@fps-games/editor 0.2.0-beta.2 → 0.2.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (602) hide show
  1. package/dist/agent-bridge/capabilities/assets.js.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  3. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  5. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  6. package/dist/agent-bridge/capabilities/selection.js.map +1 -1
  7. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  8. package/dist/agent-bridge/capabilities/transform.js.map +1 -1
  9. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  10. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  11. package/dist/agent-bridge/capability-sources.js.map +1 -1
  12. package/dist/agent-bridge/diagnostics.js.map +1 -1
  13. package/dist/agent-bridge/index.js.map +1 -1
  14. package/dist/agent-bridge/register.js.map +1 -1
  15. package/dist/agent-bridge/shared.js.map +1 -1
  16. package/dist/agent-bridge/source-types.js.map +1 -1
  17. package/dist/authoring-apply.js.map +1 -1
  18. package/dist/build-info.json +48 -48
  19. package/dist/editor-plugin-agent-capabilities.js.map +1 -1
  20. package/dist/editor-plugin-hierarchy-command.js.map +1 -1
  21. package/dist/index.js.map +1 -1
  22. package/dist/internal/local-editor-lifecycle-operations.js.map +1 -1
  23. package/dist/local-editor-agent-actions.js.map +1 -1
  24. package/dist/local-editor-agent-bridge-transport.js.map +1 -1
  25. package/dist/local-editor-agent-bridge.js.map +1 -1
  26. package/dist/local-editor-agent-context.js.map +1 -1
  27. package/dist/local-editor-harness.d.ts +57 -1
  28. package/dist/local-editor-harness.d.ts.map +1 -1
  29. package/dist/local-editor-harness.js +129 -0
  30. package/dist/local-editor-harness.js.map +1 -1
  31. package/dist/local-editor-marker-graph.js.map +1 -1
  32. package/dist/local-editor-performance-stats.js.map +1 -1
  33. package/dist/local-editor-plugin-inspector.js.map +1 -1
  34. package/dist/local-editor-plugin-panel.js.map +1 -1
  35. package/dist/local-editor-scene-render-scheduler.js.map +1 -1
  36. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  37. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  38. package/dist/playable-babylon-facade.js.map +1 -1
  39. package/dist/playable-babylon-outline-inspector.js.map +1 -1
  40. package/dist/playable-babylon-outline-runtime.js.map +1 -1
  41. package/dist/playable-babylon-rendering.js.map +1 -1
  42. package/dist/playable-local-editor-host.d.ts +36 -0
  43. package/dist/playable-local-editor-host.d.ts.map +1 -1
  44. package/dist/playable-local-editor-host.js.map +1 -1
  45. package/dist/playable-product-local-editor.js.map +1 -1
  46. package/dist/playable-product-projection-preview.js.map +1 -1
  47. package/dist/playable-product-rendering.js.map +1 -1
  48. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  49. package/dist/playable-product-scene-capabilities.js +49 -2
  50. package/dist/playable-product-scene-capabilities.js.map +1 -1
  51. package/dist/playable-runtime-babylon.js.map +1 -1
  52. package/dist/playable-runtime.js.map +1 -1
  53. package/dist/playable-sdk-upgrade-doctor.js.map +1 -1
  54. package/dist/playable-sdk-vite.js.map +1 -1
  55. package/dist/playable-sdk.js.map +1 -1
  56. package/dist/playable-standard-project.js.map +1 -1
  57. package/dist/static-shadow-cpu-worker.js.map +1 -1
  58. package/dist/vite.js.map +1 -1
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -1
  61. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -1
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/lighting/directional-light-angles.js.map +1 -1
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -1
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -1
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -1
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -1
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -1
  70. package/node_modules/@fps-games/babylon-renderer/dist/placement/index.js.map +1 -1
  71. package/node_modules/@fps-games/babylon-renderer/dist/placement/runtime-drop-position.js.map +1 -1
  72. package/node_modules/@fps-games/babylon-renderer/dist/plugin.js.map +1 -1
  73. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
  74. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -1
  75. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -1
  76. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -1
  77. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -1
  78. package/node_modules/@fps-games/babylon-renderer/dist/reference.js.map +1 -1
  79. package/node_modules/@fps-games/babylon-renderer/dist/rendering/index.js.map +1 -1
  80. package/node_modules/@fps-games/babylon-renderer/dist/rendering/node-rendering.js.map +1 -1
  81. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -1
  82. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
  83. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js.map +1 -1
  84. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
  85. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  86. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
  87. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -1
  88. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -1
  89. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
  90. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-options.js.map +1 -1
  91. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -1
  92. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  93. package/node_modules/@fps-games/babylon-renderer/package.json +7 -7
  94. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  95. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js.map +1 -1
  96. package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js.map +1 -1
  97. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -1
  98. package/node_modules/@fps-games/editor-babylon/dist/event-guard.js.map +1 -1
  99. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  100. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -1
  101. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  102. package/node_modules/@fps-games/editor-babylon/dist/input-controller.js.map +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js.map +1 -1
  105. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js.map +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.js.map +1 -1
  109. package/node_modules/@fps-games/editor-babylon/dist/monitor.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  111. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.js.map +1 -1
  113. package/node_modules/@fps-games/editor-babylon/dist/primitive-projection-instancing.js.map +1 -1
  114. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -1
  116. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.js.map +1 -1
  118. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js.map +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  123. package/node_modules/@fps-games/editor-babylon/dist/scene-view-measurement-controller.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js.map +1 -1
  125. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  127. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/transform-solver.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/types.js.map +1 -1
  131. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  132. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  133. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -1
  134. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -1
  135. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -1
  136. package/node_modules/@fps-games/editor-browser/dist/local-editor-root-ownership.js.map +1 -1
  137. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js.map +1 -1
  138. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
  139. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -1
  140. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  141. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
  142. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -1
  143. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -1
  144. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  145. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -1
  146. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -1
  147. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  149. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -1
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-modal-dialog.js.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -1
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-plugin-panel.js.map +1 -1
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -1
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -1
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -1
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -1
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js.map +1 -1
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/plugin-contributions.js.map +1 -1
  169. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js.map +1 -1
  172. package/node_modules/@fps-games/editor-browser/package.json +4 -4
  173. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -1
  174. package/node_modules/@fps-games/editor-core/dist/agent-interaction.js.map +1 -1
  175. package/node_modules/@fps-games/editor-core/dist/authoring-source.js.map +1 -1
  176. package/node_modules/@fps-games/editor-core/dist/document-adapter.js.map +1 -1
  177. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
  178. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +6 -1
  179. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  180. package/node_modules/@fps-games/editor-core/dist/editor-session.js +9 -0
  181. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  182. package/node_modules/@fps-games/editor-core/dist/events.d.ts +1 -1
  183. package/node_modules/@fps-games/editor-core/dist/events.d.ts.map +1 -1
  184. package/node_modules/@fps-games/editor-core/dist/events.js.map +1 -1
  185. package/node_modules/@fps-games/editor-core/dist/field-schema/index.js.map +1 -1
  186. package/node_modules/@fps-games/editor-core/dist/field-schema/resolver.js.map +1 -1
  187. package/node_modules/@fps-games/editor-core/dist/field-schema/schema.js.map +1 -1
  188. package/node_modules/@fps-games/editor-core/dist/field-schema/types.js.map +1 -1
  189. package/node_modules/@fps-games/editor-core/dist/field-schema/validators.js.map +1 -1
  190. package/node_modules/@fps-games/editor-core/dist/host-services.js.map +1 -1
  191. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  192. package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
  193. package/node_modules/@fps-games/editor-core/dist/lifecycle.js.map +1 -1
  194. package/node_modules/@fps-games/editor-core/dist/marker-graph.js.map +1 -1
  195. package/node_modules/@fps-games/editor-core/dist/scene-graph.js.map +1 -1
  196. package/node_modules/@fps-games/editor-core/dist/scene-view-input.js.map +1 -1
  197. package/node_modules/@fps-games/editor-core/dist/selection-strategy.js.map +1 -1
  198. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
  199. package/node_modules/@fps-games/editor-core/dist/transform-command.js.map +1 -1
  200. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js.map +1 -1
  201. package/node_modules/@fps-games/editor-core/dist/transform-operation-policy.js.map +1 -1
  202. package/node_modules/@fps-games/editor-core/dist/transform-operations.js.map +1 -1
  203. package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
  204. package/node_modules/@fps-games/editor-core/package.json +6 -6
  205. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js.map +1 -1
  206. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
  207. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/drop-cache.js.map +1 -1
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/index.js.map +1 -1
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.d.ts.map +1 -1
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js +28 -5
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js.map +1 -1
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.d.ts +1 -0
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.d.ts.map +1 -1
  215. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.js.map +1 -1
  216. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js.map +1 -1
  217. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -1
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -1
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/managed-facade.js.map +1 -1
  220. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.d.ts.map +1 -1
  221. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.js +13 -1
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.js.map +1 -1
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js.map +1 -1
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js.map +1 -1
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts +1 -0
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js +58 -23
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js.map +1 -1
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js.map +1 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js.map +1 -1
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.js.map +1 -1
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js.map +1 -1
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/types.js.map +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.js.map +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js.map +1 -1
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@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/material-binding/types.ts"],"names":[],"mappings":""}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/material-binding/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n InspectorProperty,\n SerializedPropertyValueType,\n} from '@fps-games/editor-core';\nimport type {\n MaterialSlotSourceDescriptor,\n} from '@fps-games/editor-protocol';\nimport type {\n EditorSceneColorRgb,\n EditorSceneDocument,\n EditorSceneGameObject,\n} from '../document/index';\n\nexport type EditorSceneMaterialAssetKind = 'pbr' | 'standard' | (string & {});\n\nexport interface EditorSceneMaterialTextureRef {\n url?: string | null;\n textureAssetId?: string | null;\n}\n\nexport interface EditorSceneMaterialInspectorContext {\n textureAssets?: readonly EditorSceneInspectorTextureAsset[];\n defaultMaterialAssetIds?: readonly string[];\n}\n\nexport type EditorSceneMaterialAlphaMode = 'opaque' | 'mask' | 'blend';\nexport type EditorSceneMaterialLightingModel = 'lit' | 'unlit';\n\nexport interface EditorSceneMaterialBaseColorProfile {\n color?: EditorSceneColorRgb;\n texture?: EditorSceneMaterialTextureRef | null;\n brightness?: number;\n saturation?: number;\n contrast?: number;\n hue?: number;\n}\n\nexport interface EditorSceneMaterialNormalProfile {\n texture?: EditorSceneMaterialTextureRef | null;\n strength?: number;\n}\n\nexport interface EditorSceneMaterialMetallicRoughnessProfile {\n texture?: EditorSceneMaterialTextureRef | null;\n}\n\nexport interface EditorSceneMaterialOcclusionProfile {\n texture?: EditorSceneMaterialTextureRef | null;\n strength?: number;\n}\n\nexport interface EditorSceneMaterialEmissionProfile {\n color?: EditorSceneColorRgb;\n intensity?: number;\n texture?: EditorSceneMaterialTextureRef | null;\n maskTexture?: EditorSceneMaterialTextureRef | null;\n}\n\nexport interface EditorSceneMaterialAlphaProfile {\n mode?: EditorSceneMaterialAlphaMode;\n opacity?: number;\n cutoff?: number;\n texture?: EditorSceneMaterialTextureRef | null;\n}\n\nexport interface EditorSceneArtistMaterialProfile {\n lightingModel?: EditorSceneMaterialLightingModel;\n baseColor?: EditorSceneMaterialBaseColorProfile;\n normal?: EditorSceneMaterialNormalProfile;\n metallic?: number;\n roughness?: number;\n metallicRoughness?: EditorSceneMaterialMetallicRoughnessProfile;\n occlusion?: EditorSceneMaterialOcclusionProfile;\n emission?: EditorSceneMaterialEmissionProfile;\n alpha?: EditorSceneMaterialAlphaProfile;\n}\n\nexport interface EditorSceneMaterialAsset<\n TProfile extends EditorSceneArtistMaterialProfile = EditorSceneArtistMaterialProfile,\n> {\n id: string;\n guid?: string;\n name?: string;\n materialKind?: EditorSceneMaterialAssetKind | string;\n system?: {\n readonly?: boolean;\n preset?: string;\n };\n origin?: EditorSceneMaterialAssetOrigin;\n profile?: TProfile;\n}\n\nexport type EditorSceneMaterialAssetOriginType = 'imported' | 'created' | 'duplicated' | 'preset' | (string & {});\n\nexport interface EditorSceneMaterialAssetOrigin {\n type: EditorSceneMaterialAssetOriginType;\n sourceAssetGuid?: string;\n sourceAssetId?: string;\n sourceSlotId?: string;\n sourceMaterialIndex?: number;\n sourceMaterialName?: string;\n sourceMaterialAssetId?: string;\n}\n\nexport interface EditorSceneMaterialBinding<TOverride = unknown> {\n materialAssetId?: string | null;\n override?: TOverride;\n}\n\nexport interface EditorSceneMaterialOverrides {\n materialBinding?: EditorSceneMaterialBinding;\n materialSlotBindings?: Record<string, EditorSceneMaterialBinding | undefined>;\n}\n\nexport type EditorSceneMaterialGameObject<\n TPrimitiveShape extends string = string,\n> = EditorSceneGameObject<TPrimitiveShape> & {\n overrides?: EditorSceneMaterialOverrides;\n};\n\nexport type EditorSceneMaterialDocument<\n TGameObject extends EditorSceneMaterialGameObject = EditorSceneMaterialGameObject,\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n> = EditorSceneDocument<TGameObject> & {\n scene: EditorSceneDocument<TGameObject>['scene'] & {\n materialAssets?: TMaterialAsset[];\n };\n};\n\nexport interface EditorSceneMaterialAssetPreview {\n kind: 'material-sphere';\n baseColor: EditorSceneColorRgb;\n metallic: number;\n roughness: number;\n emissionColor?: EditorSceneColorRgb;\n emissionIntensity: number;\n textureUrl?: string | null;\n [key: string]: unknown;\n}\n\nexport interface EditorSceneMaterialPreviewLike {\n kind: string;\n [key: string]: unknown;\n}\n\nexport interface EditorSceneMaterialPickerText {\n materialPickerTitle: string;\n replace: string;\n duplicateForObject: string;\n duplicateForObjectTooltip: string;\n summaryMissingAsset: string;\n summaryInherit: string;\n inheritNone: string;\n}\n\nexport interface EditorSceneMaterialAssetOwnershipText {\n formatUsageCount: (count: number) => string;\n formatEditImpact: (count: number) => string;\n formatDuplicateImpact: (count: number) => string;\n}\n\nexport interface EditorSceneMaterialAssetDisplayText {\n defaultMaterial: string;\n defaultStandardMaterial: string;\n defaultMaterialMeta: string;\n defaultStandardMaterialMeta: string;\n formatMaterialMeta: (materialAssetId: string) => string;\n}\n\nexport interface EditorSceneMaterialPickerControlOptions {\n pickerKind: 'material';\n pickerTitle: string;\n actionLabel: string;\n copyActionLabel: string;\n copyActionValue: string;\n copyActionTooltip: string;\n placeholder: string;\n currentLabel: string;\n currentMeta: string;\n currentUsageLabel?: string;\n currentEditImpactLabel?: string;\n currentOwnership?: EditorSceneMaterialAssetOwnershipView;\n currentPreview?: EditorSceneMaterialAssetPreview;\n candidates: Array<{\n label: string;\n value: string;\n meta: string;\n kind?: 'material';\n preview?: EditorSceneMaterialAssetPreview;\n usageLabel?: string;\n ownership?: EditorSceneMaterialAssetOwnershipView;\n }>;\n}\n\nexport interface EditorSceneInspectorTextureAsset {\n id: string;\n label: string;\n url: string;\n meta?: string;\n usage?: 'material' | 'environment' | (string & {});\n capabilities?: {\n materialTexture?: boolean;\n environmentTexture?: boolean;\n };\n}\n\nexport interface EditorSceneTexturePickerText {\n texturePickerTitle: string;\n replace: string;\n inheritNone: string;\n summaryInherit: string;\n}\n\nexport interface EditorSceneTexturePickerControlOptions {\n pickerKind: 'texture';\n pickerTitle: string;\n actionLabel: string;\n placeholder: string;\n currentLabel: string;\n currentMeta: string;\n currentPreview?: EditorSceneTextureAssetPreview;\n candidates: Array<{\n label: string;\n value: string;\n meta: string;\n kind?: 'texture';\n preview?: EditorSceneTextureAssetPreview;\n }>;\n}\n\nexport interface EditorSceneTextureAssetPreview {\n kind: 'image';\n url: string;\n alt: string;\n fit: 'contain';\n}\n\nexport interface EditorSceneMaterialBrowserAssetItem<\n TProfile extends EditorSceneArtistMaterialProfile = EditorSceneArtistMaterialProfile,\n> {\n id: string;\n assetId: string;\n kind: 'material';\n label: string;\n meta: string;\n preview: EditorSceneMaterialAssetPreview;\n material: {\n id: string;\n name: string;\n materialKind: 'pbr' | 'standard';\n readonly: boolean;\n usage?: EditorSceneMaterialAssetUsageSummary;\n profile: TProfile;\n };\n placeable: false;\n}\n\nexport interface EditorSceneMaterialAssetFieldInspectorPropertyInput<\n TDocument,\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n> {\n document: TDocument;\n materialAsset: TMaterialAsset;\n fieldPath: string;\n label: string;\n value: unknown;\n order: number;\n valueType: InspectorProperty<TDocument>['valueType'];\n control: InspectorProperty<TDocument>['control'];\n commitMode: InspectorProperty<TDocument>['commitMode'];\n tooltip?: string;\n pathPrefix?: string;\n tags?: readonly string[];\n}\n\nexport interface EditorSceneMaterialBindingSummary<\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n> {\n state: 'asset' | 'missing-asset' | 'override' | 'inherit';\n materialAssetId?: string;\n materialAsset?: TMaterialAsset;\n}\n\nexport type EditorSceneMaterialAssetUsageKind = 'root' | 'slot';\n\nexport interface EditorSceneMaterialAssetUsage {\n kind: EditorSceneMaterialAssetUsageKind;\n gameObjectId: string;\n gameObjectName?: string;\n materialAssetId: string;\n bindingPath: string;\n label: string;\n slotId?: string;\n ownerNodePath?: string;\n}\n\nexport interface EditorSceneMaterialAssetUsageSummary {\n count: number;\n items: EditorSceneMaterialAssetUsage[];\n}\n\nexport interface EditorSceneMaterialAssetOwnershipView {\n materialAssetId: string;\n usage: EditorSceneMaterialAssetUsageSummary;\n usageCount: number;\n used: boolean;\n shared: boolean;\n usageLabel?: string;\n editImpactLabel?: string;\n duplicateImpactLabel?: string;\n}\n\nexport interface EditorSceneMaterialAssetIntegrityIssue {\n kind: 'missing-material-asset';\n materialAssetId: string;\n usages: EditorSceneMaterialAssetUsage[];\n}\n\nexport interface EditorSceneMaterialAssetIntegrityResult {\n ok: boolean;\n materialAssetIds: string[];\n references: EditorSceneMaterialAssetUsage[];\n missingMaterialAssetIds: string[];\n missingReferences: EditorSceneMaterialAssetUsage[];\n issues: EditorSceneMaterialAssetIntegrityIssue[];\n}\n\nexport type EditorSceneMaterialSlotReimportStatus =\n | 'unchanged'\n | 'added'\n | 'removed'\n | 'changed'\n | 'conflict';\n\nexport type EditorSceneMaterialSlotReimportReason =\n | 'slot-current'\n | 'slot-removed'\n | 'slot-remapped'\n | 'source-material-changed'\n ;\n\nexport interface EditorSceneMaterialSlotReimportItem {\n status: EditorSceneMaterialSlotReimportStatus;\n reason: EditorSceneMaterialSlotReimportReason;\n slotId?: string;\n previousSlotId?: string;\n ownerNodePath?: string;\n label?: string;\n sourceMaterialIndex?: number;\n sourceMaterialIndices?: number[];\n previousSourceMaterialIndex?: number;\n sourceMaterialName?: string;\n materialAssetId?: string;\n bindingPath?: string;\n conflict: boolean;\n message?: string;\n}\n\nexport interface EditorSceneMaterialSlotReimportIssue extends EditorSceneMaterialSlotReimportItem {\n status: Exclude<EditorSceneMaterialSlotReimportStatus, 'unchanged'>;\n conflict: true;\n}\n\nexport interface EditorSceneMaterialSlotBindingRemap {\n fromSlotId: string;\n toSlotId: string;\n materialAssetId: string;\n reason: 'source-material-index';\n}\n\nexport interface EditorSceneMaterialSlotBindingRemapIssue {\n fromSlotId: string;\n materialAssetId: string;\n reason: 'binding-unmatched' | 'binding-ambiguous';\n candidateSlotIds: string[];\n}\n\nexport interface EditorSceneMaterialSlotReimportDiff {\n gameObjectId: string;\n gameObjectName?: string;\n assetId?: string;\n assetGuid?: string;\n ok: boolean;\n items: EditorSceneMaterialSlotReimportItem[];\n issues: EditorSceneMaterialSlotReimportIssue[];\n bindingRemaps: EditorSceneMaterialSlotBindingRemap[];\n bindingRemapIssues: EditorSceneMaterialSlotBindingRemapIssue[];\n counts: Record<EditorSceneMaterialSlotReimportStatus, number>;\n}\n\nexport interface EditorSceneMaterialSlotDescriptor extends Omit<MaterialSlotSourceDescriptor, 'slotId'> {\n slotId: string;\n sourceMaterialProfiles?: EditorSceneSourceMaterialProfile[];\n}\n\nexport interface EditorSceneSourceMaterialProfile {\n sourceMaterialIndex: number;\n materialName?: string;\n profile?: EditorSceneArtistMaterialProfile;\n textureHints?: EditorSceneSourceMaterialTextureHint[];\n}\n\nexport interface EditorSceneSourceMaterialTextureHint {\n profilePath: string;\n reason: string;\n textureIndex?: number;\n imageIndex?: number;\n bufferView?: number;\n mimeType?: string;\n uri?: string;\n}\n\nexport interface EditorSceneMaterialAssetFieldPath {\n materialAssetId: string;\n fieldPath: string;\n}\n\nexport interface EditorSceneDuplicateMaterialAssetPatch<\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n> {\n kind: 'scene.material-asset.duplicate-and-bind';\n targetId: string;\n bindingPath: string;\n materialAsset: TMaterialAsset;\n}\n\nexport interface EditorSceneDuplicateMaterialAssetPatchResult<\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n> {\n patch: EditorSceneDuplicateMaterialAssetPatch<TMaterialAsset>;\n changedId: string;\n changedIds: string[];\n reprojectIds: string[];\n}\n\nexport type EditorSceneMaterialAssetDeleteBlockedReason = 'missing' | 'readonly' | 'in-use';\n\nexport type EditorSceneMaterialAssetDeleteState<\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n> =\n | {\n ok: true;\n materialAsset: TMaterialAsset;\n usages: EditorSceneMaterialAssetUsage[];\n }\n | {\n ok: false;\n reason: EditorSceneMaterialAssetDeleteBlockedReason;\n materialAsset?: TMaterialAsset;\n usages: EditorSceneMaterialAssetUsage[];\n };\n\nexport type EditorSceneMaterialDefaultPreset = 'default-pbr' | 'default-standard';\n\nexport interface EditorSceneMaterialInspectorText {\n inheritNone: string;\n replace: string;\n duplicateForObject?: string;\n materialPickerTitle: string;\n texturePickerTitle: string;\n summaryInherit: string;\n summaryMissingAsset: string;\n defaultMaterial: string;\n defaultMaterialMeta: string;\n defaultStandardMaterial: string;\n defaultStandardMaterialMeta: string;\n materialMetaPrefix: string;\n}\n\nexport interface EditorSceneMaterialInspectorTextureAsset {\n id: string;\n label: string;\n url: string;\n meta?: string;\n usage?: 'material' | 'environment' | (string & {});\n capabilities?: {\n materialTexture?: boolean;\n environmentTexture?: boolean;\n };\n}\n\nexport interface EditorSceneMaterialInspectorPreview {\n kind: 'image';\n url: string;\n alt: string;\n fit: 'contain';\n}\n\nexport interface EditorSceneMaterialPickerCandidate {\n label: string;\n value: string;\n meta: string;\n kind?: 'material';\n preview?: EditorSceneMaterialAssetPreview;\n}\n\nexport interface EditorSceneTexturePickerCandidate {\n label: string;\n value: string;\n meta: string;\n kind?: 'texture';\n preview?: EditorSceneMaterialInspectorPreview;\n}\n\nexport interface EditorSceneMaterialPickerControlOptionsInput<\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n> {\n materialAssets: readonly TMaterialAsset[];\n currentValue: string;\n currentAsset?: TMaterialAsset | null;\n text: EditorSceneMaterialInspectorText;\n createDuplicateValue?: (materialAssetId: string) => string;\n}\n\nexport interface EditorSceneTexturePickerControlOptionsInput {\n textureAssets?: readonly EditorSceneMaterialInspectorTextureAsset[];\n currentValue: string;\n currentTexture?: EditorSceneMaterialInspectorTextureAsset | null;\n text: Pick<\n EditorSceneMaterialInspectorText,\n 'inheritNone' | 'replace' | 'texturePickerTitle' | 'summaryInherit'\n >;\n}\n\nexport interface EditorSceneMaterialAssetFieldPropertyInput<TDocument = unknown> {\n materialAssetId: string;\n fieldPath: string;\n label: string;\n value: unknown;\n order: number;\n valueType: SerializedPropertyValueType | 'color' | 'vec2' | 'vec3';\n control: InspectorProperty<TDocument>['control'];\n commitMode: InspectorProperty<TDocument>['commitMode'];\n tooltip?: string;\n tags?: readonly string[];\n}\n\nexport interface EditorSceneMaterialAssetNumberPropertyInput<TDocument = unknown>\n extends Omit<EditorSceneMaterialAssetFieldPropertyInput<TDocument>, 'valueType' | 'control' | 'commitMode'> {\n min?: number;\n max?: number;\n step?: number;\n}\n"]}
@@ -1 +1 @@
1
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1
+ 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{\n findEditorSceneModelRenderer,\n findEditorSceneTransform,\n readEditorSceneNodeKind,\n type EditorSceneDocument,\n type EditorSceneGameObject,\n type EditorSceneVec3,\n} from '../document/index';\nimport {\n isEditorSceneFiniteNumber,\n isEditorSceneShadowCastMode,\n isEditorSceneShadowLightMode,\n isEditorSceneShadowPolicyMode,\n isEditorSceneShadowQuality,\n isEditorSceneShadowReceiveMode,\n isEditorSceneNonNegativeFiniteNumber,\n isEditorScenePositiveFiniteNumber,\n isEditorSceneUnitRangeNumber,\n isEditorSceneVec3,\n} from '../field-schema/index';\nimport {\n degreesToEditorSceneRadians,\n readEditorSceneTransformVector,\n} from '../inspector/index';\nimport {\n normalizeEditorSceneLightDirectionVector,\n syncEditorSceneDirectionalLightOrientationAfterTransformPatch,\n syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch,\n} from '../lighting-debug/index';\nimport {\n isEditorSceneRootGameObjectId,\n} from '../session/identity';\nimport {\n findEditorSceneGameObject,\n isEditorSceneMatrixTransformComponent,\n} from '../session/transform';\nimport {\n applyEditorSceneJsonFieldPatch,\n cleanupEditorSceneGameObjectOverrides,\n} from './json-field';\nimport type {\n EditorSceneFieldBatchMutationPatch,\n EditorSceneFieldMutationInput,\n EditorSceneFieldMutationOptions,\n EditorSceneFieldMutationPatch,\n} from './types';\n\nconst ROOT_TRANSFORM_PATH_PATTERN = /^transform(?:\\.(position|rotation|scale)(?:\\.(x|y|z))?)?$/;\nconst TRANSFORM_VECTOR_PATH_PATTERN = /^transform\\.(position|rotation|scale)$/;\nconst TRANSFORM_AXIS_PATH_PATTERN = /^transform\\.(position|rotation|scale)\\.(x|y|z)$/;\n\nexport function patchEditorSceneGameObjectField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: TDocument,\n targetId: string,\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TDocument {\n return patchEditorSceneGameObjectFieldInput({\n document,\n targetId,\n path,\n value,\n options,\n });\n}\n\nexport function createEditorSceneGameObjectFieldPatch(input: {\n targetId: string;\n path: string;\n value: unknown;\n}): EditorSceneFieldMutationPatch {\n return {\n kind: 'game-object.field',\n targetId: input.targetId,\n path: input.path,\n value: input.value,\n };\n}\n\nexport function createEditorSceneGameObjectsFieldPatch(input: {\n targetIds: readonly string[];\n path: string;\n value: unknown;\n}): EditorSceneFieldBatchMutationPatch {\n return {\n kind: 'game-object.field-batch',\n targetIds: input.targetIds,\n path: input.path,\n value: input.value,\n };\n}\n\nexport function patchEditorSceneGameObjectsField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: TDocument,\n targetIds: readonly string[],\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TDocument {\n const uniqueTargetIds = new Set(targetIds.filter(Boolean));\n if (uniqueTargetIds.size === 0) return document;\n const normalizedValue = options.normalizeFieldValue?.(path, value) ?? value;\n let changed = false;\n const gameObjects = document.scene.gameObjects.map((entry) => {\n if (!uniqueTargetIds.has(entry.id)) return entry;\n if (isEditorSceneRootTransformPath(entry.id, path)) return entry;\n const gameObject = entry as TGameObject;\n if (options.validateField?.({\n document,\n gameObject,\n path,\n value: normalizedValue,\n })?.ok === false) {\n return entry;\n }\n if (options.blockFieldPatch?.({\n document,\n gameObject,\n targetId: entry.id,\n path,\n value: normalizedValue,\n })) {\n return entry;\n }\n const next = patchEditorSceneGameObjectByField(gameObject, path, normalizedValue, options);\n if (next === entry) return entry;\n changed = true;\n return next;\n });\n if (!changed) return document;\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects,\n },\n } as TDocument;\n}\n\nfunction patchEditorSceneGameObjectFieldInput<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n input: EditorSceneFieldMutationInput<TDocument, TGameObject>,\n): TDocument {\n if (isEditorSceneRootTransformPath(input.targetId, input.path)) return input.document;\n const gameObject = findEditorSceneGameObject(input.document, input.targetId) as TGameObject | null;\n if (!gameObject) return input.document;\n const normalizedValue = input.options?.normalizeFieldValue?.(input.path, input.value) ?? input.value;\n if (input.options?.validateField?.({\n document: input.document,\n gameObject,\n path: input.path,\n value: normalizedValue,\n })?.ok === false) {\n return input.document;\n }\n if (input.options?.blockFieldPatch?.({\n document: input.document,\n gameObject,\n targetId: input.targetId,\n path: input.path,\n value: normalizedValue,\n })) {\n return input.document;\n }\n\n return {\n ...input.document,\n scene: {\n ...input.document.scene,\n gameObjects: input.document.scene.gameObjects.map((entry) => (\n entry.id === input.targetId\n ? patchEditorSceneGameObjectByField(entry as TGameObject, input.path, normalizedValue, input.options)\n : entry\n )),\n },\n } as TDocument;\n}\n\nexport function patchEditorSceneGameObjectByField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n gameObject: TGameObject,\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TGameObject {\n const next = structuredClone(gameObject) as TGameObject;\n const beforeRotation = path.startsWith('transform.rotation') ? readEditorSceneTrsRotation(next) : null;\n const beforeDirection = path === 'light.direction' || path.startsWith('light.direction.')\n ? readEditorSceneDirectionalLightDirection(next)\n : null;\n if (path === 'name') {\n if (typeof value === 'string' && value.trim()) next.name = value.trim();\n else delete next.name;\n return next;\n }\n if (path === 'enabled') {\n next.active = value !== false;\n return next;\n }\n if (path.startsWith('shadow.')) {\n patchEditorSceneGameObjectShadowField(next, path, value);\n return next;\n }\n if (path.startsWith('rendering.')) {\n if (readEditorSceneNodeKind(next) === 'group') next.kind = 'instance';\n const normalizedValue = normalizeEditorSceneRenderingFieldPatchValue(path, value);\n applyEditorSceneJsonFieldPatch(\n next as unknown as Record<string, unknown>,\n path,\n normalizedValue,\n );\n cleanupEditorSceneGameObjectRendering(next);\n return next;\n }\n if (path.startsWith('metadata.')) {\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n if (next.metadata && Object.keys(next.metadata).length === 0) delete next.metadata;\n return next;\n }\n if (path === 'instance.assetId') {\n const renderer = findEditorSceneModelRenderer(next);\n if (renderer && typeof value === 'string') renderer.assetId = value;\n next.kind = 'instance';\n delete next.primitive;\n return next;\n }\n if (path === 'primitive.shape') {\n const shape = (options.normalizePrimitiveShape ?? normalizeEditorScenePrimitiveShape)(value);\n if (shape) {\n next.kind = 'primitive';\n next.primitive = { shape };\n }\n return next;\n }\n if (path === 'transformType') {\n patchEditorSceneTransformType(next, value, options);\n return next;\n }\n if (patchEditorSceneTransformVector(next, path, value)) {\n const afterRotation = beforeRotation ? readEditorSceneTrsRotation(next) : null;\n return beforeRotation && afterRotation && !areEditorSceneVec3Equal(beforeRotation, afterRotation)\n ? syncEditorSceneDirectionalLightOrientationAfterTransformPatch(next)\n : next;\n }\n if (options.patchCustomTransformField?.(next, path, value)) {\n return next;\n }\n if (path.startsWith('marker.')) {\n if (!next.marker || typeof next.marker !== 'object') return next;\n next.kind = 'transform';\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n return next;\n }\n if (path.startsWith('camera.')) {\n next.kind = 'transform';\n next.transformType = 'camera';\n next.camera = mergeEditorSceneCameraDefaults(next.camera, options);\n delete next.light;\n options.clearCustomTransformState?.(next, 'camera');\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n next.camera = normalizeEditorSceneCameraAfterFieldPatch(next.camera, path, options);\n return next;\n }\n if (path.startsWith('light.')) {\n next.kind = 'transform';\n next.transformType = 'light';\n next.light = mergeEditorSceneLightDefaults(next.light, options);\n delete next.camera;\n options.clearCustomTransformState?.(next, 'light');\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n if ((path === 'light.direction' || path.startsWith('light.direction.')) && next.light?.type === 'directional') {\n next.light.direction = normalizeEditorSceneLightDirectionVector(next.light.direction, beforeDirection ?? undefined);\n }\n const afterDirection = beforeDirection ? readEditorSceneDirectionalLightDirection(next) : null;\n if (beforeDirection && afterDirection && !areEditorSceneVec3Equal(beforeDirection, afterDirection)) {\n return syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch(next);\n }\n return next;\n }\n if (path.startsWith('overrides.')) {\n if (readEditorSceneNodeKind(next) === 'group') next.kind = 'instance';\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n cleanupEditorSceneGameObjectOverrides(next);\n return next;\n }\n return next;\n}\n\nfunction readEditorSceneTrsRotation(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n const transform = findEditorSceneTransform(gameObject);\n return transform && !isEditorSceneMatrixTransformComponent(transform) ? { ...transform.rotation } : null;\n}\n\nfunction readEditorSceneDirectionalLightDirection(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n return gameObject.light?.type === 'directional' ? { ...gameObject.light.direction } : null;\n}\n\nfunction areEditorSceneVec3Equal(a: EditorSceneVec3, b: EditorSceneVec3, epsilon = 0.000001): boolean {\n return Math.abs(a.x - b.x) <= epsilon\n && Math.abs(a.y - b.y) <= epsilon\n && Math.abs(a.z - b.z) <= epsilon;\n}\n\nfunction patchEditorSceneGameObjectShadowField(gameObject: EditorSceneGameObject, path: string, value: unknown): void {\n if (!isEditorSceneShadowFieldPatchValue(path, value)) return;\n const normalizedValue = normalizeEditorSceneShadowFieldPatchValue(path, value);\n applyEditorSceneJsonFieldPatch(\n gameObject as unknown as Record<string, unknown>,\n path,\n normalizedValue,\n );\n cleanupEditorSceneGameObjectShadow(gameObject);\n}\n\nfunction isEditorSceneShadowFieldPatchValue(path: string, value: unknown): boolean {\n if (value == null) return true;\n if (path === 'shadow.cast') return isEditorSceneShadowCastMode(value);\n if (path === 'shadow.receive') return isEditorSceneShadowReceiveMode(value);\n if (path === 'shadow.mode') return isEditorSceneShadowPolicyMode(value);\n if (path === 'shadow.quality') return isEditorSceneShadowQuality(value);\n if (path === 'shadow.light.mode') return isEditorSceneShadowLightMode(value);\n if (path === 'shadow.light.lightId') return typeof value === 'string';\n if (path === 'shadow.params.opacity') return isEditorSceneUnitRangeNumber(value);\n if (path === 'shadow.params.softness') return isEditorSceneNonNegativeFiniteNumber(value);\n if (path === 'shadow.params.bias' || path === 'shadow.params.normalBias') return isEditorSceneFiniteNumber(value);\n if (path === 'shadow.params.resolution') return value === 512 || value === 1024 || value === 2048 || value === 4096;\n if (path === 'shadow.params.cascadeCount') return value === 1 || value === 2 || value === 4;\n if (path === 'shadow.params.maxDistance' || path === 'shadow.params.bakeSamples') {\n return isEditorScenePositiveFiniteNumber(value);\n }\n if (path === 'shadow.params.blurKernel') return isEditorSceneNonNegativeFiniteNumber(value);\n return false;\n}\n\nfunction normalizeEditorSceneShadowFieldPatchValue(path: string, value: unknown): unknown {\n if (path === 'shadow.light.lightId' && typeof value === 'string') {\n const trimmed = value.trim();\n return trimmed ? trimmed : null;\n }\n return value;\n}\n\nfunction cleanupEditorSceneGameObjectShadow(gameObject: EditorSceneGameObject): void {\n const shadow = gameObject.shadow as unknown;\n if (!shadow || typeof shadow !== 'object' || Array.isArray(shadow)) {\n delete gameObject.shadow;\n return;\n }\n const shadowRecord = shadow as Record<string, unknown>;\n const light = shadowRecord.light;\n if (light && typeof light === 'object' && !Array.isArray(light) && Object.keys(light).length === 0) {\n delete shadowRecord.light;\n }\n const params = shadowRecord.params;\n if (params && typeof params === 'object' && !Array.isArray(params) && Object.keys(params).length === 0) {\n delete shadowRecord.params;\n }\n if (Object.keys(shadowRecord).length === 0) delete gameObject.shadow;\n}\n\nfunction normalizeEditorSceneRenderingFieldPatchValue(path: string, value: unknown): unknown {\n if (path === 'rendering.renderingGroupId') return value === 1 || value === 2 || value === 3 ? value : 0;\n if (path === 'rendering.alphaIndex') return isEditorSceneFiniteNumber(value) ? value : null;\n return value;\n}\n\nfunction cleanupEditorSceneGameObjectRendering(gameObject: EditorSceneGameObject): void {\n const rendering = gameObject.rendering;\n if (!rendering || typeof rendering !== 'object' || Array.isArray(rendering)) {\n delete gameObject.rendering;\n return;\n }\n if (Object.keys(rendering).length === 0) delete gameObject.rendering;\n}\n\nfunction isEditorSceneRootTransformPath(targetId: string, path: string): boolean {\n return isEditorSceneRootGameObjectId(targetId) && ROOT_TRANSFORM_PATH_PATTERN.test(path);\n}\n\nfunction patchEditorSceneTransformType<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n gameObject: TGameObject,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): void {\n const isBuiltinTransformType = value === 'plain' || value === 'light' || value === 'camera';\n const isCustomTransformType = !isBuiltinTransformType && options.isCustomTransformType?.(value) === true;\n if (!isBuiltinTransformType && !isCustomTransformType) return;\n const transformType = value as string;\n gameObject.kind = 'transform';\n gameObject.transformType = transformType;\n delete gameObject.primitive;\n if (transformType === 'camera') gameObject.camera = mergeEditorSceneCameraDefaults(gameObject.camera, options);\n else delete gameObject.camera;\n if (transformType === 'light') gameObject.light = mergeEditorSceneLightDefaults(gameObject.light, options);\n else delete gameObject.light;\n if (isCustomTransformType) options.applyCustomTransformType?.(gameObject, transformType);\n else options.clearCustomTransformState?.(gameObject, transformType);\n}\n\nfunction patchEditorSceneTransformVector(\n gameObject: EditorSceneGameObject,\n path: string,\n value: unknown,\n): boolean {\n const transformVectorMatch = path.match(TRANSFORM_VECTOR_PATH_PATTERN);\n if (transformVectorMatch) {\n const transform = findEditorSceneTransform(gameObject);\n if (!transform) return true;\n if (isEditorSceneMatrixTransformComponent(transform)) return true;\n const vectorName = transformVectorMatch[1] as 'position' | 'rotation' | 'scale';\n if (vectorName === 'scale') {\n if (isEditorSceneFiniteNumber(value)) transform.scale = { x: value, y: value, z: value };\n else if (isEditorSceneVec3(value)) transform.scale = { ...value };\n return true;\n }\n if (!isEditorSceneVec3(value)) return true;\n transform[vectorName] = vectorName === 'rotation'\n ? {\n x: degreesToEditorSceneRadians(value.x),\n y: degreesToEditorSceneRadians(value.y),\n z: degreesToEditorSceneRadians(value.z),\n }\n : { ...value };\n return true;\n }\n\n const transformMatch = path.match(TRANSFORM_AXIS_PATH_PATTERN);\n if (transformMatch && isEditorSceneFiniteNumber(value)) {\n const transform = findEditorSceneTransform(gameObject);\n if (!transform) return true;\n if (isEditorSceneMatrixTransformComponent(transform)) return true;\n const vectorName = transformMatch[1] as 'position' | 'rotation' | 'scale';\n const axis = transformMatch[2] as 'x' | 'y' | 'z';\n const storedValue = vectorName === 'rotation' ? degreesToEditorSceneRadians(value) : value;\n if (vectorName === 'scale') transform.scale = { ...readEditorSceneTransformVector(transform, 'scale'), [axis]: storedValue };\n else transform[vectorName] = { ...transform[vectorName], [axis]: storedValue };\n return true;\n }\n return false;\n}\n\nfunction mergeEditorSceneCameraDefaults<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n camera: TGameObject['camera'],\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['camera'] {\n return options.mergeCameraDefaults\n ? options.mergeCameraDefaults(camera)\n : cloneObjectOrEmpty(camera) as TGameObject['camera'];\n}\n\nfunction normalizeEditorSceneCameraAfterFieldPatch<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n camera: TGameObject['camera'],\n path: string,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['camera'] {\n return options.normalizeCameraAfterFieldPatch\n ? options.normalizeCameraAfterFieldPatch(camera, path)\n : camera;\n}\n\nfunction mergeEditorSceneLightDefaults<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n light: TGameObject['light'],\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['light'] {\n return options.mergeLightDefaults\n ? options.mergeLightDefaults(light)\n : cloneObjectOrEmpty(light) as unknown as TGameObject['light'];\n}\n\nfunction normalizeEditorScenePrimitiveShape(value: unknown): string | null {\n return value === 'cube' || value === 'sphere' || value === 'plane' || value === 'capsule'\n ? value\n : null;\n}\n\nfunction cloneObjectOrEmpty(value: unknown): Record<string, unknown> {\n return cloneObjectOrNull(value) ?? {};\n}\n\nfunction cloneObjectOrNull(value: unknown): Record<string, unknown> | null {\n return value && typeof value === 'object' && !Array.isArray(value)\n ? structuredClone(value) as Record<string, unknown>\n : null;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/mutation/index.ts"],"names":[],"mappings":"AAQA,OAAO,EACL,8BAA8B,EAC9B,qCAAqC,GACtC,MAAM,cAAc,CAAC;AACtB,OAAO,EACL,qCAAqC,EACrC,sCAAsC,EACtC,gCAAgC,EAChC,iCAAiC,EACjC,+BAA+B,GAChC,MAAM,eAAe,CAAC;AAOvB,OAAO,EACL,mCAAmC,GACpC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,uDAAuD,EACvD,6CAA6C,EAC7C,gDAAgD,GACjD,MAAM,yBAAyB,CAAC;AAMjC,OAAO,EACL,qCAAqC,EACrC,iCAAiC,GAClC,MAAM,WAAW,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/mutation/index.ts"],"names":[],"mappings":"AAQA,OAAO,EACL,8BAA8B,EAC9B,qCAAqC,GACtC,MAAM,cAAc,CAAC;AACtB,OAAO,EACL,qCAAqC,EACrC,sCAAsC,EACtC,gCAAgC,EAChC,iCAAiC,EACjC,+BAA+B,GAChC,MAAM,eAAe,CAAC;AAOvB,OAAO,EACL,mCAAmC,GACpC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,uDAAuD,EACvD,6CAA6C,EAC7C,gDAAgD,GACjD,MAAM,yBAAyB,CAAC;AAMjC,OAAO,EACL,qCAAqC,EACrC,iCAAiC,GAClC,MAAM,WAAW,CAAC","sourcesContent":["export type {\n EditorSceneFieldBatchMutationPatch,\n EditorSceneFieldMutationBlockInput,\n EditorSceneFieldMutationInput,\n EditorSceneFieldMutationOptions,\n EditorSceneFieldMutationPatch,\n EditorSceneFieldMutationValidationInput,\n} from './types';\nexport {\n applyEditorSceneJsonFieldPatch,\n cleanupEditorSceneGameObjectOverrides,\n} from './json-field';\nexport {\n createEditorSceneGameObjectFieldPatch,\n createEditorSceneGameObjectsFieldPatch,\n patchEditorSceneGameObjectsField,\n patchEditorSceneGameObjectByField,\n patchEditorSceneGameObjectField,\n} from './field-patch';\nexport type {\n EditorSceneDocumentMutationOptions,\n EditorSceneDocumentMutationPatch,\n EditorSceneDocumentMutationPatchInput,\n EditorSceneGameObjectTransformPatch,\n} from './types';\nexport {\n patchEditorSceneGameObjectTransform,\n} from './transform';\nexport {\n collectEditorSceneRenderingAlphaIndexMigrationTargetIds,\n migrateEditorSceneDocumentRenderingAlphaIndex,\n migrateEditorSceneGameObjectsRenderingAlphaIndex,\n} from './rendering-alpha-index';\nexport type {\n EditorSceneDocumentRenderingAlphaIndexMigrationInput,\n EditorSceneRenderingAlphaIndexMigrationInput,\n EditorSceneRenderingAlphaIndexMigrationTargetInput,\n} from './rendering-alpha-index';\nexport {\n applyEditorSceneDocumentMutationPatch,\n reduceEditorSceneDocumentMutation,\n} from './reducer';\n"]}
@@ -1 +1 @@
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1];\n if (!leaf) return;\n if (value == null) delete cursor[leaf];\n else cursor[leaf] = structuredClone(value);\n}\n\nfunction isUnsafeEditorSceneJsonPathSegment(segment: string): boolean {\n return segment === '__proto__' || segment === 'prototype' || segment === 'constructor';\n}\n\nexport function cleanupEditorSceneGameObjectOverrides(\n gameObject: { overrides?: unknown },\n): void {\n const overrides = asMutableRecord(gameObject.overrides);\n if (!overrides) return;\n\n const material = pruneEditorSceneMaterialOverride(overrides.material);\n if (material) overrides.material = material;\n else delete overrides.material;\n\n const materialSlotBindings = asMutableRecord(overrides.materialSlotBindings);\n if (materialSlotBindings) {\n for (const [slotId, bindingValue] of Object.entries(materialSlotBindings)) {\n const binding = asMutableRecord(bindingValue);\n if (!binding) {\n delete materialSlotBindings[slotId];\n continue;\n }\n const override = pruneEditorSceneMaterialOverride(binding.override);\n if (override) binding.override = override;\n else delete binding.override;\n if (Object.keys(binding).length === 0) delete materialSlotBindings[slotId];\n }\n if (Object.keys(materialSlotBindings).length === 0) delete overrides.materialSlotBindings;\n }\n\n const childTransforms = asMutableRecord(overrides.childTransforms);\n if (childTransforms && Object.keys(childTransforms).length === 0) delete overrides.childTransforms;\n\n const childOutlines = asMutableRecord(overrides.childOutlines);\n if (childOutlines && Object.keys(childOutlines).length === 0) delete overrides.childOutlines;\n\n if (Object.keys(overrides).length === 0) delete gameObject.overrides;\n}\n\nfunction pruneEditorSceneMaterialOverride(\n material: unknown,\n): Record<string, unknown> | undefined {\n const materialRecord = asMutableRecord(material);\n if (!materialRecord) return undefined;\n const next = structuredClone(materialRecord) as Record<string, unknown>;\n for (const textureKey of ['albedoTexture', 'normalTexture', 'metallicTexture'] as const) {\n const texture = asMutableRecord(next[textureKey]);\n if (texture && Object.keys(texture).length === 0) delete next[textureKey];\n }\n for (const lightingKey of ['pbr', 'standard'] as const) {\n const lighting = asMutableRecord(next[lightingKey]);\n if (lighting && Object.keys(lighting).length === 0) delete next[lightingKey];\n }\n return Object.keys(next).length > 0 ? next : undefined;\n}\n\nfunction asMutableRecord(value: unknown): Record<string, unknown> | null {\n return value && typeof value === 'object' && !Array.isArray(value)\n ? value as Record<string, unknown>\n : null;\n}\n"]}
@@ -1 +1 @@
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type {\n DocumentCommand,\n EditorTransformMatrixSnapshot,\n EditorTransformSnapshot,\n EditorTransformTrsSnapshot,\n} from '@fps-games/editor-core';\nimport {\n isEditorTransformMatrixSnapshot,\n} from '@fps-games/editor-core';\nimport {\n addAssetLibraryItemToEditorSceneDocument,\n} from '../asset-placement/index';\nimport {\n findEditorSceneTransform,\n type EditorSceneDocument,\n type EditorSceneGameObject,\n type EditorSceneTransformComponent,\n type EditorSceneVec3,\n} from '../document/index';\nimport {\n applyEditorSceneSerializedPropertyPatch,\n} from '../serialized-property/index';\nimport {\n collectEditorSceneSubtreeIds,\n} from '../session/hierarchy';\nimport {\n isEditorSceneCameraGameObject,\n} from '../session/classification';\nimport {\n isEditorSceneRootGameObject,\n isEditorSceneRootGameObjectId,\n} from '../session/identity';\nimport {\n findEditorSceneGameObject,\n isEditorSceneMatrixTransformComponent,\n tryCreateEditorSceneTransformComponent,\n} from '../session/transform';\nimport {\n readEditorSceneTransformVector,\n} from '../inspector/index';\nimport {\n patchEditorSceneGameObjectField,\n patchEditorSceneGameObjectsField,\n} from './field-patch';\nimport {\n patchEditorSceneGameObjectTransform,\n} from './transform';\nimport type {\n EditorSceneDocumentMutationOptions,\n EditorSceneDocumentMutationPatch,\n EditorSceneDocumentMutationPatchInput,\n} from './types';\n\ntype EditorSceneTransformBatchMutationPatch = Extract<\n EditorSceneDocumentMutationPatch,\n { kind: 'game-object.transform-batch' }\n>;\n\ntype EditorSceneTransformBatchTarget = EditorSceneTransformBatchMutationPatch['targets'][number];\n\ntype EditorSceneHierarchyMoveMutationPatch<TGameObject extends EditorSceneGameObject = EditorSceneGameObject> = Extract<\n EditorSceneDocumentMutationPatch<TGameObject>,\n { kind: 'game-object.hierarchy-move' }\n>;\n\ntype EditorSceneHierarchyMoveTarget<TGameObject extends EditorSceneGameObject = EditorSceneGameObject> =\n EditorSceneHierarchyMoveMutationPatch<TGameObject>['moves'][number];\n\nfunction isEditorSceneTransformBatchMatrixSnapshot(\n transform: EditorSceneTransformBatchTarget['transform'],\n): transform is EditorTransformMatrixSnapshot {\n return !!transform && isEditorTransformMatrixSnapshot(transform as EditorTransformSnapshot);\n}\n\nexport function reduceEditorSceneDocumentMutation<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: TDocument,\n command: DocumentCommand<TDocument, EditorSceneDocumentMutationPatch<TGameObject>>,\n options: EditorSceneDocumentMutationOptions<TDocument, TGameObject> = {},\n): TDocument {\n const reduced = command.type === 'document.replace'\n ? command.document\n : applyEditorSceneDocumentMutationPatch({\n document,\n patch: command.patch,\n options,\n });\n return options.normalizeDocument?.(reduced, command) ?? reduced;\n}\n\nexport function applyEditorSceneDocumentMutationPatch<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n input: EditorSceneDocumentMutationPatchInput<TDocument, TGameObject>,\n): TDocument {\n const { document, patch, options = {} } = input;\n if (patch.kind === 'serialized-property') {\n return applyEditorSceneSerializedPropertyPatch({\n document,\n patch,\n validateField: options.serializedProperty?.validateField,\n });\n }\n if (patch.kind === 'game-object.field') {\n return patchEditorSceneGameObjectField(document, patch.targetId, patch.path, patch.value, options.field);\n }\n if (patch.kind === 'game-object.field-batch') {\n return patchEditorSceneGameObjectsField(document, patch.targetIds, patch.path, patch.value, options.field);\n }\n if (patch.kind === 'game-object.create-from-asset') {\n return addAssetLibraryItemToEditorSceneDocument(\n document,\n patch.assetItem,\n patch.placement,\n {\n ...(options.assetPlacement ?? {}),\n ...(patch.name ? { name: patch.name } : {}),\n },\n ).document;\n }\n if (patch.kind === 'game-object.transform') {\n if (isEditorSceneRootGameObjectId(patch.targetId)) return document;\n return patchEditorSceneGameObjectTransform(document, patch.targetId, {\n transform: patch.transform,\n });\n }\n if (patch.kind === 'game-object.transform-batch') {\n return patch.targets.reduce<TDocument>((nextDocument: TDocument, target: EditorSceneTransformBatchTarget) => {\n if (isEditorSceneRootGameObjectId(target.targetId)) return nextDocument;\n const gameObject = findEditorSceneGameObject(nextDocument, target.targetId);\n const transform = gameObject ? findEditorSceneTransform(gameObject) as EditorSceneTransformComponent | null : null;\n if (!transform) return nextDocument;\n if (isEditorSceneTransformBatchMatrixSnapshot(target.transform)) {\n return patchEditorSceneGameObjectTransform(nextDocument, target.targetId, {\n transform: target.transform,\n });\n }\n if (isEditorSceneMatrixTransformComponent(transform)) return nextDocument;\n const partialTransform = target.transform as Partial<EditorTransformTrsSnapshot>;\n return patchEditorSceneGameObjectTransform(nextDocument, target.targetId, {\n position: partialTransform.position\n ? { ...transform.position, ...partialTransform.position } as EditorSceneVec3\n : undefined,\n rotation: partialTransform.rotation\n ? { ...transform.rotation, ...partialTransform.rotation } as EditorSceneVec3\n : undefined,\n scale: partialTransform.scale\n ? { ...readEditorSceneTransformVector(transform, 'scale'), ...partialTransform.scale } as EditorSceneVec3\n : undefined,\n });\n }, document);\n }\n if (patch.kind === 'game-object.duplicate-selection') {\n const existingIds = new Set(document.scene.gameObjects.map((gameObject) => gameObject.id));\n const gameObjects = patch.gameObjects.filter((gameObject: TGameObject) => (\n !existingIds.has(gameObject.id)\n && !isEditorSceneRootGameObject(gameObject)\n && !(options.isProtectedDuplicateSource ?? defaultProtectedDuplicateSource)(gameObject as TGameObject, document)\n ));\n if (gameObjects.length === 0) return document;\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects: [...document.scene.gameObjects, ...gameObjects],\n },\n } as TDocument;\n }\n if (patch.kind === 'game-object.rename') {\n const name = patch.name.trim();\n if (!name) return document;\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects: document.scene.gameObjects.map((gameObject) => (\n gameObject.id === patch.targetId ? { ...gameObject, name } : gameObject\n )),\n },\n } as TDocument;\n }\n if (patch.kind === 'game-object.create-group' || patch.kind === 'game-object.create-primitive') {\n if (document.scene.gameObjects.some((gameObject) => gameObject.id === patch.gameObject.id)) return document;\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects: [...document.scene.gameObjects, patch.gameObject],\n },\n } as TDocument;\n }\n if (patch.kind === 'game-object.delete-subtree') {\n if (patch.targetIds.some(isEditorSceneRootGameObjectId)) return document;\n const deleteIds = collectEditorSceneSubtreeIds(document, patch.targetIds);\n if (deleteIds.size === 0) return document;\n const isProtected = options.isProtectedDeleteTarget ?? defaultProtectedDeleteTarget;\n if (document.scene.gameObjects.some((gameObject) => deleteIds.has(gameObject.id) && isProtected(gameObject as TGameObject, document))) {\n return document;\n }\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects: document.scene.gameObjects.filter((gameObject) => !deleteIds.has(gameObject.id)),\n },\n } as TDocument;\n }\n if (patch.kind === 'game-object.reparent') {\n if (isEditorSceneRootGameObjectId(patch.targetId)) return document;\n const nextTransform = patch.transform\n ? tryCreateEditorSceneTransformComponent(patch.transform)\n : null;\n if (patch.transform && !nextTransform) return document;\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects: document.scene.gameObjects.map((gameObject) => {\n if (gameObject.id !== patch.targetId) return gameObject;\n return {\n ...gameObject,\n parentId: patch.parentId,\n components: patch.transform\n ? gameObject.components.map((component) => {\n if (component.type !== 'Transform') return component;\n return nextTransform!;\n })\n : gameObject.components,\n };\n }),\n },\n } as TDocument;\n }\n if (patch.kind === 'game-object.hierarchy-move') {\n const validMoves = patch.moves.filter(\n (move: EditorSceneHierarchyMoveTarget<TGameObject>) => !isEditorSceneRootGameObjectId(move.targetId),\n );\n const moveTransforms = new Map<string, EditorSceneTransformComponent>();\n for (const move of validMoves) {\n const transform = tryCreateEditorSceneTransformComponent(move.transform);\n if (!transform) return document;\n moveTransforms.set(move.targetId, transform);\n }\n const moves = new Map<string, EditorSceneHierarchyMoveTarget<TGameObject>>(\n validMoves.map((move: EditorSceneHierarchyMoveTarget<TGameObject>) => [move.targetId, move]),\n );\n if (moves.size === 0) return document;\n const gameObjects = document.scene.gameObjects.map((gameObject) => {\n const move = moves.get(gameObject.id);\n if (!move) return gameObject;\n return {\n ...gameObject,\n parentId: move.parentId,\n components: gameObject.components.map((component) => {\n if (component.type !== 'Transform') return component;\n return moveTransforms.get(move.targetId)!;\n }),\n };\n });\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects: orderEditorSceneGameObjects(gameObjects, patch.order),\n },\n } as TDocument;\n }\n if (patch.kind === 'game-object.group-selection') {\n if (isEditorSceneRootGameObject(patch.gameObject)) return document;\n if (document.scene.gameObjects.some((gameObject) => gameObject.id === patch.gameObject.id)) return document;\n const childIds = new Set(patch.childIds.filter((id: string) => !isEditorSceneRootGameObjectId(id)));\n if (childIds.size === 0) return document;\n const childTransformComponents = new Map<string, EditorSceneTransformComponent>();\n for (const [childId, transform] of Object.entries(patch.childTransforms)) {\n if (!childIds.has(childId)) continue;\n const transformComponent = tryCreateEditorSceneTransformComponent(transform);\n if (!transformComponent) return document;\n childTransformComponents.set(childId, transformComponent);\n }\n const updated = document.scene.gameObjects.map((gameObject) => {\n if (!childIds.has(gameObject.id)) return gameObject;\n const transform = childTransformComponents.get(gameObject.id);\n return {\n ...gameObject,\n parentId: patch.gameObject.id,\n components: transform\n ? gameObject.components.map((component) => {\n if (component.type !== 'Transform') return component;\n return transform;\n })\n : gameObject.components,\n };\n });\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects: orderEditorSceneGameObjects([...updated, patch.gameObject], patch.order),\n },\n } as TDocument;\n }\n return document;\n}\n\nfunction defaultProtectedDuplicateSource(gameObject: EditorSceneGameObject): boolean {\n return isEditorSceneCameraGameObject(gameObject);\n}\n\nfunction defaultProtectedDeleteTarget(gameObject: EditorSceneGameObject): boolean {\n return isEditorSceneCameraGameObject(gameObject);\n}\n\nfunction orderEditorSceneGameObjects<TGameObject extends EditorSceneGameObject>(\n gameObjects: TGameObject[],\n order: readonly string[],\n): TGameObject[] {\n const byId = new Map(gameObjects.map((gameObject) => [gameObject.id, gameObject]));\n const ordered = order\n .map((id) => byId.get(id))\n .filter((gameObject): gameObject is TGameObject => !!gameObject);\n const orderedIds = new Set(ordered.map((gameObject) => gameObject.id));\n return [\n ...ordered,\n ...gameObjects.filter((gameObject) => !orderedIds.has(gameObject.id)),\n ];\n}\n\nfunction zeroVec3(): EditorSceneVec3 {\n return { x: 0, y: 0, z: 0 };\n}\n"]}
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{}),\n alphaIndex: input.toAlphaIndex,\n },\n };\n });\n return changed ? gameObjects : input.gameObjects as TGameObject[];\n}\n\nexport function migrateEditorSceneDocumentRenderingAlphaIndex<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n>(\n input: EditorSceneDocumentRenderingAlphaIndexMigrationInput<TDocument>,\n): TDocument {\n const gameObjects = migrateEditorSceneGameObjectsRenderingAlphaIndex({\n gameObjects: input.document.scene.gameObjects,\n targetIds: input.targetIds,\n renderingGroupId: input.renderingGroupId,\n fromAlphaIndex: input.fromAlphaIndex,\n toAlphaIndex: input.toAlphaIndex,\n });\n if (gameObjects === input.document.scene.gameObjects) return input.document;\n return {\n ...input.document,\n scene: {\n ...input.document.scene,\n gameObjects,\n },\n } as TDocument;\n}\n\nfunction isEditorSceneRenderingAlphaIndexMigrationTarget(\n gameObject: Pick<EditorSceneGameObject, 'rendering'>,\n input: EditorSceneRenderingAlphaIndexMigrationTargetInput,\n): boolean {\n const renderingGroupId = readEditorSceneGameObjectRenderingGroupId(gameObject.rendering?.renderingGroupId) ?? 0;\n return renderingGroupId === input.renderingGroupId\n && readEditorSceneGameObjectAlphaIndex(gameObject.rendering?.alphaIndex) === input.fromAlphaIndex;\n}\n"]}
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"transform.js","sourceRoot":"","sources":["../../src/mutation/transform.ts"],"names":[],"mappings":"AAKA,OAAO,EACL,wBAAwB,GAEzB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,6DAA6D,GAC9D,MAAM,yBAAyB,CAAC;AACjC,OAAO,EACL,qCAAqC,EACrC,sCAAsC,GACvC,MAAM,sBAAsB,CAAC;AAK9B,MAAM,UAAU,mCAAmC,CACjD,QAAmB,EACnB,YAAoB,EACpB,KAA0C;IAE1C,OAAO;QACL,GAAG,QAAQ;QACX,KAAK,EAAE;YACL,GAAG,QAAQ,CAAC,KAAK;YACjB,WAAW,EAAE,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CAC1D,UAAU,CAAC,EAAE,KAAK,YAAY;gBAC5B,CAAC,CAAC,wDAAwD,CAAC,UAAU,EAAE,KAAK,CAAC;gBAC7E,CAAC,CAAC,UAAU,CACf,CAAC;SACH;KACW,CAAC;AACjB,CAAC;AAED,SAAS,wDAAwD,CAC/D,UAAuB,EACvB,KAA0C;IAE1C,MAAM,cAAc,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;IAC9D,MAAM,IAAI,GAAG,4CAA4C,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;IAC7E,MAAM,aAAa,GAAG,0BAA0B,CAAC,IAAI,CAAC,CAAC;IACvD,OAAO,cAAc,IAAI,aAAa,IAAI,CAAC,uBAAuB,CAAC,cAAc,EAAE,aAAa,CAAC;QAC/F,CAAC,CAAC,6DAA6D,CAAC,IAAI,CAAC;QACrE,CAAC,CAAC,IAAI,CAAC;AACX,CAAC;AAED,SAAS,4CAA4C,CACnD,UAAuB,EACvB,KAA0C;IAE1C,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;QAAE,OAAO,UAAU,CAAC;IAC7D,OAAO;QACL,GAAG,UAAU;QACb,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE;YAClD,IAAI,SAAS,CAAC,IAAI,KAAK,WAAW;gBAAE,OAAO,SAAS,CAAC;YACrD,MAAM,kBAAkB,GAAG,SAA0C,CAAC;YACtE,IAAI,KAAK,CAAC,SAAS;gBAAE,OAAO,sCAAsC,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,kBAAkB,CAAC;YAC1G,IAAI,qCAAqC,CAAC,kBAAkB,CAAC;gBAAE,OAAO,kBAAkB,CAAC;YACzF,OAAO;gBACL,GAAG,kBAAkB;gBACrB,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,kBAAkB,CAAC,QAAQ;gBACvD,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,kBAAkB,CAAC,QAAQ;gBACvD,KAAK,EAAE,KAAK,CAAC,KAAK,IAAI,kBAAkB,CAAC,KAAK;aAC/C,CAAC;QACJ,CAAC,CAAC;KACH,CAAC;AACJ,CAAC;AAED,SAAS,0BAA0B,CAAC,UAAiC;IACnE,MAAM,SAAS,GAAG,wBAAwB,CAAC,UAAU,CAAC,CAAC;IACvD,OAAO,SAAS,IAAI,UAAU,IAAI,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC;AAC1E,CAAC;AAED,SAAS,uBAAuB,CAAC,CAAkB,EAAE,CAAkB,EAAE,OAAO,GAAG,QAAQ;IACzF,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO;WAChC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO;WAC9B,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC;AACtC,CAAC","sourcesContent":["import type {\n EditorSceneDocument,\n EditorSceneGameObject,\n EditorSceneTransformComponent,\n} from '../document/index';\nimport {\n findEditorSceneTransform,\n type EditorSceneVec3,\n} from '../document/index';\nimport {\n syncEditorSceneDirectionalLightOrientationAfterTransformPatch,\n} from '../lighting-debug/index';\nimport {\n isEditorSceneMatrixTransformComponent,\n tryCreateEditorSceneTransformComponent,\n} from '../session/transform';\nimport type {\n EditorSceneGameObjectTransformPatch,\n} from './types';\n\nexport function patchEditorSceneGameObjectTransform<TDocument extends EditorSceneDocument>(\n document: TDocument,\n gameObjectId: string,\n patch: EditorSceneGameObjectTransformPatch,\n): TDocument {\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects: document.scene.gameObjects.map((gameObject) => (\n gameObject.id === gameObjectId\n ? patchEditorSceneGameObjectTransformComponentAndSyncLight(gameObject, patch)\n : gameObject\n )),\n },\n } as TDocument;\n}\n\nfunction patchEditorSceneGameObjectTransformComponentAndSyncLight<TGameObject extends EditorSceneGameObject>(\n gameObject: TGameObject,\n patch: EditorSceneGameObjectTransformPatch,\n): TGameObject {\n const beforeRotation = readEditorSceneTrsRotation(gameObject);\n const next = patchEditorSceneGameObjectTransformComponent(gameObject, patch);\n const afterRotation = readEditorSceneTrsRotation(next);\n return beforeRotation && afterRotation && !areEditorSceneVec3Equal(beforeRotation, afterRotation)\n ? syncEditorSceneDirectionalLightOrientationAfterTransformPatch(next)\n : next;\n}\n\nfunction patchEditorSceneGameObjectTransformComponent<TGameObject extends EditorSceneGameObject>(\n gameObject: TGameObject,\n patch: EditorSceneGameObjectTransformPatch,\n): TGameObject {\n if (!findEditorSceneTransform(gameObject)) return gameObject;\n return {\n ...gameObject,\n components: gameObject.components.map((component) => {\n if (component.type !== 'Transform') return component;\n const transformComponent = component as EditorSceneTransformComponent;\n if (patch.transform) return tryCreateEditorSceneTransformComponent(patch.transform) ?? transformComponent;\n if (isEditorSceneMatrixTransformComponent(transformComponent)) return transformComponent;\n return {\n ...transformComponent,\n position: patch.position ?? transformComponent.position,\n rotation: patch.rotation ?? transformComponent.rotation,\n scale: patch.scale ?? transformComponent.scale,\n };\n }),\n };\n}\n\nfunction readEditorSceneTrsRotation(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n const transform = findEditorSceneTransform(gameObject);\n return transform && 'rotation' in transform ? transform.rotation : null;\n}\n\nfunction areEditorSceneVec3Equal(a: EditorSceneVec3, b: EditorSceneVec3, epsilon = 0.000001): boolean {\n return Math.abs(a.x - b.x) <= epsilon\n && Math.abs(a.y - b.y) <= epsilon\n && Math.abs(a.z - b.z) <= epsilon;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/mutation/types.ts"],"names":[],"mappings":""}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/mutation/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n DocumentCommand,\n EditorTransformSnapshot,\n EditorTransformTrsSnapshot,\n InspectorValidationResult,\n SerializedPropertyPatch,\n} from '@fps-games/editor-core';\nimport type {\n EditorSceneAssetLibraryItem,\n EditorSceneDocument,\n EditorSceneGameObject,\n EditorSceneVec3,\n} from '../document/index';\nimport type {\n EditorSceneAssetPlacementOptions,\n EditorSceneAssetPlacementPatch,\n} from '../asset-placement/index';\nimport type {\n EditorSceneTransformCommandPatch,\n} from '../commands/index';\nimport type {\n EditorSceneHierarchyPatch,\n} from '../session/index';\n\nexport interface EditorSceneFieldMutationPatch {\n kind: 'game-object.field';\n targetId: string;\n path: string;\n value: unknown;\n}\n\nexport interface EditorSceneFieldBatchMutationPatch {\n kind: 'game-object.field-batch';\n targetIds: readonly string[];\n path: string;\n value: unknown;\n}\n\nexport interface EditorSceneFieldMutationValidationInput<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n> {\n document: TDocument;\n gameObject: TGameObject;\n path: string;\n value: unknown;\n}\n\nexport interface EditorSceneFieldMutationBlockInput<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n> extends EditorSceneFieldMutationValidationInput<TDocument, TGameObject> {\n targetId: string;\n}\n\nexport interface EditorSceneFieldMutationOptions<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n> {\n validateField?: (\n input: EditorSceneFieldMutationValidationInput<TDocument, TGameObject>,\n ) => InspectorValidationResult | null | undefined;\n blockFieldPatch?: (\n input: EditorSceneFieldMutationBlockInput<TDocument, TGameObject>,\n ) => boolean;\n normalizeFieldValue?: (path: string, value: unknown) => unknown;\n normalizePrimitiveShape?: (value: unknown) => string | null;\n mergeCameraDefaults?: (camera: TGameObject['camera']) => TGameObject['camera'];\n normalizeCameraAfterFieldPatch?: (camera: TGameObject['camera'], path: string) => TGameObject['camera'];\n mergeLightDefaults?: (light: TGameObject['light']) => TGameObject['light'];\n isCustomTransformType?: (value: unknown) => value is string;\n applyCustomTransformType?: (gameObject: TGameObject, transformType: string) => void;\n clearCustomTransformState?: (gameObject: TGameObject, transformType: string) => void;\n patchCustomTransformField?: (gameObject: TGameObject, path: string, value: unknown) => boolean;\n}\n\nexport interface EditorSceneFieldMutationInput<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n> {\n document: TDocument;\n targetId: string;\n path: string;\n value: unknown;\n options?: EditorSceneFieldMutationOptions<TDocument, TGameObject>;\n}\n\nexport type EditorSceneDocumentMutationPatch<\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem,\n> =\n | ({ kind: 'serialized-property' } & SerializedPropertyPatch)\n | EditorSceneFieldMutationPatch\n | EditorSceneFieldBatchMutationPatch\n | EditorSceneAssetPlacementPatch<TAssetItem>\n | EditorSceneTransformCommandPatch\n | EditorSceneHierarchyPatch<TGameObject>;\n\nexport interface EditorSceneDocumentMutationOptions<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n> {\n field?: EditorSceneFieldMutationOptions<TDocument, TGameObject>;\n serializedProperty?: {\n validateField?: import('../serialized-property/index').EditorSceneSerializedPropertyValidator<TDocument>;\n };\n assetPlacement?: EditorSceneAssetPlacementOptions;\n isProtectedDuplicateSource?: (gameObject: TGameObject, document: TDocument) => boolean;\n isProtectedDeleteTarget?: (gameObject: TGameObject, document: TDocument) => boolean;\n normalizeDocument?: (\n document: TDocument,\n command: DocumentCommand<TDocument, EditorSceneDocumentMutationPatch<TGameObject>>,\n ) => TDocument;\n}\n\nexport interface EditorSceneDocumentMutationPatchInput<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n> {\n document: TDocument;\n patch: EditorSceneDocumentMutationPatch<TGameObject>;\n options?: EditorSceneDocumentMutationOptions<TDocument, TGameObject>;\n}\n\nexport interface EditorSceneGameObjectTransformPatch {\n transform?: EditorTransformSnapshot;\n position?: EditorSceneVec3;\n rotation?: EditorSceneVec3;\n scale?: EditorSceneVec3;\n}\n\nexport type EditorSceneGameObjectTransformPartialPatch = Partial<EditorTransformTrsSnapshot>;\n\nexport type {\n DocumentCommand,\n EditorTransformSnapshot,\n};\n"]}
@@ -1,6 +1,6 @@
1
1
  import type { PlayableEditorBundledPackageRoots, PlayableEditorBundledPackageRootsOptions, PlayableEditorBundledPackageAliasPlanOptions, PlayableEditorFileExists, PlayableEditorMissingPackageAliasFile, PlayableEditorPackageAliasPlan, PlayableEditorSourcePackageAliasPlanOptions, PlayableEditorSourceTsconfigPathsPlanOptions, PlayableEditorTsconfigPathsPlan } from './types';
2
2
  export declare const PLAYABLE_EDITOR_PACKAGE_IDS: readonly ["@fps-games/editor", "@fps-games/editor/vite", "@fps-games/babylon-renderer", "@fps-games/babylon-renderer/config", "@fps-games/babylon-renderer/renderer", "@fps-games/editor-tooling", "@fps-games/editor-tooling/node", "@fps-games/editor-tooling/vite", "@fps-games/plugin-api", "@fps-games/plugin-assets", "@fps-games/plugin-assets/runtime", "@fps-games/plugin-materials", "@fps-games/plugin-materials/runtime", "@fps-games/plugin-markers", "@fps-games/plugin-markers/runtime", "@fps-games/plugin-rendering", "@fps-games/plugin-rendering/runtime", "@fps-games/plugin-shadows", "@fps-games/plugin-shadows/runtime", "@fps-games/plugin-host", "@fps-games/plugin-scene", "@fps-games/plugin-scene/runtime", "@fps-games/playable-assets", "@fps-games/playable-contracts", "@fps-games/playable-rendering", "@fps-games/playable-rendering/runtime", "@fps-games/playable-runtime", "@fps-games/playable-runtime-data", "@fps-games/playable-scene", "@fps-games/editor/playable-runtime", "@fps-games/editor/playable-runtime/babylon", "@fps-games/editor/playable-sdk", "@fps-games/editor/playable-sdk/upgrade-doctor", "@fps-games/editor/playable-sdk/vite", "@fps-games/editor-playable-sdk", "@fps-games/editor-playable-sdk/upgrade-doctor", "@fps-games/editor-playable-sdk/vite", "@fps-games/editor-babylon", "@fps-games/editor-browser", "@fps-games/editor-core", "@fps-games/editor-forge-play", "@fps-games/editor-protocol", "semver"];
3
- export declare const PLAYABLE_EDITOR_BUNDLED_ALIAS_PACKAGE_IDS: readonly ["@fps-games/babylon-renderer", ...("@fps-games/editor-playable-sdk/upgrade-doctor" | "@fps-games/editor-playable-sdk/vite" | "@fps-games/editor-babylon" | "@fps-games/editor-browser" | "@fps-games/editor-core" | "@fps-games/editor-forge-play" | "@fps-games/editor-protocol")[]];
3
+ export declare const PLAYABLE_EDITOR_BUNDLED_ALIAS_PACKAGE_IDS: readonly ["@fps-games/babylon-renderer", ...("@fps-games/editor-playable-sdk/upgrade-doctor" | "@fps-games/editor-playable-sdk/vite" | "@fps-games/editor-babylon" | "@fps-games/editor-browser" | "@fps-games/editor-core" | "@fps-games/editor-forge-play" | "@fps-games/editor-protocol")[], "semver"];
4
4
  export declare function createPlayableEditorSourcePackageAliasPlan(repoRoot: string, options?: PlayableEditorSourcePackageAliasPlanOptions): PlayableEditorPackageAliasPlan;
5
5
  export declare function createPlayableEditorSourceTsconfigPathsPlan(repoRoot: string, options?: PlayableEditorSourceTsconfigPathsPlanOptions): PlayableEditorTsconfigPathsPlan;
6
6
  export declare function createPlayableEditorBundledPackageRoots(projectRoot: string, options?: PlayableEditorBundledPackageRootsOptions): PlayableEditorBundledPackageRoots;
@@ -1 +1 @@
1
- {"version":3,"file":"aliases.d.ts","sourceRoot":"","sources":["../../src/package-resolution/aliases.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,iCAAiC,EACjC,wCAAwC,EACxC,4CAA4C,EAC5C,wBAAwB,EACxB,qCAAqC,EACrC,8BAA8B,EAG9B,2CAA2C,EAC3C,4CAA4C,EAC5C,+BAA+B,EAChC,MAAM,SAAS,CAAC;AAEjB,eAAO,MAAM,2BAA2B,s5CA4C9B,CAAC;AAyDX,eAAO,MAAM,yCAAyC,iSAG5C,CAAC;AAEX,wBAAgB,0CAA0C,CACxD,QAAQ,EAAE,MAAM,EAChB,OAAO,GAAE,2CAAgD,GACxD,8BAA8B,CAQhC;AAED,wBAAgB,2CAA2C,CACzD,QAAQ,EAAE,MAAM,EAChB,OAAO,GAAE,4CAAiD,GACzD,+BAA+B,CAiBjC;AAED,wBAAgB,uCAAuC,CACrD,WAAW,EAAE,MAAM,EACnB,OAAO,GAAE,wCAA6C,GACrD,iCAAiC,CAOnC;AAED,wBAAgB,2CAA2C,CACzD,OAAO,EAAE,4CAA4C,GACpD,8BAA8B,CAqBhC;AAED,wBAAgB,6CAA6C,CAC3D,IAAI,EAAE,8BAA8B,EACpC,UAAU,EAAE,wBAAwB,GACnC,qCAAqC,EAAE,CAIzC;AAED,wBAAgB,yCAAyC,CACvD,OAAO,EAAE,SAAS,qCAAqC,EAAE,EACzD,KAAK,SAAkE,GACtE,MAAM,CAKR"}
1
+ {"version":3,"file":"aliases.d.ts","sourceRoot":"","sources":["../../src/package-resolution/aliases.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,iCAAiC,EACjC,wCAAwC,EACxC,4CAA4C,EAC5C,wBAAwB,EACxB,qCAAqC,EACrC,8BAA8B,EAG9B,2CAA2C,EAC3C,4CAA4C,EAC5C,+BAA+B,EAChC,MAAM,SAAS,CAAC;AAEjB,eAAO,MAAM,2BAA2B,s5CA4C9B,CAAC;AA6DX,eAAO,MAAM,yCAAyC,2SAI5C,CAAC;AAEX,wBAAgB,0CAA0C,CACxD,QAAQ,EAAE,MAAM,EAChB,OAAO,GAAE,2CAAgD,GACxD,8BAA8B,CAQhC;AAED,wBAAgB,2CAA2C,CACzD,QAAQ,EAAE,MAAM,EAChB,OAAO,GAAE,4CAAiD,GACzD,+BAA+B,CAkBjC;AAED,wBAAgB,uCAAuC,CACrD,WAAW,EAAE,MAAM,EACnB,OAAO,GAAE,wCAA6C,GACrD,iCAAiC,CAQnC;AAED,wBAAgB,2CAA2C,CACzD,OAAO,EAAE,4CAA4C,GACpD,8BAA8B,CA8BhC;AAED,wBAAgB,6CAA6C,CAC3D,IAAI,EAAE,8BAA8B,EACpC,UAAU,EAAE,wBAAwB,GACnC,qCAAqC,EAAE,CAIzC;AAED,wBAAgB,yCAAyC,CACvD,OAAO,EAAE,SAAS,qCAAqC,EAAE,EACzD,KAAK,SAAkE,GACtE,MAAM,CAKR"}
@@ -87,6 +87,9 @@ const SOURCE_ALIAS_FILES = [
87
87
  ['@fps-games/editor-protocol', 'packages/editor-protocol/src/index.ts'],
88
88
  ['@fps-games/editor', 'packages/editor/src/index.ts'],
89
89
  ];
90
+ const SOURCE_RUNTIME_ALIAS_FILES = [
91
+ ['semver', 'node_modules/semver/index.js'],
92
+ ];
90
93
  const BUNDLED_ALIAS_FILES = [
91
94
  ['@fps-games/editor-playable-sdk/upgrade-doctor', 'editor-playable-sdk/dist/upgrade-doctor/index.js'],
92
95
  ['@fps-games/editor-playable-sdk/vite', 'editor-playable-sdk/dist/vite/index.js'],
@@ -99,11 +102,12 @@ const BUNDLED_ALIAS_FILES = [
99
102
  export const PLAYABLE_EDITOR_BUNDLED_ALIAS_PACKAGE_IDS = [
100
103
  '@fps-games/babylon-renderer',
101
104
  ...BUNDLED_ALIAS_FILES.map(([packageId]) => packageId),
105
+ 'semver',
102
106
  ];
103
107
  export function createPlayableEditorSourcePackageAliasPlan(repoRoot, options = {}) {
104
108
  const resolvePath = options.resolvePath ?? joinPlayableEditorPath;
105
109
  return {
106
- entries: SOURCE_ALIAS_FILES.map(([packageId, file]) => ({
110
+ entries: [...SOURCE_ALIAS_FILES, ...SOURCE_RUNTIME_ALIAS_FILES].map(([packageId, file]) => ({
107
111
  packageId,
108
112
  file: resolvePath(repoRoot, ...file.split('/')),
109
113
  })),
@@ -116,6 +120,8 @@ export function createPlayableEditorSourceTsconfigPathsPlan(repoRoot, options =
116
120
  const relativePath = options.relativePath ?? relativePlayableEditorPath;
117
121
  const paths = {};
118
122
  for (const entry of aliasPlan.entries) {
123
+ if (entry.packageId === 'semver')
124
+ continue;
119
125
  const override = options.pathOverrides?.[entry.packageId];
120
126
  paths[entry.packageId] = override
121
127
  ? normalizeTsconfigPathList(override)
@@ -131,6 +137,7 @@ export function createPlayableEditorBundledPackageRoots(projectRoot, options = {
131
137
  const resolvePath = options.resolvePath ?? joinPlayableEditorPath;
132
138
  return {
133
139
  bundledEditorPackagesRoot: resolvePath(projectRoot, 'node_modules', '@fps-games', 'editor', 'node_modules', '@fps-games'),
140
+ bundledEditorNodeModulesRoot: resolvePath(projectRoot, 'node_modules', '@fps-games', 'editor', 'node_modules'),
134
141
  directBabylonRendererPackageRoot: resolvePath(projectRoot, 'node_modules', '@fps-games', 'babylon-renderer'),
135
142
  editorPackageJsonPath: resolvePath(projectRoot, 'node_modules', '@fps-games', 'editor', 'package.json'),
136
143
  };
@@ -151,6 +158,11 @@ export function createPlayableEditorBundledPackageAliasPlan(options) {
151
158
  packageId: '@fps-games/babylon-renderer/renderer',
152
159
  file: resolvePath(rendererDirectory, rendererSource ? 'plugin.ts' : 'plugin.js'),
153
160
  }, { packageId: '@fps-games/babylon-renderer', file: rendererFile });
161
+ entries.push({
162
+ packageId: 'semver',
163
+ file: resolvePath(options.bundledEditorNodeModulesRoot
164
+ ?? parentPlayableEditorPath(options.bundledEditorPackagesRoot), 'semver', 'index.js'),
165
+ });
154
166
  return { entries };
155
167
  }
156
168
  export function collectMissingPlayableEditorPackageAliasFiles(plan, fileExists) {
@@ -176,6 +188,11 @@ function joinPlayableEditorPath(...segments) {
176
188
  function normalizePlayableEditorPath(path) {
177
189
  return path.replace(/\\/g, '/').replace(/\/+/g, '/');
178
190
  }
191
+ function parentPlayableEditorPath(value) {
192
+ const normalized = normalizePlayableEditorPath(value).replace(/\/$/, '');
193
+ const separator = normalized.lastIndexOf('/');
194
+ return separator > 0 ? normalized.slice(0, separator) : '.';
195
+ }
179
196
  function normalizeTsconfigPathList(value) {
180
197
  return (Array.isArray(value) ? value : [value]).map(normalizePlayableEditorPath);
181
198
  }
@@ -1 +1 @@
1
- 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+ 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type {\n PlayableEditorBundledPackageRoots,\n PlayableEditorBundledPackageRootsOptions,\n PlayableEditorBundledPackageAliasPlanOptions,\n PlayableEditorFileExists,\n PlayableEditorMissingPackageAliasFile,\n PlayableEditorPackageAliasPlan,\n PlayableEditorPackageAliasPlanEntry,\n PlayableEditorPathResolver,\n PlayableEditorSourcePackageAliasPlanOptions,\n PlayableEditorSourceTsconfigPathsPlanOptions,\n PlayableEditorTsconfigPathsPlan,\n} from './types';\n\nexport const PLAYABLE_EDITOR_PACKAGE_IDS = [\n '@fps-games/editor',\n '@fps-games/editor/vite',\n '@fps-games/babylon-renderer',\n '@fps-games/babylon-renderer/config',\n '@fps-games/babylon-renderer/renderer',\n '@fps-games/editor-tooling',\n '@fps-games/editor-tooling/node',\n '@fps-games/editor-tooling/vite',\n '@fps-games/plugin-api',\n '@fps-games/plugin-assets',\n '@fps-games/plugin-assets/runtime',\n '@fps-games/plugin-materials',\n '@fps-games/plugin-materials/runtime',\n '@fps-games/plugin-markers',\n '@fps-games/plugin-markers/runtime',\n '@fps-games/plugin-rendering',\n '@fps-games/plugin-rendering/runtime',\n '@fps-games/plugin-shadows',\n '@fps-games/plugin-shadows/runtime',\n '@fps-games/plugin-host',\n '@fps-games/plugin-scene',\n '@fps-games/plugin-scene/runtime',\n '@fps-games/playable-assets',\n '@fps-games/playable-contracts',\n '@fps-games/playable-rendering',\n '@fps-games/playable-rendering/runtime',\n '@fps-games/playable-runtime',\n '@fps-games/playable-runtime-data',\n '@fps-games/playable-scene',\n '@fps-games/editor/playable-runtime',\n '@fps-games/editor/playable-runtime/babylon',\n '@fps-games/editor/playable-sdk',\n '@fps-games/editor/playable-sdk/upgrade-doctor',\n '@fps-games/editor/playable-sdk/vite',\n '@fps-games/editor-playable-sdk',\n '@fps-games/editor-playable-sdk/upgrade-doctor',\n '@fps-games/editor-playable-sdk/vite',\n '@fps-games/editor-babylon',\n '@fps-games/editor-browser',\n '@fps-games/editor-core',\n '@fps-games/editor-forge-play',\n '@fps-games/editor-protocol',\n 'semver',\n] as const;\n\nconst SOURCE_ALIAS_FILES = [\n ['@fps-games/editor/vite', 'packages/editor/src/vite.ts'],\n ['@fps-games/babylon-renderer/config', 'packages/babylon-renderer/src/reference.ts'],\n ['@fps-games/babylon-renderer/renderer', 'packages/babylon-renderer/src/plugin.ts'],\n ['@fps-games/editor-tooling/node', 'packages/editor-tooling/src/package-metadata-node.ts'],\n ['@fps-games/editor-tooling/vite', 'packages/editor-tooling/src/vite.ts'],\n ['@fps-games/editor-tooling', 'packages/editor-tooling/src/index.ts'],\n ['@fps-games/plugin-api', 'packages/plugin-api/src/index.ts'],\n ['@fps-games/plugin-assets/runtime', 'packages/plugin-assets/src/runtime.ts'],\n ['@fps-games/plugin-assets', 'packages/plugin-assets/src/reference.ts'],\n ['@fps-games/plugin-materials/runtime', 'packages/plugin-materials/src/runtime.ts'],\n ['@fps-games/plugin-materials', 'packages/plugin-materials/src/reference.ts'],\n ['@fps-games/plugin-markers/runtime', 'packages/plugin-markers/src/runtime.ts'],\n ['@fps-games/plugin-markers', 'packages/plugin-markers/src/reference.ts'],\n ['@fps-games/plugin-rendering/runtime', 'packages/plugin-rendering/src/runtime.ts'],\n ['@fps-games/plugin-rendering', 'packages/plugin-rendering/src/reference.ts'],\n ['@fps-games/plugin-shadows/runtime', 'packages/plugin-shadows/src/runtime.ts'],\n ['@fps-games/plugin-shadows', 'packages/plugin-shadows/src/reference.ts'],\n ['@fps-games/plugin-host', 'packages/plugin-host/src/index.ts'],\n ['@fps-games/plugin-scene/runtime', 'packages/plugin-scene/src/runtime.ts'],\n ['@fps-games/plugin-scene', 'packages/plugin-scene/src/reference.ts'],\n ['@fps-games/playable-assets', 'packages/playable-assets/src/index.ts'],\n ['@fps-games/playable-contracts', 'packages/playable-contracts/src/index.ts'],\n ['@fps-games/playable-rendering/runtime', 'packages/playable-rendering/src/runtime.ts'],\n ['@fps-games/playable-rendering', 'packages/playable-rendering/src/index.ts'],\n ['@fps-games/playable-runtime', 'packages/playable-runtime/src/index.ts'],\n ['@fps-games/playable-runtime-data', 'packages/playable-runtime-data/src/index.ts'],\n ['@fps-games/playable-scene', 'packages/playable-scene/src/index.ts'],\n ['@fps-games/editor/playable-runtime/babylon', 'packages/editor/src/playable-runtime-babylon.ts'],\n ['@fps-games/editor/playable-runtime', 'packages/editor/src/playable-runtime.ts'],\n ['@fps-games/editor/playable-sdk', 'packages/editor/src/playable-sdk.ts'],\n ['@fps-games/editor/playable-sdk/upgrade-doctor', 'packages/editor/src/playable-sdk-upgrade-doctor.ts'],\n ['@fps-games/editor/playable-sdk/vite', 'packages/editor/src/playable-sdk-vite.ts'],\n ['@fps-games/editor-playable-sdk', 'packages/editor-playable-sdk/src/index.ts'],\n ['@fps-games/editor-playable-sdk/upgrade-doctor', 'packages/editor-playable-sdk/src/upgrade-doctor/index.ts'],\n ['@fps-games/editor-playable-sdk/vite', 'packages/editor-playable-sdk/src/vite/index.ts'],\n ['@fps-games/babylon-renderer', 'packages/babylon-renderer/src/index.ts'],\n ['@fps-games/editor-babylon', 'packages/editor-babylon/src/index.ts'],\n ['@fps-games/editor-browser', 'packages/editor-browser/src/index.ts'],\n ['@fps-games/editor-core', 'packages/editor-core/src/index.ts'],\n ['@fps-games/editor-forge-play', 'packages/editor-forge-play/src/index.ts'],\n ['@fps-games/editor-protocol', 'packages/editor-protocol/src/index.ts'],\n ['@fps-games/editor', 'packages/editor/src/index.ts'],\n] as const;\n\nconst SOURCE_RUNTIME_ALIAS_FILES = [\n ['semver', 'node_modules/semver/index.js'],\n] as const;\n\nconst BUNDLED_ALIAS_FILES = [\n ['@fps-games/editor-playable-sdk/upgrade-doctor', 'editor-playable-sdk/dist/upgrade-doctor/index.js'],\n ['@fps-games/editor-playable-sdk/vite', 'editor-playable-sdk/dist/vite/index.js'],\n ['@fps-games/editor-babylon', 'editor-babylon/dist/index.js'],\n ['@fps-games/editor-browser', 'editor-browser/dist/index.js'],\n ['@fps-games/editor-core', 'editor-core/dist/index.js'],\n ['@fps-games/editor-forge-play', 'editor-forge-play/dist/index.js'],\n ['@fps-games/editor-protocol', 'editor-protocol/dist/index.js'],\n] as const;\n\nexport const PLAYABLE_EDITOR_BUNDLED_ALIAS_PACKAGE_IDS = [\n '@fps-games/babylon-renderer',\n ...BUNDLED_ALIAS_FILES.map(([packageId]) => packageId),\n 'semver',\n] as const;\n\nexport function createPlayableEditorSourcePackageAliasPlan(\n repoRoot: string,\n options: PlayableEditorSourcePackageAliasPlanOptions = {},\n): PlayableEditorPackageAliasPlan {\n const resolvePath = options.resolvePath ?? joinPlayableEditorPath;\n return {\n entries: [...SOURCE_ALIAS_FILES, ...SOURCE_RUNTIME_ALIAS_FILES].map(([packageId, file]) => ({\n packageId,\n file: resolvePath(repoRoot, ...file.split('/')),\n })),\n };\n}\n\nexport function createPlayableEditorSourceTsconfigPathsPlan(\n repoRoot: string,\n options: PlayableEditorSourceTsconfigPathsPlanOptions = {},\n): PlayableEditorTsconfigPathsPlan {\n const aliasPlan = createPlayableEditorSourcePackageAliasPlan(repoRoot, {\n resolvePath: options.resolvePath,\n });\n const relativePath = options.relativePath ?? relativePlayableEditorPath;\n const paths: Record<string, string[]> = {};\n for (const entry of aliasPlan.entries) {\n if (entry.packageId === 'semver') continue;\n const override = options.pathOverrides?.[entry.packageId];\n paths[entry.packageId] = override\n ? normalizeTsconfigPathList(override)\n : [\n options.projectRoot\n ? normalizePlayableEditorPath(relativePath(options.projectRoot, entry.file))\n : normalizePlayableEditorPath(entry.file),\n ];\n }\n return { paths };\n}\n\nexport function createPlayableEditorBundledPackageRoots(\n projectRoot: string,\n options: PlayableEditorBundledPackageRootsOptions = {},\n): PlayableEditorBundledPackageRoots {\n const resolvePath = options.resolvePath ?? joinPlayableEditorPath;\n return {\n bundledEditorPackagesRoot: resolvePath(projectRoot, 'node_modules', '@fps-games', 'editor', 'node_modules', '@fps-games'),\n bundledEditorNodeModulesRoot: resolvePath(projectRoot, 'node_modules', '@fps-games', 'editor', 'node_modules'),\n directBabylonRendererPackageRoot: resolvePath(projectRoot, 'node_modules', '@fps-games', 'babylon-renderer'),\n editorPackageJsonPath: resolvePath(projectRoot, 'node_modules', '@fps-games', 'editor', 'package.json'),\n };\n}\n\nexport function createPlayableEditorBundledPackageAliasPlan(\n options: PlayableEditorBundledPackageAliasPlanOptions,\n): PlayableEditorPackageAliasPlan {\n const resolvePath = options.resolvePath ?? joinPlayableEditorPath;\n const entries: PlayableEditorPackageAliasPlanEntry[] = BUNDLED_ALIAS_FILES.map(([packageId, file]) => ({\n packageId,\n file: resolvePath(options.bundledEditorPackagesRoot, ...file.split('/')),\n }));\n const rendererFile = resolveBundledBabylonRendererAliasFile(options, resolvePath);\n const rendererDirectory = rendererFile.slice(0, rendererFile.lastIndexOf('/'));\n const rendererSource = rendererFile.endsWith('/src/index.ts');\n entries.unshift(\n {\n packageId: '@fps-games/babylon-renderer/config',\n file: resolvePath(rendererDirectory, rendererSource ? 'reference.ts' : 'reference.js'),\n },\n {\n packageId: '@fps-games/babylon-renderer/renderer',\n file: resolvePath(rendererDirectory, rendererSource ? 'plugin.ts' : 'plugin.js'),\n },\n { packageId: '@fps-games/babylon-renderer', file: rendererFile },\n );\n entries.push({\n packageId: 'semver',\n file: resolvePath(\n options.bundledEditorNodeModulesRoot\n ?? parentPlayableEditorPath(options.bundledEditorPackagesRoot),\n 'semver',\n 'index.js',\n ),\n });\n return { entries };\n}\n\nexport function collectMissingPlayableEditorPackageAliasFiles(\n plan: PlayableEditorPackageAliasPlan,\n fileExists: PlayableEditorFileExists,\n): PlayableEditorMissingPackageAliasFile[] {\n return plan.entries\n .filter(entry => !fileExists(entry.file))\n .map(entry => ({ packageId: entry.packageId, file: entry.file }));\n}\n\nexport function formatPlayableEditorPackageAliasPlanError(\n missing: readonly PlayableEditorMissingPackageAliasFile[],\n intro = 'The @fps-games editor package aliases point to missing files.',\n): string {\n return [\n intro,\n ...missing.map(entry => `- ${entry.packageId}: ${entry.file}`),\n ].join('\\n');\n}\n\nfunction resolveBundledBabylonRendererAliasFile(\n options: PlayableEditorBundledPackageAliasPlanOptions,\n resolvePath: PlayableEditorPathResolver,\n): string {\n return resolvePath(options.bundledEditorPackagesRoot, 'babylon-renderer', 'dist', 'index.js');\n}\n\nfunction joinPlayableEditorPath(...segments: string[]): string {\n return segments\n .filter(segment => segment.length > 0)\n .join('/')\n .replace(/\\/+/g, '/');\n}\n\nfunction normalizePlayableEditorPath(path: string): string {\n return path.replace(/\\\\/g, '/').replace(/\\/+/g, '/');\n}\n\nfunction parentPlayableEditorPath(value: string): string {\n const normalized = normalizePlayableEditorPath(value).replace(/\\/$/, '');\n const separator = normalized.lastIndexOf('/');\n return separator > 0 ? normalized.slice(0, separator) : '.';\n}\n\nfunction normalizeTsconfigPathList(value: string | string[]): string[] {\n return (Array.isArray(value) ? value : [value]).map(normalizePlayableEditorPath);\n}\n\nfunction relativePlayableEditorPath(from: string, to: string): string {\n const fromPath = normalizePlayableEditorPath(from).replace(/\\/$/, '');\n const toPath = normalizePlayableEditorPath(to).replace(/\\/$/, '');\n const fromParts = fromPath.split('/').filter(Boolean);\n const toParts = toPath.split('/').filter(Boolean);\n let common = 0;\n while (common < fromParts.length && common < toParts.length && fromParts[common] === toParts[common]) {\n common += 1;\n }\n const up = fromParts.slice(common).map(() => '..');\n const down = toParts.slice(common);\n const relative = [...up, ...down].join('/');\n return relative || '.';\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/package-resolution/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/package-resolution/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC","sourcesContent":["export * from './types';\nexport * from './aliases';\n"]}
@@ -12,6 +12,7 @@ export interface PlayableEditorSourcePackageAliasPlanOptions {
12
12
  }
13
13
  export interface PlayableEditorBundledPackageRoots {
14
14
  bundledEditorPackagesRoot: string;
15
+ bundledEditorNodeModulesRoot?: string;
15
16
  directBabylonRendererPackageRoot: string;
16
17
  editorPackageJsonPath: string;
17
18
  }
@@ -20,6 +21,7 @@ export interface PlayableEditorBundledPackageRootsOptions {
20
21
  }
21
22
  export interface PlayableEditorBundledPackageAliasPlanOptions {
22
23
  bundledEditorPackagesRoot: string;
24
+ bundledEditorNodeModulesRoot?: string;
23
25
  directBabylonRendererPackageRoot?: string | null;
24
26
  resolvePath?: PlayableEditorPathResolver;
25
27
  fileExists?: PlayableEditorFileExists;
@@ -1 +1 @@
1
- {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/package-resolution/types.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,mCAAmC;IAClD,SAAS,EAAE,MAAM,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;CACd;AAED,MAAM,WAAW,8BAA8B;IAC7C,OAAO,EAAE,mCAAmC,EAAE,CAAC;CAChD;AAED,MAAM,MAAM,0BAA0B,GAAG,CAAC,GAAG,QAAQ,EAAE,MAAM,EAAE,KAAK,MAAM,CAAC;AAE3E,MAAM,MAAM,wBAAwB,GAAG,CAAC,IAAI,EAAE,MAAM,KAAK,OAAO,CAAC;AAEjE,MAAM,WAAW,2CAA2C;IAC1D,WAAW,CAAC,EAAE,0BAA0B,CAAC;CAC1C;AAED,MAAM,WAAW,iCAAiC;IAChD,yBAAyB,EAAE,MAAM,CAAC;IAClC,gCAAgC,EAAE,MAAM,CAAC;IACzC,qBAAqB,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,WAAW,wCAAwC;IACvD,WAAW,CAAC,EAAE,0BAA0B,CAAC;CAC1C;AAED,MAAM,WAAW,4CAA4C;IAC3D,yBAAyB,EAAE,MAAM,CAAC;IAClC,gCAAgC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACjD,WAAW,CAAC,EAAE,0BAA0B,CAAC;IACzC,UAAU,CAAC,EAAE,wBAAwB,CAAC;CACvC;AAED,MAAM,WAAW,+BAA+B;IAC9C,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;CACjC;AAED,MAAM,MAAM,6BAA6B,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,MAAM,CAAC;AAEjF,MAAM,WAAW,4CAA4C;IAC3D,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,0BAA0B,CAAC;IACzC,YAAY,CAAC,EAAE,6BAA6B,CAAC;IAC7C,aAAa,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC;CACnD;AAED,MAAM,WAAW,qCAAqC;IACpD,SAAS,EAAE,MAAM,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;CACd"}
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+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/package-resolution/types.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,mCAAmC;IAClD,SAAS,EAAE,MAAM,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;CACd;AAED,MAAM,WAAW,8BAA8B;IAC7C,OAAO,EAAE,mCAAmC,EAAE,CAAC;CAChD;AAED,MAAM,MAAM,0BAA0B,GAAG,CAAC,GAAG,QAAQ,EAAE,MAAM,EAAE,KAAK,MAAM,CAAC;AAE3E,MAAM,MAAM,wBAAwB,GAAG,CAAC,IAAI,EAAE,MAAM,KAAK,OAAO,CAAC;AAEjE,MAAM,WAAW,2CAA2C;IAC1D,WAAW,CAAC,EAAE,0BAA0B,CAAC;CAC1C;AAED,MAAM,WAAW,iCAAiC;IAChD,yBAAyB,EAAE,MAAM,CAAC;IAClC,4BAA4B,CAAC,EAAE,MAAM,CAAC;IACtC,gCAAgC,EAAE,MAAM,CAAC;IACzC,qBAAqB,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,WAAW,wCAAwC;IACvD,WAAW,CAAC,EAAE,0BAA0B,CAAC;CAC1C;AAED,MAAM,WAAW,4CAA4C;IAC3D,yBAAyB,EAAE,MAAM,CAAC;IAClC,4BAA4B,CAAC,EAAE,MAAM,CAAC;IACtC,gCAAgC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACjD,WAAW,CAAC,EAAE,0BAA0B,CAAC;IACzC,UAAU,CAAC,EAAE,wBAAwB,CAAC;CACvC;AAED,MAAM,WAAW,+BAA+B;IAC9C,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;CACjC;AAED,MAAM,MAAM,6BAA6B,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,MAAM,CAAC;AAEjF,MAAM,WAAW,4CAA4C;IAC3D,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,0BAA0B,CAAC;IACzC,YAAY,CAAC,EAAE,6BAA6B,CAAC;IAC7C,aAAa,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC;CACnD;AAED,MAAM,WAAW,qCAAqC;IACpD,SAAS,EAAE,MAAM,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;CACd"}
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/package-resolution/types.ts"],"names":[],"mappings":""}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/package-resolution/types.ts"],"names":[],"mappings":"","sourcesContent":["export interface PlayableEditorPackageAliasPlanEntry {\n packageId: string;\n file: string;\n}\n\nexport interface PlayableEditorPackageAliasPlan {\n entries: PlayableEditorPackageAliasPlanEntry[];\n}\n\nexport type PlayableEditorPathResolver = (...segments: string[]) => string;\n\nexport type PlayableEditorFileExists = (file: string) => boolean;\n\nexport interface PlayableEditorSourcePackageAliasPlanOptions {\n resolvePath?: PlayableEditorPathResolver;\n}\n\nexport interface PlayableEditorBundledPackageRoots {\n bundledEditorPackagesRoot: string;\n bundledEditorNodeModulesRoot?: string;\n directBabylonRendererPackageRoot: string;\n editorPackageJsonPath: string;\n}\n\nexport interface PlayableEditorBundledPackageRootsOptions {\n resolvePath?: PlayableEditorPathResolver;\n}\n\nexport interface PlayableEditorBundledPackageAliasPlanOptions {\n bundledEditorPackagesRoot: string;\n bundledEditorNodeModulesRoot?: string;\n directBabylonRendererPackageRoot?: string | null;\n resolvePath?: PlayableEditorPathResolver;\n fileExists?: PlayableEditorFileExists;\n}\n\nexport interface PlayableEditorTsconfigPathsPlan {\n paths: Record<string, string[]>;\n}\n\nexport type PlayableEditorPathRelativizer = (from: string, to: string) => string;\n\nexport interface PlayableEditorSourceTsconfigPathsPlanOptions {\n projectRoot?: string;\n resolvePath?: PlayableEditorPathResolver;\n relativePath?: PlayableEditorPathRelativizer;\n pathOverrides?: Record<string, string | string[]>;\n}\n\nexport interface PlayableEditorMissingPackageAliasFile {\n packageId: string;\n file: string;\n}\n"]}