@fps-games/editor 0.1.6-beta.1 → 0.1.7-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (373) hide show
  1. package/dist/agent-bridge/capabilities/assets.d.ts +8 -0
  2. package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -0
  3. package/dist/agent-bridge/capabilities/assets.js +226 -0
  4. package/dist/agent-bridge/capabilities/assets.js.map +1 -0
  5. package/dist/agent-bridge/capabilities/editor-state.d.ts +5 -0
  6. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -0
  7. package/dist/agent-bridge/capabilities/editor-state.js +72 -0
  8. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -0
  9. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +4 -0
  10. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -0
  11. package/dist/agent-bridge/capabilities/host-lifecycle.js +87 -0
  12. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -0
  13. package/dist/agent-bridge/capabilities/prefabs.d.ts +5 -0
  14. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -0
  15. package/dist/agent-bridge/capabilities/prefabs.js +735 -0
  16. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -0
  17. package/dist/agent-bridge/capabilities/scene-objects.d.ts +9 -0
  18. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -0
  19. package/dist/agent-bridge/capabilities/scene-objects.js +394 -0
  20. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -0
  21. package/dist/agent-bridge/capabilities/selection.d.ts +5 -0
  22. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -0
  23. package/dist/agent-bridge/capabilities/selection.js +57 -0
  24. package/dist/agent-bridge/capabilities/selection.js.map +1 -0
  25. package/dist/agent-bridge/capabilities/shadows.d.ts +5 -0
  26. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -0
  27. package/dist/agent-bridge/capabilities/shadows.js +1876 -0
  28. package/dist/agent-bridge/capabilities/shadows.js.map +1 -0
  29. package/dist/agent-bridge/capabilities/transform.d.ts +5 -0
  30. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -0
  31. package/dist/agent-bridge/capabilities/transform.js +162 -0
  32. package/dist/agent-bridge/capabilities/transform.js.map +1 -0
  33. package/dist/agent-bridge/capabilities/ui-regions.d.ts +4 -0
  34. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -0
  35. package/dist/agent-bridge/capabilities/ui-regions.js +168 -0
  36. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -0
  37. package/dist/agent-bridge/capabilities/viewport.d.ts +5 -0
  38. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -0
  39. package/dist/agent-bridge/capabilities/viewport.js +407 -0
  40. package/dist/agent-bridge/capabilities/viewport.js.map +1 -0
  41. package/dist/agent-bridge/capability-sources.d.ts +6 -0
  42. package/dist/agent-bridge/capability-sources.d.ts.map +1 -0
  43. package/dist/agent-bridge/capability-sources.js +26 -0
  44. package/dist/agent-bridge/capability-sources.js.map +1 -0
  45. package/dist/agent-bridge/diagnostics.d.ts +12 -0
  46. package/dist/agent-bridge/diagnostics.d.ts.map +1 -0
  47. package/dist/agent-bridge/diagnostics.js +45 -0
  48. package/dist/agent-bridge/diagnostics.js.map +1 -0
  49. package/dist/agent-bridge/index.d.ts +5 -0
  50. package/dist/agent-bridge/index.d.ts.map +1 -0
  51. package/dist/agent-bridge/index.js +5 -0
  52. package/dist/agent-bridge/index.js.map +1 -0
  53. package/dist/agent-bridge/register.d.ts +4 -0
  54. package/dist/agent-bridge/register.d.ts.map +1 -0
  55. package/dist/agent-bridge/register.js +908 -0
  56. package/dist/agent-bridge/register.js.map +1 -0
  57. package/dist/agent-bridge/shared.d.ts +189 -0
  58. package/dist/agent-bridge/shared.d.ts.map +1 -0
  59. package/dist/agent-bridge/shared.js +39 -0
  60. package/dist/agent-bridge/shared.js.map +1 -0
  61. package/dist/agent-bridge/source-types.d.ts +90 -0
  62. package/dist/agent-bridge/source-types.d.ts.map +1 -0
  63. package/dist/agent-bridge/source-types.js +2 -0
  64. package/dist/agent-bridge/source-types.js.map +1 -0
  65. package/dist/build-info.json +17 -17
  66. package/dist/index.d.ts +1 -1
  67. package/dist/index.d.ts.map +1 -1
  68. package/dist/index.js.map +1 -1
  69. package/dist/local-editor-agent-bridge-transport.d.ts +95 -0
  70. package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -0
  71. package/dist/local-editor-agent-bridge-transport.js +340 -0
  72. package/dist/local-editor-agent-bridge-transport.js.map +1 -0
  73. package/dist/local-editor-agent-bridge.d.ts +2 -0
  74. package/dist/local-editor-agent-bridge.d.ts.map +1 -0
  75. package/dist/local-editor-agent-bridge.js +2 -0
  76. package/dist/local-editor-agent-bridge.js.map +1 -0
  77. package/dist/local-editor-harness.d.ts +26 -2
  78. package/dist/local-editor-harness.d.ts.map +1 -1
  79. package/dist/local-editor-harness.js +773 -75
  80. package/dist/local-editor-harness.js.map +1 -1
  81. package/dist/playable-babylon-rendering.js +20 -0
  82. package/dist/playable-babylon-rendering.js.map +1 -1
  83. package/dist/playable-local-editor-host.d.ts +5 -0
  84. package/dist/playable-local-editor-host.d.ts.map +1 -1
  85. package/dist/playable-local-editor-host.js +2 -0
  86. package/dist/playable-local-editor-host.js.map +1 -1
  87. package/dist/playable-sdk.d.ts +1 -1
  88. package/dist/playable-sdk.d.ts.map +1 -1
  89. package/dist/playable-sdk.js.map +1 -1
  90. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -1
  91. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +6 -4
  92. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
  93. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.d.ts.map +1 -1
  94. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +103 -1
  95. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
  96. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts.map +1 -1
  97. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +330 -27
  98. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  99. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -1
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +159 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
  102. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +8 -1
  103. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +53 -2
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  106. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +1 -0
  107. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  108. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  109. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +30 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  111. package/node_modules/@fps-games/editor-babylon/dist/projection.js +346 -11
  112. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  113. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +11 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +113 -29
  116. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +13 -1
  118. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +543 -3
  120. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  122. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +5 -2
  123. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  124. package/node_modules/@fps-games/editor-browser/dist/index.js +3 -1
  125. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  126. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +1 -1
  127. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
  128. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  129. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +7 -9
  130. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  131. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +2 -2
  132. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
  133. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts +21 -0
  134. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +1 -0
  135. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +75 -0
  136. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -0
  137. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  138. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +288 -71
  139. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  140. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +5 -0
  141. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +1 -0
  142. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +92 -0
  143. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -0
  144. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +3 -0
  145. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  146. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +22 -7
  147. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +4 -0
  149. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +21 -14
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +6 -4
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts +19 -1
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts.map +1 -1
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js +79 -39
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +2 -2
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +68 -1
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +2 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +10 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +3 -2
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +401 -241
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +2 -0
  176. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +27 -13
  178. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts +1 -0
  180. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js +1 -0
  182. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  184. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts +18 -0
  185. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts.map +1 -0
  186. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js +102 -0
  187. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -0
  188. package/node_modules/@fps-games/editor-core/dist/index.d.ts +1 -0
  189. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
  190. package/node_modules/@fps-games/editor-core/dist/index.js +1 -0
  191. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  192. package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts +1 -1
  193. package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts.map +1 -1
  194. package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
  195. package/node_modules/@fps-games/editor-core/package.json +2 -2
  196. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  197. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.d.ts +3 -0
  198. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.d.ts.map +1 -0
  199. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js +9 -0
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js.map +1 -0
  201. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts +6 -0
  202. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map +1 -0
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js +89 -0
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -0
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts +18 -0
  206. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +1 -0
  207. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js +121 -0
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +1 -0
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts +4 -0
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts.map +1 -0
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js +3 -0
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -0
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts +27 -0
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts.map +1 -0
  215. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js +782 -0
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  217. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts +5 -0
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts.map +1 -0
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js +5 -0
  220. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js.map +1 -0
  221. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts +80 -0
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts.map +1 -0
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js +600 -0
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js.map +1 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts +51 -0
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts.map +1 -0
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js +2 -0
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js.map +1 -0
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts +0 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +4 -42
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts.map +1 -1
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js.map +1 -1
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +2 -1
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts +3 -0
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts.map +1 -1
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +42 -2
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
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@@ -1,5 +1,6 @@
1
1
  import type { EditorTransformSnapshot, InspectorProperty, InspectorSection } from '@fps-games/editor-core';
2
2
  import { type EditorSceneCameraInspectorLanguage, type EditorSceneDocument, type EditorSceneGameObject, type EditorSceneNodeKind, type EditorSceneShadowMode } from '../document/index';
3
+ import { type EditorShadowCastMode, type EditorShadowLightMode, type EditorShadowMode, type EditorShadowQuality, type EditorShadowReceiveMode, type EditorShadowSettings } from '../shadow-system/index';
3
4
  import { type EditorSceneRenderingProfile } from '../rendering-profile/index';
4
5
  import type { EditorSceneFieldInspectorExtraValidator } from './types';
5
6
  export interface EditorSceneInspectorOption<TValue = string> {
@@ -58,21 +59,100 @@ export declare function readEditorSceneInspectorShadowMode(value: unknown): Edit
58
59
  export declare function readEditorSceneShadowInspectorLanguage(gameObject: Pick<EditorSceneGameObject, 'metadata'>): EditorSceneShadowInspectorLanguage;
59
60
  export declare function getEditorSceneShadowInspectorText(language: EditorSceneShadowInspectorLanguage): EditorSceneShadowInspectorText;
60
61
  export declare function createEditorSceneShadowModeOptions(text: EditorSceneShadowInspectorText): readonly EditorSceneInspectorOption<EditorSceneShadowMode>[];
62
+ export declare function createEditorSceneShadowCastOptions(text: EditorSceneShadowInspectorText): readonly EditorSceneInspectorOption<EditorShadowCastMode>[];
63
+ export declare function createEditorSceneShadowReceiveOptions(text: EditorSceneShadowInspectorText): readonly EditorSceneInspectorOption<EditorShadowReceiveMode>[];
64
+ export declare function createEditorSceneShadowPolicyOptions(text: EditorSceneShadowInspectorText): readonly EditorSceneInspectorOption<EditorShadowMode>[];
65
+ export declare function createEditorSceneShadowQualityOptions(text: EditorSceneShadowInspectorText): readonly EditorSceneInspectorOption<EditorShadowQuality>[];
66
+ export declare function createEditorSceneShadowLightOptions(text: EditorSceneShadowInspectorText): readonly EditorSceneInspectorOption<EditorShadowLightMode>[];
67
+ export declare function readEditorSceneInspectorShadowSettings(gameObject: Pick<EditorSceneGameObject, 'shadow' | 'shadowMode'>): EditorShadowSettings;
61
68
  export interface EditorSceneShadowInspectorText {
62
69
  title: string;
63
70
  language: string;
64
- mode: string;
71
+ cast: string;
72
+ receive: string;
73
+ policy: string;
74
+ quality: string;
75
+ light: string;
76
+ lightId: string;
77
+ opacity: string;
78
+ softness: string;
79
+ bias: string;
80
+ normalBias: string;
81
+ maxDistance: string;
82
+ resolution: string;
83
+ cascadeCount: string;
84
+ bakeSamples: string;
85
+ blurKernel: string;
86
+ legacyMode: string;
65
87
  bakeAction: string;
88
+ resolvedSource: string;
89
+ resolvedPolicy: string;
90
+ resolvedQuality: string;
91
+ resolvedReceivers: string;
92
+ resolvedLight: string;
93
+ resolvedDiagnostics: string;
94
+ staticBakeState: string;
95
+ staticBakeAuthored: string;
96
+ staticBakeStale: string;
97
+ sourceShadowSettings: string;
98
+ sourceLegacyMode: string;
99
+ sourcePrefabDefaults: string;
100
+ sourceAssetDefaults: string;
101
+ sourceInherited: string;
102
+ none: string;
103
+ inherit: string;
104
+ castNone: string;
105
+ castEnabled: string;
106
+ castAuto: string;
107
+ receiveNone: string;
108
+ receiveEnabled: string;
109
+ receiveAuto: string;
110
+ policyNone: string;
111
+ policyDynamic: string;
112
+ policyStatic: string;
113
+ policyBlob: string;
114
+ policyProjected: string;
115
+ policyAuto: string;
116
+ qualityLow: string;
117
+ qualityMedium: string;
118
+ qualityHigh: string;
119
+ qualityUltra: string;
120
+ lightSceneMain: string;
121
+ lightNearest: string;
122
+ lightExplicit: string;
66
123
  modeProjectDefault: string;
67
124
  modeNone: string;
68
125
  modeBlob: string;
69
126
  modeStatic: string;
70
127
  modePlanar: string;
71
128
  summaryMode(mode: EditorSceneShadowMode, mixed?: boolean): string;
129
+ summaryPolicy(mode: EditorShadowMode, mixed?: boolean): string;
72
130
  tooltips: {
73
131
  language: string;
74
- mode: string;
132
+ cast: string;
133
+ receive: string;
134
+ policy: string;
135
+ quality: string;
136
+ light: string;
137
+ lightId: string;
138
+ opacity: string;
139
+ softness: string;
140
+ bias: string;
141
+ normalBias: string;
142
+ maxDistance: string;
143
+ resolution: string;
144
+ cascadeCount: string;
145
+ bakeSamples: string;
146
+ blurKernel: string;
147
+ legacyMode: string;
75
148
  bakeAction: string;
149
+ resolvedSource: string;
150
+ resolvedPolicy: string;
151
+ resolvedQuality: string;
152
+ resolvedReceivers: string;
153
+ resolvedLight: string;
154
+ resolvedDiagnostics: string;
155
+ staticBakeState: string;
76
156
  };
77
157
  }
78
158
  export declare const EDITOR_SCENE_SHADOW_INSPECTOR_LANGUAGE_OPTIONS: readonly EditorSceneInspectorOption<EditorSceneShadowInspectorLanguage>[];
@@ -1 +1 @@
1
- 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@@ -1,6 +1,7 @@
1
1
  import { createIdentityEditorTransform, decomposeEditorTransformMatrix, isEditorTransformMatrixSnapshot, } from '@fps-games/editor-core';
2
2
  import { getEditorSceneAuthoringSourceRef, } from '../authoring/index.js';
3
3
  import { findEditorSceneModelRenderer, findEditorSceneTransform, readEditorSceneNodeKind, } from '../document/index.js';
4
+ import { EDITOR_SHADOW_LEGACY_AUTHORING_ENABLED, EDITOR_SHADOW_OBJECT_ADVANCED_PARAMS_ENABLED, EDITOR_SHADOW_STATIC_AUTHORING_ENABLED, readEditorShadowSettingsWithLegacy, resolveEditorShadowPlan, } from '../shadow-system/index.js';
4
5
  import { normalizeEditorSceneRenderingProfile, } from '../rendering-profile/index.js';
5
6
  import { collectEditorSceneSubtreeIdList, } from '../session/hierarchy.js';
6
7
  import { isEditorSceneRootGameObject, } from '../session/identity.js';
@@ -433,7 +434,21 @@ export function createEditorSceneShadowInspectorSection(input) {
433
434
  return null;
434
435
  const language = readEditorSceneShadowInspectorLanguage(input.gameObject);
435
436
  const text = getEditorSceneShadowInspectorText(language);
436
- const mode = readEditorSceneInspectorShadowMode(input.gameObject.shadowMode);
437
+ const authoredShadowSettings = readEditorShadowSettingsWithLegacy({
438
+ shadow: input.gameObject.shadow,
439
+ shadowMode: input.gameObject.shadowMode,
440
+ }).shadow;
441
+ const shadowSettings = authoredShadowSettings ?? {};
442
+ const profile = normalizeEditorSceneRenderingProfile(input.renderingProfile);
443
+ const fallbackMode = readEditorSceneShadowFallbackModeFromRenderingProfile(profile);
444
+ const documentGameObject = findEditorSceneGameObject(input.document, input.gameObject.id);
445
+ const detachedInspectorGameObject = documentGameObject !== input.gameObject;
446
+ const resolvedPlan = resolveEditorShadowPlan({
447
+ document: input.document,
448
+ casterId: input.gameObject.id,
449
+ fallbackMode,
450
+ ...(detachedInspectorGameObject && authoredShadowSettings ? { settings: { instance: authoredShadowSettings } } : {}),
451
+ });
437
452
  const properties = [
438
453
  createEditorSceneEditableInspectorProperty(input, {
439
454
  document: input.document,
@@ -448,33 +463,150 @@ export function createEditorSceneShadowInspectorSection(input) {
448
463
  controlOptions: { variant: 'segmented' },
449
464
  tooltip: text.tooltips.language,
450
465
  }),
466
+ ...createEditorSceneShadowResolvedInspectorProperties(resolvedPlan, text, 1),
451
467
  createEditorSceneEditableInspectorProperty(input, {
452
468
  document: input.document,
453
- path: 'shadowMode',
454
- label: text.mode,
469
+ path: 'shadow.cast',
470
+ label: text.cast,
455
471
  valueType: 'enum',
456
472
  control: 'enum',
457
- value: mode,
473
+ value: readEditorSceneCompactShadowCastValue(shadowSettings.cast, resolvedPlan.mode),
458
474
  commitMode: 'immediate',
459
- order: 1,
460
- options: createEditorSceneShadowModeOptions(text),
461
- tooltip: text.tooltips.mode,
475
+ order: 10,
476
+ options: createEditorSceneShadowCastOptions(text),
477
+ tooltip: text.tooltips.cast,
462
478
  }),
479
+ createEditorSceneEditableInspectorProperty(input, {
480
+ document: input.document,
481
+ path: 'shadow.receive',
482
+ label: text.receive,
483
+ valueType: 'enum',
484
+ control: 'enum',
485
+ value: readEditorSceneCompactShadowReceiveValue(shadowSettings.receive),
486
+ commitMode: 'immediate',
487
+ order: 11,
488
+ options: createEditorSceneShadowReceiveOptions(text),
489
+ tooltip: text.tooltips.receive,
490
+ }),
491
+ createEditorSceneEditableInspectorProperty(input, {
492
+ document: input.document,
493
+ path: 'shadow.mode',
494
+ label: text.policy,
495
+ valueType: 'enum',
496
+ control: 'enum',
497
+ value: readEditorSceneCompactShadowPolicyValue(shadowSettings.mode, resolvedPlan.mode),
498
+ commitMode: 'immediate',
499
+ order: 12,
500
+ options: createEditorSceneShadowPolicyOptions(text),
501
+ tooltip: text.tooltips.policy,
502
+ }),
503
+ createEditorSceneEditableInspectorProperty(input, {
504
+ document: input.document,
505
+ path: 'shadow.quality',
506
+ label: text.quality,
507
+ valueType: 'enum',
508
+ control: 'enum',
509
+ value: readEditorSceneCompactShadowQualityValue(shadowSettings.quality, resolvedPlan.quality),
510
+ commitMode: 'immediate',
511
+ order: 13,
512
+ options: createEditorSceneShadowQualityOptions(text),
513
+ tooltip: text.tooltips.quality,
514
+ }),
515
+ ...(EDITOR_SHADOW_OBJECT_ADVANCED_PARAMS_ENABLED
516
+ ? createEditorSceneShadowParamInspectorProperties(input, shadowSettings, text, 30)
517
+ : []),
518
+ ...(EDITOR_SHADOW_LEGACY_AUTHORING_ENABLED ? [createEditorSceneEditableInspectorProperty(input, {
519
+ document: input.document,
520
+ path: 'shadowMode',
521
+ label: text.legacyMode,
522
+ valueType: 'enum',
523
+ control: 'enum',
524
+ value: readEditorSceneInspectorShadowMode(input.gameObject.shadowMode),
525
+ commitMode: 'immediate',
526
+ order: 80,
527
+ options: createEditorSceneShadowModeOptions(text),
528
+ tooltip: text.tooltips.legacyMode,
529
+ })] : []),
463
530
  ];
464
- if (mode === 'static') {
465
- properties.push(createEditorSceneStaticShadowBakeActionProperty(text, 2));
531
+ if (EDITOR_SHADOW_STATIC_AUTHORING_ENABLED && resolvedPlan.mode === 'static') {
532
+ properties.push(createEditorSceneStaticShadowBakeActionProperty(text, 90));
466
533
  }
467
534
  return {
468
535
  id: 'shadow',
469
536
  title: text.title,
470
537
  order: 34,
471
538
  placement: 'body',
472
- summary: text.summaryMode(mode),
539
+ summary: text.summaryPolicy(resolvedPlan.mode),
473
540
  persistence: 'document',
474
541
  collapsedByDefault: false,
475
542
  properties,
476
543
  };
477
544
  }
545
+ function readEditorSceneCompactShadowCastValue(value, resolvedMode) {
546
+ if (value === 'enabled')
547
+ return 'enabled';
548
+ if (value === 'none')
549
+ return 'none';
550
+ return resolvedMode === 'none' ? 'none' : 'enabled';
551
+ }
552
+ function readEditorSceneCompactShadowReceiveValue(value) {
553
+ return value === 'enabled' ? 'enabled' : 'none';
554
+ }
555
+ function readEditorSceneCompactShadowPolicyValue(authoredMode, resolvedMode) {
556
+ if (authoredMode === 'none' || authoredMode === 'dynamic' || authoredMode === 'blob' || authoredMode === 'projected') {
557
+ return authoredMode;
558
+ }
559
+ if (resolvedMode === 'none' || resolvedMode === 'dynamic' || resolvedMode === 'blob' || resolvedMode === 'projected') {
560
+ return resolvedMode;
561
+ }
562
+ return 'none';
563
+ }
564
+ function readEditorSceneCompactShadowQualityValue(authoredQuality, resolvedQuality) {
565
+ if (authoredQuality === 'low' || authoredQuality === 'medium' || authoredQuality === 'high') {
566
+ return authoredQuality;
567
+ }
568
+ if (resolvedQuality === 'low' || resolvedQuality === 'medium' || resolvedQuality === 'high') {
569
+ return resolvedQuality;
570
+ }
571
+ return 'high';
572
+ }
573
+ function createEditorSceneShadowResolvedInspectorProperties(plan, text, startOrder) {
574
+ const diagnostics = plan.diagnostics
575
+ .map(diagnostic => `${diagnostic.severity}:${diagnostic.code} - ${diagnostic.message}`)
576
+ .join('\n');
577
+ const properties = [];
578
+ if (EDITOR_SHADOW_STATIC_AUTHORING_ENABLED && plan.mode === 'static') {
579
+ properties.push(createEditorSceneReadonlyInspectorProperty({
580
+ path: 'shadow.static.bakeState',
581
+ label: text.staticBakeState,
582
+ value: plan.stale ? text.staticBakeStale : text.staticBakeAuthored,
583
+ order: startOrder + 5,
584
+ source: 'Derived',
585
+ tooltip: text.tooltips.staticBakeState,
586
+ effect: 'derived',
587
+ }));
588
+ }
589
+ if (diagnostics) {
590
+ properties.push(createEditorSceneReadonlyInspectorProperty({
591
+ path: 'shadow.resolved.diagnostics',
592
+ label: text.resolvedDiagnostics,
593
+ value: diagnostics,
594
+ order: startOrder + 6,
595
+ source: 'Derived',
596
+ tooltip: text.tooltips.resolvedDiagnostics,
597
+ effect: plan.diagnostics.some(diagnostic => diagnostic.severity === 'error')
598
+ ? 'unsupported'
599
+ : 'derived',
600
+ }));
601
+ }
602
+ return properties.filter((property) => !!property);
603
+ }
604
+ function readEditorSceneShadowFallbackModeFromRenderingProfile(profile) {
605
+ const defaultMode = profile.shadows.defaultMode;
606
+ if (defaultMode === 'planar')
607
+ return 'projected';
608
+ return defaultMode;
609
+ }
478
610
  export function createEditorSceneStaticShadowBakeActionProperty(text, order) {
479
611
  return {
480
612
  path: EDITOR_SCENE_STATIC_SHADOW_BAKE_ACTION_PATH,
@@ -497,6 +629,33 @@ export function createEditorSceneStaticShadowBakeActionProperty(text, order) {
497
629
  tags: ['Rendering'],
498
630
  };
499
631
  }
632
+ function createEditorSceneShadowParamInspectorProperties(input, shadow, text, startOrder) {
633
+ return [
634
+ createEditorSceneShadowNumberInspectorProperty(input, 'shadow.params.opacity', text.opacity, shadow.params?.opacity ?? null, startOrder + 0, 0.05, text.tooltips.opacity),
635
+ createEditorSceneShadowNumberInspectorProperty(input, 'shadow.params.softness', text.softness, shadow.params?.softness ?? null, startOrder + 1, 0.05, text.tooltips.softness),
636
+ createEditorSceneShadowNumberInspectorProperty(input, 'shadow.params.bias', text.bias, shadow.params?.bias ?? null, startOrder + 2, 0.0001, text.tooltips.bias),
637
+ createEditorSceneShadowNumberInspectorProperty(input, 'shadow.params.normalBias', text.normalBias, shadow.params?.normalBias ?? null, startOrder + 3, 0.0001, text.tooltips.normalBias),
638
+ createEditorSceneShadowNumberInspectorProperty(input, 'shadow.params.maxDistance', text.maxDistance, shadow.params?.maxDistance ?? null, startOrder + 4, 1, text.tooltips.maxDistance),
639
+ createEditorSceneShadowNumberInspectorProperty(input, 'shadow.params.resolution', text.resolution, shadow.params?.resolution ?? null, startOrder + 5, 64, text.tooltips.resolution),
640
+ createEditorSceneShadowNumberInspectorProperty(input, 'shadow.params.cascadeCount', text.cascadeCount, shadow.params?.cascadeCount ?? null, startOrder + 6, 1, text.tooltips.cascadeCount),
641
+ createEditorSceneShadowNumberInspectorProperty(input, 'shadow.params.bakeSamples', text.bakeSamples, shadow.params?.bakeSamples ?? null, startOrder + 7, 1, text.tooltips.bakeSamples),
642
+ createEditorSceneShadowNumberInspectorProperty(input, 'shadow.params.blurKernel', text.blurKernel, shadow.params?.blurKernel ?? null, startOrder + 8, 1, text.tooltips.blurKernel),
643
+ ];
644
+ }
645
+ function createEditorSceneShadowNumberInspectorProperty(input, path, label, value, order, step, tooltip) {
646
+ return createEditorSceneEditableInspectorProperty(input, {
647
+ document: input.document,
648
+ path,
649
+ label,
650
+ valueType: 'number',
651
+ control: 'number',
652
+ value,
653
+ commitMode: 'live',
654
+ order,
655
+ step,
656
+ tooltip,
657
+ });
658
+ }
500
659
  export function createEditorSceneRenderingInspectorSection(input) {
501
660
  if (!canEditEditorSceneObjectRendering(input))
502
661
  return null;
@@ -704,13 +863,7 @@ function readEditorSceneRenderingAlphaIndex(gameObject) {
704
863
  const renderingAlphaIndex = gameObject.rendering?.alphaIndex;
705
864
  if (typeof renderingAlphaIndex === 'number' && Number.isFinite(renderingAlphaIndex))
706
865
  return renderingAlphaIndex;
707
- const groundDecal = gameObject.groundDecal;
708
- const legacyAlphaIndex = groundDecal && typeof groundDecal === 'object' && !Array.isArray(groundDecal)
709
- ? groundDecal.alphaIndex
710
- : undefined;
711
- return typeof legacyAlphaIndex === 'number' && Number.isFinite(legacyAlphaIndex)
712
- ? legacyAlphaIndex
713
- : undefined;
866
+ return undefined;
714
867
  }
715
868
  function createEditorSceneRenderingInspectorSummary(groupSlot, alphaIndex) {
716
869
  return alphaIndex == null
@@ -754,10 +907,53 @@ export function createEditorSceneShadowModeOptions(text) {
754
907
  { label: text.modeProjectDefault, value: 'default' },
755
908
  { label: text.modeNone, value: 'none' },
756
909
  { label: text.modeBlob, value: 'blob' },
757
- { label: text.modeStatic, value: 'static' },
910
+ ...(EDITOR_SHADOW_STATIC_AUTHORING_ENABLED
911
+ ? [{ label: text.modeStatic, value: 'static' }]
912
+ : []),
758
913
  { label: text.modePlanar, value: 'planar' },
759
914
  ];
760
915
  }
916
+ export function createEditorSceneShadowCastOptions(text) {
917
+ return [
918
+ { label: text.castNone, value: 'none' },
919
+ { label: text.castEnabled, value: 'enabled' },
920
+ ];
921
+ }
922
+ export function createEditorSceneShadowReceiveOptions(text) {
923
+ return [
924
+ { label: text.receiveNone, value: 'none' },
925
+ { label: text.receiveEnabled, value: 'enabled' },
926
+ ];
927
+ }
928
+ export function createEditorSceneShadowPolicyOptions(text) {
929
+ return [
930
+ { label: text.policyNone, value: 'none' },
931
+ { label: text.policyDynamic, value: 'dynamic' },
932
+ { label: text.policyBlob, value: 'blob' },
933
+ { label: text.policyProjected, value: 'projected' },
934
+ ];
935
+ }
936
+ export function createEditorSceneShadowQualityOptions(text) {
937
+ return [
938
+ { label: text.qualityLow, value: 'low' },
939
+ { label: text.qualityMedium, value: 'medium' },
940
+ { label: text.qualityHigh, value: 'high' },
941
+ ];
942
+ }
943
+ export function createEditorSceneShadowLightOptions(text) {
944
+ return [
945
+ { label: text.inherit, value: 'inherit' },
946
+ { label: text.lightSceneMain, value: 'scene-main' },
947
+ { label: text.lightNearest, value: 'nearest' },
948
+ { label: text.lightExplicit, value: 'explicit' },
949
+ ];
950
+ }
951
+ export function readEditorSceneInspectorShadowSettings(gameObject) {
952
+ return readEditorShadowSettingsWithLegacy({
953
+ shadow: gameObject.shadow,
954
+ shadowMode: gameObject.shadowMode,
955
+ }).shadow ?? {};
956
+ }
761
957
  function readEditorSceneInspectorTransformVector(transform, vectorName) {
762
958
  if (vectorName === 'scale')
763
959
  return transform.scale ?? { x: 1, y: 1, z: 1 };
@@ -795,8 +991,58 @@ const EDITOR_SCENE_SHADOW_INSPECTOR_TEXT = {
795
991
  zh: {
796
992
  title: '阴影',
797
993
  language: '语言',
798
- mode: '阴影模式',
994
+ cast: '投射阴影',
995
+ receive: '接收阴影',
996
+ policy: '阴影模式',
997
+ quality: '质量预设',
998
+ light: '阴影光源',
999
+ lightId: '显式光源 ID',
1000
+ opacity: '透明度',
1001
+ softness: '柔和度',
1002
+ bias: 'Bias',
1003
+ normalBias: 'Normal Bias',
1004
+ maxDistance: '最大距离',
1005
+ resolution: '分辨率',
1006
+ cascadeCount: '级联数量',
1007
+ bakeSamples: '烘焙采样',
1008
+ blurKernel: '模糊核',
1009
+ legacyMode: 'Legacy shadowMode',
799
1010
  bakeAction: '更新烘焙结果',
1011
+ resolvedSource: '生效来源',
1012
+ resolvedPolicy: '生效策略',
1013
+ resolvedQuality: '生效质量',
1014
+ resolvedReceivers: '接收面',
1015
+ resolvedLight: '光源',
1016
+ resolvedDiagnostics: '诊断',
1017
+ staticBakeState: '静态烘焙状态',
1018
+ staticBakeAuthored: '已标记静态;请在修改后更新烘焙',
1019
+ staticBakeStale: '烘焙已过期',
1020
+ sourceShadowSettings: '当前对象 shadow.*',
1021
+ sourceLegacyMode: '当前对象 legacy shadowMode',
1022
+ sourcePrefabDefaults: 'Prefab defaults',
1023
+ sourceAssetDefaults: 'Source asset defaults',
1024
+ sourceInherited: '继承 / 项目默认',
1025
+ none: '无',
1026
+ inherit: '继承',
1027
+ castNone: '关闭',
1028
+ castEnabled: '开启',
1029
+ castAuto: '自动',
1030
+ receiveNone: '关闭',
1031
+ receiveEnabled: '开启',
1032
+ receiveAuto: '自动',
1033
+ policyNone: '无阴影',
1034
+ policyDynamic: '动态 Shadow Map',
1035
+ policyStatic: '静态烘焙',
1036
+ policyBlob: 'Blob 阴影',
1037
+ policyProjected: 'Projected 阴影',
1038
+ policyAuto: '自动',
1039
+ qualityLow: '高性能',
1040
+ qualityMedium: '平衡',
1041
+ qualityHigh: '高质量',
1042
+ qualityUltra: '超高质量',
1043
+ lightSceneMain: '场景主光源',
1044
+ lightNearest: '最近光源',
1045
+ lightExplicit: '指定光源',
800
1046
  modeProjectDefault: '项目默认',
801
1047
  modeNone: '无阴影',
802
1048
  modeBlob: 'Blob 阴影',
@@ -815,17 +1061,106 @@ const EDITOR_SCENE_SHADOW_INSPECTOR_TEXT = {
815
1061
  return '主平面阴影';
816
1062
  return '项目默认';
817
1063
  },
1064
+ summaryPolicy: (mode, mixed) => {
1065
+ if (mixed)
1066
+ return '多种策略';
1067
+ if (mode === 'none')
1068
+ return '无阴影';
1069
+ if (mode === 'dynamic')
1070
+ return '动态 Shadow Map';
1071
+ if (mode === 'static')
1072
+ return '静态烘焙';
1073
+ if (mode === 'blob')
1074
+ return 'Blob 阴影';
1075
+ if (mode === 'projected')
1076
+ return 'Projected 阴影';
1077
+ if (mode === 'auto')
1078
+ return '自动';
1079
+ return '继承';
1080
+ },
818
1081
  tooltips: {
819
1082
  language: '切换阴影 Inspector 的显示语言。该字段只影响编辑器,不会导出到运行时。',
820
- mode: '选择当前物体使用的阴影策略:项目默认跟随 Rendering 面板;无阴影禁用投射;Blob 适合可移动物体;静态烘焙阴影只参与编辑器烘焙并由 artifact 显示;主平面阴影跟随直射光动态投影。',
1083
+ cast: '控制该对象是否投射阴影。关闭时该对象不会产生阴影。',
1084
+ receive: '控制该对象是否接收阴影。通常地面或平台开启,角色和道具按需要开启。',
1085
+ policy: '选择当前对象使用的阴影模式:无阴影、动态 Shadow Map、Blob 阴影或 Projected 阴影。',
1086
+ quality: '选择阴影预设:高性能、平衡或高质量。具体项目级参数在右侧 Rendering / Shadows 面板中配置。',
1087
+ light: '选择阴影使用的光源策略。显式光源需要填写光源 ID。',
1088
+ lightId: '当阴影光源为指定光源时使用。为空表示稍后由 resolver 诊断。',
1089
+ opacity: '覆盖阴影透明度,范围 0 到 1;为空则使用质量预设。',
1090
+ softness: '覆盖阴影柔和度;为空则使用质量预设。',
1091
+ bias: '覆盖 Shadow Map bias;为空则使用质量预设。',
1092
+ normalBias: '覆盖 Shadow Map normal bias;为空则使用质量预设。',
1093
+ maxDistance: '覆盖阴影最大作用距离;为空则使用质量预设。',
1094
+ resolution: '覆盖阴影贴图或烘焙分辨率;为空则使用质量预设。',
1095
+ cascadeCount: '覆盖动态阴影级联数量;为空则使用质量预设。',
1096
+ bakeSamples: '覆盖静态烘焙采样数;为空则使用质量预设。',
1097
+ blurKernel: '覆盖静态或 projected 阴影的模糊核大小;为空则使用质量预设。',
1098
+ legacyMode: '兼容旧 runtime 的 shadowMode 字段。新系统优先使用上方 Caster / Receiver / Policy / Quality / Params。',
821
1099
  bakeAction: '重新烘焙当前场景中所有标记为静态烘焙阴影的物体,并刷新编辑器预览和运行时 artifact。',
1100
+ resolvedSource: '只读摘要:当前对象阴影配置主要来自对象自身、legacy 字段、Prefab/Instance 链或项目默认。',
1101
+ resolvedPolicy: '只读摘要:resolver 将当前 Caster / Receiver / Light / Quality 设置解析成的实际后端。',
1102
+ resolvedQuality: '只读摘要:resolver 使用的实际质量预设。',
1103
+ resolvedReceivers: '只读摘要:resolver 找到的阴影接收面对象 id。',
1104
+ resolvedLight: '只读摘要:resolver 找到的阴影光源 id。',
1105
+ resolvedDiagnostics: '只读摘要:resolver 返回的 warning/error,可用于解释为什么阴影没有显示。',
1106
+ staticBakeState: '静态阴影只随 owner 显隐同步;transform、light 或 source 改动后需要更新烘焙。',
822
1107
  },
823
1108
  },
824
1109
  en: {
825
1110
  title: 'Shadow',
826
1111
  language: 'Language',
827
- mode: 'Shadow Mode',
1112
+ cast: 'Cast Shadow',
1113
+ receive: 'Receive Shadow',
1114
+ policy: 'Shadow Mode',
1115
+ quality: 'Quality Preset',
1116
+ light: 'Shadow Light',
1117
+ lightId: 'Explicit Light ID',
1118
+ opacity: 'Opacity',
1119
+ softness: 'Softness',
1120
+ bias: 'Bias',
1121
+ normalBias: 'Normal Bias',
1122
+ maxDistance: 'Max Distance',
1123
+ resolution: 'Resolution',
1124
+ cascadeCount: 'Cascade Count',
1125
+ bakeSamples: 'Bake Samples',
1126
+ blurKernel: 'Blur Kernel',
1127
+ legacyMode: 'Legacy shadowMode',
828
1128
  bakeAction: 'Update Bake',
1129
+ resolvedSource: 'Effective Source',
1130
+ resolvedPolicy: 'Effective Policy',
1131
+ resolvedQuality: 'Effective Quality',
1132
+ resolvedReceivers: 'Receivers',
1133
+ resolvedLight: 'Light',
1134
+ resolvedDiagnostics: 'Diagnostics',
1135
+ staticBakeState: 'Static Bake State',
1136
+ staticBakeAuthored: 'Authored static; update bake after changes',
1137
+ staticBakeStale: 'Bake is stale',
1138
+ sourceShadowSettings: 'This object shadow.*',
1139
+ sourceLegacyMode: 'This object legacy shadowMode',
1140
+ sourcePrefabDefaults: 'Prefab defaults',
1141
+ sourceAssetDefaults: 'Source asset defaults',
1142
+ sourceInherited: 'Inherited / project default',
1143
+ none: 'None',
1144
+ inherit: 'Inherit',
1145
+ castNone: 'Off',
1146
+ castEnabled: 'On',
1147
+ castAuto: 'Auto',
1148
+ receiveNone: 'Off',
1149
+ receiveEnabled: 'On',
1150
+ receiveAuto: 'Auto',
1151
+ policyNone: 'No Shadow',
1152
+ policyDynamic: 'Dynamic Shadow Map',
1153
+ policyStatic: 'Static Baked',
1154
+ policyBlob: 'Blob Shadow',
1155
+ policyProjected: 'Projected Shadow',
1156
+ policyAuto: 'Auto',
1157
+ qualityLow: 'High Performance',
1158
+ qualityMedium: 'Balanced',
1159
+ qualityHigh: 'High Quality',
1160
+ qualityUltra: 'Ultra',
1161
+ lightSceneMain: 'Scene Main Light',
1162
+ lightNearest: 'Nearest Light',
1163
+ lightExplicit: 'Explicit Light',
829
1164
  modeProjectDefault: 'Project Default',
830
1165
  modeNone: 'No Shadow',
831
1166
  modeBlob: 'Blob Shadow',
@@ -844,10 +1179,49 @@ const EDITOR_SCENE_SHADOW_INSPECTOR_TEXT = {
844
1179
  return 'Planar Shadow';
845
1180
  return 'Project Default';
846
1181
  },
1182
+ summaryPolicy: (mode, mixed) => {
1183
+ if (mixed)
1184
+ return 'Mixed policies';
1185
+ if (mode === 'none')
1186
+ return 'No Shadow';
1187
+ if (mode === 'dynamic')
1188
+ return 'Dynamic Shadow Map';
1189
+ if (mode === 'static')
1190
+ return 'Static Baked';
1191
+ if (mode === 'blob')
1192
+ return 'Blob Shadow';
1193
+ if (mode === 'projected')
1194
+ return 'Projected Shadow';
1195
+ if (mode === 'auto')
1196
+ return 'Auto';
1197
+ return 'Inherit';
1198
+ },
847
1199
  tooltips: {
848
1200
  language: 'Switches the display language for this Shadow inspector. This editor-only field is not exported to runtime.',
849
- mode: 'Choose the shadow strategy for this object: Project Default follows the Rendering panel; No Shadow disables casting; Blob is lightweight for moving objects; Static Baked Shadow only participates in editor baking and displays from artifacts; Planar follows the directional light dynamically.',
1201
+ cast: 'Controls whether this object casts shadows. Off prevents it from producing a shadow.',
1202
+ receive: 'Controls whether this object receives shadows. Ground and platforms usually turn this on; characters and props can opt in when needed.',
1203
+ policy: 'Chooses this object shadow mode: No Shadow, Dynamic Shadow Map, Blob Shadow, or Projected Shadow.',
1204
+ quality: 'Chooses a shadow preset: High Performance, Balanced, or High Quality. Project-level parameters live in the Rendering / Shadows panel.',
1205
+ light: 'Chooses the light selection policy for shadows. Explicit light requires a light id.',
1206
+ lightId: 'Used when Shadow Light is Explicit Light. Empty values will be diagnosed by the resolver later.',
1207
+ opacity: 'Overrides shadow opacity from 0 to 1. Empty uses the quality preset.',
1208
+ softness: 'Overrides softness. Empty uses the quality preset.',
1209
+ bias: 'Overrides shadow-map bias. Empty uses the quality preset.',
1210
+ normalBias: 'Overrides shadow-map normal bias. Empty uses the quality preset.',
1211
+ maxDistance: 'Overrides max shadow distance. Empty uses the quality preset.',
1212
+ resolution: 'Overrides map or bake resolution. Empty uses the quality preset.',
1213
+ cascadeCount: 'Overrides dynamic shadow cascade count. Empty uses the quality preset.',
1214
+ bakeSamples: 'Overrides static bake sample count. Empty uses the quality preset.',
1215
+ blurKernel: 'Overrides static or projected blur kernel. Empty uses the quality preset.',
1216
+ legacyMode: 'Compatibility field for legacy runtime shadowMode. The new system prefers Caster / Receiver / Policy / Quality / Params above.',
850
1217
  bakeAction: 'Rebake every object authored as Static Baked Shadow in the current scene, then refresh the editor preview and runtime artifact.',
1218
+ resolvedSource: 'Readonly summary of whether this object is mainly using object shadow.*, legacy shadowMode, prefab/instance inheritance, or project defaults.',
1219
+ resolvedPolicy: 'Readonly summary of the concrete backend resolved from Caster / Receiver / Light / Quality settings.',
1220
+ resolvedQuality: 'Readonly summary of the quality preset used by the resolver.',
1221
+ resolvedReceivers: 'Readonly summary of receiver object ids selected by the resolver.',
1222
+ resolvedLight: 'Readonly summary of the light id selected by the resolver.',
1223
+ resolvedDiagnostics: 'Readonly resolver warnings/errors explaining why a shadow may not appear.',
1224
+ staticBakeState: 'Static shadows follow owner visibility; transform, light, or source changes require a rebake.',
851
1225
  },
852
1226
  },
853
1227
  };