@fps-games/editor 0.2.0-beta.2 → 0.2.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (602) hide show
  1. package/dist/agent-bridge/capabilities/assets.js.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  3. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  5. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  6. package/dist/agent-bridge/capabilities/selection.js.map +1 -1
  7. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  8. package/dist/agent-bridge/capabilities/transform.js.map +1 -1
  9. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  10. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  11. package/dist/agent-bridge/capability-sources.js.map +1 -1
  12. package/dist/agent-bridge/diagnostics.js.map +1 -1
  13. package/dist/agent-bridge/index.js.map +1 -1
  14. package/dist/agent-bridge/register.js.map +1 -1
  15. package/dist/agent-bridge/shared.js.map +1 -1
  16. package/dist/agent-bridge/source-types.js.map +1 -1
  17. package/dist/authoring-apply.js.map +1 -1
  18. package/dist/build-info.json +48 -48
  19. package/dist/editor-plugin-agent-capabilities.js.map +1 -1
  20. package/dist/editor-plugin-hierarchy-command.js.map +1 -1
  21. package/dist/index.js.map +1 -1
  22. package/dist/internal/local-editor-lifecycle-operations.js.map +1 -1
  23. package/dist/local-editor-agent-actions.js.map +1 -1
  24. package/dist/local-editor-agent-bridge-transport.js.map +1 -1
  25. package/dist/local-editor-agent-bridge.js.map +1 -1
  26. package/dist/local-editor-agent-context.js.map +1 -1
  27. package/dist/local-editor-harness.d.ts +57 -1
  28. package/dist/local-editor-harness.d.ts.map +1 -1
  29. package/dist/local-editor-harness.js +129 -0
  30. package/dist/local-editor-harness.js.map +1 -1
  31. package/dist/local-editor-marker-graph.js.map +1 -1
  32. package/dist/local-editor-performance-stats.js.map +1 -1
  33. package/dist/local-editor-plugin-inspector.js.map +1 -1
  34. package/dist/local-editor-plugin-panel.js.map +1 -1
  35. package/dist/local-editor-scene-render-scheduler.js.map +1 -1
  36. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  37. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  38. package/dist/playable-babylon-facade.js.map +1 -1
  39. package/dist/playable-babylon-outline-inspector.js.map +1 -1
  40. package/dist/playable-babylon-outline-runtime.js.map +1 -1
  41. package/dist/playable-babylon-rendering.js.map +1 -1
  42. package/dist/playable-local-editor-host.d.ts +36 -0
  43. package/dist/playable-local-editor-host.d.ts.map +1 -1
  44. package/dist/playable-local-editor-host.js.map +1 -1
  45. package/dist/playable-product-local-editor.js.map +1 -1
  46. package/dist/playable-product-projection-preview.js.map +1 -1
  47. package/dist/playable-product-rendering.js.map +1 -1
  48. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  49. package/dist/playable-product-scene-capabilities.js +49 -2
  50. package/dist/playable-product-scene-capabilities.js.map +1 -1
  51. package/dist/playable-runtime-babylon.js.map +1 -1
  52. package/dist/playable-runtime.js.map +1 -1
  53. package/dist/playable-sdk-upgrade-doctor.js.map +1 -1
  54. package/dist/playable-sdk-vite.js.map +1 -1
  55. package/dist/playable-sdk.js.map +1 -1
  56. package/dist/playable-standard-project.js.map +1 -1
  57. package/dist/static-shadow-cpu-worker.js.map +1 -1
  58. package/dist/vite.js.map +1 -1
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -1
  61. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -1
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/lighting/directional-light-angles.js.map +1 -1
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -1
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -1
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -1
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -1
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -1
  70. package/node_modules/@fps-games/babylon-renderer/dist/placement/index.js.map +1 -1
  71. package/node_modules/@fps-games/babylon-renderer/dist/placement/runtime-drop-position.js.map +1 -1
  72. package/node_modules/@fps-games/babylon-renderer/dist/plugin.js.map +1 -1
  73. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
  74. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -1
  75. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -1
  76. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -1
  77. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -1
  78. package/node_modules/@fps-games/babylon-renderer/dist/reference.js.map +1 -1
  79. package/node_modules/@fps-games/babylon-renderer/dist/rendering/index.js.map +1 -1
  80. package/node_modules/@fps-games/babylon-renderer/dist/rendering/node-rendering.js.map +1 -1
  81. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -1
  82. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
  83. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js.map +1 -1
  84. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
  85. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  86. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
  87. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -1
  88. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -1
  89. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
  90. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-options.js.map +1 -1
  91. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -1
  92. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  93. package/node_modules/@fps-games/babylon-renderer/package.json +7 -7
  94. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  95. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js.map +1 -1
  96. package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js.map +1 -1
  97. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -1
  98. package/node_modules/@fps-games/editor-babylon/dist/event-guard.js.map +1 -1
  99. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  100. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -1
  101. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  102. package/node_modules/@fps-games/editor-babylon/dist/input-controller.js.map +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js.map +1 -1
  105. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js.map +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.js.map +1 -1
  109. package/node_modules/@fps-games/editor-babylon/dist/monitor.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  111. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.js.map +1 -1
  113. package/node_modules/@fps-games/editor-babylon/dist/primitive-projection-instancing.js.map +1 -1
  114. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -1
  116. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.js.map +1 -1
  118. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js.map +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  123. package/node_modules/@fps-games/editor-babylon/dist/scene-view-measurement-controller.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js.map +1 -1
  125. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  127. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/transform-solver.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/types.js.map +1 -1
  131. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  132. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  133. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -1
  134. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -1
  135. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -1
  136. package/node_modules/@fps-games/editor-browser/dist/local-editor-root-ownership.js.map +1 -1
  137. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js.map +1 -1
  138. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
  139. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -1
  140. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  141. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
  142. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -1
  143. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -1
  144. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  145. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -1
  146. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -1
  147. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  149. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -1
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-modal-dialog.js.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -1
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-plugin-panel.js.map +1 -1
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -1
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -1
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -1
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -1
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js.map +1 -1
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/plugin-contributions.js.map +1 -1
  169. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js.map +1 -1
  172. package/node_modules/@fps-games/editor-browser/package.json +4 -4
  173. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -1
  174. package/node_modules/@fps-games/editor-core/dist/agent-interaction.js.map +1 -1
  175. package/node_modules/@fps-games/editor-core/dist/authoring-source.js.map +1 -1
  176. package/node_modules/@fps-games/editor-core/dist/document-adapter.js.map +1 -1
  177. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
  178. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +6 -1
  179. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  180. package/node_modules/@fps-games/editor-core/dist/editor-session.js +9 -0
  181. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  182. package/node_modules/@fps-games/editor-core/dist/events.d.ts +1 -1
  183. package/node_modules/@fps-games/editor-core/dist/events.d.ts.map +1 -1
  184. package/node_modules/@fps-games/editor-core/dist/events.js.map +1 -1
  185. package/node_modules/@fps-games/editor-core/dist/field-schema/index.js.map +1 -1
  186. package/node_modules/@fps-games/editor-core/dist/field-schema/resolver.js.map +1 -1
  187. package/node_modules/@fps-games/editor-core/dist/field-schema/schema.js.map +1 -1
  188. package/node_modules/@fps-games/editor-core/dist/field-schema/types.js.map +1 -1
  189. package/node_modules/@fps-games/editor-core/dist/field-schema/validators.js.map +1 -1
  190. package/node_modules/@fps-games/editor-core/dist/host-services.js.map +1 -1
  191. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  192. package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
  193. package/node_modules/@fps-games/editor-core/dist/lifecycle.js.map +1 -1
  194. package/node_modules/@fps-games/editor-core/dist/marker-graph.js.map +1 -1
  195. package/node_modules/@fps-games/editor-core/dist/scene-graph.js.map +1 -1
  196. package/node_modules/@fps-games/editor-core/dist/scene-view-input.js.map +1 -1
  197. package/node_modules/@fps-games/editor-core/dist/selection-strategy.js.map +1 -1
  198. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
  199. package/node_modules/@fps-games/editor-core/dist/transform-command.js.map +1 -1
  200. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js.map +1 -1
  201. package/node_modules/@fps-games/editor-core/dist/transform-operation-policy.js.map +1 -1
  202. package/node_modules/@fps-games/editor-core/dist/transform-operations.js.map +1 -1
  203. package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
  204. package/node_modules/@fps-games/editor-core/package.json +6 -6
  205. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js.map +1 -1
  206. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
  207. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/drop-cache.js.map +1 -1
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/index.js.map +1 -1
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.d.ts.map +1 -1
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js +28 -5
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js.map +1 -1
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.d.ts +1 -0
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.d.ts.map +1 -1
  215. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.js.map +1 -1
  216. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js.map +1 -1
  217. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -1
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -1
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/managed-facade.js.map +1 -1
  220. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.d.ts.map +1 -1
  221. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.js +13 -1
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.js.map +1 -1
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js.map +1 -1
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js.map +1 -1
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts +1 -0
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js +58 -23
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js.map +1 -1
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js.map +1 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js.map +1 -1
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.js.map +1 -1
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js.map +1 -1
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/types.js.map +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.js.map +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js.map +1 -1
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type EditorSceneCameraDebugLanguage = 'zh' | 'en';\n\nexport type EditorSceneCameraDebugTextKey =\n | 'title'\n | 'runtime'\n | 'languageButton'\n | 'toggleTitle'\n | 'projection'\n | 'orthographic'\n | 'perspective'\n | 'alpha'\n | 'beta'\n | 'radius'\n | 'orthoSize'\n | 'fov'\n | 'targetOffsetX'\n | 'targetOffsetY'\n | 'targetOffsetZ'\n | 'nearClip'\n | 'farClip'\n | 'minBeta'\n | 'maxBeta'\n | 'betaRange'\n | 'minRadius'\n | 'maxRadius'\n | 'radiusRange'\n | 'inertia'\n | 'screenOffsetX'\n | 'screenOffsetY'\n | 'panHint'\n | 'compositionLines'\n | 'screenshot'\n | 'screenshotSaved'\n | 'screenshotFailed'\n | 'reset'\n | 'save'\n | 'worldPosition'\n | 'resetStatus'\n | 'savingStatus'\n | 'savedStatus'\n | 'saveFailed';\n\nexport type EditorSceneCameraDebugTooltipTextKey = Exclude<\n EditorSceneCameraDebugTextKey,\n | 'title'\n | 'runtime'\n | 'orthographic'\n | 'perspective'\n | 'worldPosition'\n | 'screenshotSaved'\n | 'screenshotFailed'\n | 'resetStatus'\n | 'savingStatus'\n | 'savedStatus'\n | 'saveFailed'\n>;\n\nexport type EditorSceneCameraDebugText = Record<EditorSceneCameraDebugTextKey, string>;\nexport type EditorSceneCameraDebugTooltipText = Record<EditorSceneCameraDebugTooltipTextKey, string>;\n\nexport const EDITOR_SCENE_CAMERA_DEBUG_TEXT: Record<EditorSceneCameraDebugLanguage, EditorSceneCameraDebugText> = {\n zh: {\n title: '摄像机调试',\n runtime: '运行时',\n languageButton: 'EN',\n toggleTitle: '打开摄像机调试面板',\n projection: '投影模式',\n orthographic: '正交',\n perspective: '透视',\n alpha: '水平环绕角',\n beta: '俯仰角',\n radius: '跟随距离',\n orthoSize: '正交视野高度',\n fov: '透视视野角',\n targetOffsetX: '中心点 X',\n targetOffsetY: '中心点 Y',\n targetOffsetZ: '中心点 Z',\n nearClip: '近裁面距离',\n farClip: '远裁面距离',\n minBeta: '最小俯仰角',\n maxBeta: '最大俯仰角',\n betaRange: '俯仰角范围',\n minRadius: '最小跟随距离',\n maxRadius: '最大跟随距离',\n radiusRange: '跟随距离范围',\n inertia: '平滑惯性',\n screenOffsetX: '画面偏移 X',\n screenOffsetY: '画面偏移 Y',\n panHint: 'W/S 前进 / 后退 · A/D 左 / 右 · 十字准星 = 预览目标',\n compositionLines: '构图线',\n screenshot: '截图',\n screenshotSaved: '截图已保存。',\n screenshotFailed: '截图失败',\n reset: '重置参数',\n save: '保存参数',\n worldPosition: '世界坐标',\n resetStatus: '已重置为初始运行时摄像机。',\n savingStatus: '正在保存摄像机参数...',\n savedStatus: '已保存摄像机参数,正在重新加载...',\n saveFailed: '保存失败',\n },\n en: {\n title: 'Camera Debug',\n runtime: 'Runtime',\n languageButton: '中文',\n toggleTitle: 'Toggle camera debug panel',\n projection: 'Projection',\n orthographic: 'Orthographic',\n perspective: 'Perspective',\n alpha: 'Alpha',\n beta: 'Beta',\n radius: 'Radius',\n orthoSize: 'Ortho Size',\n fov: 'FOV',\n targetOffsetX: 'Target X',\n targetOffsetY: 'Target Y',\n targetOffsetZ: 'Target Z',\n nearClip: 'Near Clip',\n farClip: 'Far Clip',\n minBeta: 'Min Beta',\n maxBeta: 'Max Beta',\n betaRange: 'Pitch Range',\n minRadius: 'Min Radius',\n maxRadius: 'Max Radius',\n radiusRange: 'Follow Distance Range',\n inertia: 'Inertia',\n screenOffsetX: 'Screen Offset X',\n screenOffsetY: 'Screen Offset Y',\n panHint: 'W/S Forward / Back · A/D Left / Right · crosshair = preview target',\n compositionLines: 'Guides',\n screenshot: 'Screenshot',\n screenshotSaved: 'Screenshot saved.',\n screenshotFailed: 'Screenshot failed',\n reset: 'Reset',\n save: 'Save Rig',\n worldPosition: 'World',\n resetStatus: 'Reset to initial runtime camera.',\n savingStatus: 'Saving rig...',\n savedStatus: 'Saved rig. Reloading...',\n saveFailed: 'Save failed',\n },\n};\n\nexport const EDITOR_SCENE_CAMERA_DEBUG_TOOLTIPS: Record<EditorSceneCameraDebugLanguage, EditorSceneCameraDebugTooltipText> = {\n zh: {\n languageButton: '切换摄像机调试面板的显示语言。',\n toggleTitle: '打开或关闭运行时摄像机调试面板。',\n projection: '切换主摄像机的正交或透视投影模式。',\n alpha: 'ArcRotate 水平环绕角;界面用角度显示,保存为弧度。',\n beta: 'ArcRotate 垂直俯仰角;界面用角度显示,保存为弧度。',\n radius: '摄像机到观察目标的距离。',\n orthoSize: '正交模式下的视野高度,数值越大看到的范围越大。',\n fov: '透视模式下的垂直视野角;界面用角度显示,保存为弧度。',\n targetOffsetX: '摄像机观察中心点的世界 X 坐标;保存为 camera.targetOffset.x。',\n targetOffsetY: '摄像机观察中心点的世界 Y 坐标;保存为 camera.targetOffset.y。',\n targetOffsetZ: '摄像机观察中心点的世界 Z 坐标;保存为 camera.targetOffset.z。',\n nearClip: '小于该距离的内容不会被摄像机渲染。',\n farClip: '大于该距离的内容不会被摄像机渲染。',\n minBeta: '限制运行时可用的最小俯仰角;界面用角度显示,保存为弧度。',\n maxBeta: '限制运行时可用的最大俯仰角;界面用角度显示,保存为弧度。',\n betaRange: '运行时允许的俯仰角范围,左侧为最小值,右侧为最大值;界面用角度显示。',\n minRadius: '限制摄像机可接近目标的最小距离。',\n maxRadius: '限制摄像机可远离目标的最大距离。',\n radiusRange: '运行时允许的跟随距离范围,左侧为最小值,右侧为最大值。',\n inertia: '摄像机输入或跟随的平滑惯性,0 最灵敏,1 最平滑。',\n screenOffsetX: '将观察目标在画面中水平偏移。',\n screenOffsetY: '将观察目标在画面中垂直偏移。',\n panHint: '面板打开时可用 W/A/S/D 移动预览目标;关闭面板会恢复目标位置。',\n compositionLines: '显示或隐藏相机视口构图辅助线。',\n screenshot: '截取当前相机视口内容并保存为 PNG。',\n reset: '恢复为打开运行时时读取到的初始摄像机参数。',\n save: '通过编辑器保存链路写回 Main Camera,并在保存成功后重新加载运行时。',\n },\n en: {\n languageButton: 'Switch the camera debug panel language.',\n toggleTitle: 'Open or close the runtime camera debug panel.',\n projection: 'Switch the Main Camera between orthographic and perspective projection.',\n alpha: 'ArcRotate horizontal orbit angle. The UI uses degrees; saved data uses radians.',\n beta: 'ArcRotate vertical pitch angle. The UI uses degrees; saved data uses radians.',\n radius: 'Distance from the camera to the look target.',\n orthoSize: 'Orthographic view height. Larger values show a wider area.',\n fov: 'Perspective vertical field of view. The UI uses degrees; saved data uses radians.',\n targetOffsetX: 'World X coordinate of the camera look target. Saved as camera.targetOffset.x.',\n targetOffsetY: 'World Y coordinate of the camera look target. Saved as camera.targetOffset.y.',\n targetOffsetZ: 'World Z coordinate of the camera look target. Saved as camera.targetOffset.z.',\n nearClip: 'Content closer than this distance is not rendered.',\n farClip: 'Content farther than this distance is not rendered.',\n minBeta: 'Minimum allowed runtime pitch angle. The UI uses degrees; saved data uses radians.',\n maxBeta: 'Maximum allowed runtime pitch angle. The UI uses degrees; saved data uses radians.',\n betaRange: 'Allowed runtime pitch range. Left is minimum; right is maximum. The UI uses degrees.',\n minRadius: 'Minimum allowed camera distance from the target.',\n maxRadius: 'Maximum allowed camera distance from the target.',\n radiusRange: 'Allowed runtime follow distance range. Left is minimum; right is maximum.',\n inertia: 'Camera input/follow smoothing. 0 is most responsive; 1 is smoothest.',\n screenOffsetX: 'Moves the look target horizontally in screen space.',\n screenOffsetY: 'Moves the look target vertically in screen space.',\n panHint: 'When the panel is open, use W/A/S/D to move the preview target; closing the panel restores it.',\n compositionLines: 'Show or hide camera viewport composition guides.',\n screenshot: 'Capture the current camera viewport as a PNG.',\n reset: 'Restore the camera parameters captured when runtime opened.',\n save: 'Save back to the Main Camera through the editor authoring pipeline, then reload runtime.',\n },\n};\n\nexport function getEditorSceneCameraDebugText(language: EditorSceneCameraDebugLanguage): EditorSceneCameraDebugText {\n return EDITOR_SCENE_CAMERA_DEBUG_TEXT[language] ?? EDITOR_SCENE_CAMERA_DEBUG_TEXT.zh;\n}\n\nexport function getEditorSceneCameraDebugTooltips(language: EditorSceneCameraDebugLanguage): EditorSceneCameraDebugTooltipText {\n return EDITOR_SCENE_CAMERA_DEBUG_TOOLTIPS[language] ?? EDITOR_SCENE_CAMERA_DEBUG_TOOLTIPS.zh;\n}\n"]}
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type {\n EditorSceneCameraRig,\n EditorSceneVec3,\n} from '../document/index';\nimport {\n degreesToEditorSceneCameraDebugRadians,\n radiansToEditorSceneCameraDebugDegrees,\n} from './math';\nimport type {\n EditorSceneCameraDebugNumberField,\n EditorSceneCameraDebugSnapshot,\n EditorSceneCameraDebugVec2,\n} from './types';\n\nexport function cloneEditorSceneCameraDebugSnapshot(\n snapshot: EditorSceneCameraDebugSnapshot,\n): EditorSceneCameraDebugSnapshot {\n return {\n ...snapshot,\n ...(snapshot.targetOffset ? { targetOffset: { ...snapshot.targetOffset } } : {}),\n ...(snapshot.targetScreenOffset ? { targetScreenOffset: { ...snapshot.targetScreenOffset } } : {}),\n target: { ...snapshot.target },\n ...(snapshot.binding && typeof snapshot.binding === 'object' ? { binding: { ...snapshot.binding } } : {}),\n };\n}\n\nexport function readEditorSceneCameraDebugSnapshotField(\n snapshot: EditorSceneCameraDebugSnapshot,\n field: EditorSceneCameraDebugNumberField,\n): number | undefined {\n switch (field) {\n case 'alpha': return radiansToEditorSceneCameraDebugDegrees(snapshot.alpha);\n case 'beta': return radiansToEditorSceneCameraDebugDegrees(snapshot.beta);\n case 'radius': return snapshot.radius;\n case 'orthoSize': return snapshot.orthoSize;\n case 'fovDeg': return radiansToEditorSceneCameraDebugDegrees(snapshot.fov);\n case 'targetOffsetX': return (snapshot.targetOffset ?? snapshot.target).x;\n case 'targetOffsetY': return (snapshot.targetOffset ?? snapshot.target).y;\n case 'targetOffsetZ': return (snapshot.targetOffset ?? snapshot.target).z;\n case 'minZ': return snapshot.minZ;\n case 'maxZ': return snapshot.maxZ;\n case 'lowerBetaLimit': return snapshot.lowerBetaLimit == null ? undefined : radiansToEditorSceneCameraDebugDegrees(snapshot.lowerBetaLimit);\n case 'upperBetaLimit': return snapshot.upperBetaLimit == null ? undefined : radiansToEditorSceneCameraDebugDegrees(snapshot.upperBetaLimit);\n case 'lowerRadiusLimit': return snapshot.lowerRadiusLimit;\n case 'upperRadiusLimit': return snapshot.upperRadiusLimit;\n case 'inertia': return snapshot.inertia;\n case 'targetScreenOffsetX': return snapshot.targetScreenOffset?.x;\n case 'targetScreenOffsetY': return snapshot.targetScreenOffset?.y;\n }\n}\n\nexport function toEditorSceneCameraRig(snapshot: EditorSceneCameraDebugSnapshot): EditorSceneCameraRig {\n return {\n projection: snapshot.projection,\n alpha: snapshot.alpha,\n beta: snapshot.beta,\n radius: snapshot.radius,\n orthoSize: snapshot.orthoSize,\n fov: snapshot.fov,\n targetOffset: { ...(snapshot.targetOffset ?? snapshot.target) },\n minZ: snapshot.minZ,\n maxZ: snapshot.maxZ,\n lowerBetaLimit: snapshot.lowerBetaLimit,\n upperBetaLimit: snapshot.upperBetaLimit,\n lowerRadiusLimit: snapshot.lowerRadiusLimit,\n upperRadiusLimit: snapshot.upperRadiusLimit,\n inertia: snapshot.inertia,\n ...(snapshot.targetScreenOffset ? { targetScreenOffset: { ...snapshot.targetScreenOffset } } : {}),\n };\n}\n\nexport function sanitizeEditorSceneCameraRig(cameraRig: EditorSceneCameraRig): EditorSceneCameraRig {\n const sanitized: EditorSceneCameraRig = {\n projection: readEditorSceneCameraProjection(cameraRig.projection),\n alpha: readFiniteCameraRigNumber(cameraRig.alpha, 'alpha'),\n beta: readFiniteCameraRigNumber(cameraRig.beta, 'beta'),\n radius: readPositiveFiniteCameraRigNumber(cameraRig.radius, 'radius'),\n orthoSize: readPositiveFiniteCameraRigNumber(cameraRig.orthoSize, 'orthoSize'),\n fov: readPositiveFiniteCameraRigNumber(cameraRig.fov ?? 0.85, 'fov'),\n };\n\n const targetOffset = readCameraRigVec3(cameraRig.targetOffset, 'targetOffset');\n if (targetOffset) sanitized.targetOffset = targetOffset;\n\n const minZ = readOptionalPositiveFiniteCameraRigNumber(cameraRig.minZ, 'minZ');\n if (minZ != null) sanitized.minZ = minZ;\n const maxZ = readOptionalPositiveFiniteCameraRigNumber(cameraRig.maxZ, 'maxZ');\n if (maxZ != null) sanitized.maxZ = maxZ;\n\n const lowerBetaLimit = readOptionalFiniteCameraRigNumber(cameraRig.lowerBetaLimit, 'lowerBetaLimit');\n if (lowerBetaLimit != null) sanitized.lowerBetaLimit = lowerBetaLimit;\n const upperBetaLimit = readOptionalFiniteCameraRigNumber(cameraRig.upperBetaLimit, 'upperBetaLimit');\n if (upperBetaLimit != null) sanitized.upperBetaLimit = upperBetaLimit;\n\n const lowerRadiusLimit = readOptionalPositiveFiniteCameraRigNumber(cameraRig.lowerRadiusLimit, 'lowerRadiusLimit');\n if (lowerRadiusLimit != null) sanitized.lowerRadiusLimit = lowerRadiusLimit;\n const upperRadiusLimit = readOptionalPositiveFiniteCameraRigNumber(cameraRig.upperRadiusLimit, 'upperRadiusLimit');\n if (upperRadiusLimit != null) sanitized.upperRadiusLimit = upperRadiusLimit;\n\n const inertia = readOptionalUnitCameraRigNumber(cameraRig.inertia, 'inertia');\n if (inertia != null) sanitized.inertia = inertia;\n\n const targetScreenOffset = readCameraRigVec2(cameraRig.targetScreenOffset, 'targetScreenOffset');\n if (targetScreenOffset) sanitized.targetScreenOffset = targetScreenOffset;\n\n assertEditorSceneCameraRigRelationships(sanitized);\n return sanitized;\n}\n\nexport function normalizeEditorSceneCameraDebugSnapshotRanges(\n snapshot: EditorSceneCameraDebugSnapshot,\n activeField: EditorSceneCameraDebugNumberField | null = null,\n): EditorSceneCameraDebugSnapshot {\n normalizeEditorSceneCameraDebugNumberRange(snapshot, {\n valueField: 'beta',\n lowerField: 'lowerBetaLimit',\n upperField: 'upperBetaLimit',\n activeField,\n minValue: Number.NEGATIVE_INFINITY,\n });\n normalizeEditorSceneCameraDebugNumberRange(snapshot, {\n valueField: 'radius',\n lowerField: 'lowerRadiusLimit',\n upperField: 'upperRadiusLimit',\n activeField,\n minValue: 0.001,\n });\n return snapshot;\n}\n\nfunction normalizeEditorSceneCameraDebugNumberRange(\n snapshot: EditorSceneCameraDebugSnapshot,\n options: {\n valueField: 'beta' | 'radius';\n lowerField: 'lowerBetaLimit' | 'lowerRadiusLimit';\n upperField: 'upperBetaLimit' | 'upperRadiusLimit';\n activeField: EditorSceneCameraDebugNumberField | null;\n minValue: number;\n },\n): void {\n let value = snapshot[options.valueField];\n let lower = snapshot[options.lowerField] ?? value;\n let upper = snapshot[options.upperField] ?? value;\n if (upper < lower) {\n if (options.activeField === options.upperField) lower = upper;\n else upper = lower;\n }\n if (options.activeField === options.lowerField || options.activeField === options.upperField) {\n value = Math.min(upper, Math.max(lower, value));\n if (Number.isFinite(options.minValue)) value = Math.max(options.minValue, value);\n } else {\n if (value < lower) lower = value;\n if (value > upper) upper = value;\n }\n snapshot[options.valueField] = value;\n snapshot[options.lowerField] = Number.isFinite(options.minValue) ? Math.max(options.minValue, lower) : lower;\n snapshot[options.upperField] = Number.isFinite(options.minValue) ? Math.max(options.minValue, upper) : upper;\n}\n\nfunction readEditorSceneCameraProjection(value: unknown): 'orthographic' | 'perspective' {\n if (value == null) return 'orthographic';\n if (value === 'orthographic' || value === 'perspective') return value;\n throw new Error('Runtime camera rig projection must be orthographic or perspective.');\n}\n\nfunction assertEditorSceneCameraRigRelationships(cameraRig: EditorSceneCameraRig): void {\n if (typeof cameraRig.minZ === 'number' && typeof cameraRig.maxZ === 'number' && cameraRig.maxZ <= cameraRig.minZ) {\n throw new Error('Runtime camera rig maxZ must be greater than minZ.');\n }\n if (\n typeof cameraRig.lowerBetaLimit === 'number'\n && typeof cameraRig.upperBetaLimit === 'number'\n && cameraRig.upperBetaLimit < cameraRig.lowerBetaLimit\n ) {\n throw new Error('Runtime camera rig upperBetaLimit must be greater than or equal to lowerBetaLimit.');\n }\n if (\n typeof cameraRig.lowerRadiusLimit === 'number'\n && typeof cameraRig.upperRadiusLimit === 'number'\n && cameraRig.upperRadiusLimit < cameraRig.lowerRadiusLimit\n ) {\n throw new Error('Runtime camera rig upperRadiusLimit must be greater than or equal to lowerRadiusLimit.');\n }\n}\n\nfunction readFiniteCameraRigNumber(value: unknown, label: string): number {\n if (typeof value !== 'number' || !Number.isFinite(value)) {\n throw new Error(`Runtime camera rig ${label} must be a finite number.`);\n }\n return value;\n}\n\nfunction readOptionalFiniteCameraRigNumber(value: unknown, label: string): number | undefined {\n if (value == null) return undefined;\n return readFiniteCameraRigNumber(value, label);\n}\n\nfunction readPositiveFiniteCameraRigNumber(value: unknown, label: string): number {\n const numberValue = readFiniteCameraRigNumber(value, label);\n if (numberValue <= 0) throw new Error(`Runtime camera rig ${label} must be greater than 0.`);\n return numberValue;\n}\n\nfunction readOptionalPositiveFiniteCameraRigNumber(value: unknown, label: string): number | undefined {\n if (value == null) return undefined;\n return readPositiveFiniteCameraRigNumber(value, label);\n}\n\nfunction readOptionalUnitCameraRigNumber(value: unknown, label: string): number | undefined {\n if (value == null) return undefined;\n const numberValue = readFiniteCameraRigNumber(value, label);\n if (numberValue < 0 || numberValue > 1) throw new Error(`Runtime camera rig ${label} must be between 0 and 1.`);\n return numberValue;\n}\n\nfunction readCameraRigVec3(value: unknown, label: string): EditorSceneVec3 | undefined {\n const record = readRecord(value);\n if (!record) {\n if (value == null) return undefined;\n throw new Error(`Runtime camera rig ${label} must be a vector object.`);\n }\n return {\n x: readFiniteCameraRigNumber(record.x, `${label}.x`),\n y: readFiniteCameraRigNumber(record.y, `${label}.y`),\n z: readFiniteCameraRigNumber(record.z, `${label}.z`),\n };\n}\n\nfunction readCameraRigVec2(value: unknown, label: string): EditorSceneCameraDebugVec2 | undefined {\n const record = readRecord(value);\n if (!record) {\n if (value == null) return undefined;\n throw new Error(`Runtime camera rig ${label} must be a vector object.`);\n }\n return {\n x: readFiniteCameraRigNumber(record.x, `${label}.x`),\n y: readFiniteCameraRigNumber(record.y, `${label}.y`),\n };\n}\n\nfunction readRecord(value: unknown): Record<string, unknown> | null {\n return value && typeof value === 'object' && !Array.isArray(value)\n ? value as Record<string, unknown>\n : null;\n}\n"]}
@@ -1 +1 @@
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type {\n EditorSceneCameraRig,\n EditorSceneDocument,\n EditorSceneGameObject,\n} from '../document/index';\nimport {\n patchEditorSceneGameObjectField,\n type EditorSceneFieldMutationOptions,\n} from '../mutation/index';\nimport {\n ensureEditorSceneGameObjectGuids,\n isEditorSceneCameraGameObject,\n} from '../session/index';\nimport {\n normalizeEditorSceneRuntimeCameraBinding,\n type EditorSceneRuntimeCameraBinding,\n} from './binding';\nimport {\n sanitizeEditorSceneCameraRig,\n} from './rig';\n\nexport const EDITOR_SCENE_CAMERA_RIG_SAVE_FIELDS = [\n 'projection',\n 'alpha',\n 'beta',\n 'radius',\n 'orthoSize',\n 'fov',\n 'targetOffset',\n 'minZ',\n 'maxZ',\n 'lowerBetaLimit',\n 'upperBetaLimit',\n 'lowerRadiusLimit',\n 'upperRadiusLimit',\n 'inertia',\n 'targetScreenOffset',\n] as const;\n\nexport interface EditorSceneRuntimeCameraRigPatchOptions<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n> {\n expectedSourceId?: string;\n fieldMutation?: EditorSceneFieldMutationOptions<TDocument, TGameObject>;\n patchCameraField?: (\n document: TDocument,\n targetId: string,\n path: string,\n value: unknown,\n ) => TDocument;\n}\n\nexport interface EditorSceneRuntimeCameraRigPatchResult<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n> {\n document: TDocument;\n targetId: string;\n objectGuid?: string;\n}\n\nexport function patchEditorSceneRuntimeCameraRig<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: TDocument,\n binding: EditorSceneRuntimeCameraBinding,\n cameraRig: EditorSceneCameraRig,\n options: EditorSceneRuntimeCameraRigPatchOptions<TDocument, TGameObject> = {},\n): EditorSceneRuntimeCameraRigPatchResult<TDocument> {\n const normalizedBinding = normalizeEditorSceneRuntimeCameraBinding(binding);\n if (options.expectedSourceId && normalizedBinding.sourceId !== options.expectedSourceId) {\n throw new Error(`Runtime camera binding source mismatch: ${normalizedBinding.sourceId} !== ${options.expectedSourceId}`);\n }\n\n const originalGuidById = createOriginalEditorSceneGuidById(document);\n let nextDocument = ensureEditorSceneGameObjectGuids(document);\n const target = findEditorSceneRuntimeCameraTarget(\n nextDocument,\n normalizedBinding,\n originalGuidById,\n ) as TGameObject | null;\n if (!target) {\n throw new Error('Runtime camera binding did not match an editor camera object.');\n }\n if (!isEditorSceneCameraGameObject(target)) {\n throw new Error(`Runtime camera binding target is not a camera object: ${target.id}`);\n }\n\n const sanitizedRig = sanitizeEditorSceneCameraRig(cameraRig);\n for (const field of EDITOR_SCENE_CAMERA_RIG_SAVE_FIELDS) {\n if (!Object.prototype.hasOwnProperty.call(sanitizedRig, field)) continue;\n const path = `camera.${field}`;\n nextDocument = options.patchCameraField\n ? options.patchCameraField(nextDocument, target.id, path, sanitizedRig[field])\n : patchEditorSceneGameObjectField(\n nextDocument,\n target.id,\n path,\n sanitizedRig[field],\n options.fieldMutation,\n );\n }\n\n return {\n document: nextDocument,\n targetId: target.id,\n objectGuid: target.guid,\n };\n}\n\nexport function findEditorSceneRuntimeCameraTarget<\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: EditorSceneDocument<TGameObject>,\n binding: Pick<EditorSceneRuntimeCameraBinding, 'objectGuid' | 'objectId'>,\n originalGuidById: Map<string, string> = createOriginalEditorSceneGuidById(document),\n): TGameObject | null {\n if (binding.objectGuid) {\n const guidMatch = document.scene.gameObjects.find((gameObject) => gameObject.guid === binding.objectGuid) ?? null;\n if (guidMatch) {\n if (binding.objectId && guidMatch.id !== binding.objectId) {\n throw new Error(`Runtime camera binding guid/id conflict: ${binding.objectGuid} belongs to ${guidMatch.id}, not ${binding.objectId}.`);\n }\n return guidMatch;\n }\n }\n\n if (!binding.objectId) return null;\n const idMatch = document.scene.gameObjects.find((gameObject) => gameObject.id === binding.objectId) ?? null;\n if (!idMatch) return null;\n const originalGuid = originalGuidById.get(idMatch.id);\n if (binding.objectGuid && originalGuid && originalGuid !== binding.objectGuid) {\n throw new Error(`Runtime camera binding guid conflict for ${idMatch.id}.`);\n }\n return idMatch;\n}\n\nfunction createOriginalEditorSceneGuidById<TGameObject extends Pick<EditorSceneGameObject, 'id' | 'guid'>>(\n document: Pick<EditorSceneDocument<TGameObject & EditorSceneGameObject>, 'scene'>,\n): Map<string, string> {\n const result = new Map<string, string>();\n for (const gameObject of document.scene.gameObjects) {\n const guid = readNonEmptyString(gameObject.guid);\n if (guid) result.set(gameObject.id, guid);\n }\n return result;\n}\n\nfunction readNonEmptyString(value: unknown): string | null {\n return typeof value === 'string' && value.trim() ? value.trim() : null;\n}\n"]}
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type {\n EditorSceneCameraRig,\n EditorSceneVec3,\n} from '../document/index';\nimport {\n readEditorSceneRuntimeCameraBinding,\n type EditorSceneRuntimeCameraBinding,\n} from './binding';\nimport {\n readEditorSceneCameraDebugFiniteNumber,\n readEditorSceneCameraDebugPositiveNumber,\n roundEditorSceneCameraDebugNumber,\n} from './math';\nimport type {\n EditorSceneCameraDebugSnapshot,\n} from './types';\n\nexport interface EditorSceneCameraDebugRuntimeCameraLike {\n mode?: unknown;\n alpha?: unknown;\n beta?: unknown;\n radius?: unknown;\n orthoTop?: unknown;\n orthoBottom?: unknown;\n fov?: unknown;\n minZ?: unknown;\n maxZ?: unknown;\n lowerBetaLimit?: unknown;\n upperBetaLimit?: unknown;\n lowerRadiusLimit?: unknown;\n upperRadiusLimit?: unknown;\n inertia?: unknown;\n targetScreenOffset?: unknown;\n target?: unknown;\n metadata?: unknown;\n}\n\nexport interface EditorSceneCameraDebugSnapshotInput {\n camera: EditorSceneCameraDebugRuntimeCameraLike | null | undefined;\n selectedRig?: EditorSceneCameraRig | null;\n binding?: EditorSceneRuntimeCameraBinding | null;\n perspectiveMode?: number;\n}\n\nexport function createEditorSceneCameraDebugSnapshot(\n input: EditorSceneCameraDebugSnapshotInput,\n): EditorSceneCameraDebugSnapshot | null {\n const camera = input.camera;\n if (!camera) return null;\n const binding = input.binding ?? readEditorSceneRuntimeCameraBinding(camera.metadata);\n if (!binding) return null;\n const selectedRig = input.selectedRig ?? {};\n const targetScreenOffset = readCameraDebugVec2(camera.targetScreenOffset, readCameraRigVec2(selectedRig.targetScreenOffset, { x: 0, y: 0 }));\n const targetOffset = readCameraRigVec3(selectedRig.targetOffset);\n return {\n projection: readEditorSceneCameraProjectionFromRuntimeMode(camera.mode, input.perspectiveMode),\n alpha: roundEditorSceneCameraDebugNumber(readEditorSceneCameraDebugFiniteNumber(camera.alpha, readCameraRigNumber(selectedRig.alpha, 0))),\n beta: roundEditorSceneCameraDebugNumber(readEditorSceneCameraDebugFiniteNumber(camera.beta, readCameraRigNumber(selectedRig.beta, 0))),\n radius: roundEditorSceneCameraDebugNumber(readEditorSceneCameraDebugPositiveNumber(camera.radius, readCameraRigNumber(selectedRig.radius, 1))),\n orthoSize: roundEditorSceneCameraDebugNumber(readCameraRigNumber(selectedRig.orthoSize, readEditorSceneCameraOrthoSize(camera))),\n fov: readEditorSceneCameraDebugPositiveNumber(camera.fov, readCameraRigNumber(selectedRig.fov, 0.85)),\n ...(targetOffset ? { targetOffset } : {}),\n minZ: readEditorSceneCameraDebugPositiveNumber(camera.minZ, readCameraRigNumber(selectedRig.minZ, 1)),\n maxZ: readEditorSceneCameraDebugPositiveNumber(camera.maxZ, readCameraRigNumber(selectedRig.maxZ, 10000)),\n lowerBetaLimit: readEditorSceneCameraDebugFiniteNumber(camera.lowerBetaLimit, readCameraRigNumber(selectedRig.lowerBetaLimit, readEditorSceneCameraDebugFiniteNumber(camera.beta, 0))),\n upperBetaLimit: readEditorSceneCameraDebugFiniteNumber(camera.upperBetaLimit, readCameraRigNumber(selectedRig.upperBetaLimit, readEditorSceneCameraDebugFiniteNumber(camera.beta, 0))),\n lowerRadiusLimit: readEditorSceneCameraDebugPositiveNumber(camera.lowerRadiusLimit, readCameraRigNumber(selectedRig.lowerRadiusLimit, readEditorSceneCameraDebugPositiveNumber(camera.radius, 1))),\n upperRadiusLimit: readEditorSceneCameraDebugPositiveNumber(camera.upperRadiusLimit, readCameraRigNumber(selectedRig.upperRadiusLimit, readEditorSceneCameraDebugPositiveNumber(camera.radius, 1))),\n inertia: Math.min(1, Math.max(0, readEditorSceneCameraDebugFiniteNumber(camera.inertia, readCameraRigNumber(selectedRig.inertia, 0.9)))),\n targetScreenOffset,\n target: readCameraDebugVec3(camera.target, { x: 0, y: 0, z: 0 }),\n binding,\n };\n}\n\nexport function readEditorSceneCameraProjectionFromRuntimeMode(\n mode: unknown,\n perspectiveMode = 0,\n): 'orthographic' | 'perspective' {\n return mode === perspectiveMode ? 'perspective' : 'orthographic';\n}\n\nexport function readEditorSceneCameraOrthoSize(camera: Pick<EditorSceneCameraDebugRuntimeCameraLike, 'orthoTop' | 'orthoBottom'>): number {\n const top = typeof camera.orthoTop === 'number' ? camera.orthoTop : null;\n const bottom = typeof camera.orthoBottom === 'number' ? camera.orthoBottom : null;\n if (top == null || bottom == null) return 10;\n return Math.max(0.001, Math.abs(top - bottom) / 2);\n}\n\nfunction readCameraRigNumber(value: unknown, fallback: number): number {\n return typeof value === 'number' && Number.isFinite(value) ? value : fallback;\n}\n\nfunction readCameraRigVec3(value: unknown): EditorSceneVec3 | undefined {\n const record = readRecord(value);\n if (!record) return undefined;\n return readCameraDebugVec3(record);\n}\n\nfunction readCameraRigVec2(value: unknown, fallback: { x: number; y: number }): { x: number; y: number } {\n const record = readRecord(value);\n if (!record) return fallback;\n return {\n x: readEditorSceneCameraDebugFiniteNumber(record.x, fallback.x),\n y: readEditorSceneCameraDebugFiniteNumber(record.y, fallback.y),\n };\n}\n\nfunction readCameraDebugVec3(value: unknown, fallback: EditorSceneVec3 = { x: 0, y: 0, z: 0 }): EditorSceneVec3 {\n const record = readRecord(value);\n if (!record) return { ...fallback };\n return {\n x: readEditorSceneCameraDebugFiniteNumber(record.x, fallback.x),\n y: readEditorSceneCameraDebugFiniteNumber(record.y, fallback.y),\n z: readEditorSceneCameraDebugFiniteNumber(record.z, fallback.z),\n };\n}\n\nfunction readCameraDebugVec2(value: unknown, fallback: { x: number; y: number }): { x: number; y: number } {\n const record = readRecord(value);\n if (!record) return { ...fallback };\n return {\n x: readEditorSceneCameraDebugFiniteNumber(record.x, fallback.x),\n y: readEditorSceneCameraDebugFiniteNumber(record.y, fallback.y),\n };\n}\n\nfunction readRecord(value: unknown): Record<string, unknown> | null {\n return value && typeof value === 'object' && !Array.isArray(value)\n ? value as Record<string, unknown>\n : null;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/camera-debug/types.ts"],"names":[],"mappings":""}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/camera-debug/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n EditorSceneCameraRig,\n EditorSceneVec3,\n} from '../document/index';\nimport type {\n EditorSceneRuntimeCameraBinding,\n} from './binding';\n\nexport type EditorSceneCameraDebugNumberField =\n | 'alpha'\n | 'beta'\n | 'radius'\n | 'orthoSize'\n | 'fovDeg'\n | 'targetOffsetX'\n | 'targetOffsetY'\n | 'targetOffsetZ'\n | 'minZ'\n | 'maxZ'\n | 'lowerBetaLimit'\n | 'upperBetaLimit'\n | 'lowerRadiusLimit'\n | 'upperRadiusLimit'\n | 'inertia'\n | 'targetScreenOffsetX'\n | 'targetScreenOffsetY';\n\nexport interface EditorSceneCameraDebugVec2 {\n x: number;\n y: number;\n}\n\nexport interface EditorSceneCameraDebugSnapshot extends EditorSceneCameraRig {\n projection: 'orthographic' | 'perspective';\n alpha: number;\n beta: number;\n radius: number;\n orthoSize: number;\n fov: number;\n target: EditorSceneVec3;\n targetOffset?: EditorSceneVec3;\n minZ?: number;\n maxZ?: number;\n lowerBetaLimit?: number;\n upperBetaLimit?: number;\n lowerRadiusLimit?: number;\n upperRadiusLimit?: number;\n inertia?: number;\n targetScreenOffset?: EditorSceneCameraDebugVec2;\n binding?: EditorSceneRuntimeCameraBinding;\n}\n\nexport interface EditorSceneCameraDebugNumberFieldConfig {\n field: EditorSceneCameraDebugNumberField;\n step: number;\n min?: number;\n max?: number;\n projection?: EditorSceneCameraDebugSnapshot['projection'];\n}\n\nexport interface EditorSceneCameraDebugRangeFieldPair {\n lower: EditorSceneCameraDebugNumberField;\n upper: EditorSceneCameraDebugNumberField;\n value: 'beta' | 'radius';\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/commands/index.ts"],"names":[],"mappings":"AAaA,OAAO,EACL,8CAA8C,EAC9C,oCAAoC,EACpC,4CAA4C,EAC5C,+BAA+B,EAC/B,oCAAoC,EACpC,yBAAyB,GAC1B,MAAM,aAAa,CAAC"}
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/commands/index.ts"],"names":[],"mappings":"AAaA,OAAO,EACL,8CAA8C,EAC9C,oCAAoC,EACpC,4CAA4C,EAC5C,+BAA+B,EAC/B,oCAAoC,EACpC,yBAAyB,GAC1B,MAAM,aAAa,CAAC","sourcesContent":["export type {\n EditorSceneSerializedMultiTransformPatchInput,\n EditorSceneSerializedTransformAxis,\n EditorSceneSerializedTransformPath,\n EditorSceneSerializedTransformVector,\n EditorSceneTransformBatchPatchInput,\n EditorSceneTransformBatchPatchResult,\n EditorSceneTransformBatchTarget,\n EditorSceneTransformCommandPatch,\n EditorSceneTransformPatchInput,\n EditorSceneTransformPatchResult,\n EditorSceneTransformTool,\n} from './types';\nexport {\n createEditorSceneSerializedMultiTransformPatch,\n createEditorSceneTransformBatchPatch,\n createEditorSceneTransformFromSerializedPath,\n createEditorSceneTransformPatch,\n hasEditorSceneAncestorDescendantPair,\n hasEditorSceneDescendants,\n} from './transform';\n"]}
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"transform.js","sourceRoot":"","sources":["../../src/commands/transform.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,8CAA8C,GAC/C,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,+BAA+B,GAChC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,8BAA8B,EAC9B,oCAAoC,GACrC,MAAM,sBAAsB,CAAC;AAY9B,MAAM,UAAU,+BAA+B,CAC7C,KAAqC;IAErC,MAAM,SAAS,GAAG,oCAAoC,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IACpG,IAAI,CAAC,SAAS;QAAE,OAAO,IAAI,CAAC;IAC5B,OAAO;QACL,KAAK,EAAE,GAAG,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,QAAQ,EAAE;QACxC,KAAK,EAAE;YACL,IAAI,EAAE,uBAAuB;YAC7B,QAAQ,EAAE,KAAK,CAAC,QAAQ;YACxB,SAAS;SACV;QACD,SAAS,EAAE,KAAK,CAAC,QAAQ;QACzB,UAAU,EAAE,+BAA+B,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;KAC9E,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,oCAAoC,CAClD,KAA0C;IAE1C,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC5C,MAAM,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC3D,IAAI,oCAAoC,CAAC,KAAK,CAAC,QAAQ,EAAE,SAAS,CAAC;QAAE,OAAO,IAAI,CAAC;IACjF,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;QAC/C,MAAM,SAAS,GAAG,oCAAoC,CAAC,KAAK,CAAC,QAAQ,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;QAChG,OAAO,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IAC/D,CAAC,CAAC,CAAC;IACH,IAAI,OAAO,CAAC,MAAM,KAAK,KAAK,CAAC,OAAO,CAAC,MAAM;QAAE,OAAO,IAAI,CAAC;IACzD,OAAO;QACL,KAAK,EAAE,GAAG,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,UAAU;QACtD,KAAK,EAAE;YACL,IAAI,EAAE,6BAA6B;YACnC,OAAO;SACR;QACD,UAAU,EAAE,+BAA+B,CAAC,KAAK,CAAC,QAAQ,EAAE,SAAS,CAAC;KACvE,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,KAAoD;IAEpD,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC9C,MAAM,SAAS,GAAG,4CAA4C,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IACxF,IAAI,CAAC,SAAS;QAAE,OAAO,IAAI,CAAC;IAC5B,OAAO;QACL,KAAK,EAAE,SAAS,KAAK,CAAC,IAAI,OAAO,KAAK,CAAC,SAAS,CAAC,MAAM,UAAU;QACjE,KAAK,EAAE;YACL,IAAI,EAAE,6BAA6B;YACnC,OAAO,EAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;gBAC1C,QAAQ;gBACR,SAAS;aACV,CAAC,CAAC;SACJ;QACD,UAAU,EAAE,+BAA+B,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC;KAClF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,4CAA4C,CAC1D,IAAY,EACZ,KAAc;IAEd,OAAO,8CAA8C,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;AACrE,CAAC;AAED,MAAM,UAAU,yBAAyB,CAAC,QAA6B,EAAE,QAAgB;IACvF,OAAO,+BAA+B,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;AAC1E,CAAC;AAED,MAAM,UAAU,oCAAoC,CAAC,QAA6B,EAAE,GAAsB;IACxG,MAAM,QAAQ,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,MAAM,IAAI,GAAG,8BAA8B,CAAC,QAAQ,CAAC,CAAC;IACtD,KAAK,MAAM,EAAE,IAAI,GAAG,EAAE,CAAC;QACrB,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;QAC/B,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC1B,OAAO,MAAM,EAAE,QAAQ,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;YACtD,IAAI,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC;gBAAE,OAAO,IAAI,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAC1B,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACrC,CAAC;IACH,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC","sourcesContent":["import type {\n EditorTransformTrsSnapshot,\n} from '@fps-games/editor-core';\nimport {\n createEditorTransformPartialFromSerializedPath,\n} from '@fps-games/editor-core';\nimport {\n collectEditorSceneSubtreeIdList,\n} from '../session/hierarchy';\nimport {\n createEditorSceneGameObjectMap,\n toEditorSceneLocalTransformFromWorld,\n} from '../session/transform';\nimport type {\n EditorSceneDocument,\n} from '../document/index';\nimport type {\n EditorSceneTransformBatchPatchInput,\n EditorSceneTransformBatchPatchResult,\n EditorSceneTransformPatchInput,\n EditorSceneTransformPatchResult,\n EditorSceneSerializedMultiTransformPatchInput,\n} from './types';\n\nexport function createEditorSceneTransformPatch(\n input: EditorSceneTransformPatchInput,\n): EditorSceneTransformPatchResult | null {\n const transform = toEditorSceneLocalTransformFromWorld(input.document, input.targetId, input.after);\n if (!transform) return null;\n return {\n label: `${input.tool} ${input.targetId}`,\n patch: {\n kind: 'game-object.transform',\n targetId: input.targetId,\n transform,\n },\n changedId: input.targetId,\n changedIds: collectEditorSceneSubtreeIdList(input.document, [input.targetId]),\n };\n}\n\nexport function createEditorSceneTransformBatchPatch(\n input: EditorSceneTransformBatchPatchInput,\n): EditorSceneTransformBatchPatchResult | null {\n if (input.targets.length === 0) return null;\n const targetIds = input.targets.map((target) => target.id);\n if (hasEditorSceneAncestorDescendantPair(input.document, targetIds)) return null;\n const targets = input.targets.flatMap((target) => {\n const transform = toEditorSceneLocalTransformFromWorld(input.document, target.id, target.after);\n return transform ? [{ targetId: target.id, transform }] : [];\n });\n if (targets.length !== input.targets.length) return null;\n return {\n label: `${input.tool} ${input.targets.length} objects`,\n patch: {\n kind: 'game-object.transform-batch',\n targets,\n },\n changedIds: collectEditorSceneSubtreeIdList(input.document, targetIds),\n };\n}\n\nexport function createEditorSceneSerializedMultiTransformPatch(\n input: EditorSceneSerializedMultiTransformPatchInput,\n): EditorSceneTransformBatchPatchResult | null {\n if (input.targetIds.length === 0) return null;\n const transform = createEditorSceneTransformFromSerializedPath(input.path, input.value);\n if (!transform) return null;\n return {\n label: `Patch ${input.path} on ${input.targetIds.length} objects`,\n patch: {\n kind: 'game-object.transform-batch',\n targets: input.targetIds.map((targetId) => ({\n targetId,\n transform,\n })),\n },\n changedIds: collectEditorSceneSubtreeIdList(input.document, [...input.targetIds]),\n };\n}\n\nexport function createEditorSceneTransformFromSerializedPath(\n path: string,\n value: unknown,\n): Partial<EditorTransformTrsSnapshot> | null {\n return createEditorTransformPartialFromSerializedPath(path, value);\n}\n\nexport function hasEditorSceneDescendants(document: EditorSceneDocument, targetId: string): boolean {\n return collectEditorSceneSubtreeIdList(document, [targetId]).length > 1;\n}\n\nexport function hasEditorSceneAncestorDescendantPair(document: EditorSceneDocument, ids: readonly string[]): boolean {\n const selected = new Set(ids);\n const byId = createEditorSceneGameObjectMap(document);\n for (const id of ids) {\n const seen = new Set<string>();\n let cursor = byId.get(id);\n while (cursor?.parentId && !seen.has(cursor.parentId)) {\n if (selected.has(cursor.parentId)) return true;\n seen.add(cursor.parentId);\n cursor = byId.get(cursor.parentId);\n }\n }\n return false;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/commands/types.ts"],"names":[],"mappings":""}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/commands/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n EditorSerializedTransformAxis,\n EditorSerializedTransformPath,\n EditorSerializedTransformVector,\n EditorTransformSnapshot,\n EditorTransformTrsSnapshot,\n EditorTransformTool,\n} from '@fps-games/editor-core';\nimport type {\n EditorSceneDocument,\n} from '../document/index';\n\nexport type EditorSceneSerializedTransformVector = EditorSerializedTransformVector;\n\nexport type EditorSceneSerializedTransformAxis = EditorSerializedTransformAxis;\n\nexport type EditorSceneSerializedTransformPath = EditorSerializedTransformPath;\n\nexport type EditorSceneTransformCommandPatch =\n | {\n kind: 'game-object.transform';\n targetId: string;\n transform: EditorTransformSnapshot;\n }\n | {\n kind: 'game-object.transform-batch';\n targets: Array<{\n targetId: string;\n transform: Partial<EditorTransformTrsSnapshot> | EditorTransformSnapshot;\n }>;\n };\n\nexport type EditorSceneTransformTool = Exclude<EditorTransformTool, 'select'>;\n\nexport interface EditorSceneTransformPatchInput {\n document: EditorSceneDocument;\n targetId: string;\n tool: EditorSceneTransformTool;\n after: EditorTransformSnapshot;\n}\n\nexport interface EditorSceneTransformBatchTarget {\n id: string;\n after: EditorTransformSnapshot;\n}\n\nexport interface EditorSceneTransformBatchPatchInput {\n document: EditorSceneDocument;\n tool: EditorSceneTransformTool;\n targets: readonly EditorSceneTransformBatchTarget[];\n}\n\nexport interface EditorSceneSerializedMultiTransformPatchInput {\n document: EditorSceneDocument;\n targetIds: readonly string[];\n path: string;\n value: unknown;\n}\n\nexport interface EditorSceneTransformPatchResult {\n patch: EditorSceneTransformCommandPatch;\n label: string;\n changedId: string;\n changedIds: string[];\n}\n\nexport interface EditorSceneTransformBatchPatchResult {\n patch: EditorSceneTransformCommandPatch;\n label: string;\n changedIds: string[];\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/core-contracts/index.ts"],"names":[],"mappings":"AAyCA,OAAO,EACL,0BAA0B,EAC1B,4BAA4B,EAC5B,uBAAuB,EACvB,4BAA4B,EAC5B,6BAA6B,EAC7B,mCAAmC,EACnC,+BAA+B,EAC/B,4BAA4B,EAC5B,kCAAkC,EAClC,2BAA2B,EAC3B,yCAAyC,EACzC,4BAA4B,EAC5B,+BAA+B,EAC/B,oBAAoB,EACpB,gCAAgC,EAChC,WAAW,EACX,uBAAuB,EACvB,yBAAyB,EACzB,aAAa,EACb,sCAAsC,EACtC,kCAAkC,EAClC,sCAAsC,EACtC,gBAAgB,EAChB,gBAAgB,EAChB,oBAAoB,EACpB,uCAAuC,EACvC,wCAAwC,EACxC,iCAAiC,EACjC,mBAAmB,EACnB,yBAAyB,EACzB,wCAAwC,EACxC,gBAAgB,EAChB,2BAA2B,EAC3B,uBAAuB,EACvB,gBAAgB,EAChB,yBAAyB,EACzB,+BAA+B,EAC/B,sCAAsC,EACtC,wBAAwB,EACxB,uBAAuB,EACvB,4BAA4B,EAC5B,6BAA6B,EAC7B,wBAAwB,EACxB,sBAAsB,EACtB,sCAAsC,EACtC,8BAA8B,EAC9B,gBAAgB,EAChB,0BAA0B,EAC1B,wBAAwB,GACzB,MAAM,wBAAwB,CAAC"}
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/core-contracts/index.ts"],"names":[],"mappings":"AAyCA,OAAO,EACL,0BAA0B,EAC1B,4BAA4B,EAC5B,uBAAuB,EACvB,4BAA4B,EAC5B,6BAA6B,EAC7B,mCAAmC,EACnC,+BAA+B,EAC/B,4BAA4B,EAC5B,kCAAkC,EAClC,2BAA2B,EAC3B,yCAAyC,EACzC,4BAA4B,EAC5B,+BAA+B,EAC/B,oBAAoB,EACpB,gCAAgC,EAChC,WAAW,EACX,uBAAuB,EACvB,yBAAyB,EACzB,aAAa,EACb,sCAAsC,EACtC,kCAAkC,EAClC,sCAAsC,EACtC,gBAAgB,EAChB,gBAAgB,EAChB,oBAAoB,EACpB,uCAAuC,EACvC,wCAAwC,EACxC,iCAAiC,EACjC,mBAAmB,EACnB,yBAAyB,EACzB,wCAAwC,EACxC,gBAAgB,EAChB,2BAA2B,EAC3B,uBAAuB,EACvB,gBAAgB,EAChB,yBAAyB,EACzB,+BAA+B,EAC/B,sCAAsC,EACtC,wBAAwB,EACxB,uBAAuB,EACvB,4BAA4B,EAC5B,6BAA6B,EAC7B,wBAAwB,EACxB,sBAAsB,EACtB,sCAAsC,EACtC,8BAA8B,EAC9B,gBAAgB,EAChB,0BAA0B,EAC1B,wBAAwB,GACzB,MAAM,wBAAwB,CAAC","sourcesContent":["export type {\n AuthoringSourceDescriptor,\n AuthoringSourceDriver,\n AuthoringSourceRef,\n AuthoringSourceSaveResult,\n CompiledArtifact,\n CompiledArtifactProvenance,\n DocumentCommand,\n EditorPlacementHit,\n EditorTransformMatrix,\n EditorTransformMatrixSnapshot,\n EditorTransformPreserveWorldPolicy,\n EditorTransformPreserveWorldPolicyInput,\n EditorTransformSnapshot,\n EditorTransformStorageCapabilities,\n EditorTransformTrsSnapshot,\n InspectorObject,\n InspectorProperty,\n InspectorSection,\n InspectorValidationResult,\n RuntimePatch,\n SceneGraphCreateGroupIntent,\n SceneGraphCreatePrimitiveIntent,\n SceneGraphDeleteIntent,\n SceneGraphDropIntent,\n SceneGraphGroupSelectionIntent,\n SceneGraphMoveIntent,\n SceneGraphRenameIntent,\n SceneGraphTreeItem,\n SceneGraphValidationResult,\n SerializedMultiObject,\n SerializedObject,\n SerializedPropertyPatch,\n EditorCoreMarkerGraphCommand,\n EditorCoreMarkerGraphCommandNormalizeOptions,\n EditorCoreMarkerGraphCommandSupportOptions,\n EditorCoreMarkerGraphReducerOptions,\n EditorCoreMarkerGraphRelationCatalogOptions,\n EditorCoreMarkerGraphTypeCatalogOptions,\n} from '@fps-games/editor-core';\n\nexport {\n cloneEditorTransformMatrix,\n cloneEditorTransformSnapshot,\n combineEditorTransforms,\n composeEditorTransformMatrix,\n createIdentityEditorTransform,\n createEditorTransformMatrixSnapshot,\n isEditorTransformMatrixSnapshot,\n isEditorTransformTrsSnapshot,\n isValidEditorAffineTransformMatrix,\n readEditorTransformPosition,\n resolveEditorTransformPreserveWorldPolicy,\n getTopLevelSceneGraphNodeIds,\n toEditorLocalTransformFromWorld,\n areMarkerGraphsEqual,\n cloneBuiltInMarkerTypeDefinition,\n cloneMarker,\n cloneMarkerGraphCommand,\n cloneMarkerTypeDefinition,\n cloneRelation,\n collectEditorSceneGameObjectSubtreeIds,\n createAuthoredMarkerTypeDefinition,\n createEditorSceneMarkerGraphPatchLabel,\n createMarkerType,\n deleteMarkerType,\n getBuiltInMarkerType,\n getEditorSceneMarkerGraphPatchSelection,\n getEditorSceneMarkerTypeCatalogFromGraph,\n getEditorSceneRelationTypeCatalog,\n isBuiltInMarkerType,\n isDeletedRelationEndpoint,\n isEditorSceneMarkerGraphCommandSupported,\n isMarkerEndpoint,\n isMarkerTypeDefinitionValid,\n isRelationEndpointValid,\n isTargetRefValid,\n mergeMarkerTypeDefinition,\n normalizeEditorSceneMarkerGraph,\n normalizeEditorSceneMarkerGraphCommand,\n readMarkerTypeDefinition,\n readMarkerTypeOverrides,\n reduceEditorSceneMarkerGraph,\n rewriteMarkerRelationEndpoint,\n rewriteMarkerRelationIds,\n rewriteMarkerTargetRef,\n rewriteSpatialMarkerGeometryTargetRefs,\n rewriteSpatialMarkerTargetRefs,\n updateMarkerType,\n withEditorSceneMarkerGraph,\n writeMarkerTypeOverrides,\n} from '@fps-games/editor-core';\n"]}