@fps-games/editor 0.1.6-beta.1 → 0.1.7-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/assets.d.ts +8 -0
- package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/assets.js +226 -0
- package/dist/agent-bridge/capabilities/assets.js.map +1 -0
- package/dist/agent-bridge/capabilities/editor-state.d.ts +5 -0
- package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/editor-state.js +72 -0
- package/dist/agent-bridge/capabilities/editor-state.js.map +1 -0
- package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +4 -0
- package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/host-lifecycle.js +87 -0
- package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -0
- package/dist/agent-bridge/capabilities/prefabs.d.ts +5 -0
- package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/prefabs.js +735 -0
- package/dist/agent-bridge/capabilities/prefabs.js.map +1 -0
- package/dist/agent-bridge/capabilities/scene-objects.d.ts +9 -0
- package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/scene-objects.js +394 -0
- package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -0
- package/dist/agent-bridge/capabilities/selection.d.ts +5 -0
- package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/selection.js +57 -0
- package/dist/agent-bridge/capabilities/selection.js.map +1 -0
- package/dist/agent-bridge/capabilities/shadows.d.ts +5 -0
- package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/shadows.js +1876 -0
- package/dist/agent-bridge/capabilities/shadows.js.map +1 -0
- package/dist/agent-bridge/capabilities/transform.d.ts +5 -0
- package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/transform.js +162 -0
- package/dist/agent-bridge/capabilities/transform.js.map +1 -0
- package/dist/agent-bridge/capabilities/ui-regions.d.ts +4 -0
- package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/ui-regions.js +168 -0
- package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -0
- package/dist/agent-bridge/capabilities/viewport.d.ts +5 -0
- package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/viewport.js +407 -0
- package/dist/agent-bridge/capabilities/viewport.js.map +1 -0
- package/dist/agent-bridge/capability-sources.d.ts +6 -0
- package/dist/agent-bridge/capability-sources.d.ts.map +1 -0
- package/dist/agent-bridge/capability-sources.js +26 -0
- package/dist/agent-bridge/capability-sources.js.map +1 -0
- package/dist/agent-bridge/diagnostics.d.ts +12 -0
- package/dist/agent-bridge/diagnostics.d.ts.map +1 -0
- package/dist/agent-bridge/diagnostics.js +45 -0
- package/dist/agent-bridge/diagnostics.js.map +1 -0
- package/dist/agent-bridge/index.d.ts +5 -0
- package/dist/agent-bridge/index.d.ts.map +1 -0
- package/dist/agent-bridge/index.js +5 -0
- package/dist/agent-bridge/index.js.map +1 -0
- package/dist/agent-bridge/register.d.ts +4 -0
- package/dist/agent-bridge/register.d.ts.map +1 -0
- package/dist/agent-bridge/register.js +908 -0
- package/dist/agent-bridge/register.js.map +1 -0
- package/dist/agent-bridge/shared.d.ts +189 -0
- package/dist/agent-bridge/shared.d.ts.map +1 -0
- package/dist/agent-bridge/shared.js +39 -0
- package/dist/agent-bridge/shared.js.map +1 -0
- package/dist/agent-bridge/source-types.d.ts +90 -0
- package/dist/agent-bridge/source-types.d.ts.map +1 -0
- package/dist/agent-bridge/source-types.js +2 -0
- package/dist/agent-bridge/source-types.js.map +1 -0
- package/dist/build-info.json +17 -17
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/local-editor-agent-bridge-transport.d.ts +95 -0
- package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -0
- package/dist/local-editor-agent-bridge-transport.js +340 -0
- package/dist/local-editor-agent-bridge-transport.js.map +1 -0
- package/dist/local-editor-agent-bridge.d.ts +2 -0
- package/dist/local-editor-agent-bridge.d.ts.map +1 -0
- package/dist/local-editor-agent-bridge.js +2 -0
- package/dist/local-editor-agent-bridge.js.map +1 -0
- package/dist/local-editor-harness.d.ts +26 -2
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +773 -75
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/playable-babylon-rendering.js +20 -0
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +5 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js +2 -0
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-sdk.d.ts +1 -1
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +6 -4
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +103 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +330 -27
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +159 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +8 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +53 -2
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +30 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +346 -11
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +11 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +113 -29
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +13 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +543 -3
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +5 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +3 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +7 -9
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts +21 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +75 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +288 -71
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +92 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +22 -7
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +21 -14
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +6 -4
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts +19 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js +79 -39
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +68 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +10 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +3 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +401 -241
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +27 -13
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +3 -3
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts +18 -0
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.js +102 -0
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/index.js +1 -0
- package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +2 -2
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js +9 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts +6 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js +89 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts +18 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js +121 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts +27 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js +782 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts +80 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js +600 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts +51 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +4 -42
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +42 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +612 -8
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +42 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +16 -9
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js +28 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +82 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +396 -22
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.js +0 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.d.ts +29 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.js +143 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +99 -11
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/transform.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/transform.js +19 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/transform.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +19 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.d.ts +1 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js +0 -14
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.d.ts +1 -7
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.js +3 -32
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +16 -32
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +5 -22
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.js +996 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/types.d.ts +152 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/types.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/types.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/types.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.js +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +224 -12
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +158 -50
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/patch.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/patch.js +45 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/patch.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.js +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.d.ts +21 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.js +158 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.js +83 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.d.ts +35 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.js +363 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts +105 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.js +6 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +44 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/asset-authoring.d.ts +26 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/asset-authoring.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/asset-authoring.js +105 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/asset-authoring.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts +1127 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js +2180 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js.map +1 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.d.ts +68 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js +23 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js.map +1 -0
- package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +2 -0
- package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-protocol/dist/index.js +2 -0
- package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-protocol/package.json +1 -1
- package/package.json +8 -8
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import { findEditorSceneModelRenderer, readEditorSceneNodeKind, } from '../document/index.js';
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import { resolveEditorShadowParams, } from './quality.js';
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import { mergeEditorShadowSettings, readEditorShadowResolvedMode, readEditorShadowResolvedQuality, readEditorShadowSettingsWithLegacy, } from './legacy.js';
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const EDITOR_SHADOW_SCENE_MAIN_LIGHT_ID = 'sun_light';
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export function resolveEditorSceneGameObjectShadowSettings(document, gameObject, input = {}) {
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const source = readEditorShadowSettingsFromAsset(resolveEditorSceneGameObjectSourceAsset(document, gameObject));
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const prefab = resolveEditorSceneGameObjectPrefabShadowSettings(document, gameObject);
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const instance = readEditorShadowSettingsWithDiagnostics(gameObject, 'instance');
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const diagnostics = [
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...source.diagnostics,
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...prefab.diagnostics,
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...instance.diagnostics,
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];
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return {
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settings: mergeEditorShadowSettings(input.project, source.settings, prefab.settings, input.node, instance.settings),
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diagnostics,
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};
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}
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export function collectEditorShadowReceiverCandidates(input) {
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const candidates = new Map();
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const casterId = input.casterId;
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for (const receiverId of input.explicitReceiverIds ?? []) {
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const receiver = findEditorSceneShadowGameObject(input.document, receiverId);
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if (!receiver || receiver.id === casterId || receiver.active === false)
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continue;
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candidates.set(receiver.id, {
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receiverId: receiver.id,
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source: 'explicit',
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score: 120,
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...createEditorShadowReceiverDebugMetadata(receiver, 'explicit', 120, ['explicit receiver id']),
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});
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}
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for (const gameObject of input.document.scene.gameObjects) {
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if (gameObject.id === casterId || gameObject.active === false)
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continue;
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const settings = readEditorShadowSettingsWithLegacy({
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shadow: gameObject.shadow,
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shadowMode: gameObject.shadowMode,
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}).shadow;
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const receive = settings?.receive;
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if (receive === 'none')
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continue;
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if (receive === 'enabled') {
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setHigherScoreReceiverCandidate(candidates, {
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receiverId: gameObject.id,
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source: 'explicit',
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score: 100,
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...createEditorShadowReceiverDebugMetadata(gameObject, 'explicit', 100, ['shadow.receive enabled']),
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});
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continue;
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}
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if (receive === 'auto') {
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setHigherScoreReceiverCandidate(candidates, {
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receiverId: gameObject.id,
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source: 'auto',
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score: 70,
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...createEditorShadowReceiverDebugMetadata(gameObject, 'auto', 70, ['shadow.receive auto']),
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});
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continue;
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}
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if (isEditorSceneLegacyShadowReceiver(gameObject)) {
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setHigherScoreReceiverCandidate(candidates, {
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receiverId: gameObject.id,
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source: 'scene-default',
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score: 60,
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...createEditorShadowReceiverDebugMetadata(gameObject, 'scene-default', 60, ['legacy shadow receiver name']),
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});
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continue;
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}
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if (isEditorSceneAutoReceiverPrimitive(gameObject)) {
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setHigherScoreReceiverCandidate(candidates, {
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receiverId: gameObject.id,
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source: 'auto',
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score: 40,
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...createEditorShadowReceiverDebugMetadata(gameObject, 'auto', 40, ['plane primitive auto receiver']),
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});
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}
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}
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return [...candidates.values()].sort((a, b) => b.score - a.score || a.receiverId.localeCompare(b.receiverId));
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}
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export function resolveEditorShadowPlan(input) {
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const caster = findEditorSceneShadowGameObject(input.document, input.casterId);
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const diagnostics = [];
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if (!caster) {
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return {
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casterId: input.casterId,
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receiverIds: [],
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backend: 'none',
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mode: 'none',
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quality: input.fallbackQuality ?? 'medium',
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params: resolveEditorShadowParams(input.fallbackQuality ?? 'medium'),
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diagnostics: [{
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code: 'shadow.invalidTarget',
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severity: 'error',
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message: `Shadow caster "${input.casterId}" was not found.`,
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casterId: input.casterId,
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}],
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};
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}
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const effective = input.settings
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? {
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settings: mergeEditorShadowSettings(input.settings.project, input.settings.source, input.settings.prefab, input.settings.node, input.settings.instance),
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diagnostics: [],
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}
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: resolveEditorSceneGameObjectShadowSettings(input.document, caster);
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diagnostics.push(...effective.diagnostics);
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const cast = effective.settings?.cast;
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const mode = cast === 'none'
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? 'none'
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: readEditorShadowResolvedMode(effective.settings, input.fallbackMode ?? 'none');
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const quality = readEditorShadowResolvedQuality(effective.settings, input.fallbackQuality ?? 'medium');
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const params = resolveEditorShadowParams(quality, effective.settings?.params);
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const backend = resolveEditorShadowPlanBackend(mode);
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const explicitReceivers = normalizeExplicitShadowReceiverIds(input.explicitReceiverIds);
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const receiverResolution = backend === 'none'
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? { candidates: [], diagnostics: [] }
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: explicitReceivers.length > 0 && input.strictExplicitReceivers === true
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? resolveExplicitShadowReceiverCandidates(input.document, caster.id, explicitReceivers)
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: {
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candidates: collectEditorShadowReceiverCandidates({
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document: input.document,
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casterId: caster.id,
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explicitReceiverIds: explicitReceivers.length > 0 ? explicitReceivers : undefined,
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}),
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diagnostics: [],
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};
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diagnostics.push(...receiverResolution.diagnostics);
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const receiverCandidates = receiverResolution.candidates;
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if (backend !== 'none' && receiverCandidates.length === 0) {
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diagnostics.push({
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code: 'shadow.receiverNotFound',
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severity: 'warning',
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message: `No shadow receiver was found for caster "${caster.id}".`,
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casterId: caster.id,
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});
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}
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const light = backend === 'none'
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? null
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: resolveEditorShadowLight(input.document, effective.settings, input.defaultLightId);
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if (light?.diagnostic)
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diagnostics.push(light.diagnostic);
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return {
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casterId: caster.id,
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receiverIds: receiverCandidates.map(candidate => candidate.receiverId),
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...(light?.lightId ? { lightId: light.lightId } : {}),
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backend,
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mode,
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quality,
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params,
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diagnostics,
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};
|
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152
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+
}
|
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153
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+
function resolveEditorShadowPlanBackend(mode) {
|
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154
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+
if (mode === 'dynamic')
|
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155
|
+
return 'dynamic-map';
|
|
156
|
+
if (mode === 'static')
|
|
157
|
+
return 'static-baked';
|
|
158
|
+
if (mode === 'blob')
|
|
159
|
+
return 'blob';
|
|
160
|
+
if (mode === 'projected')
|
|
161
|
+
return 'projected';
|
|
162
|
+
return 'none';
|
|
163
|
+
}
|
|
164
|
+
function readEditorShadowSettingsFromAsset(asset) {
|
|
165
|
+
if (!asset)
|
|
166
|
+
return { diagnostics: [] };
|
|
167
|
+
const defaults = asset.defaults && typeof asset.defaults === 'object' && !Array.isArray(asset.defaults)
|
|
168
|
+
? asset.defaults
|
|
169
|
+
: undefined;
|
|
170
|
+
if (!defaults)
|
|
171
|
+
return { diagnostics: [] };
|
|
172
|
+
const result = readEditorShadowSettingsWithLegacy({
|
|
173
|
+
shadow: defaults.shadow,
|
|
174
|
+
shadowMode: defaults.shadowMode,
|
|
175
|
+
});
|
|
176
|
+
return {
|
|
177
|
+
settings: result.shadow,
|
|
178
|
+
diagnostics: result.diagnostics.map(diagnostic => ({
|
|
179
|
+
...diagnostic,
|
|
180
|
+
details: {
|
|
181
|
+
...(diagnostic.details ?? {}),
|
|
182
|
+
source: 'asset',
|
|
183
|
+
assetId: asset.id,
|
|
184
|
+
},
|
|
185
|
+
})),
|
|
186
|
+
};
|
|
187
|
+
}
|
|
188
|
+
function resolveEditorSceneGameObjectPrefabShadowSettings(document, gameObject) {
|
|
189
|
+
const prefabId = typeof gameObject.prefab?.prefabId === 'string' ? gameObject.prefab.prefabId : null;
|
|
190
|
+
if (!prefabId)
|
|
191
|
+
return { diagnostics: [] };
|
|
192
|
+
const prefab = document.assets.find(asset => asset.id === prefabId);
|
|
193
|
+
if (!prefab?.prefab?.defaults)
|
|
194
|
+
return { diagnostics: [] };
|
|
195
|
+
const result = readEditorShadowSettingsWithLegacy({
|
|
196
|
+
shadow: prefab.prefab.defaults.shadow,
|
|
197
|
+
shadowMode: prefab.prefab.defaults.shadowMode,
|
|
198
|
+
});
|
|
199
|
+
return {
|
|
200
|
+
settings: result.shadow,
|
|
201
|
+
diagnostics: result.diagnostics.map(diagnostic => ({
|
|
202
|
+
...diagnostic,
|
|
203
|
+
details: {
|
|
204
|
+
...(diagnostic.details ?? {}),
|
|
205
|
+
source: 'prefab',
|
|
206
|
+
prefabId,
|
|
207
|
+
},
|
|
208
|
+
})),
|
|
209
|
+
};
|
|
210
|
+
}
|
|
211
|
+
function readEditorShadowSettingsWithDiagnostics(gameObject, source) {
|
|
212
|
+
const result = readEditorShadowSettingsWithLegacy({
|
|
213
|
+
shadow: gameObject.shadow,
|
|
214
|
+
shadowMode: gameObject.shadowMode,
|
|
215
|
+
});
|
|
216
|
+
return {
|
|
217
|
+
settings: result.shadow,
|
|
218
|
+
diagnostics: result.diagnostics.map(diagnostic => ({
|
|
219
|
+
...diagnostic,
|
|
220
|
+
casterId: gameObject.id,
|
|
221
|
+
details: {
|
|
222
|
+
...(diagnostic.details ?? {}),
|
|
223
|
+
source,
|
|
224
|
+
},
|
|
225
|
+
})),
|
|
226
|
+
};
|
|
227
|
+
}
|
|
228
|
+
function resolveEditorSceneGameObjectSourceAsset(document, gameObject) {
|
|
229
|
+
const renderer = findEditorSceneModelRenderer(gameObject);
|
|
230
|
+
const assetId = renderer?.assetId ?? gameObject.prefab?.sourceAssetId;
|
|
231
|
+
return assetId ? document.assets.find(asset => asset.id === assetId) ?? null : null;
|
|
232
|
+
}
|
|
233
|
+
function resolveEditorShadowLight(document, settings, defaultLightId) {
|
|
234
|
+
const mode = settings?.light?.mode ?? 'inherit';
|
|
235
|
+
if (mode === 'explicit') {
|
|
236
|
+
const lightId = settings?.light?.lightId;
|
|
237
|
+
if (lightId && isEditorSceneShadowLight(document, lightId))
|
|
238
|
+
return { lightId };
|
|
239
|
+
return {
|
|
240
|
+
diagnostic: {
|
|
241
|
+
code: 'shadow.lightNotFound',
|
|
242
|
+
severity: 'warning',
|
|
243
|
+
message: lightId
|
|
244
|
+
? `Explicit shadow light "${lightId}" was not found.`
|
|
245
|
+
: 'Shadow light mode is explicit, but no lightId was configured.',
|
|
246
|
+
...(lightId ? { lightId } : {}),
|
|
247
|
+
},
|
|
248
|
+
};
|
|
249
|
+
}
|
|
250
|
+
const preferredId = defaultLightId ?? EDITOR_SHADOW_SCENE_MAIN_LIGHT_ID;
|
|
251
|
+
if (isEditorSceneShadowLight(document, preferredId))
|
|
252
|
+
return { lightId: preferredId };
|
|
253
|
+
const fallback = document.scene.gameObjects.find(gameObject => isEditorSceneDirectionalLight(gameObject) && gameObject.active !== false);
|
|
254
|
+
if (fallback)
|
|
255
|
+
return { lightId: fallback.id };
|
|
256
|
+
return {
|
|
257
|
+
diagnostic: {
|
|
258
|
+
code: 'shadow.lightNotFound',
|
|
259
|
+
severity: 'warning',
|
|
260
|
+
message: 'No directional shadow light was found.',
|
|
261
|
+
},
|
|
262
|
+
};
|
|
263
|
+
}
|
|
264
|
+
function isEditorSceneShadowLight(document, lightId) {
|
|
265
|
+
const light = findEditorSceneShadowGameObject(document, lightId);
|
|
266
|
+
return !!light && light.active !== false && isEditorSceneDirectionalLight(light);
|
|
267
|
+
}
|
|
268
|
+
function isEditorSceneDirectionalLight(gameObject) {
|
|
269
|
+
return readEditorSceneNodeKind(gameObject) === 'transform'
|
|
270
|
+
&& gameObject.light?.type === 'directional';
|
|
271
|
+
}
|
|
272
|
+
function setHigherScoreReceiverCandidate(candidates, candidate) {
|
|
273
|
+
const existing = candidates.get(candidate.receiverId);
|
|
274
|
+
if (!existing || candidate.score > existing.score)
|
|
275
|
+
candidates.set(candidate.receiverId, candidate);
|
|
276
|
+
}
|
|
277
|
+
function normalizeExplicitShadowReceiverIds(receiverIds) {
|
|
278
|
+
const seen = new Set();
|
|
279
|
+
const normalized = [];
|
|
280
|
+
for (const rawReceiverId of receiverIds ?? []) {
|
|
281
|
+
const receiverId = typeof rawReceiverId === 'string' ? rawReceiverId.trim() : '';
|
|
282
|
+
if (!receiverId || seen.has(receiverId))
|
|
283
|
+
continue;
|
|
284
|
+
seen.add(receiverId);
|
|
285
|
+
normalized.push(receiverId);
|
|
286
|
+
}
|
|
287
|
+
return normalized;
|
|
288
|
+
}
|
|
289
|
+
function resolveExplicitShadowReceiverCandidates(document, casterId, receiverIds) {
|
|
290
|
+
const candidates = [];
|
|
291
|
+
const diagnostics = [];
|
|
292
|
+
for (const receiverId of receiverIds) {
|
|
293
|
+
const receiver = findEditorSceneShadowGameObject(document, receiverId);
|
|
294
|
+
if (!receiver) {
|
|
295
|
+
diagnostics.push({
|
|
296
|
+
code: 'shadow.receiverNotFound',
|
|
297
|
+
severity: 'warning',
|
|
298
|
+
message: `Explicit shadow receiver "${receiverId}" was not found.`,
|
|
299
|
+
casterId,
|
|
300
|
+
receiverId,
|
|
301
|
+
details: { source: 'explicit' },
|
|
302
|
+
});
|
|
303
|
+
continue;
|
|
304
|
+
}
|
|
305
|
+
if (receiver.id === casterId) {
|
|
306
|
+
diagnostics.push({
|
|
307
|
+
code: 'shadow.receiverNotFound',
|
|
308
|
+
severity: 'warning',
|
|
309
|
+
message: `Shadow caster "${casterId}" cannot be used as its own receiver.`,
|
|
310
|
+
casterId,
|
|
311
|
+
receiverId,
|
|
312
|
+
details: { source: 'explicit', reason: 'self' },
|
|
313
|
+
});
|
|
314
|
+
continue;
|
|
315
|
+
}
|
|
316
|
+
if (receiver.active === false) {
|
|
317
|
+
diagnostics.push({
|
|
318
|
+
code: 'shadow.receiverNotFound',
|
|
319
|
+
severity: 'warning',
|
|
320
|
+
message: `Explicit shadow receiver "${receiverId}" is inactive.`,
|
|
321
|
+
casterId,
|
|
322
|
+
receiverId,
|
|
323
|
+
details: { source: 'explicit', reason: 'inactive' },
|
|
324
|
+
});
|
|
325
|
+
continue;
|
|
326
|
+
}
|
|
327
|
+
candidates.push({
|
|
328
|
+
receiverId: receiver.id,
|
|
329
|
+
source: 'explicit',
|
|
330
|
+
score: 120,
|
|
331
|
+
...createEditorShadowReceiverDebugMetadata(receiver, 'explicit', 120, ['explicit receiver id']),
|
|
332
|
+
});
|
|
333
|
+
}
|
|
334
|
+
return { candidates, diagnostics };
|
|
335
|
+
}
|
|
336
|
+
function createEditorShadowReceiverDebugMetadata(receiver, source, score, reasons) {
|
|
337
|
+
const settings = readEditorShadowSettingsWithLegacy({
|
|
338
|
+
shadow: receiver.shadow,
|
|
339
|
+
shadowMode: receiver.shadowMode,
|
|
340
|
+
}).shadow;
|
|
341
|
+
return {
|
|
342
|
+
active: receiver.active !== false,
|
|
343
|
+
visible: receiver.active !== false,
|
|
344
|
+
...(settings?.receive ? { receive: settings.receive } : {}),
|
|
345
|
+
suitability: {
|
|
346
|
+
score,
|
|
347
|
+
material: readEditorSceneNodeKind(receiver) === 'primitive' ? 'primitive' : source,
|
|
348
|
+
reasons,
|
|
349
|
+
},
|
|
350
|
+
};
|
|
351
|
+
}
|
|
352
|
+
function isEditorSceneLegacyShadowReceiver(gameObject) {
|
|
353
|
+
const name = `${gameObject.id} ${gameObject.name ?? ''}`.toLowerCase();
|
|
354
|
+
return name.includes('shadow receiver');
|
|
355
|
+
}
|
|
356
|
+
function isEditorSceneAutoReceiverPrimitive(gameObject) {
|
|
357
|
+
return readEditorSceneNodeKind(gameObject) === 'primitive'
|
|
358
|
+
&& gameObject.primitive?.shape === 'plane';
|
|
359
|
+
}
|
|
360
|
+
function findEditorSceneShadowGameObject(document, gameObjectId) {
|
|
361
|
+
return document.scene.gameObjects.find(gameObject => gameObject.id === gameObjectId) ?? null;
|
|
362
|
+
}
|
|
363
|
+
//# sourceMappingURL=resolver.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,105 @@
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1
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+
import type { EditorSceneShadowMode, EditorSceneVec3 } from '../document/types';
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2
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export declare const EDITOR_SHADOW_STATIC_AUTHORING_ENABLED: boolean;
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3
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export declare const EDITOR_SHADOW_OBJECT_ADVANCED_PARAMS_ENABLED: boolean;
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4
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export declare const EDITOR_SHADOW_LEGACY_AUTHORING_ENABLED: boolean;
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5
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export type EditorShadowCastMode = 'inherit' | 'none' | 'enabled' | 'auto';
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6
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export type EditorShadowReceiveMode = 'inherit' | 'none' | 'enabled' | 'auto';
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7
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export type EditorShadowMode = 'inherit' | 'none' | 'dynamic' | 'static' | 'blob' | 'projected' | 'auto';
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8
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export type EditorShadowResolvedMode = Exclude<EditorShadowMode, 'inherit' | 'auto'>;
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9
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+
export type EditorShadowQuality = 'inherit' | 'low' | 'medium' | 'high' | 'ultra';
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10
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+
export type EditorShadowResolvedQuality = Exclude<EditorShadowQuality, 'inherit'>;
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11
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+
export type EditorShadowLightMode = 'inherit' | 'scene-main' | 'nearest' | 'explicit';
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12
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+
export interface EditorShadowLightSettings {
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mode?: EditorShadowLightMode;
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14
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lightId?: string;
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15
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}
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16
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export interface EditorShadowParams {
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17
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opacity?: number;
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18
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+
softness?: number;
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19
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+
bias?: number;
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20
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+
normalBias?: number;
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21
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maxDistance?: number;
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22
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+
resolution?: 512 | 1024 | 2048 | 4096;
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23
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+
cascadeCount?: 1 | 2 | 4;
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24
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+
bakeSamples?: number;
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25
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+
blurKernel?: number;
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26
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+
}
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27
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+
export interface EditorShadowSettings {
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28
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+
cast?: EditorShadowCastMode;
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29
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+
receive?: EditorShadowReceiveMode;
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30
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+
mode?: EditorShadowMode;
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31
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+
quality?: EditorShadowQuality;
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32
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+
light?: EditorShadowLightSettings;
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33
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+
params?: EditorShadowParams;
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34
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+
}
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35
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+
export interface EditorShadowResolvedParams {
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36
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+
opacity: number;
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37
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+
softness: number;
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38
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+
bias: number;
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|
39
|
+
normalBias: number;
|
|
40
|
+
maxDistance: number;
|
|
41
|
+
resolution: 512 | 1024 | 2048 | 4096;
|
|
42
|
+
cascadeCount: 1 | 2 | 4;
|
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43
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+
bakeSamples: number;
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|
44
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+
blurKernel: number;
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45
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+
}
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46
|
+
export type EditorShadowDiagnosticSeverity = 'info' | 'warning' | 'error';
|
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47
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+
export type EditorShadowDiagnosticCode = 'shadow.receiverNotFound' | 'shadow.lightNotFound' | 'shadow.staticStale' | 'shadow.costHigh' | 'shadow.fallbackApplied' | 'shadow.invalidTarget' | 'shadow.invalidSettings' | 'shadow.legacyModeMapped';
|
|
48
|
+
export interface EditorShadowDiagnostic {
|
|
49
|
+
code: EditorShadowDiagnosticCode;
|
|
50
|
+
severity: EditorShadowDiagnosticSeverity;
|
|
51
|
+
message: string;
|
|
52
|
+
casterId?: string;
|
|
53
|
+
receiverId?: string;
|
|
54
|
+
lightId?: string;
|
|
55
|
+
details?: Record<string, unknown>;
|
|
56
|
+
}
|
|
57
|
+
export type EditorShadowPlanBackend = 'none' | 'dynamic-map' | 'static-baked' | 'blob' | 'projected';
|
|
58
|
+
export interface EditorShadowResolvedPlan {
|
|
59
|
+
casterId: string;
|
|
60
|
+
receiverIds: string[];
|
|
61
|
+
lightId?: string;
|
|
62
|
+
backend: EditorShadowPlanBackend;
|
|
63
|
+
mode: EditorShadowResolvedMode;
|
|
64
|
+
quality: EditorShadowResolvedQuality;
|
|
65
|
+
params: EditorShadowResolvedParams;
|
|
66
|
+
stale?: boolean;
|
|
67
|
+
diagnostics: EditorShadowDiagnostic[];
|
|
68
|
+
}
|
|
69
|
+
export interface EditorShadowReceiverCandidate {
|
|
70
|
+
receiverId: string;
|
|
71
|
+
source: 'explicit' | 'prefab' | 'auto' | 'scene-default';
|
|
72
|
+
score: number;
|
|
73
|
+
boundsCenter?: EditorSceneVec3;
|
|
74
|
+
active?: boolean;
|
|
75
|
+
visible?: boolean;
|
|
76
|
+
receive?: EditorShadowReceiveMode;
|
|
77
|
+
suitability?: {
|
|
78
|
+
score?: number;
|
|
79
|
+
overlap?: number;
|
|
80
|
+
distance?: number;
|
|
81
|
+
material?: string;
|
|
82
|
+
light?: string;
|
|
83
|
+
reasons?: string[];
|
|
84
|
+
};
|
|
85
|
+
diagnostics?: EditorShadowDiagnostic[];
|
|
86
|
+
}
|
|
87
|
+
export interface EditorShadowStaticBinding {
|
|
88
|
+
id: string;
|
|
89
|
+
ownerCasterId: string;
|
|
90
|
+
receiverId: string;
|
|
91
|
+
lightId?: string;
|
|
92
|
+
textureAssetId?: string;
|
|
93
|
+
projectionNodeId?: string;
|
|
94
|
+
visibleWhenOwnerVisible: true;
|
|
95
|
+
staleWhenOwnerTransformChanges: true;
|
|
96
|
+
staleWhenLightChanges: true;
|
|
97
|
+
generatedAt: string;
|
|
98
|
+
sourceHash: string;
|
|
99
|
+
}
|
|
100
|
+
export interface EditorShadowLegacyConversionResult {
|
|
101
|
+
shadow?: EditorShadowSettings;
|
|
102
|
+
legacyShadowMode?: EditorSceneShadowMode;
|
|
103
|
+
diagnostics: EditorShadowDiagnostic[];
|
|
104
|
+
}
|
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105
|
+
//# sourceMappingURL=types.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/shadow-system/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,qBAAqB,EACrB,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAI3B,eAAO,MAAM,sCAAsC,EAAE,OAAe,CAAC;AACrE,eAAO,MAAM,4CAA4C,EAAE,OAAe,CAAC;AAC3E,eAAO,MAAM,sCAAsC,EAAE,OAAe,CAAC;AAErE,MAAM,MAAM,oBAAoB,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,MAAM,CAAC;AAC3E,MAAM,MAAM,uBAAuB,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,MAAM,CAAC;AAC9E,MAAM,MAAM,gBAAgB,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,MAAM,GAAG,WAAW,GAAG,MAAM,CAAC;AACzG,MAAM,MAAM,wBAAwB,GAAG,OAAO,CAAC,gBAAgB,EAAE,SAAS,GAAG,MAAM,CAAC,CAAC;AACrF,MAAM,MAAM,mBAAmB,GAAG,SAAS,GAAG,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,CAAC;AAClF,MAAM,MAAM,2BAA2B,GAAG,OAAO,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC;AAClF,MAAM,MAAM,qBAAqB,GAAG,SAAS,GAAG,YAAY,GAAG,SAAS,GAAG,UAAU,CAAC;AAEtF,MAAM,WAAW,yBAAyB;IACxC,IAAI,CAAC,EAAE,qBAAqB,CAAC;IAC7B,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,kBAAkB;IACjC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;IACtC,YAAY,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACzB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,oBAAoB;IACnC,IAAI,CAAC,EAAE,oBAAoB,CAAC;IAC5B,OAAO,CAAC,EAAE,uBAAuB,CAAC;IAClC,IAAI,CAAC,EAAE,gBAAgB,CAAC;IACxB,OAAO,CAAC,EAAE,mBAAmB,CAAC;IAC9B,KAAK,CAAC,EAAE,yBAAyB,CAAC;IAClC,MAAM,CAAC,EAAE,kBAAkB,CAAC;CAC7B;AAED,MAAM,WAAW,0BAA0B;IACzC,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;IACrC,YAAY,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACxB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,MAAM,8BAA8B,GAAG,MAAM,GAAG,SAAS,GAAG,OAAO,CAAC;AAE1E,MAAM,MAAM,0BAA0B,GAClC,yBAAyB,GACzB,sBAAsB,GACtB,oBAAoB,GACpB,iBAAiB,GACjB,wBAAwB,GACxB,sBAAsB,GACtB,wBAAwB,GACxB,yBAAyB,CAAC;AAE9B,MAAM,WAAW,sBAAsB;IACrC,IAAI,EAAE,0BAA0B,CAAC;IACjC,QAAQ,EAAE,8BAA8B,CAAC;IACzC,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACnC;AAED,MAAM,MAAM,uBAAuB,GAC/B,MAAM,GACN,aAAa,GACb,cAAc,GACd,MAAM,GACN,WAAW,CAAC;AAEhB,MAAM,WAAW,wBAAwB;IACvC,QAAQ,EAAE,MAAM,CAAC;IACjB,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,uBAAuB,CAAC;IACjC,IAAI,EAAE,wBAAwB,CAAC;IAC/B,OAAO,EAAE,2BAA2B,CAAC;IACrC,MAAM,EAAE,0BAA0B,CAAC;IACnC,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,WAAW,EAAE,sBAAsB,EAAE,CAAC;CACvC;AAED,MAAM,WAAW,6BAA6B;IAC5C,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,UAAU,GAAG,QAAQ,GAAG,MAAM,GAAG,eAAe,CAAC;IACzD,KAAK,EAAE,MAAM,CAAC;IACd,YAAY,CAAC,EAAE,eAAe,CAAC;IAC/B,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,EAAE,uBAAuB,CAAC;IAClC,WAAW,CAAC,EAAE;QACZ,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;KACpB,CAAC;IACF,WAAW,CAAC,EAAE,sBAAsB,EAAE,CAAC;CACxC;AAED,MAAM,WAAW,yBAAyB;IACxC,EAAE,EAAE,MAAM,CAAC;IACX,aAAa,EAAE,MAAM,CAAC;IACtB,UAAU,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,uBAAuB,EAAE,IAAI,CAAC;IAC9B,8BAA8B,EAAE,IAAI,CAAC;IACrC,qBAAqB,EAAE,IAAI,CAAC;IAC5B,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,kCAAkC;IACjD,MAAM,CAAC,EAAE,oBAAoB,CAAC;IAC9B,gBAAgB,CAAC,EAAE,qBAAqB,CAAC;IACzC,WAAW,EAAE,sBAAsB,EAAE,CAAC;CACvC"}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
// Static baked shadows remain readable/runtime-compatible, but the authoring
|
|
2
|
+
// entry points are paused while Shadow System V2 continues to stabilize.
|
|
3
|
+
export const EDITOR_SHADOW_STATIC_AUTHORING_ENABLED = false;
|
|
4
|
+
export const EDITOR_SHADOW_OBJECT_ADVANCED_PARAMS_ENABLED = false;
|
|
5
|
+
export const EDITOR_SHADOW_LEGACY_AUTHORING_ENABLED = false;
|
|
6
|
+
//# sourceMappingURL=types.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/shadow-system/types.ts"],"names":[],"mappings":"AAKA,6EAA6E;AAC7E,yEAAyE;AACzE,MAAM,CAAC,MAAM,sCAAsC,GAAY,KAAK,CAAC;AACrE,MAAM,CAAC,MAAM,4CAA4C,GAAY,KAAK,CAAC;AAC3E,MAAM,CAAC,MAAM,sCAAsC,GAAY,KAAK,CAAC"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import type { EditorShadowStaticBinding } from '../shadow-system/types';
|
|
1
2
|
export declare const EDITOR_SCENE_STATIC_SHADOWS_COMPANION_CONFIG_KEY = "staticShadows";
|
|
2
3
|
export declare const EDITOR_SCENE_STATIC_SHADOW_LEGACY_ARTIFACT_VERSION = 1;
|
|
3
4
|
export declare const EDITOR_SCENE_STATIC_SHADOW_ARTIFACT_VERSION = 2;
|
|
@@ -21,6 +22,7 @@ export interface EditorSceneStaticShadowChunkV1 {
|
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21
22
|
sourceHash: string;
|
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22
23
|
lightHash: string;
|
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23
24
|
profileHash: string;
|
|
25
|
+
binding?: EditorShadowStaticBinding;
|
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24
26
|
}
|
|
25
27
|
export interface EditorSceneStaticShadowAtlasPage {
|
|
26
28
|
id: string;
|
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@@ -51,6 +53,7 @@ export interface EditorSceneStaticShadowChunkV2 {
|
|
|
51
53
|
sourceHash: string;
|
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52
54
|
lightHash: string;
|
|
53
55
|
profileHash: string;
|
|
56
|
+
binding?: EditorShadowStaticBinding;
|
|
54
57
|
}
|
|
55
58
|
export type EditorSceneStaticShadowChunk = EditorSceneStaticShadowChunkV1 | EditorSceneStaticShadowChunkV2;
|
|
56
59
|
export interface EditorSceneStaticShadowStats {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"artifact.d.ts","sourceRoot":"","sources":["../../src/static-shadows/artifact.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"artifact.d.ts","sourceRoot":"","sources":["../../src/static-shadows/artifact.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,wBAAwB,CAAC;AAExE,eAAO,MAAM,gDAAgD,kBAAkB,CAAC;AAChF,eAAO,MAAM,kDAAkD,IAAI,CAAC;AACpE,eAAO,MAAM,2CAA2C,IAAI,CAAC;AAE7D,MAAM,WAAW,6BAA6B;IAC5C,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,4BAA4B;IAC3C,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,8BAA8B;IAC7C,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,6BAA6B,CAAC;IACtC,KAAK,EAAE,4BAA4B,CAAC;IACpC,kBAAkB,EAAE,MAAM,CAAC;IAC3B,aAAa,EAAE,MAAM,EAAE,CAAC;IACxB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,yBAAyB,CAAC;CACrC;AAED,MAAM,WAAW,gCAAgC;IAC/C,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,iBAAiB,EAAE,MAAM,CAAC;CAC3B;AAED,MAAM,WAAW,gCAAgC;IAC/C,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,8BAA8B;IAC7C,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;CACZ;AAED,MAAM,WAAW,8BAA8B;IAC7C,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,6BAA6B,CAAC;IACtC,KAAK,EAAE,4BAA4B,CAAC;IACpC,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,gCAAgC,CAAC;IAC5C,OAAO,EAAE,8BAA8B,CAAC;IACxC,aAAa,EAAE,MAAM,EAAE,CAAC;IACxB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,yBAAyB,CAAC;CACrC;AAED,MAAM,MAAM,4BAA4B,GACpC,8BAA8B,GAC9B,8BAA8B,CAAC;AAEnC,MAAM,WAAW,4BAA4B;IAC3C,eAAe,EAAE,MAAM,CAAC;IACxB,eAAe,EAAE,MAAM,CAAC;IACxB,mBAAmB,EAAE,MAAM,CAAC;IAC5B,UAAU,EAAE,MAAM,CAAC;IACnB,YAAY,EAAE,MAAM,CAAC;IACrB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAC9B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,uBAAuB,CAAC,EAAE,MAAM,CAAC;IACjC,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,yBAAyB,CAAC,EAAE,MAAM,CAAC;IACnC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,iCAAiC;IAChD,OAAO,EAAE,OAAO,kDAAkD,CAAC;IACnE,MAAM,EAAE,8BAA8B,EAAE,CAAC;IACzC,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,KAAK,CAAC,EAAE,4BAA4B,CAAC;CACtC;AAED,MAAM,WAAW,iCAAiC;IAChD,OAAO,EAAE,OAAO,2CAA2C,CAAC;IAC5D,MAAM,EAAE,WAAW,CAAC;IACpB,KAAK,EAAE,gCAAgC,EAAE,CAAC;IAC1C,MAAM,EAAE,8BAA8B,EAAE,CAAC;IACzC,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,KAAK,CAAC,EAAE,4BAA4B,CAAC;CACtC;AAED,MAAM,MAAM,+BAA+B,GACvC,iCAAiC,GACjC,iCAAiC,CAAC;AAEtC,MAAM,MAAM,qCAAqC,GAC7C,SAAS,GACT,YAAY,GACZ,aAAa,GACb,SAAS,CAAC;AAEd,MAAM,WAAW,yCAAyC;IACxD,MAAM,EAAE,qCAAqC,CAAC;IAC9C,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtB,UAAU,EAAE,MAAM,CAAC;IACnB,eAAe,EAAE,MAAM,CAAC;IACxB,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,mBAAmB,EAAE,MAAM,GAAG,IAAI,CAAC;IACnC,YAAY,EAAE,MAAM,GAAG,IAAI,CAAC;IAC5B,iBAAiB,EAAE,MAAM,GAAG,IAAI,CAAC;IACjC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,oBAAoB,EAAE,MAAM,GAAG,IAAI,CAAC;IACpC,cAAc,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,cAAc,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,uBAAuB,EAAE,MAAM,GAAG,IAAI,CAAC;IACvC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7B,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,gBAAgB,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,yBAAyB,EAAE,MAAM,GAAG,IAAI,CAAC;IACzC,gBAAgB,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,gBAAgB,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,KAAK,EAAE,4BAA4B,GAAG,IAAI,CAAC;IAC3C,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;CAC5B;AAED,MAAM,WAAW,wCAAwC;IACvD,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,yCAAyC;IACxD,GAAG,IAAI,+BAA+B,GAAG,IAAI,CAAC;IAC9C,GAAG,CAAC,QAAQ,EAAE,OAAO,GAAG,+BAA+B,GAAG,IAAI,CAAC;IAC/D,SAAS,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,+BAA+B,GAAG,IAAI,CAAC;IACtE,KAAK,IAAI,+BAA+B,GAAG,IAAI,CAAC;IAChD,OAAO,IAAI,OAAO,CAAC;IACnB,SAAS,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,MAAM,CAAC;CACvC;AAED,wBAAgB,+CAA+C,CAC7D,eAAe,GAAE,OAAc,GAC9B,yCAAyC,CAuB3C;AAED,wBAAgB,wCAAwC,CAAC,QAAQ,EAAE,OAAO,GAAG,MAAM,CAGlF;AAED,wBAAgB,mCAAmC,CAAC,KAAK,EAAE,OAAO,GAAG,+BAA+B,GAAG,IAAI,CA4D1G;AAED,wBAAgB,+CAA+C,CAC7D,aAAa,EAAE,OAAO,EACtB,MAAM,GAAE,OAAO,CAAC,wCAAwC,CAAM,GAC7D,yCAAyC,CAmD3C"}
|
|
@@ -220,6 +220,10 @@ function readEditorSceneStaticShadowChunkV1(value) {
|
|
|
220
220
|
sourceHash,
|
|
221
221
|
lightHash,
|
|
222
222
|
profileHash,
|
|
223
|
+
...(() => {
|
|
224
|
+
const binding = readEditorShadowStaticBinding(chunk.binding);
|
|
225
|
+
return binding ? { binding } : {};
|
|
226
|
+
})(),
|
|
223
227
|
};
|
|
224
228
|
}
|
|
225
229
|
function readEditorSceneStaticShadowAtlasPage(value) {
|
|
@@ -275,6 +279,46 @@ function readEditorSceneStaticShadowChunkV2(value, pageById) {
|
|
|
275
279
|
sourceHash,
|
|
276
280
|
lightHash,
|
|
277
281
|
profileHash,
|
|
282
|
+
...(() => {
|
|
283
|
+
const binding = readEditorShadowStaticBinding(chunk.binding);
|
|
284
|
+
return binding ? { binding } : {};
|
|
285
|
+
})(),
|
|
286
|
+
};
|
|
287
|
+
}
|
|
288
|
+
function readEditorShadowStaticBinding(value) {
|
|
289
|
+
const binding = readRecord(value);
|
|
290
|
+
if (!binding)
|
|
291
|
+
return null;
|
|
292
|
+
const id = readNonEmptyString(binding.id);
|
|
293
|
+
const ownerCasterId = readNonEmptyString(binding.ownerCasterId);
|
|
294
|
+
const receiverId = readNonEmptyString(binding.receiverId);
|
|
295
|
+
const generatedAt = readNonEmptyString(binding.generatedAt);
|
|
296
|
+
const sourceHash = readNonEmptyString(binding.sourceHash);
|
|
297
|
+
if (!id
|
|
298
|
+
|| !ownerCasterId
|
|
299
|
+
|| !receiverId
|
|
300
|
+
|| !generatedAt
|
|
301
|
+
|| !sourceHash
|
|
302
|
+
|| binding.visibleWhenOwnerVisible !== true
|
|
303
|
+
|| binding.staleWhenOwnerTransformChanges !== true
|
|
304
|
+
|| binding.staleWhenLightChanges !== true) {
|
|
305
|
+
return null;
|
|
306
|
+
}
|
|
307
|
+
const lightId = readNonEmptyString(binding.lightId);
|
|
308
|
+
const textureAssetId = readNonEmptyString(binding.textureAssetId);
|
|
309
|
+
const projectionNodeId = readNonEmptyString(binding.projectionNodeId);
|
|
310
|
+
return {
|
|
311
|
+
id,
|
|
312
|
+
ownerCasterId,
|
|
313
|
+
receiverId,
|
|
314
|
+
...(lightId ? { lightId } : {}),
|
|
315
|
+
...(textureAssetId ? { textureAssetId } : {}),
|
|
316
|
+
...(projectionNodeId ? { projectionNodeId } : {}),
|
|
317
|
+
visibleWhenOwnerVisible: true,
|
|
318
|
+
staleWhenOwnerTransformChanges: true,
|
|
319
|
+
staleWhenLightChanges: true,
|
|
320
|
+
generatedAt,
|
|
321
|
+
sourceHash,
|
|
278
322
|
};
|
|
279
323
|
}
|
|
280
324
|
function readEditorSceneStaticShadowAtlasRect(value) {
|