@fps-games/editor 0.1.5-beta.5 → 0.1.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (469) hide show
  1. package/dist/agent-bridge/capabilities/assets.d.ts +8 -0
  2. package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -0
  3. package/dist/agent-bridge/capabilities/assets.js +226 -0
  4. package/dist/agent-bridge/capabilities/assets.js.map +1 -0
  5. package/dist/agent-bridge/capabilities/editor-state.d.ts +5 -0
  6. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -0
  7. package/dist/agent-bridge/capabilities/editor-state.js +72 -0
  8. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -0
  9. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +4 -0
  10. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -0
  11. package/dist/agent-bridge/capabilities/host-lifecycle.js +87 -0
  12. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -0
  13. package/dist/agent-bridge/capabilities/prefabs.d.ts +5 -0
  14. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -0
  15. package/dist/agent-bridge/capabilities/prefabs.js +735 -0
  16. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -0
  17. package/dist/agent-bridge/capabilities/scene-objects.d.ts +9 -0
  18. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -0
  19. package/dist/agent-bridge/capabilities/scene-objects.js +394 -0
  20. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -0
  21. package/dist/agent-bridge/capabilities/selection.d.ts +5 -0
  22. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -0
  23. package/dist/agent-bridge/capabilities/selection.js +57 -0
  24. package/dist/agent-bridge/capabilities/selection.js.map +1 -0
  25. package/dist/agent-bridge/capabilities/shadows.d.ts +5 -0
  26. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -0
  27. package/dist/agent-bridge/capabilities/shadows.js +1876 -0
  28. package/dist/agent-bridge/capabilities/shadows.js.map +1 -0
  29. package/dist/agent-bridge/capabilities/transform.d.ts +5 -0
  30. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -0
  31. package/dist/agent-bridge/capabilities/transform.js +162 -0
  32. package/dist/agent-bridge/capabilities/transform.js.map +1 -0
  33. package/dist/agent-bridge/capabilities/ui-regions.d.ts +4 -0
  34. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -0
  35. package/dist/agent-bridge/capabilities/ui-regions.js +168 -0
  36. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -0
  37. package/dist/agent-bridge/capabilities/viewport.d.ts +5 -0
  38. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -0
  39. package/dist/agent-bridge/capabilities/viewport.js +407 -0
  40. package/dist/agent-bridge/capabilities/viewport.js.map +1 -0
  41. package/dist/agent-bridge/capability-sources.d.ts +6 -0
  42. package/dist/agent-bridge/capability-sources.d.ts.map +1 -0
  43. package/dist/agent-bridge/capability-sources.js +26 -0
  44. package/dist/agent-bridge/capability-sources.js.map +1 -0
  45. package/dist/agent-bridge/diagnostics.d.ts +12 -0
  46. package/dist/agent-bridge/diagnostics.d.ts.map +1 -0
  47. package/dist/agent-bridge/diagnostics.js +45 -0
  48. package/dist/agent-bridge/diagnostics.js.map +1 -0
  49. package/dist/agent-bridge/index.d.ts +5 -0
  50. package/dist/agent-bridge/index.d.ts.map +1 -0
  51. package/dist/agent-bridge/index.js +5 -0
  52. package/dist/agent-bridge/index.js.map +1 -0
  53. package/dist/agent-bridge/register.d.ts +4 -0
  54. package/dist/agent-bridge/register.d.ts.map +1 -0
  55. package/dist/agent-bridge/register.js +908 -0
  56. package/dist/agent-bridge/register.js.map +1 -0
  57. package/dist/agent-bridge/shared.d.ts +189 -0
  58. package/dist/agent-bridge/shared.d.ts.map +1 -0
  59. package/dist/agent-bridge/shared.js +39 -0
  60. package/dist/agent-bridge/shared.js.map +1 -0
  61. package/dist/agent-bridge/source-types.d.ts +90 -0
  62. package/dist/agent-bridge/source-types.d.ts.map +1 -0
  63. package/dist/agent-bridge/source-types.js +2 -0
  64. package/dist/agent-bridge/source-types.js.map +1 -0
  65. package/dist/build-info.json +17 -17
  66. package/dist/local-editor-agent-actions.d.ts +8 -1
  67. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  68. package/dist/local-editor-agent-actions.js +171 -12
  69. package/dist/local-editor-agent-actions.js.map +1 -1
  70. package/dist/local-editor-agent-bridge-transport.d.ts +95 -0
  71. package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -0
  72. package/dist/local-editor-agent-bridge-transport.js +340 -0
  73. package/dist/local-editor-agent-bridge-transport.js.map +1 -0
  74. package/dist/local-editor-agent-bridge.d.ts +2 -0
  75. package/dist/local-editor-agent-bridge.d.ts.map +1 -0
  76. package/dist/local-editor-agent-bridge.js +2 -0
  77. package/dist/local-editor-agent-bridge.js.map +1 -0
  78. package/dist/local-editor-agent-context.d.ts +29 -1
  79. package/dist/local-editor-agent-context.d.ts.map +1 -1
  80. package/dist/local-editor-agent-context.js +403 -0
  81. package/dist/local-editor-agent-context.js.map +1 -1
  82. package/dist/local-editor-harness.d.ts +128 -6
  83. package/dist/local-editor-harness.d.ts.map +1 -1
  84. package/dist/local-editor-harness.js +2730 -151
  85. package/dist/local-editor-harness.js.map +1 -1
  86. package/dist/local-editor-marker-graph.d.ts +92 -0
  87. package/dist/local-editor-marker-graph.d.ts.map +1 -0
  88. package/dist/local-editor-marker-graph.js +1432 -0
  89. package/dist/local-editor-marker-graph.js.map +1 -0
  90. package/dist/local-editor-performance-stats.js +1 -1
  91. package/dist/local-editor-performance-stats.js.map +1 -1
  92. package/dist/playable-babylon-facade.d.ts +2 -2
  93. package/dist/playable-babylon-facade.d.ts.map +1 -1
  94. package/dist/playable-babylon-facade.js +1 -1
  95. package/dist/playable-babylon-facade.js.map +1 -1
  96. package/dist/playable-babylon-rendering.js +20 -0
  97. package/dist/playable-babylon-rendering.js.map +1 -1
  98. package/dist/playable-local-editor-host.d.ts +57 -7
  99. package/dist/playable-local-editor-host.d.ts.map +1 -1
  100. package/dist/playable-local-editor-host.js +25 -1
  101. package/dist/playable-local-editor-host.js.map +1 -1
  102. package/dist/playable-sdk.d.ts +4 -2
  103. package/dist/playable-sdk.d.ts.map +1 -1
  104. package/dist/playable-sdk.js +2 -1
  105. package/dist/playable-sdk.js.map +1 -1
  106. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -1
  107. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +6 -4
  108. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
  109. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.d.ts.map +1 -1
  110. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +103 -1
  111. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
  112. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts.map +1 -1
  113. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +330 -27
  114. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  115. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -1
  116. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +159 -0
  117. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
  118. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +8 -1
  119. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
  120. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +53 -2
  121. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  122. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +1 -0
  123. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  124. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  125. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +11 -0
  127. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/editor-sky.d.ts +3 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/editor-sky.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js +114 -18
  131. package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts +1 -0
  133. package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +3 -0
  135. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +3 -0
  137. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/index.js +3 -0
  139. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  140. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.d.ts +52 -0
  141. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.d.ts.map +1 -0
  142. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js +1395 -0
  143. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js.map +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +4 -65
  146. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.d.ts +28 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.d.ts.map +1 -0
  149. package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.js +235 -0
  150. package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.js.map +1 -0
  151. package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.d.ts +37 -0
  152. package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.d.ts.map +1 -0
  153. package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.js +451 -0
  154. package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.js.map +1 -0
  155. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts.map +1 -1
  156. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js +14 -3
  157. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -1
  158. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts +1 -0
  159. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js +20 -4
  161. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -1
  162. package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.d.ts +3 -6
  163. package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.js +4 -37
  165. package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.js.map +1 -1
  166. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +74 -1
  167. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-babylon/dist/projection.js +641 -52
  169. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  170. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +11 -0
  171. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -1
  172. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +113 -29
  173. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
  174. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +13 -1
  175. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  176. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +543 -3
  177. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  178. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  179. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +8 -2
  180. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/index.js +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.d.ts +5 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.d.ts.map +1 -0
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js +23 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js.map +1 -0
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +1 -1
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +76 -9
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +3 -2
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts +21 -0
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +1 -0
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +75 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -0
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts +2 -0
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +326 -72
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +5 -0
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +1 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +92 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +22 -7
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +4 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +24 -11
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +7 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js +1 -1
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +4 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +1471 -29
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts +70 -0
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts.map +1 -0
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js +171 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -0
  229. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +1 -1
  230. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  231. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +2 -2
  232. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  233. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  234. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -2
  235. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  236. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +301 -3
  237. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  238. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +12 -1
  239. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  240. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +13 -1
  241. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  242. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +6 -4
  243. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  244. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +1501 -122
  245. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  246. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  247. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts +18 -0
  248. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts.map +1 -0
  249. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js +102 -0
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  469. package/package.json +8 -8
@@ -0,0 +1,407 @@
1
+ import { EDITOR_AGENT_BRIDGE_CAPABILITY_ID, } from '@fps-games/editor-protocol';
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+ import { cloneVec3, createLocalEditorAgentBridgeFailure, isLocalEditorAgentBridgeVec3, } from '../diagnostics.js';
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+ import { cloneAgentBridgeSelection, EMPTY_EDITOR_SELECTION, isAgentBridgeObjectSelectable, normalizeAgentBridgeIdList, normalizeAgentBridgeString, } from '../shared.js';
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+ export function createLocalEditorAgentBridgeViewportSource(state, options, renderUi, operations) {
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+ return {
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+ focusObject(input) {
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+ const objectId = typeof input?.objectId === 'string' ? input.objectId.trim() : '';
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+ if (!objectId) {
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+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_FOCUS_OBJECT, 'viewport.focusObject requires objectId.', { code: 'viewport.invalidInput' });
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+ }
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+ const focused = operations.focusProjectionNode(objectId);
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+ renderUi();
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+ return { objectId, focused };
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+ },
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+ frameSelection() {
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+ const focused = operations.focusSelectedProjection();
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+ renderUi();
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+ return {
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+ focused,
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+ selection: cloneAgentBridgeSelection(state.session?.getState({ cloneDocuments: false }).selection ?? EMPTY_EDITOR_SELECTION),
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+ };
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+ },
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+ getCamera() {
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+ return createAgentBridgeViewportCameraState(state);
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+ },
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+ setCameraPreset(input) {
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+ return setAgentBridgeViewportCameraPreset(state, options, input, renderUi, operations);
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+ },
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+ orbitCamera(input) {
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+ return orbitAgentBridgeViewportCamera(state, options, input, renderUi, operations);
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+ },
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+ getVisibilitySnapshot() {
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+ return createAgentBridgeViewportVisibilitySnapshot(state);
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+ },
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+ setVisibility(input) {
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+ const result = setAgentBridgeViewportVisibility(state, input);
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+ if ('ok' in result && result.ok === false)
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+ return result;
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+ operations.requestSceneFrame('agent-viewport-visibility-set');
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+ renderUi();
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+ return result;
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+ },
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+ clearVisibility() {
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+ const previousCount = Object.keys(state.previewVisibility.overrides).length;
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+ const wasIsolated = state.previewVisibility.isolatedObjectIds.length > 0;
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+ state.previewVisibility.overrides = {};
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+ state.previewVisibility.isolatedObjectIds = [];
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+ delete state.previewVisibility.protectedObjectIds;
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+ delete state.previewVisibility.protectedReceiverIds;
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+ delete state.previewVisibility.reason;
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+ state.projection?.clearPreviewVisibilityOverrides?.();
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+ operations.requestSceneFrame('agent-viewport-visibility-clear');
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+ renderUi();
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+ return {
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+ changed: previousCount > 0 || wasIsolated,
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+ snapshot: createAgentBridgeViewportVisibilitySnapshot(state),
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+ };
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+ },
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+ enterIsolation(input) {
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+ const result = enterAgentBridgeViewportIsolation(state, input);
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+ if ('ok' in result && result.ok === false)
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+ return result;
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+ operations.requestSceneFrame('agent-viewport-isolation-enter');
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+ renderUi();
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+ return result;
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+ },
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+ };
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+ }
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+ function setAgentBridgeViewportVisibility(state, input) {
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+ const ids = normalizeAgentBridgeIdList(Array.isArray(input.objectIds) ? input.objectIds : []);
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+ if (ids.length === 0) {
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+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_VISIBILITY_SET, 'viewport.visibility.set requires at least one objectId.', { code: 'viewport.visibility.invalidInput' });
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+ }
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+ if (typeof input.visible !== 'boolean') {
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+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_VISIBILITY_SET, 'viewport.visibility.set requires visible to be boolean.', { code: 'viewport.visibility.invalidInput' });
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+ }
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+ const previous = JSON.stringify(state.previewVisibility.overrides);
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+ const nextOverrides = { ...state.previewVisibility.overrides };
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+ const protectedIds = new Set([
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+ ...(state.previewVisibility.protectedObjectIds ?? []),
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+ ...(state.previewVisibility.protectedReceiverIds ?? []),
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+ ]);
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+ const blockedIds = [];
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+ for (const id of ids) {
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+ if (input.visible === false && protectedIds.has(id)) {
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+ nextOverrides[id] = true;
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+ blockedIds.push(id);
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+ continue;
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+ }
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+ nextOverrides[id] = input.visible;
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+ }
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+ state.previewVisibility.overrides = nextOverrides;
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+ if (blockedIds.length === 0) {
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+ state.previewVisibility.isolatedObjectIds = [];
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+ }
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+ state.previewVisibility.reason = normalizeAgentBridgeString(input.reason) || undefined;
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+ const appliedOverrides = Object.fromEntries(ids.map(id => [id, nextOverrides[id] ?? input.visible]));
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+ const entries = state.projection?.setPreviewVisibilityOverrides?.(appliedOverrides) ?? [];
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+ const diagnostics = blockedIds.length > 0
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+ ? [{
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+ code: 'shadow.receiverProtectedInDebugContext',
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+ message: 'One or more objects are protected by the active Shadow Debug Context and were kept visible. Clear shadow.debug.context before hiding protected receivers.',
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+ source: 'editor',
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+ severity: 'warning',
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+ details: { objectIds: blockedIds },
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+ }]
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+ : undefined;
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+ return {
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+ changed: previous !== JSON.stringify(state.previewVisibility.overrides),
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+ snapshot: createAgentBridgeViewportVisibilitySnapshot(state, entries, diagnostics),
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+ ...(diagnostics ? { diagnostics } : {}),
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+ };
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+ }
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+ function enterAgentBridgeViewportIsolation(state, input) {
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+ const targetIds = normalizeAgentBridgeIdList(Array.isArray(input.objectIds) ? input.objectIds : []);
116
+ if (targetIds.length === 0) {
117
+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_ISOLATION_ENTER, 'viewport.isolation.enter requires at least one objectId.', { code: 'viewport.isolation.invalidInput' });
118
+ }
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+ const objectIds = createAgentBridgeViewportObjectIds(state);
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+ if (objectIds.length === 0) {
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+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_ISOLATION_ENTER, 'Viewport projection is unavailable or has no visible objects to isolate.', { code: 'viewport.projectionUnavailable' });
122
+ }
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+ const keep = new Set(targetIds);
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+ for (const targetId of targetIds) {
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+ for (const parentId of state.projection?.getProjectionParentIds?.(targetId) ?? []) {
126
+ keep.add(parentId);
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+ }
128
+ }
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+ const nextOverrides = {};
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+ for (const id of objectIds)
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+ nextOverrides[id] = keep.has(id);
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+ const previous = JSON.stringify(state.previewVisibility);
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+ state.previewVisibility.overrides = nextOverrides;
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+ state.previewVisibility.isolatedObjectIds = [...keep];
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+ delete state.previewVisibility.protectedObjectIds;
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+ delete state.previewVisibility.protectedReceiverIds;
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+ state.previewVisibility.reason = normalizeAgentBridgeString(input.reason) || undefined;
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+ state.projection?.clearPreviewVisibilityOverrides?.();
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+ const entries = state.projection?.setPreviewVisibilityOverrides?.(nextOverrides) ?? [];
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+ const diagnostics = input.includeShadowDependencies
141
+ ? [{
142
+ code: 'viewport.isolation.shadowDependenciesPending',
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+ message: 'Shadow dependency expansion will be resolved by shadow debug capabilities; this isolation kept the requested objectIds and required transform ancestors.',
144
+ source: 'editor',
145
+ severity: 'info',
146
+ }]
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+ : undefined;
148
+ return {
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+ changed: previous !== JSON.stringify(state.previewVisibility),
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+ snapshot: createAgentBridgeViewportVisibilitySnapshot(state, entries, diagnostics),
151
+ ...(diagnostics ? { diagnostics } : {}),
152
+ };
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+ }
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+ function createAgentBridgeViewportVisibilitySnapshot(state, entries, diagnostics) {
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+ const projectionEntries = entries ?? state.projection?.getPreviewVisibilityOverrides?.() ?? [];
156
+ const entryById = new Map(projectionEntries.map(entry => [entry.nodeId, entry]));
157
+ const objectIds = new Set([
158
+ ...Object.keys(state.previewVisibility.overrides),
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+ ...projectionEntries.map(entry => entry.nodeId),
160
+ ...state.previewVisibility.isolatedObjectIds,
161
+ ]);
162
+ const isolatedIds = new Set(state.previewVisibility.isolatedObjectIds);
163
+ const normalizedEntries = [...objectIds].sort().map((objectId) => {
164
+ const projectionEntry = entryById.get(objectId);
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+ const overrideVisible = state.previewVisibility.overrides[objectId];
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+ const authoredVisible = projectionEntry?.authoredActive ?? true;
167
+ return {
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+ objectId,
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+ authoredVisible,
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+ previewVisible: projectionEntry?.effectiveVisible ?? (authoredVisible && overrideVisible !== false),
171
+ ...(typeof overrideVisible === 'boolean' ? { overrideVisible } : {}),
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+ isolated: isolatedIds.has(objectId),
173
+ };
174
+ });
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+ return {
176
+ isolated: isolatedIds.size > 0,
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+ isolatedObjectIds: [...isolatedIds],
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+ entries: normalizedEntries,
179
+ ...(state.previewVisibility.reason ? { reason: state.previewVisibility.reason } : {}),
180
+ ...(diagnostics?.length ? { diagnostics } : {}),
181
+ };
182
+ }
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+ function createAgentBridgeViewportObjectIds(state) {
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+ const fromOverrides = Object.keys(state.previewVisibility.overrides);
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+ const fromProjectedNodes = state.projection?.getProjectedNodeIds?.() ?? [];
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+ const fromProjection = state.projection?.getPreviewVisibilityOverrides?.().map(entry => entry.nodeId) ?? [];
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+ const sessionIds = state.session?.getState({ cloneDocuments: false }).selection.selectedIds ?? [];
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+ const ids = new Set([...fromProjectedNodes, ...fromOverrides, ...fromProjection, ...sessionIds]);
189
+ if (ids.size > 0)
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+ return [...ids];
191
+ return [];
192
+ }
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+ function createAgentBridgeViewportCameraState(state) {
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+ const cameraState = state.sceneViewCamera?.getState();
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+ const selection = state.session?.getState({ cloneDocuments: false }).selection ?? EMPTY_EDITOR_SELECTION;
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+ const alpha = cameraState?.alpha;
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+ const beta = cameraState?.beta;
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+ const radius = cameraState?.radius;
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+ return {
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+ viewPreset: (cameraState?.viewPreset ?? state.viewportTools.viewPreset),
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+ projectionMode: cameraState?.projectionMode ?? state.viewportTools.projectionMode,
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+ ...(cameraState?.target ? { target: cloneVec3(cameraState.target) } : {}),
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+ ...(cameraState?.position ? { position: cloneVec3(cameraState.position) } : {}),
204
+ ...(typeof alpha === 'number' && Number.isFinite(alpha) ? { alpha } : {}),
205
+ ...(typeof beta === 'number' && Number.isFinite(beta) ? { beta } : {}),
206
+ ...(typeof radius === 'number' && Number.isFinite(radius) ? { radius } : {}),
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+ selection: cloneAgentBridgeSelection(selection),
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+ };
209
+ }
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+ function setAgentBridgeViewportCameraPreset(state, options, input, renderUi, operations) {
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+ if (state.mode !== 'editor' || !state.session) {
212
+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_CAMERA_SET_PRESET, 'Editor is not in edit mode.', { code: 'editor.notReady' });
213
+ }
214
+ if (state.sceneCameraPreviewEnabled) {
215
+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_CAMERA_SET_PRESET, 'Viewport camera presets are unavailable during Scene Camera preview.', { code: 'viewport.camera.previewActive' });
216
+ }
217
+ if (!state.sceneViewCamera) {
218
+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_CAMERA_SET_PRESET, 'Viewport camera is unavailable.', { code: 'viewport.camera.unavailable' });
219
+ }
220
+ const target = resolveAgentBridgeViewportCameraTarget(state, options, input.target, EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_CAMERA_SET_PRESET);
221
+ if (!target.ok)
222
+ return target.result;
223
+ const preset = normalizeAgentBridgeViewportCameraPreset(input.preset);
224
+ if (!preset) {
225
+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_CAMERA_SET_PRESET, 'viewport.camera.setPreset requires a supported preset.', { code: 'viewport.camera.invalidPreset' });
226
+ }
227
+ const radius = normalizeAgentBridgePositiveNumber(input.radius, null);
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+ const distanceScale = normalizeAgentBridgePositiveNumber(input.distanceScale, 1);
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+ const baseRadius = target.radius ?? createAgentBridgeViewportCameraState(state).radius ?? undefined;
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+ const scaledRadius = baseRadius && distanceScale ? baseRadius * distanceScale : baseRadius;
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+ const changed = state.sceneViewCamera.setViewPreset(preset, {
232
+ target: target.target,
233
+ radius: radius ?? scaledRadius,
234
+ });
235
+ operations.syncViewportCameraState();
236
+ state.status = `Viewport camera: ${preset}`;
237
+ state.statusTone = 'default';
238
+ state.statusToneStatus = state.status;
239
+ state.statusDetails = '';
240
+ if (changed)
241
+ operations.requestSceneFrame('agent-viewport-camera-set-preset');
242
+ renderUi();
243
+ return createAgentBridgeViewportCameraMutationOutput(state, changed);
244
+ }
245
+ function orbitAgentBridgeViewportCamera(state, options, input, renderUi, operations) {
246
+ if (state.mode !== 'editor' || !state.session) {
247
+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_CAMERA_ORBIT, 'Editor is not in edit mode.', { code: 'editor.notReady' });
248
+ }
249
+ if (state.sceneCameraPreviewEnabled) {
250
+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_CAMERA_ORBIT, 'Viewport camera orbit is unavailable during Scene Camera preview.', { code: 'viewport.camera.previewActive' });
251
+ }
252
+ if (!state.sceneViewCamera) {
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+ return createLocalEditorAgentBridgeFailure(EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_CAMERA_ORBIT, 'Viewport camera is unavailable.', { code: 'viewport.camera.unavailable' });
254
+ }
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+ const target = resolveAgentBridgeViewportCameraTarget(state, options, input.target, EDITOR_AGENT_BRIDGE_CAPABILITY_ID.VIEWPORT_CAMERA_ORBIT);
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+ if (!target.ok)
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+ return target.result;
258
+ const changed = state.sceneViewCamera.orbit({
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+ target: target.target ?? undefined,
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+ yawDeltaDeg: normalizeAgentBridgeFiniteNumber(input.yawDeltaDeg, 0),
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+ pitchDeltaDeg: normalizeAgentBridgeFiniteNumber(input.pitchDeltaDeg, 0),
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+ distanceScale: normalizeAgentBridgePositiveNumber(input.distanceScale, 1) ?? undefined,
263
+ });
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+ operations.syncViewportCameraState();
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+ state.status = 'Viewport camera: orbit';
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+ state.statusTone = 'default';
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+ state.statusToneStatus = state.status;
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+ state.statusDetails = '';
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+ if (changed)
270
+ operations.requestSceneFrame('agent-viewport-camera-orbit');
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+ renderUi();
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+ return createAgentBridgeViewportCameraMutationOutput(state, changed);
273
+ }
274
+ function createAgentBridgeViewportCameraMutationOutput(state, changed) {
275
+ const cameraState = createAgentBridgeViewportCameraState(state);
276
+ return {
277
+ changed,
278
+ viewPreset: cameraState.viewPreset,
279
+ projectionMode: cameraState.projectionMode,
280
+ ...(cameraState.target ? { target: cameraState.target } : {}),
281
+ ...(cameraState.radius !== undefined ? { radius: cameraState.radius } : {}),
282
+ selection: cameraState.selection,
283
+ };
284
+ }
285
+ function resolveAgentBridgeViewportCameraTarget(state, options, input, capabilityId) {
286
+ const target = input ?? createDefaultAgentBridgeViewportCameraTarget(state);
287
+ if (target.kind === 'point') {
288
+ if (!isLocalEditorAgentBridgeVec3(target.point)) {
289
+ return {
290
+ ok: false,
291
+ result: createLocalEditorAgentBridgeFailure(capabilityId, 'Camera point target requires a finite Vec3 point.', { code: 'viewport.camera.invalidTarget' }),
292
+ };
293
+ }
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+ return { ok: true, target: cloneVec3(target.point) };
295
+ }
296
+ if (target.kind === 'scene')
297
+ return resolveAgentBridgeSceneCameraTarget(state, options);
298
+ if (target.kind === 'selection')
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+ return resolveAgentBridgeSelectionCameraTarget(state, capabilityId);
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+ if (target.kind === 'object') {
301
+ const objectId = normalizeAgentBridgeString(target.objectId);
302
+ if (!objectId) {
303
+ return {
304
+ ok: false,
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+ result: createLocalEditorAgentBridgeFailure(capabilityId, 'Camera object target requires objectId.', { code: 'viewport.camera.invalidTarget' }),
306
+ };
307
+ }
308
+ const document = state.session?.getState({ cloneDocuments: false }).workingDocument ?? null;
309
+ if (!document || !isAgentBridgeObjectSelectable(options, document, objectId, options.documentAdapter.getHierarchyItems(document))) {
310
+ return {
311
+ ok: false,
312
+ result: createLocalEditorAgentBridgeFailure(capabilityId, `Camera target object was not found: ${objectId}`, { code: 'viewport.camera.targetNotFound', objectId }),
313
+ };
314
+ }
315
+ return resolveAgentBridgeObjectCameraTarget(state, objectId, capabilityId);
316
+ }
317
+ return {
318
+ ok: false,
319
+ result: createLocalEditorAgentBridgeFailure(capabilityId, 'Unsupported camera target.', { code: 'viewport.camera.invalidTarget' }),
320
+ };
321
+ }
322
+ function createDefaultAgentBridgeViewportCameraTarget(state) {
323
+ const selection = state.session?.getState({ cloneDocuments: false }).selection ?? EMPTY_EDITOR_SELECTION;
324
+ return selection.activeId ? { kind: 'selection' } : { kind: 'scene' };
325
+ }
326
+ function resolveAgentBridgeSelectionCameraTarget(state, capabilityId) {
327
+ const selection = state.session?.getState({ cloneDocuments: false }).selection ?? EMPTY_EDITOR_SELECTION;
328
+ const selectedIds = selection.selectedIds.length > 0
329
+ ? selection.selectedIds
330
+ : selection.activeId ? [selection.activeId] : [];
331
+ if (selectedIds.length === 0) {
332
+ return {
333
+ ok: false,
334
+ result: createLocalEditorAgentBridgeFailure(capabilityId, 'Camera target selection is empty.', { code: 'viewport.camera.emptySelection' }),
335
+ };
336
+ }
337
+ const bounds = state.projection?.getSelectionBounds(selectedIds) ?? null;
338
+ if (!bounds) {
339
+ return {
340
+ ok: false,
341
+ result: createLocalEditorAgentBridgeFailure(capabilityId, 'Camera target selection has no projection bounds.', { code: 'viewport.camera.missingBounds', objectId: selection.activeId ?? undefined }),
342
+ };
343
+ }
344
+ return {
345
+ ok: true,
346
+ target: cloneVec3(bounds.center),
347
+ radius: createAgentBridgeCameraRadiusFromBounds(bounds),
348
+ };
349
+ }
350
+ function resolveAgentBridgeSceneCameraTarget(state, options) {
351
+ const document = state.session?.getState({ cloneDocuments: false }).workingDocument ?? null;
352
+ if (!document)
353
+ return { ok: true, target: null };
354
+ const hierarchy = options.documentAdapter.getHierarchyItems(document);
355
+ const objectIds = hierarchy
356
+ .map(item => item.id)
357
+ .filter(objectId => isAgentBridgeObjectSelectable(options, document, objectId, hierarchy));
358
+ if (objectIds.length === 0)
359
+ return { ok: true, target: null };
360
+ const bounds = state.projection?.getSelectionBounds(objectIds) ?? null;
361
+ if (!bounds)
362
+ return { ok: true, target: null };
363
+ return {
364
+ ok: true,
365
+ target: cloneVec3(bounds.center),
366
+ radius: createAgentBridgeCameraRadiusFromBounds(bounds),
367
+ };
368
+ }
369
+ function resolveAgentBridgeObjectCameraTarget(state, objectId, capabilityId) {
370
+ const bounds = state.projection?.getSelectionBounds([objectId]) ?? null;
371
+ if (!bounds) {
372
+ return {
373
+ ok: false,
374
+ result: createLocalEditorAgentBridgeFailure(capabilityId, `Camera target object has no projection bounds: ${objectId}`, { code: 'viewport.camera.missingBounds', objectId }),
375
+ };
376
+ }
377
+ return {
378
+ ok: true,
379
+ target: cloneVec3(bounds.center),
380
+ radius: createAgentBridgeCameraRadiusFromBounds(bounds),
381
+ };
382
+ }
383
+ function createAgentBridgeCameraRadiusFromBounds(bounds) {
384
+ const radius = Math.hypot(bounds.size.x, bounds.size.y, bounds.size.z);
385
+ return Number.isFinite(radius) && radius > 0 ? Math.max(radius * 1.5, 2) : undefined;
386
+ }
387
+ function normalizeAgentBridgeViewportCameraPreset(value) {
388
+ const preset = value === 'perspective'
389
+ || value === 'top'
390
+ || value === 'bottom'
391
+ || value === 'front'
392
+ || value === 'back'
393
+ || value === 'left'
394
+ || value === 'right'
395
+ || value === 'iso'
396
+ || value === 'threeQuarterTop'
397
+ ? value
398
+ : null;
399
+ return preset;
400
+ }
401
+ function normalizeAgentBridgeFiniteNumber(value, fallback) {
402
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
403
+ }
404
+ function normalizeAgentBridgePositiveNumber(value, fallback) {
405
+ return typeof value === 'number' && Number.isFinite(value) && value > 0 ? value : fallback;
406
+ }
407
+ //# sourceMappingURL=viewport.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,6 @@
1
+ import type { LocalEditorHarnessOptions } from '../local-editor-harness';
2
+ import type { LocalEditorAgentBridgeCapabilitySources } from './source-types';
3
+ import type { LocalEditorAgentBridgeCapabilitySourceOperations, LocalEditorAgentBridgeHarnessState } from './shared';
4
+ export * from './shared';
5
+ export declare function createLocalEditorAgentBridgeCapabilitySources<TDocument, TPatch, TAsset>(state: LocalEditorAgentBridgeHarnessState<TDocument, TPatch>, options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>, renderUi: () => void, enterEditor: () => Promise<void>, operations: LocalEditorAgentBridgeCapabilitySourceOperations<TDocument>): LocalEditorAgentBridgeCapabilitySources;
6
+ //# sourceMappingURL=capability-sources.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"capability-sources.d.ts","sourceRoot":"","sources":["../../src/agent-bridge/capability-sources.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,yBAAyB,CAAC;AAWzE,OAAO,KAAK,EAAE,uCAAuC,EAAE,MAAM,gBAAgB,CAAC;AAC9E,OAAO,KAAK,EACV,gDAAgD,EAChD,kCAAkC,EACnC,MAAM,UAAU,CAAC;AAElB,cAAc,UAAU,CAAC;AAEzB,wBAAgB,6CAA6C,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EACrF,KAAK,EAAE,kCAAkC,CAAC,SAAS,EAAE,MAAM,CAAC,EAC5D,OAAO,EAAE,yBAAyB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,EAC7D,QAAQ,EAAE,MAAM,IAAI,EACpB,WAAW,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,EAChC,UAAU,EAAE,gDAAgD,CAAC,SAAS,CAAC,GACtE,uCAAuC,CAazC"}
@@ -0,0 +1,26 @@
1
+ import { createLocalEditorAgentBridgeAssetSource } from './capabilities/assets.js';
2
+ import { createLocalEditorAgentBridgeStateSource } from './capabilities/editor-state.js';
3
+ import { createLocalEditorAgentBridgeHostSource } from './capabilities/host-lifecycle.js';
4
+ import { createLocalEditorAgentBridgePrefabSource } from './capabilities/prefabs.js';
5
+ import { createLocalEditorAgentBridgeObjectSource } from './capabilities/scene-objects.js';
6
+ import { createLocalEditorAgentBridgeSelectionSource } from './capabilities/selection.js';
7
+ import { createLocalEditorAgentBridgeShadowSource } from './capabilities/shadows.js';
8
+ import { createLocalEditorAgentBridgeTransformSource } from './capabilities/transform.js';
9
+ import { createLocalEditorAgentBridgeUiSource } from './capabilities/ui-regions.js';
10
+ import { createLocalEditorAgentBridgeViewportSource } from './capabilities/viewport.js';
11
+ export * from './shared.js';
12
+ export function createLocalEditorAgentBridgeCapabilitySources(state, options, renderUi, enterEditor, operations) {
13
+ return {
14
+ assets: createLocalEditorAgentBridgeAssetSource(state, options),
15
+ host: createLocalEditorAgentBridgeHostSource(state, enterEditor),
16
+ objects: createLocalEditorAgentBridgeObjectSource(state, options, renderUi, operations),
17
+ prefabs: createLocalEditorAgentBridgePrefabSource(state, options, renderUi, operations),
18
+ selection: createLocalEditorAgentBridgeSelectionSource(state, options, operations),
19
+ shadows: createLocalEditorAgentBridgeShadowSource(state, options, renderUi, operations),
20
+ transform: createLocalEditorAgentBridgeTransformSource(state, options, renderUi, operations),
21
+ viewport: createLocalEditorAgentBridgeViewportSource(state, options, renderUi, operations),
22
+ state: createLocalEditorAgentBridgeStateSource(state, options, operations),
23
+ ui: createLocalEditorAgentBridgeUiSource(state),
24
+ };
25
+ }
26
+ //# sourceMappingURL=capability-sources.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"capability-sources.js","sourceRoot":"","sources":["../../src/agent-bridge/capability-sources.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uCAAuC,EAAE,MAAM,uBAAuB,CAAC;AAChF,OAAO,EAAE,uCAAuC,EAAE,MAAM,6BAA6B,CAAC;AACtF,OAAO,EAAE,sCAAsC,EAAE,MAAM,+BAA+B,CAAC;AACvF,OAAO,EAAE,wCAAwC,EAAE,MAAM,wBAAwB,CAAC;AAClF,OAAO,EAAE,wCAAwC,EAAE,MAAM,8BAA8B,CAAC;AACxF,OAAO,EAAE,2CAA2C,EAAE,MAAM,0BAA0B,CAAC;AACvF,OAAO,EAAE,wCAAwC,EAAE,MAAM,wBAAwB,CAAC;AAClF,OAAO,EAAE,2CAA2C,EAAE,MAAM,0BAA0B,CAAC;AACvF,OAAO,EAAE,oCAAoC,EAAE,MAAM,2BAA2B,CAAC;AACjF,OAAO,EAAE,0CAA0C,EAAE,MAAM,yBAAyB,CAAC;AAOrF,cAAc,UAAU,CAAC;AAEzB,MAAM,UAAU,6CAA6C,CAC3D,KAA4D,EAC5D,OAA6D,EAC7D,QAAoB,EACpB,WAAgC,EAChC,UAAuE;IAEvE,OAAO;QACL,MAAM,EAAE,uCAAuC,CAAC,KAAK,EAAE,OAAO,CAAC;QAC/D,IAAI,EAAE,sCAAsC,CAAC,KAAK,EAAE,WAAW,CAAC;QAChE,OAAO,EAAE,wCAAwC,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,CAAC;QACvF,OAAO,EAAE,wCAAwC,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,CAAC;QACvF,SAAS,EAAE,2CAA2C,CAAC,KAAK,EAAE,OAAO,EAAE,UAAU,CAAC;QAClF,OAAO,EAAE,wCAAwC,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,CAAC;QACvF,SAAS,EAAE,2CAA2C,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,CAAC;QAC5F,QAAQ,EAAE,0CAA0C,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,CAAC;QAC1F,KAAK,EAAE,uCAAuC,CAAC,KAAK,EAAE,OAAO,EAAE,UAAU,CAAC;QAC1E,EAAE,EAAE,oCAAoC,CAAC,KAAK,CAAC;KAChD,CAAC;AACJ,CAAC"}
@@ -0,0 +1,12 @@
1
+ import type { EditorAgentBridgeCallResult, EditorAgentBridgeDiagnostic, EditorAgentBridgeTransform, EditorAgentBridgeVec3 } from '@fps-games/editor-protocol';
2
+ import type { EditorTransformSnapshot } from '@fps-games/editor-core';
3
+ export declare function createLocalEditorAgentBridgeFailure(capabilityId: string, message: string, options?: {
4
+ code?: string;
5
+ source?: EditorAgentBridgeDiagnostic['source'];
6
+ objectId?: string;
7
+ details?: EditorAgentBridgeDiagnostic['details'];
8
+ }): EditorAgentBridgeCallResult<never>;
9
+ export declare function isLocalEditorAgentBridgeVec3(value: unknown): value is EditorAgentBridgeVec3;
10
+ export declare function editorTransformSnapshotToAgentTransform(transform: EditorTransformSnapshot | null | undefined): EditorAgentBridgeTransform | undefined;
11
+ export declare function cloneVec3(vec3: EditorAgentBridgeVec3): EditorAgentBridgeVec3;
12
+ //# sourceMappingURL=diagnostics.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"diagnostics.d.ts","sourceRoot":"","sources":["../../src/agent-bridge/diagnostics.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,2BAA2B,EAC3B,2BAA2B,EAC3B,0BAA0B,EAC1B,qBAAqB,EACtB,MAAM,4BAA4B,CAAC;AACpC,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,wBAAwB,CAAC;AAEtE,wBAAgB,mCAAmC,CACjD,YAAY,EAAE,MAAM,EACpB,OAAO,EAAE,MAAM,EACf,OAAO,GAAE;IACP,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,CAAC,EAAE,2BAA2B,CAAC,QAAQ,CAAC,CAAC;IAC/C,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,2BAA2B,CAAC,SAAS,CAAC,CAAC;CAC7C,GACL,2BAA2B,CAAC,KAAK,CAAC,CAapC;AAED,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI,qBAAqB,CAI3F;AAED,wBAAgB,uCAAuC,CACrD,SAAS,EAAE,uBAAuB,GAAG,IAAI,GAAG,SAAS,GACpD,0BAA0B,GAAG,SAAS,CAgBxC;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,qBAAqB,GAAG,qBAAqB,CAE5E"}
@@ -0,0 +1,45 @@
1
+ export function createLocalEditorAgentBridgeFailure(capabilityId, message, options = {}) {
2
+ return {
3
+ ok: false,
4
+ capabilityId,
5
+ diagnostics: [{
6
+ severity: 'error',
7
+ source: options.source ?? 'editor',
8
+ code: options.code,
9
+ message,
10
+ objectId: options.objectId,
11
+ ...(options.details ? { details: options.details } : {}),
12
+ }],
13
+ };
14
+ }
15
+ export function isLocalEditorAgentBridgeVec3(value) {
16
+ if (!value || typeof value !== 'object')
17
+ return false;
18
+ const record = value;
19
+ return isFiniteNumber(record.x) && isFiniteNumber(record.y) && isFiniteNumber(record.z);
20
+ }
21
+ export function editorTransformSnapshotToAgentTransform(transform) {
22
+ if (!transform)
23
+ return undefined;
24
+ if ('matrix' in transform) {
25
+ return {
26
+ position: {
27
+ x: transform.matrix[12],
28
+ y: transform.matrix[13],
29
+ z: transform.matrix[14],
30
+ },
31
+ };
32
+ }
33
+ return {
34
+ position: cloneVec3(transform.position),
35
+ rotation: cloneVec3(transform.rotation),
36
+ scale: cloneVec3(transform.scale),
37
+ };
38
+ }
39
+ export function cloneVec3(vec3) {
40
+ return { x: vec3.x, y: vec3.y, z: vec3.z };
41
+ }
42
+ function isFiniteNumber(value) {
43
+ return typeof value === 'number' && Number.isFinite(value);
44
+ }
45
+ //# sourceMappingURL=diagnostics.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"diagnostics.js","sourceRoot":"","sources":["../../src/agent-bridge/diagnostics.ts"],"names":[],"mappings":"AAQA,MAAM,UAAU,mCAAmC,CACjD,YAAoB,EACpB,OAAe,EACf,UAKI,EAAE;IAEN,OAAO;QACL,EAAE,EAAE,KAAK;QACT,YAAY;QACZ,WAAW,EAAE,CAAC;gBACZ,QAAQ,EAAE,OAAO;gBACjB,MAAM,EAAE,OAAO,CAAC,MAAM,IAAI,QAAQ;gBAClC,IAAI,EAAE,OAAO,CAAC,IAAI;gBAClB,OAAO;gBACP,QAAQ,EAAE,OAAO,CAAC,QAAQ;gBAC1B,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;aACzD,CAAC;KACH,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,KAAc;IACzD,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,KAAK,CAAC;IACtD,MAAM,MAAM,GAAG,KAAuC,CAAC;IACvD,OAAO,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;AAC1F,CAAC;AAED,MAAM,UAAU,uCAAuC,CACrD,SAAqD;IAErD,IAAI,CAAC,SAAS;QAAE,OAAO,SAAS,CAAC;IACjC,IAAI,QAAQ,IAAI,SAAS,EAAE,CAAC;QAC1B,OAAO;YACL,QAAQ,EAAE;gBACR,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;gBACvB,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;gBACvB,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;aACxB;SACF,CAAC;IACJ,CAAC;IACD,OAAO;QACL,QAAQ,EAAE,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QACvC,QAAQ,EAAE,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QACvC,KAAK,EAAE,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC;KAClC,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,SAAS,CAAC,IAA2B;IACnD,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;AAC7C,CAAC;AAED,SAAS,cAAc,CAAC,KAAc;IACpC,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AAC7D,CAAC"}
@@ -0,0 +1,5 @@
1
+ export * from './capability-sources';
2
+ export * from './diagnostics';
3
+ export * from './register';
4
+ export * from './source-types';
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/agent-bridge/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC"}
@@ -0,0 +1,5 @@
1
+ export * from './capability-sources.js';
2
+ export * from './diagnostics.js';
3
+ export * from './register.js';
4
+ export * from './source-types.js';
5
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/agent-bridge/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC"}
@@ -0,0 +1,4 @@
1
+ import type { EditorAgentBridge } from '@fps-games/editor-core';
2
+ import type { LocalEditorAgentBridgeCapabilitySources } from './source-types';
3
+ export declare function registerLocalEditorAgentBridgeCapabilities(bridge: EditorAgentBridge, sources: LocalEditorAgentBridgeCapabilitySources): () => void;
4
+ //# sourceMappingURL=register.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"register.d.ts","sourceRoot":"","sources":["../../src/agent-bridge/register.ts"],"names":[],"mappings":"AA0GA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAEhE,OAAO,KAAK,EAAE,uCAAuC,EAAE,MAAM,gBAAgB,CAAC;AAK9E,wBAAgB,0CAA0C,CACxD,MAAM,EAAE,iBAAiB,EACzB,OAAO,EAAE,uCAAuC,GAC/C,MAAM,IAAI,CAwgCZ"}