@fps-games/editor 0.1.6-beta.1 → 0.1.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/assets.d.ts +8 -0
- package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/assets.js +226 -0
- package/dist/agent-bridge/capabilities/assets.js.map +1 -0
- package/dist/agent-bridge/capabilities/editor-state.d.ts +5 -0
- package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/editor-state.js +72 -0
- package/dist/agent-bridge/capabilities/editor-state.js.map +1 -0
- package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +4 -0
- package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/host-lifecycle.js +87 -0
- package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -0
- package/dist/agent-bridge/capabilities/prefabs.d.ts +5 -0
- package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/prefabs.js +735 -0
- package/dist/agent-bridge/capabilities/prefabs.js.map +1 -0
- package/dist/agent-bridge/capabilities/scene-objects.d.ts +9 -0
- package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/scene-objects.js +394 -0
- package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -0
- package/dist/agent-bridge/capabilities/selection.d.ts +5 -0
- package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/selection.js +57 -0
- package/dist/agent-bridge/capabilities/selection.js.map +1 -0
- package/dist/agent-bridge/capabilities/shadows.d.ts +5 -0
- package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/shadows.js +1876 -0
- package/dist/agent-bridge/capabilities/shadows.js.map +1 -0
- package/dist/agent-bridge/capabilities/transform.d.ts +5 -0
- package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/transform.js +162 -0
- package/dist/agent-bridge/capabilities/transform.js.map +1 -0
- package/dist/agent-bridge/capabilities/ui-regions.d.ts +4 -0
- package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/ui-regions.js +168 -0
- package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -0
- package/dist/agent-bridge/capabilities/viewport.d.ts +5 -0
- package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/viewport.js +407 -0
- package/dist/agent-bridge/capabilities/viewport.js.map +1 -0
- package/dist/agent-bridge/capability-sources.d.ts +6 -0
- package/dist/agent-bridge/capability-sources.d.ts.map +1 -0
- package/dist/agent-bridge/capability-sources.js +26 -0
- package/dist/agent-bridge/capability-sources.js.map +1 -0
- package/dist/agent-bridge/diagnostics.d.ts +12 -0
- package/dist/agent-bridge/diagnostics.d.ts.map +1 -0
- package/dist/agent-bridge/diagnostics.js +45 -0
- package/dist/agent-bridge/diagnostics.js.map +1 -0
- package/dist/agent-bridge/index.d.ts +5 -0
- package/dist/agent-bridge/index.d.ts.map +1 -0
- package/dist/agent-bridge/index.js +5 -0
- package/dist/agent-bridge/index.js.map +1 -0
- package/dist/agent-bridge/register.d.ts +4 -0
- package/dist/agent-bridge/register.d.ts.map +1 -0
- package/dist/agent-bridge/register.js +908 -0
- package/dist/agent-bridge/register.js.map +1 -0
- package/dist/agent-bridge/shared.d.ts +189 -0
- package/dist/agent-bridge/shared.d.ts.map +1 -0
- package/dist/agent-bridge/shared.js +39 -0
- package/dist/agent-bridge/shared.js.map +1 -0
- package/dist/agent-bridge/source-types.d.ts +90 -0
- package/dist/agent-bridge/source-types.d.ts.map +1 -0
- package/dist/agent-bridge/source-types.js +2 -0
- package/dist/agent-bridge/source-types.js.map +1 -0
- package/dist/build-info.json +17 -17
- package/dist/local-editor-agent-bridge-transport.d.ts +95 -0
- package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -0
- package/dist/local-editor-agent-bridge-transport.js +340 -0
- package/dist/local-editor-agent-bridge-transport.js.map +1 -0
- package/dist/local-editor-agent-bridge.d.ts +2 -0
- package/dist/local-editor-agent-bridge.d.ts.map +1 -0
- package/dist/local-editor-agent-bridge.js +2 -0
- package/dist/local-editor-agent-bridge.js.map +1 -0
- package/dist/local-editor-harness.d.ts +26 -2
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +773 -75
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/playable-babylon-rendering.js +20 -0
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +5 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js +2 -0
- package/dist/playable-local-editor-host.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +6 -4
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +103 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +330 -27
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +159 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +8 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +53 -2
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +30 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +346 -11
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +11 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +113 -29
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +13 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +543 -3
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +5 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +3 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +7 -9
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts +21 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +75 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +288 -71
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +92 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +22 -7
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +21 -14
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts +19 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js +79 -39
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +68 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +10 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +3 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +401 -241
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +3 -3
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts +18 -0
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.js +102 -0
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/index.js +1 -0
- package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +2 -2
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js +9 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts +6 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js +89 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts +18 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js +121 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts +27 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js +782 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts +80 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js +600 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts +51 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +4 -42
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +42 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +612 -8
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +42 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +16 -9
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js +28 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +82 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +396 -22
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.js +0 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.d.ts +29 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.js +143 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +99 -11
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/transform.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/transform.js +19 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/transform.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +19 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.d.ts +1 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js +0 -14
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.d.ts +1 -7
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.js +3 -32
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +16 -32
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +5 -22
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.js +996 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/types.d.ts +152 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/types.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/types.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/types.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.js +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +224 -12
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +158 -50
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/patch.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/patch.js +45 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/patch.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.js +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.d.ts +21 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.js +158 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.js +83 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.d.ts +35 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.js +363 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts +105 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.js +6 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +44 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/asset-authoring.d.ts +26 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/asset-authoring.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/asset-authoring.js +105 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/asset-authoring.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts +1127 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js +2180 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js.map +1 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.d.ts +68 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js +23 -0
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js.map +1 -0
- package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +2 -0
- package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-protocol/dist/index.js +2 -0
- package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-protocol/package.json +1 -1
- package/package.json +8 -8
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import type { EditorSceneAssetCatalogEntry, EditorSceneAssetCatalogKind } from '../asset-library';
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export type PlayableEditorAssetKind = Extract<EditorSceneAssetCatalogKind, 'model' | 'texture' | 'image' | 'sound'>;
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export interface PlayableEditorAssetDatabasePaths {
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projectRoot: string;
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assetsDir: string;
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importedDir: string;
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generatedDir: string;
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manifestPath: string;
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registryPath: string;
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scenePath?: string;
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rulesPath?: string;
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}
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export interface PlayableEditorAssetDatabaseCommands {
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register?: string;
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unregister?: string;
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}
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export interface PlayableEditorAssetDatabasePublicUrlInput {
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kind: PlayableEditorAssetKind;
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fileName: string;
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relativePath?: string;
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}
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export interface PlayableEditorAssetDatabaseRelativePathInput {
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kind: PlayableEditorAssetKind;
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fileName: string;
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}
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export interface PlayableEditorAssetDatabaseConfig {
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paths: PlayableEditorAssetDatabasePaths;
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supportedExtensions?: readonly string[];
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commands?: PlayableEditorAssetDatabaseCommands;
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relativeImportedPath?: (input: PlayableEditorAssetDatabaseRelativePathInput) => string;
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publicUrlForImportedAsset?: (input: PlayableEditorAssetDatabasePublicUrlInput) => string;
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publicUrlForCatalogRelativePath?: (relativePath: string) => string;
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}
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export interface PlayableEditorAssetCatalogEntry<TExternal = unknown, TDefaults = unknown, TMaterialMode extends string = string> extends EditorSceneAssetCatalogEntry<TExternal, TDefaults, TMaterialMode> {
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guid: string;
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assetId: string;
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kind: PlayableEditorAssetKind;
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relativePath: string;
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contentHash: string;
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byteSize: number;
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}
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export interface PlayableEditorAssetRegistryEntry<TExternal = unknown, TDefaults = unknown, TMaterialMode extends string = string> extends EditorSceneAssetCatalogEntry<TExternal, TDefaults, TMaterialMode> {
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guid: string;
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assetId: string;
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kind: PlayableEditorAssetKind;
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displayName: string;
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relativePath: string;
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contentHash?: string;
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byteSize?: number;
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}
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//# sourceMappingURL=types.d.ts.map
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{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-database/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,4BAA4B,EAC5B,2BAA2B,EAC5B,MAAM,kBAAkB,CAAC;AAE1B,MAAM,MAAM,uBAAuB,GAAG,OAAO,CAC3C,2BAA2B,EAC3B,OAAO,GAAG,SAAS,GAAG,OAAO,GAAG,OAAO,CACxC,CAAC;AAEF,MAAM,WAAW,gCAAgC;IAC/C,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,mCAAmC;IAClD,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,yCAAyC;IACxD,IAAI,EAAE,uBAAuB,CAAC;IAC9B,QAAQ,EAAE,MAAM,CAAC;IACjB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,4CAA4C;IAC3D,IAAI,EAAE,uBAAuB,CAAC;IAC9B,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,iCAAiC;IAChD,KAAK,EAAE,gCAAgC,CAAC;IACxC,mBAAmB,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IACxC,QAAQ,CAAC,EAAE,mCAAmC,CAAC;IAC/C,oBAAoB,CAAC,EAAE,CAAC,KAAK,EAAE,4CAA4C,KAAK,MAAM,CAAC;IACvF,yBAAyB,CAAC,EAAE,CAAC,KAAK,EAAE,yCAAyC,KAAK,MAAM,CAAC;IACzF,+BAA+B,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,KAAK,MAAM,CAAC;CACpE;AAED,MAAM,WAAW,+BAA+B,CAC9C,SAAS,GAAG,OAAO,EACnB,SAAS,GAAG,OAAO,EACnB,aAAa,SAAS,MAAM,GAAG,MAAM,CACrC,SAAQ,4BAA4B,CAAC,SAAS,EAAE,SAAS,EAAE,aAAa,CAAC;IACzE,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,uBAAuB,CAAC;IAC9B,YAAY,EAAE,MAAM,CAAC;IACrB,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,gCAAgC,CAC/C,SAAS,GAAG,OAAO,EACnB,SAAS,GAAG,OAAO,EACnB,aAAa,SAAS,MAAM,GAAG,MAAM,CACrC,SAAQ,4BAA4B,CAAC,SAAS,EAAE,SAAS,EAAE,aAAa,CAAC;IACzE,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,uBAAuB,CAAC;IAC9B,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB"}
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{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/asset-database/types.ts"],"names":[],"mappings":""}
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@@ -5,5 +5,4 @@ export declare function addAssetLibraryItemToEditorSceneDocument<TDocument exten
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export declare function createEditorSceneAssetFromLibraryItem(assetItem: EditorSceneAssetLibraryItem): EditorSceneAsset;
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export declare function createEditorSceneModelGameObjectForAsset(document: EditorSceneDocument, assetItem: EditorSceneAssetLibraryItem, assetId: string, placement?: EditorTransformSnapshot, options?: EditorSceneAssetPlacementOptions): EditorSceneGameObject;
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export declare function createEditorScenePrefabGameObjectForAsset(document: EditorSceneDocument, assetItem: EditorSceneAssetLibraryItem, prefabAsset: EditorSceneAsset, placement?: EditorTransformSnapshot, options?: EditorSceneAssetPlacementOptions): EditorSceneGameObject;
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export declare function createEditorSceneGroundDecalGameObjectForTextureAsset(document: EditorSceneDocument, assetItem: EditorSceneAssetLibraryItem, placement?: EditorTransformSnapshot, options?: EditorSceneAssetPlacementOptions): EditorSceneGameObject;
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//# sourceMappingURL=document.d.ts.map
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{"version":3,"file":"document.d.ts","sourceRoot":"","sources":["../../src/asset-placement/document.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,KAAK,gBAAgB,EACrB,KAAK,2BAA2B,EAChC,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAC3B,MAAM,mBAAmB,CAAC;AAwB3B,OAAO,KAAK,EACV,gCAAgC,EAChC,+BAA+B,EAChC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,wCAAwC,CAAC,SAAS,SAAS,mBAAmB,EAC5F,QAAQ,EAAE,SAAS,EACnB,SAAS,EAAE,2BAA2B,EACtC,SAAS,CAAC,EAAE,uBAAuB,EACnC,OAAO,GAAE,gCAAqC,GAC7C,+BAA+B,CAAC,SAAS,CAAC,
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{"version":3,"file":"document.d.ts","sourceRoot":"","sources":["../../src/asset-placement/document.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,KAAK,gBAAgB,EACrB,KAAK,2BAA2B,EAChC,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAC3B,MAAM,mBAAmB,CAAC;AAwB3B,OAAO,KAAK,EACV,gCAAgC,EAChC,+BAA+B,EAChC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,wCAAwC,CAAC,SAAS,SAAS,mBAAmB,EAC5F,QAAQ,EAAE,SAAS,EACnB,SAAS,EAAE,2BAA2B,EACtC,SAAS,CAAC,EAAE,uBAAuB,EACnC,OAAO,GAAE,gCAAqC,GAC7C,+BAA+B,CAAC,SAAS,CAAC,CAmD5C;AAED,wBAAgB,qCAAqC,CAAC,SAAS,EAAE,2BAA2B,GAAG,gBAAgB,CAa9G;AAED,wBAAgB,wCAAwC,CACtD,QAAQ,EAAE,mBAAmB,EAC7B,SAAS,EAAE,2BAA2B,EACtC,OAAO,EAAE,MAAM,EACf,SAAS,CAAC,EAAE,uBAAuB,EACnC,OAAO,GAAE,gCAAqC,GAC7C,qBAAqB,CAwBvB;AAED,wBAAgB,yCAAyC,CACvD,QAAQ,EAAE,mBAAmB,EAC7B,SAAS,EAAE,2BAA2B,EACtC,WAAW,EAAE,gBAAgB,EAC7B,SAAS,CAAC,EAAE,uBAAuB,EACnC,OAAO,GAAE,gCAAqC,GAC7C,qBAAqB,CAuBvB"}
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@@ -7,17 +7,8 @@ import { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity.js
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7
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import { createEditorScenePlacementWorldTransform, } from './placement.js';
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export function addAssetLibraryItemToEditorSceneDocument(document, assetItem, placement, options = {}) {
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if (assetItem.type === 'texture') {
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document: {
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...document,
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scene: {
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...document.scene,
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gameObjects: [...document.scene.gameObjects, gameObject],
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},
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},
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gameObject,
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};
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throw new Error('Texture assets are not placeable by the default editor scene asset-placement path. '
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+ 'Projects must provide a domain-specific placement adapter for texture-backed authoring.');
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}
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if (assetItem.type === 'prefab') {
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const existingAsset = findEditorSceneAssetForLibraryItem(document, assetItem);
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@@ -75,7 +66,7 @@ export function createEditorSceneAssetFromLibraryItem(assetItem) {
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}
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export function createEditorSceneModelGameObjectForAsset(document, assetItem, assetId, placement, options = {}) {
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const usedIds = document.scene.gameObjects.map((gameObject) => gameObject.id);
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const name = createUniqueEditorSceneGameObjectDisplayName(getEditorSceneGameObjectDisplayNames(document), assetItem.displayName, { fallbackName: assetItem.assetId });
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+
const name = createUniqueEditorSceneGameObjectDisplayName(getEditorSceneGameObjectDisplayNames(document), options.name ?? assetItem.displayName, { fallbackName: assetItem.assetId });
|
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70
|
const id = createUniqueEditorSceneId(usedIds, sanitizeEditorSceneId(name));
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|
const parentId = resolveEditorSceneRootContainerId(document);
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|
const localTransform = resolveEditorSceneAssetPlacementLocalTransform(document, parentId, placement, options);
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@@ -96,7 +87,7 @@ export function createEditorSceneModelGameObjectForAsset(document, assetItem, as
|
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|
}
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|
export function createEditorScenePrefabGameObjectForAsset(document, assetItem, prefabAsset, placement, options = {}) {
|
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|
const usedIds = document.scene.gameObjects.map((gameObject) => gameObject.id);
|
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|
-
const name = createUniqueEditorSceneGameObjectDisplayName(getEditorSceneGameObjectDisplayNames(document), assetItem.displayName, { fallbackName: assetItem.assetId });
|
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+
const name = createUniqueEditorSceneGameObjectDisplayName(getEditorSceneGameObjectDisplayNames(document), options.name ?? assetItem.displayName, { fallbackName: assetItem.assetId });
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|
const id = createUniqueEditorSceneId(usedIds, sanitizeEditorSceneId(name));
|
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92
|
const parentId = resolveEditorSceneRootContainerId(document);
|
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93
|
const localTransform = resolveEditorSceneAssetPlacementLocalTransform(document, parentId, placement, options);
|
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@@ -114,35 +105,6 @@ export function createEditorScenePrefabGameObjectForAsset(document, assetItem, p
|
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105
|
},
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|
});
|
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107
|
}
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|
-
export function createEditorSceneGroundDecalGameObjectForTextureAsset(document, assetItem, placement, options = {}) {
|
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|
-
const usedIds = document.scene.gameObjects.map((gameObject) => gameObject.id);
|
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|
-
const name = createUniqueEditorSceneGameObjectDisplayName(getEditorSceneGameObjectDisplayNames(document), assetItem.displayName, { fallbackName: assetItem.assetId });
|
|
120
|
-
const id = createUniqueEditorSceneId(usedIds, sanitizeEditorSceneId(name));
|
|
121
|
-
const parentId = resolveEditorSceneRootContainerId(document);
|
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122
|
-
const localTransform = resolveEditorSceneAssetPlacementLocalTransform(document, parentId, placement, options);
|
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|
-
return {
|
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|
-
id,
|
|
125
|
-
guid: (options.createGameObjectGuid ?? createEditorSceneGameObjectGuid)(),
|
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|
-
name,
|
|
127
|
-
kind: 'transform',
|
|
128
|
-
...(parentId ? { parentId } : {}),
|
|
129
|
-
active: true,
|
|
130
|
-
transformType: 'groundDecal',
|
|
131
|
-
groundDecal: {
|
|
132
|
-
size: { width: 1, depth: 1 },
|
|
133
|
-
textureId: assetItem.assetId,
|
|
134
|
-
color: { r: 1, g: 1, b: 1 },
|
|
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|
-
},
|
|
136
|
-
metadata: {
|
|
137
|
-
...(assetItem.metadata ?? {}),
|
|
138
|
-
assetId: assetItem.assetId,
|
|
139
|
-
assetType: 'texture',
|
|
140
|
-
},
|
|
141
|
-
components: [{
|
|
142
|
-
...toEditorSceneTransformComponent(localTransform),
|
|
143
|
-
}],
|
|
144
|
-
};
|
|
145
|
-
}
|
|
146
108
|
function getEditorSceneGameObjectDisplayNames(document) {
|
|
147
109
|
return document.scene.gameObjects.map((gameObject) => gameObject.name ?? gameObject.id);
|
|
148
110
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"document.js","sourceRoot":"","sources":["../../src/asset-placement/document.ts"],"names":[],"mappings":"AAGA,OAAO,EAKN,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,yCAAyC,EACzC,qCAAqC,GACtC,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,oCAAoC,GACrC,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,4CAA4C,EAC5C,+BAA+B,GAChC,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EACL,iCAAiC,EACjC,+BAA+B,EAC/B,oCAAoC,GACrC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,wCAAwC,GACzC,MAAM,aAAa,CAAC;AAMrB,MAAM,UAAU,wCAAwC,CACtD,QAAmB,EACnB,SAAsC,EACtC,SAAmC,EACnC,UAA4C,EAAE;IAE9C,IAAI,SAAS,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;QACjC,MAAM,
|
|
1
|
+
{"version":3,"file":"document.js","sourceRoot":"","sources":["../../src/asset-placement/document.ts"],"names":[],"mappings":"AAGA,OAAO,EAKN,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,yCAAyC,EACzC,qCAAqC,GACtC,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,oCAAoC,GACrC,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,4CAA4C,EAC5C,+BAA+B,GAChC,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EACL,iCAAiC,EACjC,+BAA+B,EAC/B,oCAAoC,GACrC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,wCAAwC,GACzC,MAAM,aAAa,CAAC;AAMrB,MAAM,UAAU,wCAAwC,CACtD,QAAmB,EACnB,SAAsC,EACtC,SAAmC,EACnC,UAA4C,EAAE;IAE9C,IAAI,SAAS,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;QACjC,MAAM,IAAI,KAAK,CACb,qFAAqF;cACnF,yFAAyF,CAC5F,CAAC;IACJ,CAAC;IAED,IAAI,SAAS,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;QAChC,MAAM,aAAa,GAAG,kCAAkC,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAC9E,MAAM,KAAK,GAAG,aAAa;YACzB,CAAC,CAAC,oCAAoC,CAAC,aAAa,EAAE,SAAS,CAAC;YAChE,CAAC,CAAC,qCAAqC,CAAC,SAAS,CAAC,CAAC;QACrD,MAAM,UAAU,GAAG,yCAAyC,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;QAC7G,MAAM,MAAM,GAAG,kCAAkC,CAC/C,aAAa;YACX,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC;YACnF,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,CAAC,EAC/B,KAAK,CACN,CAAC;QACF,OAAO;YACL,QAAQ,EAAE;gBACR,GAAG,QAAQ;gBACX,MAAM;gBACN,KAAK,EAAE;oBACL,GAAG,QAAQ,CAAC,KAAK;oBACjB,WAAW,EAAE,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,EAAE,UAAU,CAAC;iBACzD;aACW;YACd,UAAU;SACX,CAAC;IACJ,CAAC;IAED,MAAM,aAAa,GAAG,kCAAkC,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;IAC9E,MAAM,KAAK,GAAG,aAAa;QACzB,CAAC,CAAC,oCAAoC,CAAC,aAAa,EAAE,SAAS,CAAC;QAChE,CAAC,CAAC,qCAAqC,CAAC,SAAS,CAAC,CAAC;IACrD,MAAM,UAAU,GAAG,wCAAwC,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,EAAE,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;IAC/G,OAAO;QACL,QAAQ,EAAE;YACR,GAAG,QAAQ;YACX,MAAM,EAAE,aAAa;gBACnB,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC;gBACnF,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,CAAC;YAC/B,KAAK,EAAE;gBACL,GAAG,QAAQ,CAAC,KAAK;gBACjB,WAAW,EAAE,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,EAAE,UAAU,CAAC;aACzD;SACW;QACd,UAAU;KACX,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,qCAAqC,CAAC,SAAsC;IAC1F,OAAO;QACL,EAAE,EAAE,SAAS,CAAC,OAAO;QACrB,IAAI,EAAE,SAAS,CAAC,IAAI;QACpB,IAAI,EAAE,SAAS,CAAC,IAAI;QACpB,WAAW,EAAE,SAAS,CAAC,WAAW;QAClC,QAAQ,EAAE,SAAS,CAAC,QAAQ;QAC5B,YAAY,EAAE,SAAS,CAAC,YAAY;QACpC,QAAQ,EAAE,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC3C,MAAM,EAAE,aAAa,CAAC,SAAS,CAAC,MAAM,CAAC;QACvC,QAAQ,EAAE,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC3C,QAAQ,EAAE,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC;KAC5C,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,wCAAwC,CACtD,QAA6B,EAC7B,SAAsC,EACtC,OAAe,EACf,SAAmC,EACnC,UAA4C,EAAE;IAE9C,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;IAC9E,MAAM,IAAI,GAAG,4CAA4C,CACvD,oCAAoC,CAAC,QAAQ,CAAC,EAC9C,OAAO,CAAC,IAAI,IAAI,SAAS,CAAC,WAAW,EACrC,EAAE,YAAY,EAAE,SAAS,CAAC,OAAO,EAAE,CACpC,CAAC;IACF,MAAM,EAAE,GAAG,yBAAyB,CAAC,OAAO,EAAE,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC;IAC3E,MAAM,QAAQ,GAAG,iCAAiC,CAAC,QAAQ,CAAC,CAAC;IAC7D,MAAM,cAAc,GAAG,8CAA8C,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;IAC9G,OAAO;QACL,EAAE;QACF,IAAI,EAAE,CAAC,OAAO,CAAC,oBAAoB,IAAI,+BAA+B,CAAC,EAAE;QACzE,IAAI;QACJ,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACjC,MAAM,EAAE,IAAI;QACZ,UAAU,EAAE;YACV,+BAA+B,CAAC,cAAc,CAAC;YAC/C;gBACE,IAAI,EAAE,eAAe;gBACrB,OAAO;aACR;SACF;KACF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,yCAAyC,CACvD,QAA6B,EAC7B,SAAsC,EACtC,WAA6B,EAC7B,SAAmC,EACnC,UAA4C,EAAE;IAE9C,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;IAC9E,MAAM,IAAI,GAAG,4CAA4C,CACvD,oCAAoC,CAAC,QAAQ,CAAC,EAC9C,OAAO,CAAC,IAAI,IAAI,SAAS,CAAC,WAAW,EACrC,EAAE,YAAY,EAAE,SAAS,CAAC,OAAO,EAAE,CACpC,CAAC;IACF,MAAM,EAAE,GAAG,yBAAyB,CAAC,OAAO,EAAE,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC;IAC3E,MAAM,QAAQ,GAAG,iCAAiC,CAAC,QAAQ,CAAC,CAAC;IAC7D,MAAM,cAAc,GAAG,8CAA8C,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;IAC9G,OAAO,yCAAyC,CAAC;QAC/C,EAAE;QACF,IAAI,EAAE,CAAC,OAAO,CAAC,oBAAoB,IAAI,+BAA+B,CAAC,EAAE;QACzE,IAAI;QACJ,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACjC,WAAW;QACX,SAAS,EAAE,+BAA+B,CAAC,cAAc,CAAC;QAC1D,QAAQ,EAAE;YACR,GAAG,CAAC,SAAS,CAAC,QAAQ,IAAI,EAAE,CAAC;YAC7B,OAAO,EAAE,SAAS,CAAC,OAAO;YAC1B,SAAS,EAAE,QAAQ;SACpB;KACF,CAAC,CAAC;AACL,CAAC;AAED,SAAS,oCAAoC,CAAC,QAA6B;IACzE,OAAO,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,IAAI,IAAI,UAAU,CAAC,EAAE,CAAC,CAAC;AAC1F,CAAC;AAED,SAAS,kCAAkC,CACzC,QAA6B,EAC7B,SAAsC;IAEtC,OAAO,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,EAAE,KAAK,SAAS,CAAC,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,KAAK,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;AAC1H,CAAC;AAED,SAAS,kCAAkC,CACzC,MAAmC,EACnC,WAA6B;IAE7B,MAAM,aAAa,GAAG,qCAAqC,CAAC,WAAW,CAAC,CAAC;IACzE,IAAI,CAAC,aAAa,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,EAAE,KAAK,aAAa,CAAC;QAAE,OAAO,CAAC,GAAG,MAAM,CAAC,CAAC;IAE7F,MAAM,eAAe,GAAG,WAAW,CAAC,MAAM,EAAE,eAAe,CAAC;IAC5D,MAAM,gBAAgB,GAAG,CAAC,CAAC,eAAe,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,KAAK,eAAe,CAAC,CAAC;IACtG,OAAO;QACL,GAAG,MAAM;QACT;YACE,EAAE,EAAE,aAAa;YACjB,GAAG,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,eAAe,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;YACtD,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,aAAa;YAC1B,QAAQ,EAAE,OAAO;YACjB,QAAQ,EAAE;gBACR,cAAc,EAAE,WAAW,CAAC,EAAE;aAC/B;SACF;KACF,CAAC;AACJ,CAAC;AAED,SAAS,8CAA8C,CACrD,QAA6B,EAC7B,QAA4B,EAC5B,SAA8C,EAC9C,OAAyC;IAEzC,MAAM,cAAc,GAAG,wCAAwC,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;IACrF,IAAI,CAAC,QAAQ;QAAE,OAAO,cAAc,CAAC;IACrC,OAAO,OAAO,CAAC,qBAAqB,EAAE,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,cAAc,EAAE,CAAC;WACzE,oCAAoC,CAAC,QAAQ,EAAE,QAAQ,EAAE,cAAc,CAAC;WACxE,cAAc,CAAC;AACtB,CAAC;AAED,SAAS,aAAa,CAAI,KAAoB;IAC5C,OAAO,KAAK,IAAI,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;AAC5D,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
export type { EditorSceneAssetPlacementOptions, EditorSceneAssetPlacementPatch, EditorSceneAssetPlacementPatchInput, EditorSceneAssetPlacementPatchResult, EditorSceneAssetPlacementResult, EditorSceneAssetPlacementTransformResolver, EditorSceneAssetPlacementTransformResolverInput, } from './types';
|
|
2
2
|
export { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity';
|
|
3
3
|
export { createEditorSceneAssetPlacementPatch, createEditorScenePlacementWorldTransform, getNextEditorSceneAssetPlacementPosition, } from './placement';
|
|
4
|
-
export { addAssetLibraryItemToEditorSceneDocument, createEditorSceneAssetFromLibraryItem, createEditorScenePrefabGameObjectForAsset,
|
|
4
|
+
export { addAssetLibraryItemToEditorSceneDocument, createEditorSceneAssetFromLibraryItem, createEditorScenePrefabGameObjectForAsset, createEditorSceneModelGameObjectForAsset, } from './document';
|
|
5
5
|
//# sourceMappingURL=index.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/asset-placement/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,gCAAgC,EAChC,8BAA8B,EAC9B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,0CAA0C,EAC1C,+CAA+C,GAChD,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,oCAAoC,EACpC,wCAAwC,EACxC,wCAAwC,GACzC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,wCAAwC,EACxC,qCAAqC,EACrC,yCAAyC,EACzC,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/asset-placement/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,gCAAgC,EAChC,8BAA8B,EAC9B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,0CAA0C,EAC1C,+CAA+C,GAChD,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,oCAAoC,EACpC,wCAAwC,EACxC,wCAAwC,GACzC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,wCAAwC,EACxC,qCAAqC,EACrC,yCAAyC,EACzC,wCAAwC,GACzC,MAAM,YAAY,CAAC"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
export { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity.js';
|
|
2
2
|
export { createEditorSceneAssetPlacementPatch, createEditorScenePlacementWorldTransform, getNextEditorSceneAssetPlacementPosition, } from './placement.js';
|
|
3
|
-
export { addAssetLibraryItemToEditorSceneDocument, createEditorSceneAssetFromLibraryItem, createEditorScenePrefabGameObjectForAsset,
|
|
3
|
+
export { addAssetLibraryItemToEditorSceneDocument, createEditorSceneAssetFromLibraryItem, createEditorScenePrefabGameObjectForAsset, createEditorSceneModelGameObjectForAsset, } from './document.js';
|
|
4
4
|
//# sourceMappingURL=index.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/asset-placement/index.ts"],"names":[],"mappings":"AASA,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,oCAAoC,EACpC,wCAAwC,EACxC,wCAAwC,GACzC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,wCAAwC,EACxC,qCAAqC,EACrC,yCAAyC,EACzC,
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/asset-placement/index.ts"],"names":[],"mappings":"AASA,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,oCAAoC,EACpC,wCAAwC,EACxC,wCAAwC,GACzC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,wCAAwC,EACxC,qCAAqC,EACrC,yCAAyC,EACzC,wCAAwC,GACzC,MAAM,YAAY,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"placement.d.ts","sourceRoot":"","sources":["../../src/asset-placement/placement.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAIhC,OAAO,EAEL,KAAK,mBAAmB,EACxB,KAAK,eAAe,EACrB,MAAM,mBAAmB,CAAC;AAQ3B,OAAO,KAAK,EACV,mCAAmC,EACnC,oCAAoC,EACrC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,oCAAoC,CAClD,KAAK,EAAE,mCAAmC,GACzC,oCAAoC,
|
|
1
|
+
{"version":3,"file":"placement.d.ts","sourceRoot":"","sources":["../../src/asset-placement/placement.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAIhC,OAAO,EAEL,KAAK,mBAAmB,EACxB,KAAK,eAAe,EACrB,MAAM,mBAAmB,CAAC;AAQ3B,OAAO,KAAK,EACV,mCAAmC,EACnC,oCAAoC,EACrC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,oCAAoC,CAClD,KAAK,EAAE,mCAAmC,GACzC,oCAAoC,CAyBtC;AAED,wBAAgB,wCAAwC,CAAC,QAAQ,EAAE,mBAAmB,GAAG,eAAe,CASvG;AAED,wBAAgB,wCAAwC,CACtD,QAAQ,EAAE,mBAAmB,EAC7B,SAAS,CAAC,EAAE,uBAAuB,GAClC,uBAAuB,CAOzB"}
|
|
@@ -3,13 +3,14 @@ import { findEditorSceneModelRenderer, } from '../document/index.js';
|
|
|
3
3
|
import { createUniqueEditorSceneGameObjectDisplayName, } from '../session/identity.js';
|
|
4
4
|
import { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity.js';
|
|
5
5
|
export function createEditorSceneAssetPlacementPatch(input) {
|
|
6
|
-
const name = createUniqueEditorSceneGameObjectDisplayName(input.document.scene.gameObjects.map((gameObject) => gameObject.name ?? gameObject.id), input.asset.displayName, { fallbackName: input.asset.assetId });
|
|
6
|
+
const name = createUniqueEditorSceneGameObjectDisplayName(input.document.scene.gameObjects.map((gameObject) => gameObject.name ?? gameObject.id), input.name ?? input.asset.displayName, { fallbackName: input.asset.assetId });
|
|
7
7
|
const id = createUniqueEditorSceneId(input.document.scene.gameObjects.map((gameObject) => gameObject.id), sanitizeEditorSceneId(name));
|
|
8
8
|
return {
|
|
9
9
|
label: `Place ${input.asset.displayName}`,
|
|
10
10
|
patch: {
|
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11
11
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kind: 'game-object.create-from-asset',
|
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12
12
|
assetItem: input.asset,
|
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13
|
+
...(input.name ? { name: input.name } : {}),
|
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13
14
|
placement: {
|
|
14
15
|
position: { ...input.hit.position },
|
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15
16
|
rotation: { x: 0, y: 0, z: 0 },
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"placement.js","sourceRoot":"","sources":["../../src/asset-placement/placement.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,4BAA4B,GAC7B,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,4BAA4B,GAG7B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,4CAA4C,GAC7C,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AAMpB,MAAM,UAAU,oCAAoC,CAClD,KAA0C;IAE1C,MAAM,IAAI,GAAG,4CAA4C,CACvD,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,IAAI,IAAI,UAAU,CAAC,EAAE,CAAC,EACtF,KAAK,CAAC,KAAK,CAAC,WAAW,
|
|
1
|
+
{"version":3,"file":"placement.js","sourceRoot":"","sources":["../../src/asset-placement/placement.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,4BAA4B,GAC7B,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,4BAA4B,GAG7B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,4CAA4C,GAC7C,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AAMpB,MAAM,UAAU,oCAAoC,CAClD,KAA0C;IAE1C,MAAM,IAAI,GAAG,4CAA4C,CACvD,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,IAAI,IAAI,UAAU,CAAC,EAAE,CAAC,EACtF,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,KAAK,CAAC,WAAW,EACrC,EAAE,YAAY,EAAE,KAAK,CAAC,KAAK,CAAC,OAAO,EAAE,CACtC,CAAC;IACF,MAAM,EAAE,GAAG,yBAAyB,CAClC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EACnE,qBAAqB,CAAC,IAAI,CAAC,CAC5B,CAAC;IACF,OAAO;QACL,KAAK,EAAE,SAAS,KAAK,CAAC,KAAK,CAAC,WAAW,EAAE;QACzC,KAAK,EAAE;YACL,IAAI,EAAE,+BAA+B;YACrC,SAAS,EAAE,KAAK,CAAC,KAAK;YACtB,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;YAC3C,SAAS,EAAE;gBACT,QAAQ,EAAE,EAAE,GAAG,KAAK,CAAC,GAAG,CAAC,QAAQ,EAAE;gBACnC,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;gBAC9B,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;aAC5B;SACF;QACD,SAAS,EAAE,EAAE;QACb,UAAU,EAAE,CAAC,EAAE,CAAC;KACjB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,wCAAwC,CAAC,QAA6B;IACpF,MAAM,eAAe,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CACxE,CAAC,CAAC,4BAA4B,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,UAAU,CAAC,SAAS,CACrE,CAAC,CAAC,MAAM,CAAC;IACV,OAAO;QACL,CAAC,EAAE,CAAC,eAAe,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG;QACpC,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG;KAC/C,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,wCAAwC,CACtD,QAA6B,EAC7B,SAAmC;IAEnC,MAAM,YAAY,GAAG,SAAS,IAAI,4BAA4B,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7F,OAAO;QACL,QAAQ,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,wCAAwC,CAAC,QAAQ,CAAC;QACpH,QAAQ,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;QACtF,KAAK,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;KAC9E,CAAC;AACJ,CAAC"}
|
|
@@ -3,12 +3,14 @@ import type { EditorSceneAssetLibraryItem, EditorSceneDocument, EditorSceneGameO
|
|
|
3
3
|
export interface EditorSceneAssetPlacementPatch<TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem> {
|
|
4
4
|
kind: 'game-object.create-from-asset';
|
|
5
5
|
assetItem: TAssetItem;
|
|
6
|
+
name?: string;
|
|
6
7
|
placement?: EditorTransformSnapshot;
|
|
7
8
|
}
|
|
8
9
|
export interface EditorSceneAssetPlacementPatchInput<TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem> {
|
|
9
10
|
document: EditorSceneDocument;
|
|
10
11
|
asset: TAssetItem;
|
|
11
12
|
hit: EditorPlacementHit;
|
|
13
|
+
name?: string;
|
|
12
14
|
}
|
|
13
15
|
export interface EditorSceneAssetPlacementPatchResult<TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem> {
|
|
14
16
|
patch: EditorSceneAssetPlacementPatch<TAssetItem>;
|
|
@@ -23,6 +25,7 @@ export interface EditorSceneAssetPlacementTransformResolverInput {
|
|
|
23
25
|
}
|
|
24
26
|
export type EditorSceneAssetPlacementTransformResolver = (input: EditorSceneAssetPlacementTransformResolverInput) => EditorTransformSnapshot | null;
|
|
25
27
|
export interface EditorSceneAssetPlacementOptions {
|
|
28
|
+
name?: string;
|
|
26
29
|
createGameObjectGuid?: () => string;
|
|
27
30
|
resolveLocalTransform?: EditorSceneAssetPlacementTransformResolver;
|
|
28
31
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-placement/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,2BAA2B,EAC3B,mBAAmB,EACnB,qBAAqB,EACtB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,WAAW,8BAA8B,CAC7C,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,IAAI,EAAE,+BAA+B,CAAC;IACtC,SAAS,EAAE,UAAU,CAAC;IACtB,SAAS,CAAC,EAAE,uBAAuB,CAAC;CACrC;AAED,MAAM,WAAW,mCAAmC,CAClD,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,KAAK,EAAE,UAAU,CAAC;IAClB,GAAG,EAAE,kBAAkB,CAAC;
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-placement/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,2BAA2B,EAC3B,mBAAmB,EACnB,qBAAqB,EACtB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,WAAW,8BAA8B,CAC7C,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,IAAI,EAAE,+BAA+B,CAAC;IACtC,SAAS,EAAE,UAAU,CAAC;IACtB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,SAAS,CAAC,EAAE,uBAAuB,CAAC;CACrC;AAED,MAAM,WAAW,mCAAmC,CAClD,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,KAAK,EAAE,UAAU,CAAC;IAClB,GAAG,EAAE,kBAAkB,CAAC;IACxB,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,oCAAoC,CACnD,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,KAAK,EAAE,8BAA8B,CAAC,UAAU,CAAC,CAAC;IAClD,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,EAAE,CAAC;CACtB;AAED,MAAM,WAAW,+CAA+C;IAC9D,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,uBAAuB,CAAC;CACzC;AAED,MAAM,MAAM,0CAA0C,GAAG,CACvD,KAAK,EAAE,+CAA+C,KACnD,uBAAuB,GAAG,IAAI,CAAC;AAEpC,MAAM,WAAW,gCAAgC;IAC/C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,oBAAoB,CAAC,EAAE,MAAM,MAAM,CAAC;IACpC,qBAAqB,CAAC,EAAE,0CAA0C,CAAC;CACpE;AAED,MAAM,WAAW,+BAA+B,CAC9C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB;IAE3D,QAAQ,EAAE,SAAS,CAAC;IACpB,UAAU,EAAE,qBAAqB,CAAC;CACnC"}
|
|
@@ -1,5 +1,9 @@
|
|
|
1
1
|
import type { EditorSceneMaterialBinding } from '../material-binding/types';
|
|
2
|
-
import type { EditorSceneAsset, EditorSceneDocument, EditorSceneGameObject, EditorSceneGameObjectRenderingGroupId, EditorSceneModelRendererComponent, EditorSceneNodeKind, EditorScenePrefabDefaults, EditorScenePrefabDefinition, EditorScenePrefabAgentSummary, EditorScenePrefabOverrides, EditorScenePrefabInstanceRelation, EditorScenePrefabInstance, EditorSceneResolvedGameObjectRendering, EditorSceneTransformComponent } from './types';
|
|
2
|
+
import type { EditorSceneAsset, EditorSceneDocument, EditorSceneGameObject, EditorSceneGameObjectRenderingGroupId, EditorSceneModelRendererComponent, EditorSceneNodeKind, EditorScenePrefabNode, EditorScenePrefabDefaults, EditorScenePrefabDefinition, EditorScenePrefabAgentSummary, EditorScenePrefabMutationResult, EditorScenePrefabOverrides, EditorScenePrefabInstanceRelation, EditorScenePrefabInstance, EditorSceneResolvedGameObjectRendering, EditorSceneTransformComponent } from './types';
|
|
3
|
+
import type { EditorShadowSettings } from '../shadow-system/types';
|
|
4
|
+
export declare const EDITOR_SCENE_PREFAB_COMPOSITION_VERSION = 1;
|
|
5
|
+
export declare const EDITOR_SCENE_PREFAB_LEGACY_ROOT_NODE_ID = "prefab-root";
|
|
6
|
+
export declare const EDITOR_SCENE_PREFAB_LEGACY_MODEL_NODE_ID = "prefab-model";
|
|
3
7
|
export declare function cloneEditorSceneDocument<TDocument extends EditorSceneDocument>(document: TDocument): TDocument;
|
|
4
8
|
export declare function findEditorSceneTransform(gameObject: Pick<EditorSceneGameObject, 'components'>): EditorSceneTransformComponent | null;
|
|
5
9
|
export declare function findEditorSceneModelRenderer(gameObject: Pick<EditorSceneGameObject, 'components'>): EditorSceneModelRendererComponent | null;
|
|
@@ -10,6 +14,41 @@ export declare function isEditorScenePrefabInstance(gameObject: Pick<EditorScene
|
|
|
10
14
|
prefab: EditorScenePrefabInstance;
|
|
11
15
|
};
|
|
12
16
|
export declare function resolveEditorScenePrefabSourceAssetId(prefabAsset: Pick<EditorSceneAsset, 'prefab'> | null | undefined): string | null;
|
|
17
|
+
export declare function readEditorScenePrefabRootNodeId(prefabAsset: Pick<EditorSceneAsset, 'prefab' | 'displayName'> | null | undefined): string | null;
|
|
18
|
+
export declare function readEditorScenePrefabNodes(prefabAsset: Pick<EditorSceneAsset, 'prefab' | 'displayName'> | null | undefined): EditorScenePrefabNode[];
|
|
19
|
+
export declare function findEditorScenePrefabNode(prefabAsset: Pick<EditorSceneAsset, 'prefab' | 'displayName'> | null | undefined, nodeId: string): EditorScenePrefabNode | null;
|
|
20
|
+
export declare function readEditorScenePrefabNodeChildren(prefabAsset: Pick<EditorSceneAsset, 'prefab' | 'displayName'> | null | undefined, parentNodeId: string | null | undefined): EditorScenePrefabNode[];
|
|
21
|
+
export declare function ensureEditorScenePrefabComposition<TAsset extends EditorSceneAsset>(prefabAsset: TAsset): EditorScenePrefabMutationResult<TAsset>;
|
|
22
|
+
export declare function selectEditorScenePrefabNode<TAsset extends EditorSceneAsset>(prefabAsset: TAsset, nodeId: string): EditorScenePrefabMutationResult<TAsset>;
|
|
23
|
+
export declare function renameEditorScenePrefabAsset<TDocument extends Pick<EditorSceneDocument, 'assets'>>(document: TDocument, assetId: string, displayName: unknown): EditorScenePrefabMutationResult<EditorSceneAsset>;
|
|
24
|
+
export declare function renameEditorScenePrefabNode<TAsset extends EditorSceneAsset>(prefabAsset: TAsset, nodeId: string, name: unknown): EditorScenePrefabMutationResult<TAsset>;
|
|
25
|
+
export declare function createEditorScenePrefabNodeFromAsset<TAsset extends EditorSceneAsset>(prefabAsset: TAsset, asset: EditorSceneAsset, options?: {
|
|
26
|
+
id?: string;
|
|
27
|
+
guid?: string;
|
|
28
|
+
name?: string;
|
|
29
|
+
parentId?: string;
|
|
30
|
+
transform?: EditorSceneTransformComponent;
|
|
31
|
+
sourceNodePath?: string;
|
|
32
|
+
}): EditorScenePrefabMutationResult<TAsset>;
|
|
33
|
+
export declare function createEditorScenePrefabPrimitiveNode<TAsset extends EditorSceneAsset>(prefabAsset: TAsset, options: {
|
|
34
|
+
id?: string;
|
|
35
|
+
guid?: string;
|
|
36
|
+
name?: string;
|
|
37
|
+
parentId?: string;
|
|
38
|
+
shape: string;
|
|
39
|
+
transform?: EditorSceneTransformComponent;
|
|
40
|
+
}): EditorScenePrefabMutationResult<TAsset>;
|
|
41
|
+
export declare function createEditorScenePrefabGroupNode<TAsset extends EditorSceneAsset>(prefabAsset: TAsset, options?: {
|
|
42
|
+
id?: string;
|
|
43
|
+
guid?: string;
|
|
44
|
+
name?: string;
|
|
45
|
+
parentId?: string;
|
|
46
|
+
transform?: EditorSceneTransformComponent;
|
|
47
|
+
}): EditorScenePrefabMutationResult<TAsset>;
|
|
48
|
+
export declare function setEditorScenePrefabNodeTransform<TAsset extends EditorSceneAsset>(prefabAsset: TAsset, nodeId: string, transform: EditorSceneTransformComponent): EditorScenePrefabMutationResult<TAsset>;
|
|
49
|
+
export declare function setEditorScenePrefabNodeShadow<TAsset extends EditorSceneAsset>(prefabAsset: TAsset, nodeId: string, shadow: EditorShadowSettings | null | undefined): EditorScenePrefabMutationResult<TAsset>;
|
|
50
|
+
export declare function reparentEditorScenePrefabNode<TAsset extends EditorSceneAsset>(prefabAsset: TAsset, nodeId: string, parentId: string): EditorScenePrefabMutationResult<TAsset>;
|
|
51
|
+
export declare function deleteEditorScenePrefabNode<TAsset extends EditorSceneAsset>(prefabAsset: TAsset, nodeId: string): EditorScenePrefabMutationResult<TAsset>;
|
|
13
52
|
export declare function createEditorScenePrefabDefinitionFromAsset<TAsset extends Pick<EditorSceneAsset, 'id' | 'guid' | 'displayName'>>(sourceAsset: TAsset, options?: {
|
|
14
53
|
id?: string;
|
|
15
54
|
guid?: string;
|
|
@@ -27,6 +66,7 @@ export declare function createEditorScenePrefabInstanceGameObject(input: {
|
|
|
27
66
|
transform: EditorSceneTransformComponent;
|
|
28
67
|
active?: boolean;
|
|
29
68
|
shadowMode?: EditorScenePrefabDefaults['shadowMode'];
|
|
69
|
+
shadow?: EditorScenePrefabDefaults['shadow'];
|
|
30
70
|
metadata?: Record<string, unknown>;
|
|
31
71
|
overrides?: unknown;
|
|
32
72
|
}): EditorSceneGameObject;
|
|
@@ -58,7 +98,7 @@ export declare function resolveEditorScenePrefabInstanceEffectiveOverrides<TDocu
|
|
|
58
98
|
export declare function createEditorScenePrefabAgentSummary<TDocument extends EditorSceneDocument>(document: TDocument, gameObjectId: string): EditorScenePrefabAgentSummary | null;
|
|
59
99
|
export declare function resolveEditorScenePrefabInstanceRelation<TDocument extends EditorSceneDocument>(document: TDocument, gameObjectId: string): EditorScenePrefabInstanceRelation<TDocument['scene']['gameObjects'][number], TDocument['assets'][number]>;
|
|
60
100
|
export declare function readEditorSceneNodeKind(gameObject: EditorSceneGameObject): EditorSceneNodeKind;
|
|
61
|
-
export declare function resolveEditorSceneGameObjectRendering(gameObject: Pick<EditorSceneGameObject, 'rendering'
|
|
101
|
+
export declare function resolveEditorSceneGameObjectRendering(gameObject: Pick<EditorSceneGameObject, 'rendering'>): EditorSceneResolvedGameObjectRendering | undefined;
|
|
62
102
|
export declare function readEditorSceneGameObjectRenderingGroupId(value: unknown): EditorSceneGameObjectRenderingGroupId | null;
|
|
63
103
|
export declare function readEditorSceneGameObjectAlphaIndex(value: unknown): number | null;
|
|
64
104
|
//# sourceMappingURL=helpers.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"helpers.d.ts","sourceRoot":"","sources":["../../src/document/helpers.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EACV,0BAA0B,EAC3B,MAAM,2BAA2B,CAAC;AAOnC,OAAO,KAAK,EAEV,gBAAgB,EAChB,mBAAmB,EACnB,qBAAqB,EACrB,qCAAqC,EACrC,iCAAiC,EACjC,mBAAmB,EACnB,yBAAyB,EACzB,2BAA2B,EAC3B,6BAA6B,
|
|
1
|
+
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