? []),\n ...PLAYABLE_EDITOR_VITE_PREBUNDLE_PACKAGE_IDS,\n ]));\n },\n\n configureServer(server) {\n const integration = resolvedIntegration\n ?? options.resolvedIntegration\n ?? resolvePlayableEditorViteIntegration({\n root: server.config.root,\n cacheDir: server.config.cacheDir,\n }, options);\n writePlayableEditorViteCacheMarker({\n ...integration,\n cacheDir: server.config.cacheDir || integration.cacheDir,\n }, options);\n emitPlayableEditorViteVersionDiagnostics(server, integration, options);\n },\n };\n}\n\nexport function resolvePlayableEditorViteIntegration(\n config: UserConfig = {},\n options: PlayableEditorVitePluginOptions = {},\n): PlayableEditorViteResolvedIntegration {\n const env = options.env ?? process.env;\n const projectRoot = path.resolve(options.projectRoot ?? config.root ?? process.cwd());\n const localEditorRepo = readLocalEditorRepo(options, env);\n const bundledRoots = createPlayableEditorBundledPackageRoots(projectRoot, {\n resolvePath: path.resolve,\n });\n const editorPackageRoot = localEditorRepo\n ? path.resolve(localEditorRepo, 'packages', 'editor')\n : path.dirname(bundledRoots.editorPackageJsonPath);\n const buildInfoPath = path.join(editorPackageRoot, 'dist', 'build-info.json');\n const buildInfo = readPlayableEditorBuildInfo({\n editorPackageRoot,\n buildInfoPath,\n packageJsonPath: path.join(editorPackageRoot, 'package.json'),\n });\n const cacheDir = options.cacheDir === false\n ? null\n : options.cacheDir\n ?? config.cacheDir\n ?? createPlayableEditorViteCacheDir({\n projectRoot,\n env,\n buildInfo,\n packageVersion: buildInfo.version,\n resolvePath: path.resolve,\n });\n\n return {\n projectRoot,\n localEditorRepo,\n editorPackageRoot,\n buildInfoPath,\n buildInfo,\n cacheDir,\n };\n}\n\nexport function writePlayableEditorViteCacheMarker(\n integration: PlayableEditorViteResolvedIntegration,\n options: PlayableEditorVitePluginOptions = {},\n): void {\n if (!integration.cacheDir) return;\n const markerPath = path.join(integration.cacheDir, PLAYABLE_EDITOR_VITE_CACHE_MARKER_FILE);\n const marker: PlayableEditorViteCacheMarker = {\n packageName: integration.buildInfo.packageName,\n version: integration.buildInfo.version,\n cacheKey: integration.buildInfo.cacheKey,\n distHash: integration.buildInfo.distHash,\n buildInfoPath: integration.buildInfoPath,\n };\n const previous = readPlayableEditorViteCacheMarker(markerPath);\n if (previous && previous.cacheKey !== marker.cacheKey) {\n options.logger?.warn?.(\n `[fps-editor] Vite cache marker changed in ${integration.cacheDir}: `\n + `${previous.cacheKey} -> ${marker.cacheKey}`,\n );\n }\n mkdirSync(integration.cacheDir, { recursive: true });\n writeFileSync(markerPath, `${JSON.stringify(marker, null, 2)}\\n`, 'utf8');\n}\n\nexport function inspectPlayableEditorViteInstalledVersion(\n integration: PlayableEditorViteResolvedIntegration,\n): PlayableEditorDoctorReport {\n if (integration.localEditorRepo) {\n return inspectPlayableEditorInstalledVersion({\n packageName: '@fps-games/editor',\n declaredVersion: null,\n installedVersion: integration.buildInfo.version,\n source: 'FPS_GAME_EDITOR_REPO',\n });\n }\n return inspectPlayableEditorInstalledVersion({\n packageName: '@fps-games/editor',\n declaredVersion: readProjectDeclaredEditorVersion(integration.projectRoot),\n installedVersion: integration.buildInfo.version,\n source: path.join(integration.projectRoot, 'package.json'),\n });\n}\n\nfunction emitPlayableEditorViteVersionDiagnostics(\n server: ViteDevServer,\n integration: PlayableEditorViteResolvedIntegration,\n options: PlayableEditorVitePluginOptions,\n): void {\n if (options.versionDiagnostics === false) return;\n const report = inspectPlayableEditorViteInstalledVersion(integration);\n if (report.diagnostics.length === 0) return;\n const formatted = formatPlayableEditorDoctorReport(report);\n const logger = options.logger ?? console;\n if (!report.ok && hasMatchingPackedBaselineMarker(integration)) {\n logger.warn?.(`${formatted}\\n[fps-editor] Installed-version mismatch is allowed for this explicit packed-package baseline.`);\n return;\n }\n if (report.ok) {\n logger.warn?.(formatted);\n } else {\n logger.error?.(formatted);\n }\n\n const payload = createPlayableEditorViteOverlayPayload(formatted);\n server.ws?.send?.(payload);\n server.ws?.on?.('connection', () => {\n server.ws?.send?.(payload);\n });\n}\n\nfunction hasMatchingPackedBaselineMarker(integration: PlayableEditorViteResolvedIntegration): boolean {\n if (integration.localEditorRepo) return false;\n const markerPath = path.join(integration.editorPackageRoot, PLAYABLE_EDITOR_PACKED_BASELINE_MARKER_FILE);\n if (!existsSync(markerPath)) return false;\n try {\n const marker = JSON.parse(readFileSync(markerPath, 'utf8')) as {\n declaredVersion?: unknown;\n installedVersion?: unknown;\n };\n return marker.declaredVersion === readProjectDeclaredEditorVersion(integration.projectRoot)\n && marker.installedVersion === integration.buildInfo.version;\n } catch {\n return false;\n }\n}\n\nfunction createPlayableEditorViteOverlayPayload(message: string): ErrorPayload {\n return {\n type: 'error',\n err: {\n message,\n stack: '',\n plugin: 'fps-editor-playable-vite',\n },\n };\n}\n\nfunction createPlayableEditorViteAliasPlan(\n integration: PlayableEditorViteResolvedIntegration,\n): PlayableEditorPackageAliasPlan {\n if (integration.localEditorRepo) {\n return createPlayableEditorSourcePackageAliasPlan(integration.localEditorRepo, {\n resolvePath: path.resolve,\n });\n }\n\n const roots = createPlayableEditorBundledPackageRoots(integration.projectRoot, {\n resolvePath: path.resolve,\n });\n return createPlayableEditorBundledPackageAliasPlan({\n bundledEditorPackagesRoot: roots.bundledEditorPackagesRoot,\n bundledEditorNodeModulesRoot: roots.bundledEditorNodeModulesRoot,\n directBabylonRendererPackageRoot: roots.directBabylonRendererPackageRoot,\n resolvePath: path.resolve,\n fileExists: existsSync,\n });\n}\n\nfunction assertPlayableEditorViteAliasFiles(\n aliasPlan: PlayableEditorPackageAliasPlan,\n integration: PlayableEditorViteResolvedIntegration,\n options: PlayableEditorVitePluginOptions,\n): void {\n if (options.strictAliasFiles === false) return;\n const missing = collectMissingPlayableEditorPackageAliasFiles(aliasPlan, existsSync);\n if (missing.length === 0) return;\n const mode = integration.localEditorRepo\n ? `FPS_GAME_EDITOR_REPO=${integration.localEditorRepo}`\n : '@fps-games/editor bundled dependencies';\n throw new Error(formatPlayableEditorPackageAliasPlanError(\n missing,\n `[fps-editor] The playable editor Vite integration could not resolve ${mode}.`,\n ));\n}\n\nfunction readPlayableEditorViteCacheMarker(markerPath: string): PlayableEditorViteCacheMarker | null {\n if (!existsSync(markerPath)) return null;\n try {\n const parsed = JSON.parse(readFileSync(markerPath, 'utf8')) as unknown;\n if (!parsed || typeof parsed !== 'object' || Array.isArray(parsed)) return null;\n const marker = parsed as Partial<PlayableEditorViteCacheMarker>;\n if (\n typeof marker.packageName !== 'string'\n || typeof marker.version !== 'string'\n || typeof marker.cacheKey !== 'string'\n || typeof marker.distHash !== 'string'\n || typeof marker.buildInfoPath !== 'string'\n ) {\n return null;\n }\n return marker as PlayableEditorViteCacheMarker;\n } catch {\n return null;\n }\n}\n\nfunction readProjectDeclaredEditorVersion(projectRoot: string): string | null {\n const packageJsonPath = path.join(projectRoot, 'package.json');\n if (!existsSync(packageJsonPath)) return null;\n try {\n const parsed = JSON.parse(readFileSync(packageJsonPath, 'utf8')) as unknown;\n if (!parsed || typeof parsed !== 'object' || Array.isArray(parsed)) return null;\n const record = parsed as Record<string, unknown>;\n return readDependencyVersion(record.dependencies, '@fps-games/editor')\n ?? readDependencyVersion(record.devDependencies, '@fps-games/editor')\n ?? readDependencyVersion(record.peerDependencies, '@fps-games/editor')\n ?? readDependencyVersion(record.optionalDependencies, '@fps-games/editor');\n } catch {\n return null;\n }\n}\n\nfunction readDependencyVersion(value: unknown, packageName: string): string | null {\n if (!value || typeof value !== 'object' || Array.isArray(value)) return null;\n const dependencyVersion = (value as Record<string, unknown>)[packageName];\n return typeof dependencyVersion === 'string' && dependencyVersion.trim()\n ? dependencyVersion.trim()\n : null;\n}\n\nfunction readLocalEditorRepo(\n options: PlayableEditorVitePluginOptions,\n env: Record<string, string | undefined>,\n): string | null {\n if (options.localEditorRepo === null) return null;\n const value = options.localEditorRepo ?? env.FPS_GAME_EDITOR_REPO ?? null;\n return typeof value === 'string' && value.trim() ? path.resolve(value.trim()) : null;\n}\n\nfunction packageIdRegex(packageId: string): RegExp {\n return new RegExp(`^${escapeRegex(packageId)}$`);\n}\n\nfunction escapeRegex(value: string): string {\n return value.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\$&');\n}\n"]}
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@@ -1,11 +1,12 @@
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1
|
import type { FpsGameEditorProjectDefinition } from '../product/index';
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import type {
|
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+
import type { Plugin } from 'vite';
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import type { PlayableEditorViteResolvedIntegration } from './types';
|
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3
4
|
export interface FpsGameEditorViteAdapterOptions {
|
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5
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projectRoot: string;
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6
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localEditorRepo?: string | null;
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7
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integration?: PlayableEditorViteResolvedIntegration;
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8
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logger?: Pick<Console, 'info'>;
|
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8
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createProjectAuthoringApiPlugin?: (input: FpsGameEditorViteAdapterProjectPluginInput) =>
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+
createProjectAuthoringApiPlugin?: (input: FpsGameEditorViteAdapterProjectPluginInput) => Plugin;
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extendAgentBridgeSessionMetadata?: (metadata: Record<string, unknown>, input: FpsGameEditorViteAdapterProjectPluginInput) => Record<string, unknown>;
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}
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export interface FpsGameEditorViteAdapterProjectPluginInput {
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@@ -20,8 +21,8 @@ export interface FpsGameEditorViteAdapter {
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integration: PlayableEditorViteResolvedIntegration;
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readFpsEditorVersion(): string;
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createAgentBridgeSessionMetadata(): Record<string, unknown>;
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playableEditorVitePlugin():
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projectAuthoringApiPlugin():
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playableEditorVitePlugin(): Plugin;
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projectAuthoringApiPlugin(): Plugin | null;
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}
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export declare function createFpsGameEditorViteAdapter(project: FpsGameEditorProjectDefinition, options: FpsGameEditorViteAdapterOptions): FpsGameEditorViteAdapter;
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//# sourceMappingURL=product-adapter.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"product-adapter.d.ts","sourceRoot":"","sources":["../../src/vite/product-adapter.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACV,8BAA8B,EAC/B,MAAM,kBAAkB,CAAC;AAQ1B,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,MAAM,CAAC;AACnC,OAAO,KAAK,EACV,qCAAqC,EACtC,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,+BAA+B;IAC9C,WAAW,EAAE,MAAM,CAAC;IACpB,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,WAAW,CAAC,EAAE,qCAAqC,CAAC;IACpD,MAAM,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;IAC/B,+BAA+B,CAAC,EAAE,CAChC,KAAK,EAAE,0CAA0C,KAC9C,MAAM,CAAC;IACZ,gCAAgC,CAAC,EAAE,CACjC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EACjC,KAAK,EAAE,0CAA0C,KAC9C,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC9B;AAED,MAAM,WAAW,0CAA0C;IACzD,OAAO,EAAE,8BAA8B,CAAC;IACxC,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,qCAAqC,CAAC;CACpD;AAED,MAAM,WAAW,wBAAwB;IACvC,sBAAsB,EAAE,MAAM,GAAG,IAAI,CAAC;IACtC,gBAAgB,EAAE,SAAS,MAAM,EAAE,CAAC;IACpC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IACxB,WAAW,EAAE,qCAAqC,CAAC;IACnD,oBAAoB,IAAI,MAAM,CAAC;IAC/B,gCAAgC,IAAI,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAC5D,wBAAwB,IAAI,MAAM,CAAC;IACnC,yBAAyB,IAAI,MAAM,GAAG,IAAI,CAAC;CAC5C;AAED,wBAAgB,8BAA8B,CAC5C,OAAO,EAAE,8BAA8B,EACvC,OAAO,EAAE,+BAA+B,GACvC,wBAAwB,CA+C1B"}
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@@ -1 +1 @@
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-
{"version":3,"file":"product-adapter.js","sourceRoot":"","sources":["../../src/vite/product-adapter.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,2BAA2B,GAC5B,MAAM,6BAA6B,CAAC;AAIrC,OAAO,EACL,wBAAwB,EACxB,oCAAoC,GACrC,MAAM,UAAU,CAAC;AAClB,OAAO,EACL,4CAA4C,GAC7C,MAAM,oBAAoB,CAAC;AAqC5B,MAAM,UAAU,8BAA8B,CAC5C,OAAuC,EACvC,OAAwC;IAExC,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;IACxC,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW;WAClC,oCAAoC,CAAC,EAAE,EAAE;YAC1C,WAAW;YACX,eAAe,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe;SACxF,CAAC,CAAC;IACL,MAAM,kBAAkB,GAA+C;QACrE,OAAO;QACP,WAAW;QACX,WAAW;KACZ,CAAC;IAEF,IAAI,WAAW,CAAC,eAAe,EAAE,CAAC;QAChC,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,gDAAgD,WAAW,CAAC,eAAe,EAAE,CAAC,CAAC;IACxG,CAAC;IAED,OAAO;QACL,sBAAsB,EAAE,WAAW,CAAC,eAAe;QACnD,gBAAgB,EAAE,2BAA2B;QAC7C,QAAQ,EAAE,WAAW,CAAC,QAAQ;QAC9B,WAAW;QACX,oBAAoB;YAClB,OAAO,WAAW,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE;gBACzC,CAAC,CAAC,WAAW,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,kBAAkB,EAAE,GAAG,CAAC;gBACvE,CAAC,CAAC,SAAS,CAAC;QAChB,CAAC;QACD,gCAAgC;YAC9B,MAAM,QAAQ,GAAG,4CAA4C,CAAC;gBAC5D,WAAW;gBACX,WAAW;aACZ,CAAC,CAAC;YACH,OAAO,OAAO,CAAC,gCAAgC;gBAC7C,CAAC,CAAC,OAAO,CAAC,gCAAgC,CAAC,QAAQ,EAAE,kBAAkB,CAAC;gBACxE,CAAC,CAAC,QAAQ,CAAC;QACf,CAAC;QACD,wBAAwB;YACtB,OAAO,wBAAwB,CAAC;gBAC9B,WAAW;gBACX,mBAAmB,EAAE,WAAW;gBAChC,QAAQ,EAAE,WAAW,CAAC,QAAQ,IAAI,SAAS;aAC5C,CAAC,CAAC;QACL,CAAC;QACD,yBAAyB;YACvB,OAAO,OAAO,CAAC,+BAA+B,EAAE,CAAC,kBAAkB,CAAC,IAAI,IAAI,CAAC;QAC/E,CAAC;KACF,CAAC;AACJ,CAAC"}
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1
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+
{"version":3,"file":"product-adapter.js","sourceRoot":"","sources":["../../src/vite/product-adapter.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,2BAA2B,GAC5B,MAAM,6BAA6B,CAAC;AAIrC,OAAO,EACL,wBAAwB,EACxB,oCAAoC,GACrC,MAAM,UAAU,CAAC;AAClB,OAAO,EACL,4CAA4C,GAC7C,MAAM,oBAAoB,CAAC;AAqC5B,MAAM,UAAU,8BAA8B,CAC5C,OAAuC,EACvC,OAAwC;IAExC,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;IACxC,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW;WAClC,oCAAoC,CAAC,EAAE,EAAE;YAC1C,WAAW;YACX,eAAe,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe;SACxF,CAAC,CAAC;IACL,MAAM,kBAAkB,GAA+C;QACrE,OAAO;QACP,WAAW;QACX,WAAW;KACZ,CAAC;IAEF,IAAI,WAAW,CAAC,eAAe,EAAE,CAAC;QAChC,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,gDAAgD,WAAW,CAAC,eAAe,EAAE,CAAC,CAAC;IACxG,CAAC;IAED,OAAO;QACL,sBAAsB,EAAE,WAAW,CAAC,eAAe;QACnD,gBAAgB,EAAE,2BAA2B;QAC7C,QAAQ,EAAE,WAAW,CAAC,QAAQ;QAC9B,WAAW;QACX,oBAAoB;YAClB,OAAO,WAAW,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE;gBACzC,CAAC,CAAC,WAAW,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,kBAAkB,EAAE,GAAG,CAAC;gBACvE,CAAC,CAAC,SAAS,CAAC;QAChB,CAAC;QACD,gCAAgC;YAC9B,MAAM,QAAQ,GAAG,4CAA4C,CAAC;gBAC5D,WAAW;gBACX,WAAW;aACZ,CAAC,CAAC;YACH,OAAO,OAAO,CAAC,gCAAgC;gBAC7C,CAAC,CAAC,OAAO,CAAC,gCAAgC,CAAC,QAAQ,EAAE,kBAAkB,CAAC;gBACxE,CAAC,CAAC,QAAQ,CAAC;QACf,CAAC;QACD,wBAAwB;YACtB,OAAO,wBAAwB,CAAC;gBAC9B,WAAW;gBACX,mBAAmB,EAAE,WAAW;gBAChC,QAAQ,EAAE,WAAW,CAAC,QAAQ,IAAI,SAAS;aAC5C,CAAC,CAAC;QACL,CAAC;QACD,yBAAyB;YACvB,OAAO,OAAO,CAAC,+BAA+B,EAAE,CAAC,kBAAkB,CAAC,IAAI,IAAI,CAAC;QAC/E,CAAC;KACF,CAAC;AACJ,CAAC","sourcesContent":["import {\n PLAYABLE_EDITOR_PACKAGE_IDS,\n} from '../package-resolution/index';\nimport type {\n FpsGameEditorProjectDefinition,\n} from '../product/index';\nimport {\n playableEditorVitePlugin,\n resolvePlayableEditorViteIntegration,\n} from './plugin';\nimport {\n createPlayableEditorViteAgentSessionMetadata,\n} from './session-metadata';\nimport type { Plugin } from 'vite';\nimport type {\n PlayableEditorViteResolvedIntegration,\n} from './types';\n\nexport interface FpsGameEditorViteAdapterOptions {\n projectRoot: string;\n localEditorRepo?: string | null;\n integration?: PlayableEditorViteResolvedIntegration;\n logger?: Pick<Console, 'info'>;\n createProjectAuthoringApiPlugin?: (\n input: FpsGameEditorViteAdapterProjectPluginInput,\n ) => Plugin;\n extendAgentBridgeSessionMetadata?: (\n metadata: Record<string, unknown>,\n input: FpsGameEditorViteAdapterProjectPluginInput,\n ) => Record<string, unknown>;\n}\n\nexport interface FpsGameEditorViteAdapterProjectPluginInput {\n project: FpsGameEditorProjectDefinition;\n projectRoot: string;\n integration: PlayableEditorViteResolvedIntegration;\n}\n\nexport interface FpsGameEditorViteAdapter {\n localFpsGameEditorRepo: string | null;\n editorPackageIds: readonly string[];\n cacheDir: string | null;\n integration: PlayableEditorViteResolvedIntegration;\n readFpsEditorVersion(): string;\n createAgentBridgeSessionMetadata(): Record<string, unknown>;\n playableEditorVitePlugin(): Plugin;\n projectAuthoringApiPlugin(): Plugin | null;\n}\n\nexport function createFpsGameEditorViteAdapter(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorViteAdapterOptions,\n): FpsGameEditorViteAdapter {\n const projectRoot = options.projectRoot;\n const integration = options.integration\n ?? resolvePlayableEditorViteIntegration({}, {\n projectRoot,\n localEditorRepo: options.localEditorRepo === undefined ? null : options.localEditorRepo,\n });\n const projectPluginInput: FpsGameEditorViteAdapterProjectPluginInput = {\n project,\n projectRoot,\n integration,\n };\n\n if (integration.localEditorRepo) {\n options.logger?.info?.(`[fps-editor] Using local editor sources from ${integration.localEditorRepo}`);\n }\n\n return {\n localFpsGameEditorRepo: integration.localEditorRepo,\n editorPackageIds: PLAYABLE_EDITOR_PACKAGE_IDS,\n cacheDir: integration.cacheDir,\n integration,\n readFpsEditorVersion() {\n return integration.buildInfo.version.trim()\n ? integration.buildInfo.version.trim().replace(/[^a-zA-Z0-9._-]/g, '_')\n : 'unknown';\n },\n createAgentBridgeSessionMetadata() {\n const metadata = createPlayableEditorViteAgentSessionMetadata({\n projectRoot,\n integration,\n });\n return options.extendAgentBridgeSessionMetadata\n ? options.extendAgentBridgeSessionMetadata(metadata, projectPluginInput)\n : metadata;\n },\n playableEditorVitePlugin() {\n return playableEditorVitePlugin({\n projectRoot,\n resolvedIntegration: integration,\n cacheDir: integration.cacheDir ?? undefined,\n });\n },\n projectAuthoringApiPlugin() {\n return options.createProjectAuthoringApiPlugin?.(projectPluginInput) ?? null;\n },\n };\n}\n"]}
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@@ -1,3 +1,4 @@
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1
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+
import type { ViteDevServer } from 'vite';
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1
2
|
export interface FpsGameEditorAssetAuthoringServicesOptions {
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2
3
|
projectRoot: string;
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3
4
|
assetCatalogConfigModulePath: string;
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@@ -6,8 +7,8 @@ export interface FpsGameEditorAssetAuthoringServicesOptions {
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7
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}
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7
8
|
export type FpsGameEditorAssetAuthoringServices = ReturnType<typeof createFpsGameEditorAssetAuthoringServices>;
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8
9
|
export declare function createFpsGameEditorAssetAuthoringServices(options: FpsGameEditorAssetAuthoringServicesOptions): {
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9
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-
createProjectAssetAuthoringHandlers: (server:
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listEditorAssetLibrary: (server:
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+
createProjectAssetAuthoringHandlers: (server: ViteDevServer) => Promise<Pick<import("..").PlayableAuthoringServerHandlers, "runCommand" | "loadManifest" | "loadEditorAssetLibrary">>;
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+
listEditorAssetLibrary: (server: ViteDevServer) => Promise<Array<Record<string, unknown>>>;
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12
|
loadProjectAssetCatalogConfigModule: () => Promise<any>;
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};
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//# sourceMappingURL=product-asset-authoring.d.ts.map
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package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-asset-authoring.d.ts.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"product-asset-authoring.d.ts","sourceRoot":"","sources":["../../src/vite/product-asset-authoring.ts"],"names":[],"mappings":"
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+
{"version":3,"file":"product-asset-authoring.d.ts","sourceRoot":"","sources":["../../src/vite/product-asset-authoring.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,MAAM,CAAC;AAU1C,MAAM,WAAW,0CAA0C;IACzD,WAAW,EAAE,MAAM,CAAC;IACpB,4BAA4B,EAAE,MAAM,CAAC;IACrC,oBAAoB,EAAE,MAAM,CAAC;IAC7B,2BAA2B,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CACjD;AAED,MAAM,MAAM,mCAAmC,GAAG,UAAU,CAAC,OAAO,yCAAyC,CAAC,CAAC;AAE/G,wBAAgB,yCAAyC,CACvD,OAAO,EAAE,0CAA0C;kDAEQ,aAAa;qCA0B1B,aAAa,KAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;;EAgBtG"}
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@@ -2,6 +2,7 @@ import { resolve } from 'node:path';
|
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2
2
|
import { pathToFileURL } from 'node:url';
|
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3
3
|
import { createEditorSceneAssetHydrationCatalog, } from '../asset-library/index.js';
|
|
4
4
|
import { createPlayableEditorAssetAuthoringHandlers, } from './asset-authoring.js';
|
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5
|
+
import { invalidateFpsGameEditorViteFileModules } from './module-invalidation.js';
|
|
5
6
|
export function createFpsGameEditorAssetAuthoringServices(options) {
|
|
6
7
|
async function createProjectAssetAuthoringHandlers(server) {
|
|
7
8
|
const { projectAssetRegistryConfig, projectTextureRegistryConfig } = await loadProjectAssetCatalogConfigModule();
|
|
@@ -11,7 +12,7 @@ export function createFpsGameEditorAssetAuthoringServices(options) {
|
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|
11
12
|
loadAssetCatalogEntries: () => loadProjectEditorAssetCatalogEntries(server, true),
|
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12
13
|
additionalInvalidationFiles: resolveAdditionalInvalidationFiles(options),
|
|
13
14
|
invalidateFiles(files) {
|
|
14
|
-
|
|
15
|
+
invalidateFpsGameEditorViteFileModules(server, files);
|
|
15
16
|
},
|
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16
17
|
});
|
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17
18
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}
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@@ -41,14 +42,4 @@ function resolveAdditionalInvalidationFiles(options) {
|
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41
42
|
return (options.additionalInvalidationFiles ?? [])
|
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42
43
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.map((file) => resolve(options.projectRoot, file));
|
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44
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}
|
|
44
|
-
function invalidateViteFileModules(server, files) {
|
|
45
|
-
for (const file of files) {
|
|
46
|
-
const modules = server.moduleGraph?.getModulesByFile?.(file);
|
|
47
|
-
if (!modules)
|
|
48
|
-
continue;
|
|
49
|
-
for (const moduleNode of modules) {
|
|
50
|
-
server.moduleGraph.invalidateModule(moduleNode);
|
|
51
|
-
}
|
|
52
|
-
}
|
|
53
|
-
}
|
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45
|
//# sourceMappingURL=product-asset-authoring.js.map
|
package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-asset-authoring.js.map
CHANGED
|
@@ -1 +1 @@
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|
1
|
-
{"version":3,"file":"product-asset-authoring.js","sourceRoot":"","sources":["../../src/vite/product-asset-authoring.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;
|
|
1
|
+
{"version":3,"file":"product-asset-authoring.js","sourceRoot":"","sources":["../../src/vite/product-asset-authoring.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAEzC,OAAO,EACL,sCAAsC,GAEvC,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,0CAA0C,GAC3C,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,sCAAsC,EAAE,MAAM,uBAAuB,CAAC;AAW/E,MAAM,UAAU,yCAAyC,CACvD,OAAmD;IAEnD,KAAK,UAAU,mCAAmC,CAAC,MAAqB;QACtE,MAAM,EAAE,0BAA0B,EAAE,4BAA4B,EAAE,GAAG,MAAM,mCAAmC,EAAE,CAAC;QACjH,OAAO,0CAA0C,CAAC;YAChD,mBAAmB,EAAE,0BAA0B;YAC/C,qBAAqB,EAAE,4BAA4B;YACnD,uBAAuB,EAAE,GAAG,EAAE,CAAC,oCAAoC,CAAC,MAAM,EAAE,IAAI,CAAC;YACjF,2BAA2B,EAAE,kCAAkC,CAAC,OAAO,CAAC;YACxE,eAAe,CAAC,KAAwB;gBACtC,sCAAsC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACxD,CAAC;SACF,CAAC,CAAC;IACL,CAAC;IAED,KAAK,UAAU,oCAAoC,CACjD,MAAqB,EACrB,aAAsB;QAEtB,MAAM,YAAY,GAAG,MAAM,MAAM,CAAC,aAAa,CAAC,OAAO,CAAC,oBAAoB,CAAC,CAAC;QAC9E,OAAO;YACL,GAAG,YAAY,CAAC,sBAAsB,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;YACxG,GAAG,CAAC,aAAa;gBACf,CAAC,CAAC,YAAY,CAAC,sBAAsB,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC;gBAC3E,CAAC,CAAC,EAAE,CAAC;SAC0B,CAAC;IACtC,CAAC;IAED,KAAK,UAAU,sBAAsB,CAAC,MAAqB;QACzD,OAAO,sCAAsC,CAC3C,MAAM,oCAAoC,CAAC,MAAM,EAAE,KAAK,CAAQ,CAC/B,CAAC;IACtC,CAAC;IAED,KAAK,UAAU,mCAAmC;QAChD,MAAM,UAAU,GAAG,aAAa,CAAC,OAAO,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,CAAC,4BAA4B,CAAC,CAAC,CAAC,IAAI,CAAC;QAC1G,OAAO,MAAM,CAAC,GAAG,UAAU,iCAAiC,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;IAC5E,CAAC;IAED,OAAO;QACL,mCAAmC;QACnC,sBAAsB;QACtB,mCAAmC;KACpC,CAAC;AACJ,CAAC;AAED,SAAS,kCAAkC,CAAC,OAAmD;IAC7F,OAAO,CAAC,OAAO,CAAC,2BAA2B,IAAI,EAAE,CAAC;SAC/C,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC,CAAC;AACvD,CAAC","sourcesContent":["import { resolve } from 'node:path';\nimport { pathToFileURL } from 'node:url';\nimport type { ViteDevServer } from 'vite';\nimport {\n createEditorSceneAssetHydrationCatalog,\n type EditorSceneAssetCatalogEntry,\n} from '../asset-library/index';\nimport {\n createPlayableEditorAssetAuthoringHandlers,\n} from './asset-authoring';\nimport { invalidateFpsGameEditorViteFileModules } from './module-invalidation';\n\nexport interface FpsGameEditorAssetAuthoringServicesOptions {\n projectRoot: string;\n assetCatalogConfigModulePath: string;\n assetCatalogModuleId: string;\n additionalInvalidationFiles?: readonly string[];\n}\n\nexport type FpsGameEditorAssetAuthoringServices = ReturnType<typeof createFpsGameEditorAssetAuthoringServices>;\n\nexport function createFpsGameEditorAssetAuthoringServices(\n options: FpsGameEditorAssetAuthoringServicesOptions,\n) {\n async function createProjectAssetAuthoringHandlers(server: ViteDevServer) {\n const { projectAssetRegistryConfig, projectTextureRegistryConfig } = await loadProjectAssetCatalogConfigModule();\n return createPlayableEditorAssetAuthoringHandlers({\n assetRegistryConfig: projectAssetRegistryConfig,\n textureRegistryConfig: projectTextureRegistryConfig,\n loadAssetCatalogEntries: () => loadProjectEditorAssetCatalogEntries(server, true),\n additionalInvalidationFiles: resolveAdditionalInvalidationFiles(options),\n invalidateFiles(files: readonly string[]) {\n invalidateFpsGameEditorViteFileModules(server, files);\n },\n });\n }\n\n async function loadProjectEditorAssetCatalogEntries(\n server: ViteDevServer,\n placeableOnly: boolean,\n ): Promise<EditorSceneAssetCatalogEntry[]> {\n const assetsModule = await server.ssrLoadModule(options.assetCatalogModuleId);\n return [\n ...assetsModule.getAssetCatalogEntries({ kind: 'model', ...(placeableOnly ? { placeable: true } : {}) }),\n ...(placeableOnly\n ? assetsModule.getAssetCatalogEntries({ kind: 'texture', placeable: true })\n : []),\n ] as EditorSceneAssetCatalogEntry[];\n }\n\n async function listEditorAssetLibrary(server: ViteDevServer): Promise<Array<Record<string, unknown>>> {\n return createEditorSceneAssetHydrationCatalog(\n await loadProjectEditorAssetCatalogEntries(server, false) as any,\n ) as Array<Record<string, unknown>>;\n }\n\n async function loadProjectAssetCatalogConfigModule() {\n const modulePath = pathToFileURL(resolve(options.projectRoot, options.assetCatalogConfigModulePath)).href;\n return import(`${modulePath}?project-asset-catalog-config=${Date.now()}`);\n }\n\n return {\n createProjectAssetAuthoringHandlers,\n listEditorAssetLibrary,\n loadProjectAssetCatalogConfigModule,\n };\n}\n\nfunction resolveAdditionalInvalidationFiles(options: FpsGameEditorAssetAuthoringServicesOptions): string[] {\n return (options.additionalInvalidationFiles ?? [])\n .map((file) => resolve(options.projectRoot, file));\n}\n"]}
|
|
@@ -1,19 +1,19 @@
|
|
|
1
|
+
import type { Plugin, ViteDevServer } from 'vite';
|
|
1
2
|
import { type PlayableAuthoringServerHandlers, type PlayableAuthoringServerResponse } from '../authoring-server/index';
|
|
2
3
|
import { readPlayableAuthoringJsonBody } from './authoring-http';
|
|
3
|
-
import type { PlayableEditorVitePluginLike } from './types';
|
|
4
4
|
export interface FpsGameEditorProjectAuthoringApiPluginOptions {
|
|
5
5
|
projectRoot: string;
|
|
6
6
|
name?: string;
|
|
7
|
-
createAssetAuthoringHandlers(server:
|
|
8
|
-
getAuthoringWrittenFiles?: (server:
|
|
7
|
+
createAssetAuthoringHandlers(server: ViteDevServer): Promise<Pick<PlayableAuthoringServerHandlers, 'loadManifest' | 'loadEditorAssetLibrary' | 'runCommand'>>;
|
|
8
|
+
getAuthoringWrittenFiles?: (server: ViteDevServer) => Promise<readonly string[]>;
|
|
9
9
|
handleRenderingProfileRoute?: (input: {
|
|
10
|
-
server:
|
|
10
|
+
server: ViteDevServer;
|
|
11
11
|
req: unknown;
|
|
12
12
|
readJsonBody: typeof readPlayableAuthoringJsonBody;
|
|
13
13
|
}) => Promise<PlayableAuthoringServerResponse>;
|
|
14
|
-
loadEditorScene(server:
|
|
14
|
+
loadEditorScene(server: ViteDevServer): Promise<Record<string, unknown>>;
|
|
15
15
|
saveEditorScene(input: {
|
|
16
|
-
server:
|
|
16
|
+
server: ViteDevServer;
|
|
17
17
|
saveMode: string;
|
|
18
18
|
rawEditorScene: Record<string, unknown>;
|
|
19
19
|
body: Record<string, unknown>;
|
|
@@ -21,5 +21,6 @@ export interface FpsGameEditorProjectAuthoringApiPluginOptions {
|
|
|
21
21
|
writeFile?: PlayableAuthoringServerHandlers['writeFile'];
|
|
22
22
|
logger?: Pick<Console, 'log' | 'warn'>;
|
|
23
23
|
}
|
|
24
|
-
export declare function createFpsGameEditorProjectAuthoringApiPlugin(options: FpsGameEditorProjectAuthoringApiPluginOptions):
|
|
24
|
+
export declare function createFpsGameEditorProjectAuthoringApiPlugin(options: FpsGameEditorProjectAuthoringApiPluginOptions): Plugin;
|
|
25
|
+
export declare function isFpsGameEditorAuthoringWrittenFile(candidateFile: string, authoringWrittenFiles: readonly string[]): boolean;
|
|
25
26
|
//# sourceMappingURL=product-authoring-api.d.ts.map
|
package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"product-authoring-api.d.ts","sourceRoot":"","sources":["../../src/vite/product-authoring-api.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAc,MAAM,EAAE,aAAa,EAAE,MAAM,MAAM,CAAC;AAC9D,OAAO,EAEL,KAAK,+BAA+B,EACpC,KAAK,+BAA+B,EACrC,MAAM,2BAA2B,CAAC;AACnC,OAAO,EAEL,6BAA6B,EAG9B,MAAM,kBAAkB,CAAC;AAG1B,MAAM,WAAW,6CAA6C;IAC5D,WAAW,EAAE,MAAM,CAAC;IACpB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,4BAA4B,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAC/D,+BAA+B,EAC/B,cAAc,GAAG,wBAAwB,GAAG,YAAY,CACzD,CAAC,CAAC;IACH,wBAAwB,CAAC,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,OAAO,CAAC,SAAS,MAAM,EAAE,CAAC,CAAC;IACjF,2BAA2B,CAAC,EAAE,CAAC,KAAK,EAAE;QACpC,MAAM,EAAE,aAAa,CAAC;QACtB,GAAG,EAAE,OAAO,CAAC;QACb,YAAY,EAAE,OAAO,6BAA6B,CAAC;KACpD,KAAK,OAAO,CAAC,+BAA+B,CAAC,CAAC;IAC/C,eAAe,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACzE,eAAe,CAAC,KAAK,EAAE;QACrB,MAAM,EAAE,aAAa,CAAC;QACtB,QAAQ,EAAE,MAAM,CAAC;QACjB,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QACxC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC/B,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACrC,SAAS,CAAC,EAAE,+BAA+B,CAAC,WAAW,CAAC,CAAC;IACzD,MAAM,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;CACxC;AAED,wBAAgB,4CAA4C,CAC1D,OAAO,EAAE,6CAA6C,GACrD,MAAM,CAwHR;AAED,wBAAgB,mCAAmC,CACjD,aAAa,EAAE,MAAM,EACrB,qBAAqB,EAAE,SAAS,MAAM,EAAE,GACvC,OAAO,CAQT"}
|