@fps-games/editor 0.1.5-beta.5 → 0.1.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (469) hide show
  1. package/dist/agent-bridge/capabilities/assets.d.ts +8 -0
  2. package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -0
  3. package/dist/agent-bridge/capabilities/assets.js +226 -0
  4. package/dist/agent-bridge/capabilities/assets.js.map +1 -0
  5. package/dist/agent-bridge/capabilities/editor-state.d.ts +5 -0
  6. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -0
  7. package/dist/agent-bridge/capabilities/editor-state.js +72 -0
  8. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -0
  9. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +4 -0
  10. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -0
  11. package/dist/agent-bridge/capabilities/host-lifecycle.js +87 -0
  12. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -0
  13. package/dist/agent-bridge/capabilities/prefabs.d.ts +5 -0
  14. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -0
  15. package/dist/agent-bridge/capabilities/prefabs.js +735 -0
  16. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -0
  17. package/dist/agent-bridge/capabilities/scene-objects.d.ts +9 -0
  18. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -0
  19. package/dist/agent-bridge/capabilities/scene-objects.js +394 -0
  20. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -0
  21. package/dist/agent-bridge/capabilities/selection.d.ts +5 -0
  22. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -0
  23. package/dist/agent-bridge/capabilities/selection.js +57 -0
  24. package/dist/agent-bridge/capabilities/selection.js.map +1 -0
  25. package/dist/agent-bridge/capabilities/shadows.d.ts +5 -0
  26. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -0
  27. package/dist/agent-bridge/capabilities/shadows.js +1876 -0
  28. package/dist/agent-bridge/capabilities/shadows.js.map +1 -0
  29. package/dist/agent-bridge/capabilities/transform.d.ts +5 -0
  30. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -0
  31. package/dist/agent-bridge/capabilities/transform.js +162 -0
  32. package/dist/agent-bridge/capabilities/transform.js.map +1 -0
  33. package/dist/agent-bridge/capabilities/ui-regions.d.ts +4 -0
  34. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -0
  35. package/dist/agent-bridge/capabilities/ui-regions.js +168 -0
  36. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -0
  37. package/dist/agent-bridge/capabilities/viewport.d.ts +5 -0
  38. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -0
  39. package/dist/agent-bridge/capabilities/viewport.js +407 -0
  40. package/dist/agent-bridge/capabilities/viewport.js.map +1 -0
  41. package/dist/agent-bridge/capability-sources.d.ts +6 -0
  42. package/dist/agent-bridge/capability-sources.d.ts.map +1 -0
  43. package/dist/agent-bridge/capability-sources.js +26 -0
  44. package/dist/agent-bridge/capability-sources.js.map +1 -0
  45. package/dist/agent-bridge/diagnostics.d.ts +12 -0
  46. package/dist/agent-bridge/diagnostics.d.ts.map +1 -0
  47. package/dist/agent-bridge/diagnostics.js +45 -0
  48. package/dist/agent-bridge/diagnostics.js.map +1 -0
  49. package/dist/agent-bridge/index.d.ts +5 -0
  50. package/dist/agent-bridge/index.d.ts.map +1 -0
  51. package/dist/agent-bridge/index.js +5 -0
  52. package/dist/agent-bridge/index.js.map +1 -0
  53. package/dist/agent-bridge/register.d.ts +4 -0
  54. package/dist/agent-bridge/register.d.ts.map +1 -0
  55. package/dist/agent-bridge/register.js +908 -0
  56. package/dist/agent-bridge/register.js.map +1 -0
  57. package/dist/agent-bridge/shared.d.ts +189 -0
  58. package/dist/agent-bridge/shared.d.ts.map +1 -0
  59. package/dist/agent-bridge/shared.js +39 -0
  60. package/dist/agent-bridge/shared.js.map +1 -0
  61. package/dist/agent-bridge/source-types.d.ts +90 -0
  62. package/dist/agent-bridge/source-types.d.ts.map +1 -0
  63. package/dist/agent-bridge/source-types.js +2 -0
  64. package/dist/agent-bridge/source-types.js.map +1 -0
  65. package/dist/build-info.json +17 -17
  66. package/dist/local-editor-agent-actions.d.ts +8 -1
  67. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  68. package/dist/local-editor-agent-actions.js +171 -12
  69. package/dist/local-editor-agent-actions.js.map +1 -1
  70. package/dist/local-editor-agent-bridge-transport.d.ts +95 -0
  71. package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -0
  72. package/dist/local-editor-agent-bridge-transport.js +340 -0
  73. package/dist/local-editor-agent-bridge-transport.js.map +1 -0
  74. package/dist/local-editor-agent-bridge.d.ts +2 -0
  75. package/dist/local-editor-agent-bridge.d.ts.map +1 -0
  76. package/dist/local-editor-agent-bridge.js +2 -0
  77. package/dist/local-editor-agent-bridge.js.map +1 -0
  78. package/dist/local-editor-agent-context.d.ts +29 -1
  79. package/dist/local-editor-agent-context.d.ts.map +1 -1
  80. package/dist/local-editor-agent-context.js +403 -0
  81. package/dist/local-editor-agent-context.js.map +1 -1
  82. package/dist/local-editor-harness.d.ts +128 -6
  83. package/dist/local-editor-harness.d.ts.map +1 -1
  84. package/dist/local-editor-harness.js +2730 -151
  85. package/dist/local-editor-harness.js.map +1 -1
  86. package/dist/local-editor-marker-graph.d.ts +92 -0
  87. package/dist/local-editor-marker-graph.d.ts.map +1 -0
  88. package/dist/local-editor-marker-graph.js +1432 -0
  89. package/dist/local-editor-marker-graph.js.map +1 -0
  90. package/dist/local-editor-performance-stats.js +1 -1
  91. package/dist/local-editor-performance-stats.js.map +1 -1
  92. package/dist/playable-babylon-facade.d.ts +2 -2
  93. package/dist/playable-babylon-facade.d.ts.map +1 -1
  94. package/dist/playable-babylon-facade.js +1 -1
  95. package/dist/playable-babylon-facade.js.map +1 -1
  96. package/dist/playable-babylon-rendering.js +20 -0
  97. package/dist/playable-babylon-rendering.js.map +1 -1
  98. package/dist/playable-local-editor-host.d.ts +57 -7
  99. package/dist/playable-local-editor-host.d.ts.map +1 -1
  100. package/dist/playable-local-editor-host.js +25 -1
  101. package/dist/playable-local-editor-host.js.map +1 -1
  102. package/dist/playable-sdk.d.ts +4 -2
  103. package/dist/playable-sdk.d.ts.map +1 -1
  104. package/dist/playable-sdk.js +2 -1
  105. package/dist/playable-sdk.js.map +1 -1
  106. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -1
  107. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +6 -4
  108. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
  109. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.d.ts.map +1 -1
  110. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +103 -1
  111. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
  112. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts.map +1 -1
  113. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +330 -27
  114. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  115. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -1
  116. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +159 -0
  117. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
  118. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +8 -1
  119. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
  120. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +53 -2
  121. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  122. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +1 -0
  123. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  124. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  125. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +11 -0
  127. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/editor-sky.d.ts +3 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/editor-sky.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js +114 -18
  131. package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts +1 -0
  133. package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +3 -0
  135. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +3 -0
  137. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/index.js +3 -0
  139. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  140. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.d.ts +52 -0
  141. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.d.ts.map +1 -0
  142. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js +1395 -0
  143. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js.map +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +4 -65
  146. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.d.ts +28 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.d.ts.map +1 -0
  149. package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.js +235 -0
  150. package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.js.map +1 -0
  151. package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.d.ts +37 -0
  152. package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.d.ts.map +1 -0
  153. package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.js +451 -0
  154. package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.js.map +1 -0
  155. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts.map +1 -1
  156. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js +14 -3
  157. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -1
  158. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts +1 -0
  159. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js +20 -4
  161. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -1
  162. package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.d.ts +3 -6
  163. package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.js +4 -37
  165. package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.js.map +1 -1
  166. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +74 -1
  167. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-babylon/dist/projection.js +641 -52
  169. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  170. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +11 -0
  171. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -1
  172. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +113 -29
  173. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
  174. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +13 -1
  175. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  176. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +543 -3
  177. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  178. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  179. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +8 -2
  180. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/index.js +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.d.ts +5 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.d.ts.map +1 -0
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js +23 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js.map +1 -0
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +1 -1
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +76 -9
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +3 -2
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts +21 -0
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +1 -0
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +75 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -0
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts +2 -0
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +326 -72
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +5 -0
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +1 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +92 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +22 -7
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +4 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +24 -11
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +7 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js +1 -1
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +4 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +1471 -29
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts +70 -0
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts.map +1 -0
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js +171 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -0
  229. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +1 -1
  230. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  231. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +2 -2
  232. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  233. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  234. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -2
  235. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  236. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +301 -3
  237. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  238. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +12 -1
  239. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  240. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +13 -1
  241. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  242. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +6 -4
  243. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  244. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +1501 -122
  245. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  246. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  247. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts +18 -0
  248. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts.map +1 -0
  249. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js +102 -0
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  467. package/node_modules/@fps-games/editor-protocol/dist/marker-graph.js.map +1 -0
  468. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  469. package/package.json +8 -8
@@ -9,6 +9,19 @@ precision highp float;
9
9
 
10
10
  attribute vec3 position;
11
11
 
12
+ #ifdef ALPHA_CUTOUT
13
+ attribute vec2 uv;
14
+ attribute vec2 uv2;
15
+ attribute vec2 uv3;
16
+ attribute vec2 uv4;
17
+ attribute vec2 uv5;
18
+ attribute vec2 uv6;
19
+ varying vec2 v_shadowAlphaUv;
20
+ #ifdef ALPHA_CUTOUT_SECONDARY
21
+ varying vec2 v_shadowAlphaUv2;
22
+ #endif
23
+ #endif
24
+
12
25
  #ifdef BONE
13
26
  attribute vec4 matricesIndices;
14
27
  attribute vec4 matricesWeights;
@@ -32,6 +45,12 @@ uniform vec3 u_shadowCenter;
32
45
  uniform float u_planeHeight;
33
46
  uniform float u_planeBias;
34
47
  uniform float u_footprintScale;
48
+ uniform float u_shadowAlphaUvSet;
49
+ uniform mat4 u_shadowAlphaMatrix;
50
+ #ifdef ALPHA_CUTOUT_SECONDARY
51
+ uniform float u_shadowAlphaUvSet2;
52
+ uniform mat4 u_shadowAlphaMatrix2;
53
+ #endif
35
54
 
36
55
  varying float v_t;
37
56
 
@@ -50,6 +69,25 @@ mat4 readMatrixFromRawSampler(sampler2D smp, float index) {
50
69
  #endif
51
70
 
52
71
  void main() {
72
+ #ifdef ALPHA_CUTOUT
73
+ vec2 sourceAlphaUv = uv;
74
+ if (u_shadowAlphaUvSet > 4.5) sourceAlphaUv = uv6;
75
+ else if (u_shadowAlphaUvSet > 3.5) sourceAlphaUv = uv5;
76
+ else if (u_shadowAlphaUvSet > 2.5) sourceAlphaUv = uv4;
77
+ else if (u_shadowAlphaUvSet > 1.5) sourceAlphaUv = uv3;
78
+ else if (u_shadowAlphaUvSet > 0.5) sourceAlphaUv = uv2;
79
+ v_shadowAlphaUv = (u_shadowAlphaMatrix * vec4(sourceAlphaUv, 1.0, 0.0)).xy;
80
+ #ifdef ALPHA_CUTOUT_SECONDARY
81
+ vec2 sourceAlphaUv2 = uv;
82
+ if (u_shadowAlphaUvSet2 > 4.5) sourceAlphaUv2 = uv6;
83
+ else if (u_shadowAlphaUvSet2 > 3.5) sourceAlphaUv2 = uv5;
84
+ else if (u_shadowAlphaUvSet2 > 2.5) sourceAlphaUv2 = uv4;
85
+ else if (u_shadowAlphaUvSet2 > 1.5) sourceAlphaUv2 = uv3;
86
+ else if (u_shadowAlphaUvSet2 > 0.5) sourceAlphaUv2 = uv2;
87
+ v_shadowAlphaUv2 = (u_shadowAlphaMatrix2 * vec4(sourceAlphaUv2, 1.0, 0.0)).xy;
88
+ #endif
89
+ #endif
90
+
53
91
  #ifdef FLAT_SHADOW
54
92
  vec3 projPos = (world * vec4(position, 1.0)).xyz;
55
93
  v_t = 1.0;
@@ -128,10 +166,57 @@ void main() {
128
166
  precision highp float;
129
167
 
130
168
  uniform vec4 u_shadowColor;
169
+ uniform float u_shadowAlphaCutoff;
170
+ uniform float u_shadowAlphaLevel;
171
+ uniform float u_shadowAlphaChannelMode;
172
+ uniform vec3 u_shadowAlphaLuminanceWeights;
173
+ uniform sampler2D shadowAlphaSampler;
174
+ #ifdef ALPHA_CUTOUT_SECONDARY
175
+ uniform float u_shadowAlphaLevel2;
176
+ uniform float u_shadowAlphaChannelMode2;
177
+ uniform vec3 u_shadowAlphaLuminanceWeights2;
178
+ uniform sampler2D shadowAlphaSampler2;
179
+ #endif
131
180
  varying float v_t;
132
181
 
182
+ #ifdef ALPHA_CUTOUT
183
+ varying vec2 v_shadowAlphaUv;
184
+ #ifdef ALPHA_CUTOUT_SECONDARY
185
+ varying vec2 v_shadowAlphaUv2;
186
+ #endif
187
+ #endif
188
+
189
+ #ifdef ALPHA_CUTOUT
190
+ float readShadowAlpha(sampler2D alphaSampler, vec2 alphaUv, float channelMode, vec3 luminanceWeights, float alphaLevel) {
191
+ vec4 alphaSample = texture2D(alphaSampler, alphaUv);
192
+ float sourceAlpha = alphaSample.a;
193
+ if (channelMode > 1.5) sourceAlpha = alphaSample.r;
194
+ else if (channelMode > 0.5) sourceAlpha = dot(alphaSample.rgb, luminanceWeights);
195
+ return sourceAlpha * alphaLevel;
196
+ }
197
+ #endif
198
+
133
199
  void main() {
134
200
  if (v_t < 0.0) discard;
201
+ #ifdef ALPHA_CUTOUT
202
+ float sourceAlpha = readShadowAlpha(
203
+ shadowAlphaSampler,
204
+ v_shadowAlphaUv,
205
+ u_shadowAlphaChannelMode,
206
+ u_shadowAlphaLuminanceWeights,
207
+ u_shadowAlphaLevel
208
+ );
209
+ #ifdef ALPHA_CUTOUT_SECONDARY
210
+ sourceAlpha *= readShadowAlpha(
211
+ shadowAlphaSampler2,
212
+ v_shadowAlphaUv2,
213
+ u_shadowAlphaChannelMode2,
214
+ u_shadowAlphaLuminanceWeights2,
215
+ u_shadowAlphaLevel2
216
+ );
217
+ #endif
218
+ if (sourceAlpha < u_shadowAlphaCutoff) discard;
219
+ #endif
135
220
  gl_FragColor = u_shadowColor;
136
221
  }
137
222
  `;
@@ -139,6 +224,12 @@ void main() {
139
224
  export function getPlanarShadowShaderAttributes() {
140
225
  return [
141
226
  'position',
227
+ 'uv',
228
+ 'uv2',
229
+ 'uv3',
230
+ 'uv4',
231
+ 'uv5',
232
+ 'uv6',
142
233
  'matricesIndices',
143
234
  'matricesWeights',
144
235
  'matricesIndicesExtra',
@@ -156,12 +247,23 @@ export function getPlanarShadowShaderUniforms() {
156
247
  'u_planeBias',
157
248
  'u_footprintScale',
158
249
  'u_shadowColor',
250
+ 'u_shadowAlphaCutoff',
251
+ 'u_shadowAlphaLevel',
252
+ 'u_shadowAlphaChannelMode',
253
+ 'u_shadowAlphaLuminanceWeights',
254
+ 'u_shadowAlphaUvSet',
255
+ 'u_shadowAlphaMatrix',
256
+ 'u_shadowAlphaLevel2',
257
+ 'u_shadowAlphaChannelMode2',
258
+ 'u_shadowAlphaLuminanceWeights2',
259
+ 'u_shadowAlphaUvSet2',
260
+ 'u_shadowAlphaMatrix2',
159
261
  'mBones',
160
262
  'boneTextureWidth',
161
263
  ];
162
264
  }
163
265
  export function getPlanarShadowShaderSamplers() {
164
- return ['boneSampler'];
266
+ return ['boneSampler', 'shadowAlphaSampler', 'shadowAlphaSampler2'];
165
267
  }
166
268
  export function getPlanarShadowSkeletonDefines(numBones, useTexture, hasExtraInfluence) {
167
269
  const defines = ['BONE'];
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"planar-shadow-shaders.js","sourceRoot":"","sources":["../../src/shadows/planar-shadow-shaders.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D,MAAM,CAAC,MAAM,yBAAyB,GAAG,iBAAiB,CAAC;AAE3D,MAAM,UAAU,2BAA2B;IACzC,MAAM,SAAS,GAAG,GAAG,yBAAyB,cAAc,CAAC;IAC7D,IAAI,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC;QAAE,OAAO;IAE3C,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6JlC,CAAC;IAEA,MAAM,CAAC,YAAY,CAAC,GAAG,yBAAyB,gBAAgB,CAAC,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyDrE,CAAC;AACF,CAAC;AAED,MAAM,UAAU,+BAA+B;IAC7C,OAAO;QACL,UAAU;QACV,IAAI;QACJ,KAAK;QACL,KAAK;QACL,KAAK;QACL,KAAK;QACL,KAAK;QACL,iBAAiB;QACjB,iBAAiB;QACjB,sBAAsB;QACtB,sBAAsB;KACvB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,6BAA6B;IAC3C,OAAO;QACL,OAAO;QACP,gBAAgB;QAChB,YAAY;QACZ,eAAe;QACf,gBAAgB;QAChB,eAAe;QACf,aAAa;QACb,kBAAkB;QAClB,eAAe;QACf,qBAAqB;QACrB,oBAAoB;QACpB,0BAA0B;QAC1B,+BAA+B;QAC/B,oBAAoB;QACpB,qBAAqB;QACrB,qBAAqB;QACrB,2BAA2B;QAC3B,gCAAgC;QAChC,qBAAqB;QACrB,sBAAsB;QACtB,QAAQ;QACR,kBAAkB;KACnB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,6BAA6B;IAC3C,OAAO,CAAC,aAAa,EAAE,oBAAoB,EAAE,qBAAqB,CAAC,CAAC;AACtE,CAAC;AAED,MAAM,UAAU,8BAA8B,CAC5C,QAAgB,EAChB,UAAmB,EACnB,iBAA0B;IAE1B,MAAM,OAAO,GAAG,CAAC,MAAM,CAAC,CAAC;IACzB,IAAI,UAAU;QAAE,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;;QACvC,OAAO,CAAC,IAAI,CAAC,gBAAgB,QAAQ,EAAE,CAAC,CAAC;IAC9C,IAAI,iBAAiB;QAAE,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;IAC9D,OAAO,OAAO,CAAC;AACjB,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"planar-shadow-system.d.ts","sourceRoot":"","sources":["../../src/shadows/planar-shadow-system.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAY3E,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AASnD,OAAO,EAGL,KAAK,mBAAmB,EAExB,KAAK,kBAAkB,EAExB,MAAM,SAAS,CAAC;AAoCjB,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,KAAK,EACZ,gBAAgB,EAAE,gBAAgB,EAClC,OAAO,GAAE,OAAO,CAAC,mBAAmB,CAAM,GACzC,kBAAkB,CAEpB"}
1
+ {"version":3,"file":"planar-shadow-system.d.ts","sourceRoot":"","sources":["../../src/shadows/planar-shadow-system.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAa3E,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAUnD,OAAO,EAIL,KAAK,mBAAmB,EAGxB,KAAK,kBAAkB,EAExB,MAAM,SAAS,CAAC;AAqEjB,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,KAAK,EACZ,gBAAgB,EAAE,gBAAgB,EAClC,OAAO,GAAE,OAAO,CAAC,mBAAmB,CAAM,GACzC,kBAAkB,CAEpB"}