@fps-games/editor 0.1.6-beta.1 → 0.1.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (352) hide show
  1. package/dist/agent-bridge/capabilities/assets.d.ts +8 -0
  2. package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -0
  3. package/dist/agent-bridge/capabilities/assets.js +226 -0
  4. package/dist/agent-bridge/capabilities/assets.js.map +1 -0
  5. package/dist/agent-bridge/capabilities/editor-state.d.ts +5 -0
  6. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -0
  7. package/dist/agent-bridge/capabilities/editor-state.js +72 -0
  8. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -0
  9. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +4 -0
  10. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -0
  11. package/dist/agent-bridge/capabilities/host-lifecycle.js +87 -0
  12. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -0
  13. package/dist/agent-bridge/capabilities/prefabs.d.ts +5 -0
  14. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -0
  15. package/dist/agent-bridge/capabilities/prefabs.js +735 -0
  16. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -0
  17. package/dist/agent-bridge/capabilities/scene-objects.d.ts +9 -0
  18. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -0
  19. package/dist/agent-bridge/capabilities/scene-objects.js +394 -0
  20. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -0
  21. package/dist/agent-bridge/capabilities/selection.d.ts +5 -0
  22. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -0
  23. package/dist/agent-bridge/capabilities/selection.js +57 -0
  24. package/dist/agent-bridge/capabilities/selection.js.map +1 -0
  25. package/dist/agent-bridge/capabilities/shadows.d.ts +5 -0
  26. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -0
  27. package/dist/agent-bridge/capabilities/shadows.js +1876 -0
  28. package/dist/agent-bridge/capabilities/shadows.js.map +1 -0
  29. package/dist/agent-bridge/capabilities/transform.d.ts +5 -0
  30. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -0
  31. package/dist/agent-bridge/capabilities/transform.js +162 -0
  32. package/dist/agent-bridge/capabilities/transform.js.map +1 -0
  33. package/dist/agent-bridge/capabilities/ui-regions.d.ts +4 -0
  34. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -0
  35. package/dist/agent-bridge/capabilities/ui-regions.js +168 -0
  36. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -0
  37. package/dist/agent-bridge/capabilities/viewport.d.ts +5 -0
  38. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -0
  39. package/dist/agent-bridge/capabilities/viewport.js +407 -0
  40. package/dist/agent-bridge/capabilities/viewport.js.map +1 -0
  41. package/dist/agent-bridge/capability-sources.d.ts +6 -0
  42. package/dist/agent-bridge/capability-sources.d.ts.map +1 -0
  43. package/dist/agent-bridge/capability-sources.js +26 -0
  44. package/dist/agent-bridge/capability-sources.js.map +1 -0
  45. package/dist/agent-bridge/diagnostics.d.ts +12 -0
  46. package/dist/agent-bridge/diagnostics.d.ts.map +1 -0
  47. package/dist/agent-bridge/diagnostics.js +45 -0
  48. package/dist/agent-bridge/diagnostics.js.map +1 -0
  49. package/dist/agent-bridge/index.d.ts +5 -0
  50. package/dist/agent-bridge/index.d.ts.map +1 -0
  51. package/dist/agent-bridge/index.js +5 -0
  52. package/dist/agent-bridge/index.js.map +1 -0
  53. package/dist/agent-bridge/register.d.ts +4 -0
  54. package/dist/agent-bridge/register.d.ts.map +1 -0
  55. package/dist/agent-bridge/register.js +908 -0
  56. package/dist/agent-bridge/register.js.map +1 -0
  57. package/dist/agent-bridge/shared.d.ts +189 -0
  58. package/dist/agent-bridge/shared.d.ts.map +1 -0
  59. package/dist/agent-bridge/shared.js +39 -0
  60. package/dist/agent-bridge/shared.js.map +1 -0
  61. package/dist/agent-bridge/source-types.d.ts +90 -0
  62. package/dist/agent-bridge/source-types.d.ts.map +1 -0
  63. package/dist/agent-bridge/source-types.js +2 -0
  64. package/dist/agent-bridge/source-types.js.map +1 -0
  65. package/dist/build-info.json +17 -17
  66. package/dist/local-editor-agent-bridge-transport.d.ts +95 -0
  67. package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -0
  68. package/dist/local-editor-agent-bridge-transport.js +340 -0
  69. package/dist/local-editor-agent-bridge-transport.js.map +1 -0
  70. package/dist/local-editor-agent-bridge.d.ts +2 -0
  71. package/dist/local-editor-agent-bridge.d.ts.map +1 -0
  72. package/dist/local-editor-agent-bridge.js +2 -0
  73. package/dist/local-editor-agent-bridge.js.map +1 -0
  74. package/dist/local-editor-harness.d.ts +26 -2
  75. package/dist/local-editor-harness.d.ts.map +1 -1
  76. package/dist/local-editor-harness.js +773 -75
  77. package/dist/local-editor-harness.js.map +1 -1
  78. package/dist/playable-babylon-rendering.js +20 -0
  79. package/dist/playable-babylon-rendering.js.map +1 -1
  80. package/dist/playable-local-editor-host.d.ts +5 -0
  81. package/dist/playable-local-editor-host.d.ts.map +1 -1
  82. package/dist/playable-local-editor-host.js +2 -0
  83. package/dist/playable-local-editor-host.js.map +1 -1
  84. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -1
  85. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +6 -4
  86. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
  87. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.d.ts.map +1 -1
  88. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +103 -1
  89. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
  90. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts.map +1 -1
  91. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +330 -27
  92. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  93. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -1
  94. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +159 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
  96. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +8 -1
  97. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
  98. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +53 -2
  99. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +1 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +30 -0
  104. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  105. package/node_modules/@fps-games/editor-babylon/dist/projection.js +346 -11
  106. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +11 -0
  108. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -1
  109. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +113 -29
  110. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
  111. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +13 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  113. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +543 -3
  114. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  116. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +5 -2
  117. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  118. package/node_modules/@fps-games/editor-browser/dist/index.js +3 -1
  119. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  120. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +1 -1
  121. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
  122. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  123. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +7 -9
  124. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  125. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +2 -2
  126. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
  127. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts +21 -0
  128. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +1 -0
  129. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +75 -0
  130. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -0
  131. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +288 -71
  133. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +5 -0
  135. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +1 -0
  136. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +92 -0
  137. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -0
  138. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +3 -0
  139. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  140. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +22 -7
  141. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  142. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +4 -0
  143. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  144. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +21 -14
  145. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  146. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts +19 -1
  147. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js +79 -39
  149. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +2 -2
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +68 -1
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +2 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +10 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +3 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +401 -241
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  162. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  163. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts +18 -0
  164. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js +102 -0
  166. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -0
  167. package/node_modules/@fps-games/editor-core/dist/index.d.ts +1 -0
  168. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
  169. package/node_modules/@fps-games/editor-core/dist/index.js +1 -0
  170. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  171. package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts +1 -1
  172. package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts.map +1 -1
  173. package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
  174. package/node_modules/@fps-games/editor-core/package.json +2 -2
  175. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  176. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.d.ts +3 -0
  177. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.d.ts.map +1 -0
  178. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js +9 -0
  179. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js.map +1 -0
  180. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts +6 -0
  181. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map +1 -0
  182. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js +89 -0
  183. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -0
  184. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts +18 -0
  185. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +1 -0
  186. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js +121 -0
  187. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +1 -0
  188. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts +4 -0
  189. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts.map +1 -0
  190. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js +3 -0
  191. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -0
  192. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts +27 -0
  193. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts.map +1 -0
  194. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js +782 -0
  195. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js.map +1 -0
  196. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts +5 -0
  197. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts.map +1 -0
  198. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js +5 -0
  199. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js.map +1 -0
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts +80 -0
  201. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts.map +1 -0
  202. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js +600 -0
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js.map +1 -0
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts +51 -0
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js +2 -0
  207. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js.map +1 -0
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts +0 -1
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +4 -42
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  212. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts +1 -1
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts.map +1 -1
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js +1 -1
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  216. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
  217. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +2 -1
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  219. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts +3 -0
  220. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts.map +1 -1
  221. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +42 -2
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +612 -8
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +42 -0
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts +1 -1
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts.map +1 -1
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js +1 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js.map +1 -1
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +16 -9
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  234. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts +5 -0
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts.map +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js +28 -0
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js.map +1 -1
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +3 -0
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +3 -0
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +82 -2
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  352. package/package.json +8 -8
@@ -0,0 +1,363 @@
1
+ import { findEditorSceneModelRenderer, readEditorSceneNodeKind, } from '../document/index.js';
2
+ import { resolveEditorShadowParams, } from './quality.js';
3
+ import { mergeEditorShadowSettings, readEditorShadowResolvedMode, readEditorShadowResolvedQuality, readEditorShadowSettingsWithLegacy, } from './legacy.js';
4
+ const EDITOR_SHADOW_SCENE_MAIN_LIGHT_ID = 'sun_light';
5
+ export function resolveEditorSceneGameObjectShadowSettings(document, gameObject, input = {}) {
6
+ const source = readEditorShadowSettingsFromAsset(resolveEditorSceneGameObjectSourceAsset(document, gameObject));
7
+ const prefab = resolveEditorSceneGameObjectPrefabShadowSettings(document, gameObject);
8
+ const instance = readEditorShadowSettingsWithDiagnostics(gameObject, 'instance');
9
+ const diagnostics = [
10
+ ...source.diagnostics,
11
+ ...prefab.diagnostics,
12
+ ...instance.diagnostics,
13
+ ];
14
+ return {
15
+ settings: mergeEditorShadowSettings(input.project, source.settings, prefab.settings, input.node, instance.settings),
16
+ diagnostics,
17
+ };
18
+ }
19
+ export function collectEditorShadowReceiverCandidates(input) {
20
+ const candidates = new Map();
21
+ const casterId = input.casterId;
22
+ for (const receiverId of input.explicitReceiverIds ?? []) {
23
+ const receiver = findEditorSceneShadowGameObject(input.document, receiverId);
24
+ if (!receiver || receiver.id === casterId || receiver.active === false)
25
+ continue;
26
+ candidates.set(receiver.id, {
27
+ receiverId: receiver.id,
28
+ source: 'explicit',
29
+ score: 120,
30
+ ...createEditorShadowReceiverDebugMetadata(receiver, 'explicit', 120, ['explicit receiver id']),
31
+ });
32
+ }
33
+ for (const gameObject of input.document.scene.gameObjects) {
34
+ if (gameObject.id === casterId || gameObject.active === false)
35
+ continue;
36
+ const settings = readEditorShadowSettingsWithLegacy({
37
+ shadow: gameObject.shadow,
38
+ shadowMode: gameObject.shadowMode,
39
+ }).shadow;
40
+ const receive = settings?.receive;
41
+ if (receive === 'none')
42
+ continue;
43
+ if (receive === 'enabled') {
44
+ setHigherScoreReceiverCandidate(candidates, {
45
+ receiverId: gameObject.id,
46
+ source: 'explicit',
47
+ score: 100,
48
+ ...createEditorShadowReceiverDebugMetadata(gameObject, 'explicit', 100, ['shadow.receive enabled']),
49
+ });
50
+ continue;
51
+ }
52
+ if (receive === 'auto') {
53
+ setHigherScoreReceiverCandidate(candidates, {
54
+ receiverId: gameObject.id,
55
+ source: 'auto',
56
+ score: 70,
57
+ ...createEditorShadowReceiverDebugMetadata(gameObject, 'auto', 70, ['shadow.receive auto']),
58
+ });
59
+ continue;
60
+ }
61
+ if (isEditorSceneLegacyShadowReceiver(gameObject)) {
62
+ setHigherScoreReceiverCandidate(candidates, {
63
+ receiverId: gameObject.id,
64
+ source: 'scene-default',
65
+ score: 60,
66
+ ...createEditorShadowReceiverDebugMetadata(gameObject, 'scene-default', 60, ['legacy shadow receiver name']),
67
+ });
68
+ continue;
69
+ }
70
+ if (isEditorSceneAutoReceiverPrimitive(gameObject)) {
71
+ setHigherScoreReceiverCandidate(candidates, {
72
+ receiverId: gameObject.id,
73
+ source: 'auto',
74
+ score: 40,
75
+ ...createEditorShadowReceiverDebugMetadata(gameObject, 'auto', 40, ['plane primitive auto receiver']),
76
+ });
77
+ }
78
+ }
79
+ return [...candidates.values()].sort((a, b) => b.score - a.score || a.receiverId.localeCompare(b.receiverId));
80
+ }
81
+ export function resolveEditorShadowPlan(input) {
82
+ const caster = findEditorSceneShadowGameObject(input.document, input.casterId);
83
+ const diagnostics = [];
84
+ if (!caster) {
85
+ return {
86
+ casterId: input.casterId,
87
+ receiverIds: [],
88
+ backend: 'none',
89
+ mode: 'none',
90
+ quality: input.fallbackQuality ?? 'medium',
91
+ params: resolveEditorShadowParams(input.fallbackQuality ?? 'medium'),
92
+ diagnostics: [{
93
+ code: 'shadow.invalidTarget',
94
+ severity: 'error',
95
+ message: `Shadow caster "${input.casterId}" was not found.`,
96
+ casterId: input.casterId,
97
+ }],
98
+ };
99
+ }
100
+ const effective = input.settings
101
+ ? {
102
+ settings: mergeEditorShadowSettings(input.settings.project, input.settings.source, input.settings.prefab, input.settings.node, input.settings.instance),
103
+ diagnostics: [],
104
+ }
105
+ : resolveEditorSceneGameObjectShadowSettings(input.document, caster);
106
+ diagnostics.push(...effective.diagnostics);
107
+ const cast = effective.settings?.cast;
108
+ const mode = cast === 'none'
109
+ ? 'none'
110
+ : readEditorShadowResolvedMode(effective.settings, input.fallbackMode ?? 'none');
111
+ const quality = readEditorShadowResolvedQuality(effective.settings, input.fallbackQuality ?? 'medium');
112
+ const params = resolveEditorShadowParams(quality, effective.settings?.params);
113
+ const backend = resolveEditorShadowPlanBackend(mode);
114
+ const explicitReceivers = normalizeExplicitShadowReceiverIds(input.explicitReceiverIds);
115
+ const receiverResolution = backend === 'none'
116
+ ? { candidates: [], diagnostics: [] }
117
+ : explicitReceivers.length > 0 && input.strictExplicitReceivers === true
118
+ ? resolveExplicitShadowReceiverCandidates(input.document, caster.id, explicitReceivers)
119
+ : {
120
+ candidates: collectEditorShadowReceiverCandidates({
121
+ document: input.document,
122
+ casterId: caster.id,
123
+ explicitReceiverIds: explicitReceivers.length > 0 ? explicitReceivers : undefined,
124
+ }),
125
+ diagnostics: [],
126
+ };
127
+ diagnostics.push(...receiverResolution.diagnostics);
128
+ const receiverCandidates = receiverResolution.candidates;
129
+ if (backend !== 'none' && receiverCandidates.length === 0) {
130
+ diagnostics.push({
131
+ code: 'shadow.receiverNotFound',
132
+ severity: 'warning',
133
+ message: `No shadow receiver was found for caster "${caster.id}".`,
134
+ casterId: caster.id,
135
+ });
136
+ }
137
+ const light = backend === 'none'
138
+ ? null
139
+ : resolveEditorShadowLight(input.document, effective.settings, input.defaultLightId);
140
+ if (light?.diagnostic)
141
+ diagnostics.push(light.diagnostic);
142
+ return {
143
+ casterId: caster.id,
144
+ receiverIds: receiverCandidates.map(candidate => candidate.receiverId),
145
+ ...(light?.lightId ? { lightId: light.lightId } : {}),
146
+ backend,
147
+ mode,
148
+ quality,
149
+ params,
150
+ diagnostics,
151
+ };
152
+ }
153
+ function resolveEditorShadowPlanBackend(mode) {
154
+ if (mode === 'dynamic')
155
+ return 'dynamic-map';
156
+ if (mode === 'static')
157
+ return 'static-baked';
158
+ if (mode === 'blob')
159
+ return 'blob';
160
+ if (mode === 'projected')
161
+ return 'projected';
162
+ return 'none';
163
+ }
164
+ function readEditorShadowSettingsFromAsset(asset) {
165
+ if (!asset)
166
+ return { diagnostics: [] };
167
+ const defaults = asset.defaults && typeof asset.defaults === 'object' && !Array.isArray(asset.defaults)
168
+ ? asset.defaults
169
+ : undefined;
170
+ if (!defaults)
171
+ return { diagnostics: [] };
172
+ const result = readEditorShadowSettingsWithLegacy({
173
+ shadow: defaults.shadow,
174
+ shadowMode: defaults.shadowMode,
175
+ });
176
+ return {
177
+ settings: result.shadow,
178
+ diagnostics: result.diagnostics.map(diagnostic => ({
179
+ ...diagnostic,
180
+ details: {
181
+ ...(diagnostic.details ?? {}),
182
+ source: 'asset',
183
+ assetId: asset.id,
184
+ },
185
+ })),
186
+ };
187
+ }
188
+ function resolveEditorSceneGameObjectPrefabShadowSettings(document, gameObject) {
189
+ const prefabId = typeof gameObject.prefab?.prefabId === 'string' ? gameObject.prefab.prefabId : null;
190
+ if (!prefabId)
191
+ return { diagnostics: [] };
192
+ const prefab = document.assets.find(asset => asset.id === prefabId);
193
+ if (!prefab?.prefab?.defaults)
194
+ return { diagnostics: [] };
195
+ const result = readEditorShadowSettingsWithLegacy({
196
+ shadow: prefab.prefab.defaults.shadow,
197
+ shadowMode: prefab.prefab.defaults.shadowMode,
198
+ });
199
+ return {
200
+ settings: result.shadow,
201
+ diagnostics: result.diagnostics.map(diagnostic => ({
202
+ ...diagnostic,
203
+ details: {
204
+ ...(diagnostic.details ?? {}),
205
+ source: 'prefab',
206
+ prefabId,
207
+ },
208
+ })),
209
+ };
210
+ }
211
+ function readEditorShadowSettingsWithDiagnostics(gameObject, source) {
212
+ const result = readEditorShadowSettingsWithLegacy({
213
+ shadow: gameObject.shadow,
214
+ shadowMode: gameObject.shadowMode,
215
+ });
216
+ return {
217
+ settings: result.shadow,
218
+ diagnostics: result.diagnostics.map(diagnostic => ({
219
+ ...diagnostic,
220
+ casterId: gameObject.id,
221
+ details: {
222
+ ...(diagnostic.details ?? {}),
223
+ source,
224
+ },
225
+ })),
226
+ };
227
+ }
228
+ function resolveEditorSceneGameObjectSourceAsset(document, gameObject) {
229
+ const renderer = findEditorSceneModelRenderer(gameObject);
230
+ const assetId = renderer?.assetId ?? gameObject.prefab?.sourceAssetId;
231
+ return assetId ? document.assets.find(asset => asset.id === assetId) ?? null : null;
232
+ }
233
+ function resolveEditorShadowLight(document, settings, defaultLightId) {
234
+ const mode = settings?.light?.mode ?? 'inherit';
235
+ if (mode === 'explicit') {
236
+ const lightId = settings?.light?.lightId;
237
+ if (lightId && isEditorSceneShadowLight(document, lightId))
238
+ return { lightId };
239
+ return {
240
+ diagnostic: {
241
+ code: 'shadow.lightNotFound',
242
+ severity: 'warning',
243
+ message: lightId
244
+ ? `Explicit shadow light "${lightId}" was not found.`
245
+ : 'Shadow light mode is explicit, but no lightId was configured.',
246
+ ...(lightId ? { lightId } : {}),
247
+ },
248
+ };
249
+ }
250
+ const preferredId = defaultLightId ?? EDITOR_SHADOW_SCENE_MAIN_LIGHT_ID;
251
+ if (isEditorSceneShadowLight(document, preferredId))
252
+ return { lightId: preferredId };
253
+ const fallback = document.scene.gameObjects.find(gameObject => isEditorSceneDirectionalLight(gameObject) && gameObject.active !== false);
254
+ if (fallback)
255
+ return { lightId: fallback.id };
256
+ return {
257
+ diagnostic: {
258
+ code: 'shadow.lightNotFound',
259
+ severity: 'warning',
260
+ message: 'No directional shadow light was found.',
261
+ },
262
+ };
263
+ }
264
+ function isEditorSceneShadowLight(document, lightId) {
265
+ const light = findEditorSceneShadowGameObject(document, lightId);
266
+ return !!light && light.active !== false && isEditorSceneDirectionalLight(light);
267
+ }
268
+ function isEditorSceneDirectionalLight(gameObject) {
269
+ return readEditorSceneNodeKind(gameObject) === 'transform'
270
+ && gameObject.light?.type === 'directional';
271
+ }
272
+ function setHigherScoreReceiverCandidate(candidates, candidate) {
273
+ const existing = candidates.get(candidate.receiverId);
274
+ if (!existing || candidate.score > existing.score)
275
+ candidates.set(candidate.receiverId, candidate);
276
+ }
277
+ function normalizeExplicitShadowReceiverIds(receiverIds) {
278
+ const seen = new Set();
279
+ const normalized = [];
280
+ for (const rawReceiverId of receiverIds ?? []) {
281
+ const receiverId = typeof rawReceiverId === 'string' ? rawReceiverId.trim() : '';
282
+ if (!receiverId || seen.has(receiverId))
283
+ continue;
284
+ seen.add(receiverId);
285
+ normalized.push(receiverId);
286
+ }
287
+ return normalized;
288
+ }
289
+ function resolveExplicitShadowReceiverCandidates(document, casterId, receiverIds) {
290
+ const candidates = [];
291
+ const diagnostics = [];
292
+ for (const receiverId of receiverIds) {
293
+ const receiver = findEditorSceneShadowGameObject(document, receiverId);
294
+ if (!receiver) {
295
+ diagnostics.push({
296
+ code: 'shadow.receiverNotFound',
297
+ severity: 'warning',
298
+ message: `Explicit shadow receiver "${receiverId}" was not found.`,
299
+ casterId,
300
+ receiverId,
301
+ details: { source: 'explicit' },
302
+ });
303
+ continue;
304
+ }
305
+ if (receiver.id === casterId) {
306
+ diagnostics.push({
307
+ code: 'shadow.receiverNotFound',
308
+ severity: 'warning',
309
+ message: `Shadow caster "${casterId}" cannot be used as its own receiver.`,
310
+ casterId,
311
+ receiverId,
312
+ details: { source: 'explicit', reason: 'self' },
313
+ });
314
+ continue;
315
+ }
316
+ if (receiver.active === false) {
317
+ diagnostics.push({
318
+ code: 'shadow.receiverNotFound',
319
+ severity: 'warning',
320
+ message: `Explicit shadow receiver "${receiverId}" is inactive.`,
321
+ casterId,
322
+ receiverId,
323
+ details: { source: 'explicit', reason: 'inactive' },
324
+ });
325
+ continue;
326
+ }
327
+ candidates.push({
328
+ receiverId: receiver.id,
329
+ source: 'explicit',
330
+ score: 120,
331
+ ...createEditorShadowReceiverDebugMetadata(receiver, 'explicit', 120, ['explicit receiver id']),
332
+ });
333
+ }
334
+ return { candidates, diagnostics };
335
+ }
336
+ function createEditorShadowReceiverDebugMetadata(receiver, source, score, reasons) {
337
+ const settings = readEditorShadowSettingsWithLegacy({
338
+ shadow: receiver.shadow,
339
+ shadowMode: receiver.shadowMode,
340
+ }).shadow;
341
+ return {
342
+ active: receiver.active !== false,
343
+ visible: receiver.active !== false,
344
+ ...(settings?.receive ? { receive: settings.receive } : {}),
345
+ suitability: {
346
+ score,
347
+ material: readEditorSceneNodeKind(receiver) === 'primitive' ? 'primitive' : source,
348
+ reasons,
349
+ },
350
+ };
351
+ }
352
+ function isEditorSceneLegacyShadowReceiver(gameObject) {
353
+ const name = `${gameObject.id} ${gameObject.name ?? ''}`.toLowerCase();
354
+ return name.includes('shadow receiver');
355
+ }
356
+ function isEditorSceneAutoReceiverPrimitive(gameObject) {
357
+ return readEditorSceneNodeKind(gameObject) === 'primitive'
358
+ && gameObject.primitive?.shape === 'plane';
359
+ }
360
+ function findEditorSceneShadowGameObject(document, gameObjectId) {
361
+ return document.scene.gameObjects.find(gameObject => gameObject.id === gameObjectId) ?? null;
362
+ }
363
+ //# sourceMappingURL=resolver.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,105 @@
1
+ import type { EditorSceneShadowMode, EditorSceneVec3 } from '../document/types';
2
+ export declare const EDITOR_SHADOW_STATIC_AUTHORING_ENABLED: boolean;
3
+ export declare const EDITOR_SHADOW_OBJECT_ADVANCED_PARAMS_ENABLED: boolean;
4
+ export declare const EDITOR_SHADOW_LEGACY_AUTHORING_ENABLED: boolean;
5
+ export type EditorShadowCastMode = 'inherit' | 'none' | 'enabled' | 'auto';
6
+ export type EditorShadowReceiveMode = 'inherit' | 'none' | 'enabled' | 'auto';
7
+ export type EditorShadowMode = 'inherit' | 'none' | 'dynamic' | 'static' | 'blob' | 'projected' | 'auto';
8
+ export type EditorShadowResolvedMode = Exclude<EditorShadowMode, 'inherit' | 'auto'>;
9
+ export type EditorShadowQuality = 'inherit' | 'low' | 'medium' | 'high' | 'ultra';
10
+ export type EditorShadowResolvedQuality = Exclude<EditorShadowQuality, 'inherit'>;
11
+ export type EditorShadowLightMode = 'inherit' | 'scene-main' | 'nearest' | 'explicit';
12
+ export interface EditorShadowLightSettings {
13
+ mode?: EditorShadowLightMode;
14
+ lightId?: string;
15
+ }
16
+ export interface EditorShadowParams {
17
+ opacity?: number;
18
+ softness?: number;
19
+ bias?: number;
20
+ normalBias?: number;
21
+ maxDistance?: number;
22
+ resolution?: 512 | 1024 | 2048 | 4096;
23
+ cascadeCount?: 1 | 2 | 4;
24
+ bakeSamples?: number;
25
+ blurKernel?: number;
26
+ }
27
+ export interface EditorShadowSettings {
28
+ cast?: EditorShadowCastMode;
29
+ receive?: EditorShadowReceiveMode;
30
+ mode?: EditorShadowMode;
31
+ quality?: EditorShadowQuality;
32
+ light?: EditorShadowLightSettings;
33
+ params?: EditorShadowParams;
34
+ }
35
+ export interface EditorShadowResolvedParams {
36
+ opacity: number;
37
+ softness: number;
38
+ bias: number;
39
+ normalBias: number;
40
+ maxDistance: number;
41
+ resolution: 512 | 1024 | 2048 | 4096;
42
+ cascadeCount: 1 | 2 | 4;
43
+ bakeSamples: number;
44
+ blurKernel: number;
45
+ }
46
+ export type EditorShadowDiagnosticSeverity = 'info' | 'warning' | 'error';
47
+ export type EditorShadowDiagnosticCode = 'shadow.receiverNotFound' | 'shadow.lightNotFound' | 'shadow.staticStale' | 'shadow.costHigh' | 'shadow.fallbackApplied' | 'shadow.invalidTarget' | 'shadow.invalidSettings' | 'shadow.legacyModeMapped';
48
+ export interface EditorShadowDiagnostic {
49
+ code: EditorShadowDiagnosticCode;
50
+ severity: EditorShadowDiagnosticSeverity;
51
+ message: string;
52
+ casterId?: string;
53
+ receiverId?: string;
54
+ lightId?: string;
55
+ details?: Record<string, unknown>;
56
+ }
57
+ export type EditorShadowPlanBackend = 'none' | 'dynamic-map' | 'static-baked' | 'blob' | 'projected';
58
+ export interface EditorShadowResolvedPlan {
59
+ casterId: string;
60
+ receiverIds: string[];
61
+ lightId?: string;
62
+ backend: EditorShadowPlanBackend;
63
+ mode: EditorShadowResolvedMode;
64
+ quality: EditorShadowResolvedQuality;
65
+ params: EditorShadowResolvedParams;
66
+ stale?: boolean;
67
+ diagnostics: EditorShadowDiagnostic[];
68
+ }
69
+ export interface EditorShadowReceiverCandidate {
70
+ receiverId: string;
71
+ source: 'explicit' | 'prefab' | 'auto' | 'scene-default';
72
+ score: number;
73
+ boundsCenter?: EditorSceneVec3;
74
+ active?: boolean;
75
+ visible?: boolean;
76
+ receive?: EditorShadowReceiveMode;
77
+ suitability?: {
78
+ score?: number;
79
+ overlap?: number;
80
+ distance?: number;
81
+ material?: string;
82
+ light?: string;
83
+ reasons?: string[];
84
+ };
85
+ diagnostics?: EditorShadowDiagnostic[];
86
+ }
87
+ export interface EditorShadowStaticBinding {
88
+ id: string;
89
+ ownerCasterId: string;
90
+ receiverId: string;
91
+ lightId?: string;
92
+ textureAssetId?: string;
93
+ projectionNodeId?: string;
94
+ visibleWhenOwnerVisible: true;
95
+ staleWhenOwnerTransformChanges: true;
96
+ staleWhenLightChanges: true;
97
+ generatedAt: string;
98
+ sourceHash: string;
99
+ }
100
+ export interface EditorShadowLegacyConversionResult {
101
+ shadow?: EditorShadowSettings;
102
+ legacyShadowMode?: EditorSceneShadowMode;
103
+ diagnostics: EditorShadowDiagnostic[];
104
+ }
105
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/shadow-system/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,qBAAqB,EACrB,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAI3B,eAAO,MAAM,sCAAsC,EAAE,OAAe,CAAC;AACrE,eAAO,MAAM,4CAA4C,EAAE,OAAe,CAAC;AAC3E,eAAO,MAAM,sCAAsC,EAAE,OAAe,CAAC;AAErE,MAAM,MAAM,oBAAoB,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,MAAM,CAAC;AAC3E,MAAM,MAAM,uBAAuB,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,MAAM,CAAC;AAC9E,MAAM,MAAM,gBAAgB,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,MAAM,GAAG,WAAW,GAAG,MAAM,CAAC;AACzG,MAAM,MAAM,wBAAwB,GAAG,OAAO,CAAC,gBAAgB,EAAE,SAAS,GAAG,MAAM,CAAC,CAAC;AACrF,MAAM,MAAM,mBAAmB,GAAG,SAAS,GAAG,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,CAAC;AAClF,MAAM,MAAM,2BAA2B,GAAG,OAAO,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC;AAClF,MAAM,MAAM,qBAAqB,GAAG,SAAS,GAAG,YAAY,GAAG,SAAS,GAAG,UAAU,CAAC;AAEtF,MAAM,WAAW,yBAAyB;IACxC,IAAI,CAAC,EAAE,qBAAqB,CAAC;IAC7B,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,kBAAkB;IACjC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;IACtC,YAAY,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACzB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,oBAAoB;IACnC,IAAI,CAAC,EAAE,oBAAoB,CAAC;IAC5B,OAAO,CAAC,EAAE,uBAAuB,CAAC;IAClC,IAAI,CAAC,EAAE,gBAAgB,CAAC;IACxB,OAAO,CAAC,EAAE,mBAAmB,CAAC;IAC9B,KAAK,CAAC,EAAE,yBAAyB,CAAC;IAClC,MAAM,CAAC,EAAE,kBAAkB,CAAC;CAC7B;AAED,MAAM,WAAW,0BAA0B;IACzC,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;IACrC,YAAY,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACxB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,MAAM,8BAA8B,GAAG,MAAM,GAAG,SAAS,GAAG,OAAO,CAAC;AAE1E,MAAM,MAAM,0BAA0B,GAClC,yBAAyB,GACzB,sBAAsB,GACtB,oBAAoB,GACpB,iBAAiB,GACjB,wBAAwB,GACxB,sBAAsB,GACtB,wBAAwB,GACxB,yBAAyB,CAAC;AAE9B,MAAM,WAAW,sBAAsB;IACrC,IAAI,EAAE,0BAA0B,CAAC;IACjC,QAAQ,EAAE,8BAA8B,CAAC;IACzC,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACnC;AAED,MAAM,MAAM,uBAAuB,GAC/B,MAAM,GACN,aAAa,GACb,cAAc,GACd,MAAM,GACN,WAAW,CAAC;AAEhB,MAAM,WAAW,wBAAwB;IACvC,QAAQ,EAAE,MAAM,CAAC;IACjB,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,uBAAuB,CAAC;IACjC,IAAI,EAAE,wBAAwB,CAAC;IAC/B,OAAO,EAAE,2BAA2B,CAAC;IACrC,MAAM,EAAE,0BAA0B,CAAC;IACnC,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,WAAW,EAAE,sBAAsB,EAAE,CAAC;CACvC;AAED,MAAM,WAAW,6BAA6B;IAC5C,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,UAAU,GAAG,QAAQ,GAAG,MAAM,GAAG,eAAe,CAAC;IACzD,KAAK,EAAE,MAAM,CAAC;IACd,YAAY,CAAC,EAAE,eAAe,CAAC;IAC/B,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,EAAE,uBAAuB,CAAC;IAClC,WAAW,CAAC,EAAE;QACZ,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;KACpB,CAAC;IACF,WAAW,CAAC,EAAE,sBAAsB,EAAE,CAAC;CACxC;AAED,MAAM,WAAW,yBAAyB;IACxC,EAAE,EAAE,MAAM,CAAC;IACX,aAAa,EAAE,MAAM,CAAC;IACtB,UAAU,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,uBAAuB,EAAE,IAAI,CAAC;IAC9B,8BAA8B,EAAE,IAAI,CAAC;IACrC,qBAAqB,EAAE,IAAI,CAAC;IAC5B,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,kCAAkC;IACjD,MAAM,CAAC,EAAE,oBAAoB,CAAC;IAC9B,gBAAgB,CAAC,EAAE,qBAAqB,CAAC;IACzC,WAAW,EAAE,sBAAsB,EAAE,CAAC;CACvC"}
@@ -0,0 +1,6 @@
1
+ // Static baked shadows remain readable/runtime-compatible, but the authoring
2
+ // entry points are paused while Shadow System V2 continues to stabilize.
3
+ export const EDITOR_SHADOW_STATIC_AUTHORING_ENABLED = false;
4
+ export const EDITOR_SHADOW_OBJECT_ADVANCED_PARAMS_ENABLED = false;
5
+ export const EDITOR_SHADOW_LEGACY_AUTHORING_ENABLED = false;
6
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/shadow-system/types.ts"],"names":[],"mappings":"AAKA,6EAA6E;AAC7E,yEAAyE;AACzE,MAAM,CAAC,MAAM,sCAAsC,GAAY,KAAK,CAAC;AACrE,MAAM,CAAC,MAAM,4CAA4C,GAAY,KAAK,CAAC;AAC3E,MAAM,CAAC,MAAM,sCAAsC,GAAY,KAAK,CAAC"}
@@ -1,3 +1,4 @@
1
+ import type { EditorShadowStaticBinding } from '../shadow-system/types';
1
2
  export declare const EDITOR_SCENE_STATIC_SHADOWS_COMPANION_CONFIG_KEY = "staticShadows";
2
3
  export declare const EDITOR_SCENE_STATIC_SHADOW_LEGACY_ARTIFACT_VERSION = 1;
3
4
  export declare const EDITOR_SCENE_STATIC_SHADOW_ARTIFACT_VERSION = 2;
@@ -21,6 +22,7 @@ export interface EditorSceneStaticShadowChunkV1 {
21
22
  sourceHash: string;
22
23
  lightHash: string;
23
24
  profileHash: string;
25
+ binding?: EditorShadowStaticBinding;
24
26
  }
25
27
  export interface EditorSceneStaticShadowAtlasPage {
26
28
  id: string;
@@ -51,6 +53,7 @@ export interface EditorSceneStaticShadowChunkV2 {
51
53
  sourceHash: string;
52
54
  lightHash: string;
53
55
  profileHash: string;
56
+ binding?: EditorShadowStaticBinding;
54
57
  }
55
58
  export type EditorSceneStaticShadowChunk = EditorSceneStaticShadowChunkV1 | EditorSceneStaticShadowChunkV2;
56
59
  export interface EditorSceneStaticShadowStats {
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"artifact.d.ts","sourceRoot":"","sources":["../../src/static-shadows/artifact.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,wBAAwB,CAAC;AAExE,eAAO,MAAM,gDAAgD,kBAAkB,CAAC;AAChF,eAAO,MAAM,kDAAkD,IAAI,CAAC;AACpE,eAAO,MAAM,2CAA2C,IAAI,CAAC;AAE7D,MAAM,WAAW,6BAA6B;IAC5C,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,4BAA4B;IAC3C,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,8BAA8B;IAC7C,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,6BAA6B,CAAC;IACtC,KAAK,EAAE,4BAA4B,CAAC;IACpC,kBAAkB,EAAE,MAAM,CAAC;IAC3B,aAAa,EAAE,MAAM,EAAE,CAAC;IACxB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,yBAAyB,CAAC;CACrC;AAED,MAAM,WAAW,gCAAgC;IAC/C,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,iBAAiB,EAAE,MAAM,CAAC;CAC3B;AAED,MAAM,WAAW,gCAAgC;IAC/C,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,8BAA8B;IAC7C,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;CACZ;AAED,MAAM,WAAW,8BAA8B;IAC7C,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,6BAA6B,CAAC;IACtC,KAAK,EAAE,4BAA4B,CAAC;IACpC,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,gCAAgC,CAAC;IAC5C,OAAO,EAAE,8BAA8B,CAAC;IACxC,aAAa,EAAE,MAAM,EAAE,CAAC;IACxB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,yBAAyB,CAAC;CACrC;AAED,MAAM,MAAM,4BAA4B,GACpC,8BAA8B,GAC9B,8BAA8B,CAAC;AAEnC,MAAM,WAAW,4BAA4B;IAC3C,eAAe,EAAE,MAAM,CAAC;IACxB,eAAe,EAAE,MAAM,CAAC;IACxB,mBAAmB,EAAE,MAAM,CAAC;IAC5B,UAAU,EAAE,MAAM,CAAC;IACnB,YAAY,EAAE,MAAM,CAAC;IACrB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAC9B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,uBAAuB,CAAC,EAAE,MAAM,CAAC;IACjC,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,yBAAyB,CAAC,EAAE,MAAM,CAAC;IACnC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,iCAAiC;IAChD,OAAO,EAAE,OAAO,kDAAkD,CAAC;IACnE,MAAM,EAAE,8BAA8B,EAAE,CAAC;IACzC,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,KAAK,CAAC,EAAE,4BAA4B,CAAC;CACtC;AAED,MAAM,WAAW,iCAAiC;IAChD,OAAO,EAAE,OAAO,2CAA2C,CAAC;IAC5D,MAAM,EAAE,WAAW,CAAC;IACpB,KAAK,EAAE,gCAAgC,EAAE,CAAC;IAC1C,MAAM,EAAE,8BAA8B,EAAE,CAAC;IACzC,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,KAAK,CAAC,EAAE,4BAA4B,CAAC;CACtC;AAED,MAAM,MAAM,+BAA+B,GACvC,iCAAiC,GACjC,iCAAiC,CAAC;AAEtC,MAAM,MAAM,qCAAqC,GAC7C,SAAS,GACT,YAAY,GACZ,aAAa,GACb,SAAS,CAAC;AAEd,MAAM,WAAW,yCAAyC;IACxD,MAAM,EAAE,qCAAqC,CAAC;IAC9C,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtB,UAAU,EAAE,MAAM,CAAC;IACnB,eAAe,EAAE,MAAM,CAAC;IACxB,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,mBAAmB,EAAE,MAAM,GAAG,IAAI,CAAC;IACnC,YAAY,EAAE,MAAM,GAAG,IAAI,CAAC;IAC5B,iBAAiB,EAAE,MAAM,GAAG,IAAI,CAAC;IACjC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,oBAAoB,EAAE,MAAM,GAAG,IAAI,CAAC;IACpC,cAAc,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,cAAc,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,uBAAuB,EAAE,MAAM,GAAG,IAAI,CAAC;IACvC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7B,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,gBAAgB,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,yBAAyB,EAAE,MAAM,GAAG,IAAI,CAAC;IACzC,gBAAgB,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,gBAAgB,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,KAAK,EAAE,4BAA4B,GAAG,IAAI,CAAC;IAC3C,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;CAC5B;AAED,MAAM,WAAW,wCAAwC;IACvD,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,yCAAyC;IACxD,GAAG,IAAI,+BAA+B,GAAG,IAAI,CAAC;IAC9C,GAAG,CAAC,QAAQ,EAAE,OAAO,GAAG,+BAA+B,GAAG,IAAI,CAAC;IAC/D,SAAS,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,+BAA+B,GAAG,IAAI,CAAC;IACtE,KAAK,IAAI,+BAA+B,GAAG,IAAI,CAAC;IAChD,OAAO,IAAI,OAAO,CAAC;IACnB,SAAS,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,MAAM,CAAC;CACvC;AAED,wBAAgB,+CAA+C,CAC7D,eAAe,GAAE,OAAc,GAC9B,yCAAyC,CAuB3C;AAED,wBAAgB,wCAAwC,CAAC,QAAQ,EAAE,OAAO,GAAG,MAAM,CAGlF;AAED,wBAAgB,mCAAmC,CAAC,KAAK,EAAE,OAAO,GAAG,+BAA+B,GAAG,IAAI,CA4D1G;AAED,wBAAgB,+CAA+C,CAC7D,aAAa,EAAE,OAAO,EACtB,MAAM,GAAE,OAAO,CAAC,wCAAwC,CAAM,GAC7D,yCAAyC,CAmD3C"}
@@ -220,6 +220,10 @@ function readEditorSceneStaticShadowChunkV1(value) {
220
220
  sourceHash,
221
221
  lightHash,
222
222
  profileHash,
223
+ ...(() => {
224
+ const binding = readEditorShadowStaticBinding(chunk.binding);
225
+ return binding ? { binding } : {};
226
+ })(),
223
227
  };
224
228
  }
225
229
  function readEditorSceneStaticShadowAtlasPage(value) {
@@ -275,6 +279,46 @@ function readEditorSceneStaticShadowChunkV2(value, pageById) {
275
279
  sourceHash,
276
280
  lightHash,
277
281
  profileHash,
282
+ ...(() => {
283
+ const binding = readEditorShadowStaticBinding(chunk.binding);
284
+ return binding ? { binding } : {};
285
+ })(),
286
+ };
287
+ }
288
+ function readEditorShadowStaticBinding(value) {
289
+ const binding = readRecord(value);
290
+ if (!binding)
291
+ return null;
292
+ const id = readNonEmptyString(binding.id);
293
+ const ownerCasterId = readNonEmptyString(binding.ownerCasterId);
294
+ const receiverId = readNonEmptyString(binding.receiverId);
295
+ const generatedAt = readNonEmptyString(binding.generatedAt);
296
+ const sourceHash = readNonEmptyString(binding.sourceHash);
297
+ if (!id
298
+ || !ownerCasterId
299
+ || !receiverId
300
+ || !generatedAt
301
+ || !sourceHash
302
+ || binding.visibleWhenOwnerVisible !== true
303
+ || binding.staleWhenOwnerTransformChanges !== true
304
+ || binding.staleWhenLightChanges !== true) {
305
+ return null;
306
+ }
307
+ const lightId = readNonEmptyString(binding.lightId);
308
+ const textureAssetId = readNonEmptyString(binding.textureAssetId);
309
+ const projectionNodeId = readNonEmptyString(binding.projectionNodeId);
310
+ return {
311
+ id,
312
+ ownerCasterId,
313
+ receiverId,
314
+ ...(lightId ? { lightId } : {}),
315
+ ...(textureAssetId ? { textureAssetId } : {}),
316
+ ...(projectionNodeId ? { projectionNodeId } : {}),
317
+ visibleWhenOwnerVisible: true,
318
+ staleWhenOwnerTransformChanges: true,
319
+ staleWhenLightChanges: true,
320
+ generatedAt,
321
+ sourceHash,
278
322
  };
279
323
  }
280
324
  function readEditorSceneStaticShadowAtlasRect(value) {