@fps-games/editor 0.1.4-beta.5 → 0.1.5-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/dist/build-info.json +16 -16
  2. package/dist/local-editor-harness.d.ts +24 -5
  3. package/dist/local-editor-harness.d.ts.map +1 -1
  4. package/dist/local-editor-harness.js +456 -90
  5. package/dist/local-editor-harness.js.map +1 -1
  6. package/dist/local-editor-performance-stats.d.ts +12 -0
  7. package/dist/local-editor-performance-stats.d.ts.map +1 -0
  8. package/dist/local-editor-performance-stats.js +46 -0
  9. package/dist/local-editor-performance-stats.js.map +1 -0
  10. package/dist/playable-babylon-facade.d.ts +2 -2
  11. package/dist/playable-babylon-facade.d.ts.map +1 -1
  12. package/dist/playable-babylon-facade.js +1 -1
  13. package/dist/playable-babylon-facade.js.map +1 -1
  14. package/dist/playable-babylon-rendering.d.ts +57 -12
  15. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  16. package/dist/playable-babylon-rendering.js +529 -20
  17. package/dist/playable-babylon-rendering.js.map +1 -1
  18. package/dist/playable-local-editor-host.d.ts +10 -9
  19. package/dist/playable-local-editor-host.d.ts.map +1 -1
  20. package/dist/playable-local-editor-host.js.map +1 -1
  21. package/dist/playable-sdk.d.ts +5 -3
  22. package/dist/playable-sdk.d.ts.map +1 -1
  23. package/dist/playable-sdk.js +3 -2
  24. package/dist/playable-sdk.js.map +1 -1
  25. package/dist/static-shadow-cpu-worker.d.ts +7 -0
  26. package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
  27. package/dist/static-shadow-cpu-worker.js +221 -0
  28. package/dist/static-shadow-cpu-worker.js.map +1 -0
  29. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -1
  30. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  31. package/node_modules/@fps-games/babylon-renderer/dist/index.js +3 -1
  32. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  33. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  34. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  35. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
  36. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  37. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
  38. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  39. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +35 -3
  54. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -1
  55. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +65 -609
  56. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -1
  57. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +169 -14
  58. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  59. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +9 -3
  60. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  61. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  62. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +2 -0
  63. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  64. package/node_modules/@fps-games/editor-babylon/dist/index.js +2 -0
  65. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  66. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
  67. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
  68. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
  69. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
  70. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +6 -0
  71. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  72. package/node_modules/@fps-games/editor-babylon/dist/projection.js +65 -1
  73. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  74. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
  75. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
  76. package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
  77. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
  78. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +5 -2
  79. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  80. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +65 -32
  81. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  82. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  83. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
  84. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  85. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  86. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
  87. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  88. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  89. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
  90. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
  91. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
  92. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
  93. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  94. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
  95. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  96. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  97. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  98. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
  99. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  100. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  101. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +466 -42
  102. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  103. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +70 -5
  104. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +1 -1
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +595 -5
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  109. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  110. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
  111. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  112. package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
  113. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  114. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
  115. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
  116. package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
  117. package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
  118. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
  119. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
  120. package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
  121. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
  122. package/node_modules/@fps-games/editor-core/package.json +2 -2
  123. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  124. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  125. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
  126. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  127. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
  128. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
  129. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
  130. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
  131. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
  133. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  134. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +10 -0
  135. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
  137. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +3 -0
  138. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
  139. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
  140. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
  142. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
  143. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +33 -2
  144. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +232 -16
  146. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  147. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
  148. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
  150. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
  151. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
  152. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
  153. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +153 -0
  154. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
  155. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
  156. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
  157. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
  158. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
  159. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
  161. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
  162. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
  163. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
  164. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
  165. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
  166. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
  167. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
  169. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +620 -36
  170. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
  171. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +8 -3
  172. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
  173. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +258 -10
  174. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +1 -1
  175. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +110 -3
  176. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
  177. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
  178. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +25 -0
  179. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
  180. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +2 -1
  181. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
  182. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
  184. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
  185. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
  186. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
  188. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
  189. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
  192. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
  193. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +75 -0
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  195. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
  196. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
  197. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
  198. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js.map +1 -1
  199. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
  201. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
  202. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
  206. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
  207. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
  215. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
  216. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
  217. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
  220. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
  221. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
  226. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  227. package/package.json +8 -8
@@ -0,0 +1,221 @@
1
+ import { createStaticProjectedShadowSdfTileFromMaskPixels, } from '@fps-games/babylon-renderer';
2
+ export function createStaticProjectedShadowCpuWorkerProcessor() {
3
+ const WorkerCtor = globalThis.Worker;
4
+ const BlobCtor = globalThis.Blob;
5
+ const urlApi = globalThis.URL;
6
+ if (!WorkerCtor || !BlobCtor || !urlApi?.createObjectURL)
7
+ return null;
8
+ let url = null;
9
+ let worker = null;
10
+ try {
11
+ const blob = new BlobCtor([STATIC_SHADOW_CPU_WORKER_SCRIPT], { type: 'text/javascript' });
12
+ url = urlApi.createObjectURL(blob);
13
+ worker = new WorkerCtor(url, { name: 'StaticShadowBakeWorker' });
14
+ }
15
+ catch {
16
+ if (url && urlApi.revokeObjectURL)
17
+ urlApi.revokeObjectURL(url);
18
+ return null;
19
+ }
20
+ let nextId = 1;
21
+ const pending = new Map();
22
+ worker.onmessage = (event) => {
23
+ const data = event.data;
24
+ const id = typeof data?.id === 'number' ? data.id : 0;
25
+ const job = pending.get(id);
26
+ if (!job)
27
+ return;
28
+ pending.delete(id);
29
+ if (data?.error) {
30
+ job.reject(new Error(data.error));
31
+ return;
32
+ }
33
+ const result = data?.result;
34
+ job.resolve(result
35
+ ? {
36
+ sdfAlpha: new Uint8ClampedArray(result.sdfAlpha),
37
+ width: result.width,
38
+ height: result.height,
39
+ hasCoverage: result.hasCoverage,
40
+ }
41
+ : null);
42
+ };
43
+ worker.onerror = (event) => {
44
+ const error = new Error(event.message || 'Static shadow worker failed.');
45
+ for (const job of pending.values())
46
+ job.reject(error);
47
+ pending.clear();
48
+ };
49
+ const fallback = (input) => (createStaticProjectedShadowSdfTileFromMaskPixels(input.pixels, input.width, input.height, input.sdfRadiusPx));
50
+ return {
51
+ processSdfTile: async (input) => {
52
+ if (!worker)
53
+ return fallback(input);
54
+ const id = nextId;
55
+ nextId += 1;
56
+ const pixels = copyPixelsToTransferableUint8Array(input.pixels);
57
+ try {
58
+ const result = await new Promise((resolve, reject) => {
59
+ pending.set(id, { resolve, reject });
60
+ worker?.postMessage({
61
+ id,
62
+ type: 'sdf-tile',
63
+ pixels: pixels.buffer,
64
+ width: input.width,
65
+ height: input.height,
66
+ sdfRadiusPx: input.sdfRadiusPx,
67
+ }, [pixels.buffer]);
68
+ });
69
+ return result ?? fallback(input);
70
+ }
71
+ catch {
72
+ pending.delete(id);
73
+ return fallback(input);
74
+ }
75
+ },
76
+ dispose: () => {
77
+ for (const job of pending.values())
78
+ job.resolve(null);
79
+ pending.clear();
80
+ worker?.terminate();
81
+ worker = null;
82
+ if (url && urlApi.revokeObjectURL)
83
+ urlApi.revokeObjectURL(url);
84
+ url = null;
85
+ },
86
+ };
87
+ }
88
+ function copyPixelsToTransferableUint8Array(value) {
89
+ const source = value instanceof Uint8Array || value instanceof Uint8ClampedArray
90
+ ? value
91
+ : new Uint8Array(value.buffer, value.byteOffset, value.byteLength);
92
+ return new Uint8Array(source);
93
+ }
94
+ const STATIC_SHADOW_CPU_WORKER_SCRIPT = `
95
+ self.onmessage = function(event) {
96
+ const data = event.data || {};
97
+ if (data.type !== 'sdf-tile') return;
98
+ try {
99
+ const width = Math.max(0, Math.floor(data.width || 0));
100
+ const height = Math.max(0, Math.floor(data.height || 0));
101
+ const pixels = new Uint8Array(data.pixels);
102
+ const result = createSdfTile(pixels, width, height, Number(data.sdfRadiusPx || 0));
103
+ self.postMessage({
104
+ id: data.id,
105
+ result: {
106
+ sdfAlpha: result.sdfAlpha.buffer,
107
+ width: result.width,
108
+ height: result.height,
109
+ hasCoverage: result.hasCoverage
110
+ }
111
+ }, [result.sdfAlpha.buffer]);
112
+ } catch (error) {
113
+ self.postMessage({ id: data.id, error: error && error.message ? error.message : String(error) });
114
+ }
115
+ };
116
+
117
+ function createSdfTile(pixels, width, height, radiusPx) {
118
+ const pixelCount = Math.max(0, width * height);
119
+ const alpha = new Uint8ClampedArray(pixelCount);
120
+ for (let index = 0; index < pixelCount; index += 1) alpha[index] = pixels[index * 4 + 3] || 0;
121
+ if (!hasCoverage(alpha)) {
122
+ return { sdfAlpha: new Uint8ClampedArray(pixelCount), width, height, hasCoverage: false };
123
+ }
124
+ return { sdfAlpha: createSdfAlpha(alpha, width, height, radiusPx), width, height, hasCoverage: true };
125
+ }
126
+
127
+ function hasCoverage(alpha) {
128
+ for (let index = 0; index < alpha.length; index += 1) if ((alpha[index] || 0) > 0) return true;
129
+ return false;
130
+ }
131
+
132
+ function createSdfAlpha(maskAlpha, width, height, radiusPx) {
133
+ const pixelCount = Math.max(0, width * height);
134
+ const output = new Uint8ClampedArray(pixelCount);
135
+ if (pixelCount === 0) return output;
136
+ const binary = new Uint8Array(pixelCount);
137
+ let insideCount = 0;
138
+ for (let index = 0; index < pixelCount; index += 1) {
139
+ if ((maskAlpha[index] || 0) > 0) {
140
+ binary[index] = 1;
141
+ insideCount += 1;
142
+ }
143
+ }
144
+ if (insideCount === 0) return output;
145
+ if (insideCount === pixelCount) {
146
+ output.fill(255);
147
+ return output;
148
+ }
149
+ const radius = Math.max(0, Number.isFinite(radiusPx) ? radiusPx : 0);
150
+ if (radius <= 0) {
151
+ for (let index = 0; index < pixelCount; index += 1) output[index] = binary[index] ? 255 : 0;
152
+ return output;
153
+ }
154
+ const distToInside = createDistanceTransform(binary, width, height, 1);
155
+ const distToOutside = createDistanceTransform(binary, width, height, 0);
156
+ for (let index = 0; index < pixelCount; index += 1) {
157
+ if (binary[index]) {
158
+ const distance = Math.min(radius, Math.sqrt(distToOutside[index] || 0));
159
+ output[index] = Math.round((0.5 + 0.5 * (distance / radius)) * 255);
160
+ } else {
161
+ const distance = Math.min(radius, Math.sqrt(distToInside[index] || 0));
162
+ output[index] = Math.round((0.5 - 0.5 * (distance / radius)) * 255);
163
+ }
164
+ }
165
+ return output;
166
+ }
167
+
168
+ function createDistanceTransform(binary, width, height, featureValue) {
169
+ const pixelCount = width * height;
170
+ const temp = new Float64Array(pixelCount);
171
+ const output = new Float64Array(pixelCount);
172
+ const rowInput = new Float64Array(width);
173
+ const rowOutput = new Float64Array(width);
174
+ for (let y = 0; y < height; y += 1) {
175
+ const rowOffset = y * width;
176
+ for (let x = 0; x < width; x += 1) rowInput[x] = binary[rowOffset + x] === featureValue ? 0 : 1e20;
177
+ distanceTransform1d(rowInput, rowOutput, width);
178
+ for (let x = 0; x < width; x += 1) temp[rowOffset + x] = rowOutput[x] || 1e20;
179
+ }
180
+ const columnInput = new Float64Array(height);
181
+ const columnOutput = new Float64Array(height);
182
+ for (let x = 0; x < width; x += 1) {
183
+ for (let y = 0; y < height; y += 1) columnInput[y] = temp[y * width + x] || 1e20;
184
+ distanceTransform1d(columnInput, columnOutput, height);
185
+ for (let y = 0; y < height; y += 1) output[y * width + x] = columnOutput[y] || 1e20;
186
+ }
187
+ return output;
188
+ }
189
+
190
+ function distanceTransform1d(input, output, length) {
191
+ if (length <= 0) return;
192
+ const v = new Int32Array(length);
193
+ const z = new Float64Array(length + 1);
194
+ let k = 0;
195
+ v[0] = 0;
196
+ z[0] = -Infinity;
197
+ z[1] = Infinity;
198
+ for (let q = 1; q < length; q += 1) {
199
+ let s = intersection(input, q, v[k]);
200
+ while (s <= z[k]) {
201
+ k -= 1;
202
+ s = intersection(input, q, v[k]);
203
+ }
204
+ k += 1;
205
+ v[k] = q;
206
+ z[k] = s;
207
+ z[k + 1] = Infinity;
208
+ }
209
+ k = 0;
210
+ for (let q = 0; q < length; q += 1) {
211
+ while (z[k + 1] < q) k += 1;
212
+ const distance = q - v[k];
213
+ output[q] = distance * distance + input[v[k]];
214
+ }
215
+ }
216
+
217
+ function intersection(input, q, p) {
218
+ return ((input[q] + q * q) - (input[p] + p * p)) / (2 * q - 2 * p);
219
+ }
220
+ `;
221
+ //# sourceMappingURL=static-shadow-cpu-worker.js.map
@@ -0,0 +1 @@
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@@ -6,6 +6,8 @@ export * from './shadows/planar-shadow-system';
6
6
  export * from './shadows/planar-shadow-shaders';
7
7
  export * from './shadows/blob-shadow-system';
8
8
  export * from './shadows/blob-shadow-shaders';
9
- export * from './shadows/static-projected-shadow-system';
9
+ export * from './shadows/static-projected-shadow-baker';
10
+ export * from './shadows/static-projected-shadow-atlas';
11
+ export * from './shadows/static-projected-shadow-artifact-system';
10
12
  export * from './shadows/types';
11
13
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
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1
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@@ -6,6 +6,8 @@ export * from './shadows/planar-shadow-system.js';
6
6
  export * from './shadows/planar-shadow-shaders.js';
7
7
  export * from './shadows/blob-shadow-system.js';
8
8
  export * from './shadows/blob-shadow-shaders.js';
9
- export * from './shadows/static-projected-shadow-system.js';
9
+ export * from './shadows/static-projected-shadow-baker.js';
10
+ export * from './shadows/static-projected-shadow-atlas.js';
11
+ export * from './shadows/static-projected-shadow-artifact-system.js';
10
12
  export * from './shadows/types.js';
11
13
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
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@@ -0,0 +1,4 @@
1
+ import type { Scene } from '@babylonjs/core/scene';
2
+ import { type StaticProjectedShadowArtifact, type StaticProjectedShadowArtifactOptions, type StaticProjectedShadowArtifactSystem } from './types';
3
+ export declare function createStaticProjectedShadowArtifactSystem(scene: Scene, artifact: StaticProjectedShadowArtifact | null | undefined, options?: Partial<StaticProjectedShadowArtifactOptions>): StaticProjectedShadowArtifactSystem;
4
+ //# sourceMappingURL=static-projected-shadow-artifact-system.d.ts.map
@@ -0,0 +1 @@
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