@fps-games/editor 0.1.6-beta.1 → 0.1.7-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (373) hide show
  1. package/dist/agent-bridge/capabilities/assets.d.ts +8 -0
  2. package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -0
  3. package/dist/agent-bridge/capabilities/assets.js +226 -0
  4. package/dist/agent-bridge/capabilities/assets.js.map +1 -0
  5. package/dist/agent-bridge/capabilities/editor-state.d.ts +5 -0
  6. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -0
  7. package/dist/agent-bridge/capabilities/editor-state.js +72 -0
  8. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -0
  9. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +4 -0
  10. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -0
  11. package/dist/agent-bridge/capabilities/host-lifecycle.js +87 -0
  12. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -0
  13. package/dist/agent-bridge/capabilities/prefabs.d.ts +5 -0
  14. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -0
  15. package/dist/agent-bridge/capabilities/prefabs.js +735 -0
  16. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -0
  17. package/dist/agent-bridge/capabilities/scene-objects.d.ts +9 -0
  18. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -0
  19. package/dist/agent-bridge/capabilities/scene-objects.js +394 -0
  20. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -0
  21. package/dist/agent-bridge/capabilities/selection.d.ts +5 -0
  22. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -0
  23. package/dist/agent-bridge/capabilities/selection.js +57 -0
  24. package/dist/agent-bridge/capabilities/selection.js.map +1 -0
  25. package/dist/agent-bridge/capabilities/shadows.d.ts +5 -0
  26. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -0
  27. package/dist/agent-bridge/capabilities/shadows.js +1876 -0
  28. package/dist/agent-bridge/capabilities/shadows.js.map +1 -0
  29. package/dist/agent-bridge/capabilities/transform.d.ts +5 -0
  30. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -0
  31. package/dist/agent-bridge/capabilities/transform.js +162 -0
  32. package/dist/agent-bridge/capabilities/transform.js.map +1 -0
  33. package/dist/agent-bridge/capabilities/ui-regions.d.ts +4 -0
  34. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -0
  35. package/dist/agent-bridge/capabilities/ui-regions.js +168 -0
  36. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -0
  37. package/dist/agent-bridge/capabilities/viewport.d.ts +5 -0
  38. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -0
  39. package/dist/agent-bridge/capabilities/viewport.js +407 -0
  40. package/dist/agent-bridge/capabilities/viewport.js.map +1 -0
  41. package/dist/agent-bridge/capability-sources.d.ts +6 -0
  42. package/dist/agent-bridge/capability-sources.d.ts.map +1 -0
  43. package/dist/agent-bridge/capability-sources.js +26 -0
  44. package/dist/agent-bridge/capability-sources.js.map +1 -0
  45. package/dist/agent-bridge/diagnostics.d.ts +12 -0
  46. package/dist/agent-bridge/diagnostics.d.ts.map +1 -0
  47. package/dist/agent-bridge/diagnostics.js +45 -0
  48. package/dist/agent-bridge/diagnostics.js.map +1 -0
  49. package/dist/agent-bridge/index.d.ts +5 -0
  50. package/dist/agent-bridge/index.d.ts.map +1 -0
  51. package/dist/agent-bridge/index.js +5 -0
  52. package/dist/agent-bridge/index.js.map +1 -0
  53. package/dist/agent-bridge/register.d.ts +4 -0
  54. package/dist/agent-bridge/register.d.ts.map +1 -0
  55. package/dist/agent-bridge/register.js +908 -0
  56. package/dist/agent-bridge/register.js.map +1 -0
  57. package/dist/agent-bridge/shared.d.ts +189 -0
  58. package/dist/agent-bridge/shared.d.ts.map +1 -0
  59. package/dist/agent-bridge/shared.js +39 -0
  60. package/dist/agent-bridge/shared.js.map +1 -0
  61. package/dist/agent-bridge/source-types.d.ts +90 -0
  62. package/dist/agent-bridge/source-types.d.ts.map +1 -0
  63. package/dist/agent-bridge/source-types.js +2 -0
  64. package/dist/agent-bridge/source-types.js.map +1 -0
  65. package/dist/build-info.json +17 -17
  66. package/dist/index.d.ts +1 -1
  67. package/dist/index.d.ts.map +1 -1
  68. package/dist/index.js.map +1 -1
  69. package/dist/local-editor-agent-bridge-transport.d.ts +95 -0
  70. package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -0
  71. package/dist/local-editor-agent-bridge-transport.js +340 -0
  72. package/dist/local-editor-agent-bridge-transport.js.map +1 -0
  73. package/dist/local-editor-agent-bridge.d.ts +2 -0
  74. package/dist/local-editor-agent-bridge.d.ts.map +1 -0
  75. package/dist/local-editor-agent-bridge.js +2 -0
  76. package/dist/local-editor-agent-bridge.js.map +1 -0
  77. package/dist/local-editor-harness.d.ts +26 -2
  78. package/dist/local-editor-harness.d.ts.map +1 -1
  79. package/dist/local-editor-harness.js +773 -75
  80. package/dist/local-editor-harness.js.map +1 -1
  81. package/dist/playable-babylon-rendering.js +20 -0
  82. package/dist/playable-babylon-rendering.js.map +1 -1
  83. package/dist/playable-local-editor-host.d.ts +5 -0
  84. package/dist/playable-local-editor-host.d.ts.map +1 -1
  85. package/dist/playable-local-editor-host.js +2 -0
  86. package/dist/playable-local-editor-host.js.map +1 -1
  87. package/dist/playable-sdk.d.ts +1 -1
  88. package/dist/playable-sdk.d.ts.map +1 -1
  89. package/dist/playable-sdk.js.map +1 -1
  90. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -1
  91. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +6 -4
  92. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
  93. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.d.ts.map +1 -1
  94. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +103 -1
  95. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
  96. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts.map +1 -1
  97. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +330 -27
  98. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  99. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -1
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +159 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
  102. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +8 -1
  103. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +53 -2
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  106. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +1 -0
  107. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  108. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  109. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +30 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  111. package/node_modules/@fps-games/editor-babylon/dist/projection.js +346 -11
  112. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  113. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +11 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +113 -29
  116. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +13 -1
  118. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +543 -3
  120. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  122. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +5 -2
  123. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  124. package/node_modules/@fps-games/editor-browser/dist/index.js +3 -1
  125. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  126. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +1 -1
  127. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
  128. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  129. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +7 -9
  130. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  131. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +2 -2
  132. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
  133. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts +21 -0
  134. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +1 -0
  135. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +75 -0
  136. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -0
  137. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  138. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +288 -71
  139. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  140. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +5 -0
  141. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +1 -0
  142. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +92 -0
  143. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -0
  144. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +3 -0
  145. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  146. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +22 -7
  147. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +4 -0
  149. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +21 -14
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +6 -4
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts +19 -1
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts.map +1 -1
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js +79 -39
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +2 -2
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +68 -1
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +2 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +10 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +3 -2
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +401 -241
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +2 -0
  176. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +27 -13
  178. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts +1 -0
  180. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js +1 -0
  182. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  184. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts +18 -0
  185. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts.map +1 -0
  186. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js +102 -0
  187. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -0
  188. package/node_modules/@fps-games/editor-core/dist/index.d.ts +1 -0
  189. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
  190. package/node_modules/@fps-games/editor-core/dist/index.js +1 -0
  191. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  192. package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts +1 -1
  193. package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts.map +1 -1
  194. package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
  195. package/node_modules/@fps-games/editor-core/package.json +2 -2
  196. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  197. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.d.ts +3 -0
  198. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.d.ts.map +1 -0
  199. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js +9 -0
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js.map +1 -0
  201. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts +6 -0
  202. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map +1 -0
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js +89 -0
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -0
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts +18 -0
  206. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +1 -0
  207. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js +121 -0
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +1 -0
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts +4 -0
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts.map +1 -0
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js +3 -0
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -0
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts +27 -0
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts.map +1 -0
  215. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js +782 -0
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  217. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts +5 -0
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts.map +1 -0
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js +5 -0
  220. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js.map +1 -0
  221. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts +80 -0
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts.map +1 -0
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js +600 -0
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js.map +1 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts +51 -0
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts.map +1 -0
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js +2 -0
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js.map +1 -0
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts +0 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +4 -42
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts.map +1 -1
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js.map +1 -1
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +2 -1
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts +3 -0
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts.map +1 -1
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +42 -2
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
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@@ -0,0 +1,158 @@
1
+ import { readRecord } from '../shared/json.js';
2
+ import { EDITOR_SHADOW_DEFAULT_QUALITY } from './quality.js';
3
+ export function isEditorShadowCastMode(value) {
4
+ return value === 'inherit' || value === 'none' || value === 'enabled' || value === 'auto';
5
+ }
6
+ export function isEditorShadowReceiveMode(value) {
7
+ return value === 'inherit' || value === 'none' || value === 'enabled' || value === 'auto';
8
+ }
9
+ export function isEditorShadowMode(value) {
10
+ return value === 'inherit'
11
+ || value === 'none'
12
+ || value === 'dynamic'
13
+ || value === 'static'
14
+ || value === 'blob'
15
+ || value === 'projected'
16
+ || value === 'auto';
17
+ }
18
+ export function isEditorShadowQuality(value) {
19
+ return value === 'inherit'
20
+ || value === 'low'
21
+ || value === 'medium'
22
+ || value === 'high'
23
+ || value === 'ultra';
24
+ }
25
+ export function isEditorShadowLightMode(value) {
26
+ return value === 'inherit' || value === 'scene-main' || value === 'nearest' || value === 'explicit';
27
+ }
28
+ export function createEditorShadowSettingsFromLegacyMode(mode) {
29
+ if (!mode || mode === 'default')
30
+ return undefined;
31
+ if (mode === 'planar')
32
+ return { mode: 'projected' };
33
+ return { mode };
34
+ }
35
+ export function createEditorShadowLegacyModeFromSettings(settings, fallback = 'default') {
36
+ const mode = settings?.mode;
37
+ if (!mode || mode === 'inherit')
38
+ return fallback;
39
+ if (mode === 'projected')
40
+ return 'planar';
41
+ if (mode === 'auto')
42
+ return fallback;
43
+ return mode;
44
+ }
45
+ export function readEditorShadowSettings(value) {
46
+ const record = readRecord(value);
47
+ if (!record)
48
+ return undefined;
49
+ const settings = {};
50
+ if (isEditorShadowCastMode(record.cast))
51
+ settings.cast = record.cast;
52
+ if (isEditorShadowReceiveMode(record.receive))
53
+ settings.receive = record.receive;
54
+ if (isEditorShadowMode(record.mode))
55
+ settings.mode = record.mode;
56
+ if (isEditorShadowQuality(record.quality))
57
+ settings.quality = record.quality;
58
+ const light = readRecord(record.light);
59
+ if (light) {
60
+ const normalizedLight = {};
61
+ if (isEditorShadowLightMode(light.mode))
62
+ normalizedLight.mode = light.mode;
63
+ if (typeof light.lightId === 'string' && light.lightId.trim())
64
+ normalizedLight.lightId = light.lightId.trim();
65
+ if (Object.keys(normalizedLight).length > 0)
66
+ settings.light = normalizedLight;
67
+ }
68
+ const params = readEditorShadowParams(record.params);
69
+ if (params)
70
+ settings.params = params;
71
+ return Object.keys(settings).length > 0 ? settings : undefined;
72
+ }
73
+ export function readEditorShadowSettingsWithLegacy(input) {
74
+ const shadow = readEditorShadowSettings(input.shadow);
75
+ const legacyShadow = createEditorShadowSettingsFromLegacyMode(input.shadowMode);
76
+ const diagnostics = input.shadowMode === 'planar'
77
+ ? [{
78
+ code: 'shadow.legacyModeMapped',
79
+ severity: 'info',
80
+ message: 'Legacy planar shadowMode was mapped to projected shadow mode.',
81
+ details: { legacyShadowMode: 'planar', mode: 'projected' },
82
+ }]
83
+ : [];
84
+ const mergedShadow = mergeEditorShadowSettings(legacyShadow, shadow);
85
+ if (!mergedShadow)
86
+ return { diagnostics: [] };
87
+ return {
88
+ shadow: mergedShadow,
89
+ diagnostics,
90
+ };
91
+ }
92
+ export function readEditorShadowResolvedMode(settings, fallback = 'none') {
93
+ const mode = settings?.mode;
94
+ if (!mode || mode === 'inherit')
95
+ return fallback;
96
+ if (mode === 'auto')
97
+ return fallback;
98
+ return mode;
99
+ }
100
+ export function readEditorShadowResolvedQuality(settings, fallback = EDITOR_SHADOW_DEFAULT_QUALITY) {
101
+ const quality = settings?.quality;
102
+ return quality && quality !== 'inherit' ? quality : fallback;
103
+ }
104
+ export function mergeEditorShadowSettings(...settingsList) {
105
+ const merged = {};
106
+ for (const settings of settingsList) {
107
+ if (!settings)
108
+ continue;
109
+ if (settings.cast !== undefined && settings.cast !== 'inherit')
110
+ merged.cast = settings.cast;
111
+ if (settings.receive !== undefined && settings.receive !== 'inherit')
112
+ merged.receive = settings.receive;
113
+ if (settings.mode !== undefined && settings.mode !== 'inherit')
114
+ merged.mode = settings.mode;
115
+ if (settings.quality !== undefined && settings.quality !== 'inherit')
116
+ merged.quality = settings.quality;
117
+ if (settings.light) {
118
+ const nextLight = { ...(merged.light ?? {}) };
119
+ if (settings.light.mode !== undefined && settings.light.mode !== 'inherit')
120
+ nextLight.mode = settings.light.mode;
121
+ if (settings.light.lightId !== undefined)
122
+ nextLight.lightId = settings.light.lightId;
123
+ if (Object.keys(nextLight).length > 0)
124
+ merged.light = nextLight;
125
+ }
126
+ if (settings.params)
127
+ merged.params = { ...(merged.params ?? {}), ...settings.params };
128
+ }
129
+ return Object.keys(merged).length > 0 ? merged : undefined;
130
+ }
131
+ function readEditorShadowParams(value) {
132
+ const record = readRecord(value);
133
+ if (!record)
134
+ return undefined;
135
+ const params = {};
136
+ if (typeof record.opacity === 'number' && Number.isFinite(record.opacity))
137
+ params.opacity = record.opacity;
138
+ if (typeof record.softness === 'number' && Number.isFinite(record.softness))
139
+ params.softness = record.softness;
140
+ if (typeof record.bias === 'number' && Number.isFinite(record.bias))
141
+ params.bias = record.bias;
142
+ if (typeof record.normalBias === 'number' && Number.isFinite(record.normalBias))
143
+ params.normalBias = record.normalBias;
144
+ if (typeof record.maxDistance === 'number' && Number.isFinite(record.maxDistance))
145
+ params.maxDistance = record.maxDistance;
146
+ if (record.resolution === 512 || record.resolution === 1024 || record.resolution === 2048 || record.resolution === 4096) {
147
+ params.resolution = record.resolution;
148
+ }
149
+ if (record.cascadeCount === 1 || record.cascadeCount === 2 || record.cascadeCount === 4) {
150
+ params.cascadeCount = record.cascadeCount;
151
+ }
152
+ if (typeof record.bakeSamples === 'number' && Number.isFinite(record.bakeSamples))
153
+ params.bakeSamples = record.bakeSamples;
154
+ if (typeof record.blurKernel === 'number' && Number.isFinite(record.blurKernel))
155
+ params.blurKernel = record.blurKernel;
156
+ return Object.keys(params).length > 0 ? params : undefined;
157
+ }
158
+ //# sourceMappingURL=legacy.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,5 @@
1
+ import type { EditorShadowParams, EditorShadowResolvedParams, EditorShadowResolvedQuality } from './types';
2
+ export declare const EDITOR_SHADOW_DEFAULT_QUALITY: EditorShadowResolvedQuality;
3
+ export declare const EDITOR_SHADOW_QUALITY_PRESETS: Record<EditorShadowResolvedQuality, EditorShadowResolvedParams>;
4
+ export declare function resolveEditorShadowParams(quality?: EditorShadowResolvedQuality, params?: EditorShadowParams): EditorShadowResolvedParams;
5
+ //# sourceMappingURL=quality.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quality.d.ts","sourceRoot":"","sources":["../../src/shadow-system/quality.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,0BAA0B,EAC1B,2BAA2B,EAC5B,MAAM,SAAS,CAAC;AAEjB,eAAO,MAAM,6BAA6B,EAAE,2BAAsC,CAAC;AAEnF,eAAO,MAAM,6BAA6B,EAAE,MAAM,CAAC,2BAA2B,EAAE,0BAA0B,CA6CzG,CAAC;AAEF,wBAAgB,yBAAyB,CACvC,OAAO,GAAE,2BAA2D,EACpE,MAAM,GAAE,kBAAuB,GAC9B,0BAA0B,CAa5B"}
@@ -0,0 +1,83 @@
1
+ export const EDITOR_SHADOW_DEFAULT_QUALITY = 'medium';
2
+ export const EDITOR_SHADOW_QUALITY_PRESETS = {
3
+ low: {
4
+ opacity: 0.32,
5
+ softness: 0.25,
6
+ bias: 0.0015,
7
+ normalBias: 0.02,
8
+ maxDistance: 24,
9
+ resolution: 512,
10
+ cascadeCount: 1,
11
+ bakeSamples: 8,
12
+ blurKernel: 2,
13
+ },
14
+ medium: {
15
+ opacity: 0.42,
16
+ softness: 0.4,
17
+ bias: 0.001,
18
+ normalBias: 0.01,
19
+ maxDistance: 48,
20
+ resolution: 1024,
21
+ cascadeCount: 2,
22
+ bakeSamples: 24,
23
+ blurKernel: 4,
24
+ },
25
+ high: {
26
+ opacity: 0.5,
27
+ softness: 0.58,
28
+ bias: 0.0008,
29
+ normalBias: 0.006,
30
+ maxDistance: 80,
31
+ resolution: 2048,
32
+ cascadeCount: 4,
33
+ bakeSamples: 64,
34
+ blurKernel: 8,
35
+ },
36
+ ultra: {
37
+ opacity: 0.56,
38
+ softness: 0.72,
39
+ bias: 0.0006,
40
+ normalBias: 0.004,
41
+ maxDistance: 120,
42
+ resolution: 4096,
43
+ cascadeCount: 4,
44
+ bakeSamples: 128,
45
+ blurKernel: 12,
46
+ },
47
+ };
48
+ export function resolveEditorShadowParams(quality = EDITOR_SHADOW_DEFAULT_QUALITY, params = {}) {
49
+ const preset = EDITOR_SHADOW_QUALITY_PRESETS[quality] ?? EDITOR_SHADOW_QUALITY_PRESETS[EDITOR_SHADOW_DEFAULT_QUALITY];
50
+ return {
51
+ opacity: readFiniteNumber(params.opacity, preset.opacity),
52
+ softness: readFiniteNumber(params.softness, preset.softness),
53
+ bias: readFiniteNumber(params.bias, preset.bias),
54
+ normalBias: readFiniteNumber(params.normalBias, preset.normalBias),
55
+ maxDistance: readFiniteNumber(params.maxDistance, preset.maxDistance),
56
+ resolution: readShadowResolution(params.resolution, preset.resolution),
57
+ cascadeCount: readCascadeCount(params.cascadeCount, preset.cascadeCount),
58
+ bakeSamples: readPositiveInteger(params.bakeSamples, preset.bakeSamples),
59
+ blurKernel: readNonNegativeInteger(params.blurKernel, preset.blurKernel),
60
+ };
61
+ }
62
+ function readFiniteNumber(value, fallback) {
63
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
64
+ }
65
+ function readPositiveInteger(value, fallback) {
66
+ return typeof value === 'number' && Number.isFinite(value) && value > 0
67
+ ? Math.round(value)
68
+ : fallback;
69
+ }
70
+ function readNonNegativeInteger(value, fallback) {
71
+ return typeof value === 'number' && Number.isFinite(value) && value >= 0
72
+ ? Math.round(value)
73
+ : fallback;
74
+ }
75
+ function readShadowResolution(value, fallback) {
76
+ return value === 512 || value === 1024 || value === 2048 || value === 4096
77
+ ? value
78
+ : fallback;
79
+ }
80
+ function readCascadeCount(value, fallback) {
81
+ return value === 1 || value === 2 || value === 4 ? value : fallback;
82
+ }
83
+ //# sourceMappingURL=quality.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quality.js","sourceRoot":"","sources":["../../src/shadow-system/quality.ts"],"names":[],"mappings":"AAMA,MAAM,CAAC,MAAM,6BAA6B,GAAgC,QAAQ,CAAC;AAEnF,MAAM,CAAC,MAAM,6BAA6B,GAAoE;IAC5G,GAAG,EAAE;QACH,OAAO,EAAE,IAAI;QACb,QAAQ,EAAE,IAAI;QACd,IAAI,EAAE,MAAM;QACZ,UAAU,EAAE,IAAI;QAChB,WAAW,EAAE,EAAE;QACf,UAAU,EAAE,GAAG;QACf,YAAY,EAAE,CAAC;QACf,WAAW,EAAE,CAAC;QACd,UAAU,EAAE,CAAC;KACd;IACD,MAAM,EAAE;QACN,OAAO,EAAE,IAAI;QACb,QAAQ,EAAE,GAAG;QACb,IAAI,EAAE,KAAK;QACX,UAAU,EAAE,IAAI;QAChB,WAAW,EAAE,EAAE;QACf,UAAU,EAAE,IAAI;QAChB,YAAY,EAAE,CAAC;QACf,WAAW,EAAE,EAAE;QACf,UAAU,EAAE,CAAC;KACd;IACD,IAAI,EAAE;QACJ,OAAO,EAAE,GAAG;QACZ,QAAQ,EAAE,IAAI;QACd,IAAI,EAAE,MAAM;QACZ,UAAU,EAAE,KAAK;QACjB,WAAW,EAAE,EAAE;QACf,UAAU,EAAE,IAAI;QAChB,YAAY,EAAE,CAAC;QACf,WAAW,EAAE,EAAE;QACf,UAAU,EAAE,CAAC;KACd;IACD,KAAK,EAAE;QACL,OAAO,EAAE,IAAI;QACb,QAAQ,EAAE,IAAI;QACd,IAAI,EAAE,MAAM;QACZ,UAAU,EAAE,KAAK;QACjB,WAAW,EAAE,GAAG;QAChB,UAAU,EAAE,IAAI;QAChB,YAAY,EAAE,CAAC;QACf,WAAW,EAAE,GAAG;QAChB,UAAU,EAAE,EAAE;KACf;CACF,CAAC;AAEF,MAAM,UAAU,yBAAyB,CACvC,UAAuC,6BAA6B,EACpE,SAA6B,EAAE;IAE/B,MAAM,MAAM,GAAG,6BAA6B,CAAC,OAAO,CAAC,IAAI,6BAA6B,CAAC,6BAA6B,CAAC,CAAC;IACtH,OAAO;QACL,OAAO,EAAE,gBAAgB,CAAC,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC;QACzD,QAAQ,EAAE,gBAAgB,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,QAAQ,CAAC;QAC5D,IAAI,EAAE,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC;QAChD,UAAU,EAAE,gBAAgB,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,UAAU,CAAC;QAClE,WAAW,EAAE,gBAAgB,CAAC,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC;QACrE,UAAU,EAAE,oBAAoB,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,UAAU,CAAC;QACtE,YAAY,EAAE,gBAAgB,CAAC,MAAM,CAAC,YAAY,EAAE,MAAM,CAAC,YAAY,CAAC;QACxE,WAAW,EAAE,mBAAmB,CAAC,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC;QACxE,UAAU,EAAE,sBAAsB,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,UAAU,CAAC;KACzE,CAAC;AACJ,CAAC;AAED,SAAS,gBAAgB,CAAC,KAAc,EAAE,QAAgB;IACxD,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC;AAChF,CAAC;AAED,SAAS,mBAAmB,CAAC,KAAc,EAAE,QAAgB;IAC3D,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC;QACrE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;QACnB,CAAC,CAAC,QAAQ,CAAC;AACf,CAAC;AAED,SAAS,sBAAsB,CAAC,KAAc,EAAE,QAAgB;IAC9D,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC;QACtE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;QACnB,CAAC,CAAC,QAAQ,CAAC;AACf,CAAC;AAED,SAAS,oBAAoB,CAC3B,KAAc,EACd,QAAkD;IAElD,OAAO,KAAK,KAAK,GAAG,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI;QACxE,CAAC,CAAC,KAAK;QACP,CAAC,CAAC,QAAQ,CAAC;AACf,CAAC;AAED,SAAS,gBAAgB,CACvB,KAAc,EACd,QAAoD;IAEpD,OAAO,KAAK,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC;AACtE,CAAC"}
@@ -0,0 +1,35 @@
1
+ import { type EditorSceneDocument, type EditorSceneGameObject } from '../document';
2
+ import type { EditorShadowDiagnostic, EditorShadowReceiverCandidate, EditorShadowResolvedMode, EditorShadowResolvedPlan, EditorShadowResolvedQuality, EditorShadowSettings } from './types';
3
+ export interface EditorShadowSettingsStackInput {
4
+ project?: EditorShadowSettings | null;
5
+ source?: EditorShadowSettings | null;
6
+ prefab?: EditorShadowSettings | null;
7
+ node?: EditorShadowSettings | null;
8
+ instance?: EditorShadowSettings | null;
9
+ }
10
+ export interface EditorShadowResolvePlanInput {
11
+ document: EditorSceneDocument;
12
+ casterId: string;
13
+ settings?: EditorShadowSettingsStackInput;
14
+ explicitReceiverIds?: readonly string[];
15
+ strictExplicitReceivers?: boolean;
16
+ fallbackMode?: EditorShadowResolvedMode;
17
+ fallbackQuality?: EditorShadowResolvedQuality;
18
+ defaultLightId?: string;
19
+ }
20
+ export interface EditorShadowEffectiveSettingsResult {
21
+ settings?: EditorShadowSettings;
22
+ diagnostics: EditorShadowDiagnostic[];
23
+ }
24
+ export interface EditorShadowReceiverCandidatesInput {
25
+ document: EditorSceneDocument;
26
+ casterId?: string;
27
+ explicitReceiverIds?: readonly string[];
28
+ }
29
+ export declare function resolveEditorSceneGameObjectShadowSettings(document: EditorSceneDocument, gameObject: EditorSceneGameObject, input?: {
30
+ project?: EditorShadowSettings | null;
31
+ node?: EditorShadowSettings | null;
32
+ }): EditorShadowEffectiveSettingsResult;
33
+ export declare function collectEditorShadowReceiverCandidates(input: EditorShadowReceiverCandidatesInput): EditorShadowReceiverCandidate[];
34
+ export declare function resolveEditorShadowPlan(input: EditorShadowResolvePlanInput): EditorShadowResolvedPlan;
35
+ //# sourceMappingURL=resolver.d.ts.map
@@ -0,0 +1 @@
1
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